招募:引导特殊招募功能

This commit is contained in:
luying
2021-11-16 18:06:34 +08:00
parent d48792390e
commit 0d54e3058b
6 changed files with 213 additions and 3 deletions

View File

@@ -334,4 +334,157 @@ export class GachaHandler {
goods
});
}
/**
* @description 获取特殊抽卡数据
* @param {{}} msg
* @param {BackendSession} session
* @memberof GachaHandler
*/
async getGuideGachaData(msg: {}, session: BackendSession) {
const { } = msg;
const roleId: string = session.get('roleId');
const userGacha = await UserGachaModel.findByRole(roleId, GACHA_ID.NORMAL);
let { guideCount = 0, guideResultList = [], candidates = [] } = userGacha;
return resResult(STATUS.SUCCESS, {
guideCount,
latest: guideResultList,
candidates
});
}
/**
* @description 预抽卡
* @param {{}} msg
* @param {BackendSession} session
* @memberof GachaHandler
*/
async guidePull(msg: {}, session: BackendSession) {
const { } = msg;
const roleId: string = session.get('roleId');
const sid: string = session.get('sid');
const gachaId = GACHA_ID.NORMAL;
const count = 10;
const dicGacha = gameData.gacha.get(gachaId);
let userGacha = await UserGachaModel.findByRole(roleId, GACHA_ID.NORMAL);
let { guideCount = 0 } = userGacha;
if(guideCount >= 50) return resResult(STATUS.GACHA_GUIDE_PULL_CNT_LACK);
if(guideCount == 0) {
// 消耗东西
let cost = dicGacha.cost.map(cur => { return { id: cur.id, count: cur.count * count } });
let costResult = await handleCost(roleId, sid, cost);
if (!costResult) return resResult(STATUS.GACHA_COST_NOT_ENOUGH);
}
let gachaPull = new GachaPull(gachaId, 0, []);
gachaPull.setByUserGacha(dicGacha, userGacha);
let { resultList } = gachaPull.pull(count);
userGacha = await UserGachaModel.updateInfo(roleId, gachaId, 0, { guideResultList: resultList, guideCount: guideCount + 1 })
return resResult(STATUS.SUCCESS, {
guideCount: userGacha.guideCount,
latest: userGacha.guideResultList
});
}
/**
* @description 将结果保存到候选列表
* @param {{ id: number }} msg
* @param {BackendSession} session
* @memberof GachaHandler
*/
async saveToCandidates(msg: { id: number }, session: BackendSession) {
const { id } = msg;
const roleId: string = session.get('roleId');
const gachaId = GACHA_ID.NORMAL;
let userGacha = await UserGachaModel.findByRole(roleId, GACHA_ID.NORMAL);
let { guideResultList, candidates = [] } = userGacha;
let index = candidates.findIndex(cur => cur.id == id);
if(index == -1) {
candidates.push({
id, list: guideResultList
});
} else {
candidates[index].list = guideResultList;
}
userGacha = await UserGachaModel.updateInfo(roleId, gachaId, 0, { candidates })
return resResult(STATUS.SUCCESS, {
candidates: userGacha.candidates
});
}
/**
* @description 确定使用某个结果
* @param {{ id: number }} msg
* @param {BackendSession} session
* @memberof GachaHandler
*/
async decide(msg: { id: number }, session: BackendSession) {
const { id } = msg;
const roleId: string = session.get('roleId');
const roleName: string = session.get('roleName');
const serverId: number = session.get('serverId');
const sid: string = session.get('sid');
const gachaId = GACHA_ID.NORMAL;
const count = 10;
let role = await RoleModel.findByRoleId(roleId);
if(role.gachaHasGuide) {
return resResult(STATUS.GACHA_GUIDE_HAS_DONE);
}
let userGacha = await UserGachaModel.findByRole(roleId, GACHA_ID.NORMAL);
let { guideResultList = [], candidates = [] } = userGacha;
let simpleResult: { contentId: number, hid: number }[] = []
if(id == 0) {
if(guideResultList.length <= 0) {
return resResult(STATUS.GACHA_GUIDE_NOT_DO);
}
simpleResult = guideResultList;
} else {
let candidate = candidates.find(cur => cur.id == id);
if(!candidate) return resResult(STATUS.WRONG_PARMS);
simpleResult = candidate.list;
}
let { lv } = await RoleModel.findByRoleId(roleId);
let userHeroes = await HeroModel.findByRole(roleId);
let gachaPull = new GachaPull(gachaId, lv, userHeroes);
let { items, heroInfo, resultList, activityData } = gachaPull.pullBySimpleResult(simpleResult);
// 给东西
// console.log('****', heroInfo)
let { heroes, resultHeroes } = await createHeroes(roleId, roleName, sid, serverId, heroInfo);
await addItems(roleId, roleName, sid, items);
// 更新数据
await RoleModel.updateRoleInfo(roleId, { gachaHasGuide: true });
await UserGachaRecModel.createRec(roleId, gachaId, 0, count, resultList);
// 任务
await checkTask(roleId, sid, TASK_TYPE.GASHA, count, true, {});
//活动统计
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.GASHA, count)
for (let hero of resultHeroes) {
activityData.push({ hid: hero.hid, quality: hero.quality });
}
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.GACHA_QUALITY_COUNT, count, { heroes: activityData })
return resResult(STATUS.SUCCESS, {
gachaId,
heroes: resultHeroes,
addHeros: heroes,
result: resultList
});
}
}

