形象:头像相框形象字段
This commit is contained in:
@@ -1,17 +1,17 @@
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export enum ROLE_SELECT {
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// 初始登录数据
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ENTRY = 'serverId userInfo.uid userInfo.tel userInfo.serverType ce topLineupCe teraphs roleId roleName tili lv exp gold coin vLv title hasGuild funcs eventStatus guildCode',
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ENTRY = 'serverId userInfo.uid userInfo.tel userInfo.serverType ce topLineupCe teraphs roleId roleName tili lv exp gold coin vLv title hasGuild funcs eventStatus heads head frames frame spine guildCode',
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// 玩家列表显示基础数据
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SHOW_SIMPLE = 'roleId roleName ce headHid sHid lv title job quitTime vLv guildName serverId userInfo.serverType',
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SHOW_SIMPLE = 'roleId roleName ce head frame spine lv title job quitTime vLv guildName serverId userInfo.serverType',
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// 显示申请需要的信息
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SHOW_FRIEND_APPLY_LIST = 'roleId roleName ce headHid sHid lv title job quitTime vLv guildName friendCnt recFrdApplyCnt serverId userInfo.serverType',
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SHOW_FRIEND_APPLY_LIST = 'roleId roleName ce head frame spine lv title job quitTime vLv guildName friendCnt recFrdApplyCnt serverId userInfo.serverType',
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HANDLE_APPLY = 'roleId friendCnt lv',
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ATTR = 'attr',
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GET_LV = 'lv',
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GET_ROLE_ID = 'roleId',
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GET_MY_SERVER = 'lv serverId userInfo.serverType',
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COM_BATTLE = 'lv headHid sHid topLineupCe'
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COM_BATTLE = 'lv head frame spine topLineupCe'
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};
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export enum HERO_SELECT {
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@@ -1,5 +1,6 @@
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
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import { FIGURE } from '../pubUtils/dicParam';
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export class RoleStatus {
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@prop({ required: true })
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@@ -26,11 +27,14 @@ export class RoleStatus {
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@prop({ required: false, default: false })
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isFrd: boolean;
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// 头像
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@prop({ required: true, default: 19 })
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headHid: number;
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@prop({ required: true, default: FIGURE.DEFAULT_HEAD })
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head: number;
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// 相框
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@prop({ required: true, default: FIGURE.DEFAULT_FRAME })
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frame: number;
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// 形象
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@prop({ required: true, default: 19 })
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sHid: number;
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@prop({ required: true, default: FIGURE.DEFAULT_SPINE })
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spine: number;
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// 前五战力
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@prop({ required: true, default: 0 })
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topLineupCe: number;
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@@ -50,14 +54,15 @@ export class RoleStatus {
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@prop({ required: true, default: 0 })
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frdRatio: number = 0;
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constructor(roleId: string, roleName: string, isCap: boolean, isFrd: boolean, headHid: number, sHid: number, topLineupCe: number, lv: number, heroes = [], isRobot = false) {
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constructor(roleId: string, roleName: string, isCap: boolean, isFrd: boolean, head: number, frame: number, spine: number, topLineupCe: number, lv: number, heroes = [], isRobot = false) {
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this.roleId = roleId;
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this.roleName = roleName;
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this.isCap = isCap;
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this.totalDmg = 0;
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this.isFrd = isFrd;
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this.headHid = headHid;
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this.sHid = sHid;
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this.head = head;
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this.frame = frame;
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this.spine = spine;
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this.topLineupCe = topLineupCe;
