拍卖:优化
This commit is contained in:
@@ -247,7 +247,6 @@ export class ChatRemote {
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public async pushCurrentTime(serverId: number, time: number) {
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let roomId = groupRoomId(CHANNEL_PREFIX.WORLD, serverId);
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let channel = this.channelService.getChannel(roomId, false);
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console.log('*********', roomId, channel);
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if (!channel) return { result: false, serverId };
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channel.pushMessage('onPushCurrentTime', resResult(STATUS.SUCCESS, { time }));
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@@ -21,6 +21,7 @@ import { ActivityGroupTypeModel } from '../../../db/ActivityGroupType';
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import { GuildActivityCityModel } from '../../../db/GuildActivityCity';
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import { GuildActivityRecordModel } from '../../../db/GuildActivityRec';
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import { getTimeFunM } from '../../../pubUtils/timeUtil';
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import { sendUngotDividend } from '../../../services/auctionService';
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let timer: NodeJS.Timer;
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export default function (app: Application) {
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return new GmHandler(app);
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@@ -385,6 +386,7 @@ export class GmHandler {
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let time = <number>getTimeFunM().getAfterDayWithHour(0);
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pinus.app.rpc.guild.guildActivityRemote.setCurrentTime.broadcast(time);
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await pushCurrentTime(time);
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await sendUngotDividend();
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}, startActivity * 1000 + endActivity * 1000 + startGuildAuction * 1000 + endGuildAuction * 1000 + startWorldAuction * 1000 + endWorldAuction * 1000 + startNextDay * 1000)
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return resResult(STATUS.SUCCESS, {
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startActivity: startTimes[0],
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@@ -4,7 +4,7 @@ import { AUCTION_STAGE, DEBUG_MAGIC_WORD, STATUS, CURRENCY_BY_TYPE, CURRENCY_TYP
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import { LotModel } from "../../../db/Lot";
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import { ItemReward } from "../../../domain/dbGeneral";
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import { resResult } from "../../../pubUtils/util";
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import { auctionStage, calculateDividend, genAuction, sendUngotDividend, startGuildAuction, startWorldAuction, stopAuction, todayGuildBegin, getBasePrice, debugAuctionLots, officialAuctionLots, auctionBidStatus, getMaxPrice, guildBidStatus, getAuction, pushAuctionOver } from "../../../services/auctionService";
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import { auctionStage, calculateDividend, genAuction, sendUngotDividend, startGuildAuction, startWorldAuction, stopAuction, todayGuildBegin, getBasePrice, debugAuctionLots, officialAuctionLots, auctionBidStatus, getMaxPrice, guildBidStatus, getAuction, pushAuctionOver, treatSingleLotTime, treatLotsTime } from "../../../services/auctionService";
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import { addItems, handleCost } from '../../../services/rewardService';
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import { getSimpleRoleInfo } from '../../../services/roleService';
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import { getRoleOnlineInfo } from '../../../services/redisService';
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@@ -125,7 +125,8 @@ export class AuctionHandler {
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const dividend = await DividendModel.updateLot(code, gid, newPrice, incPrice, max);
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newDividend = await calculateDividend(dividend);
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}
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return resResult(STATUS.SUCCESS, { lot: newLot, dividend: newDividend });
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let newLotResult = await treatSingleLotTime(newLot);
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return resResult(STATUS.SUCCESS, { lot: newLotResult, dividend: newDividend });
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} catch (e) {
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console.log('offer got err:', e);
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res.releaseCallback();
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@@ -178,7 +179,8 @@ export class AuctionHandler {
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const begin = await todayGuildBegin();
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const lots = await LotModel.watchingLotsByBegin(serverId, roleId, begin);
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const stage = await auctionStage();
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return resResult(STATUS.SUCCESS, { lots: stage === AUCTION_STAGE.END ? [] : lots });
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let newLots = await treatLotsTime(lots);
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return resResult(STATUS.SUCCESS, { lots: stage === AUCTION_STAGE.END ? [] : newLots });
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}
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async offerRecs(msg: { count: number }, session: BackendSession) {
