全局:属性修改
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@@ -8,7 +8,7 @@ import { smsModel } from '@db/Sms';
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import { Service } from 'egg';
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import Counter from '@db/Counter';
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import { getHeroInfoById } from 'app/pubUtils/gamedata';
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import { calPlayerCeAndSave } from 'app/pubUtils/playerCe';
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import { calPlayerCeAndSave, reCalAllHeroCe } from 'app/pubUtils/playerCe';
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import { getExpByLv, getHeroExpByLv, gameData } from 'app/pubUtils/data';
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import { isString } from 'underscore';
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@@ -139,6 +139,7 @@ export default class Auth extends Service {
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const seqId = await Counter.getNewCounter(COUNTER.ROLE) || -1;
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const role = await RoleModel.createRole(uid, serverId, { roleId, code, roleName, seqId, lv: DEFAULT_LV, exp: (getExpByLv(DEFAULT_LV - 1)||{sum:0}).sum||0 });
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if (role) {
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let skinIds = new Array<number>();
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for (let hid of DEFAULT_HEROES) {
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let hero = await HeroModel.findByHidAndRole(hid, roleId);
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if(hero) {
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@@ -155,9 +156,11 @@ export default class Auth extends Service {
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roleId, roleName: role.roleName, hid, hName, star, quality, job, serverId: role.serverId,
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skins:[{id: initialSkin, enable: true}], lv: DEFAULT_HERO_LV, exp: getHeroExpByLv(DEFAULT_HERO_LV - 1)||0
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});
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await calPlayerCeAndSave(roleId, [hero], HERO_SYSTEM_TYPE.INIT);
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skinIds.push(initialSkin);
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await calPlayerCeAndSave(HERO_SYSTEM_TYPE.INIT, roleId, hero, {}, role);
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}
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await reCalAllHeroCe(HERO_SYSTEM_TYPE.ADD_SKIN, roleId, {}, skinIds)
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for(let {id, count} of DEFAULT_ITEMS) {
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let dicGoods = gameData.goods.get(id);
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@@ -1,7 +1,5 @@
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import { Service } from 'egg';
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import { resResult as pubResult } from '../pubUtils/util';
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import { calPlayerCeAndSave } from 'app/pubUtils/playerCe';
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import { HeroType } from '@db/Hero';
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import { addSkins, addBags, addEquips } from 'app/pubUtils/itemUtils';
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import { BagInter, EquipInter } from 'app/pubUtils/interface';
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const csprng = require('csprng');
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@@ -44,10 +42,6 @@ export default class Utils extends Service {
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return pubResult(status, data, customMsg);
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}
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public calPlayerCeAndSave(roleId: string, heros: HeroType[], type: number, args: number[]) {
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return calPlayerCeAndSave(roleId, heros, type, args)
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}
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public addSkins(roleId: string, id: number) {
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return addSkins(roleId, id);
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}
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