任务:排查及修复
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@@ -112,7 +112,7 @@ export class RoleHandler {
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let calResult = await calAllHeroCe(HERO_SYSTEM_TYPE.TITLE, sid, roleId, update);
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// 任务
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await checkTask(roleId, sid, TASK_TYPE.ROLE_TITLE, 1, false, { title });
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await checkTask(roleId, sid, TASK_TYPE.ROLE_TITLE, 1, false, { oldTitle: title, title: update.title });
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//成长任务
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.ROLE_TITLE, update.title)
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@@ -1,20 +1,20 @@
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module.exports = {
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"battle.normalBattleHandler.getBattleList": {
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'message Data': {
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'message BattleList': {
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'required uInt32 battleId': 1,
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'required uInt32 status': 2,
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'required uInt32 star': 3,
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'repeated uInt32 stars': 4,
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'required string scriptBefore': 5,
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'required string scriptAfter': 6,
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},
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'repeated BattleList list': 1
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},
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'required string msg': 1,
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'required uInt32 code': 2,
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'required Data data': 3
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},
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// "battle.normalBattleHandler.getBattleList": {
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// 'message Data': {
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// 'message BattleList': {
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// 'required uInt32 battleId': 1,
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// 'required uInt32 status': 2,
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// 'required uInt32 star': 3,
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// 'repeated uInt32 stars': 4,
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// 'optional string scriptBefore': 5,
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// 'optional string scriptAfter': 6,
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// },
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// 'repeated BattleList list': 1
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// },
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// 'required string msg': 1,
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// 'required uInt32 code': 2,
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// 'required Data data': 3
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// },
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// "battle.normalBattleHandler.checkBattle": {
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// 'message Data': {
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// "optional uInt32 battleId": 1,
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@@ -20,6 +20,7 @@ export class TaskParam {
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heroScores?: HeroScore[];
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rankLv?: number;
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title?: number;
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oldTitle?: number;
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job?: number;
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aid?: number;
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isDebug?: boolean;
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@@ -287,6 +287,7 @@ export class CreateHeroes extends UpdateHeroes {
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// 皮肤使用初始加载进内存的数据
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let skins = await this.getSkinsOfThisHero(hid, { ...skinInfo, _id: new SkinModel()._id }, false);
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initHeroInfos.push({ ...heroInfo, skins, _id: new HeroModel()._id });
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this.heroNum ++;
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}
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// 武将使用初始加载数据插入
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this.resultHeroes = await HeroModel.insertHeroes(this.roleId, this.roleName, this.serverId, initHeroInfos);
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@@ -310,6 +311,7 @@ export class CreateHeroes extends UpdateHeroes {
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let model = new SkinModel();
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let skins = await this.getSkinsOfThisHero(hid, { ...skinInfo, _id: model._id }, true);
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heroeInfos.push({ ...heroInfo, skins, _id: new HeroModel()._id});
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this.heroNum ++;
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}
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this.resultHeroes = await HeroModel.insertHeroes(this.roleId, this.roleName, this.serverId, heroeInfos);
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}
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@@ -79,7 +79,7 @@ export async function checkTaskWithHeroes(roleId: string, taskType: number, hero
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let pushMessage = new Array<TaskListReturn>();
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for (let hero of heroes) {
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let singlePush = await checkTaskWithHero(roleId, taskType, hero, []);
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pushMessage.concat(singlePush);
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pushMessage.push(...singlePush);
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}
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return pushMessage
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}
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@@ -342,7 +342,7 @@ export async function checkTaskRec(roleId: string, type: number, group: number,
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let checkHistory = false; // 是否检查历史
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switch (taskType) {
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case TASK_TYPE.ROLE_TITLE:
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isMatch = taskParam[0] == param.title;
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isMatch = param.title >= taskParam[0] && param.oldTitle < taskParam[0];
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checkHistory = true;
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break;
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case TASK_TYPE.HERO_STAR_UP:
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@@ -369,9 +369,9 @@ export async function checkTaskRec(roleId: string, type: number, group: number,
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break;
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case TASK_TYPE.EQUIP_BY_HERO:
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isMatch = false;
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if (param.isPutOn && param.count == taskParam[1]) { // 装上之后达到 +1
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if (param.isPutOn == 1 && param.count == taskParam[1]) { // 装上之后达到 +1
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isMatch = true;
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} else if (!param.isPutOn && param.count < taskParam[1]) { // 脱下后不能达到 -1
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} else if (param.isPutOn == -1 && param.count < taskParam[1]) { // 脱下后不能达到 -1
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isMatch = true;
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}
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break;
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