军团:添加活跃排行榜

This commit is contained in:
luying
2021-01-26 13:25:05 +08:00
parent 3c3e734019
commit 08ef299fec
14 changed files with 293 additions and 59 deletions

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@@ -1,6 +1,6 @@
import { Application, BackendSession, pinus, ChannelService } from 'pinus';
import { resResult, getRandEelm, reduceCe, getRefTime } from '../../../pubUtils/util';
import { STATUS, GUILD_OPERATE, GUILD_AUTH, GUILD_JOB, GUILD_APPLY_TYPE, GUILD_STRUCTURE, GUILD_REC_TYPE, GUILD_STRUCTURE_NAME, MAIL_TYPE } from '../../../consts';
import { STATUS, GUILD_OPERATE, GUILD_AUTH, GUILD_JOB, GUILD_APPLY_TYPE, GUILD_STRUCTURE, GUILD_REC_TYPE, GUILD_STRUCTURE_NAME, MAIL_TYPE, REDIS_KEY } from '../../../consts';
import { UserGuildModel } from '../../../db/UserGuild';
import { checkAuth, joinGuild, getGuildWithRefActive, getUserGuildWithRefActive, addActive, message, settleGuildWeekly } from '../../../services/guildService';
import { GuildModel, GuildType } from '../../../db/Guild';
@@ -8,12 +8,13 @@ import { RoleModel, RoleType } from '../../../db/Role';
import { ARMY } from '../../../pubUtils/dicParam';
import { handleCost, addItems } from '../../../services/rewardService';
import { getGoldObject } from '../../../pubUtils/itemUtils';
import { nowSeconds, getBeforeDaySeconds } from '../../../pubUtils/timeUtil';
import { GuildListInfo } from '../../../pubUtils/interface';
import { nowSeconds, getBeforeDaySeconds, getSeconds } from '../../../pubUtils/timeUtil';
import { GuildListInfo, GuildRankParam, GuildLeader } from '../../../pubUtils/interface';
import { UserGuildApplyModel } from '../../../db/UserGuildApply';
import { hasStructureConsume, getStructureConsume, gameData } from '../../../pubUtils/data';
import { GuildRecModel } from '../../../db/GuildRec';
import { sendMail } from '../../../services/mailService';
import { existsRank, initSingleRankWithServer, getRank, setRank, redisUserInfoUpdate, redisUserInfoAdd, removeFromRank, getMyRank } from '../../../services/redisService';
export default function (app: Application) {
return new GuildHandler(app);
@@ -61,8 +62,12 @@ export class GuildHandler {
await RoleModel.joinGuild(roleId);
await UserGuildApplyModel.deleteApply(roleId); // 删除玩家所有对其他公会的申请
// TODO 加入排行
const rank = 0;
// 加入排行
let params = new GuildRankParam(guild.icon, guild.name, guild.lv, guild.leader);
await setRank(REDIS_KEY.GUILD_ACTIVE_RANK, serverId, guild.code, 0, Date.now(), params);
let rank = await getMyRank(REDIS_KEY.GUILD_ACTIVE_RANK, serverId, guild.code);
// 加入channel
message.enterChannel(guild.code, roleId, sid);
@@ -114,6 +119,8 @@ export class GuildHandler {
const select = ['code', 'name', 'notice', 'introduce', 'ceLimit', 'isAuto', 'icon'];
const guild = await GuildModel.updateInfo(code, { name, notice, introduce, ceLimit, isAuto }, {}, select.join(' '));
message.updateInfo(code, { name, notice, introduce, ceLimit, isAuto });
await redisUserInfoUpdate(REDIS_KEY.GUILD_INFO, code, [{ field: 'name', value: name }]);
// 返回
return resResult(STATUS.SUCCESS, { ...guild });
@@ -192,7 +199,8 @@ export class GuildHandler {
let updateObject = {};
if(auth == GUILD_AUTH.LEADER) { // 转让团长
updateObject['leader'] = role._id;
await UserGuildModel.updateInfo(roleId, { auth: GUILD_AUTH.MEMBER }); // 自己降权限
await UserGuildModel.updateInfo(roleId, { auth: GUILD_AUTH.MEMBER }, {}); // 自己降权限
