修改远征创建记录逻辑
This commit is contained in:
@@ -1,8 +1,7 @@
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import { Application, BackendSession } from 'pinus';
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import { DailyRecordModel } from '../../../db/DailyRecord';
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import { BattleRecordModel } from '../../../db/BattleRecord';
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import { getGamedata } from '../../../pubUtils/gamedata';
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import { WAR_TYPE, GOLD_COST_RATIO } from '../../../consts/consts';
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import { GOLD_COST_RATIO } from '../../../consts/consts';
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import { STATUS } from '../../../consts/statusCode';
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import { resResult, calculateNum } from '../../../pubUtils/util';
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import { RoleModel } from '../../../db/Role';
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@@ -20,8 +19,7 @@ export class DailyBattleHandler {
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async getData(msg: { }, session: BackendSession) {
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let roleId = session.get('roleId');
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const BattleRecord = await BattleRecordModel.getBattleList(roleId, WAR_TYPE.DAILY);
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let {warStar} = await RoleModel.findByRoleId(roleId);
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let dicDaily = getGamedata('dic_zyz_daily');
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let dicDailyWar = getGamedata('dic_zyz_gk_daily');
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@@ -32,13 +30,13 @@ export class DailyBattleHandler {
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for(let {war_id, dailyType, cost, gk_name, previousGk } of dicDailyWar) {
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if(dailyType == type) {
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let status = 0, star = 0;
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let curBattle = BattleRecord.find(cur => cur.battleId == war_id);
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let curBattle = warStar.find(cur => cur.id == war_id);
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if(curBattle) {
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status = 2;
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star = curBattle.star;
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} else {
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if (previousGk) {
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let preBattleRecord = BattleRecord.find(cur => cur.battleId == previousGk);
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let preBattleRecord = warStar.find(cur => cur.id == previousGk);
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if(preBattleRecord) {
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status = 1;
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} else {
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@@ -54,6 +52,7 @@ export class DailyBattleHandler {
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}
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}
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let checkDailyResult = await getDailyNum(refreshResult, timesPerDay, timesCanBuy);
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checkDailyResult['count'] = checkDailyResult.battleCount;
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result.push({
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type, name, ...checkDailyResult,
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wars
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@@ -94,6 +93,7 @@ export class DailyBattleHandler {
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let newDailyRecord = await DailyRecordModel.increseBuyCount(roleId, type, count);
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let checkDailyResult = await getDailyNum(newDailyRecord, timesPerDay, timesCanBuy);
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checkDailyResult['count'] = checkDailyResult.battleCount;
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return resResult(STATUS.SUCCESS, { type, ...checkDailyResult, buyCost});
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}
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}
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@@ -6,7 +6,7 @@ import { ExpeditionWarRecordModel } from '../../../db/ExpeditionWarRecord';
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import { ExpeditionPointModel } from '../../../db/ExpeditionPoint';
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import { RoleModel } from '../../../db/Role';
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import { calculateSumCE, genCode } from '../../../pubUtils/util';
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import { matchPlayers, matchRobots, getPointRewardStatus, getCEScaleAndRange, getResetRemainCnt } from '../../../services/expeditionService';
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import { getPointRewardStatus, getResetRemainCnt, findOrCreateEnemies } from '../../../services/expeditionService';
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import { EXPEDITION_CONST } from '../../../consts/consts';
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import { WarReward } from '../../../services/warRewardService';
