登陆:玩家在线情况redis改为hash格式

This commit is contained in:
luying
2021-03-04 14:55:08 +08:00
parent 578b890630
commit d4561c2e3d
12 changed files with 131 additions and 67 deletions

View File

@@ -15,9 +15,8 @@ import { UserGuildApplyModel } from '../../../db/UserGuildApply';
import { hasStructureConsume, getStructureConsume, gameData } from '../../../pubUtils/data';
import { GuildRecModel } from '../../../db/GuildRec';
import { sendMail } from '../../../services/mailService';
import { existsRank, initSingleRankWithServer, getRank, setRank, redisUserInfoUpdate, redisUserInfoAdd, removeFromRank, getMyRank, isRoleOnline, getRedis, redisSidKey } from '../../../services/redisService';
import { lockData } from '../../../services/redLockService';
import { DATA_NAME } from '../../../consts/dataName';
import { existsRank, initSingleRankWithServer, getRank, setRank, redisUserInfoUpdate, removeFromRank, getMyRank, isRoleOnline, getRoleOnlineInfo } from '../../../services/redisService';
import { openGuildRefine } from '../../../services/guildRefineService';
import { unlockTrain } from '../../../services/guildTrainService';
import { removeBossRank } from '../../../services/guildBossService';
@@ -450,8 +449,10 @@ export class GuildHandler {
if(!role.hasGuild) {
await UserGuildApplyModel.createUserGuildApply(role, guild, GUILD_APPLY_TYPE.INVITE);
result.push(role.roleId);
let hisSid = await getRedis(redisSidKey(role.roleId));
uids.push({ uid: role.roleId, sid: hisSid })
let hisInfo = await getRoleOnlineInfo(role.roleId);
if(hisInfo.isOnline) {
uids.push({ uid: role.roleId, sid: hisInfo.sid })
}
}
}
await GuildModel.recordInvitedMember(code, serverId, roleIds, shouldRefresh(guild.inviteTime, new Date(), 0));

View File

@@ -11,7 +11,7 @@ import { GUILD_STRUCTURE } from '../../../consts/constModules/guildConst';
import { getUserGuildWithRefActive } from '../../../services/guildService';
import { findIndex, findWhere } from 'underscore';
import { RoleModel } from '../../../db/Role';
import { getRedis, redisSidKey } from '../../../services/redisService';
import { getRoleOnlineInfo } from '../../../services/redisService';
import { ARMY } from '../../../pubUtils/dicParam';
export default function(app: Application) {
return new WishPoolHandler(app);
@@ -119,11 +119,11 @@ export class WishPoolHandler {
return resResult(STATUS.HAS_RECEIVE_WISH_GOOD);//已经收到
let { wishDntCnt } = await UserGuildModel.donateGoods(dntRoleId, 1, 'wishDntCnt');
let { wishGoods: resWishGoods } = await UserGuildModel.donateUpdate(wishRoleId, dntRoleName, id, 'wishGoods');
let key = redisSidKey(wishRoleId);
let sid = await getRedis(key);
await addItems(wishRoleId, role.roleName , sid , [{ id : wishGood.goodId, count: 1 }]);
if (!!sid) {
this.app.channelService.pushMessageByUids('onWishGoodsRecive', resResult(STATUS.SUCCESS, { wishGoods: resWishGoods }), [{uid:wishRoleId, sid}]);
let hisOnlineInfo = await getRoleOnlineInfo(wishRoleId);
if(hisOnlineInfo.isOnline && hisOnlineInfo.sid) {
await addItems(wishRoleId, role.roleName, hisOnlineInfo.sid , [{ id : wishGood.goodId, count: 1 }]);
this.app.channelService.pushMessageByUids('onWishGoodsRecive', resResult(STATUS.SUCCESS, { wishGoods: resWishGoods }), [{uid:wishRoleId, sid: hisOnlineInfo.sid}]);
}
await WishPoolReportModel.addReport(code, wishRoleId, role.roleName , dntRoleId, dntRoleName, wishGood.goodId, 1);
return resResult(STATUS.SUCCESS, { wishDntCnt, updateWishGoods: resWishGoods.map(({type, goodId, count, receiveCnt, drawCnt, id})=>{

