形象:头像相框形象字段
This commit is contained in:
@@ -22,7 +22,7 @@ import { roleLevelup } from '../../../services/normalBattleService';
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import { addUserToChannel } from '../../../services/roleService';
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import { ChannelUser } from '../../../domain/ChannelUser';
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import { pushComBtlTeamMsg, pushNormalEquipMsg, pushTeamInviteMsg } from '../../../services/chatService';
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import { FIGURE } from '../../../pubUtils/dicParam';
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export default function(app: Application) {
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return new ComBattleHandler(app);
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}
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@@ -173,7 +173,7 @@ export class ComBattleHandler {
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if (!teamStatus || teamStatus.status !== COM_TEAM_STATUS.DEFAULT) return resResult(STATUS.COM_BATTLE_TEAM_INVALID);
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if (teamIsFullToStart(teamStatus)) return resResult(STATUS.COM_BATTLE_MEMBER_LIMIT);
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if (teamStatus.roleIds.indexOf(roleId) !== -1) return resResult(STATUS.COM_BATTLE_DUP_ENTER);
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let { lv = 1, headHid = 19, topLineupCe = 0, sHid = 19 } = await Role.findByRoleId(roleId, null, true);
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let { lv = 1, head = FIGURE.DEFAULT_HEAD, topLineupCe = 0, frame = FIGURE.DEFAULT_FRAME, spine = FIGURE.DEFAULT_SPINE } = await Role.findByRoleId(roleId, null, true);
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let { quality } = getGoodById(teamStatus.blueprtId);
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if (lv < COM_BTL_CONST.ENABLE_LV) {
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@@ -190,7 +190,7 @@ export class ComBattleHandler {
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// 加入队伍
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if (!validToJoin(teamStatus, roleId)) return resResult(STATUS.COM_BATTLE_TEAM_INVALID);
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let roleStatus = new RoleStatus(roleId, roleName, false, isFrd, headHid, sHid, topLineupCe, lv);
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let roleStatus = new RoleStatus(roleId, roleName, false, isFrd, head, frame, spine, topLineupCe, lv);
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const team = await ComBattleTeamModel.addRole(teamCode, roleStatus);
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if (!team) {
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return resResult(STATUS.COM_BATTLE_JOIN_ERR);
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@@ -62,7 +62,7 @@ export class PvpHandler {
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const role = await RoleModel.findByRoleId(roleId);
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// 加入排行榜
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let params = new RankParam(roleName, role.lv, role.vLv, role.headHid, role.sHid, role.title);
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let params = new RankParam(roleName, role.lv, role.vLv, role.head, role.frame, role.spine, role.title);
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await setRank(REDIS_KEY.PVP_RANK, 0, roleId, pvpDefense.score, pvpDefense.updatedAt.getTime(), params);
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return resResult(STATUS.SUCCESS, {score, hisScore, heroScores});
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}
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@@ -284,7 +284,7 @@ export class PvpHandler {
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let result = await getEnemies(pvpDefense.oppPlayers, pvpDefense.winStreakNum);
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// 加入排行榜
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let params = new RankParam(roleName, role.lv, role.vLv, role.headHid, role.sHid, role.title);
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let params = new RankParam(roleName, role.lv, role.vLv, role.head, role.frame, role.spine,role.title);
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await setRank(REDIS_KEY.PVP_RANK, 0, roleId, pvpDefense.score, pvpDefense.updatedAt.getTime(), params);
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let myRank = await getMyRank(REDIS_KEY.PVP_RANK, 0, roleId);
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@@ -376,8 +376,8 @@ export class PvpHandler {
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if(!myRank) {
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let pvpDefense = await PvpDefenseModel.findByRoleId(roleId);
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let role = await RoleModel.findByRoleId(roleId);
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let { lv, vLv, headHid, sHid, title} = role;
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let rankRank = new RankParam(roleName, lv, vLv, headHid, sHid, title);
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let { lv, vLv, head, frame, spine, title} = role;
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let rankRank = new RankParam(roleName, lv, vLv, head, frame, spine, title);
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myRank = {
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rank: 0, roleId, ...rankRank, num: pvpDefense.score, str: ''
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}
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@@ -35,8 +35,8 @@ export class TowerBattleHandler {
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towerLv = 1;
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let role = await RoleModel.towerLvUp(roleId);
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// 更新redis
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let { roleName, towerUpTime, lv, vLv, headHid, sHid, title } = role;
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let rankRank = new RankParam(roleName, lv, vLv, headHid, sHid, title);
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let { roleName, towerUpTime, lv, vLv, head, frame, spine, title } = role;
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let rankRank = new RankParam(roleName, lv, vLv, head, frame, spine, title);
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await setRank(REDIS_KEY.TOWER_RANK, serverId, roleId, towerLv, towerUpTime.getTime(), rankRank);
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}
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@@ -322,9 +322,9 @@ export class TowerBattleHandler {
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let {ranks, myRank} = await getRank(REDIS_KEY.TOWER_RANK, serverId, roleId);
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if(!myRank) {
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let role = await RoleModel.findByRoleId(roleId);
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let {towerLv, lv, vLv} = role;
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let {towerLv, lv, vLv, head, frame, spine } = role;
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myRank = {
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rank: 0, roleId, roleName, lv, vLv,guildName: "", head: "zhaoyun", num: towerLv, str: ''
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rank: 0, roleId, roleName, lv, vLv,guildName: "", head, frame, spine, num: towerLv, str: ''
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}
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}
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@@ -186,8 +186,8 @@ export class GuildRemote {
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* @param oldLeaderId 旧团长
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*/
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public changeLeader (guildCode: string, managerCnt: number, newLeader: RoleType, oldLeaderId: string) {
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let { roleId, roleName, sHid, headHid, lv, quitTime } = newLeader;
