巅峰演武:赛季优化修改
This commit is contained in:
@@ -193,6 +193,10 @@ async function treatStartLogic(app: _pinus.Application) {
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initGuildActivityIndexInPinus()
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.then(resetJoinWoodenHorse);
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}
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if(app.getServerType() == 'battle'|| app.getServerType() == 'role'|| app.getServerType() == 'connector') {
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timeTaskService.setPvpSeasonNum();
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timeTaskService.setPvpSettleSeasonNum();
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}
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if(app.isMaster()) {
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redisService.initAllRank();
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@@ -2,7 +2,7 @@
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import { Application, BackendSession, pinus, HandlerService, } from 'pinus';
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import { findIndex } from 'underscore';
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import { gameData, getPvpBoxBySeasonNumAndIndex } from '../../../pubUtils/data';
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import { refreshEnemies, getEnemies, refChallengeCnt, generPVPOppRecInfo, generMyRecInfo, sendLastSeasonRewardIfNotSent, refreshRefOppCnt, generPvpLineupCe, calLineupScore } from '../../../services/pvpService';
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import { refreshEnemies, getEnemies, refChallengeCnt, generPVPOppRecInfo, generMyRecInfo, sendLastSeasonRewardIfNotSent, refreshRefOppCnt, generPvpLineupCe, calLineupScore, checkPvpSeasonIsStart, checkPvpSeasonIsSummit } from '../../../services/pvpService';
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import { RoleModel, RoleType } from '../../../db/Role';
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import { STATUS } from '../../../consts/statusCode';
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import { resResult, genCode, checkRoleIsRobot, robotIdComBack } from '../../../pubUtils/util';
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@@ -10,7 +10,7 @@ import { PvpDefenseModel, pvpUpdateInter } from '../../../db/PvpDefense';
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import { PvpSeasonResultModel } from '../../../db/PvpSeasonResult';
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import { Rank } from '../../../services/rankService';
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import { checkTask, checkTaskInPvpEnd } from '../../../services/task/taskService';
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import { Attack, Defense, DefenseHero, PvpDataReturn } from '../../../domain/battleField/pvp';
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import { Attack, Defense, DefenseHero, PvpDataReturn, pvpSaveDataReturn } from '../../../domain/battleField/pvp';
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import { DEBUG_MAGIC_WORD, FIGURE_UNLOCK_CONDITION, ITEM_CHANGE_REASON, LINEUP_NUM, REDIS_KEY, TASK_TYPE } from '../../../consts';
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import { PVP } from '../../../pubUtils/dicParam';
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import { addItems, getGoldObject, handleCost, unlockFigure } from '../../../services/role/rewardService';
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@@ -22,6 +22,8 @@ import { PvpRecordModel } from '../../../db/PvpRecord';
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import { pvpEndParamInter } from '../../../pubUtils/interface';
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import { getSeconds, nowSeconds } from '../../../pubUtils/timeUtil';
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import { PlayerDetail, PlayerDetailHero } from '../../../domain/battleField/guild';
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import { PvpSaveDataModel } from '../../../db/PvpSaveData';
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import { PVPConfigModel } from '../../../db/PvpConfig';
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export default function (app: Application) {
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new HandlerService(app, {});
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@@ -44,7 +46,9 @@ export class PvpHandler {
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// 如果没有发过,将上赛季的奖励发下
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pvpDefense = await sendLastSeasonRewardIfNotSent(pvpDefense);
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let seasonNum: number = this.app.get('pvpSeasonNum');
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let seasonStartTime: number = this.app.get('pvpSeasonStartTime');
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let seasonEndTime: number = this.app.get('pvpSeasonEndTime');
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let seasonRewardTime: number = this.app.get('pvpSeasonRewardTime');
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let update: pvpUpdateInter = { };
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let result = new PvpDataReturn(); // 返回对象
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@@ -68,17 +72,16 @@ export class PvpHandler {
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pvpDefense = await PvpDefenseModel.updateInfoAndInclude(roleId, update);
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}
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result.setPvpConfig(seasonNum, seasonEndTime);
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result.setPvpConfig(seasonNum, seasonStartTime, seasonEndTime, seasonRewardTime);
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result.setPvpDefense(pvpDefense);
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result.calHasSaveDefense();
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let oppPlayersReturn = await getEnemies(pvpDefense.oppPlayers||[], pvpDefense.winStreakNum);
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result.setOppPlayers(oppPlayersReturn);
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// 赛季结算
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let pvpSeasonResult = await PvpSeasonResultModel.getPvpSeasonResult(roleId);
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if (!!pvpSeasonResult && !!pvpSeasonResult.show && pvpDefense.seasonNum == seasonNum) {
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if (!!pvpSeasonResult && !!pvpSeasonResult.show) {
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result.setPvpSeasonResult(pvpSeasonResult);
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result.setIsFirstEntry(true);
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update.isFirstEntry = false;
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await PvpSeasonResultModel.setShow(roleId);
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}
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// 拍卖
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@@ -153,6 +156,9 @@ export class PvpHandler {
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if (!warInfo) {
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return resResult(STATUS.BATTLE_MISS_INFO);
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}
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if(!checkPvpSeasonIsStart()) {
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return resResult(STATUS.PVP_SEASON_NOT_OPEN);
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}
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let pvpDefense = await PvpDefenseModel.findByRoleId(roleId);
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if (!pvpDefense) return resResult(STATUS.PVP_NOT_OPEN);
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@@ -375,6 +381,30 @@ export class PvpHandler {
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return resResult(STATUS.SUCCESS, pick(result, ['attack', 'oppPlayers', 'buyAttackCnt', 'setAttackCnt', 'challengeCnt', 'challengeRefTime']));
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}
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// 获取存档列表
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async getSaveData(msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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let pvpDefense = await PvpDefenseModel.findByRoleId(roleId);
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if(!pvpDefense) return resResult(STATUS.PVP_NOT_OPEN);
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let pvpConfig = await PVPConfigModel.findCurPVPConfig();
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if(!pvpConfig) return resResult(STATUS.PVP_SEASON_NOT_OPEN);
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let saveDatas = await PvpSaveDataModel.findByRoleId(roleId);
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let list: pvpSaveDataReturn[] = [];
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for(let warId of (pvpConfig.warIds||[])) {
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let data = new pvpSaveDataReturn(warId);
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let curSaveData = saveDatas.find(cur => cur.warId == warId);
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data.setUserSaveData(curSaveData);
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if(pvpDefense.defense?.warId == warId) {
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data.setAsUsing();
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}
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list.push(data);
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}
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return resResult(STATUS.SUCCESS, { list });
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}
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//3. 保存防守阵容
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async saveDefense(msg: { heroes: { actorId: number, dataId: number, order: number, ai: number }[], warId: number, buff: number }, session: BackendSession) {
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let { heroes, warId, buff } = msg;
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@@ -382,10 +412,14 @@ export class PvpHandler {
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if (heroes.length > LINEUP_NUM || heroes.length <= 0) {
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return resResult(STATUS.WRONG_PARMS);
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}
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if(checkPvpSeasonIsSummit()) {
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return resResult(STATUS.PVP_CAN_NOT_SAVE_DEFENSE);
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}
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let pvpDefense = await PvpDefenseModel.findByRoleId(roleId);
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if(!pvpDefense) return resResult(STATUS.PVP_NOT_OPEN);