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import { handleFixedReward } from '../../../services/rewardService';
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@@ -34,11 +34,12 @@ export class ExpeditionBattleHandler {
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// 获取远征关卡状态
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let expeditionRecord = await ExpeditionRecordModel.getCurRecord(roleId);
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if(!expeditionRecord) { // 首次新建一条记录
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// 我方战力(暂定)
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// 我方战力
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let myCe = await calculateSumCE(roleId, 1, { num: 5 });
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expeditionRecord = await ExpeditionRecordModel.createRecord({
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roleId, roleName, heroes: [], myCe
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});
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await findOrCreateEnemies(roleId, myCe, expeditionRecord.expeditionCode, 1);
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}
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// 每一关的挑战状态
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@@ -89,12 +90,18 @@ export class ExpeditionBattleHandler {
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let { expeditionCode, heroes } = await ExpeditionRecordModel.createRecord({
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roleId, roleName, heroes: [], myCe
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});
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await findOrCreateEnemies(roleId, myCe, expeditionCode, 1);
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await RoleModel.increaseExpeditionResetCnt(roleId, needRefresh, curTime);
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let expeditionWarRecord = await ExpeditionWarRecordModel.getRecordByCode(expeditionCode);
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let curLv = 0;
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if(expeditionWarRecord.length > 0) {
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curLv = expeditionWarRecord[expeditionWarRecord.length - 1].expeditionId;
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}
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return resResult(STATUS.SUCCESS, {
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expeditionCode,
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curLv: 0,
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expeditionWarRecord: [],
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curLv,
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expeditionWarRecord,
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heroes,
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resetCnt: resetCnt - 1
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});
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@@ -112,40 +119,22 @@ export class ExpeditionBattleHandler {
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let { myCe } = await ExpeditionRecordModel.getExpeditionRecordByCode(expeditionCode);
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let expeditionWarRecord = await ExpeditionWarRecordModel.getRecordByCodeAndId(expeditionCode, expeditionId);
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if(!expeditionWarRecord) { // 如果没有信息
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let enemyObj = {
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enemyFrom: 0,
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enemyId: '',
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enemies: new Array()
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};
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let dicExpedition = getGamedata('dic_expedition');
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let curDicExpedition = dicExpedition.find(cur => cur.id == expeditionId);
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// 获取系数和步长
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let {scale, range, lv} = await getCEScaleAndRange(roleId, curDicExpedition);
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// 优先匹配其他玩家
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let flag = await matchPlayers(roleId, scale, range, myCe, curDicExpedition.json, enemyObj);
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// 当数量不够时使用机器人匹配
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if(!flag) {
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flag = await matchRobots(scale, myCe, curDicExpedition.ce, curDicExpedition.json, lv, enemyObj);
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}
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if(!flag) {
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return resResult(STATUS.EXPEDITION_MATCH_NO_PLAYER);
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}
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// 保存
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let {warId} = curDicExpedition;
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expeditionWarRecord = await ExpeditionWarRecordModel.saveRecord(expeditionCode, expeditionId, {
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roleId, battleId: warId, ...enemyObj
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});
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let curExpeditionWarRecord = await findOrCreateEnemies(roleId, myCe, expeditionCode, expeditionId);
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if(!curExpeditionWarRecord) {
