形象:头像相框形象字段

This commit is contained in:
luying
2021-02-23 19:19:18 +08:00
parent b2566f3fb6
commit 09a7a8b89b
30 changed files with 290 additions and 166 deletions

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@@ -22,7 +22,7 @@ import { roleLevelup } from '../../../services/normalBattleService';
import { addUserToChannel } from '../../../services/roleService';
import { ChannelUser } from '../../../domain/ChannelUser';
import { pushComBtlTeamMsg, pushNormalEquipMsg, pushTeamInviteMsg } from '../../../services/chatService';
import { FIGURE } from '../../../pubUtils/dicParam';
export default function(app: Application) {
return new ComBattleHandler(app);
}
@@ -173,7 +173,7 @@ export class ComBattleHandler {
if (!teamStatus || teamStatus.status !== COM_TEAM_STATUS.DEFAULT) return resResult(STATUS.COM_BATTLE_TEAM_INVALID);
if (teamIsFullToStart(teamStatus)) return resResult(STATUS.COM_BATTLE_MEMBER_LIMIT);
if (teamStatus.roleIds.indexOf(roleId) !== -1) return resResult(STATUS.COM_BATTLE_DUP_ENTER);
let { lv = 1, headHid = 19, topLineupCe = 0, sHid = 19 } = await Role.findByRoleId(roleId, null, true);
let { lv = 1, head = FIGURE.DEFAULT_HEAD, topLineupCe = 0, frame = FIGURE.DEFAULT_FRAME, spine = FIGURE.DEFAULT_SPINE } = await Role.findByRoleId(roleId, null, true);
let { quality } = getGoodById(teamStatus.blueprtId);
if (lv < COM_BTL_CONST.ENABLE_LV) {
@@ -190,7 +190,7 @@ export class ComBattleHandler {
// 加入队伍
if (!validToJoin(teamStatus, roleId)) return resResult(STATUS.COM_BATTLE_TEAM_INVALID);
let roleStatus = new RoleStatus(roleId, roleName, false, isFrd, headHid, sHid, topLineupCe, lv);
let roleStatus = new RoleStatus(roleId, roleName, false, isFrd, head, frame, spine, topLineupCe, lv);
const team = await ComBattleTeamModel.addRole(teamCode, roleStatus);
if (!team) {
return resResult(STATUS.COM_BATTLE_JOIN_ERR);

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@@ -62,7 +62,7 @@ export class PvpHandler {
const role = await RoleModel.findByRoleId(roleId);
// 加入排行榜
let params = new RankParam(roleName, role.lv, role.vLv, role.headHid, role.sHid, role.title);
let params = new RankParam(roleName, role.lv, role.vLv, role.head, role.frame, role.spine, role.title);
await setRank(REDIS_KEY.PVP_RANK, 0, roleId, pvpDefense.score, pvpDefense.updatedAt.getTime(), params);
return resResult(STATUS.SUCCESS, {score, hisScore, heroScores});
}
@@ -284,7 +284,7 @@ export class PvpHandler {
let result = await getEnemies(pvpDefense.oppPlayers, pvpDefense.winStreakNum);
// 加入排行榜
let params = new RankParam(roleName, role.lv, role.vLv, role.headHid, role.sHid, role.title);
let params = new RankParam(roleName, role.lv, role.vLv, role.head, role.frame, role.spine,role.title);
await setRank(REDIS_KEY.PVP_RANK, 0, roleId, pvpDefense.score, pvpDefense.updatedAt.getTime(), params);
let myRank = await getMyRank(REDIS_KEY.PVP_RANK, 0, roleId);
@@ -376,8 +376,8 @@ export class PvpHandler {
if(!myRank) {
let pvpDefense = await PvpDefenseModel.findByRoleId(roleId);
let role = await RoleModel.findByRoleId(roleId);
let { lv, vLv, headHid, sHid, title} = role;
let rankRank = new RankParam(roleName, lv, vLv, headHid, sHid, title);
let { lv, vLv, head, frame, spine, title} = role;
let rankRank = new RankParam(roleName, lv, vLv, head, frame, spine, title);
myRank = {
rank: 0, roleId, ...rankRank, num: pvpDefense.score, str: ''
}

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@@ -35,8 +35,8 @@ export class TowerBattleHandler {
towerLv = 1;
let role = await RoleModel.towerLvUp(roleId);
// 更新redis
let { roleName, towerUpTime, lv, vLv, headHid, sHid, title } = role;
let rankRank = new RankParam(roleName, lv, vLv, headHid, sHid, title);
let { roleName, towerUpTime, lv, vLv, head, frame, spine, title } = role;
let rankRank = new RankParam(roleName, lv, vLv, head, frame, spine, title);
await setRank(REDIS_KEY.TOWER_RANK, serverId, roleId, towerLv, towerUpTime.getTime(), rankRank);
}
@@ -322,9 +322,9 @@ export class TowerBattleHandler {
let {ranks, myRank} = await getRank(REDIS_KEY.TOWER_RANK, serverId, roleId);
if(!myRank) {
let role = await RoleModel.findByRoleId(roleId);
let {towerLv, lv, vLv} = role;
let {towerLv, lv, vLv, head, frame, spine } = role;
myRank = {
rank: 0, roleId, roleName, lv, vLv,guildName: "", head: "zhaoyun", num: towerLv, str: ''
rank: 0, roleId, roleName, lv, vLv,guildName: "", head, frame, spine, num: towerLv, str: ''
}
}

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@@ -186,8 +186,8 @@ export class GuildRemote {
* @param oldLeaderId 旧团长
*/
public changeLeader (guildCode: string, managerCnt: number, newLeader: RoleType, oldLeaderId: string) {
let { roleId, roleName, sHid, headHid, lv, quitTime } = newLeader;
this.updateInfo(guildCode, {managerCnt, leader: { roleId, roleName, sHid, headHid, lv, quitTime }});
let { roleId, roleName, frame, head, spine, lv, quitTime } = newLeader;
this.updateInfo(guildCode, {managerCnt, leader: { roleId, roleName, frame, head, spine, lv, quitTime }});
this.demotion(guildCode, oldLeaderId);
this.promotion(guildCode, roleId);
}

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@@ -46,6 +46,7 @@ export class EntryHandler {
}
let role = await RoleModel.findByUid(user.uid, serverId, ROLE_SELECT.ENTRY, true);
console.log('****', role.heads, role.head)
if (!role) {
return resResult(STATUS.ROLE_NOT_FOUND);
}