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// 刷新次数
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let seasonNum: number = this.app.get('pvpSeasonNum');
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let seasonEndTime: number = this.app.get('pvpSeasonEndTime');
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let refChallengeObj = await refChallengeCnt(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime, roleId, session.get('vipStartTime'));
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// 更新防守阵容
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@@ -417,8 +451,8 @@ export class PvpHandler {
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});
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let defense = new Defense(defenseHeroes, scores, warId, buff);
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let lineupCe = await generPvpLineupCe(roleId, pvpDefense.lineupCe, pvpDefense.attack?.heroes??[], defense.heroes, dbHeroes);
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pvpDefense = await PvpDefenseModel.updateInfoAndInclude(roleId, { ...refChallengeObj, defense, lineupCe });
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await PvpSaveDataModel.createSaveData(roleId, warId, buff, defenseHeroes);
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pvpDefense = await PvpDefenseModel.updateInfoAndInclude(roleId, { ...refChallengeObj, defense, lineupCe, hasDefense: true, seasonNum });
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// 返回
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let result = new PvpDataReturn();
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result.setPvpDefense(pvpDefense);
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@@ -584,10 +618,8 @@ export class PvpHandler {
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return resResult(STATUS.SUCCESS, { score, hisScore, heroScores });
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}
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async debugPvpSeasonResetTime(msg: { day: number }, session: BackendSession) {
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let { day: minute } = msg;
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let { seasonNum, seasonEndTime } = await pinus.app.rpc.systimer.systimerRemote.resetPvpSeasonTime.toServer('systimer-server-1', minute);
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return resResult(STATUS.SUCCESS, { seasonNum, seasonEndTime });
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async debugPvpSeasonResetTime(msg: {}, session: BackendSession) {
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return resResult(STATUS.DEBUG_FUNCTION_ERR);
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}
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async debugAddChallengeCnt(msg: { challengeCnt: number }, session: BackendSession) {
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@@ -1,10 +1,11 @@
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import { Application, ChannelService, FrontendSession, RemoterClass, HandlerService, } from 'pinus';
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import { PVPConfigModel, PVPConfigType } from '../../../db/SystemConfig';
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import { Application, ChannelService, HandlerService, } from 'pinus';
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import { PVPConfigModel, PVPConfigType } from '../../../db/PvpConfig';
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import { reloadResources } from '../../../pubUtils/data';
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import { setApiIsClose } from '../../../services/chatService';
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import { getServerMainten, setServerMainten, stopServerMainten } from '../../../services/gmService';
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import { savePvpSeasonMemory } from '../../../services/log/memoryLogService';
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import { taflush } from '../../../services/sdkService';
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import { setPvpSeasonNum, setPvpSettleSeasonNum } from '../../../services/timeTaskService';
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import { errlogger } from '../../../util/logger';
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export default function (app: Application) {
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@@ -17,7 +18,6 @@ export class BattleRemote {
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constructor(private app: Application) {
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this.app = app;
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this.channelService = app.get('channelService');
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this.initPvpSeasonNum();
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}
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private channelService: ChannelService;
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@@ -91,26 +91,23 @@ export class BattleRemote {
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}
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public setPvpSeasonNum(pvpConfig: PVPConfigType) {
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public async setPvpSettleSeasonNum(pvpConfig: PVPConfigType) {
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try {
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if(pvpConfig) {
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this.app.set('pvpSeasonNum', pvpConfig.seasonNum);
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this.app.set('pvpSeasonEndTime', pvpConfig.seasonEndTime);
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}
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await setPvpSettleSeasonNum(pvpConfig);
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} catch(e) {
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errlogger.error(`remote ${__filename} \n ${e.stack}`);
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}
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}
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public async initPvpSeasonNum() {
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public async setPvpSeasonNum(pvpConfig: PVPConfigType) {
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try {
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let pvpConfig = await PVPConfigModel.findCurPVPConfig();
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this.setPvpSeasonNum(pvpConfig);
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await setPvpSeasonNum(pvpConfig);
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} catch(e) {
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errlogger.error(`remote ${__filename} \n ${e.stack}`);
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}
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}
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public setServerMainten(serverIds: number[], startTime: number, endTime: number) {
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try {
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setServerMainten(serverIds, startTime, endTime);
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@@ -1,10 +1,8 @@
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import { Application, ChannelService, FrontendSession, pinus, RemoterClass, HandlerService, } from 'pinus';
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import { STATUS } from '../../../consts/statusCode';
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import { resResult } from '../../../pubUtils/util';
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import { Application, HandlerService, } from 'pinus';
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import { reloadResources } from '../../../pubUtils/data';
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import { UserGuildType } from '../../../db/UserGuild';
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import { incServerNum, kickUser } from '../../../services/connectorService';
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import { PVPConfigModel, PVPConfigType } from '../../../db/SystemConfig';
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import { PVPConfigModel, PVPConfigType } from '../../../db/PvpConfig';
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import { setDicAuctionTime, setDicGuildActivity } from '../../../services/guildActivity/guildActivityService';
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import { getServerMainten, setServerMainten, stopServerMainten } from '../../../services/gmService';
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import { taflush } from '../../../services/sdkService';
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@@ -12,6 +10,7 @@ import { errlogger } from '../../../util/logger';
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import { setWeek } from '../../../pubUtils/timeUtil';
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import { savePvpSeasonMemory } from '../../../services/log/memoryLogService';
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import { setApiIsClose } from '../../../services/chatService';
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import { setPvpSeasonNum, setPvpSettleSeasonNum } from '../../../services/timeTaskService';
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export default function (app: Application) {
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new HandlerService(app, {});
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return new ConnectorRemote(app);
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@@ -21,7 +20,6 @@ export class ConnectorRemote {
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constructor(private app: Application) {
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this.app = app;
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this.initPvpSeasonNum();
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}
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public async remoteLogin(uid: string, message?: any) {
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@@ -105,21 +103,17 @@ export class ConnectorRemote {
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}
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}
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public setPvpSeasonNum(pvpConfig: PVPConfigType) {
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public async setPvpSeasonNum(pvpConfig: PVPConfigType) {
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try {
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if(pvpConfig) {
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this.app.set('pvpSeasonNum', pvpConfig.seasonNum);
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this.app.set('pvpSeasonEndTime', pvpConfig.seasonEndTime);
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}