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return resResult(STATUS.EXPEDITION_MATCH_NO_PLAYER);
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}
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let { battleId, enemyFrom, enemies, battleStatus, ce: curCe } = curExpeditionWarRecord;
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let nextCe = 0; // 下一关战力
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let nextExpeditionWarRecord = await findOrCreateEnemies(roleId, myCe, expeditionCode, expeditionId + 1);
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if(nextExpeditionWarRecord) nextCe = nextExpeditionWarRecord.ce;
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let { battleId, enemyFrom, enemies, battleStatus } = expeditionWarRecord;
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return resResult(STATUS.SUCCESS, {
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expeditionCode, expeditionId, battleId,
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battleStatus,
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enemyFrom,
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enemies
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enemies,
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curCe,
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nextCe
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});
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}
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@@ -282,51 +271,11 @@ export class ExpeditionBattleHandler {
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});
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}
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/**
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* 领取战斗宝箱
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* 领取宝箱,更新远征状态
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*/
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async battleReward(msg: { expeditionCode: string, expeditionId: number }, session: BackendSession) {
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const { expeditionCode, expeditionId } = msg;
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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// 检查expeditionWarRecord的battleStatus
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let expeditionWarRecord = await ExpeditionWarRecordModel.getRecordByCodeAndId(expeditionCode, expeditionId);
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if(!expeditionWarRecord) {
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return resResult(STATUS.EXPEDITION_MISS_WAR_RECORD);
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}
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if(expeditionWarRecord.battleStatus != 1) {
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return resResult(STATUS.EXPEDITION_WRONG_STATUS_WHEN_RECEIVE);
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}
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if(expeditionWarRecord.received) {
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return resResult(STATUS.EXPEDITION_WRONG_RECEIVE_STATUS);
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}
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// 设置expeditionWarRecord的received和rewards
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let dicExpedition = getGamedata('dic_expedition');
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let curDicExpedition = dicExpedition.find(cur => cur.id == expeditionId);
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if(!curDicExpedition) {
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return resResult(STATUS.EXPEDITION_MISS_INFO);
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}
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let result = await ExpeditionWarRecordModel.updateBoxStatus(expeditionCode, expeditionId, true, curDicExpedition.reward);
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let { battleId, battleCode, battleStatus, received } = result;
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// 获取东西
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let goods = await handleFixedReward(roleId, roleName, curDicExpedition.reward, 1);
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return resResult(STATUS.SUCCESS, {
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expeditionCode, expeditionId,
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battleId, battleCode, battleStatus, received,
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...goods
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});
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}
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/**
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* 领取点数宝箱
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* 领取点数宝箱,不扣除点数,那么就需要记录领取状态并且有返回
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*/
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async pointReward(msg: { point }, session: BackendSession) {
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async pointReward(msg: { point: number }, session: BackendSession) {
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const { point } = msg;
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let roleId = session.get('roleId');
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@@ -353,51 +302,28 @@ export class ExpeditionBattleHandler {
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}
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// 标记状态