await redisUserInfoUpdate(REDIS_KEY.GUILD_INFO, code, [{field: 'leader', value: new GuildLeader(role) } ]);
}
guild = await GuildModel.updateInfo(code, updateObject, { managerCnt: managerCntInc }, 'managerCnt code name'); // 如果有转让团长设置leader
@@ -249,8 +257,8 @@ export class GuildHandler {
// 打开公会页面加入channel
message.enterChannel(userGuild.guildCode, roleId, sid);
// TODO 获取排行榜
const rank = 0;
// 获取排行榜
const rank = await getMyRank(REDIS_KEY.GUILD_ACTIVE_RANK, serverId, guild.code);
// 返回
const result = { hasGuild: true, ...guild, rank, myInfo: userGuild};
@@ -550,6 +558,7 @@ export class GuildHandler {
message.dismiss(code);
await removeFromRank(REDIS_KEY.GUILD_ACTIVE_RANK, serverId, code);
return resResult(STATUS.SUCCESS, { code, status: guild.status });
}
@@ -672,6 +681,8 @@ export class GuildHandler {
await sendMail(MAIL_TYPE.GUILD_BE_IMPEACH, leaderRoleId, roleName, [guild.name]);
await sendMail(MAIL_TYPE.GUILD_BE_SET_LEADER, topUser.roleId, roleName, [guild.name]);
await redisUserInfoUpdate(REDIS_KEY.GUILD_INFO, code, [{field: 'leader', value: new GuildLeader(topUser) } ]);
const leader = { ...topUser, ce: reduceCe(topUser.ce) }
return resResult(STATUS.SUCCESS, {
code, managerCnt: guild.managerCnt, leader
@@ -723,6 +734,7 @@ export class GuildHandler {
// 修改信息
message.updateInfo(code, { ...result });
await redisUserInfoUpdate(REDIS_KEY.GUILD_INFO, code, [{field: 'lv', value: result.lv } ]);
// 添加动态
const structureName = GUILD_STRUCTURE_NAME.get(id);
@@ -743,7 +755,8 @@ export class GuildHandler {
if (!checkResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
let startTime = getRefTime(new Date(), 0, -3);
const list = await GuildRecModel.getGuildRec(code, startTime.getTime());
console.log(startTime)
const list = await GuildRecModel.getGuildRec(code, getSeconds(startTime));
return resResult(STATUS.SUCCESS, { list });
}
@@ -828,6 +841,29 @@ export class GuildHandler {
return resResult(STATUS.SUCCESS, { goods, receivedActive: userGuild.receivedActive });
}
// 查看活跃排行榜
async getActiveRank(msg: { }, session: BackendSession) {
let roleId = session.get('roleId');
let serverId = session.get('serverId')
const myUserGuild = await UserGuildModel.getMyGuild(roleId, 'auth guildCode');
if(!myUserGuild) return resResult(STATUS.GUILD_NOT_FOUND);
const hasRank = await existsRank(REDIS_KEY.GUILD_ACTIVE_RANK, serverId);
if(!hasRank) await initSingleRankWithServer(REDIS_KEY.GUILD_ACTIVE_RANK, serverId);
let {ranks, myRank} = await getRank(REDIS_KEY.GUILD_ACTIVE_RANK, serverId, myUserGuild.guildCode);
if(!myRank) {
let guild = await GuildModel.findByCode(myUserGuild.guildCode, serverId, 'code icon name lv leader activeWeekly');
let {icon, name, lv, leader, activeWeekly} = guild;
let _leader = <RoleType>leader;
let param = new GuildRankParam(icon, name, lv, _leader);
myRank = {...param, num: activeWeekly, rank: 0};
}
return resResult(STATUS.SUCCESS, { ranks, myRank });
}
// debug接口 添加公会活跃值
async debugAddActive(msg: { code: string, active: number, id: number }, session: BackendSession) {
@@ -836,8 +872,8 @@ export class GuildHandler {
const serverId = session.get('serverId');
const { code, active, id } = msg;
const result = await addActive(roleId, serverId, id, active);
if(!result) return resResult(STATUS.GUILD_NOT_FOUND);
const result = await addActive(roleId, serverId, id, 1);
if(result.status == 0) return result.resResult;
const { guild, userGuild } = result;
let { activeDaily, activeWeekly } = guild;