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await setPvpSeasonNum(pvpConfig);
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} catch(e) {
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errlogger.error(`remote ${__filename} \n ${e.stack}`);
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}
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}
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public async initPvpSeasonNum() {
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public async setPvpSettleSeasonNum(pvpConfig: PVPConfigType) {
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try {
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let pvpConfig = await PVPConfigModel.findCurPVPConfig();
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this.setPvpSeasonNum(pvpConfig);
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await setPvpSettleSeasonNum(pvpConfig);
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} catch(e) {
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errlogger.error(`remote ${__filename} \n ${e.stack}`);
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}
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@@ -2,7 +2,7 @@ import { Application, BackendSession, pinus } from 'pinus';
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import { genCode, getRandSingleEelm, resResult } from '../../../pubUtils/util';
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import { STATUS } from '../../../consts/statusCode';
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import moment = require('moment');
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import { CreateServerParam, UpdateRegionParams } from '../../../domain/backEndField/params';
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import { CreatePvpConfigParam, CreateServerParam, UpdateRegionParams } from '../../../domain/backEndField/params';
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import { RegionModel, RegionType } from '../../../db/Region';
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import { gameData } from '../../../pubUtils/data';
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import { Maintenance, ServerlistModel, ServerlistUpdate } from '../../../db/Serverlist';
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@@ -11,6 +11,7 @@ import { createNewServer, sendOpenServerMail } from '../../../services/gmService
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import { isNumber } from 'util';
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import { MarqueeModel } from '../../../db/Marquee';
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import { setApiIsCloseToRemote } from '../../../services/chatService';
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import { PVPConfigModel } from '../../../db/PvpConfig';
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export default function (app: Application) {
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return new GmHandler(app);
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@@ -180,4 +181,21 @@ export class GmHandler {
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setApiIsCloseToRemote(region.isCloseApi);
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return resResult(STATUS.SUCCESS);
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}
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async savePvpConfig(msg: CreatePvpConfigParam, session: BackendSession) {
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let params = new CreatePvpConfigParam(msg);
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if(!params.checkParams()) return resResult(STATUS.WRONG_PARMS);
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if(params.seasonStartTime >= params.seasonEndTime) return resResult(STATUS.WRONG_PARMS, null, '开始时间不可晚于结束时间');
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if(params.seasonEndTime >= params.seasonRewardTime) return resResult(STATUS.WRONG_PARMS, null, '结束时间不可晚于奖励时间');
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if(await PVPConfigModel.checkTime(params.seasonNum, params.seasonStartTime, params.seasonRewardTime)) {
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return resResult(STATUS.WRONG_PARMS, null, '不可与其他赛季时间重叠');
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}
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let uid = session.get('uid');
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await PVPConfigModel.createPVPConfig(params.seasonNum, params.getUpdateParam(), uid);
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pinus.app.rpc.systimer.systimerRemote.setPvpSeasonSchedule.broadcast(true);
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return resResult(STATUS.SUCCESS);
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}
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}
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@@ -1,4 +1,4 @@
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import { Application, BackendSession } from "pinus";
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import { Application, BackendSession, pinus } from "pinus";
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import { gameData, hasShopType } from "../../../pubUtils/data";
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import { parseGoodStr, resResult } from "../../../pubUtils/util";
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import { STATUS, GUILD_STRUCTURE, ITID, CONSUME_TYPE, HERO_QUALITY_TYPE, HERO_GROW_MAX, ITEM_CHANGE_REASON } from "../../../consts";
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@@ -51,6 +51,7 @@ export class ShopHandler {
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let roleName = session.get('roleName');
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let sid = session.get('sid');
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let serverId = session.get('serverId');
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let seasonNum = pinus.app.get('pvpSeasonNum');
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let { activityId = 0, shopItemId, count } = msg;
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@@ -58,7 +59,7 @@ export class ShopHandler {
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if(!dicShopItem) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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if(dicShopItem['productID'] && dicShopItem['productID'] != '&') return resResult(STATUS.CAN_NOT_PURCHASE);
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let userShop = await UserShopModel.findByRoleAndItem(roleId, activityId, dicShopItem);
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let userShop = await UserShopModel.findByRoleAndItem(roleId, activityId, dicShopItem, seasonNum);
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let checkResult = await checkShopInPurchase(session, activityId, count, userShop?.count||0, dicShopItem);
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if(checkResult.code != STATUS.SUCCESS.code) {
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@@ -71,7 +72,7 @@ export class ShopHandler {
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if(!costResult) return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
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// 次数
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userShop = await UserShopModel.purchase(roleId, roleName, activityId, dicShopItem, count);
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userShop = await UserShopModel.purchase(roleId, roleName, activityId, dicShopItem, count, seasonNum);
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if(!userShop) return resResult(STATUS.BUY_COUNT_OVER);
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// 获得
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@@ -1,16 +1,13 @@
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import { Application, ChannelService, HandlerService, } from 'pinus';
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// import { sendRolesMails } from '../../../services/mailService';
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import { reloadResources } from '../../../pubUtils/data';
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import { HeroUpdate } from '../../../db/Hero';
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import { RoleUpdate } from '../../../db/Role';
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import { SkinUpdate } from '../../../db/Skin';
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import { RankFirstModel, RankFirstType } from '../../../db/RankFirst';
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import { Figure } from '../../../domain/dbGeneral';
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import { PVPConfigModel, PVPConfigType } from '../../../db/SystemConfig';
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import { PVPConfigModel, PVPConfigType } from '../../../db/PvpConfig';
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import { treatRoleName, taflush, sendSurveyMail } from '../../../services/sdkService';
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import { getServerMainten, setServerMainten, stopServerMainten } from '../../../services/gmService';
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import { errlogger } from '../../../util/logger';
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import { setApiIsClose } from '../../../services/chatService';
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import { setPvpSeasonNum, setPvpSettleSeasonNum } from '../../../services/timeTaskService';
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export default function (app: Application) {
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new HandlerService(app, {});
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@@ -23,7 +20,6 @@ export class RoleRemote {
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this.app = app;
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// this.channelService = app.get('channelService');
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this.loadRankFirst();
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this.initPvpSeasonNum();
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}
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// private channelService: ChannelService;
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@@ -74,21 +70,17 @@ export class RoleRemote {
|
||||
}
|
||||
|
||||
|
||||
public setPvpSeasonNum(pvpConfig: PVPConfigType) {
|
||||
public async setPvpSeasonNum(pvpConfig: PVPConfigType) {
|
||||
try {
|
||||
if(pvpConfig) {
|
||||
this.app.set('pvpSeasonNum', pvpConfig.seasonNum);
|
||||
this.app.set('pvpSeasonEndTime', pvpConfig.seasonEndTime);
|
||||
}
|
||||
await setPvpSeasonNum(pvpConfig);
|
||||
} catch(e) {
|
||||
errlogger.error(`remote ${__filename} \n ${e.stack}`);
|
||||
}
|
||||
}
|
||||
|
||||
public async initPvpSeasonNum() {
|
||||
public async setPvpSettleSeasonNum(pvpConfig: PVPConfigType) {
|
||||
try {
|
||||
