军团:添加活跃排行榜
This commit is contained in:
@@ -1,7 +1,7 @@
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import { gameData, getGuildActiveWeekReward } from "../pubUtils/data";
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import { gameData, getGuildActiveWeekReward, getGuildActiveByIdAndType } from "../pubUtils/data";
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import { GuildModel, GuildType } from "../db/Guild";
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import { resResult, shouldRefreshWeek, shouldRefresh } from "../pubUtils/util";
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import { STATUS, GUILD_OPERATE, MAIL_TYPE, GUILD_AUTH, GUILD_JOB } from "../consts";
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import { STATUS, GUILD_OPERATE, MAIL_TYPE, GUILD_AUTH, GUILD_JOB, REDIS_KEY, } from "../consts";
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import { RoleModel, RoleType } from "../db/Role";
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import { UserGuildModel, UserGuildType } from "../db/UserGuild";
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import { UserGuildApplyModel } from "../db/UserGuildApply";
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@@ -11,6 +11,8 @@ import { pinus } from "pinus";
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import { GuildRecType } from "../db/GuildRec";
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import { ARMY } from "../pubUtils/dicParam";
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import { sendMail } from "./mailService";
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import { setRank } from "./redisService";
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import { GuildRankParam, GuildLeader } from "../pubUtils/interface";
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/**
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* @description 检查该玩家是否有权限做操作
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@@ -90,16 +92,26 @@ export async function getGuildWithRefActive(guildCode: string, serverId: number)
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* 增加活跃
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* @param guildCode 军团唯一code
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* @param serverId 区
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* @param active 增加的活跃
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* @param id 增加活跃的操作
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* @param type 类型 activePoint内配的type
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* @param active debug直接增加的活跃
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*/
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export async function addActive(roleId: string, serverId: number, id: number, active: number) {
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export async function addActive(roleId: string, serverId: number, id: number, type: number, active?: number) {
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let dicActiveWay = gameData.guildActiveWays.get(id);
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if(id && !dicActiveWay) {
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return { status: 0, resResult: resResult(STATUS.DIC_DATA_NOT_FOUND) };
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}
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if(!active) {
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active = getGuildActiveByIdAndType(id, type);
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}
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let userGuild = await getUserGuildWithRefActive(roleId, 'activeRecord receivedActive activeDaily activeWeekly guildCode');
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if(!userGuild) return false;
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if(!userGuild) return { status: 0, resResult: resResult(STATUS.GUILD_NOT_FOUND) };
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let guildCode = userGuild.guildCode;
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let guild = await getGuildWithRefActive(guildCode, serverId);
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if(!guild) return false;
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if(!guild) return { status: 0, resResult: resResult(STATUS.GUILD_NOT_FOUND) };
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let {activeRecord} = userGuild;
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if(id != 0) { // 用于debug,传0时直接增加活跃
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@@ -107,13 +119,22 @@ export async function addActive(roleId: string, serverId: number, id: number, ac
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if( curActiveRecord ) {
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curActiveRecord.count ++;
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} else {
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activeRecord.push({id, count: 1});
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curActiveRecord = {id, count: 1};
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activeRecord.push(curActiveRecord);
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}
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if(curActiveRecord.count > dicActiveWay.count) { // 次数超过时,不增加活跃
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active = 0;
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}
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}
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userGuild = await UserGuildModel.updateInfo(roleId, { activeRecord }, { activeDaily: active, activeWeekly: active });
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userGuild = await UserGuildModel.updateInfo(roleId, { activeRecord, activeUpdateTime: nowSeconds() }, { activeDaily: active, activeWeekly: active });
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guild = await GuildModel.updateInfo(guildCode, { }, { activeDaily: active, activeWeekly: active });
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return { guild, userGuild };
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guild = await GuildModel.updateInfo(guildCode, { activeUpdateTime: nowSeconds() }, { activeDaily: active, activeWeekly: active });
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// 排行榜更新
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let leader = await RoleModel.findById(guild.leader);
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let guildRankParam = new GuildRankParam(guild.icon, guild.name, guild.lv, new GuildLeader(leader));
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await setRank(REDIS_KEY.GUILD_ACTIVE_RANK, serverId, guild.code, guild.activeWeekly, guild.activeUpdateTime * 1000, guildRankParam);
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return { status: 1, guild, userGuild };
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}
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/**
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@@ -176,7 +197,7 @@ export async function settleGuildWeekly() {
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if(otherMemberCnt < rankCnt) break;
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}
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}