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this.updateInfo(guildCode, {managerCnt, leader: { roleId, roleName, sHid, headHid, lv, quitTime }});
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let { roleId, roleName, frame, head, spine, lv, quitTime } = newLeader;
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this.updateInfo(guildCode, {managerCnt, leader: { roleId, roleName, frame, head, spine, lv, quitTime }});
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this.demotion(guildCode, oldLeaderId);
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this.promotion(guildCode, roleId);
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}
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@@ -46,6 +46,7 @@ export class EntryHandler {
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}
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let role = await RoleModel.findByUid(user.uid, serverId, ROLE_SELECT.ENTRY, true);
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console.log('****', role.heads, role.head)
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if (!role) {
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return resResult(STATUS.ROLE_NOT_FOUND);
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}
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@@ -5,7 +5,7 @@ import { resResult, decodeIdCntArrayStr, parseGoodStr } from '../../../pubUtils/
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import {Application, BackendSession, pinus} from 'pinus';
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import { handleCost } from '../../../services/rewardService';
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import { getTitle, getTeraph, gameData, getScollByStar, getFriendLvByExp } from '../../../pubUtils/data';
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import { SCHOOL, SCROLL } from '../../../pubUtils/dicParam';
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import { SCHOOL, SCROLL, FIGURE } from '../../../pubUtils/dicParam';
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import { getAtrrNameById } from '../../../consts/constModules/abilityConst'
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import { findIndex } from 'underscore';
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import { SclResultInter, SclPosInter } from '../../../pubUtils/interface';
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@@ -72,8 +72,8 @@ export class RoleHandler {
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async getRoleInfo(msg: {targetRoleId: string}, session: BackendSession) {
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let { targetRoleId } = msg;
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let { roleId, roleName, headHid = 1, ce = 0, topLineup, topLineupCe = 0 } = await RoleModel.findByRoleId(targetRoleId);
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return resResult(STATUS.SUCCESS, { roleId, roleName, headHid, ce, topLineup, topLineupCe });
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let { roleId, roleName, head = FIGURE.DEFAULT_HEAD, frame = FIGURE.DEFAULT_FRAME, spine = FIGURE.DEFAULT_SPINE, ce = 0, topLineup, topLineupCe = 0 } = await RoleModel.findByRoleId(targetRoleId);
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return resResult(STATUS.SUCCESS, { roleId, roleName, head, frame, spine, ce, topLineup, topLineupCe });
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}
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//爵位
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@@ -73,8 +73,8 @@ export async function towerBattleEnd(sid: string, roleId: string, serverId: numb
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if (inc === 1) {
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let role = await RoleModel.towerLvUp(roleId);
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// 更新redis
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let { roleName, towerLv, towerUpTime, lv, vLv, headHid, sHid, title } = role;
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let rankRank = new RankParam(roleName, lv, vLv, headHid, sHid, title);
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let { roleName, towerLv, towerUpTime, lv, vLv, head, frame, spine, title } = role;
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let rankRank = new RankParam(roleName, lv, vLv, head, frame, spine, title);
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await setRank(REDIS_KEY.TOWER_RANK, serverId, roleId, towerLv, towerUpTime.getTime(), rankRank);
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const nextTowerInfo = getTowerDataByLv(towerLv + 1);
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@@ -14,7 +14,7 @@ import { getRandEelm, getRandValue, resResult, ratioReward, getRandValueByMinMax
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import { getRandRobot, transBossHpArr } from "./battleService";
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import { difference, omit } from 'underscore';
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import { Channel, ChannelService } from 'pinus';
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import { TREASURE } from '../pubUtils/dicParam';
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import { TREASURE, FIGURE } from '../pubUtils/dicParam';
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import { decreaseItems } from './rewardService';
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import { getFriendLvAdd } from './friendService';
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import { getRoleIds } from '../pubUtils/friendUtil';
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@@ -56,9 +56,9 @@ export function getRandComBtlRobots(topLineupCe: number, ceLimit: number, lv: nu
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robotCe = getRandValue(topLineupCe || 0, COM_BTL_CONST.ROBOT_CE_RATIO, 0);
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}
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const robotLv = getRandValue(lv, COM_BTL_CONST.ROBOT_CE_RATIO, 0);
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const imgHid = robot[Math.floor(Math.random() * robot.length)];
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// const imgHid = robot[Math.floor(Math.random() * robot.length)];
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const { robotRoleId, robotRoleName } = robotInfos[idx];
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let robotStatus = new RoleStatus(robotRoleId, robotRoleName, false, false, imgHid, imgHid, robotCe, robotLv, robot, true);
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let robotStatus = new RoleStatus(robotRoleId, robotRoleName, false, false, FIGURE.DEFAULT_HEAD, FIGURE.DEFAULT_FRAME, FIGURE.DEFAULT_SPINE, robotCe, robotLv, robot, true);
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robotStArr.push(robotStatus);
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robotIdArr.push(robotRoleId);
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});
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@@ -490,12 +490,13 @@ async function teammateValid(roleInfo: Partial<RoleType>, roleId: string, roleId
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*/
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export async function getValidTeammateRoleSt(roleId: string, roleIds: string[], ceLimit: number, quality: number) {
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let roleInfo = await RoleModel.findByRoleId(roleId, null, true);
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let { roleName, headHid = 19, sHid = 19, topLineupCe, lv } = roleInfo;
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let { roleName, head = FIGURE.DEFAULT_HEAD, frame = FIGURE.DEFAULT_FRAME, spine = FIGURE.DEFAULT_SPINE, topLineupCe, lv } = roleInfo;
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const valid = await teammateValid(roleInfo, roleId, roleIds, ceLimit);
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if (!valid) return null;
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let isFrd = await getFrd(roleId, quality);