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this.lv = lv;
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this.heroes = heroes;
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@@ -38,7 +38,7 @@ export default class FriendApply extends BaseModel {
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const list: FriendApplyType[] = await FriendApplyModel.find({ roleId }, { _id: 0 })
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// .select(select)
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.populate('friend', ROLE_SELECT.SHOW_FRIEND_APPLY_LIST, 'Role')
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.lean({ getters: true });
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.lean({ getters: true, virtuals: true });
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return list;
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}
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@@ -54,7 +54,7 @@ export default class FriendApply extends BaseModel {
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const list: FriendApplyType[] = await FriendApplyModel.find({ applyCode: { $in: applyCodeList } }, { _id: 0 })
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// .select(select)
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.populate('friend', ROLE_SELECT.SHOW_FRIEND_APPLY_LIST, 'Role')
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.lean({ getters: true });
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.lean({ getters: true, virtuals: true });
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return list;
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}
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@@ -103,8 +103,8 @@ export default class Guild extends BaseModel {
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const code = genCode(6);
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const result: GuildType = await GuildModel.findOneAndUpdate({ code }, update, { upsert: true, new: true })
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.select({ _id: 0, __v: 0, createdAt: 0, updatedAt: 0 })
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.populate('leader', { roleId: 1, roleName: 1, sHid: 1, headHid: 1, lv: 1, quitTime: 1, ce: 1, title: 1, _id: 0 }, 'Role')
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.lean({ getters: true });
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.populate('leader', { roleId: 1, roleName: 1, head: 1, frame: 1, spine: 1, lv: 1, quitTime: 1, ce: 1, title: 1, _id: 0 }, 'Role')
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.lean({ getters: true, virtuals: true });
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return result;
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}
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@@ -127,7 +127,7 @@ export default class Guild extends BaseModel {
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.limit(GUILD_PER_PAGE).skip((page - 1) * GUILD_PER_PAGE)
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.select('code icon name lv memberCnt leader ceLimit isAuto')
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.populate('leader', { roleName: 1, _id: 0 }, 'Role')
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.lean({ getters: true });
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.lean({ getters: true, virtuals: true });
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return guildList;
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}
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@@ -138,8 +138,8 @@ export default class Guild extends BaseModel {
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.sort({ activeWeekly: -1, activeUpdateTime: -1 })
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.limit(100).skip((page - 1) * 100)
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.select('code icon name lv leader activeWeekly activeUpdateTime')
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.populate('leader', {roleName: 1, title: 1, sHid: 1, headHid: 1, lv: 1, _id: 0}, 'Role')
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.lean();
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.populate('leader', {roleName: 1, title: 1, frame: 1, head: 1, spine: 1, lv: 1, _id: 0}, 'Role')
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.lean({ virtuals: true });
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return guildList;
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}
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@@ -151,8 +151,8 @@ export default class Guild extends BaseModel {
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public static async findByCode(code: string, serverId: number, select?: string) {
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const result: GuildType = await GuildModel.findOne({ code, status: GUILD_STATUS.RUNNING, serverId })
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.select(select)
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.populate('leader', {roleId: 1, roleName: 1, sHid: 1, headHid: 1, lv: 1, quitTime: 1, ce: 1, title: 1, _id: 0}, 'Role')
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.lean({ getters: true });
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.populate('leader', {roleId: 1, roleName: 1, frame: 1, head: 1, spine: 1, lv: 1, quitTime: 1, ce: 1, title: 1, _id: 0}, 'Role')
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.lean({ getters: true, virtuals: true });
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return result;
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}
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@@ -182,8 +182,8 @@ export default class Guild extends BaseModel {