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@@ -51,18 +51,28 @@ export async function officialAuctionLots(session: FrontendOrBackendSession, beg
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lots = await LotModel.findWorldLotsByBegin(serverId, begin);
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}
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return await treatLotsTime(lots);
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}
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export async function treatLotsTime(lots: LotType[]) {
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let result: LotType[] = []
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for(let lot of lots) {
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result.push(await treatSingleLotTime(lot));
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}
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return result;
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}
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export async function treatSingleLotTime(lot: LotType) {
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if(dicParam.SERVER_DEBUG_MODE.CURRENT_TIME == 1) {
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let current = await getCurrentTime();
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if(Math.floor(current/1000) != nowSeconds()) {
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lots = lots.map(cur => {
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cur.begin.setHours(20, 20, 0, 0);
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cur.end.setHours(22, 0, 0, 0);
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return {...cur, begin: cur.begin, end: cur.end}
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});
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lot.begin.setHours(20, 20, 0, 0);
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lot.end.setHours(22, 0, 0, 0);
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return {...lot, begin: lot.begin, end: lot.end}
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}
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}
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return lots;
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return lot
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}
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// 拍卖行开始时间 今天20:20
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@@ -185,7 +195,7 @@ export async function getBossAuctionEnd() {
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* @param {number} serverId
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* @param {ItemReward[]} rewards
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*/
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export async function genAuction(guildCode: string, sourceType: number, sourceCode: string, serverId: number, rewards: { goods: RewardInter, basePrice: number, maxPrice: number}[]) {
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export async function genAuction(guildCode: string, sourceType: number, sourceCode: string, serverId: number, rewards: { goods: RewardInter, basePrice: number, maxPrice: number, sort: number}[]) {
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let begin = await auctionBegin();
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let end = await auctionEnd();
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if(sourceType == AUCTION_SOURCE.BOSS) { // 军团boss本
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@@ -193,13 +203,13 @@ export async function genAuction(guildCode: string, sourceType: number, sourceCo
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end = await getBossAuctionEnd();
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}
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const guildEnd = await guildAuctionEnd();
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const lotsData: LotParam[] = rewards.map(({ goods, basePrice, maxPrice }) => {
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const lotsData: LotParam[] = rewards.map(({ goods, basePrice, maxPrice, sort }) => {
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const { id, count } = goods;
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const code = genCode(LOT_CODE_LEN);
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return {
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auctionStage: AUCTION_STAGE.DEFAULT, sourceType,
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sourceCode, serverId, guildCode, code, gid: id, count, begin, end, status: LOT_STATUS.DEFAULT,
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maxPrice, curPrice: basePrice,
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maxPrice, curPrice: basePrice, sort
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}
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});
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const lots = await LotModel.createRecs(lotsData);
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@@ -283,11 +293,25 @@ export async function startGuildAuction() {
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}
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}
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export async function sendLotsRewardToMlail(lots: LotType[]) {
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let lotByRole = new Map<string, RewardInter[]>();
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for(let lot of lots) {
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if(!lotByRole.has(lot.curBuyer)) {
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lotByRole.set(lot.curBuyer, []);
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}
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lotByRole.get(lot.curBuyer).push({ id: lot.gid, count: lot.count });
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}
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for(let [roleId, goods ] of lotByRole) {
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await sendMailByContent(MAIL_TYPE.AUTION_REWARD, roleId, { goods });
