军团:添加活跃排行榜
This commit is contained in:
@@ -1,6 +1,6 @@
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import { Application, BackendSession, pinus, ChannelService } from 'pinus';
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import { resResult, getRandEelm, reduceCe, getRefTime } from '../../../pubUtils/util';
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import { STATUS, GUILD_OPERATE, GUILD_AUTH, GUILD_JOB, GUILD_APPLY_TYPE, GUILD_STRUCTURE, GUILD_REC_TYPE, GUILD_STRUCTURE_NAME, MAIL_TYPE } from '../../../consts';
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import { STATUS, GUILD_OPERATE, GUILD_AUTH, GUILD_JOB, GUILD_APPLY_TYPE, GUILD_STRUCTURE, GUILD_REC_TYPE, GUILD_STRUCTURE_NAME, MAIL_TYPE, REDIS_KEY } from '../../../consts';
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import { UserGuildModel } from '../../../db/UserGuild';
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import { checkAuth, joinGuild, getGuildWithRefActive, getUserGuildWithRefActive, addActive, message, settleGuildWeekly } from '../../../services/guildService';
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import { GuildModel, GuildType } from '../../../db/Guild';
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@@ -8,12 +8,13 @@ import { RoleModel, RoleType } from '../../../db/Role';
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import { ARMY } from '../../../pubUtils/dicParam';
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import { handleCost, addItems } from '../../../services/rewardService';
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import { getGoldObject } from '../../../pubUtils/itemUtils';
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import { nowSeconds, getBeforeDaySeconds } from '../../../pubUtils/timeUtil';
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import { GuildListInfo } from '../../../pubUtils/interface';
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import { nowSeconds, getBeforeDaySeconds, getSeconds } from '../../../pubUtils/timeUtil';
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import { GuildListInfo, GuildRankParam, GuildLeader } from '../../../pubUtils/interface';
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import { UserGuildApplyModel } from '../../../db/UserGuildApply';
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import { hasStructureConsume, getStructureConsume, gameData } from '../../../pubUtils/data';
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import { GuildRecModel } from '../../../db/GuildRec';
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import { sendMail } from '../../../services/mailService';
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import { existsRank, initSingleRankWithServer, getRank, setRank, redisUserInfoUpdate, redisUserInfoAdd, removeFromRank, getMyRank } from '../../../services/redisService';
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export default function (app: Application) {
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return new GuildHandler(app);
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@@ -61,8 +62,12 @@ export class GuildHandler {
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await RoleModel.joinGuild(roleId);
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await UserGuildApplyModel.deleteApply(roleId); // 删除玩家所有对其他公会的申请
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// TODO 加入排行
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const rank = 0;
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// 加入排行
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let params = new GuildRankParam(guild.icon, guild.name, guild.lv, guild.leader);
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await setRank(REDIS_KEY.GUILD_ACTIVE_RANK, serverId, guild.code, 0, Date.now(), params);
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let rank = await getMyRank(REDIS_KEY.GUILD_ACTIVE_RANK, serverId, guild.code);
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// 加入channel
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message.enterChannel(guild.code, roleId, sid);
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@@ -114,6 +119,8 @@ export class GuildHandler {
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const select = ['code', 'name', 'notice', 'introduce', 'ceLimit', 'isAuto', 'icon'];
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const guild = await GuildModel.updateInfo(code, { name, notice, introduce, ceLimit, isAuto }, {}, select.join(' '));
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message.updateInfo(code, { name, notice, introduce, ceLimit, isAuto });
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await redisUserInfoUpdate(REDIS_KEY.GUILD_INFO, code, [{ field: 'name', value: name }]);
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// 返回
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return resResult(STATUS.SUCCESS, { ...guild });