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public static async updateInfoWithLeader(code: string, update: GuildUpdateParam, incParam?: { managerCnt?: number, fund?: number, activeDaily?: number, activeWeekly?: number }, select?: string) {
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const result: GuildType = await GuildModel.findOneAndUpdate({ code }, { $set: update, $inc: incParam }, { new: true })
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.populate('leader', {roleId: 1, roleName: 1, sHid: 1, headHid: 1, lv: 1, quitTime: 1, ce: 1, title: 1, _id: 0}, 'Role')
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.select(select).lean();
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.populate('leader', {roleId: 1, roleName: 1, frame: 1, head: 1, lv: 1, spine: 1, quitTime: 1, ce: 1, title: 1, _id: 0}, 'Role')
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.select(select).lean({ virtuals: true });
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return result;
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}
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@@ -107,9 +107,9 @@ export default class PvpDefense extends BaseModel {
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public static async findByScale(roleId: string, min: number, max: number) {
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const result: PvpDefenseType[] = await PvpDefenseModel.find({ roleId: { $ne: roleId }, defCe: { $lte: max, $gte: min } })
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.populate('role', 'headHid sHid topLineupCe roleId roleName lv globalCeAttr')
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.populate('role', 'head frame spine topLineupCe roleId roleName lv globalCeAttr')
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.populate('heroes.hero')
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.sort({ updatedAt: -1 }).limit(100).lean({ getters: true });
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.sort({ updatedAt: -1 }).limit(100).lean({ getters: true, virtuals: true });
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return result;
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}
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@@ -151,26 +151,26 @@ export default class PvpDefense extends BaseModel {
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public static async findByRoleIdIncludeAll(roleId: string) {
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const result: PvpDefenseType = await PvpDefenseModel.findOne({ roleId })
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.populate('role', 'headHid sHid topLineupCe roleId roleName lv globalCeAttr')
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.populate('role', 'head frame spine topLineupCe roleId roleName lv globalCeAttr')
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.populate('heroes.hero')
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.populate('oppPlayers.oppDef', 'oppRoleId pos roleName headHid sHid rankLv title lv pLv defCe heroes').lean({ getters: true });
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.populate('oppPlayers.oppDef', 'oppRoleId pos roleName head frame spine rankLv title lv pLv defCe heroes').lean({ getters: true, virtuals: true });
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return result;
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}
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public static async findByTeamLv(min: number, max: number) {
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const result: PvpDefenseType[] = await PvpDefenseModel.find({ pLv: { $gte: min, $lte: max } })
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.populate('role', 'headHid sHid topLineupCe roleId roleName lv globalCeAttr')
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.populate('role', 'head frame spine topLineupCe roleId roleName lv globalCeAttr')
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.populate('heroes.hero')
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.populate('oppPlayers.oppDef', 'oppRoleId pos roleName headHid sHid rankLv pLv title lv defCe heroes')
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.lean({ getters: true });
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.populate('oppPlayers.oppDef', 'oppRoleId pos roleName head frame spine rankLv pLv title lv defCe heroes')
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.lean({ getters: true, virtuals: true });
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return result;
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}
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public static async updateInfoAndInclude(roleId: string, update: pvpUpdateInter) {
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delete update._id;
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let result: PvpDefenseType = await PvpDefenseModel.findOneAndUpdate({roleId}, {$set:update}, {new: true})
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.populate('role', 'headHid sHid topLineupCe roleId roleName lv')
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.populate('oppPlayers.oppDef', 'oppRoleId pos roleName headHid sHid rankLv pLv title lv defCe heroes').lean({ getters: true });
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.populate('role', 'head frame spine topLineupCe roleId roleName lv')
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.populate('oppPlayers.oppDef', 'oppRoleId pos roleName head frame spine rankLv pLv title lv defCe heroes').lean({ getters: true, virtuals: true });
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return result;