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}
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}
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export async function startWorldAuction() {
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try {
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console.log('schedule startWorldAuction called:', new Date());
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const begin = await todayGuildBegin();
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await LotModel.setLotSoldByBegin(begin);
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let lots = await LotModel.setLotSoldByBegin(begin); // 正在竞拍的拍品
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await sendLotsRewardToMlail(lots);
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await LotModel.updateUnSoldLotsStageByBegin(begin, AUCTION_STAGE.WORLD);
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await DividendModel.updateDividendsStatus(begin, DIVIDEND_STATUS.END);
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@@ -308,7 +332,8 @@ export async function stopAuction() {
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try {
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console.log('schedule stopAuction called:', new Date());
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const begin = await todayGuildBegin();
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await LotModel.setLotSoldByBegin(begin);
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let lots = await LotModel.setLotSoldByBegin(begin); // 正在竞拍的拍品
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await sendLotsRewardToMlail(lots);
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await LotModel.updateLotsStageByBegin(begin, AUCTION_STAGE.END);
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if(dicParam.SERVER_DEBUG_MODE.CURRENT_TIME == 1) {
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@@ -8,6 +8,7 @@ import { BID_REC_COUNT, GUILD_LOTS_REC_COUNT, LOT_STATUS } from '../consts';
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* 竞拍物品表
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**/
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@modelOptions({ schemaOptions: { id: false } })
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@index({ sort: 1 })
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@index({ code: 1 })
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@index({ guildCode: 1, begin: -1 })
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@index({ serverId: 1, begin: -1, watchingRoles: 1 })
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@@ -44,6 +45,8 @@ export default class Lot extends BaseModel {
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end: Date; // 竞拍结束时间
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@prop({ required: true, default: 0 })
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status: number; // 拍品状态,0:无人竞拍;1:竞拍中;2:已竞拍;3:一口价
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@prop({ required: true, default: 0 })
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sort: number; // 排序
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public static async createRec(data: LotParam) {
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const code = genCode(8);
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@@ -63,27 +66,27 @@ export default class Lot extends BaseModel {
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}
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public static async findLots(codes: string[]) {
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const result = await LotModel.find({ code: {$in: codes} }).select('-_id -__v').lean();
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const result = await LotModel.find({ code: {$in: codes} }).sort({ sort: 1 }).select('-_id -__v').lean();
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return result;
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}
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public static async findGuildLotsByBegin(guildCode: string, begin: Date) {
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const results = await LotModel.find({ guildCode, begin }).select('-_id -__v').lean();
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const results = await LotModel.find({ guildCode, begin }).sort({ sort: 1 }).select('-_id -__v').lean();
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return results;
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}
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public static async findWorldLotsByBegin(serverId: number, begin: Date) {
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const results = await LotModel.find({ serverId, begin }).select('-_id -__v').lean();
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const results = await LotModel.find({ serverId, begin }).sort({ sort: 1 }).select('-_id -__v').lean();
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return results;
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}
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public static async findWatchingLotsByBegin(roleId: string, serverId: number, begin: Date) {
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const results = await LotModel.find({ serverId, begin, watchingRoles: roleId }, { new: true }).select('-_id -__v').lean();
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const results = await LotModel.find({ serverId, begin, watchingRoles: roleId }, { new: true }).sort({ sort: 1 }).select('-_id -__v').lean();
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return results;
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}
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public static async recentGuildLots(guildCode: string, count = GUILD_LOTS_REC_COUNT ) {
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const results = await LotModel.find({ guildCode }).sort({ _id: -1 }).limit(count).select('-_id -__v').lean();