View File

@@ -13,7 +13,7 @@ import { ItemModel } from '../../../db/Item';
import { chackFunOpenWhenLogin } from '../../../services/funcSwitchService';
import { loginRefresh } from '../../../services/playerEventService';
import { nowSeconds } from '../../../pubUtils/timeUtil';
import { getRedis, setRedis, delRedis, rmRoleFromQueue, redisSidKey } from '../../../services/redisService';
import { rmRoleFromQueue, roleLeave, getRoleOnlineInfo, roleLogin } from '../../../services/redisService';
import { UserGuildModel } from '../../../db/UserGuild';
import { GuildModel } from '../../../db/Guild';
import { gameData } from '../../../pubUtils/data';
@@ -47,13 +47,14 @@ export class EntryHandler {
if (!role) {
return resResult(STATUS.ROLE_NOT_FOUND);
}
let key = redisSidKey(role.roleId);
let connect = await getRedis(key);
if (!!connect) {
await self.app.rpc.connector.connectorRemote.remoteLogin.toServer(connect, role.roleId);
let connect = await getRoleOnlineInfo(role.roleId);
if (connect.isOnline) { // 多地登陆踢下线
await self.app.rpc.connector.connectorRemote.remoteLogin.toServer(connect.sid, role.roleId);
}
let serverName = this.app.getServerId();
setRedis(key, serverName);
await roleLogin(role.roleId, user.userCode, serverName); // 保存在线用户
await session.abind(role.roleId);
session.set('uid', role.roleId);
session.set('roleId', role.roleId);
@@ -139,8 +140,7 @@ export class EntryHandler {
let roleId = session.get('roleId');
let sid = session.get('sid');
let serverId = session.get('serverId');
let key = redisSidKey(roleId);
delRedis(key);
roleLeave(roleId);
rmRoleFromQueue(roleId, sid, COM_BTL_QUALITY, null); // 删除redis中寻宝的匹配记录
let channelService = this.app.get('channelService');
let channel = channelService.getChannel(roleId, true);

View File

@@ -1,7 +1,6 @@
import { Application, ChannelService, FrontendSession, pinus, RemoterClass } from 'pinus';
import { STATUS } from '../../../consts/statusCode';
import { resResult } from '../../../pubUtils/util';
import { getRedis, setRedis, delRedis } from '../../../services/redisService';
export default function (app: Application) {
return new ConnectorRemote(app);
}

View File

@@ -7,7 +7,7 @@ import { FriendApplyModel } from "../../../db/FriendApply";
import { FriendApplyParams, FriendListParam, FriendRecommendParams, BlackListParam, FriendValueListParam } from "../../../domain/roleField/friend";
import { FriendShipModel, FriendShipType } from "../../../db/FriendShip";
import { FriendRelationModel, Relation } from "../../../db/FriendRelation";
import { isRoleOnline, getServerName, getMyRank, getRedis, redisSidKey } from "../../../services/redisService";
import { isRoleOnline, getServerName, getMyRank, getRoleOnlineInfo } from "../../../services/redisService";
import { increaseFrdCnt, getRecommendType, sortByBeSentHeart } from "../../../services/friendService";
import { FriendPointModel } from "../../../db/FriendPoint";
import { gameData } from "../../../pubUtils/data";
@@ -146,8 +146,10 @@ export class FriendHandler {
await FriendApplyModel.createApply(hisRoleId, role);
resultRoleIds.push(hisRoleId);
let hisSid = await getRedis(redisSidKey(hisRoleId));
uids.push({ uid: hisRoleId, sid: hisSid });
let hisOnlineInfo = await getRoleOnlineInfo(hisRoleId);
if(hisOnlineInfo.isOnline) {
uids.push({ uid: hisRoleId, sid: hisOnlineInfo.sid });
}
}
this.channelService.pushMessageByUids('onFriendApply', resResult(STATUS.SUCCESS, { roleId }), uids);
@@ -517,8 +519,10 @@ export class FriendHandler {
todaySendCnt += FRIEND.FRIEND_FRIENDPOINT_ADD;
todaySendInc += FRIEND.FRIEND_FRIENDPOINT_ADD;
let hisSid = await getRedis(redisSidKey(relation.roleId));
uids.push({ uid: relation.roleId, sid: hisSid })
let hisOnlineInfo = await getRoleOnlineInfo(relation.roleId);
if(hisOnlineInfo.isOnline) {
uids.push({ uid: relation.roleId, sid: hisOnlineInfo.sid });
}
}
this.channelService.pushMessageByUids('onFriendSendHeart', resResult(STATUS.SUCCESS, {roleId}), uids);
if(todaySendInc <= 0) return resResult(STATUS.FRIEND_HAS_SENT);