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@@ -15,7 +15,7 @@ import { HeroModel } from '../../../db/Hero';
import { checkBattleHeroesByHid } from '../../../services/normalBattleService';
import { BattleRecordModel } from '../../../db/BattleRecord';
import { PvpRecordModel } from '../../../db/PvpRecord';
import { existsRank, initRank, getRank, setRank, getMyRank } from '../../../services/redisService';
import { existsRank, getRank, setRank, getMyRank, initSingleRankWithServer } from '../../../services/redisService';
import { handleCost } from '../../../services/rewardService';
import { nowSeconds } from '../../../pubUtils/timeUtil';
import { setPvpSeasonResult, resetPvpWarId, resetPvpSeasonTime } from '../../../services/timeTaskService';
@@ -358,7 +358,7 @@ export class PvpHandler {
let serverId = session.get('serverId')
const hasRank = await existsRank(REDIS_KEY.PVP_RANK, serverId);
if(!hasRank) await initRank(serverId);
if(!hasRank) await initSingleRankWithServer(REDIS_KEY.PVP_RANK, serverId);
let {ranks, myRank} = await getRank(REDIS_KEY.PVP_RANK, 0, roleId);
if(!myRank) {

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@@ -11,7 +11,7 @@ import { decodeArrayStr, resResult, shouldRefresh, calculateNum, getRefTime, gen
import { calcuHangUpReward, checkTaskConditions, checkHangUpSpdUpCnt, createCurTasks, treatTask, getRemainTime, getTasksReward, getTaskStatus, getDoingOrWaitingTasks } from '../../../services/battleService';
import { handleFixedReward, addItems, handleCost } from '../../../services/rewardService';
import { checkBattleHeroes } from '../../../services/normalBattleService';
import { getRank, setRank, initRank, existsRank } from '../../../services/redisService';
import { getRank, setRank, existsRank, initSingleRankWithServer } from '../../../services/redisService';
import { RankParam } from '../../../pubUtils/interface';
import { getGoldObject } from '../../../pubUtils/itemUtils';
@@ -317,7 +317,7 @@ export class TowerBattleHandler {
let serverId = session.get('serverId')
const hasTowerRank = await existsRank(REDIS_KEY.TOWER_RANK, serverId);
if(!hasTowerRank) await initRank(serverId);
if(!hasTowerRank) await initSingleRankWithServer(REDIS_KEY.TOWER_RANK, serverId);
let {ranks, myRank} = await getRank(REDIS_KEY.TOWER_RANK, serverId, roleId);
if(!myRank) {

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@@ -1,7 +1,7 @@
import { gameData, getGuildActiveWeekReward } from "../pubUtils/data";
import { gameData, getGuildActiveWeekReward, getGuildActiveByIdAndType } from "../pubUtils/data";
import { GuildModel, GuildType } from "../db/Guild";
import { resResult, shouldRefreshWeek, shouldRefresh } from "../pubUtils/util";
import { STATUS, GUILD_OPERATE, MAIL_TYPE, GUILD_AUTH, GUILD_JOB } from "../consts";
import { STATUS, GUILD_OPERATE, MAIL_TYPE, GUILD_AUTH, GUILD_JOB, REDIS_KEY, } from "../consts";
import { RoleModel, RoleType } from "../db/Role";
import { UserGuildModel, UserGuildType } from "../db/UserGuild";
import { UserGuildApplyModel } from "../db/UserGuildApply";
@@ -11,6 +11,8 @@ import { pinus } from "pinus";
import { GuildRecType } from "../db/GuildRec";
import { ARMY } from "../pubUtils/dicParam";
import { sendMail } from "./mailService";
import { setRank } from "./redisService";
import { GuildRankParam, GuildLeader } from "../pubUtils/interface";
/**
* @description 检查该玩家是否有权限做操作
@@ -90,16 +92,26 @@ export async function getGuildWithRefActive(guildCode: string, serverId: number)
* 增加活跃
* @param guildCode 军团唯一code
* @param serverId 区
* @param active 增加活跃
* @param id 增加活跃的操作
* @param type 类型 activePoint内配的type
* @param active debug直接增加的活跃
*/
export async function addActive(roleId: string, serverId: number, id: number, active: number) {
export async function addActive(roleId: string, serverId: number, id: number, type: number, active?: number) {
let dicActiveWay = gameData.guildActiveWays.get(id);
if(id && !dicActiveWay) {
return { status: 0, resResult: resResult(STATUS.DIC_DATA_NOT_FOUND) };
}
if(!active) {
active = getGuildActiveByIdAndType(id, type);
}
let userGuild = await getUserGuildWithRefActive(roleId, 'activeRecord receivedActive activeDaily activeWeekly guildCode');
if(!userGuild) return false;
if(!userGuild) return { status: 0, resResult: resResult(STATUS.GUILD_NOT_FOUND) };
let guildCode = userGuild.guildCode;
let guild = await getGuildWithRefActive(guildCode, serverId);
if(!guild) return false;
if(!guild) return { status: 0, resResult: resResult(STATUS.GUILD_NOT_FOUND) };
let {activeRecord} = userGuild;
if(id != 0) { // 用于debug传0时直接增加活跃
@@ -107,13 +119,22 @@ export async function addActive(roleId: string, serverId: number, id: number, ac
if( curActiveRecord ) {
curActiveRecord.count ++;
} else {
activeRecord.push({id, count: 1});
curActiveRecord = {id, count: 1};
activeRecord.push(curActiveRecord);
}
if(curActiveRecord.count > dicActiveWay.count) { // 次数超过时,不增加活跃
active = 0;
}
}
userGuild = await UserGuildModel.updateInfo(roleId, { activeRecord }, { activeDaily: active, activeWeekly: active });
userGuild = await UserGuildModel.updateInfo(roleId, { activeRecord, activeUpdateTime: nowSeconds() }, { activeDaily: active, activeWeekly: active });
guild = await GuildModel.updateInfo(guildCode, { }, { activeDaily: active, activeWeekly: active });
return { guild, userGuild };
guild = await GuildModel.updateInfo(guildCode, { activeUpdateTime: nowSeconds() }, { activeDaily: active, activeWeekly: active });
// 排行榜更新
let leader = await RoleModel.findById(guild.leader);
let guildRankParam = new GuildRankParam(guild.icon, guild.name, guild.lv, new GuildLeader(leader));
await setRank(REDIS_KEY.GUILD_ACTIVE_RANK, serverId, guild.code, guild.activeWeekly, guild.activeUpdateTime * 1000, guildRankParam);
return { status: 1, guild, userGuild };
}
/**
@@ -176,7 +197,7 @@ export async function settleGuildWeekly() {
if(otherMemberCnt < rankCnt) break;
}
}
await UserGuildModel.updateInfo(roleId, { job, activeWeekly: 0 });
await UserGuildModel.updateInfo(roleId, { job, activeWeekly: 0 }, {});
jobNum += gameData.guildPosition.get(job).activeRatio;
members.set(roleId, {job, active});