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const results = await LotModel.find({ guildCode }).sort({ _id: -1 }).limit(count).sort({ sort: 1 }).select('-_id -__v').lean();
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return results;
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}
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@@ -104,12 +107,12 @@ export default class Lot extends BaseModel {
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}
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public static async watchingLotsByBegin(serverId: number, roleId: string, begin: Date) {
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const results: LotType[] = await LotModel.find({ serverId, begin, watchingRoles: roleId }).select('-_id -__v').lean();
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const results: LotType[] = await LotModel.find({ serverId, begin, watchingRoles: roleId }).sort({ sort: 1 }).select('-_id -__v').lean();
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return results;
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}
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public static async recentBidLots(serverId: number, roleId: string, count = BID_REC_COUNT) {
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const results: LotType[] = await LotModel.find({ serverId, 'bidRoles.roleId': roleId }).select('-_id -__v').sort({ _id: -1 }).limit(count).lean();
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const results: LotType[] = await LotModel.find({ serverId, 'bidRoles.roleId': roleId }).sort({ sort: 1 }).select('-_id -__v').sort({ _id: -1 }).limit(count).lean();
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return results;
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}
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@@ -129,7 +132,8 @@ export default class Lot extends BaseModel {
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}
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public static async setLotSoldByBegin(begin: Date) {
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const results = await LotModel.updateMany({ begin, status: LOT_STATUS.ING }, { status: LOT_STATUS.SOLD }).select('-_id -__v').lean();
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const results: LotType[] = await LotModel.find({ begin, status: LOT_STATUS.ING }).sort({ sort: 1 }).select('-_id -__v').lean();
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await LotModel.updateMany({ begin, status: LOT_STATUS.ING }, { status: LOT_STATUS.SOLD });
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return results;
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}
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}
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@@ -597,13 +597,13 @@ export function getGuildAuctionRewards(aid: number, rank: number) {
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export function getAuctionRewardByPoolId(poolId: number) {
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let pools = gameData.auctionPool.get(poolId);
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let rewards: { goods: RewardInter, basePrice: number, maxPrice: number }[] = [];
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let rewards: { goods: RewardInter, basePrice: number, maxPrice: number, sort: number }[] = [];
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for(let { count, basicPool } of pools) {
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let { rewardBasicPool, basePrice, maxPrice } = basicPool
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let { rewardBasicPool, basePrice, maxPrice, sort } = basicPool
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for(let i = 0; i < count; i++) {
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let result = getRandEelmWithWeight(rewardBasicPool);
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if(result && result.dic) {
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rewards.push({ goods: pick(result.dic, ['id', 'count']), basePrice, maxPrice });
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rewards.push({ goods: pick(result.dic, ['id', 'count']), basePrice, maxPrice, sort });
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}
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}
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}
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@@ -13,6 +13,7 @@ export interface DicAuctionBasicPool {
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readonly rewardBasicPool: AuctionBasicPool[];
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readonly basePrice: number;
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readonly maxPrice: number;
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readonly sort: number; // 排序
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}
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export interface DicAuctionReward {
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@@ -6,7 +6,8 @@
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"totalCount": 8,
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"itid": 25,
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"basePrice": "31002&800",
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"maxPrice": "31002&1500"
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"maxPrice": "31002&1500",
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"sort": 3
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},
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{
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"id": 2,
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@@ -15,7 +16,8 @@
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"totalCount": 22,
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"itid": 25,
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"basePrice": "31002&1500",
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"maxPrice": "31002&3000"
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"maxPrice": "31002&3000",
