军团活动:修复粮草先行

This commit is contained in:
luying
2021-03-30 18:07:04 +08:00
parent ba5e139bee
commit 0d7a873a34
16 changed files with 202 additions and 104 deletions
@@ -111,8 +111,15 @@ export class CityActivityHandler {
//TODO 权限校验&时间校验
let { cityId } = msg;
let dicCity = gameData.cityActivity.get(cityId);
if(dicCity.preCity.length > 0) return resResult(STATUS.CAN_NOT_DECLARE);
let checkResult = await GuildActivityCityModel.checkDeclartion(serverId, guildCode);
if(!!checkResult) return resResult(STATUS.HAS_DECLARED);
let curCity = await GuildActivityCityModel.getCity(serverId, cityId);
if(curCity && curCity.guardGuildCode) {
return resResult(STATUS.CITY_IS_GUARD);
}
let rec = await GuildActivityCityModel.declare(serverId, cityId, guildCode);
@@ -1,7 +1,7 @@
import { Application, ChannelService, BackendSession } from "pinus";
import { GUILD_ACTIVITY_TYPE, STATUS, GUILD_ACTIVITY_STATUS, GUILD_POINT_WAYS, REDIS_KEY } from "../../../consts";
import { resResult } from "../../../pubUtils/util";
import { getGuildActivityStatus, getRaceActivityObj, getRaceActivityRank, getWoodenHorseList, calWoodenHorseAndSend } from "../../../services/guildActivityService";
import { getGuildActivityStatus, getRaceActivityObj, getRaceActivityRank, getWoodenHorseList, calWoodenHorseAndSend, raceActivitySettleReward } from "../../../services/guildActivityService";
import { UserGuildModel } from "../../../db/UserGuild";
import { GuildActivityRecordModel } from "../../../db/GuildActivityRec";
import { UserGuildActivityRecModel } from "../../../db/UserGuildActivityRec";
@@ -127,12 +127,15 @@ export class RaceActivityHandler {
// 使用道具
async useItem(msg: { id: number, count: number, toGuild: string }, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let serverId = session.get('serverId');
let guildCode = session.get('guildCode');
let sid = session.get('sid');
let {id, count, toGuild} = msg;
let obj = getRaceActivityObj();
let woodenHorse = obj.getWoodenHorse(toGuild, serverId);
if(!woodenHorse) return resResult(STATUS.WRONG_PARMS);
let event = await obj.useItem(roleId, sid, guildCode, toGuild, id, count);
if(!event) return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
@@ -174,7 +177,12 @@ export class RaceActivityHandler {
}
async test(msg: { serverId: number }, session: BackendSession) {
let {serverId} = msg;
await calWoodenHorseAndSend(serverId);
let guildCode = session.get('guildCode');
let serverId = session.get('serverId');
let obj = getRaceActivityObj();
let woodenHorse = await obj.getWoodenHorse(guildCode, serverId);
if(woodenHorse) {
await raceActivitySettleReward(guildCode, woodenHorse)
}
}
}
@@ -2,6 +2,7 @@ import { Application, ChannelService } from 'pinus';
import { sendAllGuildRanks, sendGuildActEndMsg, calWoodenHorseAndSend, sendRaceStartMsg } from '../../../services/guildActivityService';
import { gameData } from '../../../pubUtils/data';
import { setWeek } from '../../../pubUtils/timeUtil';
import { getAllServers } from '../../../services/redisService';
export default function (app: Application) {
return new GuildActivityRemote(app);
@@ -55,10 +56,12 @@ export class GuildActivityRemote {
let now = new Date();
