登陆:玩家在线情况redis改为hash格式
This commit is contained in:
@@ -15,9 +15,8 @@ import { UserGuildApplyModel } from '../../../db/UserGuildApply';
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import { hasStructureConsume, getStructureConsume, gameData } from '../../../pubUtils/data';
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import { GuildRecModel } from '../../../db/GuildRec';
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import { sendMail } from '../../../services/mailService';
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import { existsRank, initSingleRankWithServer, getRank, setRank, redisUserInfoUpdate, redisUserInfoAdd, removeFromRank, getMyRank, isRoleOnline, getRedis, redisSidKey } from '../../../services/redisService';
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import { lockData } from '../../../services/redLockService';
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import { DATA_NAME } from '../../../consts/dataName';
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import { existsRank, initSingleRankWithServer, getRank, setRank, redisUserInfoUpdate, removeFromRank, getMyRank, isRoleOnline, getRoleOnlineInfo } from '../../../services/redisService';
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import { openGuildRefine } from '../../../services/guildRefineService';
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import { unlockTrain } from '../../../services/guildTrainService';
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import { removeBossRank } from '../../../services/guildBossService';
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@@ -450,8 +449,10 @@ export class GuildHandler {
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if(!role.hasGuild) {
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await UserGuildApplyModel.createUserGuildApply(role, guild, GUILD_APPLY_TYPE.INVITE);
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result.push(role.roleId);
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let hisSid = await getRedis(redisSidKey(role.roleId));
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uids.push({ uid: role.roleId, sid: hisSid })
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let hisInfo = await getRoleOnlineInfo(role.roleId);
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if(hisInfo.isOnline) {
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uids.push({ uid: role.roleId, sid: hisInfo.sid })
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}
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}
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}
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await GuildModel.recordInvitedMember(code, serverId, roleIds, shouldRefresh(guild.inviteTime, new Date(), 0));
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@@ -11,7 +11,7 @@ import { GUILD_STRUCTURE } from '../../../consts/constModules/guildConst';
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import { getUserGuildWithRefActive } from '../../../services/guildService';
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import { findIndex, findWhere } from 'underscore';
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import { RoleModel } from '../../../db/Role';
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import { getRedis, redisSidKey } from '../../../services/redisService';
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import { getRoleOnlineInfo } from '../../../services/redisService';
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import { ARMY } from '../../../pubUtils/dicParam';
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export default function(app: Application) {
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return new WishPoolHandler(app);
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@@ -119,11 +119,11 @@ export class WishPoolHandler {
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return resResult(STATUS.HAS_RECEIVE_WISH_GOOD);//已经收到
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let { wishDntCnt } = await UserGuildModel.donateGoods(dntRoleId, 1, 'wishDntCnt');
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let { wishGoods: resWishGoods } = await UserGuildModel.donateUpdate(wishRoleId, dntRoleName, id, 'wishGoods');
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let key = redisSidKey(wishRoleId);
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let sid = await getRedis(key);
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await addItems(wishRoleId, role.roleName , sid , [{ id : wishGood.goodId, count: 1 }]);
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if (!!sid) {
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this.app.channelService.pushMessageByUids('onWishGoodsRecive', resResult(STATUS.SUCCESS, { wishGoods: resWishGoods }), [{uid:wishRoleId, sid}]);
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let hisOnlineInfo = await getRoleOnlineInfo(wishRoleId);
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if(hisOnlineInfo.isOnline && hisOnlineInfo.sid) {
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await addItems(wishRoleId, role.roleName, hisOnlineInfo.sid , [{ id : wishGood.goodId, count: 1 }]);
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this.app.channelService.pushMessageByUids('onWishGoodsRecive', resResult(STATUS.SUCCESS, { wishGoods: resWishGoods }), [{uid:wishRoleId, sid: hisOnlineInfo.sid}]);
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}
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await WishPoolReportModel.addReport(code, wishRoleId, role.roleName , dntRoleId, dntRoleName, wishGood.goodId, 1);
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return resResult(STATUS.SUCCESS, { wishDntCnt, updateWishGoods: resWishGoods.map(({type, goodId, count, receiveCnt, drawCnt, id})=>{
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@@ -13,7 +13,7 @@ import { ItemModel } from '../../../db/Item';
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import { chackFunOpenWhenLogin } from '../../../services/funcSwitchService';
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import { loginRefresh } from '../../../services/playerEventService';
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import { nowSeconds } from '../../../pubUtils/timeUtil';
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import { getRedis, setRedis, delRedis, rmRoleFromQueue, redisSidKey } from '../../../services/redisService';
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import { rmRoleFromQueue, roleLeave, getRoleOnlineInfo, roleLogin } from '../../../services/redisService';
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import { UserGuildModel } from '../../../db/UserGuild';
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import { GuildModel } from '../../../db/Guild';