let pvpConfig = await PVPConfigModel.findCurPVPConfig();
|
||||
this.setPvpSeasonNum(pvpConfig);
|
||||
await setPvpSettleSeasonNum(pvpConfig);
|
||||
} catch(e) {
|
||||
errlogger.error(`remote ${__filename} \n ${e.stack}`);
|
||||
}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
import { Application, ChannelService } from 'pinus';
|
||||
import { resetPvpSeasonTime, guildActivityStart, gateActivityEnd, cityActivityEnd, raceActivityEnd, guildActivitySchedule, auctionSchedule, initMaintenance, stopMaintenance, initAutoCreateServer, addMailsToSchedule, updateTimeLimitRank, setLadderCountDown, cancelLadderCountDown, initSumSchedule } from '../../../services/timeTaskService';
|
||||
import { guildActivityStart, gateActivityEnd, cityActivityEnd, raceActivityEnd, guildActivitySchedule, auctionSchedule, initMaintenance, stopMaintenance, initAutoCreateServer, addMailsToSchedule, updateTimeLimitRank, setLadderCountDown, cancelLadderCountDown, initSumSchedule, setPvpSeasonSchedule } from '../../../services/timeTaskService';
|
||||
import PvpDefenseType from '../../../db/PvpDefense';
|
||||
import { DicGuildActivity } from '../../../pubUtils/dictionary/DicGuildActivity';
|
||||
import { reloadResources } from '../../../pubUtils/data';
|
||||
@@ -30,14 +30,6 @@ export class SystimerRemote {
|
||||
}
|
||||
private channelService: ChannelService;
|
||||
|
||||
public async resetPvpSeasonTime(day: number) {
|
||||
try {
|
||||
return await resetPvpSeasonTime(day);
|
||||
} catch(e) {
|
||||
errlogger.error(`remote ${__filename} \n ${e.stack}`);
|
||||
}
|
||||
}
|
||||
|
||||
public async guildActivityStart(dicGuildActivity: DicGuildActivity) {
|
||||
try {
|
||||
return await guildActivityStart(dicGuildActivity);
|
||||
@@ -232,4 +224,12 @@ export class SystimerRemote {
|
||||
errlogger.error(`remote ${__filename} \n ${e.stack}`);
|
||||
}
|
||||
}
|
||||
|
||||
public async setPvpSeasonSchedule(fromBackend: boolean) {
|
||||
try {
|
||||
setPvpSeasonSchedule(fromBackend);
|
||||
} catch(e) {
|
||||
errlogger.error(`remote ${__filename} \n ${e.stack}`);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -48,6 +48,7 @@ import { ComBattleTeamModel } from '../db/ComBattleTeam';
|
||||
import { INFO_WINDOW } from '../pubUtils/dicParam';
|
||||
import { getLadderData } from './ladderService';
|
||||
import { dispatch } from '../pubUtils/dispatcher';
|
||||
import { PvpDataReturn } from '../domain/battleField/pvp';
|
||||
|
||||
/**
|
||||
* init: 初始的时候是否推送 true-推 false-不推
|
||||
@@ -260,11 +261,17 @@ async function getPvpEntryData(roleId: string) {
|
||||
pvpDefense = await sendLastSeasonRewardIfNotSent(pvpDefense);
|
||||
let seasonNum: number = pinus.app.get('pvpSeasonNum');
|
||||
let seasonEndTime: number = pinus.app.get('pvpSeasonEndTime');
|
||||
let seasonStartTime: number = pinus.app.get('pvpSeasonStartTime');
|
||||
let seasonRewardTime: number = pinus.app.get('pvpSeasonRewardTime');
|
||||
|
||||
let result = new PvpDataReturn(); // 返回对象
|
||||
result.setPvpConfig(seasonNum, seasonStartTime, seasonEndTime, seasonRewardTime);
|
||||
result.setPvpDefense(pvpDefense);
|
||||
result.calHasSaveDefense();
|
||||
let refChallengeObj = await refChallengeCnt(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime, roleId);
|
||||
let { challengeCnt } = refChallengeObj;
|
||||
let { receivedBox, score, seasonWinNum } = pvpDefense;
|
||||
|
||||
return { challengeCnt, score, seasonWinNum, receivedBox, seasonNum, seasonEndTime }
|
||||
result.setChallengeCnt(challengeCnt);
|
||||
return pick(result, ['challengeCnt', 'score', 'seasonWinNum', 'receivedBox', 'hasSaveDefense', 'seasonNum', 'seasonEndTime', 'seasonStartTime', 'seasonRewardTime'])
|
||||
} else {
|
||||
return null
|
||||
}
|
||||
|
||||
@@ -5,7 +5,6 @@ import { STATUS, MAIL_TYPE, GUILD_AUTH, GUILD_JOB, REDIS_KEY, CHAT_SERVER, TASK_
|
||||
import { RoleModel, RoleType } from "../db/Role";
|
||||
import { UserGuildModel, UserGuildType, WishGood } from "../db/UserGuild";
|
||||
import { UserGuildApplyModel } from "../db/UserGuildApply";
|
||||
import { PVPConfigModel } from "../db/SystemConfig";
|
||||
import { getZeroPointD, getZeroPointOfTime, getZeroPointOfTimeD, nowSeconds } from "../pubUtils/timeUtil";
|
||||
import { pinus, BackendSession, FrontendOrBackendSession } from "pinus";
|
||||
import { ARMY } from "../pubUtils/dicParam";
|
||||
|
||||
@@ -2,23 +2,21 @@
|
||||
import { PvpDefenseModel, PvpDefenseType, pvpUpdateInter } from '../db/PvpDefense';
|
||||
import { Defense, Attack, LineupCe, OppPlayer, HeroScore, HeroReward, OppPlayerReturn, AttackHero, DefenseHero } from '../domain/battleField/pvp';
|
||||
import { RoleType } from '../db/Role';
|
||||
import { REDIS_KEY, TASK_TYPE, MAIL_TYPE, TA_EVENT, ITID, getHeadItid, getFrameItid, getSpineItid } from '../consts';
|
||||
import { REDIS_KEY, TASK_TYPE, MAIL_TYPE, TA_EVENT, ITID, getHeadItid, getFrameItid, getSpineItid, PVP_SEASON_STATUS } from '../consts';
|
||||
import { dicPvpOpponent, DicPvpOpponent } from "../pubUtils/dictionary/DicPvpOpponent";
|
||||
import { getRandSingleIndex, genCode, shouldRefresh, getChineseName, makeRobotId, robotIdComBack, getRandSingleEelm } from '../pubUtils/util';
|
||||
import { pvpEndParamInter, RewardInter } from '../pubUtils/interface';
|
||||
import { gameData, getPLvByScore, getPvpHeroRewardsByScore, getPvpRankRewardsByRank, getPvpDifficultByScore, getPlvAndScore, getPvpBoxsBySeasonNum, getPvpRankMaxRewardsBySeasonNum, randomGoodsByItid } from "../pubUtils/data";
|
||||
import { EXTERIOR, PVP } from '../pubUtils/dicParam';
|
||||
import { PVPConfigModel, PVPConfigType } from '../db/SystemConfig'
|
||||
import { PVPConfigModel } from '../db/PvpConfig'
|
||||
import { nowSeconds, getTimeFun } from '../pubUtils/timeUtil';
|
||||
import { HeroesRecord, PvpRecordPlayerInfo } from '../db/PvpRecord';
|
||||
import { HeroModel, HeroType } from '../db/Hero';
|
||||
import { AttributeCal } from '../domain/roleField/attribute';
|
||||
import { PvpEnemies, PvpHeroInfo, PvpOtherHeroes } from '../domain/dbGeneral';
|
||||
import { DicWarJson } from '../pubUtils/dictionary/DicWarJson';
|
||||
import { pinus } from 'pinus';
|
||||
import { PvpHistoryOppModel, PvpHistoryOppType, PvpOppCreateParam } from '../db/PvpHistoryOpp';
|
||||
import { Rank } from './rankService';
|
||||
import { CounterModel } from '../db/Counter';
|
||||
import { DicRankRewads } from '../pubUtils/dictionary/DicPvpRankReward';
|
||||
import { PvpSeasonResultModel, PvpSeasonResultType } from '../db/PvpSeasonResult';
|
||||
import { checkTask } from './task/taskService';
|
||||
@@ -27,6 +25,7 @@ import { RoleRankInfo } from '../domain/rank';
|
||||
import { reportTAEvent } from './sdkService';
|
||||
import { getVipPvpChallengeMaxCnt } from './activity/monthlyTicketService';
|
||||
import { getHeroesAttributes } from './playerCeService';
|
||||
import { setPvpSeasonNumToRemote, setPvpSettleSeasonNumToRemote } from './timeTaskService';
|
||||
|
||||
/**
|
||||
* 返回对手三人信息
|
||||
@@ -166,7 +165,7 @@ export async function matchPlayerByRank(seasonNum: number, chosenOpps: string[],
|
||||
oppRoleId = result[0];
|
||||
|
||||
let pvpdefense = await PvpDefenseModel.findByRoleIdIncludeAll(oppRoleId);
|
||||
if (!pvpdefense || pvpdefense.seasonNum != seasonNum) return null;
|
||||
if (!pvpdefense || pvpdefense.seasonNum != seasonNum || !pvpdefense.hasDefense) return null;
|
||||
let pvpHistoryOpp = await generPlayerOppHis(pvpdefense, roleId, pos);
|
||||
if (!pvpHistoryOpp) return null;
|
||||
|
||||
@@ -367,15 +366,21 @@ export async function comsumeChallengeCnt(challengeCnt: number, challengeRefTime
|
||||
}
|
||||
|
||||
export async function sendLastSeasonRewardIfNotSent(pvpDefense: PvpDefenseType) {
|
||||
let seasonNum: number = pinus.app.get('pvpSeasonNum');
|
||||
if(pvpDefense.seasonNum < seasonNum) {
|
||||
let oldPvpCongig = await PVPConfigModel.findPVPConfig(pvpDefense.seasonNum);
|
||||
let result = await sendPVPRewardToUser(pvpDefense, pvpDefense.seasonNum, oldPvpCongig.seasonEndTime);
|
||||
let seasonSettleNum: number = pinus.app.get('pvpSettleSeasonNum');
|
||||
console.log('##### sendLastSeasonRewardIfNotSent seasonSettleNum', seasonSettleNum)
|
||||
if(seasonSettleNum && !await checkHasSettled(seasonSettleNum, pvpDefense.roleId)) {
|
||||
let oldPvpCongig = await PVPConfigModel.findPVPConfig(seasonSettleNum);
|
||||
let result = await sendPVPRewardToUser(pvpDefense, seasonSettleNum, oldPvpCongig.seasonEndTime);
|
||||
pvpDefense = result.pvpDefense;
|
||||
}
|
||||
return pvpDefense;
|
||||
}
|
||||
|
||||
async function checkHasSettled(seasonSettleNum: number, roleId: string) {
|
||||
let hasData = await PvpSeasonResultModel.checkResultBySeasonNum(roleId, seasonSettleNum);
|
||||
return hasData;
|
||||
}
|
||||
|
||||
// 获取刷新对手次数及消耗
|
||||
export function refreshRefOppCnt(pvpDefense: PvpDefenseType) {
|
||||
let { refOppCnt = 0, setAttackCnt = 0, buyAttackCnt = 0, refDaily } = pvpDefense;
|
||||
@@ -563,7 +568,8 @@ export async function generPVPOppRecInfo(isSuccess: boolean, curOpp: OppPlayer,
|
||||
let { pvpSeasonResult } = await sendPVPRewardToUser(pvpDefense, pvpConfig.seasonNum, pvpConfig.seasonEndTime);
|
||||
reportTAEvent(roleId, TA_EVENT.PVP_SEASON_END, { top_rank: rank, hero_score: pvpSeasonResult.heroScores })
|
||||
}
|
||||
await PVPConfigModel.setReward(pvpConfig.seasonNum);
|
||||
let settledPvpConfig = await PVPConfigModel.setReward(pvpConfig.seasonNum);
|
||||
await setPvpSettleSeasonNumToRemote(settledPvpConfig);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -593,7 +599,7 @@ export async function sendPVPRewardToUser(pvpDefense: PvpDefenseType, seasonNum:
|
||||
|
||||
return {
|
||||
pvpSeasonResult,
|
||||
pvpDefense: await resetPvpScores(pvpDefense, seasonNum + 1, pvpSeasonResult)
|
||||
pvpDefense: await resetPvpScores(pvpDefense, pvpSeasonResult)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -612,17 +618,16 @@ async function sendUnreceivedPvpBox(roleId: string, seasonNum: number, seasonWin
|
||||
}
|
||||
}
|
||||
|
||||
async function resetPvpScores(pvpDefense: PvpDefenseType, seasonNum: number, pvpSeasonResult: PvpSeasonResultType) {
|
||||
let { roleId, attack, defense } = pvpDefense;
|
||||
async function resetPvpScores(pvpDefense: PvpDefenseType, pvpSeasonResult: PvpSeasonResultType) {
|
||||
let { roleId, attack } = pvpDefense;
|
||||
let { newHeroScores, newScore } = pvpSeasonResult;
|
||||
let initCount = await getVipPvpChallengeMaxCnt(roleId)
|
||||
|
||||
let newAttack = <Attack>calLineupScore(attack, newHeroScores);
|
||||
let newDefense = <Defense>calLineupScore(defense, newHeroScores);
|
||||
|
||||
pvpDefense = await PvpDefenseModel.updateInfoAndInclude(roleId, {
|
||||
heroScores: newHeroScores, score: newScore, attack: newAttack, defense: newDefense,
|
||||
seasonNum, challengeCnt: initCount, challengeRefTime: 0, winStreakNum: 0, isFirstEntry: true,
|
||||
heroScores: newHeroScores, score: newScore, attack: newAttack, defense: null, hasDefense: false,
|
||||
challengeCnt: initCount, challengeRefTime: 0, winStreakNum: 0,
|
||||
seasonWinNum: 0, receivedBox: []
|
||||
});
|
||||
return pvpDefense;
|
||||