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@@ -21,8 +21,9 @@ export async function getUserGuild(roleId: string, serverId: number) {
if (trainTime < getHourPoint(REFRESH_HOUR)) {
trainCount = ARMY.ARMY_TRAIN_BUYTIMES;
buyTrainCount = 0;
userGuild = await UserGuildModel.updateInfo(roleId, {trainCount, trainTime: nowSeconds(), buyTrainCount});
userGuild = await UserGuildModel.updateInfo(roleId, {trainCount, trainTime: nowSeconds(), buyTrainCount}, {});
}
return userGuild;
}
@@ -34,7 +35,7 @@ export async function recordUserGuild(roleId: string, code: string) {
if (trainTime < getHourPoint(REFRESH_HOUR)) {
trainCount = 0;
}
userGuild = await UserGuildModel.updateInfo(roleId, {trainCount, trainTime: nowSeconds()});
userGuild = await UserGuildModel.updateInfo(roleId, {trainCount, trainTime: nowSeconds()}, {});
return userGuild;
}

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@@ -6,6 +6,7 @@ import { redisUserInfoUpdate } from './redisService';
import { switchOnFunc } from './funcSwitchService';
import { FUNC_OPT_TYPE } from '../consts';
import { BackendSession } from 'pinus';
import { REDIS_KEY } from '../consts/consts';
export async function roleLevelup(roleId: string, kingExp: number, session: BackendSession) {
let role = await RoleModel.findByRoleId(roleId);
@@ -23,7 +24,7 @@ export async function roleLevelup(roleId: string, kingExp: number, session: Back
role = await RoleModel.levelup(roleId, newLv, newExp);
if(newLv > lv) { // 升级
await switchOnFunc(roleId, FUNC_OPT_TYPE.LEVEL_UP, newLv, session);
await redisUserInfoUpdate(roleId, [{field: 'lv', value: newLv}])
await redisUserInfoUpdate(REDIS_KEY.USER_INFO, roleId, [{field: 'lv', value: newLv}])
}
let actordata = [];
for(let i = lv; i <= newLv; i++) {

