军团活动:修复粮草先行

This commit is contained in:
luying
2021-03-30 18:07:04 +08:00
parent ba5e139bee
commit 0d7a873a34
16 changed files with 202 additions and 104 deletions
+2
View File
@@ -208,6 +208,8 @@ export const STATUS = {
HAS_NOT_DECLARED: { code: 21105, simStr: '军团还未宣战过' },
GUILD_ACTIVITY_IS_OPEN: { code: 21106, simStr: '活动已开启' },
RACE_HAS_JOIN: { code: 21107, simStr: '已登机' },
CITY_IS_GUARD: { code: 21108, simStr: '活动已开启' },
CAN_NOT_DECLARE: { code: 21109, simStr: '该城池不可宣战' },
// 通用 30000 - 30099
DIC_DATA_NOT_FOUND: { code: 30000, simStr: '数据表未找到' },
+19 -1
View File
@@ -34,6 +34,13 @@ export default class GuildActivityCity extends BaseModel {
return rec;
}
public static async getCity(serverId: number, cityId: number) {
let curWeek = getCurWeekDate(1, 0);
let rec: GuildActivityCityType = await GuildActivityCityModel.findOne({ serverId, cityId, createdAt: { $gte: curWeek }}).lean();
return rec;
}
// 检查是否宣战过
public static async checkDeclartion(serverId: number, guildCode: string) {
let curWeek = getCurWeekDate(1, 0);
@@ -59,7 +66,18 @@ export default class GuildActivityCity extends BaseModel {
let curWeek = getCurWeekDate(1, 0);
let rec: GuildActivityCityType = await GuildActivityCityModel.findOneAndUpdate(
{ serverId, cityId, createdAt: { $gte: curWeek } },
{ $set: { declareCount: 0, declareGuilds: [], guardGuildCode: guildCode, guardGuildName: guildName, guardTime: new Date()} },
{ $set: { guardGuildCode: guildCode, guardGuildName: guildName, guardTime: new Date()} },
{ new: true }).lean();
return rec;
}
// 活动结束后需要清空占领情况
public static async clearGuard(serverId: number, cityId: number) {
let curWeek = getCurWeekDate(1, 0);
let rec: GuildActivityCityType = await GuildActivityCityModel.findOneAndUpdate(
{ serverId, cityId, createdAt: { $gte: curWeek } },
{ $set: { guardGuildCode: "", guardGuildName: "", declareCount: 0, declareGuilds: [] } },
{ new: true }).lean();
return rec;
+97 -57
View File
@@ -215,6 +215,8 @@ export class CityActivityObject {
// 军团诸侯混战等数据
export class RaceActivityObject {
private status = 0; // 活动状态 0-未开始 1-已开始 2-已结束
public guildList: Array<{ serverId: number, guildCode: string }> = []; // 所有军团
private members: Map<string, Array<Member>> = new Map(); // 每个军团参与的成员 guildCode => [{roleId, job}]
private woodenHorses: Map<string, WoodenHorse> = new Map(); // 每个军团的木牛流马 guildCode => WoodenHorse
private events: Map<string, Event[]> = new Map(); // 每个军团遇到的事件
@@ -247,7 +249,11 @@ export class RaceActivityObject {
if(!woodenHorse) return false;
woodenHorse.joinMember(roleId, roleName, sid)
this.pushMember(guildCode, roleId, job);
this.handleItems(woodenHorse);
if(this.status == 1) {
let item = getRaceEventItems();
this.handleItems(roleId, sid, item);
}
return woodenHorse;
}
@@ -261,29 +267,35 @@ export class RaceActivityObject {
let guildRankParam = new GuildRankParam(guild.icon, guild.name, guild.lv, leader);
await setRank(REDIS_KEY.RACE_ACTIVITY, serverId, guild.code, 0, Math.pow(10, 11) - guild.guildCe, guildRankParam, true);
let { name: guildName, guildCe } = guild;
this.woodenHorses.set(guildCode, new WoodenHorse(guildCode, guildName, guildCe, serverId))
this.woodenHorses.set(guildCode, new WoodenHorse(guildCode, guildName, guildCe, serverId));
this.guildList.push({guildCode, serverId});
if(this.status == 1) {
this.woodenHorseStartRace(this.woodenHorses.get(guildCode));
}
}
let woodenHorse = this.woodenHorses.get(guildCode);
let events = this.events.get(guildCode)||[];
woodenHorse.calCurWoodenHorse(events);
let needSendEnd = woodenHorse.calCurWoodenHorse(events);
if(woodenHorse.status == 1 || woodenHorse.status == 2) { // 更新距离
await setRankWithoutUserInfo(REDIS_KEY.RACE_ACTIVITY, serverId, guildCode, woodenHorse.distance, Math.floor((woodenHorse.time - woodenHorse.startTime)/1000), true, false);
if (woodenHorse.status == 2) { // 抵达后发送奖励,发送消息,结算
if (needSendEnd) { // 抵达后发送奖励,发送消息,结算