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}
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public static async updateInfo(roleId: string, update: pvpUpdateInter, lean = true) {
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@@ -186,8 +186,8 @@ export default class PvpDefense extends BaseModel {
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public static async getRank(seasonNum: number, page = 1, limit = 1000) {
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let sortBy = { score: -1, updatedAt: 1 };
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const ranks: PvpDefenseType[] = await PvpDefenseModel.find({seasonNum}).select('roleId role score updatedAt')
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.populate('role', 'roleId roleName headHid sHid title lv vLv')
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.sort(sortBy).limit(limit).skip((page - 1) * limit).lean({ getters: true });
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.populate('role', 'roleId roleName head frame spine title lv vLv')
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.sort(sortBy).limit(limit).skip((page - 1) * limit).lean({ getters: true, virtuals: true });
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return ranks;
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}
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@@ -2,6 +2,7 @@ import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
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import { PvpEnemies, PvpOtherHeroes } from '../domain/dbGeneral';
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import { FIGURE } from '../pubUtils/dicParam';
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export class HeroScores {
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@prop({ required: true })
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@@ -20,10 +21,12 @@ export default class PvpHistoryOpp extends BaseModel {
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oppRoleId: string; // 对手角色 id
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@prop({ required: true })
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roleName: string; // 角色名称
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@prop({ required: true, default: 19 })
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headHid: number; // 对手头像
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@prop({ required: true, default: 19 })
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sHid: number; // 对手形象
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@prop({ required: true, default: FIGURE.DEFAULT_HEAD })
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head: number; // 对手头像
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@prop({ required: true, default: FIGURE.DEFAULT_FRAME })
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frame: number; // 对手相框
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@prop({ required: true, default: FIGURE.DEFAULT_SPINE })
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spine: number; // 对手形象
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@prop({ required: true, default: 0 })
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score: number; // 对手军功
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@prop({ required: true, default: 1 })
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@@ -3,6 +3,7 @@ import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoos
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import { getBeforeDayDate } from '../pubUtils/timeUtil';
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import { genCode } from '../pubUtils/util';
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import { PvpHeroInfo } from '../domain/dbGeneral';
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import { FIGURE } from '../pubUtils/dicParam';
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export class HeroesRecord {
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@prop({ required: true, default: 0 })
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@@ -41,10 +42,12 @@ export class PlayerInfo {
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roleName: string; // 角色 名
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@prop({ required: true, default: 0 })
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lv: number; // 等级
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@prop({ required: true, default: 0 })
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sHid: number; // 形象
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@prop({ required: true, default: 0 })
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headHid: number; // 头像
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@prop({ required: true, default: FIGURE.DEFAULT_HEAD })
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head: number; // 头像
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@prop({ required: true, default: FIGURE.DEFAULT_FRAME })
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frame: number; // 相框
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@prop({ required: true, default: FIGURE.DEFAULT_SPINE })
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spine: number; // 形象
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@prop({ required: true, default: 0 })
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title: number; // 爵位
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@prop({ required: true, default: 0 })
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@@ -4,8 +4,10 @@ import { index, getModelForClass, prop, DocumentType, Ref, mongoose } from '@typ