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@@ -5,7 +5,7 @@ import { resResult, decodeIdCntArrayStr, parseGoodStr } from '../../../pubUtils/
import {Application, BackendSession, pinus} from 'pinus';
import { handleCost } from '../../../services/rewardService';
import { getTitle, getTeraph, gameData, getScollByStar, getFriendLvByExp } from '../../../pubUtils/data';
import { SCHOOL, SCROLL } from '../../../pubUtils/dicParam';
import { SCHOOL, SCROLL, FIGURE } from '../../../pubUtils/dicParam';
import { getAtrrNameById } from '../../../consts/constModules/abilityConst'
import { findIndex } from 'underscore';
import { SclResultInter, SclPosInter } from '../../../pubUtils/interface';
@@ -72,8 +72,8 @@ export class RoleHandler {
async getRoleInfo(msg: {targetRoleId: string}, session: BackendSession) {
let { targetRoleId } = msg;
let { roleId, roleName, headHid = 1, ce = 0, topLineup, topLineupCe = 0 } = await RoleModel.findByRoleId(targetRoleId);
return resResult(STATUS.SUCCESS, { roleId, roleName, headHid, ce, topLineup, topLineupCe });
let { roleId, roleName, head = FIGURE.DEFAULT_HEAD, frame = FIGURE.DEFAULT_FRAME, spine = FIGURE.DEFAULT_SPINE, ce = 0, topLineup, topLineupCe = 0 } = await RoleModel.findByRoleId(targetRoleId);
return resResult(STATUS.SUCCESS, { roleId, roleName, head, frame, spine, ce, topLineup, topLineupCe });
}
//爵位

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@@ -73,8 +73,8 @@ export async function towerBattleEnd(sid: string, roleId: string, serverId: numb
if (inc === 1) {
let role = await RoleModel.towerLvUp(roleId);
// 更新redis
let { roleName, towerLv, towerUpTime, lv, vLv, headHid, sHid, title } = role;
let rankRank = new RankParam(roleName, lv, vLv, headHid, sHid, title);
let { roleName, towerLv, towerUpTime, lv, vLv, head, frame, spine, title } = role;
let rankRank = new RankParam(roleName, lv, vLv, head, frame, spine, title);
await setRank(REDIS_KEY.TOWER_RANK, serverId, roleId, towerLv, towerUpTime.getTime(), rankRank);
const nextTowerInfo = getTowerDataByLv(towerLv + 1);

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@@ -14,7 +14,7 @@ import { getRandEelm, getRandValue, resResult, ratioReward, getRandValueByMinMax
import { getRandRobot, transBossHpArr } from "./battleService";
import { difference, omit } from 'underscore';
import { Channel, ChannelService } from 'pinus';
import { TREASURE } from '../pubUtils/dicParam';
import { TREASURE, FIGURE } from '../pubUtils/dicParam';
import { decreaseItems } from './rewardService';
import { getFriendLvAdd } from './friendService';
import { getRoleIds } from '../pubUtils/friendUtil';
@@ -56,9 +56,9 @@ export function getRandComBtlRobots(topLineupCe: number, ceLimit: number, lv: nu
robotCe = getRandValue(topLineupCe || 0, COM_BTL_CONST.ROBOT_CE_RATIO, 0);
}
const robotLv = getRandValue(lv, COM_BTL_CONST.ROBOT_CE_RATIO, 0);
const imgHid = robot[Math.floor(Math.random() * robot.length)];
// const imgHid = robot[Math.floor(Math.random() * robot.length)];
const { robotRoleId, robotRoleName } = robotInfos[idx];
let robotStatus = new RoleStatus(robotRoleId, robotRoleName, false, false, imgHid, imgHid, robotCe, robotLv, robot, true);
let robotStatus = new RoleStatus(robotRoleId, robotRoleName, false, false, FIGURE.DEFAULT_HEAD, FIGURE.DEFAULT_FRAME, FIGURE.DEFAULT_SPINE, robotCe, robotLv, robot, true);
robotStArr.push(robotStatus);
robotIdArr.push(robotRoleId);
});
@@ -490,12 +490,13 @@ async function teammateValid(roleInfo: Partial<RoleType>, roleId: string, roleId
*/
export async function getValidTeammateRoleSt(roleId: string, roleIds: string[], ceLimit: number, quality: number) {
let roleInfo = await RoleModel.findByRoleId(roleId, null, true);
let { roleName, headHid = 19, sHid = 19, topLineupCe, lv } = roleInfo;
let { roleName, head = FIGURE.DEFAULT_HEAD, frame = FIGURE.DEFAULT_FRAME, spine = FIGURE.DEFAULT_SPINE, topLineupCe, lv } = roleInfo;
const valid = await teammateValid(roleInfo, roleId, roleIds, ceLimit);
if (!valid) return null;
let isFrd = await getFrd(roleId, quality);
const result = new RoleStatus(roleId, roleName, false, isFrd, headHid, sHid, topLineupCe, lv);
const result = new RoleStatus(roleId, roleName, false, isFrd, head, frame, spine, topLineupCe, lv);
return result;
}
@@ -573,9 +574,9 @@ export async function hasEnoughBlueprt(roleId: string, blueprtId: number) {
* @param {boolean} isFrd
*/
export function addRoleToTeam(comTeam: MemComBtlTeam, roleInfo: RoleType, isCap: boolean, isFrd: boolean) {
const { roleId, roleName, headHid = 19, sHid = 19, lv } = roleInfo;
const { roleId, roleName, head = FIGURE.DEFAULT_HEAD, frame = FIGURE.DEFAULT_FRAME, spine = FIGURE.DEFAULT_SPINE, lv } = roleInfo;
let { topLineupCe = 1000 } = roleInfo;
const roleSt = new RoleStatus(roleId, roleName, isCap, isFrd, headHid, sHid, topLineupCe, lv);
const roleSt = new RoleStatus(roleId, roleName, isCap, isFrd, head, frame, spine, topLineupCe, lv);
addRoleStToTeam(comTeam, roleSt);
}

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@@ -44,8 +44,8 @@ export async function initPvpInfo(role: RoleType) {
let result = await PvpDefenseModel.createPvpDefense({ roleId: role.roleId, roleName: role.roleName, role: role._id, heroes, oppPlayers, defCe, seasonNum, challengeCnt });
//加入排行榜
let { roleId, roleName, lv, vLv, headHid, sHid, title } = role;
let params = new RankParam(roleName, lv, vLv, headHid, sHid, title);
let { roleId, roleName, lv, vLv, head, frame,spine, title } = role;
let params = new RankParam(roleName, lv, vLv, head, frame, spine, title);
await setRank(REDIS_KEY.PVP_RANK, 0, roleId, result.score, result.updatedAt.getTime(), params);
return result;
@@ -70,7 +70,7 @@ export async function getEnemies(oppPlayers: OppPlayers[], winStreakNum: number)
let result = new Array<oppPlayersInter>();
for(let oppPlayer of oppPlayers) {
let dicOpponent = dicPvpOpponent.get(oppPlayer.pos);
let oppDef = <PvpHistoryOppType>oppPlayer.oppDef; // select 'oppRoleId pos roleName headHid sHid rankLv pLv defCe'
let oppDef = <PvpHistoryOppType>oppPlayer.oppDef; // select 'oppRoleId pos roleName head frame spine rankLv pLv defCe'
delete oppDef.heroes;
result.push({
...oppDef,
@@ -573,8 +573,9 @@ export async function generMyRecInfo(heroScores: HeroScores[], winStreakNum: num
roleId,
roleName,
lv: role.lv,
sHid: role.sHid,
headHid: role.headHid,
head: role.head,
frame: role.frame,
spine: role.spine,
title: role.title,
ce: reduceCe(role.topLineupCe),
heroes: myHeroRecords,
@@ -601,8 +602,9 @@ export async function generPVPOppRecInfo(isSuccess: boolean, curOpp: OppPlayers,
roleId: robotIdComBack(oppRole.oppRoleId),
roleName: oppRole.roleName,
lv: oppRole.lv,
sHid: oppRole.sHid,
headHid: oppRole.headHid,
head: oppRole.head,
frame: oppRole.frame,
spine: oppRole.spine,
title: oppRole.title,
ce: reduceCe(oppRole.defCe),
heroes: oppHeroRecords,