@@ -664,8 +669,9 @@ export async function savePvpSeasonResult(pvpDefense: PvpDefenseType, seasonNum:
|
||||
}
|
||||
|
||||
//pvp锁定的信息存入赛季结算表中
|
||||
let {receivedBox, score, seasonWinNum, heroScores } = pvpDefense;
|
||||
let pvpSeasonResult = await PvpSeasonResultModel.updatePvpSeasonResult(pvpDefense.roleId, seasonNum, {
|
||||
...pvpDefense, rankLv, heroGoods, rankGoods, show: true, newScore, newHeroScores, seasonEndTime
|
||||
receivedBox, score, seasonWinNum, heroScores, rankLv, heroGoods, rankGoods, show: true, newScore, newHeroScores, seasonEndTime
|
||||
});//结算修改玩家pvp信息
|
||||
if(newScore > 0) {
|
||||
let r = new Rank(REDIS_KEY.PVP_RANK, { seasonNum: seasonNum + 1 });
|
||||
@@ -702,4 +708,29 @@ export async function generPvpLineupCe(roleId: string, lineupCe: LineupCe[], att
|
||||
newLineupCe.push({ hid, ce });
|
||||
}
|
||||
return newLineupCe;
|
||||
}
|
||||
|
||||
|
||||
export function getPvpSeasonStatus() {
|
||||
let seasonEndTime: number = pinus.app.get('pvpSeasonEndTime');
|
||||
let seasonStartTime: number = pinus.app.get('pvpSeasonStartTime');
|
||||
let seasonRewardTime: number = pinus.app.get('pvpSeasonRewardTime');
|
||||
let now = nowSeconds();
|
||||
if(now >= seasonStartTime && now < seasonEndTime) {
|
||||
return PVP_SEASON_STATUS.START;
|
||||
} else if (now >= seasonEndTime && now < seasonRewardTime) {
|
||||
return PVP_SEASON_STATUS.SUMMIT;
|
||||
} else {
|
||||
return PVP_SEASON_STATUS.WAITING;
|
||||
}
|
||||
}
|
||||
|
||||
export function checkPvpSeasonIsStart() {
|
||||
let status = getPvpSeasonStatus();
|
||||
return status == PVP_SEASON_STATUS.START;
|
||||
}
|
||||
|
||||
export function checkPvpSeasonIsSummit() {
|
||||
let status = getPvpSeasonStatus();
|
||||
return status == PVP_SEASON_STATUS.SUMMIT;
|
||||
}
|
||||
@@ -9,13 +9,14 @@ import { UserShopTypeModel, UserShopTypeType } from "../db/UserShopType";
|
||||
import { GuildModel } from "../db/Guild";
|
||||
import { RoleModel } from "../db/Role";
|
||||
import { DicShop } from "../pubUtils/dictionary/DicShop";
|
||||
import { BackendSession } from "pinus";
|
||||
import { BackendSession, pinus } from "pinus";
|
||||
import { ActivityModelType } from "../db/Activity";
|
||||
import { addItems } from "./role/rewardService";
|
||||
import { LadderMatchModel } from "../db/LadderMatch";
|
||||
|
||||
export async function getAllShopList(roleId: string, serverId: number) {
|
||||
let userShopRecs = await UserShopModel.findByRoleId(roleId);
|
||||
let seasonNum = pinus.app.get('pvpSeasonNum');
|
||||
let userShopRecs = await UserShopModel.findByRoleId(roleId, seasonNum);
|
||||
let userShopTypeRecs = await UserShopTypeModel.findByRoleId(roleId);
|
||||
let activities = await getShopActivityDatas(roleId, serverId);
|
||||
|
||||
@@ -30,7 +31,8 @@ export async function getAllShopList(roleId: string, serverId: number) {
|
||||
}
|
||||
|
||||
export async function getShopListByType(shop: number, type: number, roleId: string, serverId: number) {
|
||||
let userShopRecs = await UserShopModel.findByShopType(roleId, shop, type);
|
||||
let seasonNum = pinus.app.get('pvpSeasonNum');
|
||||
let userShopRecs = await UserShopModel.findByShopType(roleId, shop, type, seasonNum);
|
||||
let activities = await getShopActivityDatas(roleId, serverId);
|
||||
let activity = activities.find(cur => cur.shop == shop && cur.type == type);
|
||||
let readRecord = await UserShopTypeModel.findByType(roleId, shop, type);
|
||||
@@ -128,6 +130,7 @@ export async function checkShopInPurchase(session: BackendSession, activityId: n
|
||||
}
|
||||
|
||||
export async function checkShopCanBuyInOrder(roleId: string, serverId: number, activity: ActivityModelType, productID: string) {
|
||||
let seasonNum = pinus.app.get('pvpSeasonNum');
|
||||
let role = await RoleModel.findByRoleId(roleId, 'guildCode createTime vipStartTime');
|
||||
let { createTime, guildCode, vipStartTime } = role;
|
||||
let serverTime = await getServerCreateTime(serverId);
|
||||
@@ -136,7 +139,7 @@ export async function checkShopCanBuyInOrder(roleId: string, serverId: number, a
|
||||
let dicItem = shopData.findByProductID(productID);
|
||||
if(!dicItem) return false;
|
||||
|
||||
let userShop = await UserShopModel.findByRoleAndItem(roleId, activity.activityId, dicItem);
|
||||
let userShop = await UserShopModel.findByRoleAndItem(roleId, activity.activityId, dicItem, seasonNum);
|
||||
let result = await checkShopItemCanBuy(activity.activityId, dicItem.id, roleId, serverId, guildCode, vipStartTime, 1, userShop?.count||0, dicItem);
|
||||
return result.code == STATUS.SUCCESS.code;
|
||||
}
|
||||
@@ -188,6 +191,7 @@ export async function checkShopItemCanBuy(activityId: number, shopItemId: number
|
||||
*
|
||||
*/
|
||||
export async function makeShopOrder(roleId: string, roleName: string, sid: string, serverId: number, activityId: number, productID: string) {
|
||||
let seasonNum = pinus.app.get('pvpSeasonNum');
|
||||
let activityData: ActivityModelType = await getActivityById(activityId);
|
||||
if (!activityData) {
|
||||
return STATUS.ACTIVITY_MISSING;
|
||||
@@ -206,7 +210,7 @@ export async function checkShopItemCanBuy(activityId: number, shopItemId: number
|
||||
}];
|
||||
await addItems(roleId, roleName, sid, reward, ITEM_CHANGE_REASON.SHOP_PURCHASE);
|
||||
|
||||
await UserShopModel.purchase(roleId, roleName, activityId, dicItem, 1);
|
||||
await UserShopModel.purchase(roleId, roleName, activityId, dicItem, 1, seasonNum);
|
||||
return {
|
||||
code: 0,
|
||||
data: Object.assign({}, { item: { shop: dicItem.shop, type: dicItem.type, shopItemId: dicItem.id }, activityId: activityId })
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
|
||||
import { scheduleJob, Job, scheduledJobs, } from 'node-schedule';
|
||||
import { PVPConfigModel, PVPConfigType } from '../db/SystemConfig';
|
||||
import { PVPConfigModel, PVPConfigType } from '../db/PvpConfig';
|
||||
import { nowSeconds, getTimeFun, getSeconds } from '../pubUtils/timeUtil';
|
||||
import { getTodayGuildActivity, gameData } from '../pubUtils/data';
|
||||
import { pvpSeasonEnd } from './pvpService';
|
||||
@@ -46,6 +46,7 @@ const PER_SECOND = 1 * 1000;
|
||||
const PER_DAY = 24 * 60 * 60;
|
||||
const PER_HOUR = 1 * 60 * 60;
|
||||
const PER_MINUTE = 1 * 60;
|
||||
var seasonEndJob: Job;
|
||||
var seasonMakeRewardTimJobId: Job;
|
||||
var seasonRefreshTimeJobId: Job;
|
||||
let guildWeeklyJobId: Job;
|
||||
@@ -61,7 +62,7 @@ export async function init() {
|
||||
console.log('******* init systimer *******')
|
||||
|
||||
// pvp赛季
|
||||
await setPvpSeason(true);
|
||||
await setPvpSeasonSchedule();
|
||||
|
||||
// 周功勋结算任务
|
||||
guildWeeklyJobId = scheduleJob('settleGuildWeekly', '0 0 0 * * 1', settleGuildWeekly);
|
||||
@@ -115,111 +116,115 @@ export async function everydayRefresh() {
|
||||
|
||||
|
||||
// —————————————— PVP 及赛季相关 —————————————— //
|
||||
function getSeasonContinueDay(seasonNum: number) {
|
||||
const pvpSeasonDuring = PVP.PVP_SEASON_DAYS.split('|').map(cur => {
|
||||
let arr = cur.split('&');
|
||||
let seasonNum = parseInt(arr[0]);
|
||||
let day = parseInt(arr[1]);
|
||||
if(isNaN(seasonNum) || isNaN(day)) return null;
|
||||
return { seasonNum, day }
|
||||
}).filter(cur => !!cur);
|
||||
|
||||
let maxDay = 0;
|
||||
for(let {seasonNum: dicSeasonNum, day } of pvpSeasonDuring) {
|
||||
if(seasonNum == dicSeasonNum) return day;
|
||||
if(maxDay < day) maxDay = day;
|
||||
export async function setPvpSeasonSchedule(fromBackend = false) {
|
||||
let pvpConfig = await PVPConfigModel.setCurrentPvp();
|
||||
await setSeasonEndJob(pvpConfig);
|
||||
await setPvpSeasonMakeRewardJob(pvpConfig); // 发送奖励定时器
|
||||
await setNextSeasonJob(pvpConfig); // 赛季开始定时器
|
||||
if(fromBackend) {
|
||||
setPvpSeasonNumToRemote(pvpConfig);
|
||||
setPvpSettleSeasonNumToRemote();
|
||||
} else {
|
||||
setPvpSeasonNum(pvpConfig);
|
||||
setPvpSettleSeasonNum();
|
||||
}
|
||||
return maxDay;
|
||||
}
|
||||
|
||||
async function setPvpSeasonJob() {
|
||||
await setPvpSeason(false);
|
||||
}
|
||||
|
||||
async function setPvpSeason(isFirst: boolean, isForce?: boolean, minute?: number) {
|
||||
console.log(`******** setPvpSeason1: isForce-${isForce}, minute-${minute}`)
|
||||
|
||||
let during = minute? minute * PER_MINUTE: null; // 下一次重置赛季天数
|
||||
let oldPvpConfig = await PVPConfigModel.findCurPVPConfig();
|
||||
let pvpConfig = oldPvpConfig;
|
||||
console.log(`******** setPvpSeason2: during-${during}, seasonEndTime-${pvpConfig?.seasonEndTime}, now-${nowSeconds()}`)
|
||||
if(!pvpConfig || pvpConfig.seasonEndTime - PER_MINUTE <= nowSeconds() || isForce) {
|
||||
if(pvpConfig && !pvpConfig.hasSettleReward) {
|
||||
await pvpSeasonEnd(pvpConfig.seasonNum);
|
||||
}
|
||||
|
||||
let lastSeasonNum = pvpConfig? pvpConfig.seasonNum: 0;
|
||||
let lastSeasonEndTime = pvpConfig? pvpConfig.seasonEndTime: 0;
|
||||
console.log(`******** setPvpSeason3: lastSeasonNum-${lastSeasonNum}, lastSeasonEndTime-${lastSeasonEndTime}`)
|
||||
|
||||
let newSeasonStartTime = lastSeasonEndTime;
|
||||
if(!during) during = getSeasonContinueDay(lastSeasonNum + 1) * PER_DAY;
|
||||
let rewardTime = PVP.PVP_SEASON_REWARD_TIME_BEFORE * PER_MINUTE;
|
||||
if(nowSeconds() - newSeasonStartTime > during) {
|
||||
newSeasonStartTime = <number>getTimeFun().getDayZeroPoint(0);
|
||||
}
|
||||
console.log(`******** setPvpSeason4: newSeasonStartTime-${newSeasonStartTime}, during-${during}`)
|
||||
|
||||
if(isForce) { // debug使用,如果seasonEndTime是未来的,强行结束掉,新赛季从现在开始
|
||||
newSeasonStartTime = nowSeconds();
|
||||
} else { // 不是用debug的情况,如果(因为debug)newSeasonStartTime不是每天0点结算,那么改成lastSeasonEndTime之后的0点开始
|
||||
let d = new Date(newSeasonStartTime * 1000);
|
||||
if(d.getHours() != 0) {
|
||||
d.setHours(0, 0, 0, 0);
|
||||
newSeasonStartTime = getSeconds(d);
|
||||
}
|
||||
}
|
||||
console.log(`******** setPvpSeason5: isForce-${isForce}, newSeasonStartTime-${newSeasonStartTime}`)
|
||||
let newSeasonNum = await CounterModel.getNewCounter(COUNTER.PVP_SEASON_NUM);
|
||||
pvpConfig = await PVPConfigModel.createPVPConfig(newSeasonNum, newSeasonStartTime, newSeasonStartTime + during - rewardTime, newSeasonStartTime + during);
|
||||
async function setSeasonEndJob(pvpConfig: PVPConfigType) {
|
||||
if (!!seasonEndJob) {
|
||||
seasonEndJob.cancel();
|
||||
}
|
||||
await setPvpSeasonMakeRewardJob(pvpConfig);
|
||||
await setNextSeasonJob(pvpConfig);
|
||||
setPvpSeasonNum(pvpConfig, isFirst);
|
||||
return pvpConfig;
|
||||
}
|
||||
|
||||
function setPvpSeasonNum(pvpConfig: PVPConfigType, isFirst = false) {
|
||||
if(pvpConfig) {
|
||||
pinus.app.set('pvpSeasonNum', pvpConfig.seasonNum);
|
||||
pinus.app.set('pvpSeasonEndTime', pvpConfig.seasonEndTime);
|
||||
if(!isFirst) {
|
||||
pinus.app.rpc.battle.battleRemote.setPvpSeasonNum.broadcast(pvpConfig);
|
||||
pinus.app.rpc.role.roleRemote.setPvpSeasonNum.broadcast(pvpConfig);
|
||||
pinus.app.rpc.connector.connectorRemote.setPvpSeasonNum.broadcast(pvpConfig);
|
||||
}
|
||||
if(!pvpConfig || pvpConfig.seasonEndTime < nowSeconds()) {
|
||||
pvpConfig = await PVPConfigModel.findPVPConfig(pvpConfig? pvpConfig.seasonNum + 1: 1);
|
||||
if(!pvpConfig) return;
|
||||
}
|
||||