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@@ -192,7 +199,8 @@ export class GuildHandler {
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let updateObject = {};
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if(auth == GUILD_AUTH.LEADER) { // 转让团长
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updateObject['leader'] = role._id;
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await UserGuildModel.updateInfo(roleId, { auth: GUILD_AUTH.MEMBER }); // 自己降权限
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await UserGuildModel.updateInfo(roleId, { auth: GUILD_AUTH.MEMBER }, {}); // 自己降权限
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await redisUserInfoUpdate(REDIS_KEY.GUILD_INFO, code, [{field: 'leader', value: new GuildLeader(role) } ]);
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}
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guild = await GuildModel.updateInfo(code, updateObject, { managerCnt: managerCntInc }, 'managerCnt code name'); // 如果有转让团长设置leader
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@@ -249,8 +257,8 @@ export class GuildHandler {
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// 打开公会页面,加入channel
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message.enterChannel(userGuild.guildCode, roleId, sid);
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// TODO 获取排行榜
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const rank = 0;
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// 获取排行榜
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const rank = await getMyRank(REDIS_KEY.GUILD_ACTIVE_RANK, serverId, guild.code);
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// 返回
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const result = { hasGuild: true, ...guild, rank, myInfo: userGuild};
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@@ -550,6 +558,7 @@ export class GuildHandler {
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message.dismiss(code);
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await removeFromRank(REDIS_KEY.GUILD_ACTIVE_RANK, serverId, code);
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return resResult(STATUS.SUCCESS, { code, status: guild.status });
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}
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@@ -672,6 +681,8 @@ export class GuildHandler {
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await sendMail(MAIL_TYPE.GUILD_BE_IMPEACH, leaderRoleId, roleName, [guild.name]);
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await sendMail(MAIL_TYPE.GUILD_BE_SET_LEADER, topUser.roleId, roleName, [guild.name]);
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await redisUserInfoUpdate(REDIS_KEY.GUILD_INFO, code, [{field: 'leader', value: new GuildLeader(topUser) } ]);
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const leader = { ...topUser, ce: reduceCe(topUser.ce) }
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return resResult(STATUS.SUCCESS, {
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code, managerCnt: guild.managerCnt, leader
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@@ -723,6 +734,7 @@ export class GuildHandler {
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// 修改信息
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message.updateInfo(code, { ...result });
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await redisUserInfoUpdate(REDIS_KEY.GUILD_INFO, code, [{field: 'lv', value: result.lv } ]);
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// 添加动态
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const structureName = GUILD_STRUCTURE_NAME.get(id);
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@@ -743,7 +755,8 @@ export class GuildHandler {
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if (!checkResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
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let startTime = getRefTime(new Date(), 0, -3);
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const list = await GuildRecModel.getGuildRec(code, startTime.getTime());
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console.log(startTime)
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const list = await GuildRecModel.getGuildRec(code, getSeconds(startTime));
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return resResult(STATUS.SUCCESS, { list });
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}
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@@ -828,6 +841,29 @@ export class GuildHandler {
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return resResult(STATUS.SUCCESS, { goods, receivedActive: userGuild.receivedActive });
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}
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// 查看活跃排行榜
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async getActiveRank(msg: { }, session: BackendSession) {