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await UserGuildModel.updateInfo(roleId, { job, activeWeekly: 0 });
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await UserGuildModel.updateInfo(roleId, { job, activeWeekly: 0 }, {});
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jobNum += gameData.guildPosition.get(job).activeRatio;
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members.set(roleId, {job, active});
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@@ -21,8 +21,9 @@ export async function getUserGuild(roleId: string, serverId: number) {
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if (trainTime < getHourPoint(REFRESH_HOUR)) {
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trainCount = ARMY.ARMY_TRAIN_BUYTIMES;
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buyTrainCount = 0;
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userGuild = await UserGuildModel.updateInfo(roleId, {trainCount, trainTime: nowSeconds(), buyTrainCount});
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userGuild = await UserGuildModel.updateInfo(roleId, {trainCount, trainTime: nowSeconds(), buyTrainCount}, {});
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}
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return userGuild;
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}
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@@ -34,7 +35,7 @@ export async function recordUserGuild(roleId: string, code: string) {
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if (trainTime < getHourPoint(REFRESH_HOUR)) {
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trainCount = 0;
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}
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userGuild = await UserGuildModel.updateInfo(roleId, {trainCount, trainTime: nowSeconds()});
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userGuild = await UserGuildModel.updateInfo(roleId, {trainCount, trainTime: nowSeconds()}, {});
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return userGuild;
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}
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@@ -6,6 +6,7 @@ import { redisUserInfoUpdate } from './redisService';
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import { switchOnFunc } from './funcSwitchService';
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import { FUNC_OPT_TYPE } from '../consts';
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import { BackendSession } from 'pinus';
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import { REDIS_KEY } from '../consts/consts';
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export async function roleLevelup(roleId: string, kingExp: number, session: BackendSession) {
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let role = await RoleModel.findByRoleId(roleId);
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@@ -23,7 +24,7 @@ export async function roleLevelup(roleId: string, kingExp: number, session: Back
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role = await RoleModel.levelup(roleId, newLv, newExp);
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if(newLv > lv) { // 升级
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await switchOnFunc(roleId, FUNC_OPT_TYPE.LEVEL_UP, newLv, session);
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await redisUserInfoUpdate(roleId, [{field: 'lv', value: newLv}])
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await redisUserInfoUpdate(REDIS_KEY.USER_INFO, roleId, [{field: 'lv', value: newLv}])
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}
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let actordata = [];
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for(let i = lv; i <= newLv; i++) {
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@@ -1,4 +1,4 @@
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import { GOOD_QUALITY } from './../consts';
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import { GOOD_QUALITY, REDIS_RANK_TO_INFO } from './../consts';
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import { RoleModel, RoleType } from "../db/Role";
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import * as Redis from 'redis';
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import {REDIS_KEY} from '../consts'
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@@ -7,9 +7,9 @@ import { promisifyAll } from 'bluebird';
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import { pinus } from 'pinus';
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import { PvpDefenseModel } from '../db/PvpDefense';
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import { SystemConfigModel } from '../db/SystemConfig';
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import { RankParam } from '../pubUtils/interface';
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import { accessSync } from 'fs';
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import { values } from 'underscore';
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import { RankParam, GuildRankParam, GuildLeader } from '../pubUtils/interface';
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import { GuildModel } from '../db/Guild';
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/**
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* 在服务重新启动时,将信息存入redis
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*/
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@@ -17,28 +17,87 @@ export async function initAllRank() {
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const client: Redis.RedisClient = pinus.app.get('redis');
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const serverList = await GameModel.getAllServerList();
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await client.delAsync(REDIS_KEY.USER_INFO);
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await client.delAsync(REDIS_KEY.GUILD_INFO);
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await client.delAsync(REDIS_KEY.PVP_RANK);
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for(let {id} of serverList) {
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await client.delAsync(getKeyName(REDIS_KEY.TOWER_RANK, id));
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await client.delAsync(getKeyName(REDIS_KEY.GUILD_ACTIVE_RANK, id));
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await initRank(id);
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}
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}
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/**
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* 分服内初始redis排行榜
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*
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* @param serverId 服务器
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*/
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export async function initRank(serverId: number) {
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// console.log('*****', 'initRank')
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const client: Redis.RedisClient = pinus.app.get('redis');
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await client.expireAsync(getKeyName(REDIS_KEY.TOWER_RANK, serverId), 30 * 24 * 60 * 60);
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await client.expireAsync(REDIS_KEY.PVP_RANK, 30 * 24 * 60 * 60);