console.log('####### setSeasonEndJob', JSON.stringify(pvpConfig))
|
||||
|
||||
seasonEndJob = scheduleJob('seasonEndJob', pvpConfig.seasonEndTime * 1000, async () => {
|
||||
console.log('************ setSeasonEndJob *********');
|
||||
setPvpSeasonNumToRemote(pvpConfig);
|
||||
let nextPvpConfig = await PVPConfigModel.findPVPConfig(pvpConfig.seasonNum + 1);
|
||||
await setSeasonEndJob(nextPvpConfig);
|
||||
});
|
||||
}
|
||||
|
||||
async function setPvpSeasonMakeRewardJob(pvpConfig: PVPConfigType) {
|
||||
if (!!seasonMakeRewardTimJobId) {
|
||||
seasonMakeRewardTimJobId.cancel();
|
||||
}
|
||||
if(!pvpConfig) return;
|
||||
if(pvpConfig.seasonRewardTime < nowSeconds() && !pvpConfig.hasSettleReward) { // 未发奖励
|
||||
await pvpSeasonEnd(pvpConfig.seasonNum);
|
||||
} else {
|
||||
seasonMakeRewardTimJobId = scheduleJob('seasonMakeRewardTimJobId', pvpConfig.seasonRewardTime * 1000, async () => {
|
||||
console.log('************ seasonMakeRewardTimJobId *********');
|
||||
await pvpSeasonEnd(pvpConfig.seasonNum);
|
||||
});
|
||||
if(!pvpConfig || pvpConfig.seasonRewardTime - 60 < nowSeconds()) {
|
||||
pvpConfig = await PVPConfigModel.findPVPConfig(pvpConfig? pvpConfig.seasonNum + 1: 1);
|
||||
if(!pvpConfig) return;
|
||||
}
|
||||
console.log('####### setPvpSeasonMakeRewardJob', JSON.stringify(pvpConfig))
|
||||
seasonMakeRewardTimJobId = scheduleJob('seasonMakeRewardTimJobId', pvpConfig.seasonRewardTime * 1000 - 60 * 1000, async () => {
|
||||
console.log('************ seasonMakeRewardTimJobId *********');
|
||||
await pvpSeasonEnd(pvpConfig.seasonNum);
|
||||
let nextPvpConfig = await PVPConfigModel.findPVPConfig(pvpConfig.seasonNum + 1);
|
||||
await setPvpSeasonMakeRewardJob(nextPvpConfig);
|
||||
});
|
||||
}
|
||||
|
||||
async function setNextSeasonJob(pvpConfig: PVPConfigType) {
|
||||
if (!!seasonRefreshTimeJobId) {
|
||||
seasonRefreshTimeJobId.cancel();
|
||||
}
|
||||
//定时开启新赛季,比seasonEndTime多定一分钟,保证定时器时间没错
|
||||
seasonRefreshTimeJobId = scheduleJob('seasonRefreshTimeJobId', (pvpConfig.seasonEndTime) * 1000, setPvpSeasonJob);
|
||||
if(!pvpConfig || pvpConfig.seasonStartTime < nowSeconds()) {
|
||||
pvpConfig = await PVPConfigModel.findPVPConfig(pvpConfig? pvpConfig.seasonNum + 1: 1);
|
||||
if(!pvpConfig) return;
|
||||
}
|
||||
console.log('####### setNextSeasonJob', JSON.stringify(pvpConfig))
|
||||
|
||||
seasonRefreshTimeJobId = scheduleJob('seasonRefreshTimeJobId', pvpConfig.seasonStartTime * 1000, async () => {
|
||||
console.log('************ setNextSeasonJob *********');
|
||||
setPvpSeasonNumToRemote(pvpConfig);
|
||||
await PVPConfigModel.setNextPvp(pvpConfig.seasonNum);
|
||||
let nextPvpConfig = await PVPConfigModel.findPVPConfig(pvpConfig.seasonNum + 1);
|
||||
await setNextSeasonJob(nextPvpConfig);
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* debug接口
|
||||
* @param hour
|
||||
*/
|
||||
export async function resetPvpSeasonTime(minute: number) {
|
||||
return await setPvpSeason(false, true, minute);
|
||||
export async function setPvpSeasonNumToRemote(pvpConfig: PVPConfigType) {
|
||||
await setPvpSeasonNum(pvpConfig);
|
||||
await pinus.app.rpc.battle.battleRemote.setPvpSeasonNum.broadcast(pvpConfig);
|
||||
await pinus.app.rpc.role.roleRemote.setPvpSeasonNum.broadcast(pvpConfig);
|
||||
await pinus.app.rpc.connector.connectorRemote.setPvpSeasonNum.broadcast(pvpConfig);
|
||||
}
|
||||
|
||||
export async function setPvpSeasonNum(pvpConfig?: PVPConfigType) {
|
||||
if(!pvpConfig) {
|
||||
pvpConfig = await PVPConfigModel.findCurPVPConfig();
|
||||
if(!pvpConfig) return;
|
||||
}
|
||||
|
||||
let now = nowSeconds();
|
||||
pinus.app.set('pvpSeasonNum', pvpConfig.seasonNum);
|
||||
pinus.app.set('pvpSeasonStartTime', pvpConfig.seasonStartTime);
|
||||
pinus.app.set('pvpSeasonEndTime', pvpConfig.seasonEndTime);
|
||||
pinus.app.set('pvpSeasonRewardTime', pvpConfig.seasonRewardTime);
|
||||
if(pvpConfig.seasonEndTime <= now) { // 赛季结束,需要显示下一赛季的倒计时
|
||||
let nextPvpConfig = await PVPConfigModel.findPVPConfig(pvpConfig.seasonNum + 1);
|
||||
if(nextPvpConfig) {
|
||||
pinus.app.set('pvpSeasonStartTime', nextPvpConfig.seasonStartTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export async function setPvpSettleSeasonNumToRemote(settledPvpConfig?: PVPConfigType) {
|
||||
setPvpSettleSeasonNum(settledPvpConfig);
|
||||
await pinus.app.rpc.battle.battleRemote.setPvpSettleSeasonNum.broadcast(settledPvpConfig);
|
||||
await pinus.app.rpc.role.roleRemote.setPvpSettleSeasonNum.broadcast(settledPvpConfig);
|
||||
await pinus.app.rpc.connector.connectorRemote.setPvpSettleSeasonNum.broadcast(settledPvpConfig);
|
||||
}
|
||||
|
||||
export async function setPvpSettleSeasonNum(settledPvpConfig?: PVPConfigType) {
|
||||
if(!settledPvpConfig) {
|
||||
settledPvpConfig = await PVPConfigModel.getSettledConfig();
|
||||
if(!settledPvpConfig) return;
|
||||
}
|
||||
pinus.app.set('pvpSettleSeasonNum', settledPvpConfig.seasonNum);
|
||||
}
|
||||
|
||||
export async function reportOnlineSchedule() {
|
||||
|
||||
@@ -399,7 +399,6 @@ function getData(pinusClient, seasonEnd: boolean, cb) {
|
||||
expect(heroScore.hid).to.be.a('number');
|
||||
expect(heroScore.score).to.be.a('number');
|
||||
});
|
||||
expect(res.data.isFirstEntry).to.be.a('boolean');
|
||||
if (seasonEnd) {
|
||||
checkSeasonResult(res.data.seasonResult);
|
||||
}
|
||||
|
||||
@@ -194,4 +194,11 @@ export default class GameController extends Controller {
|
||||
ctx.body = await ctx.service.game.getServerName();
|
||||
return
|
||||
}
|
||||
|
||||
public async getPvpConfig() {
|
||||
const { ctx } = this;
|
||||
const { page, pageSize, sortField, sortOrder } = ctx.request.body;
|
||||
ctx.body = await ctx.service.game.getPvpConfig(page, pageSize, sortField, sortOrder);
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
@@ -70,6 +70,7 @@ export default (app: Application) => {
|
||||
router.post('/api/game/getmarqueelist', tokenParser, controller.game.getMarqueeList);
|
||||
router.post('/api/game/updatemarquee', tokenParser, controller.game.updateMarquee);
|
||||
router.post('/api/game/getaccuse', tokenParser, controller.game.getAccuse);
|
||||
router.post('/api/game/getpvpconfig', controller.game.getPvpConfig);
|
||||
|
||||
router.post('/api/activity/getactivitylist', tokenParser, controller.activity.getActivityList);
|
||||
router.post('/api/activity/getallactivities', tokenParser, controller.activity.getAllActivities);
|
||||
|
||||
@@ -21,6 +21,7 @@ import { UserOrderModel } from '@db/UserOrder';
|
||||
import { SurveyModel } from '@db/Survery';
|
||||
import { RedisClient } from 'redis';
|
||||
import { ChannelInfoModel } from '@db/ChannelInfo';
|
||||
import { PVPConfigModel } from '@db/PvpConfig';
|
||||
|
||||
/**
|
||||
* Test Service
|
||||
@@ -314,4 +315,13 @@ export default class Game extends Service {
|
||||
}), total
|
||||
});
|
||||
}
|
||||
|
||||
public async getPvpConfig(page: number, pageSize: number, sortField: string, sortOrder: string) {
|
||||
const { ctx } = this;
|
||||
const list = await PVPConfigModel.findByCondition(page, pageSize, sortField, sortOrder);
|
||||
const total = await PVPConfigModel.countByCondition()
|
||||
return ctx.service.utils.resResult(STATUS.SUCCESS, {
|
||||
list, total
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -639,7 +639,8 @@ export enum SHOP_REFRESH_TYPE {
|
||||
DAILY = 1, // 每天刷新
|
||||
WEEKLY = 2, // 每周
|
||||
MONTHLY = 3, // 每月
|
||||
FOREVER = 4 // 不重置
|
||||
FOREVER = 4, // 不重置
|
||||
PVP = 5, // pvp赛季
|
||||
}
|
||||
|
||||
// 任务的大类
|
||||
@@ -1154,4 +1155,10 @@ export enum SYSTEM_OPEN_ID {
|
||||
EXPEDITION = 36, // 远征
|
||||
}
|
||||
|
||||
export const DEBUG_PRICE = 0.01;
|
||||
export const DEBUG_PRICE = 0.01;
|
||||
|
||||
export enum PVP_SEASON_STATUS {
|
||||
START = 1, // 已开始
|
||||
SUMMIT = 2, // 结算中
|
||||
WAITING = 3, // 待新赛季
|
||||
}
|
||||
@@ -21,6 +21,7 @@ export const STATUS = {
|
||||
ADDRESS_ERR: { code: 17, simStr: '您的版本已停止支持,请前往应用商店下载最新安装包' },
|
||||
GLOBAL_ERR: { code: 1003, simStr: '服务器内部错误' },
|
||||
UPDATE_INFO_ERR: {code: 1004, simStr: '热更新配置错误'},
|
||||
DEBUG_FUNCTION_ERR: {code: 1005, simStr: '功能逻辑已改,debug接口不再提供'},
|
||||
|
||||
// http请求
|
||||
REQUEST_TIME_OUT: { code: 2000, simStr: '请求超时' },
|
||||
@@ -177,6 +178,8 @@ export const STATUS = {
|
||||
PVP_SET_ATTACK_CNT_NOT_ENOUGH: { code: 20806, simStr: '设置挑战阵容次数不足' },
|
||||
PVP_NOT_SET_ATTACK: { code: 20807, simStr: '未设置挑战阵容' },
|
||||
PVP_BUY_ATTACK_CNT_NOT_ENOUGH: { code: 20808, simStr: '购买挑战阵容次数不足' },
|
||||
PVP_SEASON_NOT_OPEN: { code: 20809, simStr: 'pvp赛季未开启' },
|
||||
PVP_CAN_NOT_SAVE_DEFENSE: { code: 20810, simStr: '结算期不可保存防守阵容' },
|
||||
|
||||
// 军团 20900-20999
|
||||
GUILD_AUTH_NOT_ENOUGH: { code: 20900, simStr: '权限不足' },
|
||||
|
||||
115
shared/db/PvpConfig.ts
Normal file
115
shared/db/PvpConfig.ts
Normal file
@@ -0,0 +1,115 @@
|
||||
import BaseModel from './BaseModel';
|
||||
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
|
||||
import { nowSeconds } from '../pubUtils/timeUtil';
|
||||
import { CounterModel } from './Counter';
|
||||
import { COUNTER } from '../consts';
|
||||
|
||||
@index({ isCurrent: 1 })
|
||||
@index({ seasonNum: 1 })
|
||||
export default class PVPConfig extends BaseModel {
|
||||
|
||||
@prop({ required: true, default: 1 })
|
||||
seasonNum: number; // 赛季
|
||||
|
||||
@prop({ required: true })
|
||||
seasonStartTime: number; // 赛季开始时间
|
||||
|
||||
@prop({ required: true })
|
||||
seasonRewardTime: number; // 结算奖励时间
|
||||
|
||||
@prop({ required: true })
|
||||
seasonEndTime: number; // 赛季结束的时间
|
||||
|
||||
@prop({ required: true })
|
||||
hasSettleReward: boolean; // 是否发放奖励
|
||||
|
||||
@prop({ required: true, type: Number })
|
||||
warIds: number[]; // 关卡id
|
||||
|
||||
@prop({ required: true })
|
||||
isCurrent: boolean; // 是否是当前赛季
|
||||
|
||||
public static async findCurPVPConfig() {
|
||||
let result: PVPConfigType = await PVPConfigModel.findOne({ isCurrent: true }).lean();
|
||||
if(!result) {
|
||||
result = await PVPConfigModel.findOneAndUpdate({ seasonStartTime: { $lte: nowSeconds() } }, { $set: { isCurrent: true }}, { new: true }).sort({ seasonStartTime: -1 }).lean();
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
public static async findPVPConfig(seasonNum: number) {
|
||||
const result: PVPConfigType = await PVPConfigModel.findOne({ seasonNum }).lean(true);
|
||||
return result;
|
||||
}
|
||||
|
||||
public static async createPVPConfig(seasonNum: number|'new', params: PVPConfigUpdate, uid: number) {
|
||||
if(seasonNum == 'new') {
|
||||
seasonNum = await CounterModel.getNewCounter(COUNTER.PVP_SEASON_NUM);
|
||||
}
|
||||
const result: PVPConfigType = await PVPConfigModel.findOneAndUpdate({ seasonNum }, { $set: { ...params, updatedBy: uid }, $setOnInsert: { hasSettleReward: false, isCurrent: false, createdBy: uid } }, { upsert: true, new: true }).lean(true);
|
||||
return result;
|
||||
}
|
||||
|
||||
public static async getSettledConfig() {
|
||||
const result: PVPConfigType = await PVPConfigModel.findOne({ hasSettleReward: true }).sort({ seasonNum: -1}).lean();
|
||||
return result;
|
||||
}
|
||||
|
||||
public static async checkTime(seasonNum: number|'new', seasonStartTime: number, seasonRewardTime: number) {
