全局:属性修改

This commit is contained in:
luying
2021-02-27 15:35:16 +08:00
parent d4561c2e3d
commit 0966f025cf
35 changed files with 1186 additions and 1130 deletions

View File

@@ -8,7 +8,7 @@ import { smsModel } from '@db/Sms';
import { Service } from 'egg';
import Counter from '@db/Counter';
import { getHeroInfoById } from 'app/pubUtils/gamedata';
import { calPlayerCeAndSave } from 'app/pubUtils/playerCe';
import { calPlayerCeAndSave, reCalAllHeroCe } from 'app/pubUtils/playerCe';
import { getExpByLv, getHeroExpByLv, gameData } from 'app/pubUtils/data';
import { isString } from 'underscore';
@@ -139,6 +139,7 @@ export default class Auth extends Service {
const seqId = await Counter.getNewCounter(COUNTER.ROLE) || -1;
const role = await RoleModel.createRole(uid, serverId, { roleId, code, roleName, seqId, lv: DEFAULT_LV, exp: (getExpByLv(DEFAULT_LV - 1)||{sum:0}).sum||0 });
if (role) {
let skinIds = new Array<number>();
for (let hid of DEFAULT_HEROES) {
let hero = await HeroModel.findByHidAndRole(hid, roleId);
if(hero) {
@@ -155,9 +156,11 @@ export default class Auth extends Service {
roleId, roleName: role.roleName, hid, hName, star, quality, job, serverId: role.serverId,
skins:[{id: initialSkin, enable: true}], lv: DEFAULT_HERO_LV, exp: getHeroExpByLv(DEFAULT_HERO_LV - 1)||0
});
await calPlayerCeAndSave(roleId, [hero], HERO_SYSTEM_TYPE.INIT);
skinIds.push(initialSkin);
await calPlayerCeAndSave(HERO_SYSTEM_TYPE.INIT, roleId, hero, {}, role);
}
await reCalAllHeroCe(HERO_SYSTEM_TYPE.ADD_SKIN, roleId, {}, skinIds)
for(let {id, count} of DEFAULT_ITEMS) {
let dicGoods = gameData.goods.get(id);

View File

@@ -1,7 +1,5 @@
import { Service } from 'egg';
import { resResult as pubResult } from '../pubUtils/util';
import { calPlayerCeAndSave } from 'app/pubUtils/playerCe';
import { HeroType } from '@db/Hero';
import { addSkins, addBags, addEquips } from 'app/pubUtils/itemUtils';
import { BagInter, EquipInter } from 'app/pubUtils/interface';
const csprng = require('csprng');
@@ -44,10 +42,6 @@ export default class Utils extends Service {
return pubResult(status, data, customMsg);
}
public calPlayerCeAndSave(roleId: string, heros: HeroType[], type: number, args: number[]) {
return calPlayerCeAndSave(roleId, heros, type, args)
}
public addSkins(roleId: string, id: number) {
return addSkins(roleId, id);
}