cur.startMinute = now.getMinutes();
cur.startTime = now.getHours();
cur.startSeconds = now.getSeconds();
} else {
let now = new Date(Date.now() - cur.duringTime * 1000);
cur.startMinute = now.getMinutes();
cur.startTime = now.getHours();
cur.startSeconds = now.getSeconds();
}
}
@@ -91,8 +91,7 @@ export function getGuildActivityStatus(id: number) {
}
export function getGuildActivityByDic(dicGuildActivity: DicGuildActivity) {
console.log('****',dicGuildActivity.startTime, dicGuildActivity.startMinute)
let startTime = getCurHourPoint(dicGuildActivity.startTime, dicGuildActivity.startMinute);
let startTime = getCurHourPoint(dicGuildActivity.startTime, dicGuildActivity.startMinute, dicGuildActivity.startSeconds);
let countdownTime = getCurHourPoint(dicGuildActivity.countDown);
let { duringTime, openDay } = dicGuildActivity;
let endTime = startTime + duringTime;
@@ -308,17 +307,15 @@ export async function sendGuildActEndMsg(aid: number) {
for(let { serverId, cityId } of cities) {
await cityActivitySettleReward(cityId, serverId);
}
// 发完之后再做下周自动宣战
let serverlists = await getAllServers();
for(let serverId of serverlists) {
await autoDeclare(serverId);
}
cityActivityObj = new CityActivityObject();
} else if (aid == GUILD_ACTIVITY_TYPE.RACE_ACTIVITY) {
let obj = getRaceActivityObj();
let woodenHorseList = obj.getAllWoodenHorses();
for(let [guildCode, woodenHorse] of woodenHorseList) {
await raceActivitySettleReward(guildCode, woodenHorse);
for(let {guildCode, serverId} of obj.guildList) {
let woodenHorse = await obj.getWoodenHorse(guildCode, serverId);
if(woodenHorse) {
await raceActivitySettleReward(guildCode, woodenHorse);
}
}
}
}
@@ -474,13 +471,14 @@ export async function cityActivitySettleReward(cityId: number, serverId: number)
/**
* 清空完declareGuilds之后,做下一次活动的自动宣战
*/
async function autoDeclare(serverId: number) {
export async function autoDeclare(serverId: number) {
let allCities = await GuildActivityCityModel.getAllCities(serverId);
let guardList = new Array<{ cityId: number, guardGuildCode: string }>();
for (let { cityId, guardGuildCode } of allCities) {
guardList.push({ cityId, guardGuildCode });
await GuildActivityCityModel.guard(serverId, cityId, "", "");
await GuildActivityCityModel.clearGuard(serverId, cityId);
}
console.log(JSON.stringify(guardList));
for (let { cityId, guardGuildCode } of guardList) {
let dicCity = gameData.cityActivity.get(cityId);
if (guardGuildCode && dicCity.nextCity) {
@@ -557,17 +555,17 @@ export function getCityStatus(guildCode: string, cityId: number, dic: DicCityAct
status = CITY_STATUS.DECLARED;
}
}
let hasGuard = false, hasDeclared = false;
for(let { cityId: _cityId, guardGuildCode, declareGuilds } of dbCities) {
let dicCity = gameData.cityActivity.get(_cityId);
if(dicCity.type == dic.type) {
if(guardGuildCode == guildCode) hasGuard = true;
if(declareGuilds.includes(guildCode)) hasDeclared = true;
}
}
if(status == CITY_STATUS.CAN_DECLARE && !hasDeclared && preCity.length > 0) {
status = CITY_STATUS.NOT_OPEN;
}
// let hasGuard = false, hasDeclared = false;
// for(let { cityId: _cityId, guardGuildCode, declareGuilds } of dbCities) {
// let dicCity = gameData.cityActivity.get(_cityId);
// if(dicCity.type == dic.type) {