await sendSingleRaceActEndMsg(guildCode, woodenHorse);
}
}
this.handleItems(woodenHorse);
this.handleItemsByWoodenHorse(woodenHorse);
return woodenHorse;
}
public async useItem(fromRoleId: string, sid: string, fromGuild: string, toGuild: string, id: number, count: number) {
let rec = this.handleItem(fromRoleId, sid, id, count);
let rec = this.handleItems(fromRoleId, sid, [{id, count: -1 * count}]);
if(!rec) return false;
let event = new Event(id, fromGuild, toGuild, count);
if(!this.events.has(toGuild)) {
this.events.set(toGuild, [event]);
} else {
this.events.get(toGuild).push(event);
let events = this.events.get(toGuild)||[];
events.push(event);
this.events.set(toGuild, events);
}
let chatSid = await getGuildChannelSid(toGuild);
pinus.app.rpc.chat.guildRemote.sendRaceEvent.toServer(chatSid, toGuild, [event]);
@@ -293,22 +305,25 @@ export class RaceActivityObject {
// 定时任务到,开始比赛,设置开始赛道,发放初始道具
public startRace() {
this.status = 1;
let guildCodes = new Array<string>();
for(let [code, woodenHorse] of this.woodenHorses) {
woodenHorse.status = 1;
woodenHorse.time = Date.now();
woodenHorse.startTime = Date.now();
let members = woodenHorse.members;
for(let { roleId, sid } of members) {
let item = getRaceEventItems();
for(let { id, count } of item) {
this.handleItem(roleId, sid, id, count);
}
}
this.woodenHorseStartRace(woodenHorse);
guildCodes.push(code);
}
return guildCodes;
}
private woodenHorseStartRace(woodenHorse: WoodenHorse) {
woodenHorse.status = 1;
woodenHorse.time = Date.now();
woodenHorse.startTime = Date.now();
let members = woodenHorse.members;
for(let { roleId, sid } of members) {
let item = getRaceEventItems();
this.handleItems(roleId, sid, item);
}
}
// 初始进入就随机9个灵球事件
public initEvents(guildCode: string) {
@@ -327,10 +342,10 @@ export class RaceActivityObject {
for(let [distance, type] of dicEncounter.events) {
if(type == RACE_EVENT_TYPE.ITEM) {
let event = new Event(RACE_EVENT.ITEM, guildCode, guildCode, distance);
let event = new Event(RACE_EVENT.ITEM, guildCode, guildCode, 1, distance);
this.events.get(guildCode).push(event);
} else if (type == RACE_EVENT_TYPE.EVENT) {
let event = new Event(events[index], guildCode, guildCode, distance);
let event = new Event(events[index], guildCode, guildCode, 1, distance);
this.events.get(guildCode).push(event);
index ++;
}
@@ -353,38 +368,40 @@ export class RaceActivityObject {
return result;
}
private handleItems(woodenHorse: WoodenHorse) {
private handleItemsByWoodenHorse(woodenHorse: WoodenHorse) {
let { members } = woodenHorse;
for(let { roleId, sid, items = [] } of members) {
for(let {id, count} of items) {
this.handleItem(roleId, sid, id, count);
}
for(let curMember of members) {
let { roleId, sid, items = [] } = curMember;
if(items.length > 0) this.handleItems(roleId, sid, items);
curMember.items = [];
}
}
private handleItem(roleId: string, sid: string, id: number, inc: number) {
private handleItems(roleId: string, sid: string, incItems: {id: number, count: number}[]) {
let items = this.items.get(roleId)||[];
let curItem = items.find(cur => cur.id == id);
if(!curItem && inc < 0) return false;
if(!curItem) {
curItem = { id, count: 0 };
items.push(curItem);
let sendItems = new Array<{id: number, count: number}>();
for(let {id, count: inc} of incItems) {
let curItem = items.find(cur => cur.id == id);
if(!curItem) {
curItem = { id, count: 0 };
items.push(curItem);
}
if(curItem.count + inc < 0 ) return false;
if(inc != 0) {
curItem.count += inc;
sendItems.push({ id, count: curItem.count });
}
}
if(curItem.count + inc < 0 ) return false;
curItem.count += inc;
this.items.set(roleId, items);
let uids = [{uid: roleId, sid}];
pinus.app.get('channelService').pushMessageByUids('onRaceItemUpdate', resResult(STATUS.SUCCESS, { items }), uids);
pinus.app.get('channelService').pushMessageByUids('onRaceItemUpdate', resResult(STATUS.SUCCESS, { items: sendItems }), uids);
return items;
}