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@@ -77,20 +77,20 @@ export async function initSingleRankWithServer(key: string, serverId: number) {
*/
async function setRankRedisFromDb(type: string, serverId: number) {
if(type == REDIS_KEY.TOWER_RANK) {
let ranks = await RoleModel.getRank('tower', serverId, ['roleId', 'roleName', 'towerLv', 'lv', 'vLv', 'headHid', 'sHid', 'title', 'updatedAt']);
for(let {towerLv, roleId, roleName, lv, vLv, towerUpTime, headHid, sHid, title} of ranks) {
let ranks = await RoleModel.getRank('tower', serverId, ['roleId', 'roleName', 'towerLv', 'lv', 'vLv', 'head', 'frame', 'spine','title', 'updatedAt']);
for(let {towerLv, roleId, roleName, lv, vLv, towerUpTime, head, frame, spine, title} of ranks) {
// console.log(roleId);
await redisClient().zaddAsync(getKeyName(REDIS_KEY.TOWER_RANK, serverId), encodeScoreWithTime(towerLv, towerUpTime?towerUpTime.getTime():0), roleId);
let rankPram = new RankParam(roleName, lv, vLv, headHid, sHid, title);
let rankPram = new RankParam(roleName, lv, vLv, head, frame, spine, title);
await redisUserInfoAdd(REDIS_KEY.USER_INFO, roleId, rankPram);
}
} else if (type == REDIS_KEY.GUILD_ACTIVE_RANK) {
let ranks = await GuildModel.getRank(serverId);
for(let { code, icon, name, lv, leader, activeWeekly = 0, activeUpdateTime = 0 } of ranks) {
let _leader = <RoleType>leader;
let { roleName, title, sHid, headHid, lv: leaderLv } = _leader;
let { roleName, title, head, frame, spine, lv: leaderLv } = _leader;
await redisClient().zaddAsync(getKeyName(REDIS_KEY.GUILD_ACTIVE_RANK, serverId), encodeScoreWithTime(activeWeekly, activeUpdateTime * 1000 ), code);
let rankParam = new GuildRankParam(icon, name, lv, { roleName, title, sHid, headHid, lv: leaderLv });
let rankParam = new GuildRankParam(icon, name, lv, { roleName, title, head, frame, spine, lv: leaderLv });
await redisUserInfoAdd(REDIS_KEY.GUILD_INFO, code, rankParam);
}
}
@@ -444,12 +444,12 @@ export async function resetPvpRanks() {
if (!role) {
continue;
}
let { roleName, headHid, sHid, title, lv, vLv } = role;
let { roleName, head, frame, spine, title, lv, vLv } = role;
await redisClient().zaddAsync(getKeyName(REDIS_KEY.PVP_RANK), encodeScoreWithTime(score, updatedAt?updatedAt.getTime():0), roleId);
const hasCurUser = await redisClient().hexistsAsync(REDIS_KEY.USER_INFO, roleId);
if(!hasCurUser) {
let rankPram = new RankParam(roleName, lv, vLv, headHid, sHid, title);
let rankPram = new RankParam(roleName, lv, vLv, head, frame, spine, title);
await redisUserInfoAdd(REDIS_KEY.USER_INFO, roleId, rankPram);
}
}

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@@ -131,7 +131,7 @@ export async function addItems(roleId: string, roleName: string, sid: string, go
currencysMap[key] += role[key];
}
}
RoleModel.updateRoleInfo(roleId, currencysMap);
await RoleModel.updateRoleInfo(roleId, currencysMap);
pinus.app.get('channelService').pushMessageByUids('onPlayerDataChange', resResult(STATUS.SUCCESS, currencysMap), uids);
}

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@@ -184,8 +184,8 @@ export async function setPvpDefResult(pvpDefense: PvpDefenseType, seasonNum: num
let rankLv = resultMaxRank.min; //最大排名挡位结算
let {score, pLv, heroScores, challengeCnt, challengeRefTime, rankGoods, heroGoods } = await checkResult(pvpDefense, seasonNum, oldSeasonEndTime, rankLv);
pvpDefense = await PvpDefenseModel.updateInfoAndInclude(pvpDefense.roleId, {score, pLv, heroScores, seasonNum, challengeCnt, challengeRefTime});
let { roleName, lv, vLv, headHid, sHid, title , roleId } = role;
let params = new RankParam(roleName, lv, vLv, headHid, sHid, title);
let { roleName, lv, vLv, head, frame, spine, title, roleId } = role;
let params = new RankParam(roleName, lv, vLv, head, frame, spine, title);
setRank(REDIS_KEY.PVP_RANK, 0, roleId, pvpDefense.score, pvpDefense.updatedAt.getTime(), params);
//下发邮件
if (!!rankGoods.length)

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@@ -89,7 +89,7 @@ describe('寻宝创建队伍', function() {
expect(res.data.teamCode).to.be.a('string');
expect(res.data.roleStatus).to.be.an('array');
res.data.roleStatus.forEach(roleSt => {
expect(roleSt).to.have.all.keys('roleId', 'roleName', 'isCap', 'isFrd', 'headHid', 'sHid', 'topLineupCe', 'lv', 'isRobot', 'heroes', 'killed', 'totalDmg', 'frdRatio');
expect(roleSt).to.have.all.keys('roleId', 'roleName', 'isCap', 'isFrd', 'head', 'frame', 'spine', 'topLineupCe', 'lv', 'isRobot', 'heroes', 'killed', 'totalDmg', 'frdRatio');
});
pinusClientT.request('battle.comBattleHandler.searchTeam', searchTeamParms, (searchRes) => {
// console.log('searchRes:', searchRes);
@@ -125,7 +125,7 @@ describe('寻宝创建队伍', function() {
expect(res.data.teamCode).to.be.a('string');
expect(res.data.roleStatus).to.be.an('array');
res.data.roleStatus.forEach(roleSt => {
expect(roleSt).to.have.all.keys('roleId', 'roleName', 'isCap', 'isFrd', 'headHid', 'sHid', 'topLineupCe', 'lv', 'isRobot', 'heroes', 'killed', 'totalDmg', 'frdRatio');
expect(roleSt).to.have.all.keys('roleId', 'roleName', 'isCap', 'isFrd', 'head', 'frame', 'spine', 'topLineupCe', 'lv', 'isRobot', 'heroes', 'killed', 'totalDmg', 'frdRatio');
});
const roleIds = res.data.roleStatus.map(roleSt => { return roleSt.roleId });
if (roleIds.indexOf(roleInfoT.roleId) === -1) {
@@ -147,7 +147,7 @@ describe('寻宝创建队伍', function() {
expect(res.data.teamCode).to.be.a('string');
expect(res.data.roleStatus).to.be.an('array');
res.data.roleStatus.forEach(roleSt => {
expect(roleSt).to.have.all.keys('roleId', 'roleName', 'isCap', 'isFrd', 'headHid', 'sHid', 'topLineupCe', 'lv', 'isRobot', 'heroes', 'killed', 'totalDmg', 'frdRatio');
expect(roleSt).to.have.all.keys('roleId', 'roleName', 'isCap', 'isFrd', 'head', 'frame', 'spine', 'topLineupCe', 'lv', 'isRobot', 'heroes', 'killed', 'totalDmg', 'frdRatio');
});
pinusClient.request('battle.comBattleHandler.dismiss', {teamCode: res.data.teamCode}, (dismissRes) => {
expect(dismissRes).to.be.an('object');

