军团活动:修复粮草先行
This commit is contained in:
@@ -111,8 +111,15 @@ export class CityActivityHandler {
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//TODO 权限校验&时间校验
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let { cityId } = msg;
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let dicCity = gameData.cityActivity.get(cityId);
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if(dicCity.preCity.length > 0) return resResult(STATUS.CAN_NOT_DECLARE);
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let checkResult = await GuildActivityCityModel.checkDeclartion(serverId, guildCode);
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if(!!checkResult) return resResult(STATUS.HAS_DECLARED);
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let curCity = await GuildActivityCityModel.getCity(serverId, cityId);
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if(curCity && curCity.guardGuildCode) {
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return resResult(STATUS.CITY_IS_GUARD);
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}
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let rec = await GuildActivityCityModel.declare(serverId, cityId, guildCode);
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@@ -1,7 +1,7 @@
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import { Application, ChannelService, BackendSession } from "pinus";
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import { GUILD_ACTIVITY_TYPE, STATUS, GUILD_ACTIVITY_STATUS, GUILD_POINT_WAYS, REDIS_KEY } from "../../../consts";
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import { resResult } from "../../../pubUtils/util";
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import { getGuildActivityStatus, getRaceActivityObj, getRaceActivityRank, getWoodenHorseList, calWoodenHorseAndSend } from "../../../services/guildActivityService";
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import { getGuildActivityStatus, getRaceActivityObj, getRaceActivityRank, getWoodenHorseList, calWoodenHorseAndSend, raceActivitySettleReward } from "../../../services/guildActivityService";
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import { UserGuildModel } from "../../../db/UserGuild";
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import { GuildActivityRecordModel } from "../../../db/GuildActivityRec";
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import { UserGuildActivityRecModel } from "../../../db/UserGuildActivityRec";
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@@ -127,12 +127,15 @@ export class RaceActivityHandler {
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// 使用道具
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async useItem(msg: { id: number, count: number, toGuild: string }, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let serverId = session.get('serverId');
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let guildCode = session.get('guildCode');
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let sid = session.get('sid');
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let {id, count, toGuild} = msg;
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let obj = getRaceActivityObj();
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let woodenHorse = obj.getWoodenHorse(toGuild, serverId);
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if(!woodenHorse) return resResult(STATUS.WRONG_PARMS);
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let event = await obj.useItem(roleId, sid, guildCode, toGuild, id, count);
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if(!event) return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
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@@ -174,7 +177,12 @@ export class RaceActivityHandler {
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}
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async test(msg: { serverId: number }, session: BackendSession) {
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let {serverId} = msg;
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await calWoodenHorseAndSend(serverId);
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let guildCode = session.get('guildCode');
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let serverId = session.get('serverId');
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let obj = getRaceActivityObj();
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let woodenHorse = await obj.getWoodenHorse(guildCode, serverId);
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if(woodenHorse) {
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await raceActivitySettleReward(guildCode, woodenHorse)
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}
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}
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}
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@@ -2,6 +2,7 @@ import { Application, ChannelService } from 'pinus';
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import { sendAllGuildRanks, sendGuildActEndMsg, calWoodenHorseAndSend, sendRaceStartMsg } from '../../../services/guildActivityService';
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import { gameData } from '../../../pubUtils/data';
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import { setWeek } from '../../../pubUtils/timeUtil';
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import { getAllServers } from '../../../services/redisService';