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await ExpeditionPointModel.updatePointStatus(roleId, point, curDicExpeditionPoint.reward);
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let {rewards: resultRewards} = await ExpeditionPointModel.updatePointStatus(roleId, point, curDicExpeditionPoint.reward);
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let hasReceivedAll = true, maxPoint = 0;
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for(let dic of dicExpeditionPoint) {
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let curReward = resultRewards.find(cur => cur.point == dic.point);
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if(!curReward || !curReward.received) {
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hasReceivedAll = false;
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}
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if(dic.point > maxPoint) maxPoint = dic.point;
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}
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if(hasReceivedAll) { // 全部领取了,刷新
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await ExpeditionPointModel.completeStatus(roleId);
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await RoleModel.increaseExpeditionPoint(roleId, maxPoint * -1);
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}
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let pointRewards = await getPointRewardStatus(roleId);
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let goods = await handleFixedReward(roleId, roleName, curDicExpeditionPoint.reward, 1);
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return resResult(STATUS.SUCCESS, {
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costPoint: hasReceivedAll?maxPoint: 0,
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pointRewards,
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...goods
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})
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}
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/**
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* 刷新点数宝箱
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* 扣除远征点数,并刷新箱子状态
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*/
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async resetPointReward(msg: { }, session: BackendSession) {
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let roleId = session.get('roleId');
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// let roleName = session.get('roleName');
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let pointStatusInDatabase = await ExpeditionPointModel.getExpeditionPoint(roleId);
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if(!pointStatusInDatabase) {
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return resResult(STATUS.EXPEDITION_POINT_RECORD_NOT_FOUND);
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}
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let { rewards } = pointStatusInDatabase;
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let dicExpeditionPoint = getGamedata('dic_expedition_point');
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let flag = true, maxPoint = 0;
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for(let dic of dicExpeditionPoint) {
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let curReward = rewards.find(cur => cur.point == dic.point);
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if(!curReward || !curReward.received) {
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flag = false;
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}
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if(dic.point > maxPoint) maxPoint = dic.point;
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}
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if(!flag) {
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return resResult(STATUS.EXPEDITION_POINT_NEED_ALL_RECEIVED);
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}
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// 刷新
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await ExpeditionPointModel.completeStatus(roleId);
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await RoleModel.increaseExpeditionPoint(roleId, maxPoint * -1);
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let pointRewards = await getPointRewardStatus(roleId);
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return resResult(STATUS.SUCCESS, {
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pointRewards
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});
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}
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}
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@@ -15,9 +15,7 @@ export class ChatHandler {
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let roleId = session.get('roleId')
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let hero = await HeroModel.find().limit(1000);
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for(let h of hero) {
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let actor = new Actor(h);
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let ce = actor.calculateCE();
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await updateCe(roleId, h);
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await updateCe(h.roleId, h);
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}
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return 'success'
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}
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@@ -83,7 +83,8 @@ export class EntryHandler {