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const result = new RoleStatus(roleId, roleName, false, isFrd, headHid, sHid, topLineupCe, lv);
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const result = new RoleStatus(roleId, roleName, false, isFrd, head, frame, spine, topLineupCe, lv);
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return result;
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}
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@@ -573,9 +574,9 @@ export async function hasEnoughBlueprt(roleId: string, blueprtId: number) {
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* @param {boolean} isFrd
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*/
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export function addRoleToTeam(comTeam: MemComBtlTeam, roleInfo: RoleType, isCap: boolean, isFrd: boolean) {
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const { roleId, roleName, headHid = 19, sHid = 19, lv } = roleInfo;
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const { roleId, roleName, head = FIGURE.DEFAULT_HEAD, frame = FIGURE.DEFAULT_FRAME, spine = FIGURE.DEFAULT_SPINE, lv } = roleInfo;
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let { topLineupCe = 1000 } = roleInfo;
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const roleSt = new RoleStatus(roleId, roleName, isCap, isFrd, headHid, sHid, topLineupCe, lv);
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const roleSt = new RoleStatus(roleId, roleName, isCap, isFrd, head, frame, spine, topLineupCe, lv);
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addRoleStToTeam(comTeam, roleSt);
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}
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@@ -44,8 +44,8 @@ export async function initPvpInfo(role: RoleType) {
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let result = await PvpDefenseModel.createPvpDefense({ roleId: role.roleId, roleName: role.roleName, role: role._id, heroes, oppPlayers, defCe, seasonNum, challengeCnt });
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//加入排行榜
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let { roleId, roleName, lv, vLv, headHid, sHid, title } = role;
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let params = new RankParam(roleName, lv, vLv, headHid, sHid, title);
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let { roleId, roleName, lv, vLv, head, frame,spine, title } = role;
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let params = new RankParam(roleName, lv, vLv, head, frame, spine, title);
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await setRank(REDIS_KEY.PVP_RANK, 0, roleId, result.score, result.updatedAt.getTime(), params);
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return result;
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@@ -70,7 +70,7 @@ export async function getEnemies(oppPlayers: OppPlayers[], winStreakNum: number)
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let result = new Array<oppPlayersInter>();
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for(let oppPlayer of oppPlayers) {
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let dicOpponent = dicPvpOpponent.get(oppPlayer.pos);
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let oppDef = <PvpHistoryOppType>oppPlayer.oppDef; // select 'oppRoleId pos roleName headHid sHid rankLv pLv defCe'
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let oppDef = <PvpHistoryOppType>oppPlayer.oppDef; // select 'oppRoleId pos roleName head frame spine rankLv pLv defCe'
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delete oppDef.heroes;
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result.push({
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...oppDef,
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@@ -573,8 +573,9 @@ export async function generMyRecInfo(heroScores: HeroScores[], winStreakNum: num
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roleId,
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roleName,
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lv: role.lv,
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sHid: role.sHid,
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headHid: role.headHid,
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head: role.head,
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frame: role.frame,
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spine: role.spine,
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title: role.title,
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ce: reduceCe(role.topLineupCe),
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heroes: myHeroRecords,
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@@ -601,8 +602,9 @@ export async function generPVPOppRecInfo(isSuccess: boolean, curOpp: OppPlayers,
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roleId: robotIdComBack(oppRole.oppRoleId),
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roleName: oppRole.roleName,
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lv: oppRole.lv,
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sHid: oppRole.sHid,
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headHid: oppRole.headHid,
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head: oppRole.head,
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frame: oppRole.frame,
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spine: oppRole.spine,
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title: oppRole.title,
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ce: reduceCe(oppRole.defCe),
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heroes: oppHeroRecords,
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@@ -77,20 +77,20 @@ export async function initSingleRankWithServer(key: string, serverId: number) {
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*/
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async function setRankRedisFromDb(type: string, serverId: number) {
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if(type == REDIS_KEY.TOWER_RANK) {
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let ranks = await RoleModel.getRank('tower', serverId, ['roleId', 'roleName', 'towerLv', 'lv', 'vLv', 'headHid', 'sHid', 'title', 'updatedAt']);
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for(let {towerLv, roleId, roleName, lv, vLv, towerUpTime, headHid, sHid, title} of ranks) {
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let ranks = await RoleModel.getRank('tower', serverId, ['roleId', 'roleName', 'towerLv', 'lv', 'vLv', 'head', 'frame', 'spine','title', 'updatedAt']);
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for(let {towerLv, roleId, roleName, lv, vLv, towerUpTime, head, frame, spine, title} of ranks) {
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// console.log(roleId);
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await redisClient().zaddAsync(getKeyName(REDIS_KEY.TOWER_RANK, serverId), encodeScoreWithTime(towerLv, towerUpTime?towerUpTime.getTime():0), roleId);
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let rankPram = new RankParam(roleName, lv, vLv, headHid, sHid, title);
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let rankPram = new RankParam(roleName, lv, vLv, head, frame, spine, title);
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await redisUserInfoAdd(REDIS_KEY.USER_INFO, roleId, rankPram);
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}
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} else if (type == REDIS_KEY.GUILD_ACTIVE_RANK) {
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let ranks = await GuildModel.getRank(serverId);
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for(let { code, icon, name, lv, leader, activeWeekly = 0, activeUpdateTime = 0 } of ranks) {
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let _leader = <RoleType>leader;
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let { roleName, title, sHid, headHid, lv: leaderLv } = _leader;
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let { roleName, title, head, frame, spine, lv: leaderLv } = _leader;