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export default function (app: Application) {
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return new GuildActivityRemote(app);
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@@ -55,10 +56,12 @@ export class GuildActivityRemote {
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let now = new Date();
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cur.startMinute = now.getMinutes();
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cur.startTime = now.getHours();
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cur.startSeconds = now.getSeconds();
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} else {
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let now = new Date(Date.now() - cur.duringTime * 1000);
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cur.startMinute = now.getMinutes();
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cur.startTime = now.getHours();
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cur.startSeconds = now.getSeconds();
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}
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}
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@@ -91,8 +91,7 @@ export function getGuildActivityStatus(id: number) {
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}
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export function getGuildActivityByDic(dicGuildActivity: DicGuildActivity) {
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console.log('****',dicGuildActivity.startTime, dicGuildActivity.startMinute)
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let startTime = getCurHourPoint(dicGuildActivity.startTime, dicGuildActivity.startMinute);
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let startTime = getCurHourPoint(dicGuildActivity.startTime, dicGuildActivity.startMinute, dicGuildActivity.startSeconds);
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let countdownTime = getCurHourPoint(dicGuildActivity.countDown);
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let { duringTime, openDay } = dicGuildActivity;
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let endTime = startTime + duringTime;
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@@ -308,17 +307,15 @@ export async function sendGuildActEndMsg(aid: number) {
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for(let { serverId, cityId } of cities) {
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await cityActivitySettleReward(cityId, serverId);
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}
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// 发完之后再做下周自动宣战
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let serverlists = await getAllServers();
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for(let serverId of serverlists) {
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await autoDeclare(serverId);
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}
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cityActivityObj = new CityActivityObject();
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} else if (aid == GUILD_ACTIVITY_TYPE.RACE_ACTIVITY) {
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let obj = getRaceActivityObj();
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let woodenHorseList = obj.getAllWoodenHorses();
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for(let [guildCode, woodenHorse] of woodenHorseList) {
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await raceActivitySettleReward(guildCode, woodenHorse);
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for(let {guildCode, serverId} of obj.guildList) {
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let woodenHorse = await obj.getWoodenHorse(guildCode, serverId);
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if(woodenHorse) {
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await raceActivitySettleReward(guildCode, woodenHorse);
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}
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}
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}
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}
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@@ -474,13 +471,14 @@ export async function cityActivitySettleReward(cityId: number, serverId: number)
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/**
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* 清空完declareGuilds之后,做下一次活动的自动宣战
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*/
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async function autoDeclare(serverId: number) {
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export async function autoDeclare(serverId: number) {
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let allCities = await GuildActivityCityModel.getAllCities(serverId);
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let guardList = new Array<{ cityId: number, guardGuildCode: string }>();
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for (let { cityId, guardGuildCode } of allCities) {
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guardList.push({ cityId, guardGuildCode });
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await GuildActivityCityModel.guard(serverId, cityId, "", "");
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await GuildActivityCityModel.clearGuard(serverId, cityId);
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}
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console.log(JSON.stringify(guardList));