// if(guardGuildCode == guildCode) hasGuard = true;
// if(declareGuilds.includes(guildCode)) hasDeclared = true;
// }
// }
// if(status == CITY_STATUS.CAN_DECLARE && !hasDeclared && preCity.length > 0) {
// status = CITY_STATUS.NOT_OPEN;
// }
return status;
}
@@ -588,7 +586,7 @@ export async function calWoodenHorseAndSend(serverId: number) {
for(let i = 0; i < l; i++) {
let { rank, code, name, num } = ranks[i]
let _obj = await obj.getWoodenHorse(code, serverId);
let param = new SimpleGuildRankWithTimeParam(rank, code, name, num, _obj?_obj.time:0, _obj?_obj.durability:0);
let param = new SimpleGuildRankWithTimeParam(rank, code, name, _obj?_obj.distance:0, _obj?_obj.time:0, _obj?_obj.durability:0);
guildRank.push(param);
}
@@ -677,5 +675,5 @@ export async function raceActivitySettleReward(guildCode: string, woodenHorse: W
}
// 删除数据
obj.deleteRecord(guildCode);
obj.deleteFromList(guildCode);
}
+6 -2
View File
@@ -607,7 +607,11 @@ async function generateUnionRank(key: string, serverId: number, timelen = 10) {
let pow = Math.pow(10, timelen + 1);
await redisClient().zunionstoreAsync(unionKey, 2, originKey, timeKey, 'WEIGHTS', pow, 1);
await redisClient().expireAsync(unionKey, 10); // 10秒更新一次
if(originKey.indexOf(REDIS_KEY.RACE_ACTIVITY) == -1) {
await redisClient().expireAsync(unionKey, 10); // 10秒更新一次
} else {
await redisClient().expireAsync(unionKey, 1); // 1秒更新一次
}
}
return unionKey;
}
@@ -621,7 +625,7 @@ async function generateUnionRank(key: string, serverId: number, timelen = 10) {
export async function getUnionRank(key: string, serverId: number, roleId: string, timelen = 10, limit = 100) {
let ranks = [], myRank = null;
let unionKey = await generateUnionRank(key, serverId);
let unionKey = await generateUnionRank(key, serverId, timelen);
const rankFromDb = await redisClient().zrevrangebyscoreAsync(unionKey, '+inf', '-inf', "WITHSCORES", "LIMIT", 0, limit);
let _key = key.split(':')[0];
+7 -3
View File
@@ -20,7 +20,7 @@ import { STATUS } from '../consts/statusCode';
import { getMailContent, sendMail } from './mailService';
import { reportOnline } from '../pubUtils/httpUtil';
import { UserModel } from '../db/User';
import { getGuildActivityByDic, setMedianCe, sendEndMsgToAll } from './guildActivityService';
import { getGuildActivityByDic, setMedianCe, sendEndMsgToAll, autoDeclare } from './guildActivityService';
import { sendUngotDividendJob, startGuildAuction, startWorldAuction, stopAuction } from './auctionService';
import { DicGuildActivity } from '../pubUtils/dictionary/DicGuildActivity';
import { GuildModel } from '../db/Guild';
@@ -357,8 +357,7 @@ async function guildActivitySchedule() {
}
await delGuildActivityRank(dicGuildActivity.id, map);
scheduleJob('guildActivityStart', `0 ${dicGuildActivity.startMinute} ${dicGuildActivity.startTime} * * ?`, guildActivityStartSchedule);
scheduleJob('guildActivityStart', `${dicGuildActivity.startSeconds} ${dicGuildActivity.startMinute} ${dicGuildActivity.startTime} * * ?`, guildActivityStartSchedule);
let statusResult = getGuildActivityByDic(dicGuildActivity);
if(!statusResult) return;
@@ -466,6 +465,11 @@ export async function cityActivityEnd() {
