军团活动:修复粮草先行

This commit is contained in:
luying
2021-03-30 18:07:04 +08:00
parent ba5e139bee
commit 0d7a873a34
16 changed files with 202 additions and 104 deletions
@@ -111,8 +111,15 @@ export class CityActivityHandler {
//TODO 权限校验&时间校验 //TODO 权限校验&时间校验
let { cityId } = msg; let { cityId } = msg;
let dicCity = gameData.cityActivity.get(cityId);
if(dicCity.preCity.length > 0) return resResult(STATUS.CAN_NOT_DECLARE);
let checkResult = await GuildActivityCityModel.checkDeclartion(serverId, guildCode); let checkResult = await GuildActivityCityModel.checkDeclartion(serverId, guildCode);
if(!!checkResult) return resResult(STATUS.HAS_DECLARED); if(!!checkResult) return resResult(STATUS.HAS_DECLARED);
let curCity = await GuildActivityCityModel.getCity(serverId, cityId);
if(curCity && curCity.guardGuildCode) {
return resResult(STATUS.CITY_IS_GUARD);
}
let rec = await GuildActivityCityModel.declare(serverId, cityId, guildCode); let rec = await GuildActivityCityModel.declare(serverId, cityId, guildCode);
@@ -1,7 +1,7 @@
import { Application, ChannelService, BackendSession } from "pinus"; import { Application, ChannelService, BackendSession } from "pinus";
import { GUILD_ACTIVITY_TYPE, STATUS, GUILD_ACTIVITY_STATUS, GUILD_POINT_WAYS, REDIS_KEY } from "../../../consts"; import { GUILD_ACTIVITY_TYPE, STATUS, GUILD_ACTIVITY_STATUS, GUILD_POINT_WAYS, REDIS_KEY } from "../../../consts";
import { resResult } from "../../../pubUtils/util"; import { resResult } from "../../../pubUtils/util";
import { getGuildActivityStatus, getRaceActivityObj, getRaceActivityRank, getWoodenHorseList, calWoodenHorseAndSend } from "../../../services/guildActivityService"; import { getGuildActivityStatus, getRaceActivityObj, getRaceActivityRank, getWoodenHorseList, calWoodenHorseAndSend, raceActivitySettleReward } from "../../../services/guildActivityService";
import { UserGuildModel } from "../../../db/UserGuild"; import { UserGuildModel } from "../../../db/UserGuild";
import { GuildActivityRecordModel } from "../../../db/GuildActivityRec"; import { GuildActivityRecordModel } from "../../../db/GuildActivityRec";
import { UserGuildActivityRecModel } from "../../../db/UserGuildActivityRec"; import { UserGuildActivityRecModel } from "../../../db/UserGuildActivityRec";
@@ -127,12 +127,15 @@ export class RaceActivityHandler {
// 使用道具 // 使用道具
async useItem(msg: { id: number, count: number, toGuild: string }, session: BackendSession) { async useItem(msg: { id: number, count: number, toGuild: string }, session: BackendSession) {
let roleId = session.get('roleId'); let roleId = session.get('roleId');
let roleName = session.get('roleName'); let serverId = session.get('serverId');
let guildCode = session.get('guildCode'); let guildCode = session.get('guildCode');
let sid = session.get('sid'); let sid = session.get('sid');
let {id, count, toGuild} = msg; let {id, count, toGuild} = msg;
let obj = getRaceActivityObj(); let obj = getRaceActivityObj();
let woodenHorse = obj.getWoodenHorse(toGuild, serverId);
if(!woodenHorse) return resResult(STATUS.WRONG_PARMS);
let event = await obj.useItem(roleId, sid, guildCode, toGuild, id, count); let event = await obj.useItem(roleId, sid, guildCode, toGuild, id, count);
if(!event) return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH); if(!event) return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
@@ -174,7 +177,12 @@ export class RaceActivityHandler {
} }
async test(msg: { serverId: number }, session: BackendSession) { async test(msg: { serverId: number }, session: BackendSession) {
let {serverId} = msg; let guildCode = session.get('guildCode');
await calWoodenHorseAndSend(serverId); let serverId = session.get('serverId');
let obj = getRaceActivityObj();
let woodenHorse = await obj.getWoodenHorse(guildCode, serverId);
if(woodenHorse) {
await raceActivitySettleReward(guildCode, woodenHorse)
}
} }
} }
@@ -2,6 +2,7 @@ import { Application, ChannelService } from 'pinus';
import { sendAllGuildRanks, sendGuildActEndMsg, calWoodenHorseAndSend, sendRaceStartMsg } from '../../../services/guildActivityService'; import { sendAllGuildRanks, sendGuildActEndMsg, calWoodenHorseAndSend, sendRaceStartMsg } from '../../../services/guildActivityService';
import { gameData } from '../../../pubUtils/data'; import { gameData } from '../../../pubUtils/data';
import { setWeek } from '../../../pubUtils/timeUtil'; import { setWeek } from '../../../pubUtils/timeUtil';
import { getAllServers } from '../../../services/redisService';