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@@ -1,4 +1,4 @@
import { GOOD_QUALITY } from './../consts';
import { GOOD_QUALITY, REDIS_RANK_TO_INFO } from './../consts';
import { RoleModel, RoleType } from "../db/Role";
import * as Redis from 'redis';
import {REDIS_KEY} from '../consts'
@@ -7,9 +7,9 @@ import { promisifyAll } from 'bluebird';
import { pinus } from 'pinus';
import { PvpDefenseModel } from '../db/PvpDefense';
import { SystemConfigModel } from '../db/SystemConfig';
import { RankParam } from '../pubUtils/interface';
import { accessSync } from 'fs';
import { values } from 'underscore';
import { RankParam, GuildRankParam, GuildLeader } from '../pubUtils/interface';
import { GuildModel } from '../db/Guild';
/**
* 在服务重新启动时将信息存入redis
*/
@@ -17,28 +17,87 @@ export async function initAllRank() {
const client: Redis.RedisClient = pinus.app.get('redis');
const serverList = await GameModel.getAllServerList();
await client.delAsync(REDIS_KEY.USER_INFO);
await client.delAsync(REDIS_KEY.GUILD_INFO);
await client.delAsync(REDIS_KEY.PVP_RANK);
for(let {id} of serverList) {
await client.delAsync(getKeyName(REDIS_KEY.TOWER_RANK, id));
await client.delAsync(getKeyName(REDIS_KEY.GUILD_ACTIVE_RANK, id));
await initRank(id);
}
}
/**
* 分服内初始redis排行榜
*
* @param serverId 服务器
*/
export async function initRank(serverId: number) {
// console.log('*****', 'initRank')
const client: Redis.RedisClient = pinus.app.get('redis');
await client.expireAsync(getKeyName(REDIS_KEY.TOWER_RANK, serverId), 30 * 24 * 60 * 60);
await client.expireAsync(REDIS_KEY.PVP_RANK, 30 * 24 * 60 * 60);
await client.expireAsync(REDIS_KEY.USER_INFO, 30 * 24 * 60 * 60);
await client.expireAsync(REDIS_KEY.GUILD_INFO, 30 * 24 * 60 * 60);
await client.expireAsync(getKeyName(REDIS_KEY.GUILD_ACTIVE_RANK, serverId), 30 * 24 * 60 * 60);
await setRankRedisFromDb(REDIS_KEY.TOWER_RANK, serverId);
await setRankRedisFromDb(REDIS_KEY.GUILD_ACTIVE_RANK, serverId);
let ranks = await RoleModel.getRank('tower', serverId, ['roleId', 'roleName', 'towerLv', 'lv', 'vLv', 'headHid', 'sHid', 'title', 'updatedAt']);
for(let {towerLv, roleId, roleName, lv, vLv, towerUpTime, headHid, sHid, title} of ranks) {
// console.log(roleId);
await client.zaddAsync(getKeyName(REDIS_KEY.TOWER_RANK, serverId), encodeScoreWithTime(towerLv, towerUpTime?towerUpTime.getTime():0), roleId);
let rankPram = new RankParam(roleName, lv, vLv, headHid, sHid, title);
await redisUserInfoAdd(roleId, rankPram);
}
/**
* 初始化某一个排行榜,如定时器内
* @param key redis内的key
*/
export async function initSingleRank(key: string) {
const serverList = await GameModel.getAllServerList();
for(let {id} of serverList) {
await initSingleRankWithServer(key, id);
}
}
/**
* 初始化某一服内的某一种排行榜
* @param key redis key
*/
export async function initSingleRankWithServer(key: string, serverId: number) {
const client: Redis.RedisClient = pinus.app.get('redis');
await client.delAsync(getKeyName(key, serverId));
await client.expireAsync(key, 30 * 24 * 60 * 60);
await setRankRedisFromDb(key, serverId);
}
/**
* 从数据库内获取排行榜存入redis
* @param type 排行榜类型
* @param serverId 分服
*/
async function setRankRedisFromDb(type: string, serverId: number) {
const client: Redis.RedisClient = pinus.app.get('redis');
if(type == REDIS_KEY.TOWER_RANK) {
let ranks = await RoleModel.getRank('tower', serverId, ['roleId', 'roleName', 'towerLv', 'lv', 'vLv', 'headHid', 'sHid', 'title', 'updatedAt']);
for(let {towerLv, roleId, roleName, lv, vLv, towerUpTime, headHid, sHid, title} of ranks) {
// console.log(roleId);
await client.zaddAsync(getKeyName(REDIS_KEY.TOWER_RANK, serverId), encodeScoreWithTime(towerLv, towerUpTime?towerUpTime.getTime():0), roleId);
let rankPram = new RankParam(roleName, lv, vLv, headHid, sHid, title);
await redisUserInfoAdd(REDIS_KEY.USER_INFO, roleId, rankPram);
}
} else if (type == REDIS_KEY.GUILD_ACTIVE_RANK) {
let ranks = await GuildModel.getRank(serverId);
for(let { code, icon, name, lv, leader, activeWeekly = 0, activeUpdateTime = 0 } of ranks) {
let _leader = <RoleType>leader;
let { roleName, title, sHid, headHid, lv: leaderLv } = _leader;
console.log(activeWeekly, activeUpdateTime * 1000)
await client.zaddAsync(getKeyName(REDIS_KEY.GUILD_ACTIVE_RANK, serverId), encodeScoreWithTime(activeWeekly, activeUpdateTime * 1000 ), code);