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import User from './User';
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import { shouldRefresh, reduceCe } from '../pubUtils/util';
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import { initRoleAtrr } from '../pubUtils/playerCe';
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import Hero,{} from '../db/Hero';
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import { nowSeconds } from '../pubUtils/timeUtil';
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import { Head, Frame } from '../domain/dbGeneral';
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import { FIGURE } from '../pubUtils/dicParam';
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import Hero from './Hero';
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// role表属性格式
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export class CeAttrDataRole {
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@@ -22,20 +24,20 @@ export class CeAttrDataRole {
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}
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class TopHero {
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@prop({ required: true })
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hid: number; // 武将id
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@prop({ required: true })
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ce: number; // 战力
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@prop({ ref: Hero, type: mongoose.Schema.Types.ObjectId })
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hero: Ref<Hero>;
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@prop({ required: true })
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hid: number; // 武将id
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@prop({ required: true })
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ce: number; // 战力
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@prop({ ref: Hero, type: mongoose.Schema.Types.ObjectId })
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hero: Ref<Hero>;
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}
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class DungeonHero {
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@prop({ required: true })
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battleId: number; // 关卡id
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@prop({ required: true, type: Number, default:[] })
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heroes: Array<number>; // 武将id
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@prop({ required: true })
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battleId: number; // 关卡id
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@prop({ required: true, type: Number, default:[] })
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heroes: Array<number>; // 武将id
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}
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class PayRecord {
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@@ -90,15 +92,7 @@ export class Teraph{
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});
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}
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}
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// 初始化
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function getInitialTeraph() {
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let teraphs = new Array<Teraph>();
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for(let i = ROLE_TERAPH.START; i <= ROLE_TERAPH.END; i++) {
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let p = new Teraph(i);
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teraphs.push(p);
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}
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return teraphs;
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}
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/**
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* 角色字段接口
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*/
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@@ -126,10 +120,26 @@ export default class Role extends BaseModel {
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blocked: boolean; // 是否屏蔽
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@prop({ required: true })
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code: string; // 邀请码
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@prop({ required: true, default: 19 })
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headHid: number; // 头像所用武将 Id,默认赵云
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@prop({ required: true, default: 19 })
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sHid: number; // 形象所用武将 Id,默认赵云
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@prop({ required: true, type: Number, default: [] })
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showLineup: number[]; // 展示阵容
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@prop({ required: true, type: Head, default: [] })
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heads: Head[]; // 拥有头像列表
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@prop({ required: true, type: Head, default: [] })
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frames: Frame[]; // 拥有相框列表
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@prop({ required: true, default: FIGURE.DEFAULT_SPINE })
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spine: number; // 显示形象
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public get head () { // 虚拟字段head 当前头像