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for (let { cityId, guardGuildCode } of guardList) {
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let dicCity = gameData.cityActivity.get(cityId);
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if (guardGuildCode && dicCity.nextCity) {
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@@ -557,17 +555,17 @@ export function getCityStatus(guildCode: string, cityId: number, dic: DicCityAct
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status = CITY_STATUS.DECLARED;
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}
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}
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let hasGuard = false, hasDeclared = false;
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for(let { cityId: _cityId, guardGuildCode, declareGuilds } of dbCities) {
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let dicCity = gameData.cityActivity.get(_cityId);
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if(dicCity.type == dic.type) {
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if(guardGuildCode == guildCode) hasGuard = true;
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if(declareGuilds.includes(guildCode)) hasDeclared = true;
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}
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}
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if(status == CITY_STATUS.CAN_DECLARE && !hasDeclared && preCity.length > 0) {
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status = CITY_STATUS.NOT_OPEN;
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}
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// let hasGuard = false, hasDeclared = false;
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// for(let { cityId: _cityId, guardGuildCode, declareGuilds } of dbCities) {
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// let dicCity = gameData.cityActivity.get(_cityId);
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// if(dicCity.type == dic.type) {
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// if(guardGuildCode == guildCode) hasGuard = true;
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// if(declareGuilds.includes(guildCode)) hasDeclared = true;
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// }
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// }
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// if(status == CITY_STATUS.CAN_DECLARE && !hasDeclared && preCity.length > 0) {
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// status = CITY_STATUS.NOT_OPEN;
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// }
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return status;
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}
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@@ -588,7 +586,7 @@ export async function calWoodenHorseAndSend(serverId: number) {
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for(let i = 0; i < l; i++) {
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let { rank, code, name, num } = ranks[i]
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let _obj = await obj.getWoodenHorse(code, serverId);
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let param = new SimpleGuildRankWithTimeParam(rank, code, name, num, _obj?_obj.time:0, _obj?_obj.durability:0);
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let param = new SimpleGuildRankWithTimeParam(rank, code, name, _obj?_obj.distance:0, _obj?_obj.time:0, _obj?_obj.durability:0);
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guildRank.push(param);
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}
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@@ -677,5 +675,5 @@ export async function raceActivitySettleReward(guildCode: string, woodenHorse: W
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}
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// 删除数据
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obj.deleteRecord(guildCode);
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obj.deleteFromList(guildCode);
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}
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@@ -607,7 +607,11 @@ async function generateUnionRank(key: string, serverId: number, timelen = 10) {
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let pow = Math.pow(10, timelen + 1);
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await redisClient().zunionstoreAsync(unionKey, 2, originKey, timeKey, 'WEIGHTS', pow, 1);
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await redisClient().expireAsync(unionKey, 10); // 10秒更新一次
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if(originKey.indexOf(REDIS_KEY.RACE_ACTIVITY) == -1) {
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await redisClient().expireAsync(unionKey, 10); // 10秒更新一次
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} else {
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await redisClient().expireAsync(unionKey, 1); // 1秒更新一次
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}
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}
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return unionKey;
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}
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@@ -621,7 +625,7 @@ async function generateUnionRank(key: string, serverId: number, timelen = 10) {