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import { gameData } from '../../../pubUtils/data';
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@@ -47,13 +47,14 @@ export class EntryHandler {
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if (!role) {
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return resResult(STATUS.ROLE_NOT_FOUND);
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}
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let key = redisSidKey(role.roleId);
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let connect = await getRedis(key);
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if (!!connect) {
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await self.app.rpc.connector.connectorRemote.remoteLogin.toServer(connect, role.roleId);
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let connect = await getRoleOnlineInfo(role.roleId);
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if (connect.isOnline) { // 多地登陆踢下线
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await self.app.rpc.connector.connectorRemote.remoteLogin.toServer(connect.sid, role.roleId);
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}
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let serverName = this.app.getServerId();
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setRedis(key, serverName);
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await roleLogin(role.roleId, user.userCode, serverName); // 保存在线用户
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await session.abind(role.roleId);
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session.set('uid', role.roleId);
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session.set('roleId', role.roleId);
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@@ -139,8 +140,7 @@ export class EntryHandler {
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let roleId = session.get('roleId');
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let sid = session.get('sid');
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let serverId = session.get('serverId');
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let key = redisSidKey(roleId);
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delRedis(key);
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roleLeave(roleId);
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rmRoleFromQueue(roleId, sid, COM_BTL_QUALITY, null); // 删除redis中寻宝的匹配记录
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let channelService = this.app.get('channelService');
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let channel = channelService.getChannel(roleId, true);
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@@ -1,7 +1,6 @@
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import { Application, ChannelService, FrontendSession, pinus, RemoterClass } from 'pinus';
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import { STATUS } from '../../../consts/statusCode';
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import { resResult } from '../../../pubUtils/util';
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import { getRedis, setRedis, delRedis } from '../../../services/redisService';
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export default function (app: Application) {
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return new ConnectorRemote(app);
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}
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@@ -7,7 +7,7 @@ import { FriendApplyModel } from "../../../db/FriendApply";
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import { FriendApplyParams, FriendListParam, FriendRecommendParams, BlackListParam, FriendValueListParam } from "../../../domain/roleField/friend";
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import { FriendShipModel, FriendShipType } from "../../../db/FriendShip";
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import { FriendRelationModel, Relation } from "../../../db/FriendRelation";
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import { isRoleOnline, getServerName, getMyRank, getRedis, redisSidKey } from "../../../services/redisService";
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import { isRoleOnline, getServerName, getMyRank, getRoleOnlineInfo } from "../../../services/redisService";
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import { increaseFrdCnt, getRecommendType, sortByBeSentHeart } from "../../../services/friendService";
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import { FriendPointModel } from "../../../db/FriendPoint";
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import { gameData } from "../../../pubUtils/data";
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@@ -146,8 +146,10 @@ export class FriendHandler {
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await FriendApplyModel.createApply(hisRoleId, role);
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resultRoleIds.push(hisRoleId);
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let hisSid = await getRedis(redisSidKey(hisRoleId));
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uids.push({ uid: hisRoleId, sid: hisSid });
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let hisOnlineInfo = await getRoleOnlineInfo(hisRoleId);
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if(hisOnlineInfo.isOnline) {
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uids.push({ uid: hisRoleId, sid: hisOnlineInfo.sid });
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}
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}
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this.channelService.pushMessageByUids('onFriendApply', resResult(STATUS.SUCCESS, { roleId }), uids);
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@@ -517,8 +519,10 @@ export class FriendHandler {
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todaySendCnt += FRIEND.FRIEND_FRIENDPOINT_ADD;
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todaySendInc += FRIEND.FRIEND_FRIENDPOINT_ADD;
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let hisSid = await getRedis(redisSidKey(relation.roleId));
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uids.push({ uid: relation.roleId, sid: hisSid })
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let hisOnlineInfo = await getRoleOnlineInfo(relation.roleId);
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if(hisOnlineInfo.isOnline) {
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uids.push({ uid: relation.roleId, sid: hisOnlineInfo.sid });
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}
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}