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await redisClient().zaddAsync(getKeyName(REDIS_KEY.GUILD_ACTIVE_RANK, serverId), encodeScoreWithTime(activeWeekly, activeUpdateTime * 1000 ), code);
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let rankParam = new GuildRankParam(icon, name, lv, { roleName, title, sHid, headHid, lv: leaderLv });
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let rankParam = new GuildRankParam(icon, name, lv, { roleName, title, head, frame, spine, lv: leaderLv });
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await redisUserInfoAdd(REDIS_KEY.GUILD_INFO, code, rankParam);
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}
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}
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@@ -444,12 +444,12 @@ export async function resetPvpRanks() {
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if (!role) {
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continue;
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}
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let { roleName, headHid, sHid, title, lv, vLv } = role;
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let { roleName, head, frame, spine, title, lv, vLv } = role;
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await redisClient().zaddAsync(getKeyName(REDIS_KEY.PVP_RANK), encodeScoreWithTime(score, updatedAt?updatedAt.getTime():0), roleId);
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const hasCurUser = await redisClient().hexistsAsync(REDIS_KEY.USER_INFO, roleId);
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if(!hasCurUser) {
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let rankPram = new RankParam(roleName, lv, vLv, headHid, sHid, title);
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let rankPram = new RankParam(roleName, lv, vLv, head, frame, spine, title);
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await redisUserInfoAdd(REDIS_KEY.USER_INFO, roleId, rankPram);
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}
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}
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@@ -131,7 +131,7 @@ export async function addItems(roleId: string, roleName: string, sid: string, go
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currencysMap[key] += role[key];
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}
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}
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RoleModel.updateRoleInfo(roleId, currencysMap);
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await RoleModel.updateRoleInfo(roleId, currencysMap);
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pinus.app.get('channelService').pushMessageByUids('onPlayerDataChange', resResult(STATUS.SUCCESS, currencysMap), uids);
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}
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@@ -184,8 +184,8 @@ export async function setPvpDefResult(pvpDefense: PvpDefenseType, seasonNum: num
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let rankLv = resultMaxRank.min; //最大排名挡位结算
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let {score, pLv, heroScores, challengeCnt, challengeRefTime, rankGoods, heroGoods } = await checkResult(pvpDefense, seasonNum, oldSeasonEndTime, rankLv);
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pvpDefense = await PvpDefenseModel.updateInfoAndInclude(pvpDefense.roleId, {score, pLv, heroScores, seasonNum, challengeCnt, challengeRefTime});
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let { roleName, lv, vLv, headHid, sHid, title , roleId } = role;
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let params = new RankParam(roleName, lv, vLv, headHid, sHid, title);
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let { roleName, lv, vLv, head, frame, spine, title, roleId } = role;
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let params = new RankParam(roleName, lv, vLv, head, frame, spine, title);
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setRank(REDIS_KEY.PVP_RANK, 0, roleId, pvpDefense.score, pvpDefense.updatedAt.getTime(), params);
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//下发邮件
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if (!!rankGoods.length)
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@@ -89,7 +89,7 @@ describe('寻宝创建队伍', function() {
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expect(res.data.teamCode).to.be.a('string');
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expect(res.data.roleStatus).to.be.an('array');
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res.data.roleStatus.forEach(roleSt => {
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expect(roleSt).to.have.all.keys('roleId', 'roleName', 'isCap', 'isFrd', 'headHid', 'sHid', 'topLineupCe', 'lv', 'isRobot', 'heroes', 'killed', 'totalDmg', 'frdRatio');
|
||||
expect(roleSt).to.have.all.keys('roleId', 'roleName', 'isCap', 'isFrd', 'head', 'frame', 'spine', 'topLineupCe', 'lv', 'isRobot', 'heroes', 'killed', 'totalDmg', 'frdRatio');
|
||||
});
|
||||
pinusClientT.request('battle.comBattleHandler.searchTeam', searchTeamParms, (searchRes) => {
|
||||
// console.log('searchRes:', searchRes);
|
||||
@@ -125,7 +125,7 @@ describe('寻宝创建队伍', function() {
|
||||
expect(res.data.teamCode).to.be.a('string');
|
||||
expect(res.data.roleStatus).to.be.an('array');
|
||||
res.data.roleStatus.forEach(roleSt => {
|
||||
expect(roleSt).to.have.all.keys('roleId', 'roleName', 'isCap', 'isFrd', 'headHid', 'sHid', 'topLineupCe', 'lv', 'isRobot', 'heroes', 'killed', 'totalDmg', 'frdRatio');
|
||||
expect(roleSt).to.have.all.keys('roleId', 'roleName', 'isCap', 'isFrd', 'head', 'frame', 'spine', 'topLineupCe', 'lv', 'isRobot', 'heroes', 'killed', 'totalDmg', 'frdRatio');
|
||||
});
|
||||
const roleIds = res.data.roleStatus.map(roleSt => { return roleSt.roleId });
|
||||
if (roleIds.indexOf(roleInfoT.roleId) === -1) {
|
||||
@@ -147,7 +147,7 @@ describe('寻宝创建队伍', function() {
|
||||
expect(res.data.teamCode).to.be.a('string');
|
||||
expect(res.data.roleStatus).to.be.an('array');
|
||||
res.data.roleStatus.forEach(roleSt => {
|
||||
expect(roleSt).to.have.all.keys('roleId', 'roleName', 'isCap', 'isFrd', 'headHid', 'sHid', 'topLineupCe', 'lv', 'isRobot', 'heroes', 'killed', 'totalDmg', 'frdRatio');
|
||||
expect(roleSt).to.have.all.keys('roleId', 'roleName', 'isCap', 'isFrd', 'head', 'frame', 'spine', 'topLineupCe', 'lv', 'isRobot', 'heroes', 'killed', 'totalDmg', 'frdRatio');
|
||||
});
|
||||
pinusClient.request('battle.comBattleHandler.dismiss', {teamCode: res.data.teamCode}, (dismissRes) => {
|
||||
expect(dismissRes).to.be.an('object');
|
||||
|
||||
@@ -69,8 +69,8 @@ describe('军团测试', function() {
|
||||
|
||||
expect(res.data).to.have.deep.property('leader').that.is.an('object');
|
||||
expect(res.data.leader).to.have.deep.property('roleName').that.is.an('string');
|
||||
expect(res.data.leader).to.have.deep.property('sHid').that.is.an('number');
|
||||
expect(res.data.leader).to.have.deep.property('headHid').that.is.an('number');
|
||||
expect(res.data.leader).to.have.deep.property('frame').that.is.an('number');
|
||||
expect(res.data.leader).to.have.deep.property('head').that.is.an('number');
|
||||
expect(res.data.leader).to.have.deep.property('lv').that.is.an('number');
|
||||
expect(res.data.leader).to.have.deep.property('ce').that.is.an('number');
|
||||
// expect(res.data.leader).to.have.deep.property('loginTime').that.is.an('number');
|
||||
@@ -100,8 +100,8 @@ describe('军团测试', function() {
|
||||
expect(list).to.have.deep.property('roleId').that.is.a('string');
|
||||
expect(list).to.have.deep.property('roleName').that.is.a('string');
|
||||
expect(list).to.have.deep.property('ce').that.is.a('number');
|
||||
expect(list).to.have.deep.property('headHid').that.is.a('number');
|
||||
expect(list).to.have.deep.property('sHid').that.is.a('number');
|
||||
expect(list).to.have.deep.property('head').that.is.a('number');
|
||||
expect(list).to.have.deep.property('frame').that.is.a('number');
|
||||
expect(list).to.have.deep.property('lv').that.is.a('number');
|
||||
expect(list).to.have.deep.property('title').that.is.a('number');
|
||||
expect(list).to.have.deep.property('loginTime').that.is.a('number');
|
||||