|
||||
if(seasonNum == 'new') {
|
||||
return await PVPConfigModel.exists({ seasonRewardTime: { $gt: seasonStartTime } })
|
||||
} else {
|
||||
return await PVPConfigModel.exists({
|
||||
seasonNum: { $ne: seasonNum },
|
||||
$or: [
|
||||
{ seasonNum: { $lt: seasonNum }, seasonRewardTime: { $gt: seasonStartTime } },
|
||||
{ seasonNum: { $gt: seasonNum }, seasonStartTime: { $lt: seasonRewardTime } }
|
||||
]
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
public static async setReward(seasonNum: number) {
|
||||
const result: PVPConfigType = await PVPConfigModel.findOneAndUpdate({ seasonNum }, { hasSettleReward: true }, { new: true }).lean(true);
|
||||
return result;
|
||||
}
|
||||
|
||||
public static async setCurrentPvp() {
|
||||
await PVPConfigModel.updateMany({ isCurrent: true }, { $set: { isCurrent: false } });
|
||||
const result: PVPConfigType = await PVPConfigModel.findOneAndUpdate({ seasonStartTime: { $lte: nowSeconds() } }, { $set: { isCurrent: true }}, {new: true}).sort({ seasonStartTime: -1 }).lean(true);
|
||||
return result;
|
||||
}
|
||||
|
||||
public static async setNextPvp(seasonNum: number) {
|
||||
await PVPConfigModel.updateMany({ isCurrent: true }, { $set: { isCurrent: false } });
|
||||
const result: PVPConfigType = await PVPConfigModel.findOneAndUpdate({ seasonNum }, { $set: { isCurrent: true }}, {new: true}).sort({ seasonStartTime: -1 }).lean(true);
|
||||
return result;
|
||||
}
|
||||
|
||||
public static async findByCondition(page: number, pageSize: number, sortField: string = 'seasonNum', sortOrder: string = 'descend') {
|
||||
let sort = {};
|
||||
if (sortField && sortOrder) {
|
||||
if (sortOrder == 'ascend') {
|
||||
sort[sortField] = 1;
|
||||
} else if (sortOrder == 'descend') {
|
||||
sort[sortField] = -1;
|
||||
}
|
||||
}
|
||||
const result: PVPConfigType[] = await PVPConfigModel.find().limit(pageSize).skip((page - 1) * pageSize).sort(sort).lean({ getters: true, virtuals: true });
|
||||
return result;
|
||||
|
||||
}
|
||||
|
||||
public static async countByCondition() {
|
||||
|
||||
const result = await PVPConfigModel.count({});
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
export const PVPConfigModel = getModelForClass(PVPConfig);
|
||||
|
||||
export interface PVPConfigType extends Pick<DocumentType<PVPConfig>, keyof PVPConfig> {
|
||||
id: number;
|
||||
};
|
||||
export type PVPConfigUpdate = Partial<PVPConfigType>; // 将所有字段变成可选项
|
||||
@@ -7,6 +7,7 @@ import { COUNTER } from '../consts';
|
||||
import { PVP } from '../pubUtils/dicParam';
|
||||
|
||||
@index({ roleId: 1 })
|
||||
@index({ score: 1 })
|
||||
export default class PvpDefense extends BaseModel {
|
||||
@prop({ required: true })
|
||||
serverId: number; // 区 id
|
||||
@@ -17,6 +18,8 @@ export default class PvpDefense extends BaseModel {
|
||||
@prop({ ref: 'Role', type: mongoose.Schema.Types.ObjectId })
|
||||
role: Ref<Role>;
|
||||
@prop({ required: true, default: null, _id: false })
|
||||
hasDefense: boolean;
|
||||
@prop({ required: true, default: null, _id: false })
|
||||
defense: Defense;
|
||||
@prop({ required: true, default: null, _id: false })
|
||||
attack: Attack;
|
||||
@@ -58,8 +61,6 @@ export default class PvpDefense extends BaseModel {
|
||||
seasonNum: number;
|
||||
@prop({ required: true, default: 0 })
|
||||
seasonWinNum: number; // 本赛季胜利次数
|
||||
@prop({ required: true, default: true })
|
||||
isFirstEntry: boolean;
|
||||
|
||||
@prop({ required: true, default: 0 })
|
||||
defenseScoreCnt: number;
|
||||
@@ -129,7 +130,7 @@ export default class PvpDefense extends BaseModel {
|
||||
}
|
||||
|
||||
public static async findByTeamLv(seasonNum: number, min: number, max: number) {
|
||||
const result: PvpDefenseType[] = await PvpDefenseModel.find({ seasonNum, 'defense.pLv': { $gte: min, $lte: max } })
|
||||
const result: PvpDefenseType[] = await PvpDefenseModel.find({ seasonNum, hasDefense: true, 'defense.pLv': { $gte: min, $lte: max } })
|
||||
.populate('role', '_id head frame spine heads frames spines topLineupCe roleId roleName lv globalCeAttr title')
|
||||
.populate('heroes.hero')
|
||||
.populate('oppPlayers.oppDef', 'oppRoleId pos roleName head frame spine heads frames spines rankLv pLv title lv defCe heroes warId buff')
|
||||
@@ -137,6 +138,25 @@ export default class PvpDefense extends BaseModel {
|
||||
return result;
|
||||
}
|
||||
|
||||
public static async findNeighborByScore(seasonNum: number, score: number) {
|
||||
const beforeData: PvpDefenseType[] = await PvpDefenseModel.find({
|
||||
seasonNum, hasDefense: true, score: { $lt: score }
|
||||
}).sort({ score: -1 }).limit(10)
|
||||
.populate('role', '_id head frame spine heads frames spines topLineupCe roleId roleName lv globalCeAttr title')
|
||||
.populate('heroes.hero')
|
||||
.populate('oppPlayers.oppDef', 'oppRoleId pos roleName head frame spine heads frames spines rankLv pLv title lv defCe heroes warId buff')
|
||||
.lean({ getters: true, virtuals: true });
|
||||
const afterData: PvpDefenseType[] = await PvpDefenseModel.find({
|
||||
seasonNum, hasDefense: true, score: { $gt: score }
|
||||
}).sort({ score: 1 }).limit(10)
|
||||
.populate('role', '_id head frame spine heads frames spines topLineupCe roleId roleName lv globalCeAttr title')
|
||||
.populate('heroes.hero')
|
||||
.populate('oppPlayers.oppDef', 'oppRoleId pos roleName head frame spine heads frames spines rankLv pLv title lv defCe heroes warId buff')
|
||||
.lean({ getters: true, virtuals: true });
|
||||
|
||||
return [...beforeData, ...afterData];
|
||||
}
|
||||
|
||||
public static async updateInfoAndInclude(roleId: string, update: pvpUpdateInter) {
|
||||
delete update._id;
|
||||
let result: PvpDefenseType = await PvpDefenseModel.findOneAndUpdate({roleId}, {$set:update}, {new: true})
|
||||
@@ -162,14 +182,6 @@ export default class PvpDefense extends BaseModel {
|
||||
return ranks;
|
||||
}
|
||||
|
||||
public static async resetScores(roleId: string, newSeasonNum: number, newScore: number, newHeroScores: HeroScore[]) {
|
||||
let result: PvpDefenseType = await PvpDefenseModel.findOneAndUpdate({roleId}, {$set: { seasonNum: newSeasonNum, score: newScore, heroScores: newHeroScores, challengeCnt: PVP.PVP_CHALLENGE_COUNTS, challengeRefTime: 0, winStreakNum: 0 }}, {new: true})
|
||||
.populate('role', 'roleId roleName head frame spine heads frames spines title lv vLv')
|
||||
.populate('oppPlayers.oppDef', 'oppRoleId pos roleName head frame spine heads frames spines rankLv pLv title lv defCe heroes warId buff').lean({ getters: true, virtuals: true })
|
||||
.lean();
|
||||
return result;
|
||||
}
|
||||
|
||||
public static async deleteHero(roleId: string, hid: number) {
|
||||
let result:PvpDefenseType = await PvpDefenseModel.findOneAndUpdate({roleId}, {$pull:{lineupCe: {hid}, heroScores: {hid}}, $set: {defense: null, attack: null}}, {new: true}).lean();
|
||||
return result;
|
||||
|
||||
36
shared/db/PvpSaveData.ts
Normal file
36
shared/db/PvpSaveData.ts
Normal file
@@ -0,0 +1,36 @@
|
||||
import BaseModel from './BaseModel';
|
||||
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
|
||||
import { DefenseHeroInSaveData, } from '../domain/battleField/pvp';
|
||||
|
||||
@index({ roleId: 1 })
|
||||
@index({ roleId: 1, warId: 1 })
|
||||
export default class PvpSaveData extends BaseModel {
|
||||
@prop({ required: true })
|
||||
roleId: string; // 角色 id
|
||||
|
||||
@prop({ required: true })
|
||||
warId: number; // 关卡id
|
||||
|
||||
@prop({ required: true })
|
||||
buff: number; // 地图buff
|
||||
|
||||
@prop({ required: true, default: [], _id: false, type: DefenseHeroInSaveData })
|
||||
heroes: DefenseHeroInSaveData[];
|
||||
|
||||
|
||||
public static async createSaveData(roleId: string, warId: number, buff: number, heroes: DefenseHeroInSaveData[]) {
|
||||
const result: PvpSaveDataType = await PvpSaveDataModel.findOneAndUpdate({ roleId, warId }, { $set: { buff, heroes } }, { new: true, upsert: true }).lean();
|
||||
return result;
|
||||
}
|
||||
|
||||
public static async findByRoleId(roleId: string) {
|
||||
const result: PvpSaveDataType[] = await PvpSaveDataModel.find({ roleId }).lean();
|
||||
return result;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export const PvpSaveDataModel = getModelForClass(PvpSaveData);
|
||||
|
||||
export interface PvpSaveDataType extends Pick<DocumentType<PvpSaveData>, keyof PvpSaveData> { };
|
||||
export type pvpSaveDataUpdate = Partial<PvpSaveDataType>;
|
||||
@@ -59,6 +59,10 @@ export default class PvpSeasonResult extends BaseModel {
|
||||
let result: PvpSeasonResultType = await PvpSeasonResultModel.findOne({ roleId, show: true }).lean();
|
||||
return result;
|
||||
}
|
||||
|
||||
public static async checkResultBySeasonNum(roleId: string, seasonNum: number) {
|
||||
return await PvpSeasonResultModel.exists({ roleId, seasonNum });
|
||||
}
|
||||
}
|
||||
|
||||
export const PvpSeasonResultModel = getModelForClass(PvpSeasonResult);
|
||||
|
||||
@@ -1,59 +0,0 @@
|
||||
import BaseModel from './BaseModel';
|
||||
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
|
||||
import { CounterModel } from './Counter';
|
||||
import { COUNTER } from '../consts';
|
||||
|
||||
@index({ id: 1 })
|
||||
@index({ seasonNum: 1 })
|
||||
export default class PVPConfig extends BaseModel {
|
||||
|
||||
@prop({ required: true, default: 1 })
|
||||
seasonNum: number; // 赛季
|
||||
|
||||
@prop({ required: true })
|
||||
seasonStartTime: number; // 赛季开始时间
|
||||
|
||||
@prop({ required: true })
|
||||
seasonRewardTime: number; // 结算奖励时间
|
||||
|
||||
@prop({ required: true })
|
||||
seasonEndTime: number; // 赛季结束的时间
|
||||
|
||||
@prop({ required: true })
|
||||
hasSettleReward: boolean; // 赛季结束的时间
|
||||
|
||||
|
||||
public static async findCurPVPConfig() {
|
||||
let seasonNum = await CounterModel.getCounter(COUNTER.PVP_SEASON_NUM);
|
||||
const result: PVPConfigType = await PVPConfigModel.findOne({ seasonNum }).lean(true);
|
||||
return result;
|
||||
}
|
||||
|
||||
public static async findPVPConfig(seasonNum: number) {
|
||||
const result: PVPConfigType = await PVPConfigModel.findOne({ seasonNum }).lean(true);
|
||||
return result;
|
||||
}
|
||||
|
||||
public static async createPVPConfig(seasonNum: number, seasonStartTime: number, seasonRewardTime: number, seasonEndTime: number) {
|
||||
const result: PVPConfigType = await PVPConfigModel.findOneAndUpdate({ seasonNum }, { seasonStartTime, seasonRewardTime, seasonEndTime, hasSettleReward: false }, { upsert: true, new: true }).lean(true);
|
||||
return result;
|
||||
}
|
||||
|
||||
public static async setReward(seasonNum: number) {
|
||||
const result: PVPConfigType = await PVPConfigModel.findOneAndUpdate({ seasonNum }, { hasSettleReward: true }, { new: true }).lean(true);
|
||||
return result;
|
||||
}
|
||||
|
||||
public static async setCurPvpConfig(update: PVPConfigUpdate) {
|
||||
let seasonNum = await CounterModel.getCounter(COUNTER.PVP_SEASON_NUM);
|
||||
const result: PVPConfigType = await PVPConfigModel.findOneAndUpdate({ seasonNum }, update).lean(true);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
export const PVPConfigModel = getModelForClass(PVPConfig);