let rankParam = new GuildRankParam(icon, name, lv, { roleName, title, sHid, headHid, lv: leaderLv });
await redisUserInfoAdd(REDIS_KEY.GUILD_INFO, code, rankParam);
}
}
}
// 排行榜是否存在
export async function existsRank(key: string, serverId: number) {
const client: Redis.RedisClient = pinus.app.get('redis');
@@ -55,38 +114,40 @@ export function getKeyName(key: string, serverId?: number) {
}
// 更新玩家信息
export async function redisUserInfoUpdate(roleId: string, arr: Array<{field: string, value:(string|number)}>) {
export async function redisUserInfoUpdate(key: string, roleId: string, arr: Array<{field: string, value:(string|number|GuildLeader)}>) {
const client: Redis.RedisClient = pinus.app.get('redis');
let params = await client.hgetAsync(REDIS_KEY.USER_INFO, roleId);
let params = await client.hgetAsync(key, roleId);
if(params) {
let obj = JSON.parse(params);
for(let {field, value} of arr) {
obj[field] = value;
}
return await client.hsetAsync(REDIS_KEY.USER_INFO, roleId, JSON.stringify(obj));
return await client.hsetAsync(key, roleId, JSON.stringify(obj));
}
}
// 添加玩家信息缓存
export async function redisUserInfoAdd(roleId: string, params: RankParam) {
export async function redisUserInfoAdd(key: string, roleId: string, params: RankParam|GuildRankParam) {
const client: Redis.RedisClient = pinus.app.get('redis');
let value = JSON.stringify(params);
return await client.hsetAsync(REDIS_KEY.USER_INFO, roleId, value);
return await client.hsetAsync(key, roleId, value);
}
// 更新排行榜, 如pvp这样跨服的serverId传0
export async function setRank(key: string, serverId: number, roleId: string, score: number, timestamp: number, params: RankParam, limit = 100) {
export async function setRank(key: string, serverId: number, myId: string, score: number, timestamp: number, params: RankParam|GuildRankParam, limit = 100) {
const client: Redis.RedisClient = pinus.app.get('redis');
// 更新分数
const _score = encodeScoreWithTime(score, timestamp);
await client.zaddAsync(getKeyName(key, serverId), _score, roleId);
await client.zaddAsync(getKeyName(key, serverId), _score, myId);
// 移除100名以外
await client.zremrangebyrankAsync(getKeyName(key, serverId), limit, 10000);
let infoKey = REDIS_RANK_TO_INFO.get(key);
// 如果没有信息,更新玩家信息
const hasCurUser = await client.hexistsAsync(REDIS_KEY.USER_INFO, roleId);
const hasCurUser = await client.hexistsAsync(infoKey, myId);
if(!hasCurUser) {
await redisUserInfoAdd(roleId, params);
await redisUserInfoAdd(infoKey, myId, params);
}
return true;
}
@@ -97,12 +158,20 @@ export async function getRank(key: string, serverId: number, roleId: string) {
const client: Redis.RedisClient = pinus.app.get('redis');
let ranks = [], myRank = null;
const rankFromDb = await client.zrevrangebyscoreAsync(getKeyName(key, serverId), '+inf', '-inf', "WITHSCORES", "LIMIT", 0, 100);
let infoKey = REDIS_RANK_TO_INFO.get(key);
for(let ii = 0; ii < rankFromDb.length; ii+=2) {
const _roleId = rankFromDb[ii];
const _score = decodeScoreWithTime(rankFromDb[ii + 1]);
const userInfo = await client.hgetAsync(REDIS_KEY.USER_INFO, _roleId);
const _userInfo = JSON.parse(userInfo);
const tmp = {..._userInfo, roleId: _roleId, num: _score, rank: Math.floor(ii/2)+1}
const info = await client.hgetAsync(infoKey, _roleId);
const _userInfo = JSON.parse(info);
const tmp = {..._userInfo, num: _score, rank: Math.floor(ii/2)+1};
if(infoKey == REDIS_KEY.USER_INFO) {
tmp["roleId"] = _roleId;
} else if(infoKey == REDIS_KEY.GUILD_INFO) {
tmp["code"] = _roleId;
}
ranks.push(tmp);
if(roleId == _roleId) myRank = tmp;
}
@@ -138,6 +207,14 @@ function decodeScoreWithTime(num: string): number {
return Math.floor(_num/pow);
}
// 从排行榜中移除
export async function removeFromRank(key: string, serverId: number, myId: string) {
const client: Redis.RedisClient = pinus.app.get('redis');
await client.zremAsync(getKeyName(key, serverId), myId);
return true;
}
/**************** 寻宝相关 start */
// 把寻宝的玩家信息存入 redis
@@ -245,7 +322,7 @@ export async function resetPvpRanks() {
const hasCurUser = await client.hexistsAsync(REDIS_KEY.USER_INFO, roleId);
if(!hasCurUser) {
let rankPram = new RankParam(roleName, lv, vLv, headHid, sHid, title);
await redisUserInfoAdd(roleId, rankPram);
await redisUserInfoAdd(REDIS_KEY.USER_INFO, roleId, rankPram);
}
}
}