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@@ -69,8 +69,8 @@ describe('军团测试', function() {
expect(res.data).to.have.deep.property('leader').that.is.an('object');
expect(res.data.leader).to.have.deep.property('roleName').that.is.an('string');
expect(res.data.leader).to.have.deep.property('sHid').that.is.an('number');
expect(res.data.leader).to.have.deep.property('headHid').that.is.an('number');
expect(res.data.leader).to.have.deep.property('frame').that.is.an('number');
expect(res.data.leader).to.have.deep.property('head').that.is.an('number');
expect(res.data.leader).to.have.deep.property('lv').that.is.an('number');
expect(res.data.leader).to.have.deep.property('ce').that.is.an('number');
// expect(res.data.leader).to.have.deep.property('loginTime').that.is.an('number');
@@ -100,8 +100,8 @@ describe('军团测试', function() {
expect(list).to.have.deep.property('roleId').that.is.a('string');
expect(list).to.have.deep.property('roleName').that.is.a('string');
expect(list).to.have.deep.property('ce').that.is.a('number');
expect(list).to.have.deep.property('headHid').that.is.a('number');
expect(list).to.have.deep.property('sHid').that.is.a('number');
expect(list).to.have.deep.property('head').that.is.a('number');
expect(list).to.have.deep.property('frame').that.is.a('number');
expect(list).to.have.deep.property('lv').that.is.a('number');
expect(list).to.have.deep.property('title').that.is.a('number');
expect(list).to.have.deep.property('loginTime').that.is.a('number');
@@ -119,8 +119,8 @@ describe('军团测试', function() {
expect(list).to.have.deep.property('roleId').that.is.a('string');
expect(list).to.have.deep.property('roleName').that.is.a('string');
expect(list).to.have.deep.property('ce').that.is.a('number');
expect(list).to.have.deep.property('headHid').that.is.a('number');
expect(list).to.have.deep.property('sHid').that.is.a('number');
expect(list).to.have.deep.property('head').that.is.a('number');
expect(list).to.have.deep.property('frame').that.is.a('number');
expect(list).to.have.deep.property('lv').that.is.a('number');
expect(list).to.have.deep.property('title').that.is.a('number');
// expect(list).to.have.deep.property('loginTime').that.is.a('number');
@@ -142,8 +142,8 @@ describe('军团测试', function() {
expect(list).to.have.deep.property('roleId').that.is.a('string');
expect(list).to.have.deep.property('roleName').that.is.a('string');
expect(list).to.have.deep.property('ce').that.is.a('number');
expect(list).to.have.deep.property('headHid').that.is.a('number');
expect(list).to.have.deep.property('sHid').that.is.a('number');
expect(list).to.have.deep.property('head').that.is.a('number');
expect(list).to.have.deep.property('frame').that.is.a('number');
expect(list).to.have.deep.property('lv').that.is.a('number');
expect(list).to.have.deep.property('title').that.is.a('number');
// expect(list).to.have.deep.property('loginTime').that.is.a('number');

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@@ -1,17 +1,17 @@
export enum ROLE_SELECT {
// 初始登录数据
ENTRY = 'serverId userInfo.uid userInfo.tel userInfo.serverType ce topLineupCe teraphs roleId roleName tili lv exp gold coin vLv title hasGuild funcs eventStatus guildCode',
ENTRY = 'serverId userInfo.uid userInfo.tel userInfo.serverType ce topLineupCe teraphs roleId roleName tili lv exp gold coin vLv title hasGuild funcs eventStatus heads head frames frame spine guildCode',
// 玩家列表显示基础数据
SHOW_SIMPLE = 'roleId roleName ce headHid sHid lv title job quitTime vLv guildName serverId userInfo.serverType',
SHOW_SIMPLE = 'roleId roleName ce head frame spine lv title job quitTime vLv guildName serverId userInfo.serverType',
// 显示申请需要的信息
SHOW_FRIEND_APPLY_LIST = 'roleId roleName ce headHid sHid lv title job quitTime vLv guildName friendCnt recFrdApplyCnt serverId userInfo.serverType',
SHOW_FRIEND_APPLY_LIST = 'roleId roleName ce head frame spine lv title job quitTime vLv guildName friendCnt recFrdApplyCnt serverId userInfo.serverType',
HANDLE_APPLY = 'roleId friendCnt lv',
ATTR = 'attr',
GET_LV = 'lv',
GET_ROLE_ID = 'roleId',
GET_MY_SERVER = 'lv serverId userInfo.serverType',
COM_BATTLE = 'lv headHid sHid topLineupCe'
COM_BATTLE = 'lv head frame spine topLineupCe'
};
export enum HERO_SELECT {

View File

@@ -1,5 +1,6 @@
import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
import { FIGURE } from '../pubUtils/dicParam';
export class RoleStatus {
@prop({ required: true })
@@ -26,11 +27,14 @@ export class RoleStatus {
@prop({ required: false, default: false })
isFrd: boolean;
// 头像
@prop({ required: true, default: 19 })
headHid: number;
@prop({ required: true, default: FIGURE.DEFAULT_HEAD })
head: number;
// 相框
@prop({ required: true, default: FIGURE.DEFAULT_FRAME })
frame: number;
// 形象
@prop({ required: true, default: 19 })
sHid: number;
@prop({ required: true, default: FIGURE.DEFAULT_SPINE })
spine: number;
// 前五战力
@prop({ required: true, default: 0 })
topLineupCe: number;
@@ -50,14 +54,15 @@ export class RoleStatus {
@prop({ required: true, default: 0 })
frdRatio: number = 0;
constructor(roleId: string, roleName: string, isCap: boolean, isFrd: boolean, headHid: number, sHid: number, topLineupCe: number, lv: number, heroes = [], isRobot = false) {
constructor(roleId: string, roleName: string, isCap: boolean, isFrd: boolean, head: number, frame: number, spine: number, topLineupCe: number, lv: number, heroes = [], isRobot = false) {
this.roleId = roleId;
this.roleName = roleName;
this.isCap = isCap;
this.totalDmg = 0;
this.isFrd = isFrd;
this.headHid = headHid;
this.sHid = sHid;
this.head = head;
this.frame = frame;
this.spine = spine;
this.topLineupCe = topLineupCe;
this.lv = lv;
this.heroes = heroes;