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export async function getUnionRank(key: string, serverId: number, roleId: string, timelen = 10, limit = 100) {
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let ranks = [], myRank = null;
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let unionKey = await generateUnionRank(key, serverId);
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let unionKey = await generateUnionRank(key, serverId, timelen);
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const rankFromDb = await redisClient().zrevrangebyscoreAsync(unionKey, '+inf', '-inf', "WITHSCORES", "LIMIT", 0, limit);
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let _key = key.split(':')[0];
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@@ -20,7 +20,7 @@ import { STATUS } from '../consts/statusCode';
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import { getMailContent, sendMail } from './mailService';
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import { reportOnline } from '../pubUtils/httpUtil';
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import { UserModel } from '../db/User';
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import { getGuildActivityByDic, setMedianCe, sendEndMsgToAll } from './guildActivityService';
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import { getGuildActivityByDic, setMedianCe, sendEndMsgToAll, autoDeclare } from './guildActivityService';
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import { sendUngotDividendJob, startGuildAuction, startWorldAuction, stopAuction } from './auctionService';
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import { DicGuildActivity } from '../pubUtils/dictionary/DicGuildActivity';
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import { GuildModel } from '../db/Guild';
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@@ -357,8 +357,7 @@ async function guildActivitySchedule() {
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}
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await delGuildActivityRank(dicGuildActivity.id, map);
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scheduleJob('guildActivityStart', `0 ${dicGuildActivity.startMinute} ${dicGuildActivity.startTime} * * ?`, guildActivityStartSchedule);
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scheduleJob('guildActivityStart', `${dicGuildActivity.startSeconds} ${dicGuildActivity.startMinute} ${dicGuildActivity.startTime} * * ?`, guildActivityStartSchedule);
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let statusResult = getGuildActivityByDic(dicGuildActivity);
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if(!statusResult) return;
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@@ -466,6 +465,11 @@ export async function cityActivityEnd() {
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await pinus.app.rpc.guild.guildActivityRemote.guildActivityEnd.toServer(id, GUILD_ACTIVITY_TYPE.CITY_ACTIVITY);
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}
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// 发完之后再做下周自动宣战
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let serverlists = await getAllServers();
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for(let serverId of serverlists) {
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await autoDeclare(serverId);
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}
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if(guildActSecondsJobId) {
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guildActSecondsJobId.cancel();
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guildActSecondsJobId = undefined;
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@@ -80,6 +80,8 @@ export function guild(session: Session, msg: any, app: Application, cb: (err: Er
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} else if (['guild.raceActivityHandler.getRaceActivity',
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'guild.raceActivityHandler.join',
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'guild.raceActivityHandler.getRace',
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'guild.raceActivityHandler.useItem',
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'guild.raceActivityHandler.battleEnd',
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].indexOf(arg.route) !== -1) {
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rid = session.get('serverId').toString();
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}
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@@ -208,6 +208,8 @@ export const STATUS = {
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HAS_NOT_DECLARED: { code: 21105, simStr: '军团还未宣战过' },
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GUILD_ACTIVITY_IS_OPEN: { code: 21106, simStr: '活动已开启' },
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RACE_HAS_JOIN: { code: 21107, simStr: '已登机' },
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CITY_IS_GUARD: { code: 21108, simStr: '活动已开启' },
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CAN_NOT_DECLARE: { code: 21109, simStr: '该城池不可宣战' },
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// 通用 30000 - 30099
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DIC_DATA_NOT_FOUND: { code: 30000, simStr: '数据表未找到' },
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@@ -34,6 +34,13 @@ export default class GuildActivityCity extends BaseModel {
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return rec;
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}