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await client.expireAsync(REDIS_KEY.USER_INFO, 30 * 24 * 60 * 60);
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await client.expireAsync(REDIS_KEY.GUILD_INFO, 30 * 24 * 60 * 60);
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await client.expireAsync(getKeyName(REDIS_KEY.GUILD_ACTIVE_RANK, serverId), 30 * 24 * 60 * 60);
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await setRankRedisFromDb(REDIS_KEY.TOWER_RANK, serverId);
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await setRankRedisFromDb(REDIS_KEY.GUILD_ACTIVE_RANK, serverId);
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let ranks = await RoleModel.getRank('tower', serverId, ['roleId', 'roleName', 'towerLv', 'lv', 'vLv', 'headHid', 'sHid', 'title', 'updatedAt']);
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for(let {towerLv, roleId, roleName, lv, vLv, towerUpTime, headHid, sHid, title} of ranks) {
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// console.log(roleId);
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await client.zaddAsync(getKeyName(REDIS_KEY.TOWER_RANK, serverId), encodeScoreWithTime(towerLv, towerUpTime?towerUpTime.getTime():0), roleId);
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let rankPram = new RankParam(roleName, lv, vLv, headHid, sHid, title);
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await redisUserInfoAdd(roleId, rankPram);
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}
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/**
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* 初始化某一个排行榜,如定时器内
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* @param key redis内的key
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*/
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export async function initSingleRank(key: string) {
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const serverList = await GameModel.getAllServerList();
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for(let {id} of serverList) {
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await initSingleRankWithServer(key, id);
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}
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}
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/**
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* 初始化某一服内的某一种排行榜
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* @param key redis key
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*/
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export async function initSingleRankWithServer(key: string, serverId: number) {
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const client: Redis.RedisClient = pinus.app.get('redis');
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await client.delAsync(getKeyName(key, serverId));
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await client.expireAsync(key, 30 * 24 * 60 * 60);
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await setRankRedisFromDb(key, serverId);
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}
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/**
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* 从数据库内获取排行榜存入redis
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* @param type 排行榜类型
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* @param serverId 分服
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*/
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async function setRankRedisFromDb(type: string, serverId: number) {
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const client: Redis.RedisClient = pinus.app.get('redis');
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if(type == REDIS_KEY.TOWER_RANK) {
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let ranks = await RoleModel.getRank('tower', serverId, ['roleId', 'roleName', 'towerLv', 'lv', 'vLv', 'headHid', 'sHid', 'title', 'updatedAt']);
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for(let {towerLv, roleId, roleName, lv, vLv, towerUpTime, headHid, sHid, title} of ranks) {
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// console.log(roleId);
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await client.zaddAsync(getKeyName(REDIS_KEY.TOWER_RANK, serverId), encodeScoreWithTime(towerLv, towerUpTime?towerUpTime.getTime():0), roleId);
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let rankPram = new RankParam(roleName, lv, vLv, headHid, sHid, title);
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await redisUserInfoAdd(REDIS_KEY.USER_INFO, roleId, rankPram);
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}
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} else if (type == REDIS_KEY.GUILD_ACTIVE_RANK) {
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let ranks = await GuildModel.getRank(serverId);
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for(let { code, icon, name, lv, leader, activeWeekly = 0, activeUpdateTime = 0 } of ranks) {
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let _leader = <RoleType>leader;
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let { roleName, title, sHid, headHid, lv: leaderLv } = _leader;
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console.log(activeWeekly, activeUpdateTime * 1000)
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await client.zaddAsync(getKeyName(REDIS_KEY.GUILD_ACTIVE_RANK, serverId), encodeScoreWithTime(activeWeekly, activeUpdateTime * 1000 ), code);
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let rankParam = new GuildRankParam(icon, name, lv, { roleName, title, sHid, headHid, lv: leaderLv });
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await redisUserInfoAdd(REDIS_KEY.GUILD_INFO, code, rankParam);
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}
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}
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}
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// 排行榜是否存在
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export async function existsRank(key: string, serverId: number) {
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const client: Redis.RedisClient = pinus.app.get('redis');
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@@ -55,38 +114,40 @@ export function getKeyName(key: string, serverId?: number) {
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}
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// 更新玩家信息
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export async function redisUserInfoUpdate(roleId: string, arr: Array<{field: string, value:(string|number)}>) {
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export async function redisUserInfoUpdate(key: string, roleId: string, arr: Array<{field: string, value:(string|number|GuildLeader)}>) {
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const client: Redis.RedisClient = pinus.app.get('redis');
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let params = await client.hgetAsync(REDIS_KEY.USER_INFO, roleId);
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let params = await client.hgetAsync(key, roleId);
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if(params) {
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let obj = JSON.parse(params);
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for(let {field, value} of arr) {