View File

@@ -38,7 +38,7 @@ export default class FriendApply extends BaseModel {
const list: FriendApplyType[] = await FriendApplyModel.find({ roleId }, { _id: 0 })
// .select(select)
.populate('friend', ROLE_SELECT.SHOW_FRIEND_APPLY_LIST, 'Role')
.lean({ getters: true });
.lean({ getters: true, virtuals: true });
return list;
}
@@ -54,7 +54,7 @@ export default class FriendApply extends BaseModel {
const list: FriendApplyType[] = await FriendApplyModel.find({ applyCode: { $in: applyCodeList } }, { _id: 0 })
// .select(select)
.populate('friend', ROLE_SELECT.SHOW_FRIEND_APPLY_LIST, 'Role')
.lean({ getters: true });
.lean({ getters: true, virtuals: true });
return list;
}

View File

@@ -103,8 +103,8 @@ export default class Guild extends BaseModel {
const code = genCode(6);
const result: GuildType = await GuildModel.findOneAndUpdate({ code }, update, { upsert: true, new: true })
.select({ _id: 0, __v: 0, createdAt: 0, updatedAt: 0 })
.populate('leader', { roleId: 1, roleName: 1, sHid: 1, headHid: 1, lv: 1, quitTime: 1, ce: 1, title: 1, _id: 0 }, 'Role')
.lean({ getters: true });
.populate('leader', { roleId: 1, roleName: 1, head: 1, frame: 1, spine: 1, lv: 1, quitTime: 1, ce: 1, title: 1, _id: 0 }, 'Role')
.lean({ getters: true, virtuals: true });
return result;
}
@@ -127,7 +127,7 @@ export default class Guild extends BaseModel {
.limit(GUILD_PER_PAGE).skip((page - 1) * GUILD_PER_PAGE)
.select('code icon name lv memberCnt leader ceLimit isAuto')
.populate('leader', { roleName: 1, _id: 0 }, 'Role')
.lean({ getters: true });
.lean({ getters: true, virtuals: true });
return guildList;
}
@@ -138,8 +138,8 @@ export default class Guild extends BaseModel {
.sort({ activeWeekly: -1, activeUpdateTime: -1 })
.limit(100).skip((page - 1) * 100)
.select('code icon name lv leader activeWeekly activeUpdateTime')
.populate('leader', {roleName: 1, title: 1, sHid: 1, headHid: 1, lv: 1, _id: 0}, 'Role')
.lean();
.populate('leader', {roleName: 1, title: 1, frame: 1, head: 1, spine: 1, lv: 1, _id: 0}, 'Role')
.lean({ virtuals: true });
return guildList;
}
@@ -151,8 +151,8 @@ export default class Guild extends BaseModel {
public static async findByCode(code: string, serverId: number, select?: string) {
const result: GuildType = await GuildModel.findOne({ code, status: GUILD_STATUS.RUNNING, serverId })
.select(select)
.populate('leader', {roleId: 1, roleName: 1, sHid: 1, headHid: 1, lv: 1, quitTime: 1, ce: 1, title: 1, _id: 0}, 'Role')
.lean({ getters: true });
.populate('leader', {roleId: 1, roleName: 1, frame: 1, head: 1, spine: 1, lv: 1, quitTime: 1, ce: 1, title: 1, _id: 0}, 'Role')
.lean({ getters: true, virtuals: true });
return result;
}
@@ -182,8 +182,8 @@ export default class Guild extends BaseModel {
public static async updateInfoWithLeader(code: string, update: GuildUpdateParam, incParam?: { managerCnt?: number, fund?: number, activeDaily?: number, activeWeekly?: number }, select?: string) {
const result: GuildType = await GuildModel.findOneAndUpdate({ code }, { $set: update, $inc: incParam }, { new: true })
.populate('leader', {roleId: 1, roleName: 1, sHid: 1, headHid: 1, lv: 1, quitTime: 1, ce: 1, title: 1, _id: 0}, 'Role')
.select(select).lean();
.populate('leader', {roleId: 1, roleName: 1, frame: 1, head: 1, lv: 1, spine: 1, quitTime: 1, ce: 1, title: 1, _id: 0}, 'Role')
.select(select).lean({ virtuals: true });
return result;
}

View File

@@ -107,9 +107,9 @@ export default class PvpDefense extends BaseModel {
public static async findByScale(roleId: string, min: number, max: number) {
const result: PvpDefenseType[] = await PvpDefenseModel.find({ roleId: { $ne: roleId }, defCe: { $lte: max, $gte: min } })
.populate('role', 'headHid sHid topLineupCe roleId roleName lv globalCeAttr')
.populate('role', 'head frame spine topLineupCe roleId roleName lv globalCeAttr')
.populate('heroes.hero')
.sort({ updatedAt: -1 }).limit(100).lean({ getters: true });
.sort({ updatedAt: -1 }).limit(100).lean({ getters: true, virtuals: true });
return result;
}
@@ -151,26 +151,26 @@ export default class PvpDefense extends BaseModel {
public static async findByRoleIdIncludeAll(roleId: string) {
const result: PvpDefenseType = await PvpDefenseModel.findOne({ roleId })
.populate('role', 'headHid sHid topLineupCe roleId roleName lv globalCeAttr')
.populate('role', 'head frame spine topLineupCe roleId roleName lv globalCeAttr')
.populate('heroes.hero')
.populate('oppPlayers.oppDef', 'oppRoleId pos roleName headHid sHid rankLv title lv pLv defCe heroes').lean({ getters: true });
.populate('oppPlayers.oppDef', 'oppRoleId pos roleName head frame spine rankLv title lv pLv defCe heroes').lean({ getters: true, virtuals: true });
return result;
}
public static async findByTeamLv(min: number, max: number) {
const result: PvpDefenseType[] = await PvpDefenseModel.find({ pLv: { $gte: min, $lte: max } })
.populate('role', 'headHid sHid topLineupCe roleId roleName lv globalCeAttr')
.populate('role', 'head frame spine topLineupCe roleId roleName lv globalCeAttr')
.populate('heroes.hero')
.populate('oppPlayers.oppDef', 'oppRoleId pos roleName headHid sHid rankLv pLv title lv defCe heroes')
.lean({ getters: true });
.populate('oppPlayers.oppDef', 'oppRoleId pos roleName head frame spine rankLv pLv title lv defCe heroes')
.lean({ getters: true, virtuals: true });
return result;
}
public static async updateInfoAndInclude(roleId: string, update: pvpUpdateInter) {
delete update._id;
let result: PvpDefenseType = await PvpDefenseModel.findOneAndUpdate({roleId}, {$set:update}, {new: true})
.populate('role', 'headHid sHid topLineupCe roleId roleName lv')
.populate('oppPlayers.oppDef', 'oppRoleId pos roleName headHid sHid rankLv pLv title lv defCe heroes').lean({ getters: true });
.populate('role', 'head frame spine topLineupCe roleId roleName lv')
.populate('oppPlayers.oppDef', 'oppRoleId pos roleName head frame spine rankLv pLv title lv defCe heroes').lean({ getters: true, virtuals: true });
return result;
}
public static async updateInfo(roleId: string, update: pvpUpdateInter, lean = true) {
@@ -186,8 +186,8 @@ export default class PvpDefense extends BaseModel {
public static async getRank(seasonNum: number, page = 1, limit = 1000) {
let sortBy = { score: -1, updatedAt: 1 };
const ranks: PvpDefenseType[] = await PvpDefenseModel.find({seasonNum}).select('roleId role score updatedAt')
.populate('role', 'roleId roleName headHid sHid title lv vLv')
.sort(sortBy).limit(limit).skip((page - 1) * limit).lean({ getters: true });
.populate('role', 'roleId roleName head frame spine title lv vLv')
.sort(sortBy).limit(limit).skip((page - 1) * limit).lean({ getters: true, virtuals: true });
return ranks;
}