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let curHead = this.heads?.find(cur => cur.enable && cur.time > nowSeconds());
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return curHead?curHead.id: FIGURE.DEFAULT_HEAD;
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}
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public get frame () { // 虚拟字段frame 当前相框
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let curFrame = this.frames?.find(cur => cur.enable && cur.time > nowSeconds());
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return curFrame?curFrame.id: FIGURE.DEFAULT_FRAME;
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}
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@prop({ required: true, default: 0 })
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exp: number; // 经验值
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@@ -221,14 +231,14 @@ export default class Role extends BaseModel {
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@prop({ required: true, default: new Date() })
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dungeonRefTime: Date; // 秘境刷新时间
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@prop({ required: true, type: DungeonHero, default: [], _id: false })
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dungeonHeroes: Array<DungeonHero>; // 秘境首通使用的武将
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dungeonHeroes: DungeonHero[]; // 秘境首通使用的武将
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// 全局养成
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@prop({ required: true, default: 1 })
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title: number; //爵位
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//神像
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@prop({ required: true, type: Teraph, default: getInitialTeraph(), _id: false })
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teraphs:Array<Teraph>;
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teraphs: Teraph[];
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// 公会
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@prop({ required: true, default: false })
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@@ -255,7 +265,7 @@ export default class Role extends BaseModel {
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}
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public static async findByUid(uid: number, serverId: number, select?: string, getters = false) {
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const role: RoleType = await RoleModel.findOneAndUpdate({ 'userInfo.uid': uid, serverId }, { loginTime: nowSeconds(), quitTime: nowSeconds() }, { new: true }).select(select).lean({ getters });
|
||||
const role: RoleType = await RoleModel.findOneAndUpdate({ 'userInfo.uid': uid, serverId }, { loginTime: nowSeconds(), quitTime: nowSeconds() }, { new: true }).select(select).lean({ getters, virtuals: true });
|
||||
return role;
|
||||
}
|
||||
|
||||
@@ -288,7 +298,7 @@ export default class Role extends BaseModel {
|
||||
};
|
||||
}
|
||||
|
||||
const user: RoleType[] = await RoleModel.find(searchObj).select(select).lean({ getters });
|
||||
const user: RoleType[] = await RoleModel.find(searchObj).select(select).lean({ getters, virtuals: true });
|
||||
return user;
|
||||
}
|
||||
|
||||
@@ -298,8 +308,8 @@ export default class Role extends BaseModel {
|
||||
return role;
|
||||
}
|
||||
|
||||
public static async towerLvUp(roleId: string, lean = true) {
|
||||
let role: RoleType = await RoleModel.findOneAndUpdate({roleId}, {$inc: {towerLv: 1}, towerUpTime: new Date()}, {new: true}).lean(lean);
|
||||
public static async towerLvUp(roleId: string) {
|
||||
let role: RoleType = await RoleModel.findOneAndUpdate({roleId}, {$inc: {towerLv: 1}, towerUpTime: new Date()}, {new: true}).lean({ virtuals: true });
|
||||
return role;
|
||||
}
|
||||
|
||||
@@ -420,18 +430,18 @@ export default class Role extends BaseModel {
|
||||
}
|
||||
|
||||
// 获取排行榜
|
||||
public static async getRank(type: string, serverId: number, fields: Array<string>, page = 1, limit = 100, lean = true) {
|
||||
public static async getRank(type: string, serverId: number, fields: string[], page = 1, limit = 100) {
|
||||
let sortBy = {};
|
||||
if(type == 'tower') {
|
||||
sortBy['towerLv'] = -1;
|
||||
sortBy['towerUpTime'] = 1;
|
||||
}
|
||||
const ranks: RoleType[] = await RoleModel.find({serverId}).select(fields.join(' ')).sort(sortBy).limit(limit).skip((page - 1) * limit).lean(lean);
|
||||
const ranks: RoleType[] = await RoleModel.find({serverId}).select(fields.join(' ')).sort(sortBy).limit(limit).skip((page - 1) * limit).lean({ virtuals: true });
|
||||
return ranks;
|
||||
}
|
||||
|
||||
// 保存秘境首通队伍
|
||||
public static async saveDungeonHero(roleId: string, battleId: number, heroes: Array<number>, isSuccess: boolean) {
|
||||
public static async saveDungeonHero(roleId: string, battleId: number, heroes: number[], isSuccess: boolean) {
|
||||
if(isSuccess) {
|
||||
let role = await Role.findByRoleId(roleId);
|
||||
let dungeonHeroes = role && role.dungeonHeroes;
|
||||
@@ -444,7 +454,7 @@ export default class Role extends BaseModel {
|
||||
}
|
||||
|
||||
// 保存开启功能
|
||||
public static async pushFuncs(roleId: string, funcs: Array<number>, lean = true) {
|
||||
public static async pushFuncs(roleId: string, funcs: number[], lean = true) {
|
||||
const recs: RoleType = await RoleModel.findOneAndUpdate({roleId}, {$push: {funcs: {$each: funcs}}}, {new: true}).lean(lean);
|
||||
return recs
|
||||
}
|
||||
@@ -469,9 +479,9 @@ export default class Role extends BaseModel {
|
||||
*/
|
||||
public static async getInviteList(time: number, serverId: number) {
|
||||
const result = await RoleModel.find({ loginTime: { $gt: time }, hasGuild: false, serverId })