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public static async getCity(serverId: number, cityId: number) {
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let curWeek = getCurWeekDate(1, 0);
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let rec: GuildActivityCityType = await GuildActivityCityModel.findOne({ serverId, cityId, createdAt: { $gte: curWeek }}).lean();
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return rec;
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}
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// 检查是否宣战过
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public static async checkDeclartion(serverId: number, guildCode: string) {
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let curWeek = getCurWeekDate(1, 0);
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@@ -59,7 +66,18 @@ export default class GuildActivityCity extends BaseModel {
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let curWeek = getCurWeekDate(1, 0);
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let rec: GuildActivityCityType = await GuildActivityCityModel.findOneAndUpdate(
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{ serverId, cityId, createdAt: { $gte: curWeek } },
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{ $set: { declareCount: 0, declareGuilds: [], guardGuildCode: guildCode, guardGuildName: guildName, guardTime: new Date()} },
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{ $set: { guardGuildCode: guildCode, guardGuildName: guildName, guardTime: new Date()} },
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{ new: true }).lean();
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return rec;
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}
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// 活动结束后需要清空占领情况
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public static async clearGuard(serverId: number, cityId: number) {
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let curWeek = getCurWeekDate(1, 0);
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let rec: GuildActivityCityType = await GuildActivityCityModel.findOneAndUpdate(
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{ serverId, cityId, createdAt: { $gte: curWeek } },
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{ $set: { guardGuildCode: "", guardGuildName: "", declareCount: 0, declareGuilds: [] } },
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{ new: true }).lean();
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return rec;
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@@ -215,6 +215,8 @@ export class CityActivityObject {
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// 军团诸侯混战等数据
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export class RaceActivityObject {
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private status = 0; // 活动状态 0-未开始 1-已开始 2-已结束
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public guildList: Array<{ serverId: number, guildCode: string }> = []; // 所有军团
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private members: Map<string, Array<Member>> = new Map(); // 每个军团参与的成员 guildCode => [{roleId, job}]
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private woodenHorses: Map<string, WoodenHorse> = new Map(); // 每个军团的木牛流马 guildCode => WoodenHorse
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private events: Map<string, Event[]> = new Map(); // 每个军团遇到的事件
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@@ -247,7 +249,11 @@ export class RaceActivityObject {
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if(!woodenHorse) return false;
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woodenHorse.joinMember(roleId, roleName, sid)
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this.pushMember(guildCode, roleId, job);
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this.handleItems(woodenHorse);
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if(this.status == 1) {
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let item = getRaceEventItems();
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this.handleItems(roleId, sid, item);
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}
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return woodenHorse;
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}
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@@ -261,29 +267,35 @@ export class RaceActivityObject {
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let guildRankParam = new GuildRankParam(guild.icon, guild.name, guild.lv, leader);
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await setRank(REDIS_KEY.RACE_ACTIVITY, serverId, guild.code, 0, Math.pow(10, 11) - guild.guildCe, guildRankParam, true);
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let { name: guildName, guildCe } = guild;
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this.woodenHorses.set(guildCode, new WoodenHorse(guildCode, guildName, guildCe, serverId))
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this.woodenHorses.set(guildCode, new WoodenHorse(guildCode, guildName, guildCe, serverId));
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this.guildList.push({guildCode, serverId});
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if(this.status == 1) {
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this.woodenHorseStartRace(this.woodenHorses.get(guildCode));
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}
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}