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let equips = await EquipModel.findbyRole(role.roleId);
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for(let hero of heros) {
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let actor = new Actor(hero);
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let actor = new Actor();
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actor.initHero(hero);
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actor.calculateCE();
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}
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@@ -3,13 +3,48 @@ import { ExpeditionPointModel } from '../db/ExpeditionPoint';
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import Role, { RoleModel } from '../db/Role';
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import { PvpDefenseModel } from '../db/PvpDefense';
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import { getWarJsons, getGamedata } from '../pubUtils/gamedata';
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import { getWarJsons, getGamedata, getExpeditionById } from '../pubUtils/gamedata';
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import { decodeStr, resResult, setLocalHours, shouldRefresh } from '../pubUtils/util';
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import { WAR_JSON_ATTRIBUTE_TYPE, EXPEDITION_CONST } from '../consts/consts';
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import Actor from '../pubUtils/actor';
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import { ExpeditionWarRecordModel } from '../db/ExpeditionWarRecord';
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export async function findOrCreateEnemies(roleId: string, myCe: number, expeditionCode: string, expeditionId: number) {
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let expeditionWarRecord = await ExpeditionWarRecordModel.getRecordByCodeAndId(expeditionCode, expeditionId);
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if(!expeditionWarRecord) { // 如果没有信息
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let curDicExpedition = getExpeditionById(expeditionId);
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if(curDicExpedition) {
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let enemyObj = {
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enemyFrom: 0,
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enemyId: '',
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enemies: new Array(),
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ce: 0
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};
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// 获取系数和步长
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let {scale, range, lv} = await getCEScaleAndRange(roleId, curDicExpedition);
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// 优先匹配其他玩家
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let flag = await matchPlayers(roleId, scale, range, myCe, curDicExpedition.json, enemyObj);
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// 当数量不够时使用机器人匹配
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if(!flag) {
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flag = await matchRobots(scale, myCe, curDicExpedition.ce, curDicExpedition.json, lv, enemyObj);
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}
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if(flag) {
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// 保存
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let {warId} = curDicExpedition;
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expeditionWarRecord = await ExpeditionWarRecordModel.saveRecord(expeditionCode, expeditionId, {
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roleId, battleId: warId, ...enemyObj
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});
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}
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}
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}
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return expeditionWarRecord;
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}
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// 匹配玩家
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export async function matchPlayers(roleId: string, scale: number, range: number, myCe: number, warJsonIndex:any, enemyObj: {enemyFrom: number, enemyId: string, enemies: Array<any> }) {
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export async function matchPlayers(roleId: string, scale: number, range: number, myCe: number, warJsonIndex:any, enemyObj: {enemyFrom: number, enemyId: string, enemies: Array<any>, ce: number }) {
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let {json: dicWarJson } = getWarJsons(warJsonIndex);
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let min = myCe * scale * (1 - range/100);
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@@ -19,10 +54,11 @@ export async function matchPlayers(roleId: string, scale: number, range: number,
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if(resultRange.length > 0) {
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let index = Math.floor(Math.random() * resultRange.length);
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let result = resultRange[index];
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let {roleId, heroes } = result;
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let {roleId, heroes, ce } = result;
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enemyObj.enemyFrom = 1;
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enemyObj.enemyId = roleId;