View File

@@ -42,6 +42,8 @@ declare module 'redis' {
zcardAsync(key: string): Promise<number>;
// 移除有序集合中给定的排名区间的所有成员
zremrangebyrankAsync(key: string, start: number, stop: number): Promise<number>;
// 移除有序集中的一个或多个成员
zremAsync(key: string, member: string): Promise<number>;
// 返回有序集中指定成员的排名,从小到大
zrankAsync(key: string, field: string): Promise<number>;
// 返回有序集中指定成员的排名,从大到小

View File

@@ -221,8 +221,17 @@ export const REDIS_KEY = {
TOWER_RANK: "towerRank", // 天梯排行榜
COM_TEAM_SEARCH_PRE: 'comTeamSerQ', // 匹配中的玩家,按品质分
PVP_RANK: "pvpRank", // pvp排行榜
GUILD_INFO: "guildInfo", // 公会信息
GUILD_ACTIVE_RANK: "guildActiveRank", // 公会周活跃排行榜
}
// 各排行榜对应hash的key
export const REDIS_RANK_TO_INFO = new Map([
[REDIS_KEY.TOWER_RANK, REDIS_KEY.USER_INFO],
[REDIS_KEY.PVP_RANK, REDIS_KEY.PVP_RANK],
[REDIS_KEY.GUILD_ACTIVE_RANK, REDIS_KEY.GUILD_INFO]
]);
export const FUNC_OPT_TYPE = {
LEVEL_UP: 1,
BATTLE_END: 2
@@ -310,7 +319,8 @@ export const FILENAME = {
DIC_ACTIVE_WEEK_REWARD: 'dic_army_activeWeekReward',
DIC_MAIL: 'dic_email_army',
DIC_ARMY_TRAIN_JU_DIAN: 'dic_army_trainJuDian',
DIC_ARMY_TRAIN_SOLO_REWARD: 'dic_army_trainSoloReward'
DIC_ARMY_TRAIN_SOLO_REWARD: 'dic_army_trainSoloReward',
DIC_ARMY_ACTIVE_POINT_WAYS: 'dic_army_activePointWays'
}

View File

@@ -60,6 +60,9 @@ export default class Guild extends BaseModel {
@prop({ required: true, default: 0 })
activeWeekly: number;
@prop({ required: true, default: Date.now() })
activeUpdateTime: number;
@prop({ required: true, default: new Date(), select: false })
refTimeDaily: Date;
@@ -90,7 +93,7 @@ export default class Guild extends BaseModel {
delete update._id;
const code = genCode(6);
const result: GuildType = await GuildModel.findOneAndUpdate({ code }, update, { upsert: true, new: true })
.populate('leader', 'roleId roleName sHid headHid lv loginTime ce', 'Role')
.populate('leader', { roleId: 1, roleName: 1, sHid: 1, headHid: 1, lv: 1, loginTime: 1, ce: 1, title: 1, _id: 0 }, 'Role')
.lean();
return result;
@@ -113,7 +116,19 @@ export default class Guild extends BaseModel {
.sort({ lv: -1, guildCe: -1 })
.limit(GUILD_PER_PAGE).skip((page - 1) * GUILD_PER_PAGE)
.select('code icon name lv memberCnt leader ceLimit isAuto')
.populate('leader', 'roleName', 'Role')
.populate('leader', { roleName: 1, _id: 0 }, 'Role')
.lean();
return guildList;
}
public static async getRank(serverId: number, page: number = 1) {
const guildList: GuildType[] = await GuildModel.find({ status: GUILD_STATUS.RUNNING, serverId }, {_id: 0})
.sort({ activeWeekly: -1, activeUpdateTime: -1 })
.limit(100).skip((page - 1) * 100)
.select('code icon name lv leader activeWeekly activeUpdateTime')
.populate('leader', {roleName: 1, title: 1, sHid: 1, headHid: 1, lv: 1, _id: 0}, 'Role')
.lean();
return guildList;
}
@@ -126,7 +141,7 @@ export default class Guild extends BaseModel {
public static async findByCode(code: string, serverId: number, select?: string) {
const result: GuildType = await GuildModel.findOne({ code, status: GUILD_STATUS.RUNNING, serverId })
.select(select)
.populate('leader', 'roleId roleName sHid headHid lv loginTime ce', 'Role')
.populate('leader', {roleId: 1, roleName: 1, sHid: 1, headHid: 1, lv: 1, loginTime: 1, ce: 1, title: 1, _id: 0}, 'Role')
.lean();
return result;
}