|
||||
|
||||
export interface PVPConfigType extends Pick<DocumentType<PVPConfig>, keyof PVPConfig> {
|
||||
id: number;
|
||||
};
|
||||
export type PVPConfigUpdate = Partial<PVPConfigType>; // 将所有字段变成可选项
|
||||
@@ -44,7 +44,10 @@ export default class UserShop extends BaseModel {
|
||||
@prop({ required: true })
|
||||
count: number; // 数量
|
||||
|
||||
private static getRefreshCondition() {
|
||||
@prop({ required: true })
|
||||
seasonNum: number; // 赛季id
|
||||
|
||||
private static getRefreshCondition(seasonNum: number) {
|
||||
let today = getZeroPointD();
|
||||
let cutWeek = getZeroPointD(SHOP_REFRESH_TYPE.WEEKLY);
|
||||
let curMonth = getZeroPointD(SHOP_REFRESH_TYPE.MONTHLY);
|
||||
@@ -54,38 +57,39 @@ export default class UserShop extends BaseModel {
|
||||
{ createdAt: { $gte: cutWeek }, refreshType: SHOP_REFRESH_TYPE.WEEKLY },
|
||||
{ createdAt: { $gte: curMonth }, refreshType: SHOP_REFRESH_TYPE.MONTHLY },
|
||||
{ refreshType: SHOP_REFRESH_TYPE.FOREVER },
|
||||
{ refreshType: SHOP_REFRESH_TYPE.PVP, seasonNum },
|
||||
]
|
||||
|
||||
}
|
||||
|
||||
public static async findByShopType(roleId: string, shop: number, type: number) {
|
||||
let timeCondition = this.getRefreshCondition();
|
||||
public static async findByShopType(roleId: string, shop: number, type: number, seasonNum: number) {
|
||||
let timeCondition = this.getRefreshCondition(seasonNum);
|
||||
let rec: UserShopType[] = await UserShopModel.find({ shop, type, roleId, $or: timeCondition }).lean();
|
||||
return rec;
|
||||
}
|
||||
|
||||
public static async findByRoleId(roleId: string) {
|
||||
let timeCondition = this.getRefreshCondition();
|
||||
public static async findByRoleId(roleId: string, seasonNum: number) {
|
||||
let timeCondition = this.getRefreshCondition(seasonNum);
|
||||
let rec: UserShopType[] = await UserShopModel.find({ roleId, $or: timeCondition }).lean();
|
||||
return rec;
|
||||
}
|
||||
|
||||
public static async findByRoleAndItem(roleId: string, activityId: number, dicShopItem: { id: number, shop: number, type: number, createTime?: number }) {
|
||||
let timeCondition = this.getRefreshCondition();
|
||||
public static async findByRoleAndItem(roleId: string, activityId: number, dicShopItem: { id: number, shop: number, type: number, createTime?: number }, seasonNum: number) {
|
||||
let timeCondition = this.getRefreshCondition(seasonNum);
|
||||
let { id, shop, type, createTime = 0 } = dicShopItem;
|
||||
|
||||
let rec: UserShopType = await UserShopModel.findOne({ roleId, itemId: id, shop, type, activityId, createTime, $or: timeCondition }).lean();
|
||||
return rec;
|
||||
}
|
||||
|
||||
public static async purchase(roleId: string, roleName: string, activityId: number, dicShopItem: { id: number, goodId: number, refreshType: number, shop: number, type: number, createTime?: number }, inc: number) {
|
||||
public static async purchase(roleId: string, roleName: string, activityId: number, dicShopItem: { id: number, goodId: number, refreshType: number, shop: number, type: number, createTime?: number }, inc: number, seasonNum: number) {
|
||||
let code = genCode(8);
|
||||
let timeCondition = this.getRefreshCondition();
|
||||
let timeCondition = this.getRefreshCondition(seasonNum);
|
||||
let { id, goodId, refreshType, shop, type, createTime = 0 } = dicShopItem;
|
||||
|
||||
let rec: UserShopType = await UserShopModel.findOneAndUpdate(
|
||||
{ roleId, itemId: id, $or: timeCondition, activityId, shop, type, createTime },
|
||||
{ $setOnInsert: { roleName, code, goodId, refreshType }, $inc: { count: inc } },
|
||||
{ $setOnInsert: { roleName, code, goodId, refreshType, seasonNum }, $inc: { count: inc } },
|
||||
{ new: true, upsert: true }
|
||||
).lean();
|
||||
return rec;
|
||||
|
||||
@@ -6,7 +6,7 @@ import { RewardInter } from "../../pubUtils/interface";
|
||||
import { parseNumberList } from "../../pubUtils/util";
|
||||
import { stringWithTypeToRewardInter } from "../../pubUtils/roleUtil";
|
||||
import { ActivityBase } from './activityField';
|
||||
import { PVPConfigModel } from "../../db/SystemConfig";
|
||||
import { PVPConfigModel } from "../../db/PvpConfig";
|
||||
import { getZeroPointOfTimeD, nowSeconds } from "../../pubUtils/timeUtil";
|
||||
|
||||
// 数据库格式
|
||||
|
||||
@@ -3,7 +3,7 @@ import { isArray, isNumber, isString } from 'underscore';
|
||||
import ServerStategy, { GMMail } from "../../db/ServerStategy";
|
||||
import { RegionType } from "../../db/Region";
|
||||
import { RewardInter } from "../../pubUtils/interface";
|
||||
import { isTimestamp } from '../../pubUtils/util';
|
||||
import { isTimestamp, parseNumberList } from '../../pubUtils/util';
|
||||
import { isBoolean, isDate } from "util";
|
||||
|
||||
export class UpdateMailParams {
|
||||
@@ -438,4 +438,36 @@ export class UpdateChannelParam {
|
||||
if(this.privacyPolicyLink && !isString(this.privacyPolicyLink)) return false;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
export class CreatePvpConfigParam {
|
||||
env: string = '';
|
||||
seasonNum: number|'new' = 0;
|
||||
seasonStartTime: number = 0;
|
||||
seasonEndTime: number = 0;
|
||||
seasonRewardTime: number = 0;
|
||||
warIds: string = '';
|
||||
|
||||
constructor(obj?: any) {
|
||||
if(obj) {
|
||||
for(let key in obj) {
|
||||
this[key] = obj[key];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
checkParams() {
|
||||
// console.log('##### createNew', this.env, this.openTime, this.stopRegisterTime, this.hasOpenMail, this.hasCircleMail)
|
||||
if(this.seasonNum != 'new' && !isNumber(this.seasonNum)) return false;
|
||||
if(!this.env || !isNumber(this.seasonStartTime) || !isNumber(this.seasonEndTime) || !isNumber(this.seasonRewardTime) || !isString(this.warIds)) {
|
||||
return false
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
getUpdateParam() {
|
||||
let { seasonStartTime, seasonEndTime, seasonRewardTime, warIds } = this;
|
||||
return { seasonStartTime, seasonEndTime, seasonRewardTime, warIds: parseNumberList(warIds)}
|
||||
}
|
||||
}
|
||||
@@ -3,13 +3,13 @@ import { prop, Ref, mongoose } from '@typegoose/typegoose';
|
||||
import Hero from '../../db/Hero';
|
||||
import { PvpDefenseType } from '../../db/PvpDefense';
|
||||
import PvpHistoryOpp from '../../db/PvpHistoryOpp';
|
||||
import { PvpSaveDataType } from '../../db/PvpSaveData';
|
||||
import { PvpSeasonResultType } from '../../db/PvpSeasonResult';
|
||||
import { getPlvAndScore } from '../../pubUtils/data';
|
||||
import { RewardInter } from '../../pubUtils/interface';
|
||||
import { nowSeconds } from '../../pubUtils/timeUtil';
|
||||
|
||||
|
||||
// 防守阵容武将
|
||||
export class DefenseHero {
|
||||
export class DefenseHeroInSaveData {
|
||||
@prop({ required: true })
|
||||
actorId: number; // 武将id
|
||||
@prop({ required: true })
|
||||
@@ -18,16 +18,26 @@ export class DefenseHero {
|
||||
dataId: number;
|
||||
@prop({ required: true })
|
||||
order: number;
|
||||
@prop({ ref: 'Hero', type: mongoose.Schema.Types.ObjectId })
|
||||
hero: Ref<Hero>;
|
||||
|
||||
constructor(param: { actorId: number, ai: number, dataId: number, order: number }, heroId: string) {
|
||||
constructor(param: { actorId: number, ai: number, dataId: number, order: number }) {
|
||||
this.actorId = param.actorId;
|
||||
this.ai = param.ai;
|
||||
this.dataId = param.dataId;
|
||||
this.order = param.order;
|
||||
}
|
||||
}
|
||||
|
||||
// 防守阵容武将
|
||||
export class DefenseHero extends DefenseHeroInSaveData {
|
||||
|
||||
@prop({ ref: 'Hero', type: mongoose.Schema.Types.ObjectId })
|
||||
hero: Ref<Hero>;
|
||||
|
||||
constructor(param: { actorId: number, ai: number, dataId: number, order: number }, heroId: string) {
|
||||
super(param);
|
||||
this.hero = heroId;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// 防守阵容
|
||||
@@ -228,7 +238,9 @@ export class PvpSeasonResultRecord {
|
||||
|
||||
export class PvpDataReturn {
|
||||
seasonNum: number;
|
||||
seasonStartTime: number;
|
||||
seasonEndTime: number;
|
||||
seasonRewardTime: number;
|
||||
myRank: number = 0;
|
||||
oppPlayers: OppPlayerReturn[] = [];
|
||||
defense: DefenseLineupReturn = null;
|
||||
@@ -244,7 +256,7 @@ export class PvpDataReturn {
|
||||
receivedBox: number[] = [];
|
||||
hisScore: number = 0;
|
||||
heroScores: HeroScoreReturn[] = [];
|
||||
isFirstEntry: boolean = false;
|
||||
hasSaveDefense: boolean = false;
|
||||
resultRecord: PvpSeasonResultRecord;
|
||||
|
||||
setPvpDefense(pvpDefense: PvpDefenseType) {
|
||||
@@ -284,10 +296,6 @@ export class PvpDataReturn {
|
||||
return { attackCe, defenseCe };
|
||||
}
|
||||
|
||||
setIsFirstEntry(isFirstEntry: boolean) {
|
||||
this.isFirstEntry = isFirstEntry;
|
||||
}
|
||||
|
||||
setOppPlayers(oppPlayers: OppPlayerReturn[]) {
|
||||
this.oppPlayers = oppPlayers;
|
||||
}
|
||||
@@ -296,12 +304,53 @@ export class PvpDataReturn {
|
||||
this.myRank = rankLv;
|
||||
}
|
||||
|
||||
setPvpConfig(seasonNum: number, seasonEndTime: number) {
|
||||
setPvpConfig(seasonNum: number, seasonStartTime: number, seasonEndTime: number, seasonRewardTime: number) {
|
||||
this.seasonNum = seasonNum;
|
||||
this.seasonStartTime = seasonStartTime;
|
||||
this.seasonEndTime = seasonEndTime;
|
||||
this.seasonRewardTime = seasonRewardTime;
|
||||
}
|
||||
|
||||
setPvpSeasonResult(pvpSeasonResult: PvpSeasonResultType) {
|
||||
this.resultRecord = new PvpSeasonResultRecord(pvpSeasonResult);
|
||||
}
|
||||
|
||||
getHasSaveDefense() {
|
||||
if(this.seasonRewardTime < nowSeconds() && this.seasonStartTime > nowSeconds()) {
|
||||
return true;
|
||||
}
|
||||
return !!this.defense;
|
||||
}
|
||||
|
||||
calHasSaveDefense() {
|
||||
this.hasSaveDefense = this.getHasSaveDefense();
|
||||
return this.hasSaveDefense;
|
||||
}
|
||||
|
||||
setChallengeCnt(challengeCnt: number) {
|
||||
return this.challengeCnt = challengeCnt;
|
||||
}
|
||||
}
|
||||
|
||||
export class pvpSaveDataReturn {
|
||||
warId: number; // 地图id
|
||||
isUsing: boolean = false; // 设置的是否是这张地图
|
||||
hasSet: boolean = false; // 玩家是否设置过
|
||||
buff: number; // 选择的地图buff,没有设置过不返回
|
||||
heroes: DefenseHeroInSaveData[]; // 玩家武将,没有设置不返回
|
||||
|
||||
constructor(warId: number) {
|
||||
this.warId = warId;
|
||||
}
|
||||
|
||||
setUserSaveData(pvpSaveData: PvpSaveDataType) {
|
||||
if(!pvpSaveData) return;
|
||||
this.hasSet = true;
|
||||
this.buff = pvpSaveData.buff;
|
||||
this.heroes = pvpSaveData.heroes;
|
||||
}
|
||||
|
||||
setAsUsing() {
|
||||
this.isUsing = true;
|
||||
}
|
||||
}
|
||||
@@ -894,5 +894,19 @@
|
||||
"name": "开关接口",
|
||||
"module": "sys",
|
||||
"type": "update"
|
||||
},
|
||||
{
|
||||
"id": 129,
|
||||
"api": "/api/game/getpvpconfig",
|
||||
"name": "获取pvp赛季",
|
||||
"module": "sys",
|
||||
"type": "find"
|
||||
},
|
||||
{
|
||||
"id": 130,
|
||||
"api": "gm.gmServerHandler.savePvpConfig",
|
||||
"name": "保存pvp赛季",
|
||||
"module": "sys",
|
||||
"type": "update"
|
||||
}
|
||||
]
|
||||
@@ -10,7 +10,7 @@
|
||||
"lvLimit": 0,
|
||||
"ranklimit": 0,
|
||||
"purchaseLimit": 5,
|
||||
"refreshType": 1,
|
||||
"refreshType": 5,
|
||||
"money": 31002,
|
||||
"price": "1&0|2&50|3&100|4&150|5&200",
|
||||
"chosen": 2,
|
||||
|
||||
Reference in New Issue
Block a user