全局:属性修改

This commit is contained in:
luying
2021-03-04 15:33:24 +08:00
parent d4561c2e3d
commit 0966f025cf
35 changed files with 1186 additions and 1130 deletions
+32 -26
View File
@@ -3,44 +3,47 @@ import { Channel } from 'pinus';
import { getRandNum, getRandomArr } from '../pubUtils/util';
import { TERAPH_RANDOM } from "../consts/consts";
import { indexOf } from 'underscore';
import { DicTeraph } from '../pubUtils/dictionary/DicTeraph';
import { Teraph } from '../db/Role';
const TERAPH_STRENGTHEN = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10];
/**
* 计算强化次数和消耗
* @param count 强化次数
* @param attrNames 可以强化的属性名字
* @param attrs 可以强化的属性名字
* @param teraphInfo 字典表对应的神像信息
* @param teraph
* @param teraph 数据库内单个神像信息
*/
export function checkTeraphMaterialEnough(count: number, attrNames:Array<any>, teraphInfo: any, teraph: any) {
let res = {};
export function checkTeraphMaterialEnough(count: number, attrs:number[], teraphInfo: DicTeraph, teraph: Teraph) {
let consumes = [];
let times = 0;
if (count < 10) {
for (let i = 0; i < count; i++) {
if (!attrNames.length) {
if (!attrs.length) {
break;
}
let num = getRandNum(TERAPH_RANDOM.MIN, TERAPH_RANDOM.MAX);
let arr = getRandomArr(attrNames, num)
let num = getRandNum(TERAPH_RANDOM.MIN, TERAPH_RANDOM.MAX); // 强化时随机增加 2-4 属性
let arr: number[] = getRandomArr(attrs, num); // 随机出的属性id
let critical = getRandNum(0, 100);//属性暴击率
let criEffect = 1;
let criEffect = 1; // 暴击效果
if (critical <= teraphInfo.criRate)
criEffect = teraphInfo.criEffect;
for (let attrName of arr) {
let attrNameMax = attrName+'Max';
res[attrName] = teraphInfo[attrName] * criEffect;
if (teraph[attrName] + res[attrName] > teraphInfo[attrNameMax]) {
res[attrName] = teraphInfo[attrNameMax] - teraph[attrName];
let attrIndex = indexOf(attrNames, attrName);
attrNames.splice(attrIndex, 1);
for (let attrId of arr) {
let val = teraph.attr.get(attrId); // 已有的强化值
val += teraphInfo.mainAttrUp.get(attrId) * criEffect;
let max = teraphInfo.mainAttrMax.get(attrId);
if(val > max) {
val = max;
let attrIndex = attrs.indexOf(attrId);
attrs.splice(attrIndex, 1);
}
teraph.attr.set(attrId, val);
}
times++;
}
} else if (count == 10){
let criticalArrTimes = getRandomArr(TERAPH_STRENGTHEN, 2);//10次中随机2次发生暴击
for (let item of TERAPH_STRENGTHEN) {
if (!attrNames.length) {
if (!attrs.length) {
break;
}
let criEffect = 1;
@@ -49,24 +52,27 @@ export function checkTeraphMaterialEnough(count: number, attrNames:Array<any>, t
criEffect = teraphInfo.criEffect;//本次是暴击 item 在 criticalArrTimes 中
}
let num = getRandNum(TERAPH_RANDOM.MIN, TERAPH_RANDOM.MAX);
let arr = getRandomArr(attrNames, num);
for (let attrName of arr) {
res[attrName] = (res[attrName]||0) + teraphInfo[attrName] * criEffect;
let attrNameMax = attrName+'Max';
if (teraph[attrName] + res[attrName] > teraphInfo[attrNameMax]) {
res[attrName] = teraphInfo[attrNameMax] - teraph[attrName];
let attrIndex = indexOf(attrNames, attrName);
attrNames.splice(attrIndex, 1);
let arr: number[] = getRandomArr(attrs, num);
for (let attrId of arr) {
let val = teraph.attr.get(attrId); // 已有的强化值
val += teraphInfo.mainAttrUp.get(attrId) * criEffect;
let max = teraphInfo.mainAttrMax.get(attrId);
if(val > max) {
val = max;
let attrIndex = attrs.indexOf(attrId);
attrs.splice(attrIndex, 1);
}
teraph.attr.set(attrId, val);
}
times++;
}
}
//计算消耗
for (let {id, count} of teraphInfo.upMaterial) {
consumes.push({ id, count: count*times});
consumes.push({ id, count: count * times});
}
return {attr: res, consumes};
return { consumes};
}
/**
*