await pinus.app.rpc.guild.guildActivityRemote.guildActivityEnd.toServer(id, GUILD_ACTIVITY_TYPE.CITY_ACTIVITY);
}
// 发完之后再做下周自动宣战
let serverlists = await getAllServers();
for(let serverId of serverlists) {
await autoDeclare(serverId);
}
if(guildActSecondsJobId) {
guildActSecondsJobId.cancel();
guildActSecondsJobId = undefined;
+2
View File
@@ -80,6 +80,8 @@ export function guild(session: Session, msg: any, app: Application, cb: (err: Er
} else if (['guild.raceActivityHandler.getRaceActivity',
'guild.raceActivityHandler.join',
'guild.raceActivityHandler.getRace',
'guild.raceActivityHandler.useItem',
'guild.raceActivityHandler.battleEnd',
].indexOf(arg.route) !== -1) {
rid = session.get('serverId').toString();
}
+2
View File
@@ -208,6 +208,8 @@ export const STATUS = {
HAS_NOT_DECLARED: { code: 21105, simStr: '军团还未宣战过' },
GUILD_ACTIVITY_IS_OPEN: { code: 21106, simStr: '活动已开启' },
RACE_HAS_JOIN: { code: 21107, simStr: '已登机' },
CITY_IS_GUARD: { code: 21108, simStr: '活动已开启' },
CAN_NOT_DECLARE: { code: 21109, simStr: '该城池不可宣战' },
// 通用 30000 - 30099
DIC_DATA_NOT_FOUND: { code: 30000, simStr: '数据表未找到' },
+19 -1
View File
@@ -34,6 +34,13 @@ export default class GuildActivityCity extends BaseModel {
return rec;
}
public static async getCity(serverId: number, cityId: number) {
let curWeek = getCurWeekDate(1, 0);
let rec: GuildActivityCityType = await GuildActivityCityModel.findOne({ serverId, cityId, createdAt: { $gte: curWeek }}).lean();
return rec;
}
// 检查是否宣战过
public static async checkDeclartion(serverId: number, guildCode: string) {
let curWeek = getCurWeekDate(1, 0);
@@ -59,7 +66,18 @@ export default class GuildActivityCity extends BaseModel {
let curWeek = getCurWeekDate(1, 0);
let rec: GuildActivityCityType = await GuildActivityCityModel.findOneAndUpdate(
{ serverId, cityId, createdAt: { $gte: curWeek } },
{ $set: { declareCount: 0, declareGuilds: [], guardGuildCode: guildCode, guardGuildName: guildName, guardTime: new Date()} },
{ $set: { guardGuildCode: guildCode, guardGuildName: guildName, guardTime: new Date()} },
{ new: true }).lean();
return rec;
}
// 活动结束后需要清空占领情况
public static async clearGuard(serverId: number, cityId: number) {
let curWeek = getCurWeekDate(1, 0);
let rec: GuildActivityCityType = await GuildActivityCityModel.findOneAndUpdate(
{ serverId, cityId, createdAt: { $gte: curWeek } },
{ $set: { guardGuildCode: "", guardGuildName: "", declareCount: 0, declareGuilds: [] } },
{ new: true }).lean();
return rec;
+97 -57
View File
@@ -215,6 +215,8 @@ export class CityActivityObject {
// 军团诸侯混战等数据
export class RaceActivityObject {
private status = 0; // 活动状态 0-未开始 1-已开始 2-已结束
public guildList: Array<{ serverId: number, guildCode: string }> = []; // 所有军团
private members: Map<string, Array<Member>> = new Map(); // 每个军团参与的成员 guildCode => [{roleId, job}]
private woodenHorses: Map<string, WoodenHorse> = new Map(); // 每个军团的木牛流马 guildCode => WoodenHorse
private events: Map<string, Event[]> = new Map(); // 每个军团遇到的事件
@@ -247,7 +249,11 @@ export class RaceActivityObject {
if(!woodenHorse) return false;
woodenHorse.joinMember(roleId, roleName, sid)
this.pushMember(guildCode, roleId, job);
this.handleItems(woodenHorse);
if(this.status == 1) {