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@@ -309,6 +309,29 @@ export class GachaPull {
return { items, heroInfo, resultList, activityData }
}
public pullBySimpleResult(simpleResult: {contentId: number, hid: number}[]) {
let items: RewardInter[] = [], heroInfo: CreateHeroParam[] = [], resultList: GachaResult[] = [];
let activityData = [];//活动需要统计抽中的英雄、碎片品质
for (let { contentId, hid } of simpleResult) {
let result = new GachaResult(contentId);
result.setHero(hid);
let hasHero = this.userHeroes.find(cur => cur.hid == hid);
if (hasHero) { // 已有转换为碎片
activityData.push({ hid, quality: hasHero.quality });
let { pieceId, count } = transPiece(hid);
result.transferToPiece(pieceId, count);
items.push({ id: pieceId, count });
} else {
heroInfo.push({ hid, count: 1 })//默认1个英雄
}
resultList.push(result);
}
return { items, heroInfo, resultList, activityData }
}
private getPurpleFloor(count: number, index: number, contentId: number, resultList: GachaResult[]) {
if (this.gachaType == GACHA_ID.NORMAL && count == 10 && index == count - 1) { // 10连到最后一抽
let { type, param } = gameData.gachaContent.get(contentId);

View File

@@ -100,9 +100,10 @@ async function getModuleData(type: string, data: { role: RoleType, session: Fron
case 'pvp': // pvp
return await getPvpEntryData(roleId);
case 'gacha':
const { gachaHasGuide } = role;
const gachalist = await getGachaList(roleId);
const visitList = await getVisitedHeroList(roleId);
return { gachalist, visitList }
return { hasInit: !!gachaHasGuide, gachalist, visitList }
case 'school':
return await getSchoolList(roleId);
case 'guild':

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@@ -359,6 +359,9 @@ export const STATUS = {
GACHA_HAS_VISITED: { code: 31106, simStr: '该武将已拜访过' },
GACHA_VISITED_COUNT_OVER: { code: 31107, simStr: '今天武将拜访已超过次数' },
GACHA_HOPE_HAS_GET: { code: 31108, simStr: '该心愿已实现' },
GACHA_GUIDE_PULL_CNT_LACK: { code: 31109, simStr: '预抽卡次数不足' },
GACHA_GUIDE_NOT_DO: { code: 31110, simStr: '没有预抽卡过' },
GACHA_GUIDE_HAS_DONE: { code: 31111, simStr: '不可多次预抽卡' },
// 礼包码 31201-31300
GIFT_CODE_USED_NUM_MAX: { code: 31201, simStr: '礼包码使用次数超过' },
YOU_HAVE_USED_THIS_CODE: { code: 31202, simStr: '您已使用过该码' },

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@@ -320,8 +320,10 @@ export default class Role extends BaseModel {
@prop({ required: true, default: [], type: Number })
rankReceived: number[]; // 已领取奖励
@prop({ required: true, default: [], type: Number })
guide: number[]; // 已领取奖励
guide: number[]; // 引导
@prop({ required: true, default: false })
gachaHasGuide: boolean; // 是否进行过引导特殊招募
@prop({ required: true })
renameCnt: number; // 改名次数

View File

@@ -36,6 +36,24 @@ class Turntable {
hasGet: boolean; // 是否得到
}
class SimpleResult {
@prop({ required: true })
contentId: number;
@prop({ required: true })
hid: number;
}
/**
* @description 特殊引导候选列表
* @memberof UserGacha
*/
class Candidate {
@prop({ required: true })
id: number; // 列表id
@prop({ required: true, type: SimpleResult, _id: false })
list: SimpleResult[]; // 是否得到
}
/**
* 玩家抽卡表
**/
@@ -73,7 +91,7 @@ export default class UserGacha extends BaseModel {
@prop({ required: true, default: 0 })
costPoint: number; // 消耗的积分
// 积分
public get point() {
return Math.floor(this.count/RECRUIT.RECRUIT_BONUS) - (this.costPoint||0);
@@ -91,6 +109,16 @@ export default class UserGacha extends BaseModel {
@prop({ required: true, default: getZeroPointD })
refVisitedTime: Date; // 玩家指定武将
// 初始特殊引导
@prop({ required: true, default: 0 })
guideCount: number; // 预抽卡次数
@prop({ required: true, type: SimpleResult, default: [], _id: false })
guideResultList: SimpleResult[]; // 预抽卡结果
@prop({ required: true, type: Candidate, default: [], _id: false })
candidates: Candidate[]; // 预抽卡候选
public static async findAllByRole(roleId: string) {
let rec: UserGachaType[] = await UserGachaModel.find({ roleId }).lean({ virtuals: true });
return rec;