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let woodenHorse = this.woodenHorses.get(guildCode);
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let events = this.events.get(guildCode)||[];
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woodenHorse.calCurWoodenHorse(events);
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let needSendEnd = woodenHorse.calCurWoodenHorse(events);
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if(woodenHorse.status == 1 || woodenHorse.status == 2) { // 更新距离
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await setRankWithoutUserInfo(REDIS_KEY.RACE_ACTIVITY, serverId, guildCode, woodenHorse.distance, Math.floor((woodenHorse.time - woodenHorse.startTime)/1000), true, false);
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if (woodenHorse.status == 2) { // 抵达后发送奖励,发送消息,结算
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if (needSendEnd) { // 抵达后发送奖励,发送消息,结算
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await sendSingleRaceActEndMsg(guildCode, woodenHorse);
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}
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}
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this.handleItems(woodenHorse);
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this.handleItemsByWoodenHorse(woodenHorse);
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return woodenHorse;
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}
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public async useItem(fromRoleId: string, sid: string, fromGuild: string, toGuild: string, id: number, count: number) {
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let rec = this.handleItem(fromRoleId, sid, id, count);
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let rec = this.handleItems(fromRoleId, sid, [{id, count: -1 * count}]);
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if(!rec) return false;
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let event = new Event(id, fromGuild, toGuild, count);
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if(!this.events.has(toGuild)) {
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this.events.set(toGuild, [event]);
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} else {
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this.events.get(toGuild).push(event);
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let events = this.events.get(toGuild)||[];
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events.push(event);
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this.events.set(toGuild, events);
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}
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let chatSid = await getGuildChannelSid(toGuild);
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pinus.app.rpc.chat.guildRemote.sendRaceEvent.toServer(chatSid, toGuild, [event]);
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@@ -293,22 +305,25 @@ export class RaceActivityObject {
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// 定时任务到,开始比赛,设置开始赛道,发放初始道具
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public startRace() {
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this.status = 1;
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let guildCodes = new Array<string>();
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for(let [code, woodenHorse] of this.woodenHorses) {
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woodenHorse.status = 1;
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woodenHorse.time = Date.now();
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woodenHorse.startTime = Date.now();
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let members = woodenHorse.members;
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for(let { roleId, sid } of members) {
|
||||
let item = getRaceEventItems();
|
||||
for(let { id, count } of item) {
|
||||
this.handleItem(roleId, sid, id, count);
|
||||
}
|
||||
}
|
||||
this.woodenHorseStartRace(woodenHorse);
|
||||
guildCodes.push(code);
|
||||
}
|
||||
return guildCodes;
|
||||
}
|
||||
|
||||
private woodenHorseStartRace(woodenHorse: WoodenHorse) {
|
||||
woodenHorse.status = 1;
|
||||
woodenHorse.time = Date.now();
|
||||
woodenHorse.startTime = Date.now();
|
||||
let members = woodenHorse.members;
|
||||
for(let { roleId, sid } of members) {
|
||||
let item = getRaceEventItems();
|
||||
this.handleItems(roleId, sid, item);
|
||||
}
|
||||
}
|
||||
|
||||
// 初始进入就随机9个灵球事件
|
||||
public initEvents(guildCode: string) {
|
||||
@@ -327,10 +342,10 @@ export class RaceActivityObject {
|
||||
|
||||
for(let [distance, type] of dicEncounter.events) {
|
||||
if(type == RACE_EVENT_TYPE.ITEM) {
|
||||
let event = new Event(RACE_EVENT.ITEM, guildCode, guildCode, distance);
|
||||
let event = new Event(RACE_EVENT.ITEM, guildCode, guildCode, 1, distance);
|
||||
this.events.get(guildCode).push(event);
|
||||
} else if (type == RACE_EVENT_TYPE.EVENT) {
|
||||
let event = new Event(events[index], guildCode, guildCode, distance);
|
||||
let event = new Event(events[index], guildCode, guildCode, 1, distance);
|
||||
this.events.get(guildCode).push(event);
|
||||
index ++;
|
||||
}
|
||||
@@ -353,38 +368,40 @@ export class RaceActivityObject {
|
||||
return result;
|
||||
}
|
||||
|
||||
private handleItems(woodenHorse: WoodenHorse) {
|
||||
private handleItemsByWoodenHorse(woodenHorse: WoodenHorse) {
|
||||
let { members } = woodenHorse;
|
||||