export default function (app: Application) { export default function (app: Application) {
return new GuildActivityRemote(app); return new GuildActivityRemote(app);
@@ -55,10 +56,12 @@ export class GuildActivityRemote {
let now = new Date(); let now = new Date();
cur.startMinute = now.getMinutes(); cur.startMinute = now.getMinutes();
cur.startTime = now.getHours(); cur.startTime = now.getHours();
cur.startSeconds = now.getSeconds();
} else { } else {
let now = new Date(Date.now() - cur.duringTime * 1000); let now = new Date(Date.now() - cur.duringTime * 1000);
cur.startMinute = now.getMinutes(); cur.startMinute = now.getMinutes();
cur.startTime = now.getHours(); cur.startTime = now.getHours();
cur.startSeconds = now.getSeconds();
} }
} }
@@ -91,8 +91,7 @@ export function getGuildActivityStatus(id: number) {
} }
export function getGuildActivityByDic(dicGuildActivity: DicGuildActivity) { export function getGuildActivityByDic(dicGuildActivity: DicGuildActivity) {
console.log('****',dicGuildActivity.startTime, dicGuildActivity.startMinute) let startTime = getCurHourPoint(dicGuildActivity.startTime, dicGuildActivity.startMinute, dicGuildActivity.startSeconds);
let startTime = getCurHourPoint(dicGuildActivity.startTime, dicGuildActivity.startMinute);
let countdownTime = getCurHourPoint(dicGuildActivity.countDown); let countdownTime = getCurHourPoint(dicGuildActivity.countDown);
let { duringTime, openDay } = dicGuildActivity; let { duringTime, openDay } = dicGuildActivity;
let endTime = startTime + duringTime; let endTime = startTime + duringTime;
@@ -308,17 +307,15 @@ export async function sendGuildActEndMsg(aid: number) {
for(let { serverId, cityId } of cities) { for(let { serverId, cityId } of cities) {
await cityActivitySettleReward(cityId, serverId); await cityActivitySettleReward(cityId, serverId);
} }
// 发完之后再做下周自动宣战
let serverlists = await getAllServers();
for(let serverId of serverlists) {
await autoDeclare(serverId);
}
cityActivityObj = new CityActivityObject(); cityActivityObj = new CityActivityObject();
} else if (aid == GUILD_ACTIVITY_TYPE.RACE_ACTIVITY) { } else if (aid == GUILD_ACTIVITY_TYPE.RACE_ACTIVITY) {
let obj = getRaceActivityObj(); let obj = getRaceActivityObj();
let woodenHorseList = obj.getAllWoodenHorses();
for(let [guildCode, woodenHorse] of woodenHorseList) { for(let {guildCode, serverId} of obj.guildList) {
await raceActivitySettleReward(guildCode, woodenHorse); let woodenHorse = await obj.getWoodenHorse(guildCode, serverId);
if(woodenHorse) {
await raceActivitySettleReward(guildCode, woodenHorse);
}
} }
} }
} }
@@ -474,13 +471,14 @@ export async function cityActivitySettleReward(cityId: number, serverId: number)
/** /**
* 清空完declareGuilds之后,做下一次活动的自动宣战 * 清空完declareGuilds之后,做下一次活动的自动宣战
*/ */
async function autoDeclare(serverId: number) { export async function autoDeclare(serverId: number) {
let allCities = await GuildActivityCityModel.getAllCities(serverId); let allCities = await GuildActivityCityModel.getAllCities(serverId);
let guardList = new Array<{ cityId: number, guardGuildCode: string }>(); let guardList = new Array<{ cityId: number, guardGuildCode: string }>();
for (let { cityId, guardGuildCode } of allCities) { for (let { cityId, guardGuildCode } of allCities) {
guardList.push({ cityId, guardGuildCode }); guardList.push({ cityId, guardGuildCode });
await GuildActivityCityModel.guard(serverId, cityId, "", ""); await GuildActivityCityModel.clearGuard(serverId, cityId);
} }
console.log(JSON.stringify(guardList));
for (let { cityId, guardGuildCode } of guardList) { for (let { cityId, guardGuildCode } of guardList) {
let dicCity = gameData.cityActivity.get(cityId); let dicCity = gameData.cityActivity.get(cityId);
if (guardGuildCode && dicCity.nextCity) { if (guardGuildCode && dicCity.nextCity) {
@@ -557,17 +555,17 @@ export function getCityStatus(guildCode: string, cityId: number, dic: DicCityAct
status = CITY_STATUS.DECLARED; status = CITY_STATUS.DECLARED;
} }
} }
let hasGuard = false, hasDeclared = false; // let hasGuard = false, hasDeclared = false;
for(let { cityId: _cityId, guardGuildCode, declareGuilds } of dbCities) { // for(let { cityId: _cityId, guardGuildCode, declareGuilds } of dbCities) {
let dicCity = gameData.cityActivity.get(_cityId); // let dicCity = gameData.cityActivity.get(_cityId);
if(dicCity.type == dic.type) { // if(dicCity.type == dic.type) {
if(guardGuildCode == guildCode) hasGuard = true; // if(guardGuildCode == guildCode) hasGuard = true;
if(declareGuilds.includes(guildCode)) hasDeclared = true; // if(declareGuilds.includes(guildCode)) hasDeclared = true;