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let roleId = session.get('roleId');
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let serverId = session.get('serverId')
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const myUserGuild = await UserGuildModel.getMyGuild(roleId, 'auth guildCode');
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if(!myUserGuild) return resResult(STATUS.GUILD_NOT_FOUND);
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const hasRank = await existsRank(REDIS_KEY.GUILD_ACTIVE_RANK, serverId);
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if(!hasRank) await initSingleRankWithServer(REDIS_KEY.GUILD_ACTIVE_RANK, serverId);
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let {ranks, myRank} = await getRank(REDIS_KEY.GUILD_ACTIVE_RANK, serverId, myUserGuild.guildCode);
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if(!myRank) {
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let guild = await GuildModel.findByCode(myUserGuild.guildCode, serverId, 'code icon name lv leader activeWeekly');
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let {icon, name, lv, leader, activeWeekly} = guild;
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let _leader = <RoleType>leader;
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let param = new GuildRankParam(icon, name, lv, _leader);
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myRank = {...param, num: activeWeekly, rank: 0};
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}
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return resResult(STATUS.SUCCESS, { ranks, myRank });
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}
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// debug接口: 添加公会活跃值
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async debugAddActive(msg: { code: string, active: number, id: number }, session: BackendSession) {
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@@ -836,8 +872,8 @@ export class GuildHandler {
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const serverId = session.get('serverId');
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const { code, active, id } = msg;
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const result = await addActive(roleId, serverId, id, active);
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if(!result) return resResult(STATUS.GUILD_NOT_FOUND);
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const result = await addActive(roleId, serverId, id, 1);
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if(result.status == 0) return result.resResult;
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const { guild, userGuild } = result;
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let { activeDaily, activeWeekly } = guild;
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@@ -15,7 +15,7 @@ import { HeroModel } from '../../../db/Hero';
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import { checkBattleHeroesByHid } from '../../../services/normalBattleService';
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import { BattleRecordModel } from '../../../db/BattleRecord';
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import { PvpRecordModel } from '../../../db/PvpRecord';
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import { existsRank, initRank, getRank, setRank, getMyRank } from '../../../services/redisService';
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import { existsRank, getRank, setRank, getMyRank, initSingleRankWithServer } from '../../../services/redisService';
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import { handleCost } from '../../../services/rewardService';
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import { nowSeconds } from '../../../pubUtils/timeUtil';
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import { setPvpSeasonResult, resetPvpWarId, resetPvpSeasonTime } from '../../../services/timeTaskService';
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@@ -358,7 +358,7 @@ export class PvpHandler {
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let serverId = session.get('serverId')
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const hasRank = await existsRank(REDIS_KEY.PVP_RANK, serverId);
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if(!hasRank) await initRank(serverId);
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if(!hasRank) await initSingleRankWithServer(REDIS_KEY.PVP_RANK, serverId);
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let {ranks, myRank} = await getRank(REDIS_KEY.PVP_RANK, 0, roleId);
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if(!myRank) {
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@@ -11,7 +11,7 @@ import { decodeArrayStr, resResult, shouldRefresh, calculateNum, getRefTime, gen
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import { calcuHangUpReward, checkTaskConditions, checkHangUpSpdUpCnt, createCurTasks, treatTask, getRemainTime, getTasksReward, getTaskStatus, getDoingOrWaitingTasks } from '../../../services/battleService';
