全局:属性修改
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@@ -24,7 +24,7 @@ import { STATUS, HERO_SYSTEM_TYPE } from '@consts';
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import { ITID, COUNTER } from '@consts';
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import { ItemModel } from '@db/Item';
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import { gameData, getHeroExpByLv } from '@pubUtils/data';
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import { calPlayerCeAndSave, calculatetopLineup, calEquipSeids } from '@pubUtils/playerCe';
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import { calPlayerCeAndSave, calculatetopLineup, calEquipSeids, initRoleAtrr } from '@pubUtils/playerCe';
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import { SchoolModel } from '@db/School';
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import { CeAttrNumber } from '@domain/roleField/attribute';
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import { smsModel } from '@db/Sms';
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@@ -267,7 +267,7 @@ export default class GMUsers extends Service {
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try {
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for(let heroInfo of heroInfos) {
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let hero = await HeroModel.createHero(heroInfo);
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await calPlayerCeAndSave(heroInfo.roleId, [hero], HERO_SYSTEM_TYPE.INIT);
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await calPlayerCeAndSave(HERO_SYSTEM_TYPE.INIT, heroInfo.roleId, hero, {});
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}
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return ctx.service.utils.resResult(STATUS.SUCCESS, { uids });
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} catch(e) {
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@@ -540,9 +540,9 @@ export default class GMUsers extends Service {
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let hero = await HeroModel.findByHidAndRole(equip.hid, roleId);
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let index = hero.ePlace.findIndex(cur => cur.id == equip.ePlaceId);
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if (index < 0) continue;
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hero.ePlace[index].equip = null;
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let args = calEquipSeids(hero);
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await calPlayerCeAndSave(roleId, [hero], HERO_SYSTEM_TYPE.EQUIP, args);
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hero.ePlace[index].equip = null;
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await calPlayerCeAndSave(HERO_SYSTEM_TYPE.EQUIP, roleId, hero, {}, null, args);
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}
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seqIds.push(seqId);
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}
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@@ -617,8 +617,7 @@ export default class GMUsers extends Service {
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let hero = await HeroModel.findByHidAndRole(hid, roleId);
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console.log(hid, roleId, !!hero);
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if(!hero) continue;
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hero.lv = hlv;
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await calPlayerCeAndSave(roleId, [hero], HERO_SYSTEM_TYPE.LVUP, [hid]);
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await calPlayerCeAndSave(HERO_SYSTEM_TYPE.LVUP, roleId, hero, {lv: hlv});
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}
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return ctx.service.utils.resResult(STATUS.SUCCESS);
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