} // }
} // }
if(status == CITY_STATUS.CAN_DECLARE && !hasDeclared && preCity.length > 0) { // if(status == CITY_STATUS.CAN_DECLARE && !hasDeclared && preCity.length > 0) {
status = CITY_STATUS.NOT_OPEN; // status = CITY_STATUS.NOT_OPEN;
} // }
return status; return status;
} }
@@ -588,7 +586,7 @@ export async function calWoodenHorseAndSend(serverId: number) {
for(let i = 0; i < l; i++) { for(let i = 0; i < l; i++) {
let { rank, code, name, num } = ranks[i] let { rank, code, name, num } = ranks[i]
let _obj = await obj.getWoodenHorse(code, serverId); let _obj = await obj.getWoodenHorse(code, serverId);
let param = new SimpleGuildRankWithTimeParam(rank, code, name, num, _obj?_obj.time:0, _obj?_obj.durability:0); let param = new SimpleGuildRankWithTimeParam(rank, code, name, _obj?_obj.distance:0, _obj?_obj.time:0, _obj?_obj.durability:0);
guildRank.push(param); guildRank.push(param);
} }
@@ -677,5 +675,5 @@ export async function raceActivitySettleReward(guildCode: string, woodenHorse: W
} }
// 删除数据 // 删除数据
obj.deleteRecord(guildCode); obj.deleteFromList(guildCode);
} }
+6 -2
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@@ -607,7 +607,11 @@ async function generateUnionRank(key: string, serverId: number, timelen = 10) {
let pow = Math.pow(10, timelen + 1); let pow = Math.pow(10, timelen + 1);
await redisClient().zunionstoreAsync(unionKey, 2, originKey, timeKey, 'WEIGHTS', pow, 1); await redisClient().zunionstoreAsync(unionKey, 2, originKey, timeKey, 'WEIGHTS', pow, 1);
await redisClient().expireAsync(unionKey, 10); // 10秒更新一次 if(originKey.indexOf(REDIS_KEY.RACE_ACTIVITY) == -1) {
await redisClient().expireAsync(unionKey, 10); // 10秒更新一次
} else {
await redisClient().expireAsync(unionKey, 1); // 1秒更新一次
}
} }
return unionKey; return unionKey;
} }
@@ -621,7 +625,7 @@ async function generateUnionRank(key: string, serverId: number, timelen = 10) {
export async function getUnionRank(key: string, serverId: number, roleId: string, timelen = 10, limit = 100) { export async function getUnionRank(key: string, serverId: number, roleId: string, timelen = 10, limit = 100) {
let ranks = [], myRank = null; let ranks = [], myRank = null;
let unionKey = await generateUnionRank(key, serverId); let unionKey = await generateUnionRank(key, serverId, timelen);
const rankFromDb = await redisClient().zrevrangebyscoreAsync(unionKey, '+inf', '-inf', "WITHSCORES", "LIMIT", 0, limit); const rankFromDb = await redisClient().zrevrangebyscoreAsync(unionKey, '+inf', '-inf', "WITHSCORES", "LIMIT", 0, limit);
let _key = key.split(':')[0]; let _key = key.split(':')[0];
+7 -3
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@@ -20,7 +20,7 @@ import { STATUS } from '../consts/statusCode';
import { getMailContent, sendMail } from './mailService'; import { getMailContent, sendMail } from './mailService';
import { reportOnline } from '../pubUtils/httpUtil'; import { reportOnline } from '../pubUtils/httpUtil';
import { UserModel } from '../db/User'; import { UserModel } from '../db/User';
import { getGuildActivityByDic, setMedianCe, sendEndMsgToAll } from './guildActivityService'; import { getGuildActivityByDic, setMedianCe, sendEndMsgToAll, autoDeclare } from './guildActivityService';
import { sendUngotDividendJob, startGuildAuction, startWorldAuction, stopAuction } from './auctionService'; import { sendUngotDividendJob, startGuildAuction, startWorldAuction, stopAuction } from './auctionService';
import { DicGuildActivity } from '../pubUtils/dictionary/DicGuildActivity'; import { DicGuildActivity } from '../pubUtils/dictionary/DicGuildActivity';
import { GuildModel } from '../db/Guild'; import { GuildModel } from '../db/Guild';
@@ -357,8 +357,7 @@ async function guildActivitySchedule() {
} }
await delGuildActivityRank(dicGuildActivity.id, map); await delGuildActivityRank(dicGuildActivity.id, map);
scheduleJob('guildActivityStart', `${dicGuildActivity.startSeconds} ${dicGuildActivity.startMinute} ${dicGuildActivity.startTime} * * ?`, guildActivityStartSchedule);
scheduleJob('guildActivityStart', `0 ${dicGuildActivity.startMinute} ${dicGuildActivity.startTime} * * ?`, guildActivityStartSchedule);
let statusResult = getGuildActivityByDic(dicGuildActivity); let statusResult = getGuildActivityByDic(dicGuildActivity);
if(!statusResult) return; if(!statusResult) return;
@@ -466,6 +465,11 @@ export async function cityActivityEnd() {
