巅峰演武:赛季优化修改
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@@ -1,4 +1,4 @@
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import { Application, BackendSession } from "pinus";
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import { Application, BackendSession, pinus } from "pinus";
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import { gameData, hasShopType } from "../../../pubUtils/data";
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import { parseGoodStr, resResult } from "../../../pubUtils/util";
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import { STATUS, GUILD_STRUCTURE, ITID, CONSUME_TYPE, HERO_QUALITY_TYPE, HERO_GROW_MAX, ITEM_CHANGE_REASON } from "../../../consts";
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@@ -51,6 +51,7 @@ export class ShopHandler {
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let roleName = session.get('roleName');
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let sid = session.get('sid');
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let serverId = session.get('serverId');
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let seasonNum = pinus.app.get('pvpSeasonNum');
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let { activityId = 0, shopItemId, count } = msg;
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@@ -58,7 +59,7 @@ export class ShopHandler {
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if(!dicShopItem) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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if(dicShopItem['productID'] && dicShopItem['productID'] != '&') return resResult(STATUS.CAN_NOT_PURCHASE);
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let userShop = await UserShopModel.findByRoleAndItem(roleId, activityId, dicShopItem);
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let userShop = await UserShopModel.findByRoleAndItem(roleId, activityId, dicShopItem, seasonNum);
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let checkResult = await checkShopInPurchase(session, activityId, count, userShop?.count||0, dicShopItem);
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if(checkResult.code != STATUS.SUCCESS.code) {
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@@ -71,7 +72,7 @@ export class ShopHandler {
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if(!costResult) return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
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// 次数
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userShop = await UserShopModel.purchase(roleId, roleName, activityId, dicShopItem, count);
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userShop = await UserShopModel.purchase(roleId, roleName, activityId, dicShopItem, count, seasonNum);
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if(!userShop) return resResult(STATUS.BUY_COUNT_OVER);
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// 获得
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