let item = getRaceEventItems();
this.handleItems(roleId, sid, item);
}
return woodenHorse;
}
@@ -261,29 +267,35 @@ export class RaceActivityObject {
let guildRankParam = new GuildRankParam(guild.icon, guild.name, guild.lv, leader);
await setRank(REDIS_KEY.RACE_ACTIVITY, serverId, guild.code, 0, Math.pow(10, 11) - guild.guildCe, guildRankParam, true);
let { name: guildName, guildCe } = guild;
this.woodenHorses.set(guildCode, new WoodenHorse(guildCode, guildName, guildCe, serverId))
this.woodenHorses.set(guildCode, new WoodenHorse(guildCode, guildName, guildCe, serverId));
this.guildList.push({guildCode, serverId});
if(this.status == 1) {
this.woodenHorseStartRace(this.woodenHorses.get(guildCode));
}
}
let woodenHorse = this.woodenHorses.get(guildCode);
let events = this.events.get(guildCode)||[];
woodenHorse.calCurWoodenHorse(events);
let needSendEnd = woodenHorse.calCurWoodenHorse(events);
if(woodenHorse.status == 1 || woodenHorse.status == 2) { // 更新距离
await setRankWithoutUserInfo(REDIS_KEY.RACE_ACTIVITY, serverId, guildCode, woodenHorse.distance, Math.floor((woodenHorse.time - woodenHorse.startTime)/1000), true, false);
if (woodenHorse.status == 2) { // 抵达后发送奖励,发送消息,结算
if (needSendEnd) { // 抵达后发送奖励,发送消息,结算
await sendSingleRaceActEndMsg(guildCode, woodenHorse);
}
}
this.handleItems(woodenHorse);
this.handleItemsByWoodenHorse(woodenHorse);
return woodenHorse;
}
public async useItem(fromRoleId: string, sid: string, fromGuild: string, toGuild: string, id: number, count: number) {
let rec = this.handleItem(fromRoleId, sid, id, count);
let rec = this.handleItems(fromRoleId, sid, [{id, count: -1 * count}]);
if(!rec) return false;
let event = new Event(id, fromGuild, toGuild, count);
if(!this.events.has(toGuild)) {
this.events.set(toGuild, [event]);
} else {
this.events.get(toGuild).push(event);
let events = this.events.get(toGuild)||[];
events.push(event);
this.events.set(toGuild, events);
}
let chatSid = await getGuildChannelSid(toGuild);
pinus.app.rpc.chat.guildRemote.sendRaceEvent.toServer(chatSid, toGuild, [event]);
@@ -293,22 +305,25 @@ export class RaceActivityObject {
// 定时任务到,开始比赛,设置开始赛道,发放初始道具
public startRace() {
this.status = 1;
let guildCodes = new Array<string>();
for(let [code, woodenHorse] of this.woodenHorses) {
woodenHorse.status = 1;
woodenHorse.time = Date.now();
woodenHorse.startTime = Date.now();
let members = woodenHorse.members;
for(let { roleId, sid } of members) {
let item = getRaceEventItems();
for(let { id, count } of item) {
this.handleItem(roleId, sid, id, count);
}
}
this.woodenHorseStartRace(woodenHorse);
guildCodes.push(code);
}
return guildCodes;
}
private woodenHorseStartRace(woodenHorse: WoodenHorse) {
woodenHorse.status = 1;
woodenHorse.time = Date.now();
woodenHorse.startTime = Date.now();
let members = woodenHorse.members;
for(let { roleId, sid } of members) {
let item = getRaceEventItems();
this.handleItems(roleId, sid, item);
}
}
// 初始进入就随机9个灵球事件
public initEvents(guildCode: string) {
@@ -327,10 +342,10 @@ export class RaceActivityObject {
for(let [distance, type] of dicEncounter.events) {
if(type == RACE_EVENT_TYPE.ITEM) {
let event = new Event(RACE_EVENT.ITEM, guildCode, guildCode, distance);