await pinus.app.rpc.guild.guildActivityRemote.guildActivityEnd.toServer(id, GUILD_ACTIVITY_TYPE.CITY_ACTIVITY); await pinus.app.rpc.guild.guildActivityRemote.guildActivityEnd.toServer(id, GUILD_ACTIVITY_TYPE.CITY_ACTIVITY);
} }
// 发完之后再做下周自动宣战
let serverlists = await getAllServers();
for(let serverId of serverlists) {
await autoDeclare(serverId);
}
if(guildActSecondsJobId) { if(guildActSecondsJobId) {
guildActSecondsJobId.cancel(); guildActSecondsJobId.cancel();
guildActSecondsJobId = undefined; guildActSecondsJobId = undefined;
+2
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@@ -80,6 +80,8 @@ export function guild(session: Session, msg: any, app: Application, cb: (err: Er
} else if (['guild.raceActivityHandler.getRaceActivity', } else if (['guild.raceActivityHandler.getRaceActivity',
'guild.raceActivityHandler.join', 'guild.raceActivityHandler.join',
'guild.raceActivityHandler.getRace', 'guild.raceActivityHandler.getRace',
'guild.raceActivityHandler.useItem',
'guild.raceActivityHandler.battleEnd',
].indexOf(arg.route) !== -1) { ].indexOf(arg.route) !== -1) {
rid = session.get('serverId').toString(); rid = session.get('serverId').toString();
} }
+2
View File
@@ -208,6 +208,8 @@ export const STATUS = {
HAS_NOT_DECLARED: { code: 21105, simStr: '军团还未宣战过' }, HAS_NOT_DECLARED: { code: 21105, simStr: '军团还未宣战过' },
GUILD_ACTIVITY_IS_OPEN: { code: 21106, simStr: '活动已开启' }, GUILD_ACTIVITY_IS_OPEN: { code: 21106, simStr: '活动已开启' },
RACE_HAS_JOIN: { code: 21107, simStr: '已登机' }, RACE_HAS_JOIN: { code: 21107, simStr: '已登机' },
CITY_IS_GUARD: { code: 21108, simStr: '活动已开启' },
CAN_NOT_DECLARE: { code: 21109, simStr: '该城池不可宣战' },
// 通用 30000 - 30099 // 通用 30000 - 30099
DIC_DATA_NOT_FOUND: { code: 30000, simStr: '数据表未找到' }, DIC_DATA_NOT_FOUND: { code: 30000, simStr: '数据表未找到' },
+19 -1
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@@ -34,6 +34,13 @@ export default class GuildActivityCity extends BaseModel {
return rec; return rec;
} }
public static async getCity(serverId: number, cityId: number) {
let curWeek = getCurWeekDate(1, 0);
let rec: GuildActivityCityType = await GuildActivityCityModel.findOne({ serverId, cityId, createdAt: { $gte: curWeek }}).lean();
return rec;
}
// 检查是否宣战过 // 检查是否宣战过
public static async checkDeclartion(serverId: number, guildCode: string) { public static async checkDeclartion(serverId: number, guildCode: string) {
let curWeek = getCurWeekDate(1, 0); let curWeek = getCurWeekDate(1, 0);
@@ -59,7 +66,18 @@ export default class GuildActivityCity extends BaseModel {
let curWeek = getCurWeekDate(1, 0); let curWeek = getCurWeekDate(1, 0);
let rec: GuildActivityCityType = await GuildActivityCityModel.findOneAndUpdate( let rec: GuildActivityCityType = await GuildActivityCityModel.findOneAndUpdate(
{ serverId, cityId, createdAt: { $gte: curWeek } }, { serverId, cityId, createdAt: { $gte: curWeek } },
{ $set: { declareCount: 0, declareGuilds: [], guardGuildCode: guildCode, guardGuildName: guildName, guardTime: new Date()} }, { $set: { guardGuildCode: guildCode, guardGuildName: guildName, guardTime: new Date()} },
{ new: true }).lean();
return rec;
}
// 活动结束后需要清空占领情况
public static async clearGuard(serverId: number, cityId: number) {
let curWeek = getCurWeekDate(1, 0);
let rec: GuildActivityCityType = await GuildActivityCityModel.findOneAndUpdate(
{ serverId, cityId, createdAt: { $gte: curWeek } },
{ $set: { guardGuildCode: "", guardGuildName: "", declareCount: 0, declareGuilds: [] } },
{ new: true }).lean(); { new: true }).lean();
return rec; return rec;
+97 -57
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@@ -215,6 +215,8 @@ export class CityActivityObject {
// 军团诸侯混战等数据 // 军团诸侯混战等数据
export class RaceActivityObject { export class RaceActivityObject {
private status = 0; // 活动状态 0-未开始 1-已开始 2-已结束
public guildList: Array<{ serverId: number, guildCode: string }> = []; // 所有军团
private members: Map<string, Array<Member>> = new Map(); // 每个军团参与的成员 guildCode => [{roleId, job}] private members: Map<string, Array<Member>> = new Map(); // 每个军团参与的成员 guildCode => [{roleId, job}]
private woodenHorses: Map<string, WoodenHorse> = new Map(); // 每个军团的木牛流马 guildCode => WoodenHorse private woodenHorses: Map<string, WoodenHorse> = new Map(); // 每个军团的木牛流马 guildCode => WoodenHorse
private events: Map<string, Event[]> = new Map(); // 每个军团遇到的事件 private events: Map<string, Event[]> = new Map(); // 每个军团遇到的事件
@@ -247,7 +249,11 @@ export class RaceActivityObject {
if(!woodenHorse) return false; if(!woodenHorse) return false;
woodenHorse.joinMember(roleId, roleName, sid) woodenHorse.joinMember(roleId, roleName, sid)