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"sort": 2
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},
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{
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"id": 3,
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@@ -24,7 +26,8 @@
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"totalCount": 31,
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"itid": 25,
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"basePrice": "31002&3000",
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"maxPrice": "31002&5000"
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"maxPrice": "31002&5000",
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"sort": 1
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},
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{
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"id": 4,
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@@ -33,7 +36,8 @@
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"totalCount": 6,
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"itid": 40,
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"basePrice": "31002&800",
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"maxPrice": "31002&1500"
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"maxPrice": "31002&1500",
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"sort": 5
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},
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{
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"id": 5,
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@@ -42,7 +46,8 @@
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"totalCount": 6,
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"itid": 40,
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"basePrice": "31002&400",
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"maxPrice": "31002&800"
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"maxPrice": "31002&800",
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"sort": 4
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},
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{
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"id": 6,
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@@ -51,7 +56,8 @@
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"totalCount": 6,
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"itid": 40,
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"basePrice": "31002&300",
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"maxPrice": "31002&600"
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"maxPrice": "31002&600",
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"sort": 7
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},
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{
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"id": 7,
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@@ -60,7 +66,8 @@
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"totalCount": 6,
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"itid": 40,
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"basePrice": "31002&150",
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"maxPrice": "31002&200"
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"maxPrice": "31002&200",
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"sort": 6
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},
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{
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"id": 8,
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@@ -69,7 +76,8 @@
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"totalCount": 6,
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"itid": 28,
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"basePrice": "31002&2000",
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"maxPrice": "31002&4000"
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"maxPrice": "31002&4000",
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"sort": 8
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},
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{
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"id": 9,
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@@ -78,7 +86,8 @@
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"totalCount": 6,
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"itid": 28,
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"basePrice": "31002&1000",
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"maxPrice": "31002&2000"
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"maxPrice": "31002&2000",
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"sort": 9
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},
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{
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"id": 10,
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@@ -87,7 +96,8 @@
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"totalCount": 42,
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"itid": 41,
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"basePrice": "31002&5000",
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"maxPrice": "31002&7000"
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"maxPrice": "31002&7000",
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"sort": 10
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},
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{
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"id": 11,
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@@ -96,7 +106,8 @@
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"totalCount": 42,
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"itid": 41,
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"basePrice": "31002&3000",
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"maxPrice": "31002&6000"
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"maxPrice": "31002&6000",