View File

@@ -10,6 +10,7 @@ import { ItemModel } from '../../../db/Item';
import { gameData, getHeroExpByLv, getHeroStarByQuality, getHeroWakeByQuality, getHeroLvByExp, getMaxGradeByjobClass, getJobByGradeAndClass, getFriendShipById, getFavourLvByExp } from '../../../pubUtils/data';
import { RewardInter } from '../../../pubUtils/interface';
import { getDropItems } from '../../../consts/constModules/itemConst'
import { getRoleOnlineInfo, getAllOnlineRoles } from '../../../services/redisService';
export default function(app: Application) {
return new HeroHandler(app);
}
@@ -22,17 +23,10 @@ export class HeroHandler {
public async test(msg: { items:Array<{id: number, count: number, seqId:number, type:number}>}, session: BackendSession) {
let roleId: string = session.get('roleId');
let roleName: string = session.get('roleName');
let sid: string = session.get('sid');
let {items} = msg;
let result = await handleCost(roleId, sid, items );
//let result = await addItems(roleId, roleName, sid, [{id, count}] );
if(!result) {
return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
}
return resResult(STATUS.SUCCESS,{result});
let role = await getRoleOnlineInfo(roleId);
let list = await getAllOnlineRoles();
return resResult(STATUS.SUCCESS, {role, list});
}

View File

@@ -1,9 +1,9 @@
import { BossInstanceType, BossInstanceModel } from '../db/BossInstance';
import { getTodayZeroPoint, nowSeconds } from '../pubUtils/timeUtil';
import { getTodayZeroPoint } from '../pubUtils/timeUtil';
import { lockData } from '../services/redLockService';
import { findIndex, indexBy, values } from 'underscore';
import { findIndex } from 'underscore';
import { MailModel, MailType } from '../db/Mail';
import { getRedis, sismemberAsync, smembersAsync, saddAsync, delAsync, sremAsync, redisSidKey } from '../services/redisService';
import { sismemberAsync, smembersAsync, saddAsync, delAsync, getRoleOnlineInfo } from '../services/redisService';
import { pinus } from 'pinus';
import { STATUS } from '../consts/statusCode';
import { deepCopy, resResult } from '../pubUtils/util';
@@ -159,12 +159,14 @@ export function getArmyBossRankReward(rankLv: number) {
* @param roleId
*/
export async function addBossInstance(code: string, serverId:number, roleId: string) {
let loginKey = redisSidKey(roleId);
let sid = await getRedis(loginKey);
let key = 'serverId_' + serverId + 'guildCode_' + code;
let value = roleId+ '|' + sid;
saddAsync(key, [value]);
let hisOnlineInfo = await getRoleOnlineInfo(roleId);
if(hisOnlineInfo.isOnline) {
let key = 'serverId_' + serverId + 'guildCode_' + code;
let value = roleId+ '|' + hisOnlineInfo.sid;
await saddAsync(key, [value]);
}
}
/**
* 给当前正在挑战的玩家下发血量同步信息
* @param code
@@ -194,10 +196,9 @@ export async function pushBossHpMessage(code: string, serverId:number, bossHp:nu
* @param battleCode
*/
export async function checkBossBattleMemberExists(code: string, serverId:number, roleId: string, battleCode:string ) {
let loginKey = redisSidKey(roleId);
let sid = await getRedis(loginKey);
let hisOnlineInfo = await getRoleOnlineInfo(roleId);
let key = 'serverId_' + serverId + 'guildCode_' + code ;
let value = roleId+ '|' + sid;
let value = roleId+ '|' + hisOnlineInfo.sid;
let flag = await sismemberAsync(key, value);
if (!flag) {
const battleRecord = await BattleRecordModel.getBattleRecordByCode(battleCode, true);