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enemyObj.ce = ce;
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let heroIndex = 0;
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for(let enemy of dicWarJson) {
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@@ -42,12 +78,13 @@ export async function matchPlayers(roleId: string, scale: number, range: number,
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}
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// 匹配机器人
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export async function matchRobots(scale: number, myCe: number, robotCe: number, warJsonIndex:any, lv: number, enemyObj: {enemyFrom: number, enemyId: string, enemies: Array<any> }) {
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export async function matchRobots(scale: number, myCe: number, robotCe: number, warJsonIndex:any, lv: number, enemyObj: {enemyFrom: number, enemyId: string, enemies: Array<any>, ce: number }) {
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let {json: dicWarJson, fileName } = getWarJsons(warJsonIndex);
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if(dicWarJson) {
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enemyObj.enemyFrom = 2;
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enemyObj.enemyId = fileName;
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enemyObj.enemyId = fileName + '';
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let allCe = 0;
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let ratio = myCe / robotCe * scale; // 玩家战力/机器人初始战力*系数
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for(let enemy of dicWarJson) {
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if(enemy.relation == 2) {
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@@ -56,9 +93,14 @@ export async function matchRobots(scale: number, myCe: number, robotCe: number,
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attribute[value] *= ratio;
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attribute[value] = Math.round(attribute[value]);
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}
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let actor = new Actor();
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let ce = actor.calculateCEByExpression(attribute);
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enemyObj.enemies.push({...enemy, attribute, lv});
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allCe += ce;
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}
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}
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console.log(JSON.stringify(enemyObj.enemies))
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enemyObj.ce = Math.floor(allCe);
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return true
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} else {
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@@ -79,12 +121,11 @@ export async function getCEScaleAndRange(roleId: string, curDicExpedition: any)
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}
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// 远征表属性解码
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export function decodeWarJsonAttribute(attribute) {
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export function decodeWarJsonAttribute(attribute: string) {
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let arr = decodeStr('attribute', attribute);
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let obj = {}
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for(let key in WAR_JSON_ATTRIBUTE_TYPE) {
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obj[WAR_JSON_ATTRIBUTE_TYPE[key]] = 0; // 初始化
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}
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// 初始化
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let obj = {hp: 0, atk: 0, matk: 0, def: 0, mdef: 0, speed: 0, agi: 0, luk: 0, hit: 0, cri: 0, flee: 0, antCri: 0, damageIncrease: 0, damageDecrease: 0, defIngnore: 0, bloodSuck: 0}
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for(let {id, value} of arr) {
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let field = WAR_JSON_ATTRIBUTE_TYPE[id];
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if(field) {
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|
||||
@@ -195,9 +195,7 @@ export default class GMUsers extends Service {
|
||||
if(hero) continue;
|
||||
const seqId = await CounterModel.getNewCounter('hid')||-1;
|
||||
let dicHero = ctx.service.utils.getHeroById(hid);
|
||||
if(!dicHero) continue;
|
||||
let ce = ctx.service.utils.calculateCE({hid: hid, lv: hlv});
|
||||
|
||||
if(!dicHero) continue;
|
||||
const heroInfo = {
|
||||
roleId,
|
||||
roleName: role.roleName,
|
||||
@@ -205,8 +203,7 @@ export default class GMUsers extends Service {
|
||||
hName: dicHero.name,
|
||||
seqId,
|
||||
lv: hlv,
|
||||
star: dicHero.quality,
|
||||
ce
|
||||
star: dicHero.quality
|
||||
}
|
||||
heroInfos.push(heroInfo);
|
||||
}
|
||||
|
||||
@@ -209,4 +209,8 @@ export const GOLD_COST_RATIO = {
|
||||
"TPWER_TASK_REF": { "A": 0, "B": 200 }, // 天梯派遣刷新花费
|
||||
"DAILY_REF_NUM": { "A": 50, "B": 0 }, // 每日购买次数花费
|
||||
"DUNGRON_BUY_NUM": { "A": 0, "B": 50 } // 秘境购买次数花费
|
||||
}
|
||||
|
||||
export const EXPRESSION = {
|
||||
"CE": "1*hp+2*atk+2*matk+2*def+2*mdef+2*agi+2*luk+1*hit+1*cri+1*flee+1*antCri+1.75*damageIncrease+1.75*damageDecrease+3.5*defIngnore+3.5*bloodSuck"
|
||||
}
|
||||
@@ -51,26 +51,6 @@ export default class BattleRecord extends BaseModel {
|
||||
return result;
|
||||
}
|
||||
|
||||
public static async getBattleList( roleId: string, warType: number, lean = true) {