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"sort": 11
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},
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{
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"id": 12,
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@@ -105,7 +116,8 @@
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"totalCount": 1,
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"itid": 38,
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"basePrice": "31002&800",
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"maxPrice": "31002&1600"
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"maxPrice": "31002&1600",
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"sort": 12
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},
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{
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"id": 13,
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@@ -114,7 +126,8 @@
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"totalCount": 1,
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"itid": 38,
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"basePrice": "31002&800",
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"maxPrice": "31002&1600"
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"maxPrice": "31002&1600",
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"sort": 13
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},
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{
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"id": 14,
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@@ -123,7 +136,8 @@
|
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"totalCount": 7,
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"itid": 38,
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"basePrice": "31002&800",
|
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"maxPrice": "31002&1600"
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"maxPrice": "31002&1600",
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"sort": 14
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||||
},
|
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{
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"id": 15,
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@@ -132,7 +146,8 @@
|
||||
"totalCount": 6,
|
||||
"itid": 38,
|
||||
"basePrice": "31002&800",
|
||||
"maxPrice": "31002&1600"
|
||||
"maxPrice": "31002&1600",
|
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"sort": 15
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||||
},
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{
|
||||
"id": 16,
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@@ -141,6 +156,7 @@
|
||||
"totalCount": 5,
|
||||
"itid": 38,
|
||||
"basePrice": "31002&800",
|
||||
"maxPrice": "31002&1600"
|
||||
"maxPrice": "31002&1600",
|
||||
"sort": 16
|
||||
}
|
||||
]
|
||||
79
shared/resource/jsons/dic_zyz_gk_pvp.json
Executable file → Normal file
79
shared/resource/jsons/dic_zyz_gk_pvp.json
Executable file → Normal file
@@ -5,53 +5,82 @@
|
||||
"bg_img_id": 107,
|
||||
"warType": 9,
|
||||
"gk_name": "地图1",
|
||||
"mapseid": "50101&50201&50202",
|
||||
"victoryInfoInUI": "5回合内杀死2个敌军",
|
||||
"loseInfoInUI": "5回合内未杀死2个敌军",
|
||||
"pvpVictoryCondition": "111&5&2&",
|
||||
"turnLimted": 10
|
||||
"turnLimted": 10,
|
||||
"needPrepare": 1,
|
||||
"selectView": 1
|
||||
},
|
||||
{
|
||||
"war_id": 4502,
|
||||
"dispatchJsonId": 4502,
|
||||
"bg_img_id": 542,
|
||||
"bg_img_id": 107,
|
||||
"warType": 9,
|
||||
"gk_name": "地图2",
|
||||
"victoryInfoInUI": "我军死亡武将不超过2人",
|
||||
"loseInfoInUI": "我军阵亡武将超出2人",
|
||||
"pvpVictoryCondition": "102&2&",
|
||||
"turnLimted": 10
|
||||
"gk_name": "地图1",
|
||||
"mapseid": "50101&50201&50202",
|
||||
"victoryInfoInUI": "5回合内杀死2个敌军",
|
||||
"loseInfoInUI": "5回合内未杀死2个敌军",
|
||||
"pvpVictoryCondition": "111&5&2&",
|
||||
"turnLimted": 10,
|
||||
"needPrepare": 1,
|
||||
"selectView": 0
|
||||
},
|
||||
{
|
||||
"war_id": 4503,
|
||||
"dispatchJsonId": 4503,
|
||||
"bg_img_id": 543,
|
||||
"bg_img_id": 542,
|
||||
"warType": 9,
|
||||
"gk_name": "地图3",
|
||||
"victoryInfoInUI": "我军全员生存",
|
||||
"loseInfoInUI": "我军有武将阵亡",
|
||||
"pvpVictoryCondition": "102&0&",
|
||||
"turnLimted": 10
|
||||
"gk_name": "地图2",
|
||||
"mapseid": "50306&50307&50401",
|
||||
"victoryInfoInUI": "我军死亡武将不超过2人",
|
||||
"loseInfoInUI": "我军阵亡武将超出2人",
|
||||
"pvpVictoryCondition": "102&2&",
|
||||
"turnLimted": 10,
|
||||
"needPrepare": 1,
|
||||
"selectView": 1
|
||||
},
|
||||
{
|
||||
"war_id": 4504,
|
||||
"dispatchJsonId": 4504,
|
||||
"bg_img_id": 501,
|
||||
"bg_img_id": 542,
|
||||
"warType": 9,
|
||||
"gk_name": "地图4",
|
||||
"victoryInfoInUI": "10回合内获得胜利",
|
||||
"loseInfoInUI": "10回合内未能击杀全部敌军",
|
||||
"pvpVictoryCondition": "106&10&",
|
||||
"turnLimted": 10
|
||||
"gk_name": "地图2",
|
||||
"mapseid": "50306&50307&50401",
|
||||
"victoryInfoInUI": "我军死亡武将不超过2人",
|
||||
"loseInfoInUI": "我军阵亡武将超出2人",
|
||||
"pvpVictoryCondition": "102&2&",
|
||||
"turnLimted": 10,
|
||||
"needPrepare": 1,
|
||||
"selectView": 0
|
||||
},
|
||||
{
|
||||
"war_id": 4505,
|
||||
"dispatchJsonId": 4505,
|
||||
"bg_img_id": 1003,
|
||||
"bg_img_id": 543,
|
||||
"warType": 9,
|
||||
"gk_name": "地图5",
|
||||
"victoryInfoInUI": "同一名武将击杀3名敌军",
|
||||
"loseInfoInUI": "未有同一名武将击杀3名敌军",
|
||||
"pvpVictoryCondition": "400&3&",
|
||||
"turnLimted": 10
|
||||
"gk_name": "地图3",
|
||||
"mapseid": "50205&50206&50207",
|
||||
"victoryInfoInUI": "我军全员生存",
|
||||
"loseInfoInUI": "我军有武将阵亡",
|
||||
"pvpVictoryCondition": "102&0&",
|
||||
"turnLimted": 10,
|
||||
"needPrepare": 1,
|
||||
"selectView": 1
|
||||
},
|
||||
{
|
||||
"war_id": 4506,
|
||||
"dispatchJsonId": 4505,
|
||||
"bg_img_id": 543,
|
||||
"warType": 9,
|
||||
"gk_name": "地图3",
|
||||
"mapseid": "50205&50206&50207",
|
||||
"victoryInfoInUI": "我军全员生存",
|
||||
"loseInfoInUI": "我军有武将阵亡",
|
||||
"pvpVictoryCondition": "102&0&",
|
||||
"turnLimted": 10,
|
||||
"needPrepare": 1,
|
||||
"selectView": 0
|
||||
}
|
||||
]
|
||||
Reference in New Issue
Block a user