View File

@@ -2,6 +2,7 @@ import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
import { PvpEnemies, PvpOtherHeroes } from '../domain/dbGeneral';
import { FIGURE } from '../pubUtils/dicParam';
export class HeroScores {
@prop({ required: true })
@@ -20,10 +21,12 @@ export default class PvpHistoryOpp extends BaseModel {
oppRoleId: string; // 对手角色 id
@prop({ required: true })
roleName: string; // 角色名称
@prop({ required: true, default: 19 })
headHid: number; // 对手头像
@prop({ required: true, default: 19 })
sHid: number; // 对手形象
@prop({ required: true, default: FIGURE.DEFAULT_HEAD })
head: number; // 对手头像
@prop({ required: true, default: FIGURE.DEFAULT_FRAME })
frame: number; // 对手相框
@prop({ required: true, default: FIGURE.DEFAULT_SPINE })
spine: number; // 对手形象
@prop({ required: true, default: 0 })
score: number; // 对手军功
@prop({ required: true, default: 1 })

View File

@@ -3,6 +3,7 @@ import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoos
import { getBeforeDayDate } from '../pubUtils/timeUtil';
import { genCode } from '../pubUtils/util';
import { PvpHeroInfo } from '../domain/dbGeneral';
import { FIGURE } from '../pubUtils/dicParam';
export class HeroesRecord {
@prop({ required: true, default: 0 })
@@ -41,10 +42,12 @@ export class PlayerInfo {
roleName: string; // 角色 名
@prop({ required: true, default: 0 })
lv: number; // 等级
@prop({ required: true, default: 0 })
sHid: number; // 形象
@prop({ required: true, default: 0 })
headHid: number; // 头像
@prop({ required: true, default: FIGURE.DEFAULT_HEAD })
head: number; // 头像
@prop({ required: true, default: FIGURE.DEFAULT_FRAME })
frame: number; // 相框
@prop({ required: true, default: FIGURE.DEFAULT_SPINE })
spine: number; // 形象
@prop({ required: true, default: 0 })
title: number; // 爵位
@prop({ required: true, default: 0 })