let event = new Event(RACE_EVENT.ITEM, guildCode, guildCode, 1, distance);
this.events.get(guildCode).push(event);
} else if (type == RACE_EVENT_TYPE.EVENT) {
let event = new Event(events[index], guildCode, guildCode, distance);
let event = new Event(events[index], guildCode, guildCode, 1, distance);
this.events.get(guildCode).push(event);
index ++;
}
@@ -353,38 +368,40 @@ export class RaceActivityObject {
return result;
}
private handleItems(woodenHorse: WoodenHorse) {
private handleItemsByWoodenHorse(woodenHorse: WoodenHorse) {
let { members } = woodenHorse;
for(let { roleId, sid, items = [] } of members) {
for(let {id, count} of items) {
this.handleItem(roleId, sid, id, count);
}
for(let curMember of members) {
let { roleId, sid, items = [] } = curMember;
if(items.length > 0) this.handleItems(roleId, sid, items);
curMember.items = [];
}
}
private handleItem(roleId: string, sid: string, id: number, inc: number) {
private handleItems(roleId: string, sid: string, incItems: {id: number, count: number}[]) {
let items = this.items.get(roleId)||[];
let curItem = items.find(cur => cur.id == id);
if(!curItem && inc < 0) return false;
if(!curItem) {
curItem = { id, count: 0 };
items.push(curItem);
let sendItems = new Array<{id: number, count: number}>();
for(let {id, count: inc} of incItems) {
let curItem = items.find(cur => cur.id == id);
if(!curItem) {
curItem = { id, count: 0 };
items.push(curItem);
}
if(curItem.count + inc < 0 ) return false;
if(inc != 0) {
curItem.count += inc;
sendItems.push({ id, count: curItem.count });
}
}
if(curItem.count + inc < 0 ) return false;
curItem.count += inc;
this.items.set(roleId, items);
let uids = [{uid: roleId, sid}];
pinus.app.get('channelService').pushMessageByUids('onRaceItemUpdate', resResult(STATUS.SUCCESS, { items }), uids);
pinus.app.get('channelService').pushMessageByUids('onRaceItemUpdate', resResult(STATUS.SUCCESS, { items: sendItems }), uids);
return items;
}
public deleteRecord(guildCode: string) {
let members = this.members.get(guildCode);
this.woodenHorses.delete(guildCode);
this.events.delete(guildCode);
for(let roleId of members) {
this.items.delete(roleId.roleId);
}
this.members.delete(guildCode);
public deleteFromList(guildCode: string) {
let index = this.guildList.findIndex(cur => cur.guildCode == guildCode);
this.guildList.splice(index, 1);
}
}
@@ -435,27 +452,31 @@ export class WoodenHorse {
this.serverId = serverId;
}
public calCurWoodenHorse(events: Event[]) {
/**
* 根据时间计算当前木马速度距离耐久等
* @param events
* @returns {boolean} needSendEnd 是否跑到终点发送结束新号
*/
public calCurWoodenHorse(events: Event[]): boolean {
console.log('**', JSON.stringify(events))
if(this.status == 2) return false;
if(this.status == 0 && this.stopContinueTime && Date.now() > this.stopContinueTime) {
this.status = 1; this.stopContinueTime = 0;
}
if(this.status == 1) {
this.distance += Math.floor((Date.now() - this.time)/1000 * 10 * this.speed)/10; // 1位小数点
this.time = Date.now();
if(this.distance >= GUILDACTIVITY.RACEACTIVITY_LENGTH) {
this.distance = GUILDACTIVITY.RACEACTIVITY_LENGTH;
// TODO发送结束信号
this.status = 2;
return false;
return true;
}
this.distance += Math.floor((Date.now() - this.time)/1000 * 10 * this.speed)/10; // 1位小数点