|
||||
const searchObj = { roleId, warType, status: 1 };
|
||||
const count = await BattleRecordModel.countDocuments(searchObj);
|
||||
const limit = 1000;
|
||||
const page = Math.ceil(count/limit);
|
||||
let result = new Array();
|
||||
for(let i = 0; i < page; i++) {
|
||||
const battleRecords = await BattleRecordModel.find(searchObj)
|
||||
.select('battleId battleCode warType star status')
|
||||
.limit(1000)
|
||||
.skip(1000 * i)
|
||||
.sort({battleId: 1, star: -1, createdAt: -1})
|
||||
.lean(lean);
|
||||
for(let battleRecord of battleRecords) {
|
||||
result.push(battleRecord);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
public static async deleteAccount(roleId: string, lean = true) {
|
||||
let result = await BattleRecordModel.deleteMany({roleId}).lean(lean);
|
||||
return result||{};
|
||||
|
||||
@@ -56,32 +56,30 @@ export default class ExpeditionWarRecord extends BaseModel {
|
||||
@prop({ required: true, default: '' })
|
||||
battleCode: string; // 关联关卡唯一值
|
||||
@prop({ required: true, default: 0 })
|
||||
battleStatus: number; // 是否通过, 0-挑战中 1-成功 2-挑战失败
|
||||
@prop({ required: true, default: false })
|
||||
received: boolean; // 本关战胜后宝箱是否领取
|
||||
@prop({ required: true, default: false })
|
||||
reward: string; // 领取的宝箱奖励
|
||||
battleStatus: number; // 是否通过, 0-可挑战 1-成功 2-挑战失败
|
||||
@prop({ required: true, default: 0 })
|
||||
enemyFrom: number; // 敌军数据来源:1-配表的敌军队,2-玩家
|
||||
@prop({ required: true, default: '' })
|
||||
enemyId: string; // 敌军队伍id或玩家id
|
||||
@prop({ required: true, type: Enemies, default: [] })
|
||||
enemies: Array<Enemies>; // 敌军数据
|
||||
@prop({ required: true, default: 0 })
|
||||
ce: number; // 敌军战力
|
||||
|
||||
public static async getRecordByCode(expeditionCode: string, lean = true) {
|
||||
const result = await ExpeditionWarRecordModel.find({ expeditionCode }).select('expeditionId battleId battleCode battleStatus received').sort({expeditionId: 1}).lean(lean);
|
||||
const result = await ExpeditionWarRecordModel.find({ expeditionCode }).select('expeditionId battleId battleCode battleStatus ce').sort({expeditionId: 1}).lean(lean);
|
||||
return result;
|
||||
}
|
||||
|
||||
public static async getRecordByCodeAndId(expeditionCode: string, expeditionId: number, lean = true) {
|
||||
const result = await ExpeditionWarRecordModel.findOne({ expeditionCode, expeditionId }).select('expeditionId battleId battleCode battleStatus received enemyFrom enemies').lean(lean);
|
||||
const result = await ExpeditionWarRecordModel.findOne({ expeditionCode, expeditionId }).select('expeditionId battleId battleCode battleStatus enemyFrom enemies ce').lean(lean);
|
||||
return result;
|
||||
}
|
||||
|
||||
public static async saveRecord(expeditionCode: string, expeditionId: number, params: {roleId: string, battleId: number, enemyFrom: number, enemyId: string, enemies: Array<any>}, lean = true) {
|
||||
const doc = new ExpeditionWarRecordModel();
|
||||
const update = Object.assign(doc.toJSON(), params, {expeditionCode, expeditionId});
|
||||
const result = await ExpeditionWarRecordModel.findOneAndUpdate({ expeditionCode, expeditionId }, update, {new: true, upsert: true}).select('expeditionId battleId battleCode battleStatus received enemyFrom enemies').lean(lean);
|
||||
const result = await ExpeditionWarRecordModel.findOneAndUpdate({ expeditionCode, expeditionId }, update, {new: true, upsert: true}).select('expeditionId battleId battleCode battleStatus enemyFrom enemies ce').lean(lean);
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -106,11 +104,6 @@ export default class ExpeditionWarRecord extends BaseModel {
|
||||
return result;
|
||||
}
|
||||
|
||||
public static async updateBoxStatus(expeditionCode: string, expeditionId: number, received: boolean, reward: string, lean = true) {
|
||||
const result = await ExpeditionWarRecordModel.findOneAndUpdate({ expeditionCode, expeditionId }, {received, reward}, {new: true}).lean(lean);
|
||||
return result;
|
||||
}
|
||||
|
||||
public static async deleteAccount(roleId: string, lean = true) {
|
||||
let result = await ExpeditionWarRecordModel.deleteMany({roleId}).lean(lean);
|
||||
return result||{};
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import { getHeroInfoById, getStarRatio, getHeroSkillById, getSeidById, getOlySeidByType, getGoodById } from "./gamedata";
|
||||
import { ABI_TYPE, SEID_TYPE } from "../consts/abilityConst";
|
||||
import { EXPRESSION } from '../consts/consts';
|
||||
import { WAR_JSON_ATTRIBUTE_TYPE, EXPRESSION } from '../consts/consts';
|
||||
|
||||
export default class Actor {
|
||||
private hid: number = 0;
|
||||
@@ -14,7 +14,7 @@ export default class Actor {
|
||||
private seidList:Array<any> = new Array<any>(3);
|
||||
private effectList:Map<number,Array<any> > = new Map<number,Array<any> >();
|
||||
|
||||
constructor(hero: any) { // 从数据库拿到的hero
|
||||
initHero(hero: any) { // 从数据库拿到的hero
|
||||
this.hid = hero.hid;
|
||||
this.lv = hero.lv;
|
||||
this.oldCe = hero.ce;
|
||||
@@ -258,29 +258,13 @@ export default class Actor {
|
||||
|
||||
calculateCE() {
|
||||
// 武将
|
||||
let hp = this.getRealAbility(ABI_TYPE.ABI_HP); console.log(this.hid, 'hp', hp);
|
||||
let atk = this.getRealAbility(ABI_TYPE.ABI_ATK); console.log(this.hid, 'atk', atk);
|
||||
let matk = this.getRealAbility(ABI_TYPE.ABI_MATK); console.log(this.hid, 'matk', matk);
|
||||
let def = this.getRealAbility(ABI_TYPE.ABI_DEF); console.log(this.hid, 'def', def);
|
||||
let mdef = this.getRealAbility(ABI_TYPE.ABI_MDEF); console.log(this.hid, 'mdef', mdef);
|
||||
let agi = this.getRealAbility(ABI_TYPE.ABI_AGI); console.log(this.hid, 'agi', agi);
|
||||