this.pushMember(guildCode, roleId, job); this.pushMember(guildCode, roleId, job);
this.handleItems(woodenHorse);
if(this.status == 1) {
let item = getRaceEventItems();
this.handleItems(roleId, sid, item);
}
return woodenHorse; return woodenHorse;
} }
@@ -261,29 +267,35 @@ export class RaceActivityObject {
let guildRankParam = new GuildRankParam(guild.icon, guild.name, guild.lv, leader); let guildRankParam = new GuildRankParam(guild.icon, guild.name, guild.lv, leader);
await setRank(REDIS_KEY.RACE_ACTIVITY, serverId, guild.code, 0, Math.pow(10, 11) - guild.guildCe, guildRankParam, true); await setRank(REDIS_KEY.RACE_ACTIVITY, serverId, guild.code, 0, Math.pow(10, 11) - guild.guildCe, guildRankParam, true);
let { name: guildName, guildCe } = guild; let { name: guildName, guildCe } = guild;
this.woodenHorses.set(guildCode, new WoodenHorse(guildCode, guildName, guildCe, serverId)) this.woodenHorses.set(guildCode, new WoodenHorse(guildCode, guildName, guildCe, serverId));
this.guildList.push({guildCode, serverId});
if(this.status == 1) {
this.woodenHorseStartRace(this.woodenHorses.get(guildCode));
}
} }
let woodenHorse = this.woodenHorses.get(guildCode); let woodenHorse = this.woodenHorses.get(guildCode);
let events = this.events.get(guildCode)||[]; let events = this.events.get(guildCode)||[];
woodenHorse.calCurWoodenHorse(events); let needSendEnd = woodenHorse.calCurWoodenHorse(events);
if(woodenHorse.status == 1 || woodenHorse.status == 2) { // 更新距离 if(woodenHorse.status == 1 || woodenHorse.status == 2) { // 更新距离
await setRankWithoutUserInfo(REDIS_KEY.RACE_ACTIVITY, serverId, guildCode, woodenHorse.distance, Math.floor((woodenHorse.time - woodenHorse.startTime)/1000), true, false); await setRankWithoutUserInfo(REDIS_KEY.RACE_ACTIVITY, serverId, guildCode, woodenHorse.distance, Math.floor((woodenHorse.time - woodenHorse.startTime)/1000), true, false);
if (woodenHorse.status == 2) { // 抵达后发送奖励,发送消息,结算 if (needSendEnd) { // 抵达后发送奖励,发送消息,结算
await sendSingleRaceActEndMsg(guildCode, woodenHorse); await sendSingleRaceActEndMsg(guildCode, woodenHorse);
} }
} }
this.handleItems(woodenHorse); this.handleItemsByWoodenHorse(woodenHorse);
return woodenHorse; return woodenHorse;
} }
public async useItem(fromRoleId: string, sid: string, fromGuild: string, toGuild: string, id: number, count: number) { public async useItem(fromRoleId: string, sid: string, fromGuild: string, toGuild: string, id: number, count: number) {
let rec = this.handleItem(fromRoleId, sid, id, count); let rec = this.handleItems(fromRoleId, sid, [{id, count: -1 * count}]);
if(!rec) return false; if(!rec) return false;
let event = new Event(id, fromGuild, toGuild, count); let event = new Event(id, fromGuild, toGuild, count);
if(!this.events.has(toGuild)) { if(!this.events.has(toGuild)) {
this.events.set(toGuild, [event]); this.events.set(toGuild, [event]);
} else { } else {
this.events.get(toGuild).push(event); let events = this.events.get(toGuild)||[];
events.push(event);
this.events.set(toGuild, events);
} }
let chatSid = await getGuildChannelSid(toGuild); let chatSid = await getGuildChannelSid(toGuild);
pinus.app.rpc.chat.guildRemote.sendRaceEvent.toServer(chatSid, toGuild, [event]); pinus.app.rpc.chat.guildRemote.sendRaceEvent.toServer(chatSid, toGuild, [event]);
@@ -293,23 +305,26 @@ export class RaceActivityObject {
// 定时任务到,开始比赛,设置开始赛道,发放初始道具 // 定时任务到,开始比赛,设置开始赛道,发放初始道具
public startRace() { public startRace() {
this.status = 1;
let guildCodes = new Array<string>(); let guildCodes = new Array<string>();
for(let [code, woodenHorse] of this.woodenHorses) { for(let [code, woodenHorse] of this.woodenHorses) {
woodenHorse.status = 1; this.woodenHorseStartRace(woodenHorse);
woodenHorse.time = Date.now();
woodenHorse.startTime = Date.now();
let members = woodenHorse.members;
for(let { roleId, sid } of members) {
let item = getRaceEventItems();
for(let { id, count } of item) {
this.handleItem(roleId, sid, id, count);
}
}
guildCodes.push(code); guildCodes.push(code);
} }
return guildCodes; return guildCodes;
} }
private woodenHorseStartRace(woodenHorse: WoodenHorse) {
woodenHorse.status = 1;
woodenHorse.time = Date.now();
woodenHorse.startTime = Date.now();
let members = woodenHorse.members;
for(let { roleId, sid } of members) {
let item = getRaceEventItems();
this.handleItems(roleId, sid, item);
}
}
// 初始进入就随机9个灵球事件 // 初始进入就随机9个灵球事件
public initEvents(guildCode: string) { public initEvents(guildCode: string) {
if(!this.events.get(guildCode)) { if(!this.events.get(guildCode)) {