this.time = Date.now();
}
let effectiveEvents = new Array<Event>();
let delEvents = new Array<number>();
for(let i = 0; i < events.length; i++) {
let event = events[i];
console.log('******', this.distance, event.startDistance, event.endDistance)
if(!event.startTime && event.startDistance && this.distance > event.startDistance) {
let startTime = Date.now() - Math.floor((this.distance - event.startDistance) / this.speed);
event.setStartTime(startTime); // 距离生效的事件的实际生效时间,主要用于速度叠加顺序
@@ -466,6 +487,12 @@ export class WoodenHorse {
} else if (event.startDistance <= this.distance && event.endDistance > this.distance) {
isEffective = true;
} else if (event.endTime < Date.now() || event.endDistance < this.distance) {
if(event.endTime && event.startTime == event.endTime) {
isEffective = true;
}
if(event.endDistance && event.startDistance == event.endDistance) {
isEffective = true;
}
delEvents.push(i);
}
if(isEffective) {
@@ -475,28 +502,31 @@ export class WoodenHorse {
for(let i of delEvents) events.splice(i, 1); // 删除过期事件
effectiveEvents.sort((a, b) => a.startTime - b.startTime);
this.speed = this.memberCnt * 10;
console.log('******', effectiveEvents.length);
for(let { id, count, endTime } of effectiveEvents) {
this.calEvent(id, count, endTime);
}
return this;
return false;
}
private calEvent(id: number, count: number = 1, endTime?: number) {
let { effect } = gameData.raceActivityEvents.get(id);
console.log('**********', effect, id)
switch (id) {
case RACE_EVENT.LIANNU:
if (this.shieldTime > Date.now()) {
if (this.shieldTime < Date.now()) {
if (this.shield >= count) {
this.shield -= count;
} else {
this.shield = 0;
this.durability -= (count - this.shield) * effect[0];
if(this.durability > 100) this.durability = 100;
if(this.durability < 0) this.durability = 0;
}
}
break;
case RACE_EVENT.GUISHOUYINFU:
if (this.shieldTime > Date.now()) {
if (this.shieldTime < Date.now()) {
this.stopContinueTime = endTime;
this.status = 0;
}
@@ -513,26 +543,36 @@ export class WoodenHorse {
case RACE_EVENT.JIANSU_2:
this.speed += effect[0]; break;
case RACE_EVENT.HUIFU_1:
this.durability += effect[0]; break;
this.durability += effect[0];
if(this.durability > 100) this.durability = 100;
if(this.durability < 0) this.durability = 0;
break;
case RACE_EVENT.JIANSU_1:
this.speed *= Math.pow(1 - effect[0] / 100, count); break;
case RACE_EVENT.JIANSU_2:
this.speed -= effect[0]; break;
case RACE_EVENT.SHANGHAI_1:
this.durability -= effect[0]; break;
this.durability -= effect[0];
if(this.durability > 100) this.durability = 100;
if(this.durability < 0) this.durability = 0;
break;
case RACE_EVENT.ITEM:
let ranMember: WoodenHorseMember[] = getRandEelm(this.members, GUILDACTIVITY.RACEACTIVITY_EVENT_MEMBERCNT);
if(ranMember.length <= 0) ranMember = this.members;
for(let obj of ranMember) {
let item = gameData.raceEventItems;
obj.items = obj.items.concat(item);
obj.items = (obj.items||[]).concat(item);
}
for(let obj of this.members) {
let item = getRaceEventItems();
obj.items = obj.items.concat(item);
obj.items = (obj.items||[]).concat(item);
}
break;
}
if(this.durability <= 0) {
this.status = 0;
this.speed = 0;
}
}
@@ -565,7 +605,7 @@ export class Event {