View File

@@ -1,6 +1,6 @@
import { RewardInter, pushMail, mailData } from "../pubUtils/interface";
import { MailModel, MailType } from "../db/Mail";
import { getRedis, redisSidKey } from "./redisService";
import { getRoleOnlineInfo } from "./redisService";
import { pinus } from "pinus";
import { gameData } from "../pubUtils/data";
import { nowSeconds } from '../pubUtils/timeUtil';
@@ -26,12 +26,14 @@ export async function sendMail(operate: number, toRoleId: string, sendName: stri
if (!content)
return;
let mail = await MailModel.addMail({roleId: toRoleId, sendTime, goods, sendName, mailId: JSON.stringify(operate), endTime: time + nowSeconds(), mailTemType: MAIL_TEM_TYPE.GAMEMAIL, params});
let key = redisSidKey(toRoleId);
let sid = await getRedis(key);
if (!!sid) {//下发邮件,对应前端红点提示
pinus.app.channelService.pushMessageByUids('onMailsAdd', resResult(STATUS.SUCCESS, { mails:[{
id: mail._id, goods, sendTime: mail.sendTime, endTime: mail.endTime, content, status: mail.status, mailType: MAIL_TYPE.SINGLEMAIL, sendName
}]}), [{uid: toRoleId, sid}]);
let hisOnlineInfo = await getRoleOnlineInfo(toRoleId);
if(hisOnlineInfo.isOnline) {
let sid = hisOnlineInfo.sid;
if (!!sid) {//下发邮件,对应前端红点提示
pinus.app.channelService.pushMessageByUids('onMailsAdd', resResult(STATUS.SUCCESS, { mails:[{
id: mail._id, goods, sendTime: mail.sendTime, endTime: mail.endTime, content, status: mail.status, mailType: MAIL_TYPE.SINGLEMAIL, sendName
}]}), [{uid: toRoleId, sid}]);
}
}
}
/**
@@ -68,12 +70,15 @@ export async function getMailContent(roleId: string, operate: number, params: st
return;
const mail = Object.assign(doc.toJSON(), { roleId, goods, sendName, mailId: operate, sendTime: sendTime||nowSeconds(), mailTemType: MAIL_TEM_TYPE.GAMEMAIL, endTime: time + nowSeconds(), params });
mails.push(mail);
let key = redisSidKey(roleId);
let sid = await getRedis(key);
if (!!sid) {
pushMessage.push({route: 'onMailsAdd', data:[{
id: mail._id, goods, sendTime: mail.sendTime, endTime: mail.endTime, content, status: mail.status, mailType: MAIL_TYPE.SINGLEMAIL, sendName
}], uids: [{ uid: roleId, sid }]});
let hisOnlineInfo = await getRoleOnlineInfo(roleId);
if(hisOnlineInfo.isOnline) {
let sid = hisOnlineInfo.sid;
if (!!sid) {
pushMessage.push({route: 'onMailsAdd', data:[{
id: mail._id, goods, sendTime: mail.sendTime, endTime: mail.endTime, content, status: mail.status, mailType: MAIL_TYPE.SINGLEMAIL, sendName
}], uids: [{ uid: roleId, sid }]});
}
}
}
/**
@@ -167,10 +172,9 @@ export async function sendRolesMails(mails) {
return;
}
for (let { roleId } of sendRoles) {
let key = redisSidKey(roleId);
let sid = await getRedis(key);
if (!!sid) {
uids.push({sid, uid: roleId})
let hisOnlineInfo = await getRoleOnlineInfo(roleId);
if(hisOnlineInfo.isOnline && hisOnlineInfo.sid) {
uids.push({sid: hisOnlineInfo.sid, uid: roleId});
}
}
pushMessage.push({route: 'onMailsAdd', data:[{