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import { handleFixedReward, addItems, handleCost } from '../../../services/rewardService';
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import { checkBattleHeroes } from '../../../services/normalBattleService';
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import { getRank, setRank, initRank, existsRank } from '../../../services/redisService';
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import { getRank, setRank, existsRank, initSingleRankWithServer } from '../../../services/redisService';
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import { RankParam } from '../../../pubUtils/interface';
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import { getGoldObject } from '../../../pubUtils/itemUtils';
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@@ -317,7 +317,7 @@ export class TowerBattleHandler {
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let serverId = session.get('serverId')
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const hasTowerRank = await existsRank(REDIS_KEY.TOWER_RANK, serverId);
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if(!hasTowerRank) await initRank(serverId);
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if(!hasTowerRank) await initSingleRankWithServer(REDIS_KEY.TOWER_RANK, serverId);
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let {ranks, myRank} = await getRank(REDIS_KEY.TOWER_RANK, serverId, roleId);
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if(!myRank) {
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@@ -1,7 +1,7 @@
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import { gameData, getGuildActiveWeekReward } from "../pubUtils/data";
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import { gameData, getGuildActiveWeekReward, getGuildActiveByIdAndType } from "../pubUtils/data";
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import { GuildModel, GuildType } from "../db/Guild";
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import { resResult, shouldRefreshWeek, shouldRefresh } from "../pubUtils/util";
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import { STATUS, GUILD_OPERATE, MAIL_TYPE, GUILD_AUTH, GUILD_JOB } from "../consts";
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import { STATUS, GUILD_OPERATE, MAIL_TYPE, GUILD_AUTH, GUILD_JOB, REDIS_KEY, } from "../consts";
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import { RoleModel, RoleType } from "../db/Role";
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import { UserGuildModel, UserGuildType } from "../db/UserGuild";
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import { UserGuildApplyModel } from "../db/UserGuildApply";
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@@ -11,6 +11,8 @@ import { pinus } from "pinus";
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import { GuildRecType } from "../db/GuildRec";
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import { ARMY } from "../pubUtils/dicParam";
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import { sendMail } from "./mailService";
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import { setRank } from "./redisService";
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import { GuildRankParam, GuildLeader } from "../pubUtils/interface";
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/**
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* @description 检查该玩家是否有权限做操作
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@@ -90,16 +92,26 @@ export async function getGuildWithRefActive(guildCode: string, serverId: number)
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* 增加活跃
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* @param guildCode 军团唯一code
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* @param serverId 区
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* @param active 增加的活跃
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* @param id 增加活跃的操作
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* @param type 类型 activePoint内配的type
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* @param active debug直接增加的活跃
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*/
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export async function addActive(roleId: string, serverId: number, id: number, active: number) {
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export async function addActive(roleId: string, serverId: number, id: number, type: number, active?: number) {
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let dicActiveWay = gameData.guildActiveWays.get(id);
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if(id && !dicActiveWay) {
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return { status: 0, resResult: resResult(STATUS.DIC_DATA_NOT_FOUND) };
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}