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this.channelService.pushMessageByUids('onFriendSendHeart', resResult(STATUS.SUCCESS, {roleId}), uids);
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if(todaySendInc <= 0) return resResult(STATUS.FRIEND_HAS_SENT);
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@@ -10,6 +10,7 @@ import { ItemModel } from '../../../db/Item';
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import { gameData, getHeroExpByLv, getHeroStarByQuality, getHeroWakeByQuality, getHeroLvByExp, getMaxGradeByjobClass, getJobByGradeAndClass, getFriendShipById, getFavourLvByExp } from '../../../pubUtils/data';
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import { RewardInter } from '../../../pubUtils/interface';
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import { getDropItems } from '../../../consts/constModules/itemConst'
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import { getRoleOnlineInfo, getAllOnlineRoles } from '../../../services/redisService';
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export default function(app: Application) {
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return new HeroHandler(app);
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}
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@@ -22,17 +23,10 @@ export class HeroHandler {
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public async test(msg: { items:Array<{id: number, count: number, seqId:number, type:number}>}, session: BackendSession) {
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let roleId: string = session.get('roleId');
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let roleName: string = session.get('roleName');
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let sid: string = session.get('sid');
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let {items} = msg;
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let result = await handleCost(roleId, sid, items );
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//let result = await addItems(roleId, roleName, sid, [{id, count}] );
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if(!result) {
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return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
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}
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return resResult(STATUS.SUCCESS,{result});
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let role = await getRoleOnlineInfo(roleId);
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let list = await getAllOnlineRoles();
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return resResult(STATUS.SUCCESS, {role, list});
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}
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@@ -1,9 +1,9 @@
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import { BossInstanceType, BossInstanceModel } from '../db/BossInstance';
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import { getTodayZeroPoint, nowSeconds } from '../pubUtils/timeUtil';
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import { getTodayZeroPoint } from '../pubUtils/timeUtil';
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import { lockData } from '../services/redLockService';
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import { findIndex, indexBy, values } from 'underscore';
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import { findIndex } from 'underscore';
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import { MailModel, MailType } from '../db/Mail';
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import { getRedis, sismemberAsync, smembersAsync, saddAsync, delAsync, sremAsync, redisSidKey } from '../services/redisService';
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import { sismemberAsync, smembersAsync, saddAsync, delAsync, getRoleOnlineInfo } from '../services/redisService';
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import { pinus } from 'pinus';
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import { STATUS } from '../consts/statusCode';
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import { deepCopy, resResult } from '../pubUtils/util';
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@@ -159,12 +159,14 @@ export function getArmyBossRankReward(rankLv: number) {
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* @param roleId
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*/
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export async function addBossInstance(code: string, serverId:number, roleId: string) {
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let loginKey = redisSidKey(roleId);
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let sid = await getRedis(loginKey);
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let key = 'serverId_' + serverId + 'guildCode_' + code;
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let value = roleId+ '|' + sid;
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saddAsync(key, [value]);
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let hisOnlineInfo = await getRoleOnlineInfo(roleId);
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if(hisOnlineInfo.isOnline) {
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let key = 'serverId_' + serverId + 'guildCode_' + code;
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let value = roleId+ '|' + hisOnlineInfo.sid;
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await saddAsync(key, [value]);
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}
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}
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/**
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* 给当前正在挑战的玩家下发血量同步信息
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* @param code
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@@ -194,10 +196,9 @@ export async function pushBossHpMessage(code: string, serverId:number, bossHp:nu
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* @param battleCode
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*/
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export async function checkBossBattleMemberExists(code: string, serverId:number, roleId: string, battleCode:string ) {
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let loginKey = redisSidKey(roleId);
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let sid = await getRedis(loginKey);
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let hisOnlineInfo = await getRoleOnlineInfo(roleId);
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let key = 'serverId_' + serverId + 'guildCode_' + code ;
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let value = roleId+ '|' + sid;
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let value = roleId+ '|' + hisOnlineInfo.sid;