for(let { roleId, sid, items = [] } of members) {
|
||||
for(let {id, count} of items) {
|
||||
this.handleItem(roleId, sid, id, count);
|
||||
}
|
||||
for(let curMember of members) {
|
||||
let { roleId, sid, items = [] } = curMember;
|
||||
if(items.length > 0) this.handleItems(roleId, sid, items);
|
||||
curMember.items = [];
|
||||
}
|
||||
}
|
||||
|
||||
private handleItem(roleId: string, sid: string, id: number, inc: number) {
|
||||
private handleItems(roleId: string, sid: string, incItems: {id: number, count: number}[]) {
|
||||
let items = this.items.get(roleId)||[];
|
||||
let curItem = items.find(cur => cur.id == id);
|
||||
if(!curItem && inc < 0) return false;
|
||||
if(!curItem) {
|
||||
curItem = { id, count: 0 };
|
||||
items.push(curItem);
|
||||
let sendItems = new Array<{id: number, count: number}>();
|
||||
for(let {id, count: inc} of incItems) {
|
||||
let curItem = items.find(cur => cur.id == id);
|
||||
if(!curItem) {
|
||||
curItem = { id, count: 0 };
|
||||
items.push(curItem);
|
||||
}
|
||||
if(curItem.count + inc < 0 ) return false;
|
||||
if(inc != 0) {
|
||||
curItem.count += inc;
|
||||
sendItems.push({ id, count: curItem.count });
|
||||
}
|
||||
}
|
||||
if(curItem.count + inc < 0 ) return false;
|
||||
curItem.count += inc;
|
||||
this.items.set(roleId, items);
|
||||
let uids = [{uid: roleId, sid}];
|
||||
pinus.app.get('channelService').pushMessageByUids('onRaceItemUpdate', resResult(STATUS.SUCCESS, { items }), uids);
|
||||
pinus.app.get('channelService').pushMessageByUids('onRaceItemUpdate', resResult(STATUS.SUCCESS, { items: sendItems }), uids);
|
||||
|
||||
return items;
|
||||
}
|
||||
|
||||
public deleteRecord(guildCode: string) {
|
||||
let members = this.members.get(guildCode);
|
||||
this.woodenHorses.delete(guildCode);
|
||||
this.events.delete(guildCode);
|
||||
for(let roleId of members) {
|
||||
this.items.delete(roleId.roleId);
|
||||
}
|
||||
this.members.delete(guildCode);
|
||||
public deleteFromList(guildCode: string) {
|
||||
let index = this.guildList.findIndex(cur => cur.guildCode == guildCode);
|
||||
this.guildList.splice(index, 1);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -435,27 +452,31 @@ export class WoodenHorse {
|
||||
this.serverId = serverId;
|
||||
}
|
||||
|
||||
public calCurWoodenHorse(events: Event[]) {
|
||||
/**
|
||||
* 根据时间计算当前木马速度距离耐久等
|
||||
* @param events
|
||||
* @returns {boolean} needSendEnd 是否跑到终点发送结束新号
|
||||
*/
|
||||
public calCurWoodenHorse(events: Event[]): boolean {
|
||||
console.log('**', JSON.stringify(events))
|
||||
if(this.status == 2) return false;
|
||||
if(this.status == 0 && this.stopContinueTime && Date.now() > this.stopContinueTime) {
|
||||
this.status = 1; this.stopContinueTime = 0;
|
||||
}
|
||||
|
||||
if(this.status == 1) {
|
||||
this.distance += Math.floor((Date.now() - this.time)/1000 * 10 * this.speed)/10; // 1位小数点
|
||||
this.time = Date.now();
|
||||
|
||||
if(this.distance >= GUILDACTIVITY.RACEACTIVITY_LENGTH) {
|
||||
this.distance = GUILDACTIVITY.RACEACTIVITY_LENGTH;
|
||||
// TODO发送结束信号
|
||||
this.status = 2;
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
this.distance += Math.floor((Date.now() - this.time)/1000 * 10 * this.speed)/10; // 1位小数点
|
||||
this.time = Date.now();
|
||||
}
|
||||
let effectiveEvents = new Array<Event>();
|
||||
let delEvents = new Array<number>();
|
||||
for(let i = 0; i < events.length; i++) {
|
||||
let event = events[i];
|
||||
console.log('******', this.distance, event.startDistance, event.endDistance)
|
||||
if(!event.startTime && event.startDistance && this.distance > event.startDistance) {
|
||||
let startTime = Date.now() - Math.floor((this.distance - event.startDistance) / this.speed);
|
||||
event.setStartTime(startTime); // 距离生效的事件的实际生效时间,主要用于速度叠加顺序
|
||||
@@ -466,6 +487,12 @@ export class WoodenHorse {
|
||||
} else if (event.startDistance <= this.distance && event.endDistance > this.distance) {
|
||||
isEffective = true;
|
||||
} else if (event.endTime < Date.now() || event.endDistance < this.distance) {
|
||||
if(event.endTime && event.startTime == event.endTime) {
|
||||
isEffective = true;
|
||||
}
|
||||
if(event.endDistance && event.startDistance == event.endDistance) {
|
||||
isEffective = true;
|
||||
}
|
||||
delEvents.push(i);
|
||||
}
|
||||
if(isEffective) {
|
||||
@@ -475,28 +502,31 @@ export class WoodenHorse {
|
||||
for(let i of delEvents) events.splice(i, 1); // 删除过期事件
|
||||
effectiveEvents.sort((a, b) => a.startTime - b.startTime);
|
||||
this.speed = this.memberCnt * 10;
|
||||
console.log('******', effectiveEvents.length);
|
||||
for(let { id, count, endTime } of effectiveEvents) {
|
||||
this.calEvent(id, count, endTime);
|
||||
}
|
||||
return this;
|
||||
return false;
|
||||
}
|
||||
|
||||
private calEvent(id: number, count: number = 1, endTime?: number) {
|
||||
let { effect } = gameData.raceActivityEvents.get(id);
|
||||
|
||||
console.log('**********', effect, id)
|
||||
switch (id) {
|
||||
case RACE_EVENT.LIANNU:
|
||||
if (this.shieldTime > Date.now()) {
|
||||
if (this.shieldTime < Date.now()) {
|
||||
if (this.shield >= count) {
|
||||
this.shield -= count;
|
||||
} else {
|
||||
this.shield = 0;
|
||||
this.durability -= (count - this.shield) * effect[0];
|
||||
if(this.durability > 100) this.durability = 100;
|
||||
if(this.durability < 0) this.durability = 0;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case RACE_EVENT.GUISHOUYINFU:
|
||||
if (this.shieldTime > Date.now()) {
|
||||
if (this.shieldTime < Date.now()) {
|
||||
this.stopContinueTime = endTime;
|
||||