View File

@@ -16,6 +16,7 @@ import { comBtlRanges } from '../pubUtils/gamedata';
export async function initAllRank() {
const client: Redis.RedisClient = pinus.app.get('redis');
const serverList = await GameModel.getAllServerList();
await client.delAsync(REDIS_KEY.ONLINE_USERS);
await client.delAsync(REDIS_KEY.USER_INFO);
await client.delAsync(REDIS_KEY.GUILD_INFO);
@@ -362,12 +363,69 @@ export function redisSidKey(roleId: string) {
return `login_roleId_${roleId}`;
}
/**
* 玩家上线
* @param roleId role表id
* @param userCode user表唯一字符串标识
* @param sid connector服的那个sid
*/
export async function roleLogin(roleId: string, userCode: string, sid: string) {
const client: Redis.RedisClient = pinus.app.get('redis');
let param = { userCode, sid };
return await client.hsetAsync(REDIS_KEY.ONLINE_USERS, roleId, JSON.stringify(param));
}
/**
* 玩家下线
* @param roleId role表id
*/
export async function roleLeave(roleId: string) {
const client: Redis.RedisClient = pinus.app.get('redis');
return await client.hdelAsync(REDIS_KEY.ONLINE_USERS, roleId);
}
/**
* 判断玩家是否在线
* @param roleId role表id
*/
export async function isRoleOnline(roleId: string) {
let key = redisSidKey(roleId);
let result = await getRedis(key);
const client: Redis.RedisClient = pinus.app.get('redis');
let result = await client.hexistsAsync(REDIS_KEY.ONLINE_USERS, roleId);
return !!result;
}
/**
* 获得在线玩家userCode和sid
* @param roleId
*/
export async function getRoleOnlineInfo(roleId: string) {
const client: Redis.RedisClient = pinus.app.get('redis');
let str = await client.hgetAsync(REDIS_KEY.ONLINE_USERS, roleId);
if(str) {
try {
let result = JSON.parse(str);
return {
isOnline: true,
userCode: result.userCode,
sid: result.sid
}
} catch(e) {
return { isOnline: false }
}
} else {
return { isOnline: false }
}
}
/**
* 获得所有在线的玩家
*/
export async function getAllOnlineRoles() {
const client: Redis.RedisClient = pinus.app.get('redis');
let allRoles = await client.hgetallAsync(REDIS_KEY.ONLINE_USERS);
return allRoles;
}
export async function resetPvpRanks() {
const client: Redis.RedisClient = pinus.app.get('redis');
await client.delAsync(REDIS_KEY.PVP_RANK);

View File

@@ -24,6 +24,8 @@ declare module 'redis' {
hgetAsync(key: string, field: string): Promise<string>;
// 获取存储在哈希表中指定字段的值。
hexistsAsync(key: string, field: string): Promise<number>;
// 获取哈希表中所有字段和值
hgetallAsync(key: string): Promise<any>;
// 移除并返回集合中的一个随机元素
spopAsync(key: string, count?: number): Promise<number>;

View File

@@ -223,7 +223,8 @@ export const REDIS_KEY = {
PVP_RANK: "pvpRank", // pvp排行榜
GUILD_INFO: "guildInfo", // 公会信息
GUILD_ACTIVE_RANK: "guildActiveRank", // 公会周活跃排行榜
DB_GAME: 'db_game'
DB_GAME: 'db_game', // 服务器列表
ONLINE_USERS: 'onlineUsers', // 在线用户情况
}
// 各排行榜对应hash的key

View File

@@ -83,7 +83,7 @@ export default class User extends BaseModel {
}
public static async findUserByToken(token: string, lean = true) {
const user: UserType = await UserModel.findOne({ token }).select('uid token serverType auth').lean(lean);
const user: UserType = await UserModel.findOne({ token }).select('uid token serverType auth userCode').lean(lean);
return user;
}