View File

@@ -4,8 +4,10 @@ import { index, getModelForClass, prop, DocumentType, Ref, mongoose } from '@typ
import User from './User';
import { shouldRefresh, reduceCe } from '../pubUtils/util';
import { initRoleAtrr } from '../pubUtils/playerCe';
import Hero,{} from '../db/Hero';
import { nowSeconds } from '../pubUtils/timeUtil';
import { Head, Frame } from '../domain/dbGeneral';
import { FIGURE } from '../pubUtils/dicParam';
import Hero from './Hero';
// role表属性格式
export class CeAttrDataRole {
@@ -22,20 +24,20 @@ export class CeAttrDataRole {
}
class TopHero {
@prop({ required: true })
hid: number; // 武将id
@prop({ required: true })
ce: number; // 战力
@prop({ ref: Hero, type: mongoose.Schema.Types.ObjectId })
hero: Ref<Hero>;
@prop({ required: true })
hid: number; // 武将id
@prop({ required: true })
ce: number; // 战力
@prop({ ref: Hero, type: mongoose.Schema.Types.ObjectId })
hero: Ref<Hero>;
}
class DungeonHero {
@prop({ required: true })
battleId: number; // 关卡id
@prop({ required: true, type: Number, default:[] })
heroes: Array<number>; // 武将id
@prop({ required: true })
battleId: number; // 关卡id
@prop({ required: true, type: Number, default:[] })
heroes: Array<number>; // 武将id
}
class PayRecord {
@@ -90,15 +92,7 @@ export class Teraph{
});
}
}
// 初始化
function getInitialTeraph() {
let teraphs = new Array<Teraph>();
for(let i = ROLE_TERAPH.START; i <= ROLE_TERAPH.END; i++) {
let p = new Teraph(i);
teraphs.push(p);
}
return teraphs;
}
/**
* 角色字段接口
*/
@@ -126,10 +120,26 @@ export default class Role extends BaseModel {
blocked: boolean; // 是否屏蔽
@prop({ required: true })
code: string; // 邀请码
@prop({ required: true, default: 19 })
headHid: number; // 头像所用武将 Id默认赵云
@prop({ required: true, default: 19 })
sHid: number; // 形象所用武将 Id默认赵云
@prop({ required: true, type: Number, default: [] })
showLineup: number[]; // 展示阵容
@prop({ required: true, type: Head, default: [] })
heads: Head[]; // 拥有头像列表
@prop({ required: true, type: Head, default: [] })
frames: Frame[]; // 拥有相框列表
@prop({ required: true, default: FIGURE.DEFAULT_SPINE })
spine: number; // 显示形象
public get head () { // 虚拟字段head 当前头像
let curHead = this.heads?.find(cur => cur.enable && cur.time > nowSeconds());
return curHead?curHead.id: FIGURE.DEFAULT_HEAD;
}
public get frame () { // 虚拟字段frame 当前相框
let curFrame = this.frames?.find(cur => cur.enable && cur.time > nowSeconds());
return curFrame?curFrame.id: FIGURE.DEFAULT_FRAME;
}
@prop({ required: true, default: 0 })
exp: number; // 经验值
@@ -221,14 +231,14 @@ export default class Role extends BaseModel {
@prop({ required: true, default: new Date() })
dungeonRefTime: Date; // 秘境刷新时间
@prop({ required: true, type: DungeonHero, default: [], _id: false })
dungeonHeroes: Array<DungeonHero>; // 秘境首通使用的武将
dungeonHeroes: DungeonHero[]; // 秘境首通使用的武将
// 全局养成
@prop({ required: true, default: 1 })
title: number; //爵位
//神像
@prop({ required: true, type: Teraph, default: getInitialTeraph(), _id: false })
teraphs:Array<Teraph>;
teraphs: Teraph[];
// 公会
@prop({ required: true, default: false })
@@ -255,7 +265,7 @@ export default class Role extends BaseModel {
}
public static async findByUid(uid: number, serverId: number, select?: string, getters = false) {
const role: RoleType = await RoleModel.findOneAndUpdate({ 'userInfo.uid': uid, serverId }, { loginTime: nowSeconds(), quitTime: nowSeconds() }, { new: true }).select(select).lean({ getters });
const role: RoleType = await RoleModel.findOneAndUpdate({ 'userInfo.uid': uid, serverId }, { loginTime: nowSeconds(), quitTime: nowSeconds() }, { new: true }).select(select).lean({ getters, virtuals: true });
return role;
}
@@ -288,7 +298,7 @@ export default class Role extends BaseModel {
};
}
const user: RoleType[] = await RoleModel.find(searchObj).select(select).lean({ getters });
const user: RoleType[] = await RoleModel.find(searchObj).select(select).lean({ getters, virtuals: true });
return user;
}
@@ -298,8 +308,8 @@ export default class Role extends BaseModel {
return role;
}
public static async towerLvUp(roleId: string, lean = true) {
let role: RoleType = await RoleModel.findOneAndUpdate({roleId}, {$inc: {towerLv: 1}, towerUpTime: new Date()}, {new: true}).lean(lean);
public static async towerLvUp(roleId: string) {
let role: RoleType = await RoleModel.findOneAndUpdate({roleId}, {$inc: {towerLv: 1}, towerUpTime: new Date()}, {new: true}).lean({ virtuals: true });
return role;
}
@@ -420,18 +430,18 @@ export default class Role extends BaseModel {
}
// 获取排行榜
public static async getRank(type: string, serverId: number, fields: Array<string>, page = 1, limit = 100, lean = true) {
public static async getRank(type: string, serverId: number, fields: string[], page = 1, limit = 100) {
let sortBy = {};
if(type == 'tower') {
sortBy['towerLv'] = -1;
sortBy['towerUpTime'] = 1;
}
const ranks: RoleType[] = await RoleModel.find({serverId}).select(fields.join(' ')).sort(sortBy).limit(limit).skip((page - 1) * limit).lean(lean);
const ranks: RoleType[] = await RoleModel.find({serverId}).select(fields.join(' ')).sort(sortBy).limit(limit).skip((page - 1) * limit).lean({ virtuals: true });
return ranks;
}
// 保存秘境首通队伍
public static async saveDungeonHero(roleId: string, battleId: number, heroes: Array<number>, isSuccess: boolean) {
public static async saveDungeonHero(roleId: string, battleId: number, heroes: number[], isSuccess: boolean) {
if(isSuccess) {
let role = await Role.findByRoleId(roleId);
let dungeonHeroes = role && role.dungeonHeroes;
@@ -444,7 +454,7 @@ export default class Role extends BaseModel {
}
// 保存开启功能
public static async pushFuncs(roleId: string, funcs: Array<number>, lean = true) {
public static async pushFuncs(roleId: string, funcs: number[], lean = true) {
const recs: RoleType = await RoleModel.findOneAndUpdate({roleId}, {$push: {funcs: {$each: funcs}}}, {new: true}).lean(lean);
return recs
}
@@ -469,9 +479,9 @@ export default class Role extends BaseModel {
*/
public static async getInviteList(time: number, serverId: number) {
const result = await RoleModel.find({ loginTime: { $gt: time }, hasGuild: false, serverId })
.select({roleId: 1, roleName: 1,ce: 1,headHid: 1,sHid: 1,lv: 1,title: 1,job: 1,quitTime: 1, _id: 0})
.select({roleId: 1, roleName: 1,ce: 1, head: 1, frame: 1, lv: 1,title: 1,job: 1,quitTime: 1, _id: 0})
.sort({quitTime: -1, lv: -1, ce: -1})
.limit(100).lean({getters: true});
.limit(100).lean({getters: true, virtuals: true});
return result;
}
@@ -480,7 +490,7 @@ export default class Role extends BaseModel {
const result = await RoleModel.find({ loginTime: { $gt: time }, lv: { $gte: minLv, $lte: maxLv } }, { _id: 0 })
.select(ROLE_SELECT.SHOW_FRIEND_APPLY_LIST)
.sort({quitTime: -1, lv: -1, ce: -1})
.limit(200).lean({ getters: true });
.limit(200).lean({ getters: true, virtuals: true });
return result;
}
@@ -494,7 +504,7 @@ export default class Role extends BaseModel {
}, { _id: 0 })
.select(ROLE_SELECT.SHOW_FRIEND_APPLY_LIST)
.sort({quitTime: -1, lv: -1, ce: -1})
.limit(200).lean({ getters: true });
.limit(200).lean({ getters: true, virtuals: true });
return result;
}
@@ -542,3 +552,13 @@ export const RoleModel = getModelForClass(Role);
export interface RoleType extends Pick<DocumentType<Role>, keyof Role>{};
export type RoleUpdate = Partial<RoleType>; // 将所有字段变成可选项
// 初始化
function getInitialTeraph() {
let teraphs = new Array<Teraph>();
for(let i = ROLE_TERAPH.START; i <= ROLE_TERAPH.END; i++) {
let p = new Teraph(i);
teraphs.push(p);
}
return teraphs;
}

View File

@@ -119,8 +119,8 @@ export default class UserGuild extends BaseModel {
const userGuilds: UserGuildType[] = await UserGuildModel.find({ guildCode, status: USER_GUILD_STATUS.ON })
.select(select)
.sort(sort)
.populate('role', 'roleId roleName ce headHid sHid lv title quitTime', 'Role')
.lean({ getters: true });
.populate('role', 'roleId roleName ce head frame spine lv title quitTime', 'Role')
.lean({ getters: true, virtuals: true });
return userGuilds;
}
@@ -128,8 +128,8 @@ export default class UserGuild extends BaseModel {
const userGuilds: UserGuildType = await UserGuildModel.findOne({ guildCode, status: USER_GUILD_STATUS.ON, auth: { $ne: GUILD_AUTH.LEADER } })
.sort({ activeWeekly: -1, activeUpdateTime: 1 })
.select(select)
.populate('role', 'roleId roleName ce headHid sHid lv title quitTime', 'Role')
.lean({getters: true});
.populate('role', 'roleId roleName ce head frame spine lv title quitTime', 'Role')
.lean({getters: true, virtuals: true });
return userGuilds;
}

View File

@@ -79,8 +79,8 @@ export default class UserGuildApply extends BaseModel {
const list: UserGuildApplyType[] = await UserGuildApplyModel.find(condition)
.sort({ createdAt: -1 })
.select('applyCode role')
.populate('role', 'roleId roleName ce headHid sHid lv title job quitTime', 'Role')
.limit(GUILD_PER_PAGE).lean({ getters: true });
.populate('role', 'roleId roleName ce head frame spine lv title job quitTime', 'Role')
.limit(GUILD_PER_PAGE).lean({ getters: true, virtuals: true });
return list
}