@@ -327,10 +342,10 @@ export class RaceActivityObject {
for(let [distance, type] of dicEncounter.events) { for(let [distance, type] of dicEncounter.events) {
if(type == RACE_EVENT_TYPE.ITEM) { if(type == RACE_EVENT_TYPE.ITEM) {
let event = new Event(RACE_EVENT.ITEM, guildCode, guildCode, distance); let event = new Event(RACE_EVENT.ITEM, guildCode, guildCode, 1, distance);
this.events.get(guildCode).push(event); this.events.get(guildCode).push(event);
} else if (type == RACE_EVENT_TYPE.EVENT) { } else if (type == RACE_EVENT_TYPE.EVENT) {
let event = new Event(events[index], guildCode, guildCode, distance); let event = new Event(events[index], guildCode, guildCode, 1, distance);
this.events.get(guildCode).push(event); this.events.get(guildCode).push(event);
index ++; index ++;
} }
@@ -353,38 +368,40 @@ export class RaceActivityObject {
return result; return result;
} }
private handleItems(woodenHorse: WoodenHorse) { private handleItemsByWoodenHorse(woodenHorse: WoodenHorse) {
let { members } = woodenHorse; let { members } = woodenHorse;
for(let { roleId, sid, items = [] } of members) { for(let curMember of members) {
for(let {id, count} of items) { let { roleId, sid, items = [] } = curMember;
this.handleItem(roleId, sid, id, count); if(items.length > 0) this.handleItems(roleId, sid, items);
} curMember.items = [];
} }
} }
private handleItem(roleId: string, sid: string, id: number, inc: number) { private handleItems(roleId: string, sid: string, incItems: {id: number, count: number}[]) {
let items = this.items.get(roleId)||[]; let items = this.items.get(roleId)||[];
let curItem = items.find(cur => cur.id == id); let sendItems = new Array<{id: number, count: number}>();
if(!curItem && inc < 0) return false; for(let {id, count: inc} of incItems) {
if(!curItem) { let curItem = items.find(cur => cur.id == id);
curItem = { id, count: 0 }; if(!curItem) {
items.push(curItem); curItem = { id, count: 0 };
items.push(curItem);
}
if(curItem.count + inc < 0 ) return false;
if(inc != 0) {
curItem.count += inc;
sendItems.push({ id, count: curItem.count });
}
} }
if(curItem.count + inc < 0 ) return false; this.items.set(roleId, items);
curItem.count += inc;
let uids = [{uid: roleId, sid}]; let uids = [{uid: roleId, sid}];
pinus.app.get('channelService').pushMessageByUids('onRaceItemUpdate', resResult(STATUS.SUCCESS, { items }), uids); pinus.app.get('channelService').pushMessageByUids('onRaceItemUpdate', resResult(STATUS.SUCCESS, { items: sendItems }), uids);
return items; return items;
} }
public deleteRecord(guildCode: string) { public deleteFromList(guildCode: string) {
let members = this.members.get(guildCode); let index = this.guildList.findIndex(cur => cur.guildCode == guildCode);
this.woodenHorses.delete(guildCode); this.guildList.splice(index, 1);
this.events.delete(guildCode);
for(let roleId of members) {
this.items.delete(roleId.roleId);
}
this.members.delete(guildCode);
} }
} }
@@ -435,27 +452,31 @@ export class WoodenHorse {
this.serverId = serverId; this.serverId = serverId;
} }
public calCurWoodenHorse(events: Event[]) { /**
* 根据时间计算当前木马速度距离耐久等
* @param events
* @returns {boolean} needSendEnd 是否跑到终点发送结束新号
*/
public calCurWoodenHorse(events: Event[]): boolean {
console.log('**', JSON.stringify(events))
if(this.status == 2) return false;
if(this.status == 0 && this.stopContinueTime && Date.now() > this.stopContinueTime) { if(this.status == 0 && this.stopContinueTime && Date.now() > this.stopContinueTime) {
this.status = 1; this.stopContinueTime = 0; this.status = 1; this.stopContinueTime = 0;
} }
if(this.status == 1) { if(this.status == 1) {
this.distance += Math.floor((Date.now() - this.time)/1000 * 10 * this.speed)/10; // 1位小数点
this.time = Date.now();
if(this.distance >= GUILDACTIVITY.RACEACTIVITY_LENGTH) { if(this.distance >= GUILDACTIVITY.RACEACTIVITY_LENGTH) {
this.distance = GUILDACTIVITY.RACEACTIVITY_LENGTH; this.distance = GUILDACTIVITY.RACEACTIVITY_LENGTH;
// TODO发送结束信号
this.status = 2; this.status = 2;
return false; return true;
} }
this.distance += Math.floor((Date.now() - this.time)/1000 * 10 * this.speed)/10; // 1位小数点
this.time = Date.now();
} }
let effectiveEvents = new Array<Event>(); let effectiveEvents = new Array<Event>();
let delEvents = new Array<number>(); let delEvents = new Array<number>();
for(let i = 0; i < events.length; i++) { for(let i = 0; i < events.length; i++) {
let event = events[i]; let event = events[i];
console.log('******', this.distance, event.startDistance, event.endDistance)