@prop({required: true})
count: number = 1;
constructor(id: number, fromGuild: string, toGuild: string, distance?: number, count?: number) {
constructor(id: number, fromGuild: string, toGuild: string, count?: number, distance?: number) {
let dicEvent = gameData.raceActivityEvents.get(id);
this.id = id;
this.fromGuild = fromGuild;
+7 -2
View File
@@ -161,7 +161,7 @@ export const gameData = {
raceTypes: dicRaceTypes,
raceActivityEncounter: decodeRaceActivityEncounter(),
raceNormalItems: decodeRaceNormalItems(),
raceEventItems: parseGoodStr(GUILDACTIVITY.RACEACTIVITY_EVENT_ITEMS||"")
raceEventItems: decodeRaceEventItems()
};
// 在此提供一些原先在gamedata中提供的方法,以便更方便获取gameData数据
@@ -528,11 +528,16 @@ function decodeRaceNormalItems() {
return result
}
function decodeRaceEventItems() {
let str = GUILDACTIVITY.RACEACTIVITY_EVENT_ITEMS||"";
return parseGoodStr(str);
}
export function getRaceEventItems() {
let items = gameData.raceNormalItems;
let result = new Array<RewardInter>();
for(let {id, min, max} of items) {
let count = getRandValueByMinMax(min, max);
let count = getRandValueByMinMax(min, max, 0);
result.push({ id, count });
}
return result;
+5
View File
@@ -114,3 +114,8 @@ export const GUILD_AUCTION = {
export const BROWSER_DEBUG = {
UNLIMITED_MOVEMENT: 0, // 无限行动
};
export const SHOP = {
HERO_SOUL_BULE: 1000, // 蓝将回收军功
HERO_SOUL_PURPLE: 5000, // 紫将回收军功
HERO_SOUL_GOLDEN: 10000, // 金将回收军功
};
@@ -15,6 +15,8 @@ export interface DicGuildActivity {
// 开启时间 几点
startMinute: number;
// 开始倒计时 几点
startSeconds: number;
// 开始倒计时 几点
readonly countDown: number;
// 对应关卡id
readonly warid: number;
@@ -30,7 +32,10 @@ export const dicGuildActivity = new Map<number, DicGuildActivity>();
arr.forEach(o => {
o.openDay = parseNumberList(o.openDay);
if(!o.startMinute) o.startMinute = 0;
let time = o.startTime.split(':');
o.startTime = parseInt(time[0]);
o.startMinute = parseInt(time[1]);
o.startSeconds = parseInt(time[2]);
dicGuildActivity.set( o.id, o );
});
arr = undefined;
+2 -2
View File
@@ -84,11 +84,11 @@ export function getHourPoint(hour: number) {
return time;
}
export function getCurHourPoint(hour: number, minute: number = 0) {
export function getCurHourPoint(hour: number, minute: number = 0, seconds: number = 0) {
var date = new Date();
date.setHours(hour);
date.setMinutes(minute);
date.setSeconds(0);
date.setSeconds(seconds);
var time = Math.floor(date.getTime() / PER_SECOND);
return time;
}
+1 -1
View File
@@ -499,7 +499,7 @@ export function parseNumberList(str: string) {
let arr = decodeArrayStr(str, '&');
for (let g of arr) {
if (g === "") continue;
res.push(parseInt(g));
res.push(parseFloat(g));
}
return res;
}
@@ -4,8 +4,7 @@
"name": "蛮夷入侵",
"openDay": "3&0",
"duringTime": 900,
"startTime": 14,
"startMinute": 48,
"startTime": "20:00:00",
"countDown": 5,
"warid": 7001,
"honour": 500
@@ -15,8 +14,7 @@
"name": "诸侯混战",
"openDay": "2&4&6",
"duringTime": 900,
"startTime": 20,
"startMinute": 0,
"startTime": "20:00:00",
"countDown": 5,
"warid": 7002,
"honour": 500
@@ -26,8 +24,7 @@
"name": "粮草先行",
"openDay": "1&5",
"duringTime": 600,
"startTime": 20,
"startMinute": 0,
"startTime": "20:00:00",
"countDown": 5,
"warid": 0,
"honour": 200