@@ -119,8 +119,8 @@ describe('军团测试', function() {
|
||||
expect(list).to.have.deep.property('roleId').that.is.a('string');
|
||||
expect(list).to.have.deep.property('roleName').that.is.a('string');
|
||||
expect(list).to.have.deep.property('ce').that.is.a('number');
|
||||
expect(list).to.have.deep.property('headHid').that.is.a('number');
|
||||
expect(list).to.have.deep.property('sHid').that.is.a('number');
|
||||
expect(list).to.have.deep.property('head').that.is.a('number');
|
||||
expect(list).to.have.deep.property('frame').that.is.a('number');
|
||||
expect(list).to.have.deep.property('lv').that.is.a('number');
|
||||
expect(list).to.have.deep.property('title').that.is.a('number');
|
||||
// expect(list).to.have.deep.property('loginTime').that.is.a('number');
|
||||
@@ -142,8 +142,8 @@ describe('军团测试', function() {
|
||||
expect(list).to.have.deep.property('roleId').that.is.a('string');
|
||||
expect(list).to.have.deep.property('roleName').that.is.a('string');
|
||||
expect(list).to.have.deep.property('ce').that.is.a('number');
|
||||
expect(list).to.have.deep.property('headHid').that.is.a('number');
|
||||
expect(list).to.have.deep.property('sHid').that.is.a('number');
|
||||
expect(list).to.have.deep.property('head').that.is.a('number');
|
||||
expect(list).to.have.deep.property('frame').that.is.a('number');
|
||||
expect(list).to.have.deep.property('lv').that.is.a('number');
|
||||
expect(list).to.have.deep.property('title').that.is.a('number');
|
||||
// expect(list).to.have.deep.property('loginTime').that.is.a('number');
|
||||
|
||||
@@ -1,17 +1,17 @@
|
||||
|
||||
export enum ROLE_SELECT {
|
||||
// 初始登录数据
|
||||
ENTRY = 'serverId userInfo.uid userInfo.tel userInfo.serverType ce topLineupCe teraphs roleId roleName tili lv exp gold coin vLv title hasGuild funcs eventStatus guildCode',
|
||||
ENTRY = 'serverId userInfo.uid userInfo.tel userInfo.serverType ce topLineupCe teraphs roleId roleName tili lv exp gold coin vLv title hasGuild funcs eventStatus heads head frames frame spine guildCode',
|
||||
// 玩家列表显示基础数据
|
||||
SHOW_SIMPLE = 'roleId roleName ce headHid sHid lv title job quitTime vLv guildName serverId userInfo.serverType',
|
||||
SHOW_SIMPLE = 'roleId roleName ce head frame spine lv title job quitTime vLv guildName serverId userInfo.serverType',
|
||||
// 显示申请需要的信息
|
||||
SHOW_FRIEND_APPLY_LIST = 'roleId roleName ce headHid sHid lv title job quitTime vLv guildName friendCnt recFrdApplyCnt serverId userInfo.serverType',
|
||||
SHOW_FRIEND_APPLY_LIST = 'roleId roleName ce head frame spine lv title job quitTime vLv guildName friendCnt recFrdApplyCnt serverId userInfo.serverType',
|
||||
HANDLE_APPLY = 'roleId friendCnt lv',
|
||||
ATTR = 'attr',
|
||||
GET_LV = 'lv',
|
||||
GET_ROLE_ID = 'roleId',
|
||||
GET_MY_SERVER = 'lv serverId userInfo.serverType',
|
||||
COM_BATTLE = 'lv headHid sHid topLineupCe'
|
||||
COM_BATTLE = 'lv head frame spine topLineupCe'
|
||||
};
|
||||
|
||||
export enum HERO_SELECT {
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
import BaseModel from './BaseModel';
|
||||
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
|
||||
import { FIGURE } from '../pubUtils/dicParam';
|
||||
|
||||
export class RoleStatus {
|
||||
@prop({ required: true })
|
||||
@@ -26,11 +27,14 @@ export class RoleStatus {
|
||||
@prop({ required: false, default: false })
|
||||
isFrd: boolean;
|
||||
// 头像
|
||||
@prop({ required: true, default: 19 })
|
||||
headHid: number;
|
||||
@prop({ required: true, default: FIGURE.DEFAULT_HEAD })
|
||||
head: number;
|
||||
// 相框
|
||||
@prop({ required: true, default: FIGURE.DEFAULT_FRAME })
|
||||
frame: number;
|
||||
// 形象
|
||||
@prop({ required: true, default: 19 })
|
||||
sHid: number;
|
||||
@prop({ required: true, default: FIGURE.DEFAULT_SPINE })
|
||||
spine: number;
|
||||
// 前五战力
|
||||
@prop({ required: true, default: 0 })
|
||||
topLineupCe: number;
|
||||
@@ -50,14 +54,15 @@ export class RoleStatus {
|
||||
@prop({ required: true, default: 0 })
|
||||
frdRatio: number = 0;
|
||||
|
||||
constructor(roleId: string, roleName: string, isCap: boolean, isFrd: boolean, headHid: number, sHid: number, topLineupCe: number, lv: number, heroes = [], isRobot = false) {
|
||||
constructor(roleId: string, roleName: string, isCap: boolean, isFrd: boolean, head: number, frame: number, spine: number, topLineupCe: number, lv: number, heroes = [], isRobot = false) {
|
||||
this.roleId = roleId;
|
||||
this.roleName = roleName;
|
||||
this.isCap = isCap;
|
||||
this.totalDmg = 0;
|
||||
this.isFrd = isFrd;
|
||||
this.headHid = headHid;
|
||||
this.sHid = sHid;
|
||||
this.head = head;
|
||||
this.frame = frame;
|
||||
this.spine = spine;
|
||||
this.topLineupCe = topLineupCe;
|
||||
this.lv = lv;
|
||||
this.heroes = heroes;
|
||||
|
||||
@@ -38,7 +38,7 @@ export default class FriendApply extends BaseModel {
|
||||
const list: FriendApplyType[] = await FriendApplyModel.find({ roleId }, { _id: 0 })
|
||||
// .select(select)
|
||||
.populate('friend', ROLE_SELECT.SHOW_FRIEND_APPLY_LIST, 'Role')
|
||||
.lean({ getters: true });
|
||||
.lean({ getters: true, virtuals: true });
|
||||
return list;
|
||||
}
|
||||
|
||||
@@ -54,7 +54,7 @@ export default class FriendApply extends BaseModel {
|
||||
const list: FriendApplyType[] = await FriendApplyModel.find({ applyCode: { $in: applyCodeList } }, { _id: 0 })
|
||||
// .select(select)
|
||||
.populate('friend', ROLE_SELECT.SHOW_FRIEND_APPLY_LIST, 'Role')
|
||||
.lean({ getters: true });
|
||||
.lean({ getters: true, virtuals: true });
|
||||
return list;
|
||||
}
|
||||
|
||||
|
||||
@@ -103,8 +103,8 @@ export default class Guild extends BaseModel {
|
||||
const code = genCode(6);
|
||||
const result: GuildType = await GuildModel.findOneAndUpdate({ code }, update, { upsert: true, new: true })
|
||||
.select({ _id: 0, __v: 0, createdAt: 0, updatedAt: 0 })
|
||||
.populate('leader', { roleId: 1, roleName: 1, sHid: 1, headHid: 1, lv: 1, quitTime: 1, ce: 1, title: 1, _id: 0 }, 'Role')
|
||||
.lean({ getters: true });
|
||||
.populate('leader', { roleId: 1, roleName: 1, head: 1, frame: 1, spine: 1, lv: 1, quitTime: 1, ce: 1, title: 1, _id: 0 }, 'Role')
|
||||
.lean({ getters: true, virtuals: true });
|
||||
|
||||
return result;
|
||||
}
|
||||
@@ -127,7 +127,7 @@ export default class Guild extends BaseModel {
|
||||
.limit(GUILD_PER_PAGE).skip((page - 1) * GUILD_PER_PAGE)
|
||||
.select('code icon name lv memberCnt leader ceLimit isAuto')
|
||||
.populate('leader', { roleName: 1, _id: 0 }, 'Role')
|
||||
.lean({ getters: true });
|
||||
.lean({ getters: true, virtuals: true });
|
||||
return guildList;
|
||||
}
|
||||
|
||||
@@ -138,8 +138,8 @@ export default class Guild extends BaseModel {
|
||||
.sort({ activeWeekly: -1, activeUpdateTime: -1 })
|
||||
.limit(100).skip((page - 1) * 100)
|
||||
.select('code icon name lv leader activeWeekly activeUpdateTime')
|
||||
.populate('leader', {roleName: 1, title: 1, sHid: 1, headHid: 1, lv: 1, _id: 0}, 'Role')
|
||||
.lean();
|
||||
.populate('leader', {roleName: 1, title: 1, frame: 1, head: 1, spine: 1, lv: 1, _id: 0}, 'Role')
|
||||
.lean({ virtuals: true });
|
||||
return guildList;
|
||||
}
|
||||
|
||||
@@ -151,8 +151,8 @@ export default class Guild extends BaseModel {
|
||||
public static async findByCode(code: string, serverId: number, select?: string) {
|
||||
const result: GuildType = await GuildModel.findOne({ code, status: GUILD_STATUS.RUNNING, serverId })
|
||||
.select(select)
|
||||
.populate('leader', {roleId: 1, roleName: 1, sHid: 1, headHid: 1, lv: 1, quitTime: 1, ce: 1, title: 1, _id: 0}, 'Role')
|
||||
.lean({ getters: true });
|
||||
.populate('leader', {roleId: 1, roleName: 1, frame: 1, head: 1, spine: 1, lv: 1, quitTime: 1, ce: 1, title: 1, _id: 0}, 'Role')
|
||||
.lean({ getters: true, virtuals: true });
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -182,8 +182,8 @@ export default class Guild extends BaseModel {
|
||||
|
||||
public static async updateInfoWithLeader(code: string, update: GuildUpdateParam, incParam?: { managerCnt?: number, fund?: number, activeDaily?: number, activeWeekly?: number }, select?: string) {
|
||||
const result: GuildType = await GuildModel.findOneAndUpdate({ code }, { $set: update, $inc: incParam }, { new: true })
|
||||