if(!event.startTime && event.startDistance && this.distance > event.startDistance) { if(!event.startTime && event.startDistance && this.distance > event.startDistance) {
let startTime = Date.now() - Math.floor((this.distance - event.startDistance) / this.speed); let startTime = Date.now() - Math.floor((this.distance - event.startDistance) / this.speed);
event.setStartTime(startTime); // 距离生效的事件的实际生效时间,主要用于速度叠加顺序 event.setStartTime(startTime); // 距离生效的事件的实际生效时间,主要用于速度叠加顺序
@@ -466,6 +487,12 @@ export class WoodenHorse {
} else if (event.startDistance <= this.distance && event.endDistance > this.distance) { } else if (event.startDistance <= this.distance && event.endDistance > this.distance) {
isEffective = true; isEffective = true;
} else if (event.endTime < Date.now() || event.endDistance < this.distance) { } else if (event.endTime < Date.now() || event.endDistance < this.distance) {
if(event.endTime && event.startTime == event.endTime) {
isEffective = true;
}
if(event.endDistance && event.startDistance == event.endDistance) {
isEffective = true;
}
delEvents.push(i); delEvents.push(i);
} }
if(isEffective) { if(isEffective) {
@@ -475,28 +502,31 @@ export class WoodenHorse {
for(let i of delEvents) events.splice(i, 1); // 删除过期事件 for(let i of delEvents) events.splice(i, 1); // 删除过期事件
effectiveEvents.sort((a, b) => a.startTime - b.startTime); effectiveEvents.sort((a, b) => a.startTime - b.startTime);
this.speed = this.memberCnt * 10; this.speed = this.memberCnt * 10;
console.log('******', effectiveEvents.length);
for(let { id, count, endTime } of effectiveEvents) { for(let { id, count, endTime } of effectiveEvents) {
this.calEvent(id, count, endTime); this.calEvent(id, count, endTime);
} }
return this; return false;
} }
private calEvent(id: number, count: number = 1, endTime?: number) { private calEvent(id: number, count: number = 1, endTime?: number) {
let { effect } = gameData.raceActivityEvents.get(id); let { effect } = gameData.raceActivityEvents.get(id);
console.log('**********', effect, id)
switch (id) { switch (id) {
case RACE_EVENT.LIANNU: case RACE_EVENT.LIANNU:
if (this.shieldTime > Date.now()) { if (this.shieldTime < Date.now()) {
if (this.shield >= count) { if (this.shield >= count) {
this.shield -= count; this.shield -= count;
} else { } else {
this.shield = 0;
this.durability -= (count - this.shield) * effect[0]; this.durability -= (count - this.shield) * effect[0];
if(this.durability > 100) this.durability = 100;
if(this.durability < 0) this.durability = 0;
} }
} }
break; break;
case RACE_EVENT.GUISHOUYINFU: case RACE_EVENT.GUISHOUYINFU:
if (this.shieldTime > Date.now()) { if (this.shieldTime < Date.now()) {
this.stopContinueTime = endTime; this.stopContinueTime = endTime;
this.status = 0; this.status = 0;
} }
@@ -513,26 +543,36 @@ export class WoodenHorse {
case RACE_EVENT.JIANSU_2: case RACE_EVENT.JIANSU_2:
this.speed += effect[0]; break; this.speed += effect[0]; break;
case RACE_EVENT.HUIFU_1: case RACE_EVENT.HUIFU_1:
this.durability += effect[0]; break; this.durability += effect[0];
if(this.durability > 100) this.durability = 100;
if(this.durability < 0) this.durability = 0;
break;
case RACE_EVENT.JIANSU_1: case RACE_EVENT.JIANSU_1:
this.speed *= Math.pow(1 - effect[0] / 100, count); break; this.speed *= Math.pow(1 - effect[0] / 100, count); break;
case RACE_EVENT.JIANSU_2: case RACE_EVENT.JIANSU_2:
this.speed -= effect[0]; break; this.speed -= effect[0]; break;
case RACE_EVENT.SHANGHAI_1: case RACE_EVENT.SHANGHAI_1:
this.durability -= effect[0]; break; this.durability -= effect[0];
if(this.durability > 100) this.durability = 100;
if(this.durability < 0) this.durability = 0;
break;
case RACE_EVENT.ITEM: case RACE_EVENT.ITEM:
let ranMember: WoodenHorseMember[] = getRandEelm(this.members, GUILDACTIVITY.RACEACTIVITY_EVENT_MEMBERCNT); let ranMember: WoodenHorseMember[] = getRandEelm(this.members, GUILDACTIVITY.RACEACTIVITY_EVENT_MEMBERCNT);
if(ranMember.length <= 0) ranMember = this.members; if(ranMember.length <= 0) ranMember = this.members;
for(let obj of ranMember) { for(let obj of ranMember) {
let item = gameData.raceEventItems; let item = gameData.raceEventItems;
obj.items = obj.items.concat(item); obj.items = (obj.items||[]).concat(item);
} }
for(let obj of this.members) { for(let obj of this.members) {
let item = getRaceEventItems(); let item = getRaceEventItems();
obj.items = obj.items.concat(item); obj.items = (obj.items||[]).concat(item);
} }
break; break;
} }
if(this.durability <= 0) {
this.status = 0;
this.speed = 0;
}
} }
@@ -565,7 +605,7 @@ export class Event {