this.status = 0;
|
||||
}
|
||||
@@ -513,26 +543,36 @@ export class WoodenHorse {
|
||||
case RACE_EVENT.JIANSU_2:
|
||||
this.speed += effect[0]; break;
|
||||
case RACE_EVENT.HUIFU_1:
|
||||
this.durability += effect[0]; break;
|
||||
this.durability += effect[0];
|
||||
if(this.durability > 100) this.durability = 100;
|
||||
if(this.durability < 0) this.durability = 0;
|
||||
break;
|
||||
case RACE_EVENT.JIANSU_1:
|
||||
this.speed *= Math.pow(1 - effect[0] / 100, count); break;
|
||||
case RACE_EVENT.JIANSU_2:
|
||||
this.speed -= effect[0]; break;
|
||||
case RACE_EVENT.SHANGHAI_1:
|
||||
this.durability -= effect[0]; break;
|
||||
this.durability -= effect[0];
|
||||
if(this.durability > 100) this.durability = 100;
|
||||
if(this.durability < 0) this.durability = 0;
|
||||
break;
|
||||
case RACE_EVENT.ITEM:
|
||||
let ranMember: WoodenHorseMember[] = getRandEelm(this.members, GUILDACTIVITY.RACEACTIVITY_EVENT_MEMBERCNT);
|
||||
if(ranMember.length <= 0) ranMember = this.members;
|
||||
for(let obj of ranMember) {
|
||||
let item = gameData.raceEventItems;
|
||||
obj.items = obj.items.concat(item);
|
||||
obj.items = (obj.items||[]).concat(item);
|
||||
}
|
||||
for(let obj of this.members) {
|
||||
let item = getRaceEventItems();
|
||||
obj.items = obj.items.concat(item);
|
||||
obj.items = (obj.items||[]).concat(item);
|
||||
}
|
||||
break;
|
||||
}
|
||||
if(this.durability <= 0) {
|
||||
this.status = 0;
|
||||
this.speed = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -565,7 +605,7 @@ export class Event {
|
||||
@prop({required: true})
|
||||
count: number = 1;
|
||||
|
||||
constructor(id: number, fromGuild: string, toGuild: string, distance?: number, count?: number) {
|
||||
constructor(id: number, fromGuild: string, toGuild: string, count?: number, distance?: number) {
|
||||
let dicEvent = gameData.raceActivityEvents.get(id);
|
||||
this.id = id;
|
||||
this.fromGuild = fromGuild;
|
||||
|
||||
@@ -161,7 +161,7 @@ export const gameData = {
|
||||
raceTypes: dicRaceTypes,
|
||||
raceActivityEncounter: decodeRaceActivityEncounter(),
|
||||
raceNormalItems: decodeRaceNormalItems(),
|
||||
raceEventItems: parseGoodStr(GUILDACTIVITY.RACEACTIVITY_EVENT_ITEMS||"")
|
||||
raceEventItems: decodeRaceEventItems()
|
||||
};
|
||||
|
||||
// 在此提供一些原先在gamedata中提供的方法,以便更方便获取gameData数据
|
||||
@@ -528,11 +528,16 @@ function decodeRaceNormalItems() {
|
||||
return result
|
||||
}
|
||||
|
||||
function decodeRaceEventItems() {
|
||||
let str = GUILDACTIVITY.RACEACTIVITY_EVENT_ITEMS||"";
|
||||
return parseGoodStr(str);
|
||||
}
|
||||
|
||||
export function getRaceEventItems() {
|
||||
let items = gameData.raceNormalItems;
|
||||
let result = new Array<RewardInter>();
|
||||
for(let {id, min, max} of items) {
|
||||
let count = getRandValueByMinMax(min, max);
|
||||
let count = getRandValueByMinMax(min, max, 0);
|
||||
result.push({ id, count });
|
||||
}
|
||||
return result;
|
||||
|
||||
@@ -114,3 +114,8 @@ export const GUILD_AUCTION = {
|
||||
export const BROWSER_DEBUG = {
|
||||
UNLIMITED_MOVEMENT: 0, // 无限行动
|
||||
};
|
||||
export const SHOP = {
|
||||
HERO_SOUL_BULE: 1000, // 蓝将回收军功
|
||||
HERO_SOUL_PURPLE: 5000, // 紫将回收军功
|
||||
HERO_SOUL_GOLDEN: 10000, // 金将回收军功
|
||||
};
|
||||
|
||||
@@ -15,6 +15,8 @@ export interface DicGuildActivity {
|
||||
// 开启时间 几点
|
||||
startMinute: number;
|
||||
// 开始倒计时 几点
|
||||
startSeconds: number;
|
||||
// 开始倒计时 几点
|
||||
readonly countDown: number;
|
||||
// 对应关卡id
|
||||
readonly warid: number;
|
||||
@@ -30,7 +32,10 @@ export const dicGuildActivity = new Map<number, DicGuildActivity>();
|
||||
|
||||
arr.forEach(o => {
|
||||
o.openDay = parseNumberList(o.openDay);
|
||||
if(!o.startMinute) o.startMinute = 0;
|
||||
let time = o.startTime.split(':');
|
||||
o.startTime = parseInt(time[0]);
|
||||
o.startMinute = parseInt(time[1]);
|
||||
o.startSeconds = parseInt(time[2]);
|
||||
dicGuildActivity.set( o.id, o );
|
||||
});
|
||||
arr = undefined;
|
||||
@@ -84,11 +84,11 @@ export function getHourPoint(hour: number) {
|
||||
return time;
|
||||
}
|
||||
|
||||
export function getCurHourPoint(hour: number, minute: number = 0) {
|
||||
export function getCurHourPoint(hour: number, minute: number = 0, seconds: number = 0) {
|
||||
var date = new Date();
|
||||
date.setHours(hour);
|
||||
date.setMinutes(minute);
|
||||
date.setSeconds(0);
|
||||
date.setSeconds(seconds);
|
||||
var time = Math.floor(date.getTime() / PER_SECOND);
|
||||
return time;
|
||||
}
|
||||
|
||||
@@ -499,7 +499,7 @@ export function parseNumberList(str: string) {
|
||||
let arr = decodeArrayStr(str, '&');
|
||||
for (let g of arr) {
|
||||
if (g === "") continue;
|
||||
res.push(parseInt(g));
|
||||
res.push(parseFloat(g));
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
@@ -4,8 +4,7 @@
|
||||
"name": "蛮夷入侵",
|
||||
"openDay": "3&0",
|
||||
"duringTime": 900,
|
||||
"startTime": 14,
|
||||
"startMinute": 48,
|
||||
"startTime": "20:00:00",
|
||||
"countDown": 5,
|
||||
"warid": 7001,
|
||||
"honour": 500
|
||||
@@ -15,8 +14,7 @@
|
||||
"name": "诸侯混战",
|
||||
"openDay": "2&4&6",
|
||||
"duringTime": 900,
|
||||
"startTime": 20,
|
||||
"startMinute": 0,
|
||||
"startTime": "20:00:00",
|
||||
"countDown": 5,
|
||||
"warid": 7002,
|
||||
"honour": 500
|
||||
@@ -26,8 +24,7 @@
|
||||
"name": "粮草先行",
|
||||
"openDay": "1&5",
|
||||
"duringTime": 600,
|
||||
"startTime": 20,
|
||||
"startMinute": 0,
|
||||
"startTime": "20:00:00",
|
||||
"countDown": 5,
|
||||
"warid": 0,
|
||||
"honour": 200
|
||||
|
||||
Reference in New Issue
Block a user