全局:属性修改

This commit is contained in:
luying
2021-02-27 15:35:16 +08:00
parent d4561c2e3d
commit 0966f025cf
35 changed files with 1186 additions and 1130 deletions

View File

@@ -1,12 +1,12 @@
import { STATUS } from '../../../consts/statusCode';
import { RoleModel } from './../../../db/Role';
import { HeroModel } from '../../../db/Hero';
import { resResult, decodeIdCntArrayStr, parseGoodStr, reduceCe } from '../../../pubUtils/util';
import { resResult, decodeIdCntArrayStr, parseGoodStr } from '../../../pubUtils/util';
import {Application, BackendSession} from 'pinus';
import { handleCost } from '../../../services/rewardService';
import { getTitle, getTeraph, gameData, getScollByStar, getFriendLvByExp } from '../../../pubUtils/data';
import { SCHOOL, SCROLL } from '../../../pubUtils/dicParam';
import { getTeraphAttr, getAtrrNameById } from '../../../consts/constModules/abilityConst'
import { getAtrrNameById } from '../../../consts/constModules/abilityConst'
import { findIndex } from 'underscore';
import { SclResultInter, SclPosInter } from '../../../pubUtils/interface';
import { SchoolModel } from '../../../db/School';
@@ -79,11 +79,12 @@ export class RoleHandler {
//爵位
async roleTitleLevelUp(msg: {}, session: BackendSession){
let roleId = session.get('roleId');
let role = await RoleModel.findByRoleId(roleId);
let oldCe = role.ce;
let sid: string = session.get('sid');
let title = ++role.title;
let titleInfo = getTitle(role.title);
let role = await RoleModel.findByRoleId(roleId);
let { title } = role;
let titleInfo = getTitle(title + 1);
if (!titleInfo)
return resResult(STATUS.DIC_DATA_NOT_FOUND)
if (titleInfo.lvLimited > role.lv)
@@ -92,44 +93,47 @@ export class RoleHandler {
let result = await handleCost(roleId, sid, consumes);
if (!result)
return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
await RoleModel.updateRoleInfo(roleId, { title });
let {ce} = await calAllHeroCe( sid, roleId, HERO_SYSTEM_TYPE.TITLE, [title]);
return resResult(STATUS.SUCCESS, { roleId, title });
let update = { title: title + 1 }
role = await calAllHeroCe(HERO_SYSTEM_TYPE.TITLE, sid, roleId, update);
return resResult(STATUS.SUCCESS, { roleId, title: role.title });
}
//神像强化
async roleTeraphStrengthen(msg: {id: number, count: number}, session: BackendSession){
let {id, count} = msg;
let roleId = session.get('roleId');
let role = await RoleModel.findByRoleId(roleId);
let sid: string = session.get('sid');
let index = findIndex(role.teraphs, {id});
let role = await RoleModel.findByRoleId(roleId);
let teraphs = role.teraphs;
let index = findIndex(teraphs, {id});
if (index < 0)
return resResult(STATUS.WRONG_PARMS);
let teraph = role.teraphs[index];
let teraphInfo = getTeraph(id, teraph.grade);
if (!teraphInfo)
return resResult(STATUS.DIC_DATA_NOT_FOUND)
let attrs = [];
for (let attrName in getTeraphAttr()) {
let attrNameMax = attrName+'Max';
if (teraph[attrName] < teraphInfo[attrNameMax]) {
attrs.push(attrName);
let teraph = teraphs[index];
let dicTeraph = getTeraph(id, teraph.grade);
if (!dicTeraph)
return resResult(STATUS.DIC_DATA_NOT_FOUND);
let attrs = new Array<number>(); // 可以强化的属性
dicTeraph.mainAttrMax.forEach(( max, id) => {
let attrName = getAtrrNameById(id);
if (teraph[attrName] < max) {
attrs.push(id);
}
}
});
if (!attrs.length)
return resResult(STATUS.ROLE_TERAPH_NOT_STRENGTHEN);
// 随机神像中的一条属性并检查道具是否足够
let {attr, consumes} = checkTeraphMaterialEnough(count, attrs, teraphInfo, teraph);
for (let key in attr) {
teraph[key] += attr[key];
role.globalCeAttr[key].fixUp += attr[key];
}
// 随机神像中的一条属性并检查道具是否足够以及更新teraph