.populate('leader', {roleId: 1, roleName: 1, sHid: 1, headHid: 1, lv: 1, quitTime: 1, ce: 1, title: 1, _id: 0}, 'Role')
|
||||
.select(select).lean();
|
||||
.populate('leader', {roleId: 1, roleName: 1, frame: 1, head: 1, lv: 1, spine: 1, quitTime: 1, ce: 1, title: 1, _id: 0}, 'Role')
|
||||
.select(select).lean({ virtuals: true });
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
@@ -107,9 +107,9 @@ export default class PvpDefense extends BaseModel {
|
||||
|
||||
public static async findByScale(roleId: string, min: number, max: number) {
|
||||
const result: PvpDefenseType[] = await PvpDefenseModel.find({ roleId: { $ne: roleId }, defCe: { $lte: max, $gte: min } })
|
||||
.populate('role', 'headHid sHid topLineupCe roleId roleName lv globalCeAttr')
|
||||
.populate('role', 'head frame spine topLineupCe roleId roleName lv globalCeAttr')
|
||||
.populate('heroes.hero')
|
||||
.sort({ updatedAt: -1 }).limit(100).lean({ getters: true });
|
||||
.sort({ updatedAt: -1 }).limit(100).lean({ getters: true, virtuals: true });
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -151,26 +151,26 @@ export default class PvpDefense extends BaseModel {
|
||||
|
||||
public static async findByRoleIdIncludeAll(roleId: string) {
|
||||
const result: PvpDefenseType = await PvpDefenseModel.findOne({ roleId })
|
||||
.populate('role', 'headHid sHid topLineupCe roleId roleName lv globalCeAttr')
|
||||
.populate('role', 'head frame spine topLineupCe roleId roleName lv globalCeAttr')
|
||||
.populate('heroes.hero')
|
||||
.populate('oppPlayers.oppDef', 'oppRoleId pos roleName headHid sHid rankLv title lv pLv defCe heroes').lean({ getters: true });
|
||||
.populate('oppPlayers.oppDef', 'oppRoleId pos roleName head frame spine rankLv title lv pLv defCe heroes').lean({ getters: true, virtuals: true });
|
||||
return result;
|
||||
}
|
||||
|
||||
public static async findByTeamLv(min: number, max: number) {
|
||||
const result: PvpDefenseType[] = await PvpDefenseModel.find({ pLv: { $gte: min, $lte: max } })
|
||||
.populate('role', 'headHid sHid topLineupCe roleId roleName lv globalCeAttr')
|
||||
.populate('role', 'head frame spine topLineupCe roleId roleName lv globalCeAttr')
|
||||
.populate('heroes.hero')
|
||||
.populate('oppPlayers.oppDef', 'oppRoleId pos roleName headHid sHid rankLv pLv title lv defCe heroes')
|
||||
.lean({ getters: true });
|
||||
.populate('oppPlayers.oppDef', 'oppRoleId pos roleName head frame spine rankLv pLv title lv defCe heroes')
|
||||
.lean({ getters: true, virtuals: true });
|
||||
return result;
|
||||
}
|
||||
|
||||
public static async updateInfoAndInclude(roleId: string, update: pvpUpdateInter) {
|
||||
delete update._id;
|
||||
let result: PvpDefenseType = await PvpDefenseModel.findOneAndUpdate({roleId}, {$set:update}, {new: true})
|
||||
.populate('role', 'headHid sHid topLineupCe roleId roleName lv')
|
||||
.populate('oppPlayers.oppDef', 'oppRoleId pos roleName headHid sHid rankLv pLv title lv defCe heroes').lean({ getters: true });
|
||||
.populate('role', 'head frame spine topLineupCe roleId roleName lv')
|
||||
.populate('oppPlayers.oppDef', 'oppRoleId pos roleName head frame spine rankLv pLv title lv defCe heroes').lean({ getters: true, virtuals: true });
|
||||
return result;
|
||||
}
|
||||
public static async updateInfo(roleId: string, update: pvpUpdateInter, lean = true) {
|
||||
@@ -186,8 +186,8 @@ export default class PvpDefense extends BaseModel {
|
||||
public static async getRank(seasonNum: number, page = 1, limit = 1000) {
|
||||
let sortBy = { score: -1, updatedAt: 1 };
|
||||
const ranks: PvpDefenseType[] = await PvpDefenseModel.find({seasonNum}).select('roleId role score updatedAt')
|
||||
.populate('role', 'roleId roleName headHid sHid title lv vLv')
|
||||
.sort(sortBy).limit(limit).skip((page - 1) * limit).lean({ getters: true });
|
||||
.populate('role', 'roleId roleName head frame spine title lv vLv')
|
||||
.sort(sortBy).limit(limit).skip((page - 1) * limit).lean({ getters: true, virtuals: true });
|
||||
return ranks;
|
||||
}
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@ import BaseModel from './BaseModel';
|
||||
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
|
||||
|
||||
import { PvpEnemies, PvpOtherHeroes } from '../domain/dbGeneral';
|
||||
import { FIGURE } from '../pubUtils/dicParam';
|
||||
|
||||
export class HeroScores {
|
||||
@prop({ required: true })
|
||||
@@ -20,10 +21,12 @@ export default class PvpHistoryOpp extends BaseModel {
|
||||
oppRoleId: string; // 对手角色 id
|
||||
@prop({ required: true })
|
||||
roleName: string; // 角色名称
|
||||
@prop({ required: true, default: 19 })
|
||||
headHid: number; // 对手头像
|
||||
@prop({ required: true, default: 19 })
|
||||
sHid: number; // 对手形象
|
||||
@prop({ required: true, default: FIGURE.DEFAULT_HEAD })
|
||||
head: number; // 对手头像
|
||||
@prop({ required: true, default: FIGURE.DEFAULT_FRAME })
|
||||
frame: number; // 对手相框
|
||||
@prop({ required: true, default: FIGURE.DEFAULT_SPINE })
|
||||
spine: number; // 对手形象
|
||||
@prop({ required: true, default: 0 })
|
||||
score: number; // 对手军功
|
||||
@prop({ required: true, default: 1 })
|
||||
|
||||
@@ -3,6 +3,7 @@ import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoos
|
||||
import { getBeforeDayDate } from '../pubUtils/timeUtil';
|
||||
import { genCode } from '../pubUtils/util';
|
||||
import { PvpHeroInfo } from '../domain/dbGeneral';
|
||||
import { FIGURE } from '../pubUtils/dicParam';
|
||||
|
||||
export class HeroesRecord {
|
||||
@prop({ required: true, default: 0 })
|
||||
@@ -41,10 +42,12 @@ export class PlayerInfo {
|
||||
roleName: string; // 角色 名
|
||||
@prop({ required: true, default: 0 })
|
||||
lv: number; // 等级
|
||||
@prop({ required: true, default: 0 })
|
||||
sHid: number; // 形象
|
||||
@prop({ required: true, default: 0 })
|
||||
headHid: number; // 头像
|
||||
@prop({ required: true, default: FIGURE.DEFAULT_HEAD })
|
||||
head: number; // 头像
|
||||
@prop({ required: true, default: FIGURE.DEFAULT_FRAME })
|
||||
frame: number; // 相框
|
||||
@prop({ required: true, default: FIGURE.DEFAULT_SPINE })
|
||||
spine: number; // 形象
|
||||
@prop({ required: true, default: 0 })
|
||||
title: number; // 爵位
|
||||
@prop({ required: true, default: 0 })
|
||||
|
||||
@@ -4,8 +4,10 @@ import { index, getModelForClass, prop, DocumentType, Ref, mongoose } from '@typ
|
||||
import User from './User';
|
||||
import { shouldRefresh, reduceCe } from '../pubUtils/util';
|
||||
import { initRoleAtrr } from '../pubUtils/playerCe';
|
||||
import Hero,{} from '../db/Hero';
|
||||
import { nowSeconds } from '../pubUtils/timeUtil';
|
||||
import { Head, Frame } from '../domain/dbGeneral';
|
||||
import { FIGURE } from '../pubUtils/dicParam';
|
||||
import Hero from './Hero';
|
||||
|
||||
// role表属性格式
|
||||
export class CeAttrDataRole {
|
||||
@@ -22,20 +24,20 @@ export class CeAttrDataRole {
|
||||
}
|
||||
|
||||
class TopHero {
|
||||
@prop({ required: true })
|
||||
hid: number; // 武将id
|
||||
@prop({ required: true })
|
||||
ce: number; // 战力
|
||||
@prop({ ref: Hero, type: mongoose.Schema.Types.ObjectId })
|
||||
hero: Ref<Hero>;
|
||||
@prop({ required: true })
|
||||
hid: number; // 武将id
|
||||
@prop({ required: true })
|
||||
ce: number; // 战力
|
||||
@prop({ ref: Hero, type: mongoose.Schema.Types.ObjectId })
|
||||
hero: Ref<Hero>;
|
||||
}
|
||||
|
||||
|
||||
class DungeonHero {
|
||||
@prop({ required: true })
|
||||
battleId: number; // 关卡id
|
||||
@prop({ required: true, type: Number, default:[] })
|
||||
heroes: Array<number>; // 武将id
|
||||
@prop({ required: true })
|
||||
battleId: number; // 关卡id
|
||||
@prop({ required: true, type: Number, default:[] })
|
||||
heroes: Array<number>; // 武将id
|
||||
}
|
||||
|
||||
class PayRecord {
|
||||
@@ -90,15 +92,7 @@ export class Teraph{
|
||||
});
|
||||
}
|
||||
}
|
||||
// 初始化
|
||||
function getInitialTeraph() {
|
||||
let teraphs = new Array<Teraph>();
|
||||
for(let i = ROLE_TERAPH.START; i <= ROLE_TERAPH.END; i++) {
|
||||
let p = new Teraph(i);
|
||||
teraphs.push(p);
|
||||
}
|
||||
return teraphs;
|
||||
}
|
||||
|
||||
/**
|
||||
* 角色字段接口
|
||||
*/
|
||||
@@ -126,10 +120,26 @@ export default class Role extends BaseModel {
|
||||
blocked: boolean; // 是否屏蔽
|
||||
@prop({ required: true })
|
||||
code: string; // 邀请码
|
||||
@prop({ required: true, default: 19 })