|
||||
.select({roleId: 1, roleName: 1,ce: 1,headHid: 1,sHid: 1,lv: 1,title: 1,job: 1,quitTime: 1, _id: 0})
|
||||
.select({roleId: 1, roleName: 1,ce: 1, head: 1, frame: 1, lv: 1,title: 1,job: 1,quitTime: 1, _id: 0})
|
||||
.sort({quitTime: -1, lv: -1, ce: -1})
|
||||
.limit(100).lean({getters: true});
|
||||
.limit(100).lean({getters: true, virtuals: true});
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -480,7 +490,7 @@ export default class Role extends BaseModel {
|
||||
const result = await RoleModel.find({ loginTime: { $gt: time }, lv: { $gte: minLv, $lte: maxLv } }, { _id: 0 })
|
||||
.select(ROLE_SELECT.SHOW_FRIEND_APPLY_LIST)
|
||||
.sort({quitTime: -1, lv: -1, ce: -1})
|
||||
.limit(200).lean({ getters: true });
|
||||
.limit(200).lean({ getters: true, virtuals: true });
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -494,7 +504,7 @@ export default class Role extends BaseModel {
|
||||
}, { _id: 0 })
|
||||
.select(ROLE_SELECT.SHOW_FRIEND_APPLY_LIST)
|
||||
.sort({quitTime: -1, lv: -1, ce: -1})
|
||||
.limit(200).lean({ getters: true });
|
||||
.limit(200).lean({ getters: true, virtuals: true });
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -542,3 +552,13 @@ export const RoleModel = getModelForClass(Role);
|
||||
|
||||
export interface RoleType extends Pick<DocumentType<Role>, keyof Role>{};
|
||||
export type RoleUpdate = Partial<RoleType>; // 将所有字段变成可选项
|
||||
|
||||
// 初始化
|
||||
function getInitialTeraph() {
|
||||
let teraphs = new Array<Teraph>();
|
||||
for(let i = ROLE_TERAPH.START; i <= ROLE_TERAPH.END; i++) {
|
||||
let p = new Teraph(i);
|
||||
teraphs.push(p);
|
||||
}
|
||||
return teraphs;
|
||||
}
|
||||
|
||||
@@ -119,8 +119,8 @@ export default class UserGuild extends BaseModel {
|
||||
const userGuilds: UserGuildType[] = await UserGuildModel.find({ guildCode, status: USER_GUILD_STATUS.ON })
|
||||
.select(select)
|
||||
.sort(sort)
|
||||
.populate('role', 'roleId roleName ce headHid sHid lv title quitTime', 'Role')
|
||||
.lean({ getters: true });
|
||||
.populate('role', 'roleId roleName ce head frame spine lv title quitTime', 'Role')
|
||||
.lean({ getters: true, virtuals: true });
|
||||
return userGuilds;
|
||||
}
|
||||
|
||||
@@ -128,8 +128,8 @@ export default class UserGuild extends BaseModel {
|
||||
const userGuilds: UserGuildType = await UserGuildModel.findOne({ guildCode, status: USER_GUILD_STATUS.ON, auth: { $ne: GUILD_AUTH.LEADER } })
|
||||
.sort({ activeWeekly: -1, activeUpdateTime: 1 })
|
||||
.select(select)
|
||||
.populate('role', 'roleId roleName ce headHid sHid lv title quitTime', 'Role')
|
||||
.lean({getters: true});
|
||||
.populate('role', 'roleId roleName ce head frame spine lv title quitTime', 'Role')
|
||||
.lean({getters: true, virtuals: true });
|
||||
return userGuilds;
|
||||
}
|
||||
|
||||
|
||||
@@ -79,8 +79,8 @@ export default class UserGuildApply extends BaseModel {
|
||||
const list: UserGuildApplyType[] = await UserGuildApplyModel.find(condition)
|
||||
.sort({ createdAt: -1 })
|
||||
.select('applyCode role')
|
||||
.populate('role', 'roleId roleName ce headHid sHid lv title job quitTime', 'Role')
|
||||
.limit(GUILD_PER_PAGE).lean({ getters: true });
|
||||
.populate('role', 'roleId roleName ce head frame spine lv title job quitTime', 'Role')
|
||||
.limit(GUILD_PER_PAGE).lean({ getters: true, virtuals: true });
|
||||
return list
|
||||
}
|
||||
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
import { PvpEnemies, PvpOtherHeroes } from "../../domain/dbGeneral";
|
||||
import { PvpEnemies, PvpOtherHeroes, WarStar } from "../../domain/dbGeneral";
|
||||
import { GuildType } from "../../db/Guild";
|
||||
import { RoleType, WarStar } from "../../db/Role";
|
||||
import { RoleType } from "../../db/Role";
|
||||
import { WAR_TYPE } from "../../consts/consts";
|
||||
import { gameData } from "../../pubUtils/data";
|
||||
import { FIGURE } from "../../pubUtils/dicParam";
|
||||
|
||||
export class PlayerDetailHero {
|
||||
actorId: number;
|
||||
@@ -49,8 +50,9 @@ export class PlayerDetail {
|
||||
roleName: string;
|
||||
lv: number;
|
||||
title?: number = 1;
|
||||
sHid?: number = 19;
|
||||
headHid?: number = 19;
|
||||
head?: number = FIGURE.DEFAULT_HEAD;
|
||||
frame?: number = FIGURE.DEFAULT_FRAME;
|
||||
spine?: number = FIGURE.DEFAULT_SPINE;
|
||||
|
||||
score?: number = 0;
|
||||
pLv?: number = 1;
|
||||
@@ -66,8 +68,9 @@ export class PlayerDetail {
|
||||
if(detail.roleName) this.roleName = detail.roleName;
|
||||
if(detail.lv) this.lv = detail.lv;
|
||||
if(detail.title) this.title = detail.title;
|
||||
if(detail.sHid) this.sHid = detail.sHid;
|
||||
if(detail.headHid) this.headHid = detail.headHid;
|
||||
if(detail.head) this.head = detail.head;
|
||||
if(detail.frame) this.frame = detail.frame;
|
||||
if(detail.spine) this.spine = detail.spine;
|
||||
if(detail.score) this.score = detail.score;
|
||||
if(detail.pLv) this.pLv = detail.pLv;
|
||||
if(detail.defCe) this.defCe = detail.defCe;
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
import { prop } from '@typegoose/typegoose';
|
||||
import { prop, mongoose, Ref } from '@typegoose/typegoose';
|
||||
import { DicWarJson } from '../pubUtils/dictionary/DicWarJson';
|
||||
import { HeroType } from '../db/Hero';
|
||||
import { Attribute } from './roleField/attribute';
|
||||
import Hero, { HeroType } from '../db/Hero';
|
||||
import { FIGURE } from '../pubUtils/dicParam';
|
||||
|
||||
// 从玩家数据中覆盖warjson的部分字段
|
||||
export class PvpHeroInfo {
|
||||
@@ -146,4 +147,75 @@ export class ItemReward {
|
||||
id: number;
|
||||
@prop({ required: true })
|
||||
count: number;
|
||||
}
|
||||
|
||||
|
||||
export class TopHero {
|
||||
@prop({ required: true })