View File

@@ -1,8 +1,9 @@
import { PvpEnemies, PvpOtherHeroes } from "../../domain/dbGeneral";
import { PvpEnemies, PvpOtherHeroes, WarStar } from "../../domain/dbGeneral";
import { GuildType } from "../../db/Guild";
import { RoleType, WarStar } from "../../db/Role";
import { RoleType } from "../../db/Role";
import { WAR_TYPE } from "../../consts/consts";
import { gameData } from "../../pubUtils/data";
import { FIGURE } from "../../pubUtils/dicParam";
export class PlayerDetailHero {
actorId: number;
@@ -49,8 +50,9 @@ export class PlayerDetail {
roleName: string;
lv: number;
title?: number = 1;
sHid?: number = 19;
headHid?: number = 19;
head?: number = FIGURE.DEFAULT_HEAD;
frame?: number = FIGURE.DEFAULT_FRAME;
spine?: number = FIGURE.DEFAULT_SPINE;
score?: number = 0;
pLv?: number = 1;
@@ -66,8 +68,9 @@ export class PlayerDetail {
if(detail.roleName) this.roleName = detail.roleName;
if(detail.lv) this.lv = detail.lv;
if(detail.title) this.title = detail.title;
if(detail.sHid) this.sHid = detail.sHid;
if(detail.headHid) this.headHid = detail.headHid;
if(detail.head) this.head = detail.head;
if(detail.frame) this.frame = detail.frame;
if(detail.spine) this.spine = detail.spine;
if(detail.score) this.score = detail.score;
if(detail.pLv) this.pLv = detail.pLv;
if(detail.defCe) this.defCe = detail.defCe;

View File

@@ -1,7 +1,8 @@
import { prop } from '@typegoose/typegoose';
import { prop, mongoose, Ref } from '@typegoose/typegoose';
import { DicWarJson } from '../pubUtils/dictionary/DicWarJson';
import { HeroType } from '../db/Hero';
import { Attribute } from './roleField/attribute';
import Hero, { HeroType } from '../db/Hero';
import { FIGURE } from '../pubUtils/dicParam';
// 从玩家数据中覆盖warjson的部分字段
export class PvpHeroInfo {
@@ -146,4 +147,75 @@ export class ItemReward {
id: number;
@prop({ required: true })
count: number;
}
export class TopHero {
@prop({ required: true })
hid: number; // 武将id
@prop({ required: true })
ce: number; // 战力
@prop({ ref: Hero, type: mongoose.Schema.Types.ObjectId })
hero: Ref<Hero>;
}
export class DungeonHero {
@prop({ required: true })
battleId: number; // 关卡id
@prop({ required: true, type: Number, default: [] })
heroes: Array<number>; // 武将id
}
export class PayRecord {
@prop({ required: true })
id: string; // 购买项 product id
@prop({ required: true })
cnt: number; // 购买次数
}
export class WarStar {
@prop({ required: true })
id: number; // 关卡 id
@prop({ required: true })
warType: number; // 关卡类型
@prop({ required: true })
star: number; // 星级
}
export class Teraph {
@prop({ required: true, default: 1 })
id: number; // 神像的id
@prop({ required: true, default: 1 })
grade: number; // 等级
@prop({ required: true, default: 0 })
hp: number;
@prop({ required: true, default: 0 })
atk: number;
@prop({ required: true, default: 0 })
def: number;
@prop({ required: true, default: 0 })
mdef: number;
@prop({ required: true, default: 0 })
agi: number;
@prop({ required: true, default: 0 })
luk: number;
}
export class Head {
@prop({ required: true, default: FIGURE.DEFAULT_HEAD })
id: number; // 头像id
@prop({ required: true, default: false })
enable: boolean; // 是否启用
@prop({ required: true })
time: number; // 到期时间
}
export class Frame {
@prop({ required: true, default: FIGURE.DEFAULT_FRAME })
id: number; // 相框id
@prop({ required: true, default: false })
enable: boolean; // 是否启用
@prop({ required: true })
time: number; // 到期时间
}

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@@ -1,20 +1,23 @@
import { FIGURE } from "../pubUtils/dicParam";
// 排行榜返回玩家值
export class RankParam {
roleName: string;
lv: number;
vLv: number;
guildName: string = "";
head: string = 'zhaoyun';
headHid: number = 19;
sHid: number = 19;
head: number = FIGURE.DEFAULT_HEAD;
frame: number = FIGURE.DEFAULT_FRAME;
spine: number = FIGURE.DEFAULT_SPINE;
title: number;
constructor(roleName: string, lv: number, vLv: number, headHid: number, sHid: number, title: number) {
constructor(roleName: string, lv: number, vLv: number, head: number, frame: number, spine: number, title: number) {
this.roleName = roleName;
this.lv = lv;
this.vLv = vLv;
this.headHid = headHid;
this.sHid = sHid;
this.head = head;
this.frame = frame;
this.spine = spine;
this.title = title;
}
}
@@ -28,11 +31,12 @@ export class GuildRankParam {
roleName: string;
title: number;
lv: number;
headHid: number;
sHid: number;
head: number;
frame: number;
spine: number;
}
constructor(icon: number, name: string, lv: number, leader: {roleName: string, title: number, lv: number, headHid: number, sHid: number}) {
constructor(icon: number, name: string, lv: number, leader: {roleName: string, title: number, lv: number, head: number, frame: number, spine: number}) {
this.icon = icon;
this.name = name;
this.lv = lv;
@@ -45,14 +49,16 @@ export class GuildLeader {
roleName: string;
title: number;
lv: number;
headHid: number;
sHid: number;
head: number;
frame: number;
spine: number;
constructor(leader: {roleName: string, title: number, lv: number, headHid: number, sHid: number}) {
constructor(leader: {roleName: string, title: number, lv: number, head: number, frame: number, spine: number}) {
this.roleName = leader.roleName;
this.title = leader.title;
this.lv = leader.lv;
this.headHid = leader.headHid;
this.sHid = leader.sHid;
this.head = leader.head;
this.frame = leader.frame;
this.spine = leader.spine;
}
}

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@@ -6,8 +6,9 @@ export class FriendParams {
roleId: string;
roleName: string;
lv: number;
headHid: number;
sHid: number;
head: number;
frame: number;
spine: number;
ce: number;
title: number;
serverId: number;
@@ -18,8 +19,9 @@ export class FriendParams {
this.roleId = role.roleId;
this.roleName = role.roleName;
this.lv = role.lv;
this.headHid = role.headHid;
this.sHid = role.sHid;
this.head = role.head;
this.frame = role.frame;
this.spine = role.spine;
this.ce = role.ce;
this.title = role.title;
}

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@@ -67,3 +67,8 @@ export const FRIEND = {
FRIEND_RECONMMEND_NUM: 8, // 同一批推荐好友数量
FRIEND_RECONMMEND_SERVICE: 4, // 同一批推荐本服的好友数量
};
export const FIGURE = {
DEFAULT_HEAD: 11201, // 默认头像
DEFAULT_FRAME: 11301, // 默认相框
DEFAULT_SPINE: 11401, // 默认形象
};

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@@ -41,8 +41,9 @@ export interface oppPlayersInter {
pos: number; // 对手位置
roleId: string; // 对手玩家id
roleName: string; // 对手玩家名
headHid: number; // 头像
sHid: number; // 形象
head: number; // 头像
frame: number; // 相框
spine: number; // 形象
pLv: number; // 对手队伍等级
defCe: number; // 防守阵容战力
addScore: number; // 战胜后可获军功