|
||||
headHid: number; // 头像所用武将 Id,默认赵云
|
||||
@prop({ required: true, default: 19 })
|
||||
sHid: number; // 形象所用武将 Id,默认赵云
|
||||
|
||||
@prop({ required: true, type: Number, default: [] })
|
||||
showLineup: number[]; // 展示阵容
|
||||
|
||||
@prop({ required: true, type: Head, default: [] })
|
||||
heads: Head[]; // 拥有头像列表
|
||||
@prop({ required: true, type: Head, default: [] })
|
||||
frames: Frame[]; // 拥有相框列表
|
||||
@prop({ required: true, default: FIGURE.DEFAULT_SPINE })
|
||||
spine: number; // 显示形象
|
||||
|
||||
public get head () { // 虚拟字段head 当前头像
|
||||
let curHead = this.heads?.find(cur => cur.enable && cur.time > nowSeconds());
|
||||
return curHead?curHead.id: FIGURE.DEFAULT_HEAD;
|
||||
}
|
||||
|
||||
public get frame () { // 虚拟字段frame 当前相框
|
||||
let curFrame = this.frames?.find(cur => cur.enable && cur.time > nowSeconds());
|
||||
return curFrame?curFrame.id: FIGURE.DEFAULT_FRAME;
|
||||
}
|
||||
|
||||
@prop({ required: true, default: 0 })
|
||||
exp: number; // 经验值
|
||||
@@ -221,14 +231,14 @@ export default class Role extends BaseModel {
|
||||
@prop({ required: true, default: new Date() })
|
||||
dungeonRefTime: Date; // 秘境刷新时间
|
||||
@prop({ required: true, type: DungeonHero, default: [], _id: false })
|
||||
dungeonHeroes: Array<DungeonHero>; // 秘境首通使用的武将
|
||||
dungeonHeroes: DungeonHero[]; // 秘境首通使用的武将
|
||||
|
||||
// 全局养成
|
||||
@prop({ required: true, default: 1 })
|
||||
title: number; //爵位
|
||||
//神像
|
||||
@prop({ required: true, type: Teraph, default: getInitialTeraph(), _id: false })
|
||||
teraphs:Array<Teraph>;
|
||||
teraphs: Teraph[];
|
||||
|
||||
// 公会
|
||||
@prop({ required: true, default: false })
|
||||
@@ -255,7 +265,7 @@ export default class Role extends BaseModel {
|
||||
}
|
||||
|
||||
public static async findByUid(uid: number, serverId: number, select?: string, getters = false) {
|
||||
const role: RoleType = await RoleModel.findOneAndUpdate({ 'userInfo.uid': uid, serverId }, { loginTime: nowSeconds(), quitTime: nowSeconds() }, { new: true }).select(select).lean({ getters });
|
||||
const role: RoleType = await RoleModel.findOneAndUpdate({ 'userInfo.uid': uid, serverId }, { loginTime: nowSeconds(), quitTime: nowSeconds() }, { new: true }).select(select).lean({ getters, virtuals: true });
|
||||
return role;
|
||||
}
|
||||
|
||||
@@ -288,7 +298,7 @@ export default class Role extends BaseModel {
|
||||
};
|
||||
}
|
||||
|
||||
const user: RoleType[] = await RoleModel.find(searchObj).select(select).lean({ getters });
|
||||
const user: RoleType[] = await RoleModel.find(searchObj).select(select).lean({ getters, virtuals: true });
|
||||
return user;
|
||||
}
|
||||
|
||||
@@ -298,8 +308,8 @@ export default class Role extends BaseModel {
|
||||
return role;
|
||||
}
|
||||
|
||||
public static async towerLvUp(roleId: string, lean = true) {
|
||||
let role: RoleType = await RoleModel.findOneAndUpdate({roleId}, {$inc: {towerLv: 1}, towerUpTime: new Date()}, {new: true}).lean(lean);
|
||||
public static async towerLvUp(roleId: string) {
|
||||
let role: RoleType = await RoleModel.findOneAndUpdate({roleId}, {$inc: {towerLv: 1}, towerUpTime: new Date()}, {new: true}).lean({ virtuals: true });
|
||||
return role;
|
||||
}
|
||||
|
||||
@@ -420,18 +430,18 @@ export default class Role extends BaseModel {
|
||||
}
|
||||
|
||||
// 获取排行榜
|
||||
public static async getRank(type: string, serverId: number, fields: Array<string>, page = 1, limit = 100, lean = true) {
|
||||
public static async getRank(type: string, serverId: number, fields: string[], page = 1, limit = 100) {
|
||||
let sortBy = {};
|
||||
if(type == 'tower') {
|
||||
sortBy['towerLv'] = -1;
|
||||
sortBy['towerUpTime'] = 1;
|
||||
}
|
||||
const ranks: RoleType[] = await RoleModel.find({serverId}).select(fields.join(' ')).sort(sortBy).limit(limit).skip((page - 1) * limit).lean(lean);
|
||||
const ranks: RoleType[] = await RoleModel.find({serverId}).select(fields.join(' ')).sort(sortBy).limit(limit).skip((page - 1) * limit).lean({ virtuals: true });
|
||||
return ranks;
|
||||
}
|
||||
|
||||
// 保存秘境首通队伍
|
||||
public static async saveDungeonHero(roleId: string, battleId: number, heroes: Array<number>, isSuccess: boolean) {
|
||||
public static async saveDungeonHero(roleId: string, battleId: number, heroes: number[], isSuccess: boolean) {
|
||||
if(isSuccess) {
|
||||
let role = await Role.findByRoleId(roleId);
|
||||
let dungeonHeroes = role && role.dungeonHeroes;
|
||||
@@ -444,7 +454,7 @@ export default class Role extends BaseModel {
|
||||
}
|
||||
|
||||
// 保存开启功能
|
||||
public static async pushFuncs(roleId: string, funcs: Array<number>, lean = true) {
|
||||
public static async pushFuncs(roleId: string, funcs: number[], lean = true) {
|
||||
const recs: RoleType = await RoleModel.findOneAndUpdate({roleId}, {$push: {funcs: {$each: funcs}}}, {new: true}).lean(lean);
|
||||
return recs
|
||||
}
|
||||
@@ -469,9 +479,9 @@ export default class Role extends BaseModel {
|
||||
*/
|
||||
public static async getInviteList(time: number, serverId: number) {
|
||||
const result = await RoleModel.find({ loginTime: { $gt: time }, hasGuild: false, serverId })
|
||||
.select({roleId: 1, roleName: 1,ce: 1,headHid: 1,sHid: 1,lv: 1,title: 1,job: 1,quitTime: 1, _id: 0})
|
||||
.select({roleId: 1, roleName: 1,ce: 1, head: 1, frame: 1, lv: 1,title: 1,job: 1,quitTime: 1, _id: 0})
|
||||
.sort({quitTime: -1, lv: -1, ce: -1})
|
||||
.limit(100).lean({getters: true});
|
||||
.limit(100).lean({getters: true, virtuals: true});
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -480,7 +490,7 @@ export default class Role extends BaseModel {
|
||||
const result = await RoleModel.find({ loginTime: { $gt: time }, lv: { $gte: minLv, $lte: maxLv } }, { _id: 0 })
|
||||
.select(ROLE_SELECT.SHOW_FRIEND_APPLY_LIST)
|
||||
.sort({quitTime: -1, lv: -1, ce: -1})
|
||||
.limit(200).lean({ getters: true });
|
||||
.limit(200).lean({ getters: true, virtuals: true });
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -494,7 +504,7 @@ export default class Role extends BaseModel {
|
||||
}, { _id: 0 })
|
||||
.select(ROLE_SELECT.SHOW_FRIEND_APPLY_LIST)
|
||||
.sort({quitTime: -1, lv: -1, ce: -1})
|
||||
.limit(200).lean({ getters: true });
|
||||
.limit(200).lean({ getters: true, virtuals: true });
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -542,3 +552,13 @@ export const RoleModel = getModelForClass(Role);
|
||||
|
||||
export interface RoleType extends Pick<DocumentType<Role>, keyof Role>{};
|
||||
export type RoleUpdate = Partial<RoleType>; // 将所有字段变成可选项
|
||||
|
||||
// 初始化
|
||||
function getInitialTeraph() {
|
||||
let teraphs = new Array<Teraph>();
|
||||
for(let i = ROLE_TERAPH.START; i <= ROLE_TERAPH.END; i++) {
|
||||
let p = new Teraph(i);
|
||||
teraphs.push(p);
|
||||
}
|
||||
return teraphs;
|
||||
}
|
||||
|
||||
@@ -119,8 +119,8 @@ export default class UserGuild extends BaseModel {
|
||||
const userGuilds: UserGuildType[] = await UserGuildModel.find({ guildCode, status: USER_GUILD_STATUS.ON })
|
||||
.select(select)
|
||||
.sort(sort)
|
||||
.populate('role', 'roleId roleName ce headHid sHid lv title quitTime', 'Role')
|
||||
.lean({ getters: true });
|
||||
.populate('role', 'roleId roleName ce head frame spine lv title quitTime', 'Role')
|
||||
.lean({ getters: true, virtuals: true });
|
||||
return userGuilds;
|
||||
}
|
||||
|
||||
@@ -128,8 +128,8 @@ export default class UserGuild extends BaseModel {
|
||||
const userGuilds: UserGuildType = await UserGuildModel.findOne({ guildCode, status: USER_GUILD_STATUS.ON, auth: { $ne: GUILD_AUTH.LEADER } })
|
||||
.sort({ activeWeekly: -1, activeUpdateTime: 1 })
|
||||
.select(select)
|
||||
.populate('role', 'roleId roleName ce headHid sHid lv title quitTime', 'Role')
|
||||
.lean({getters: true});
|
||||
.populate('role', 'roleId roleName ce head frame spine lv title quitTime', 'Role')
|
||||
.lean({getters: true, virtuals: true });
|
||||
return userGuilds;
|
||||
}
|
||||
|
||||
|
||||
@@ -79,8 +79,8 @@ export default class UserGuildApply extends BaseModel {
|
||||
const list: UserGuildApplyType[] = await UserGuildApplyModel.find(condition)
|
||||
.sort({ createdAt: -1 })
|
||||
.select('applyCode role')
|
||||
.populate('role', 'roleId roleName ce headHid sHid lv title job quitTime', 'Role')
|
||||