View File

@@ -127,8 +127,9 @@ export default class UserGuild extends BaseModel {
return result;
}
public static async updateInfo(roleId: string, update: UserGuildUpdateParam, incParam?: { activeDaily?: number, activeWeekly?: number, trainCount?: number }, select?: string) {
const result = await UserGuildModel.findOneAndUpdate({ roleId, status: USER_GUILD_STATUS.ON }, { $set: update, $inc: incParam }, { new: true }).select(select).lean();
public static async updateInfo(roleId: string, update: UserGuildUpdateParam, incParam: { activeDaily?: number, activeWeekly?: number, trainCount?: number }, select?: string) {
console.log(roleId, JSON.stringify(update))
const result: UserGuildType = await UserGuildModel.findOneAndUpdate({ roleId, status: USER_GUILD_STATUS.ON }, { $set: update, $inc: incParam }, { new: true }).select(select).lean();
return result;
}

View File

@@ -47,6 +47,7 @@ import { dicGuildAuth } from './dictionary/DicGuildAuth';
import { dicCenterBase, dicEquipPriduceBase, dicBossBase, dicTrainBase, dicDonateBase, dicWishPoolBase, dicStoreBase, dicStructureConsume } from "./dictionary/DicStructure";
import { dicGuildActiveDayReward } from './dictionary/DicGuildActiveDayReward';
import { dicGuildActiveWeekReward } from './dictionary/DicGuildActiveWeekReward';
import { dicGuildActiveWays } from './dictionary/DicGuildActiveWays';
import { dicGuildPosition } from "./dictionary/DicGuildPosition";
import { dicMail } from "./dictionary/DicMail";
import { dicArmyTrainJuDian } from './dictionary/DicArmyTrainJuDian';
@@ -126,7 +127,8 @@ export const gameData = {
guildPosition: dicGuildPosition,
armyTrainJuDian: dicArmyTrainJuDian,
trainSoloReward: dicTrainSoloReward,
mail: dicMail
mail: dicMail,
guildActiveWays: dicGuildActiveWays
};
// 在此提供一些原先在gamedata中提供的方法以便更方便获取gameData数据
@@ -362,3 +364,9 @@ export function getGuildActiveWeekReward(point: number) {
if(result) reward = result.reward;
return reward;
}
export function getGuildActiveByIdAndType(id: number, type: number) {
let dicWay = gameData.guildActiveWays.get(id);
if(!dicWay) return 0;
return dicWay.activePoint.get(type.toString());
}

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@@ -0,0 +1,25 @@
// 各种操作可以增加的活跃
import { readJsonFile, decodeIdCntArrayStr } from '../util'
import { FILENAME } from '../../consts'
export interface DicGuildActiveWays {
// id
readonly id: number;
// 最大次数
readonly count: number;
// 奖励
readonly activePoint: Map<string, number>;
}
const str = readJsonFile(FILENAME.DIC_ARMY_ACTIVE_POINT_WAYS);
let arr = JSON.parse(str);
export const dicGuildActiveWays = new Map<number, DicGuildActiveWays>();
arr.forEach(o => {
o.activePoint = decodeIdCntArrayStr(o.activePoint, 1);
dicGuildActiveWays.set(o.id, o);
});
arr = undefined;

View File

@@ -122,6 +122,43 @@ export class RankParam {
}
}
export class GuildRankParam {
icon: number;
name: string;
lv: number;
leader: {
roleName: string;
title: number;
lv: number;
headHid: number;
sHid: number;
}
constructor(icon: number, name: string, lv: number, leader: {roleName: string, title: number, lv: number, headHid: number, sHid: number}) {
this.icon = icon;
this.name = name;
this.lv = lv;
let _leader = new GuildLeader(leader);
this.leader = _leader;
}
}
export class GuildLeader {
roleName: string;
title: number;
lv: number;
headHid: number;
sHid: number;
constructor(leader: {roleName: string, title: number, lv: number, headHid: number, sHid: number}) {
this.roleName = leader.roleName;
this.title = leader.title;
this.lv = leader.lv;
this.headHid = leader.headHid;
this.sHid = leader.sHid;
}
}
export class PlayerDetailHero {
actorId: number;
lv: number;