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if(!active) {
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active = getGuildActiveByIdAndType(id, type);
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}
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let userGuild = await getUserGuildWithRefActive(roleId, 'activeRecord receivedActive activeDaily activeWeekly guildCode');
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if(!userGuild) return false;
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if(!userGuild) return { status: 0, resResult: resResult(STATUS.GUILD_NOT_FOUND) };
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let guildCode = userGuild.guildCode;
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let guild = await getGuildWithRefActive(guildCode, serverId);
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if(!guild) return false;
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if(!guild) return { status: 0, resResult: resResult(STATUS.GUILD_NOT_FOUND) };
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let {activeRecord} = userGuild;
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if(id != 0) { // 用于debug,传0时直接增加活跃
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@@ -107,13 +119,22 @@ export async function addActive(roleId: string, serverId: number, id: number, ac
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if( curActiveRecord ) {
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curActiveRecord.count ++;
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} else {
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activeRecord.push({id, count: 1});
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curActiveRecord = {id, count: 1};
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activeRecord.push(curActiveRecord);
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}
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if(curActiveRecord.count > dicActiveWay.count) { // 次数超过时,不增加活跃
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active = 0;
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}
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}
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userGuild = await UserGuildModel.updateInfo(roleId, { activeRecord }, { activeDaily: active, activeWeekly: active });
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userGuild = await UserGuildModel.updateInfo(roleId, { activeRecord, activeUpdateTime: nowSeconds() }, { activeDaily: active, activeWeekly: active });
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guild = await GuildModel.updateInfo(guildCode, { }, { activeDaily: active, activeWeekly: active });
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return { guild, userGuild };
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guild = await GuildModel.updateInfo(guildCode, { activeUpdateTime: nowSeconds() }, { activeDaily: active, activeWeekly: active });
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// 排行榜更新
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let leader = await RoleModel.findById(guild.leader);
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let guildRankParam = new GuildRankParam(guild.icon, guild.name, guild.lv, new GuildLeader(leader));
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await setRank(REDIS_KEY.GUILD_ACTIVE_RANK, serverId, guild.code, guild.activeWeekly, guild.activeUpdateTime * 1000, guildRankParam);
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return { status: 1, guild, userGuild };
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}
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/**
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@@ -176,7 +197,7 @@ export async function settleGuildWeekly() {
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if(otherMemberCnt < rankCnt) break;
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}
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}
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await UserGuildModel.updateInfo(roleId, { job, activeWeekly: 0 });
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await UserGuildModel.updateInfo(roleId, { job, activeWeekly: 0 }, {});
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jobNum += gameData.guildPosition.get(job).activeRatio;
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members.set(roleId, {job, active});
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@@ -21,8 +21,9 @@ export async function getUserGuild(roleId: string, serverId: number) {
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if (trainTime < getHourPoint(REFRESH_HOUR)) {
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trainCount = ARMY.ARMY_TRAIN_BUYTIMES;
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buyTrainCount = 0;
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userGuild = await UserGuildModel.updateInfo(roleId, {trainCount, trainTime: nowSeconds(), buyTrainCount});