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let flag = await sismemberAsync(key, value);
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if (!flag) {
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const battleRecord = await BattleRecordModel.getBattleRecordByCode(battleCode, true);
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@@ -1,6 +1,6 @@
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import { RewardInter, pushMail, mailData } from "../pubUtils/interface";
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import { MailModel, MailType } from "../db/Mail";
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import { getRedis, redisSidKey } from "./redisService";
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import { getRoleOnlineInfo } from "./redisService";
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import { pinus } from "pinus";
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import { gameData } from "../pubUtils/data";
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import { nowSeconds } from '../pubUtils/timeUtil';
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@@ -26,12 +26,14 @@ export async function sendMail(operate: number, toRoleId: string, sendName: stri
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if (!content)
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return;
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let mail = await MailModel.addMail({roleId: toRoleId, sendTime, goods, sendName, mailId: JSON.stringify(operate), endTime: time + nowSeconds(), mailTemType: MAIL_TEM_TYPE.GAMEMAIL, params});
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let key = redisSidKey(toRoleId);
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let sid = await getRedis(key);
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if (!!sid) {//下发邮件,对应前端红点提示
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pinus.app.channelService.pushMessageByUids('onMailsAdd', resResult(STATUS.SUCCESS, { mails:[{
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id: mail._id, goods, sendTime: mail.sendTime, endTime: mail.endTime, content, status: mail.status, mailType: MAIL_TYPE.SINGLEMAIL, sendName
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}]}), [{uid: toRoleId, sid}]);
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let hisOnlineInfo = await getRoleOnlineInfo(toRoleId);
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if(hisOnlineInfo.isOnline) {
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let sid = hisOnlineInfo.sid;
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if (!!sid) {//下发邮件,对应前端红点提示
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pinus.app.channelService.pushMessageByUids('onMailsAdd', resResult(STATUS.SUCCESS, { mails:[{
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id: mail._id, goods, sendTime: mail.sendTime, endTime: mail.endTime, content, status: mail.status, mailType: MAIL_TYPE.SINGLEMAIL, sendName
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}]}), [{uid: toRoleId, sid}]);
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}
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}
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}
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/**
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@@ -68,12 +70,15 @@ export async function getMailContent(roleId: string, operate: number, params: st
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return;
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const mail = Object.assign(doc.toJSON(), { roleId, goods, sendName, mailId: operate, sendTime: sendTime||nowSeconds(), mailTemType: MAIL_TEM_TYPE.GAMEMAIL, endTime: time + nowSeconds(), params });
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mails.push(mail);
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let key = redisSidKey(roleId);
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let sid = await getRedis(key);
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if (!!sid) {
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pushMessage.push({route: 'onMailsAdd', data:[{
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id: mail._id, goods, sendTime: mail.sendTime, endTime: mail.endTime, content, status: mail.status, mailType: MAIL_TYPE.SINGLEMAIL, sendName
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}], uids: [{ uid: roleId, sid }]});
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let hisOnlineInfo = await getRoleOnlineInfo(roleId);
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if(hisOnlineInfo.isOnline) {
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let sid = hisOnlineInfo.sid;
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if (!!sid) {
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pushMessage.push({route: 'onMailsAdd', data:[{
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id: mail._id, goods, sendTime: mail.sendTime, endTime: mail.endTime, content, status: mail.status, mailType: MAIL_TYPE.SINGLEMAIL, sendName
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}], uids: [{ uid: roleId, sid }]});
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}
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}
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}
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/**
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@@ -167,10 +172,9 @@ export async function sendRolesMails(mails) {
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return;
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}
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for (let { roleId } of sendRoles) {
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let key = redisSidKey(roleId);
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let sid = await getRedis(key);
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if (!!sid) {
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uids.push({sid, uid: roleId})
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let hisOnlineInfo = await getRoleOnlineInfo(roleId);
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if(hisOnlineInfo.isOnline && hisOnlineInfo.sid) {
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uids.push({sid: hisOnlineInfo.sid, uid: roleId});
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}
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}
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pushMessage.push({route: 'onMailsAdd', data:[{
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@@ -16,6 +16,7 @@ import { comBtlRanges } from '../pubUtils/gamedata';
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export async function initAllRank() {
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const client: Redis.RedisClient = pinus.app.get('redis');