public deleteRecord(guildCode: string) {
let members = this.members.get(guildCode);
this.woodenHorses.delete(guildCode);
this.events.delete(guildCode);
for(let roleId of members) {
this.items.delete(roleId.roleId);
}
this.members.delete(guildCode);
public deleteFromList(guildCode: string) {
let index = this.guildList.findIndex(cur => cur.guildCode == guildCode);
this.guildList.splice(index, 1);
}
}
@@ -435,27 +452,31 @@ export class WoodenHorse {
this.serverId = serverId;
}
public calCurWoodenHorse(events: Event[]) {
/**
* 根据时间计算当前木马速度距离耐久等
* @param events
* @returns {boolean} needSendEnd 是否跑到终点发送结束新号
*/
public calCurWoodenHorse(events: Event[]): boolean {
console.log('**', JSON.stringify(events))
if(this.status == 2) return false;
if(this.status == 0 && this.stopContinueTime && Date.now() > this.stopContinueTime) {
this.status = 1; this.stopContinueTime = 0;
}
if(this.status == 1) {
this.distance += Math.floor((Date.now() - this.time)/1000 * 10 * this.speed)/10; // 1位小数点
this.time = Date.now();
if(this.distance >= GUILDACTIVITY.RACEACTIVITY_LENGTH) {
this.distance = GUILDACTIVITY.RACEACTIVITY_LENGTH;
// TODO发送结束信号
this.status = 2;
return false;
return true;
}
this.distance += Math.floor((Date.now() - this.time)/1000 * 10 * this.speed)/10; // 1位小数点
this.time = Date.now();
}
let effectiveEvents = new Array<Event>();
let delEvents = new Array<number>();
for(let i = 0; i < events.length; i++) {
let event = events[i];
console.log('******', this.distance, event.startDistance, event.endDistance)
if(!event.startTime && event.startDistance && this.distance > event.startDistance) {
let startTime = Date.now() - Math.floor((this.distance - event.startDistance) / this.speed);
event.setStartTime(startTime); // 距离生效的事件的实际生效时间,主要用于速度叠加顺序
@@ -466,6 +487,12 @@ export class WoodenHorse {
} else if (event.startDistance <= this.distance && event.endDistance > this.distance) {
isEffective = true;
} else if (event.endTime < Date.now() || event.endDistance < this.distance) {
if(event.endTime && event.startTime == event.endTime) {
isEffective = true;
}
if(event.endDistance && event.startDistance == event.endDistance) {
isEffective = true;
}
delEvents.push(i);
}
if(isEffective) {
@@ -475,28 +502,31 @@ export class WoodenHorse {
for(let i of delEvents) events.splice(i, 1); // 删除过期事件
effectiveEvents.sort((a, b) => a.startTime - b.startTime);
this.speed = this.memberCnt * 10;
console.log('******', effectiveEvents.length);
for(let { id, count, endTime } of effectiveEvents) {
this.calEvent(id, count, endTime);
}
return this;
return false;
}
private calEvent(id: number, count: number = 1, endTime?: number) {
let { effect } = gameData.raceActivityEvents.get(id);
console.log('**********', effect, id)
switch (id) {
case RACE_EVENT.LIANNU:
if (this.shieldTime > Date.now()) {
if (this.shieldTime < Date.now()) {
if (this.shield >= count) {
this.shield -= count;
} else {
this.shield = 0;
this.durability -= (count - this.shield) * effect[0];
if(this.durability > 100) this.durability = 100;
if(this.durability < 0) this.durability = 0;
}
}
break;
case RACE_EVENT.GUISHOUYINFU:
if (this.shieldTime > Date.now()) {
if (this.shieldTime < Date.now()) {
this.stopContinueTime = endTime;
this.status = 0;
}
@@ -513,26 +543,36 @@ export class WoodenHorse {
case RACE_EVENT.JIANSU_2:
this.speed += effect[0]; break;
case RACE_EVENT.HUIFU_1:
this.durability += effect[0]; break;
this.durability += effect[0];
if(this.durability > 100) this.durability = 100;
if(this.durability < 0) this.durability = 0;
break;
case RACE_EVENT.JIANSU_1:
this.speed *= Math.pow(1 - effect[0] / 100, count); break;
case RACE_EVENT.JIANSU_2:
this.speed -= effect[0]; break;
case RACE_EVENT.SHANGHAI_1:
this.durability -= effect[0]; break;
this.durability -= effect[0];
if(this.durability > 100) this.durability = 100;
if(this.durability < 0) this.durability = 0;
break;
case RACE_EVENT.ITEM:
let ranMember: WoodenHorseMember[] = getRandEelm(this.members, GUILDACTIVITY.RACEACTIVITY_EVENT_MEMBERCNT);
if(ranMember.length <= 0) ranMember = this.members;
for(let obj of ranMember) {
let item = gameData.raceEventItems;
obj.items = obj.items.concat(item);
obj.items = (obj.items||[]).concat(item);
}
for(let obj of this.members) {
let item = getRaceEventItems();
obj.items = obj.items.concat(item);
obj.items = (obj.items||[]).concat(item);
}
break;
}
if(this.durability <= 0) {
this.status = 0;
this.speed = 0;
}
}
@@ -565,7 +605,7 @@ export class Event {
@prop({required: true})
count: number = 1;
constructor(id: number, fromGuild: string, toGuild: string, distance?: number, count?: number) {
constructor(id: number, fromGuild: string, toGuild: string, count?: number, distance?: number) {
let dicEvent = gameData.raceActivityEvents.get(id);
this.id = id;
this.fromGuild = fromGuild;
+7 -2
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@@ -161,7 +161,7 @@ export const gameData = {
raceTypes: dicRaceTypes,
raceActivityEncounter: decodeRaceActivityEncounter(),
raceNormalItems: decodeRaceNormalItems(),
raceEventItems: parseGoodStr(GUILDACTIVITY.RACEACTIVITY_EVENT_ITEMS||"")
raceEventItems: decodeRaceEventItems()
};
// 在此提供一些原先在gamedata中提供的方法,以便更方便获取gameData数据
@@ -528,11 +528,16 @@ function decodeRaceNormalItems() {
return result
}
function decodeRaceEventItems() {
let str = GUILDACTIVITY.RACEACTIVITY_EVENT_ITEMS||"";
return parseGoodStr(str);
}
export function getRaceEventItems() {
let items = gameData.raceNormalItems;
let result = new Array<RewardInter>();
for(let {id, min, max} of items) {
let count = getRandValueByMinMax(min, max);
let count = getRandValueByMinMax(min, max, 0);
result.push({ id, count });
}
return result;
+5
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@@ -114,3 +114,8 @@ export const GUILD_AUCTION = {
export const BROWSER_DEBUG = {
UNLIMITED_MOVEMENT: 0, // 无限行动
};
export const SHOP = {
HERO_SOUL_BULE: 1000, // 蓝将回收军功
HERO_SOUL_PURPLE: 5000, // 紫将回收军功
HERO_SOUL_GOLDEN: 10000, // 金将回收军功
};
@@ -15,6 +15,8 @@ export interface DicGuildActivity {
// 开启时间 几点
startMinute: number;
// 开始倒计时 几点
startSeconds: number;
// 开始倒计时 几点
readonly countDown: number;
// 对应关卡id
readonly warid: number;
@@ -30,7 +32,10 @@ export const dicGuildActivity = new Map<number, DicGuildActivity>();
arr.forEach(o => {
o.openDay = parseNumberList(o.openDay);
if(!o.startMinute) o.startMinute = 0;
let time = o.startTime.split(':');
o.startTime = parseInt(time[0]);
o.startMinute = parseInt(time[1]);
o.startSeconds = parseInt(time[2]);
dicGuildActivity.set( o.id, o );
});
arr = undefined;
+2 -2
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@@ -84,11 +84,11 @@ export function getHourPoint(hour: number) {
return time;
}
export function getCurHourPoint(hour: number, minute: number = 0) {
export function getCurHourPoint(hour: number, minute: number = 0, seconds: number = 0) {
var date = new Date();
date.setHours(hour);
date.setMinutes(minute);
date.setSeconds(0);
date.setSeconds(seconds);
var time = Math.floor(date.getTime() / PER_SECOND);
return time;
}
+1 -1
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@@ -499,7 +499,7 @@ export function parseNumberList(str: string) {
let arr = decodeArrayStr(str, '&');
for (let g of arr) {
if (g === "") continue;
res.push(parseInt(g));
res.push(parseFloat(g));
}
return res;
}
@@ -4,8 +4,7 @@
"name": "蛮夷入侵",
"openDay": "3&0",
"duringTime": 900,
"startTime": 14,
"startMinute": 48,
"startTime": "20:00:00",
"countDown": 5,
"warid": 7001,
"honour": 500
@@ -15,8 +14,7 @@
"name": "诸侯混战",
"openDay": "2&4&6",
"duringTime": 900,
"startTime": 20,
"startMinute": 0,
"startTime": "20:00:00",
"countDown": 5,
"warid": 7002,
"honour": 500
@@ -26,8 +24,7 @@
"name": "粮草先行",
"openDay": "1&5",
"duringTime": 600,
"startTime": 20,
"startMinute": 0,
"startTime": "20:00:00",
"countDown": 5,
"warid": 0,
"honour": 200