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userGuild = await UserGuildModel.updateInfo(roleId, {trainCount, trainTime: nowSeconds(), buyTrainCount}, {});
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}
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return userGuild;
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}
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@@ -34,7 +35,7 @@ export async function recordUserGuild(roleId: string, code: string) {
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if (trainTime < getHourPoint(REFRESH_HOUR)) {
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trainCount = 0;
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}
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userGuild = await UserGuildModel.updateInfo(roleId, {trainCount, trainTime: nowSeconds()});
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userGuild = await UserGuildModel.updateInfo(roleId, {trainCount, trainTime: nowSeconds()}, {});
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return userGuild;
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}
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@@ -6,6 +6,7 @@ import { redisUserInfoUpdate } from './redisService';
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import { switchOnFunc } from './funcSwitchService';
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import { FUNC_OPT_TYPE } from '../consts';
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import { BackendSession } from 'pinus';
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import { REDIS_KEY } from '../consts/consts';
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export async function roleLevelup(roleId: string, kingExp: number, session: BackendSession) {
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let role = await RoleModel.findByRoleId(roleId);
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@@ -23,7 +24,7 @@ export async function roleLevelup(roleId: string, kingExp: number, session: Back
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role = await RoleModel.levelup(roleId, newLv, newExp);
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if(newLv > lv) { // 升级
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await switchOnFunc(roleId, FUNC_OPT_TYPE.LEVEL_UP, newLv, session);
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await redisUserInfoUpdate(roleId, [{field: 'lv', value: newLv}])
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await redisUserInfoUpdate(REDIS_KEY.USER_INFO, roleId, [{field: 'lv', value: newLv}])
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}
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let actordata = [];
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for(let i = lv; i <= newLv; i++) {
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@@ -1,4 +1,4 @@
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import { GOOD_QUALITY } from './../consts';
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import { GOOD_QUALITY, REDIS_RANK_TO_INFO } from './../consts';
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import { RoleModel, RoleType } from "../db/Role";
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import * as Redis from 'redis';
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import {REDIS_KEY} from '../consts'
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@@ -7,9 +7,9 @@ import { promisifyAll } from 'bluebird';
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import { pinus } from 'pinus';
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import { PvpDefenseModel } from '../db/PvpDefense';
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import { SystemConfigModel } from '../db/SystemConfig';
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import { RankParam } from '../pubUtils/interface';
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import { accessSync } from 'fs';
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import { values } from 'underscore';
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import { RankParam, GuildRankParam, GuildLeader } from '../pubUtils/interface';
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import { GuildModel } from '../db/Guild';
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/**
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* 在服务重新启动时,将信息存入redis
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*/
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@@ -17,28 +17,87 @@ export async function initAllRank() {
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const client: Redis.RedisClient = pinus.app.get('redis');
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const serverList = await GameModel.getAllServerList();
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await client.delAsync(REDIS_KEY.USER_INFO);
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await client.delAsync(REDIS_KEY.GUILD_INFO);