.limit(GUILD_PER_PAGE).lean({ getters: true });
|
||||
.populate('role', 'roleId roleName ce head frame spine lv title job quitTime', 'Role')
|
||||
.limit(GUILD_PER_PAGE).lean({ getters: true, virtuals: true });
|
||||
return list
|
||||
}
|
||||
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
import { PvpEnemies, PvpOtherHeroes } from "../../domain/dbGeneral";
|
||||
import { PvpEnemies, PvpOtherHeroes, WarStar } from "../../domain/dbGeneral";
|
||||
import { GuildType } from "../../db/Guild";
|
||||
import { RoleType, WarStar } from "../../db/Role";
|
||||
import { RoleType } from "../../db/Role";
|
||||
import { WAR_TYPE } from "../../consts/consts";
|
||||
import { gameData } from "../../pubUtils/data";
|
||||
import { FIGURE } from "../../pubUtils/dicParam";
|
||||
|
||||
export class PlayerDetailHero {
|
||||
actorId: number;
|
||||
@@ -49,8 +50,9 @@ export class PlayerDetail {
|
||||
roleName: string;
|
||||
lv: number;
|
||||
title?: number = 1;
|
||||
sHid?: number = 19;
|
||||
headHid?: number = 19;
|
||||
head?: number = FIGURE.DEFAULT_HEAD;
|
||||
frame?: number = FIGURE.DEFAULT_FRAME;
|
||||
spine?: number = FIGURE.DEFAULT_SPINE;
|
||||
|
||||
score?: number = 0;
|
||||
pLv?: number = 1;
|
||||
@@ -66,8 +68,9 @@ export class PlayerDetail {
|
||||
if(detail.roleName) this.roleName = detail.roleName;
|
||||
if(detail.lv) this.lv = detail.lv;
|
||||
if(detail.title) this.title = detail.title;
|
||||
if(detail.sHid) this.sHid = detail.sHid;
|
||||
if(detail.headHid) this.headHid = detail.headHid;
|
||||
if(detail.head) this.head = detail.head;
|
||||
if(detail.frame) this.frame = detail.frame;
|
||||
if(detail.spine) this.spine = detail.spine;
|
||||
if(detail.score) this.score = detail.score;
|
||||
if(detail.pLv) this.pLv = detail.pLv;
|
||||
if(detail.defCe) this.defCe = detail.defCe;
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
import { prop } from '@typegoose/typegoose';
|
||||
import { prop, mongoose, Ref } from '@typegoose/typegoose';
|
||||
import { DicWarJson } from '../pubUtils/dictionary/DicWarJson';
|
||||
import { HeroType } from '../db/Hero';
|
||||
import { Attribute } from './roleField/attribute';
|
||||
import Hero, { HeroType } from '../db/Hero';
|
||||
import { FIGURE } from '../pubUtils/dicParam';
|
||||
|
||||
// 从玩家数据中覆盖warjson的部分字段
|
||||
export class PvpHeroInfo {
|
||||
@@ -146,4 +147,75 @@ export class ItemReward {
|
||||
id: number;
|
||||
@prop({ required: true })
|
||||
count: number;
|
||||
}
|
||||
|
||||
|
||||
export class TopHero {
|
||||
@prop({ required: true })
|
||||
hid: number; // 武将id
|
||||
@prop({ required: true })
|
||||
ce: number; // 战力
|
||||
@prop({ ref: Hero, type: mongoose.Schema.Types.ObjectId })
|
||||
hero: Ref<Hero>;
|
||||
}
|
||||
|
||||
|
||||
export class DungeonHero {
|
||||
@prop({ required: true })
|
||||
battleId: number; // 关卡id
|
||||
@prop({ required: true, type: Number, default: [] })
|
||||
heroes: Array<number>; // 武将id
|
||||
}
|
||||
|
||||
export class PayRecord {
|
||||
@prop({ required: true })
|
||||
id: string; // 购买项 product id
|
||||
@prop({ required: true })
|
||||
cnt: number; // 购买次数
|
||||
}
|
||||
|
||||
export class WarStar {
|
||||
@prop({ required: true })
|
||||
id: number; // 关卡 id
|
||||
@prop({ required: true })
|
||||
warType: number; // 关卡类型
|
||||
@prop({ required: true })
|
||||
star: number; // 星级
|
||||
}
|
||||
|
||||
export class Teraph {
|
||||
@prop({ required: true, default: 1 })
|
||||
id: number; // 神像的id
|
||||
@prop({ required: true, default: 1 })
|
||||
grade: number; // 等级
|
||||
@prop({ required: true, default: 0 })
|
||||
hp: number;
|
||||
@prop({ required: true, default: 0 })
|
||||
atk: number;
|
||||
@prop({ required: true, default: 0 })
|
||||
def: number;
|
||||
@prop({ required: true, default: 0 })
|
||||
mdef: number;
|
||||
@prop({ required: true, default: 0 })
|
||||
agi: number;
|
||||
@prop({ required: true, default: 0 })
|
||||
luk: number;
|
||||
}
|
||||
|
||||
export class Head {
|
||||
@prop({ required: true, default: FIGURE.DEFAULT_HEAD })
|
||||
id: number; // 头像id
|
||||
@prop({ required: true, default: false })
|
||||
enable: boolean; // 是否启用
|
||||
@prop({ required: true })
|
||||
time: number; // 到期时间
|
||||
}
|
||||
|
||||
export class Frame {
|
||||
@prop({ required: true, default: FIGURE.DEFAULT_FRAME })
|
||||
id: number; // 相框id
|
||||
@prop({ required: true, default: false })
|
||||
enable: boolean; // 是否启用
|
||||
@prop({ required: true })
|
||||
time: number; // 到期时间
|
||||
}
|
||||
@@ -1,20 +1,23 @@
|
||||
import { FIGURE } from "../pubUtils/dicParam";
|
||||
|
||||
// 排行榜返回玩家值
|
||||
export class RankParam {
|
||||
roleName: string;
|
||||
lv: number;
|
||||
vLv: number;
|
||||
guildName: string = "";
|
||||
head: string = 'zhaoyun';
|
||||
headHid: number = 19;
|
||||
sHid: number = 19;
|
||||
head: number = FIGURE.DEFAULT_HEAD;
|
||||
frame: number = FIGURE.DEFAULT_FRAME;
|
||||
spine: number = FIGURE.DEFAULT_SPINE;
|
||||
title: number;
|
||||
|
||||
constructor(roleName: string, lv: number, vLv: number, headHid: number, sHid: number, title: number) {
|
||||
constructor(roleName: string, lv: number, vLv: number, head: number, frame: number, spine: number, title: number) {
|
||||
this.roleName = roleName;
|
||||
this.lv = lv;
|
||||
this.vLv = vLv;
|
||||
this.headHid = headHid;
|
||||
this.sHid = sHid;
|
||||
this.head = head;
|
||||
this.frame = frame;
|
||||
this.spine = spine;
|
||||
this.title = title;
|
||||
}
|
||||
}
|
||||
@@ -28,11 +31,12 @@ export class GuildRankParam {
|
||||
roleName: string;
|
||||
title: number;
|
||||
lv: number;
|
||||
headHid: number;
|
||||
sHid: number;
|
||||
head: number;
|
||||
frame: number;
|
||||
spine: number;
|
||||
}
|
||||
|
||||
constructor(icon: number, name: string, lv: number, leader: {roleName: string, title: number, lv: number, headHid: number, sHid: number}) {
|
||||
constructor(icon: number, name: string, lv: number, leader: {roleName: string, title: number, lv: number, head: number, frame: number, spine: number}) {
|
||||
this.icon = icon;
|
||||
this.name = name;
|
||||
this.lv = lv;
|
||||
@@ -45,14 +49,16 @@ export class GuildLeader {
|
||||
roleName: string;
|
||||
title: number;
|
||||
lv: number;
|
||||
headHid: number;
|
||||
sHid: number;
|
||||
head: number;
|
||||
frame: number;
|
||||
spine: number;
|
||||
|
||||
constructor(leader: {roleName: string, title: number, lv: number, headHid: number, sHid: number}) {
|
||||
constructor(leader: {roleName: string, title: number, lv: number, head: number, frame: number, spine: number}) {
|
||||
this.roleName = leader.roleName;
|
||||
this.title = leader.title;
|
||||
this.lv = leader.lv;
|
||||
this.headHid = leader.headHid;
|
||||
this.sHid = leader.sHid;
|
||||
this.head = leader.head;
|
||||
this.frame = leader.frame;
|
||||
this.spine = leader.spine;
|
||||
}
|
||||
}
|
||||
@@ -6,8 +6,9 @@ export class FriendParams {
|
||||
roleId: string;
|
||||
roleName: string;
|
||||
lv: number;
|
||||
headHid: number;
|
||||
sHid: number;
|
||||
head: number;
|
||||
frame: number;
|
||||
spine: number;
|
||||
ce: number;
|
||||
title: number;
|
||||
serverId: number;
|
||||
@@ -18,8 +19,9 @@ export class FriendParams {
|
||||
this.roleId = role.roleId;
|
||||
this.roleName = role.roleName;
|
||||
this.lv = role.lv;
|
||||
this.headHid = role.headHid;
|
||||
this.sHid = role.sHid;
|
||||
this.head = role.head;
|
||||
this.frame = role.frame;
|
||||
this.spine = role.spine;
|
||||
this.ce = role.ce;
|
||||
this.title = role.title;
|
||||
}
|
||||
|
||||
@@ -67,3 +67,8 @@ export const FRIEND = {
|
||||
FRIEND_RECONMMEND_NUM: 8, // 同一批推荐好友数量
|
||||
FRIEND_RECONMMEND_SERVICE: 4, // 同一批推荐本服的好友数量
|
||||
};
|
||||
export const FIGURE = {
|
||||
DEFAULT_HEAD: 11201, // 默认头像
|
||||
DEFAULT_FRAME: 11301, // 默认相框
|
||||
DEFAULT_SPINE: 11401, // 默认形象
|
||||
};
|
||||
@@ -41,8 +41,9 @@ export interface oppPlayersInter {
|
||||
pos: number; // 对手位置
|
||||
roleId: string; // 对手玩家id
|
||||
roleName: string; // 对手玩家名
|
||||
headHid: number; // 头像
|
||||
sHid: number; // 形象
|
||||
head: number; // 头像
|
||||
frame: number; // 相框
|
||||
spine: number; // 形象
|
||||
pLv: number; // 对手队伍等级
|
||||
defCe: number; // 防守阵容战力
|
||||
addScore: number; // 战胜后可获军功
|
||||
|
||||
Reference in New Issue
Block a user