let { consumes} = checkTeraphMaterialEnough(count, attrs, dicTeraph, teraph);
let result = await handleCost(roleId, sid, consumes);
if (!result)
return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
await RoleModel.updateRoleInfo(roleId, { teraphs: role.teraphs, globalCeAttr: role.globalCeAttr});
await calAllHeroCe( sid, roleId);
role = await calAllHeroCe(HERO_SYSTEM_TYPE.TERAPH, sid, roleId, { teraphs }, [id]);
return resResult(STATUS.SUCCESS, { roleId, teraphs: role.teraphs });
}
@@ -137,34 +141,38 @@ export class RoleHandler {
async roleTeraphQualityUp(msg: {id: number}, session: BackendSession){
let {id} = msg;
let roleId = session.get('roleId');
let role = await RoleModel.findByRoleId(roleId);
let sid: string = session.get('sid');
let index = findIndex(role.teraphs, {id});
let role = await RoleModel.findByRoleId(roleId);
let teraphs = role.teraphs;
let index = findIndex(teraphs, {id});
if (index < 0)
return resResult(STATUS.WRONG_PARMS);
let teraph = role.teraphs[index];
let teraph = teraphs[index];
let teraphInfo = getTeraph(id, teraph.grade);
if (!teraphInfo)
return resResult(STATUS.DIC_DATA_NOT_FOUND)
for (let attrName in getTeraphAttr()) {
if (teraph[attrName] != teraphInfo[attrName +'Max'])
for(let [attrId, val] of teraph.attr) {
if (teraph.attr.get(attrId) != teraphInfo.mainAttrMax.get(attrId))
return resResult(STATUS.ROLE_TERAPH_NOT_QUILITY);
teraph[attrName] = 0;
teraph.attr.set(attrId, 0);
console.log('****', attrId, val)
}
teraph.grade++;
teraph.grade ++;
let nextTeraphInfo = getTeraph(id, teraph.grade)
if (!nextTeraphInfo)
return resResult(STATUS.DIC_DATA_NOT_FOUND)
return resResult(STATUS.DIC_DATA_NOT_FOUND);
let consumes = teraphInfo.upGradeMaterial;
let result = await handleCost(roleId, sid, consumes);
if (!result)
return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
for (let {id, number} of nextTeraphInfo.assiAttrValue) {
let attrName = getAtrrNameById(id);
role.globalCeAttr[attrName].ratioUp += number;
}
await RoleModel.updateRoleInfo(roleId, { teraphs: role.teraphs, globalCeAttr: role.globalCeAttr});
await calAllHeroCe(sid, roleId);
role = await calAllHeroCe(HERO_SYSTEM_TYPE.TERAPH_UP, sid, roleId, { teraphs });
return resResult(STATUS.SUCCESS, { roleId, teraphs: role.teraphs });
}
@@ -246,7 +254,7 @@ export class RoleHandler {
}
await SchoolModel.updateBySclAndPos(roleId, schoolId, positionId, { hid, isOpen })
await calPlayerCeAndSave(sid, roleId, [], HERO_SYSTEM_TYPE.SCHOOL, [schoolId, hid, preHid]);
await calAllHeroCe(HERO_SYSTEM_TYPE.SCHOOL, sid, roleId, {}, [schoolId, hid, preHid]);
return resResult(STATUS.SUCCESS, {
schoolId, positionId, hid, preHid, isOpen
@@ -334,11 +342,20 @@ export class RoleHandler {
let dicHeroScroll = getScollByStar(dicHero.quality, update.scrollStar, update.scrollQuality, update.scrollColorStar);
update.scrollId = dicHeroScroll?dicHeroScroll.id: 0;
curHero = await HeroModel.updateHeroInfo(roleId, hid, update, 'hid scrollActive scrollId scrollStar scrollColorStar scrollQuality favour favourLv');
await calPlayerCeAndSave(sid, roleId, [], HERO_SYSTEM_TYPE.SCROLL, [hid, favourLv]);
let hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.SCROLL, sid, roleId, curHero, update); // 更新单个武将战力
calAllHeroCe(HERO_SYSTEM_TYPE.SCROLL, sid, roleId, {}, [hid]); // 全局增加战力
return resResult(STATUS.SUCCESS, {
curHero
curHero: {
hid: hero.hid,
scrollActive: hero.scrollActive,
scrollId: hero.scrollId,
scrollStar: hero.scrollStar,
scrollColorStar: hero.scrollColorStar,
scrollQuality: hero.scrollQuality,
favour: hero.favour,
favourLv: hero.favourLv,
}
});
}