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await client.delAsync(REDIS_KEY.PVP_RANK);
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for(let {id} of serverList) {
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await client.delAsync(getKeyName(REDIS_KEY.TOWER_RANK, id));
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await client.delAsync(getKeyName(REDIS_KEY.GUILD_ACTIVE_RANK, id));
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await initRank(id);
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}
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}
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/**
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* 分服内初始redis排行榜
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*
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* @param serverId 服务器
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*/
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export async function initRank(serverId: number) {
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// console.log('*****', 'initRank')
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const client: Redis.RedisClient = pinus.app.get('redis');
|
||||
await client.expireAsync(getKeyName(REDIS_KEY.TOWER_RANK, serverId), 30 * 24 * 60 * 60);
|
||||
await client.expireAsync(REDIS_KEY.PVP_RANK, 30 * 24 * 60 * 60);
|
||||
await client.expireAsync(REDIS_KEY.USER_INFO, 30 * 24 * 60 * 60);
|
||||
await client.expireAsync(REDIS_KEY.GUILD_INFO, 30 * 24 * 60 * 60);
|
||||
await client.expireAsync(getKeyName(REDIS_KEY.GUILD_ACTIVE_RANK, serverId), 30 * 24 * 60 * 60);
|
||||
await setRankRedisFromDb(REDIS_KEY.TOWER_RANK, serverId);
|
||||
await setRankRedisFromDb(REDIS_KEY.GUILD_ACTIVE_RANK, serverId);
|
||||
|
||||
let ranks = await RoleModel.getRank('tower', serverId, ['roleId', 'roleName', 'towerLv', 'lv', 'vLv', 'headHid', 'sHid', 'title', 'updatedAt']);
|
||||
for(let {towerLv, roleId, roleName, lv, vLv, towerUpTime, headHid, sHid, title} of ranks) {
|
||||
// console.log(roleId);
|
||||
await client.zaddAsync(getKeyName(REDIS_KEY.TOWER_RANK, serverId), encodeScoreWithTime(towerLv, towerUpTime?towerUpTime.getTime():0), roleId);
|
||||
let rankPram = new RankParam(roleName, lv, vLv, headHid, sHid, title);
|
||||
await redisUserInfoAdd(roleId, rankPram);
|
||||
}
|
||||
|
||||
/**
|
||||
* 初始化某一个排行榜,如定时器内
|
||||
* @param key redis内的key
|
||||
*/
|
||||
export async function initSingleRank(key: string) {
|
||||
|
||||
const serverList = await GameModel.getAllServerList();
|
||||
for(let {id} of serverList) {
|
||||
await initSingleRankWithServer(key, id);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 初始化某一服内的某一种排行榜
|
||||
* @param key redis key
|
||||
*/
|
||||
export async function initSingleRankWithServer(key: string, serverId: number) {
|
||||
|
||||
const client: Redis.RedisClient = pinus.app.get('redis');
|
||||
await client.delAsync(getKeyName(key, serverId));
|
||||
await client.expireAsync(key, 30 * 24 * 60 * 60);
|
||||
await setRankRedisFromDb(key, serverId);
|
||||
}
|
||||
|
||||
/**
|
||||
* 从数据库内获取排行榜存入redis
|
||||
* @param type 排行榜类型
|
||||
* @param serverId 分服
|
||||
*/
|
||||
async function setRankRedisFromDb(type: string, serverId: number) {
|
||||
const client: Redis.RedisClient = pinus.app.get('redis');
|
||||
if(type == REDIS_KEY.TOWER_RANK) {
|
||||
let ranks = await RoleModel.getRank('tower', serverId, ['roleId', 'roleName', 'towerLv', 'lv', 'vLv', 'headHid', 'sHid', 'title', 'updatedAt']);
|
||||
for(let {towerLv, roleId, roleName, lv, vLv, towerUpTime, headHid, sHid, title} of ranks) {
|
||||
// console.log(roleId);
|
||||
await client.zaddAsync(getKeyName(REDIS_KEY.TOWER_RANK, serverId), encodeScoreWithTime(towerLv, towerUpTime?towerUpTime.getTime():0), roleId);
|
||||
let rankPram = new RankParam(roleName, lv, vLv, headHid, sHid, title);
|
||||
await redisUserInfoAdd(REDIS_KEY.USER_INFO, roleId, rankPram);
|
||||
}
|
||||
} else if (type == REDIS_KEY.GUILD_ACTIVE_RANK) {
|
||||
let ranks = await GuildModel.getRank(serverId);
|
||||
for(let { code, icon, name, lv, leader, activeWeekly = 0, activeUpdateTime = 0 } of ranks) {
|
||||
let _leader = <RoleType>leader;
|
||||
let { roleName, title, sHid, headHid, lv: leaderLv } = _leader;
|
||||
console.log(activeWeekly, activeUpdateTime * 1000)
|
||||
await client.zaddAsync(getKeyName(REDIS_KEY.GUILD_ACTIVE_RANK, serverId), encodeScoreWithTime(activeWeekly, activeUpdateTime * 1000 ), code);
|
||||
let rankParam = new GuildRankParam(icon, name, lv, { roleName, title, sHid, headHid, lv: leaderLv });
|
||||
await redisUserInfoAdd(REDIS_KEY.GUILD_INFO, code, rankParam);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// 排行榜是否存在
|
||||
export async function existsRank(key: string, serverId: number) {
|
||||
const client: Redis.RedisClient = pinus.app.get('redis');
|
||||
@@ -55,38 +114,40 @@ export function getKeyName(key: string, serverId?: number) {
|
||||