@prop({required: true}) @prop({required: true})
count: number = 1; count: number = 1;
constructor(id: number, fromGuild: string, toGuild: string, distance?: number, count?: number) { constructor(id: number, fromGuild: string, toGuild: string, count?: number, distance?: number) {
let dicEvent = gameData.raceActivityEvents.get(id); let dicEvent = gameData.raceActivityEvents.get(id);
this.id = id; this.id = id;
this.fromGuild = fromGuild; this.fromGuild = fromGuild;
+7 -2
View File
@@ -161,7 +161,7 @@ export const gameData = {
raceTypes: dicRaceTypes, raceTypes: dicRaceTypes,
raceActivityEncounter: decodeRaceActivityEncounter(), raceActivityEncounter: decodeRaceActivityEncounter(),
raceNormalItems: decodeRaceNormalItems(), raceNormalItems: decodeRaceNormalItems(),
raceEventItems: parseGoodStr(GUILDACTIVITY.RACEACTIVITY_EVENT_ITEMS||"") raceEventItems: decodeRaceEventItems()
}; };
// 在此提供一些原先在gamedata中提供的方法,以便更方便获取gameData数据 // 在此提供一些原先在gamedata中提供的方法,以便更方便获取gameData数据
@@ -528,11 +528,16 @@ function decodeRaceNormalItems() {
return result return result
} }
function decodeRaceEventItems() {
let str = GUILDACTIVITY.RACEACTIVITY_EVENT_ITEMS||"";
return parseGoodStr(str);
}
export function getRaceEventItems() { export function getRaceEventItems() {
let items = gameData.raceNormalItems; let items = gameData.raceNormalItems;
let result = new Array<RewardInter>(); let result = new Array<RewardInter>();
for(let {id, min, max} of items) { for(let {id, min, max} of items) {
let count = getRandValueByMinMax(min, max); let count = getRandValueByMinMax(min, max, 0);
result.push({ id, count }); result.push({ id, count });
} }
return result; return result;
+5
View File
@@ -114,3 +114,8 @@ export const GUILD_AUCTION = {
export const BROWSER_DEBUG = { export const BROWSER_DEBUG = {
UNLIMITED_MOVEMENT: 0, // 无限行动 UNLIMITED_MOVEMENT: 0, // 无限行动
}; };
export const SHOP = {
HERO_SOUL_BULE: 1000, // 蓝将回收军功
HERO_SOUL_PURPLE: 5000, // 紫将回收军功
HERO_SOUL_GOLDEN: 10000, // 金将回收军功
};
@@ -15,6 +15,8 @@ export interface DicGuildActivity {
// 开启时间 几点 // 开启时间 几点
startMinute: number; startMinute: number;
// 开始倒计时 几点 // 开始倒计时 几点
startSeconds: number;
// 开始倒计时 几点
readonly countDown: number; readonly countDown: number;
// 对应关卡id // 对应关卡id
readonly warid: number; readonly warid: number;
@@ -30,7 +32,10 @@ export const dicGuildActivity = new Map<number, DicGuildActivity>();
arr.forEach(o => { arr.forEach(o => {
o.openDay = parseNumberList(o.openDay); o.openDay = parseNumberList(o.openDay);
if(!o.startMinute) o.startMinute = 0; let time = o.startTime.split(':');
o.startTime = parseInt(time[0]);
o.startMinute = parseInt(time[1]);
o.startSeconds = parseInt(time[2]);
dicGuildActivity.set( o.id, o ); dicGuildActivity.set( o.id, o );
}); });
arr = undefined; arr = undefined;
+2 -2
View File
@@ -84,11 +84,11 @@ export function getHourPoint(hour: number) {
return time; return time;
} }
export function getCurHourPoint(hour: number, minute: number = 0) { export function getCurHourPoint(hour: number, minute: number = 0, seconds: number = 0) {
var date = new Date(); var date = new Date();
date.setHours(hour); date.setHours(hour);
date.setMinutes(minute); date.setMinutes(minute);
date.setSeconds(0); date.setSeconds(seconds);
var time = Math.floor(date.getTime() / PER_SECOND); var time = Math.floor(date.getTime() / PER_SECOND);
return time; return time;
} }
+1 -1
View File
@@ -499,7 +499,7 @@ export function parseNumberList(str: string) {
let arr = decodeArrayStr(str, '&'); let arr = decodeArrayStr(str, '&');
for (let g of arr) { for (let g of arr) {
if (g === "") continue; if (g === "") continue;
res.push(parseInt(g)); res.push(parseFloat(g));
} }
return res; return res;
} }
@@ -4,8 +4,7 @@
"name": "蛮夷入侵", "name": "蛮夷入侵",
"openDay": "3&0", "openDay": "3&0",
"duringTime": 900, "duringTime": 900,
"startTime": 14, "startTime": "20:00:00",
"startMinute": 48,
"countDown": 5, "countDown": 5,
"warid": 7001, "warid": 7001,
"honour": 500 "honour": 500
@@ -15,8 +14,7 @@
"name": "诸侯混战", "name": "诸侯混战",
"openDay": "2&4&6", "openDay": "2&4&6",
"duringTime": 900, "duringTime": 900,
"startTime": 20, "startTime": "20:00:00",
"startMinute": 0,
"countDown": 5, "countDown": 5,
"warid": 7002, "warid": 7002,
"honour": 500 "honour": 500
@@ -26,8 +24,7 @@
"name": "粮草先行", "name": "粮草先行",
"openDay": "1&5", "openDay": "1&5",
"duringTime": 600, "duringTime": 600,
"startTime": 20, "startTime": "20:00:00",
"startMinute": 0,
"countDown": 5, "countDown": 5,
"warid": 0, "warid": 0,
"honour": 200 "honour": 200