|
||||
hid: number; // 武将id
|
||||
@prop({ required: true })
|
||||
ce: number; // 战力
|
||||
@prop({ ref: Hero, type: mongoose.Schema.Types.ObjectId })
|
||||
hero: Ref<Hero>;
|
||||
}
|
||||
|
||||
|
||||
export class DungeonHero {
|
||||
@prop({ required: true })
|
||||
battleId: number; // 关卡id
|
||||
@prop({ required: true, type: Number, default: [] })
|
||||
heroes: Array<number>; // 武将id
|
||||
}
|
||||
|
||||
export class PayRecord {
|
||||
@prop({ required: true })
|
||||
id: string; // 购买项 product id
|
||||
@prop({ required: true })
|
||||
cnt: number; // 购买次数
|
||||
}
|
||||
|
||||
export class WarStar {
|
||||
@prop({ required: true })
|
||||
id: number; // 关卡 id
|
||||
@prop({ required: true })
|
||||
warType: number; // 关卡类型
|
||||
@prop({ required: true })
|
||||
star: number; // 星级
|
||||
}
|
||||
|
||||
export class Teraph {
|
||||
@prop({ required: true, default: 1 })
|
||||
id: number; // 神像的id
|
||||
@prop({ required: true, default: 1 })
|
||||
grade: number; // 等级
|
||||
@prop({ required: true, default: 0 })
|
||||
hp: number;
|
||||
@prop({ required: true, default: 0 })
|
||||
atk: number;
|
||||
@prop({ required: true, default: 0 })
|
||||
def: number;
|
||||
@prop({ required: true, default: 0 })
|
||||
mdef: number;
|
||||
@prop({ required: true, default: 0 })
|
||||
agi: number;
|
||||
@prop({ required: true, default: 0 })
|
||||
luk: number;
|
||||
}
|
||||
|
||||
export class Head {
|
||||
@prop({ required: true, default: FIGURE.DEFAULT_HEAD })
|
||||
id: number; // 头像id
|
||||
@prop({ required: true, default: false })
|
||||
enable: boolean; // 是否启用
|
||||
@prop({ required: true })
|
||||
time: number; // 到期时间
|
||||
}
|
||||
|
||||
export class Frame {
|
||||
@prop({ required: true, default: FIGURE.DEFAULT_FRAME })
|
||||
id: number; // 相框id
|
||||
@prop({ required: true, default: false })
|
||||
enable: boolean; // 是否启用
|
||||
@prop({ required: true })
|
||||
time: number; // 到期时间
|
||||
}
|
||||
@@ -1,20 +1,23 @@
|
||||
import { FIGURE } from "../pubUtils/dicParam";
|
||||
|
||||
// 排行榜返回玩家值
|
||||
export class RankParam {
|
||||
roleName: string;
|
||||
lv: number;
|
||||
vLv: number;
|
||||
guildName: string = "";
|
||||
head: string = 'zhaoyun';
|
||||
headHid: number = 19;
|
||||
sHid: number = 19;
|
||||
head: number = FIGURE.DEFAULT_HEAD;
|
||||
frame: number = FIGURE.DEFAULT_FRAME;
|
||||
spine: number = FIGURE.DEFAULT_SPINE;
|
||||
title: number;
|
||||
|
||||
constructor(roleName: string, lv: number, vLv: number, headHid: number, sHid: number, title: number) {
|
||||
constructor(roleName: string, lv: number, vLv: number, head: number, frame: number, spine: number, title: number) {
|
||||
this.roleName = roleName;
|
||||
this.lv = lv;
|
||||
this.vLv = vLv;
|
||||
this.headHid = headHid;
|
||||
this.sHid = sHid;
|
||||
this.head = head;
|
||||
this.frame = frame;
|
||||
this.spine = spine;
|
||||
this.title = title;
|
||||
}
|
||||
}
|
||||
@@ -28,11 +31,12 @@ export class GuildRankParam {
|
||||
roleName: string;
|
||||
title: number;
|
||||
lv: number;
|
||||
headHid: number;
|
||||
sHid: number;
|
||||
head: number;
|
||||
frame: number;
|
||||
spine: number;
|
||||
}
|
||||
|
||||
constructor(icon: number, name: string, lv: number, leader: {roleName: string, title: number, lv: number, headHid: number, sHid: number}) {
|
||||
constructor(icon: number, name: string, lv: number, leader: {roleName: string, title: number, lv: number, head: number, frame: number, spine: number}) {
|
||||
this.icon = icon;
|
||||
this.name = name;
|
||||
this.lv = lv;
|
||||
@@ -45,14 +49,16 @@ export class GuildLeader {
|
||||
roleName: string;
|
||||
title: number;
|
||||
lv: number;
|
||||
headHid: number;
|
||||
sHid: number;
|
||||
head: number;
|
||||
frame: number;
|
||||
spine: number;
|
||||
|
||||
constructor(leader: {roleName: string, title: number, lv: number, headHid: number, sHid: number}) {
|
||||
constructor(leader: {roleName: string, title: number, lv: number, head: number, frame: number, spine: number}) {
|
||||
this.roleName = leader.roleName;
|
||||
this.title = leader.title;
|
||||
this.lv = leader.lv;
|
||||
this.headHid = leader.headHid;
|
||||
this.sHid = leader.sHid;
|
||||
this.head = leader.head;
|
||||
this.frame = leader.frame;
|
||||
this.spine = leader.spine;
|
||||
}
|
||||
}
|
||||
@@ -6,8 +6,9 @@ export class FriendParams {
|
||||
roleId: string;
|
||||
roleName: string;
|
||||
lv: number;
|
||||
headHid: number;
|
||||
sHid: number;
|
||||
head: number;
|
||||
frame: number;
|
||||
spine: number;
|
||||
ce: number;
|
||||
title: number;
|
||||
serverId: number;
|
||||
@@ -18,8 +19,9 @@ export class FriendParams {
|
||||
this.roleId = role.roleId;
|
||||
this.roleName = role.roleName;
|
||||
this.lv = role.lv;
|
||||
this.headHid = role.headHid;
|
||||
this.sHid = role.sHid;
|
||||
this.head = role.head;
|
||||
this.frame = role.frame;
|
||||
this.spine = role.spine;
|
||||
this.ce = role.ce;
|
||||
this.title = role.title;
|
||||
}
|
||||
|
||||
@@ -67,3 +67,8 @@ export const FRIEND = {
|
||||
FRIEND_RECONMMEND_NUM: 8, // 同一批推荐好友数量
|
||||
FRIEND_RECONMMEND_SERVICE: 4, // 同一批推荐本服的好友数量
|
||||
};
|
||||
export const FIGURE = {
|
||||
DEFAULT_HEAD: 11201, // 默认头像
|
||||
DEFAULT_FRAME: 11301, // 默认相框
|
||||
DEFAULT_SPINE: 11401, // 默认形象
|
||||
};
|
||||
@@ -41,8 +41,9 @@ export interface oppPlayersInter {
|
||||
pos: number; // 对手位置
|
||||
roleId: string; // 对手玩家id
|
||||
roleName: string; // 对手玩家名
|
||||
headHid: number; // 头像
|
||||
sHid: number; // 形象
|
||||
head: number; // 头像
|
||||
frame: number; // 相框
|
||||
spine: number; // 形象
|
||||
pLv: number; // 对手队伍等级
|
||||
defCe: number; // 防守阵容战力
|
||||
addScore: number; // 战胜后可获军功
|
||||
|
||||
Reference in New Issue
Block a user