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obj[field] = value;
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}
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return await client.hsetAsync(REDIS_KEY.USER_INFO, roleId, JSON.stringify(obj));
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return await client.hsetAsync(key, roleId, JSON.stringify(obj));
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}
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}
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// 添加玩家信息缓存
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export async function redisUserInfoAdd(roleId: string, params: RankParam) {
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export async function redisUserInfoAdd(key: string, roleId: string, params: RankParam|GuildRankParam) {
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const client: Redis.RedisClient = pinus.app.get('redis');
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let value = JSON.stringify(params);
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return await client.hsetAsync(REDIS_KEY.USER_INFO, roleId, value);
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return await client.hsetAsync(key, roleId, value);
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}
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// 更新排行榜, 如pvp这样跨服的,serverId传0
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export async function setRank(key: string, serverId: number, roleId: string, score: number, timestamp: number, params: RankParam, limit = 100) {
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export async function setRank(key: string, serverId: number, myId: string, score: number, timestamp: number, params: RankParam|GuildRankParam, limit = 100) {
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const client: Redis.RedisClient = pinus.app.get('redis');
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// 更新分数
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const _score = encodeScoreWithTime(score, timestamp);
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await client.zaddAsync(getKeyName(key, serverId), _score, roleId);
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await client.zaddAsync(getKeyName(key, serverId), _score, myId);
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// 移除100名以外
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await client.zremrangebyrankAsync(getKeyName(key, serverId), limit, 10000);
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let infoKey = REDIS_RANK_TO_INFO.get(key);
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// 如果没有信息,更新玩家信息
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const hasCurUser = await client.hexistsAsync(REDIS_KEY.USER_INFO, roleId);
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const hasCurUser = await client.hexistsAsync(infoKey, myId);
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if(!hasCurUser) {
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await redisUserInfoAdd(roleId, params);
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await redisUserInfoAdd(infoKey, myId, params);
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}
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return true;
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}
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@@ -97,12 +158,20 @@ export async function getRank(key: string, serverId: number, roleId: string) {
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const client: Redis.RedisClient = pinus.app.get('redis');
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let ranks = [], myRank = null;
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const rankFromDb = await client.zrevrangebyscoreAsync(getKeyName(key, serverId), '+inf', '-inf', "WITHSCORES", "LIMIT", 0, 100);
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let infoKey = REDIS_RANK_TO_INFO.get(key);
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for(let ii = 0; ii < rankFromDb.length; ii+=2) {
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const _roleId = rankFromDb[ii];
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const _score = decodeScoreWithTime(rankFromDb[ii + 1]);
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const userInfo = await client.hgetAsync(REDIS_KEY.USER_INFO, _roleId);
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const _userInfo = JSON.parse(userInfo);
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const tmp = {..._userInfo, roleId: _roleId, num: _score, rank: Math.floor(ii/2)+1}
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const info = await client.hgetAsync(infoKey, _roleId);
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const _userInfo = JSON.parse(info);
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const tmp = {..._userInfo, num: _score, rank: Math.floor(ii/2)+1};
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if(infoKey == REDIS_KEY.USER_INFO) {
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tmp["roleId"] = _roleId;
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} else if(infoKey == REDIS_KEY.GUILD_INFO) {
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tmp["code"] = _roleId;
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}
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ranks.push(tmp);
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if(roleId == _roleId) myRank = tmp;
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}
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@@ -138,6 +207,14 @@ function decodeScoreWithTime(num: string): number {
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return Math.floor(_num/pow);
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}
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// 从排行榜中移除
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export async function removeFromRank(key: string, serverId: number, myId: string) {
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const client: Redis.RedisClient = pinus.app.get('redis');
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await client.zremAsync(getKeyName(key, serverId), myId);
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return true;
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}
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/**************** 寻宝相关 start */
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// 把寻宝的玩家信息存入 redis
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@@ -245,7 +322,7 @@ export async function resetPvpRanks() {
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const hasCurUser = await client.hexistsAsync(REDIS_KEY.USER_INFO, roleId);
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if(!hasCurUser) {
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let rankPram = new RankParam(roleName, lv, vLv, headHid, sHid, title);
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await redisUserInfoAdd(roleId, rankPram);
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await redisUserInfoAdd(REDIS_KEY.USER_INFO, roleId, rankPram);
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}
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}
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}
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