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const serverList = await GameModel.getAllServerList();
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await client.delAsync(REDIS_KEY.ONLINE_USERS);
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await client.delAsync(REDIS_KEY.USER_INFO);
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await client.delAsync(REDIS_KEY.GUILD_INFO);
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@@ -362,12 +363,69 @@ export function redisSidKey(roleId: string) {
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return `login_roleId_${roleId}`;
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}
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/**
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* 玩家上线
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* @param roleId role表id
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* @param userCode user表唯一字符串标识
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* @param sid connector服的那个sid
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*/
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export async function roleLogin(roleId: string, userCode: string, sid: string) {
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const client: Redis.RedisClient = pinus.app.get('redis');
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let param = { userCode, sid };
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return await client.hsetAsync(REDIS_KEY.ONLINE_USERS, roleId, JSON.stringify(param));
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}
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/**
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* 玩家下线
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* @param roleId role表id
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*/
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export async function roleLeave(roleId: string) {
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const client: Redis.RedisClient = pinus.app.get('redis');
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return await client.hdelAsync(REDIS_KEY.ONLINE_USERS, roleId);
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}
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/**
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* 判断玩家是否在线
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* @param roleId role表id
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*/
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export async function isRoleOnline(roleId: string) {
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let key = redisSidKey(roleId);
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let result = await getRedis(key);
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const client: Redis.RedisClient = pinus.app.get('redis');
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let result = await client.hexistsAsync(REDIS_KEY.ONLINE_USERS, roleId);
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return !!result;
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}
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/**
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* 获得在线玩家userCode和sid
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* @param roleId
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*/
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export async function getRoleOnlineInfo(roleId: string) {
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const client: Redis.RedisClient = pinus.app.get('redis');
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let str = await client.hgetAsync(REDIS_KEY.ONLINE_USERS, roleId);
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if(str) {
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try {
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let result = JSON.parse(str);
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return {
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isOnline: true,
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userCode: result.userCode,
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sid: result.sid
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}
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} catch(e) {
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return { isOnline: false }
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}
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} else {
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return { isOnline: false }
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}
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}
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/**
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* 获得所有在线的玩家
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*/
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export async function getAllOnlineRoles() {
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const client: Redis.RedisClient = pinus.app.get('redis');
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let allRoles = await client.hgetallAsync(REDIS_KEY.ONLINE_USERS);
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return allRoles;
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}
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export async function resetPvpRanks() {
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||||
const client: Redis.RedisClient = pinus.app.get('redis');
|
||||
await client.delAsync(REDIS_KEY.PVP_RANK);
|
||||
|
||||
@@ -24,6 +24,8 @@ declare module 'redis' {
|
||||
hgetAsync(key: string, field: string): Promise<string>;
|
||||
// 获取存储在哈希表中指定字段的值。
|
||||
hexistsAsync(key: string, field: string): Promise<number>;
|
||||
// 获取哈希表中所有字段和值
|
||||
hgetallAsync(key: string): Promise<any>;
|
||||
|
||||
// 移除并返回集合中的一个随机元素
|
||||
spopAsync(key: string, count?: number): Promise<number>;
|
||||
|
||||
@@ -223,7 +223,8 @@ export const REDIS_KEY = {
|
||||
PVP_RANK: "pvpRank", // pvp排行榜
|
||||
GUILD_INFO: "guildInfo", // 公会信息
|
||||
GUILD_ACTIVE_RANK: "guildActiveRank", // 公会周活跃排行榜
|
||||
DB_GAME: 'db_game'
|
||||
DB_GAME: 'db_game', // 服务器列表
|
||||
ONLINE_USERS: 'onlineUsers', // 在线用户情况
|
||||
}
|
||||
|
||||
// 各排行榜对应hash的key
|
||||
|
||||
@@ -83,7 +83,7 @@ export default class User extends BaseModel {
|
||||
}
|
||||
|
||||
public static async findUserByToken(token: string, lean = true) {
|
||||
const user: UserType = await UserModel.findOne({ token }).select('uid token serverType auth').lean(lean);
|
||||
const user: UserType = await UserModel.findOne({ token }).select('uid token serverType auth userCode').lean(lean);
|
||||
return user;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user