}
|
||||
|
||||
// 更新玩家信息
|
||||
export async function redisUserInfoUpdate(roleId: string, arr: Array<{field: string, value:(string|number)}>) {
|
||||
export async function redisUserInfoUpdate(key: string, roleId: string, arr: Array<{field: string, value:(string|number|GuildLeader)}>) {
|
||||
const client: Redis.RedisClient = pinus.app.get('redis');
|
||||
let params = await client.hgetAsync(REDIS_KEY.USER_INFO, roleId);
|
||||
let params = await client.hgetAsync(key, roleId);
|
||||
if(params) {
|
||||
let obj = JSON.parse(params);
|
||||
for(let {field, value} of arr) {
|
||||
obj[field] = value;
|
||||
}
|
||||
return await client.hsetAsync(REDIS_KEY.USER_INFO, roleId, JSON.stringify(obj));
|
||||
return await client.hsetAsync(key, roleId, JSON.stringify(obj));
|
||||
}
|
||||
}
|
||||
|
||||
// 添加玩家信息缓存
|
||||
export async function redisUserInfoAdd(roleId: string, params: RankParam) {
|
||||
export async function redisUserInfoAdd(key: string, roleId: string, params: RankParam|GuildRankParam) {
|
||||
const client: Redis.RedisClient = pinus.app.get('redis');
|
||||
let value = JSON.stringify(params);
|
||||
return await client.hsetAsync(REDIS_KEY.USER_INFO, roleId, value);
|
||||
return await client.hsetAsync(key, roleId, value);
|
||||
}
|
||||
|
||||
// 更新排行榜, 如pvp这样跨服的,serverId传0
|
||||
export async function setRank(key: string, serverId: number, roleId: string, score: number, timestamp: number, params: RankParam, limit = 100) {
|
||||
export async function setRank(key: string, serverId: number, myId: string, score: number, timestamp: number, params: RankParam|GuildRankParam, limit = 100) {
|
||||
|
||||
const client: Redis.RedisClient = pinus.app.get('redis');
|
||||
// 更新分数
|
||||
const _score = encodeScoreWithTime(score, timestamp);
|
||||
await client.zaddAsync(getKeyName(key, serverId), _score, roleId);
|
||||
await client.zaddAsync(getKeyName(key, serverId), _score, myId);
|
||||
// 移除100名以外
|
||||
await client.zremrangebyrankAsync(getKeyName(key, serverId), limit, 10000);
|
||||
|
||||
let infoKey = REDIS_RANK_TO_INFO.get(key);
|
||||
// 如果没有信息,更新玩家信息
|
||||
const hasCurUser = await client.hexistsAsync(REDIS_KEY.USER_INFO, roleId);
|
||||
const hasCurUser = await client.hexistsAsync(infoKey, myId);
|
||||
if(!hasCurUser) {
|
||||
await redisUserInfoAdd(roleId, params);
|
||||
await redisUserInfoAdd(infoKey, myId, params);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -97,12 +158,20 @@ export async function getRank(key: string, serverId: number, roleId: string) {
|
||||
const client: Redis.RedisClient = pinus.app.get('redis');
|
||||
let ranks = [], myRank = null;
|
||||
const rankFromDb = await client.zrevrangebyscoreAsync(getKeyName(key, serverId), '+inf', '-inf', "WITHSCORES", "LIMIT", 0, 100);
|
||||
|
||||
let infoKey = REDIS_RANK_TO_INFO.get(key);
|
||||
|
||||
for(let ii = 0; ii < rankFromDb.length; ii+=2) {
|
||||
const _roleId = rankFromDb[ii];
|
||||
const _score = decodeScoreWithTime(rankFromDb[ii + 1]);
|
||||
const userInfo = await client.hgetAsync(REDIS_KEY.USER_INFO, _roleId);
|
||||
const _userInfo = JSON.parse(userInfo);
|
||||
const tmp = {..._userInfo, roleId: _roleId, num: _score, rank: Math.floor(ii/2)+1}
|
||||
const info = await client.hgetAsync(infoKey, _roleId);
|
||||
const _userInfo = JSON.parse(info);
|
||||
const tmp = {..._userInfo, num: _score, rank: Math.floor(ii/2)+1};
|
||||
if(infoKey == REDIS_KEY.USER_INFO) {
|
||||
tmp["roleId"] = _roleId;
|
||||
} else if(infoKey == REDIS_KEY.GUILD_INFO) {
|
||||
tmp["code"] = _roleId;
|
||||
}
|
||||
ranks.push(tmp);
|
||||
if(roleId == _roleId) myRank = tmp;
|
||||
}
|
||||
@@ -138,6 +207,14 @@ function decodeScoreWithTime(num: string): number {
|
||||
return Math.floor(_num/pow);
|
||||
}
|
||||
|
||||
// 从排行榜中移除
|
||||
export async function removeFromRank(key: string, serverId: number, myId: string) {
|
||||
const client: Redis.RedisClient = pinus.app.get('redis');
|
||||
await client.zremAsync(getKeyName(key, serverId), myId);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**************** 寻宝相关 start */
|
||||
|
||||
// 把寻宝的玩家信息存入 redis
|
||||
@@ -245,7 +322,7 @@ export async function resetPvpRanks() {
|
||||
const hasCurUser = await client.hexistsAsync(REDIS_KEY.USER_INFO, roleId);
|
||||
if(!hasCurUser) {
|
||||
let rankPram = new RankParam(roleName, lv, vLv, headHid, sHid, title);
|
||||
await redisUserInfoAdd(roleId, rankPram);
|
||||
await redisUserInfoAdd(REDIS_KEY.USER_INFO, roleId, rankPram);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -42,6 +42,8 @@ declare module 'redis' {
|
||||
zcardAsync(key: string): Promise<number>;
|
||||
// 移除有序集合中给定的排名区间的所有成员
|
||||
zremrangebyrankAsync(key: string, start: number, stop: number): Promise<number>;
|
||||
// 移除有序集中的一个或多个成员
|
||||
zremAsync(key: string, member: string): Promise<number>;
|
||||
// 返回有序集中指定成员的排名,从小到大
|
||||
zrankAsync(key: string, field: string): Promise<number>;
|
||||
// 返回有序集中指定成员的排名,从大到小
|
||||
|
||||
Reference in New Issue
Block a user