let speed = this.getRealAbility(ABI_TYPE.ABI_SPEED); console.log(this.hid, 'speed', speed);
|
||||
let luk = this.getRealAbility(ABI_TYPE.ABI_LUK); console.log(this.hid, 'luk', luk);
|
||||
let hit = this.getRealAbility(ABI_TYPE.ABI_HIT); console.log(this.hid, 'hit', hit);
|
||||
let cri = this.getRealAbility(ABI_TYPE.ABI_CRI); console.log(this.hid, 'cri', cri);
|
||||
let flee = this.getRealAbility(ABI_TYPE.ABI_FLEE); console.log(this.hid, 'flee', flee);
|
||||
let antCri = this.getRealAbility(ABI_TYPE.ABI_ANT_CRI); console.log(this.hid, 'antCri', antCri);
|
||||
let damageIncrease = this.getRealAbility(ABI_TYPE.ABI_DAMAGE_INCREASE); console.log(this.hid, 'damageIncrease', damageIncrease);
|
||||
let damageDecrease = this.getRealAbility(ABI_TYPE.ABI_DAMAGE_DECREASE); console.log(this.hid, 'damageDecrease', damageDecrease);
|
||||
let defIngnore = this.getRealAbility(ABI_TYPE.ABI_DEF_IGNORE); console.log(this.hid, 'defIngnore', defIngnore);
|
||||
let bloodSuck = this.getRealAbility(ABI_TYPE.ABI_BLOOD_SUCK); console.log(this.hid, 'bloodSuck', bloodSuck);
|
||||
let ce = 0;
|
||||
try {
|
||||
ce = eval(EXPRESSION.CE);
|
||||
} catch(e) {
|
||||
console.error('expression wrong');
|
||||
let json = {hp: 0, atk: 0, matk: 0, def: 0, mdef: 0, agi: 0, speed: 0, luk: 0, hit: 0, cri: 0, flee: 0, antCri: 0, damageIncrease: 0, damageDecrease: 0, defIngnore: 0, bloodSuck: 0};
|
||||
|
||||
for(let i = ABI_TYPE.ABI_HP;i < ABI_TYPE.ABI_MAX;i++){
|
||||
let field = WAR_JSON_ATTRIBUTE_TYPE[i];
|
||||
json[field] = this.getRealAbility(i);
|
||||
}
|
||||
console.log(this.hid, 'ce', ce);
|
||||
let ce = this.calculateCEByExpression(json);
|
||||
|
||||
// 装备
|
||||
for(let equip of this.equips) {
|
||||
@@ -294,6 +278,18 @@ export default class Actor {
|
||||
return Math.floor(ce);
|
||||
}
|
||||
|
||||
calculateCEByExpression(json: {hp:number, atk: number, matk: number, def: number, mdef: number, agi: number, luk: number, hit: number, cri: number, flee: number, antCri: number, damageIncrease: number, damageDecrease: number, defIngnore: number, bloodSuck: number}): number {
|
||||
let {hp, atk, matk, def, mdef, agi, luk, hit, cri, flee, antCri, damageIncrease, damageDecrease, defIngnore, bloodSuck } = json;
|
||||
console.log(JSON.stringify({hp, atk, matk, def, mdef, agi, luk, hit, cri, flee, antCri, damageIncrease, damageDecrease, defIngnore, bloodSuck}));
|
||||
|
||||
let ce = 0;
|
||||
try {
|
||||
ce = eval(EXPRESSION.CE);
|
||||
} catch(e) {
|
||||
console.error('expression wrong');
|
||||
}
|
||||
return ce
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -14,6 +14,7 @@ const starRatioInfo = new Map<number, number>();
|
||||
const heroSkillInfo = new Map<number, any>()
|
||||
const seidInfo = new Map<number, any>();
|
||||
const olySeidInfo = new Map<number, any>();
|
||||
const expeditionInfo = new Map<number, any> ();
|
||||
|
||||
function parseWarData() {
|
||||
let result = null;
|
||||
@@ -164,6 +165,17 @@ function parseOlySeidList() {
|
||||
});
|
||||
}
|
||||
|
||||
function parseExpedition() {
|
||||
const file = 'dic_expedition';
|
||||
const data = gamedata['jsons'][file] || [];
|
||||
data.forEach(elem => {
|
||||
if (elem && elem.id) {
|
||||
expeditionInfo.set(elem.id, elem);
|
||||
}
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
|
||||
function initData (folder: string) {
|
||||
if(!gamedata.hasOwnProperty(folder)) {
|
||||
@@ -200,6 +212,7 @@ function parseData() {
|
||||
parseHeroSkill();
|
||||
parseSeidList();
|
||||
parseOlySeidList();
|
||||
parseExpedition();
|
||||
}
|
||||
|
||||
initData('jsons'); // 加载一般json
|
||||
@@ -282,4 +295,8 @@ export function getSeidById(id: number) {
|
||||
|
||||
export function getOlySeidByType(type: number) {
|
||||
return olySeidInfo.get(type);
|
||||
}
|
||||
|
||||
export function getExpeditionById(id: number) {
|
||||
return expeditionInfo.get(id);
|
||||
}
|
||||
@@ -121,7 +121,7 @@ export function decodeIdCntArrayStr(str: string, multi: number) {
|
||||
// 计算当前武将战力
|
||||
export async function calculateSumCE(roleId: string, type: number, param: { num?: number, heroes?: Array<number> }) {
|
||||
let sum;
|
||||
if(type == 1) { // 最高num人战力和
|
||||
if(type == 1) { // 最高num人历史最高战力和
|
||||
sum = await HeroModel.sumTopHeroCe(roleId, param.num||0);
|
||||
} else if(type == 2) { // 所有人战力和
|
||||
sum = await HeroModel.sumHeroCe(roleId);
|
||||
@@ -329,7 +329,8 @@ export function setLocalHours(hour: number, curTime = new Date()) {
|
||||
|
||||
export async function updateCe(roleId: string, hero: any ) {
|
||||
let {hid, ce: oldCe, historyCe} = hero;
|
||||
let actor = new Actor(hero);
|
||||
let actor = new Actor();
|
||||
actor.initHero(hero);
|
||||
let ce = actor.calculateCE();
|
||||
if(ce != oldCe) {
|
||||
// 更新总战力&最强五人战力
|
||||
@@ -339,4 +340,4 @@ export async function updateCe(roleId: string, hero: any ) {
|
||||
// 更新武将战力,历史最高战力
|
||||
await HeroModel.updateCe(roleId, hid, ce, oldCe, historyCe);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
{
|
||||
"id": 1,
|
||||
"warId": 4001,
|
||||
"reward": "&",
|
||||
"CEScale": 0.5,
|
||||
"CERange": 5,
|
||||
"CEScaleNew": 0.3,
|
||||
@@ -13,7 +12,6 @@
|
||||
{
|
||||
"id": 2,
|
||||
"warId": 4002,
|
||||
"reward": "&",
|
||||
"CEScale": 0.6,
|
||||
"CERange": 5,
|
||||
"CEScaleNew": 0.35,
|
||||
@@ -24,7 +22,6 @@
|
||||
{
|
||||
"id": 3,
|
||||
"warId": 4003,
|
||||
"reward": "&",
|
||||
"CEScale": 0.7,
|
||||
"CERange": 5,
|
||||
"CEScaleNew": 0.4,
|
||||
@@ -35,7 +32,6 @@
|
||||
{
|
||||
"id": 4,
|
||||
"warId": 4004,
|
||||
"reward": "&",
|
||||
"CEScale": 0.8,
|
||||
"CERange": 5,
|
||||
"CEScaleNew": 0.45,
|
||||
@@ -46,7 +42,6 @@
|
||||
{
|
||||
"id": 5,
|
||||
"warId": 4005,
|
||||
"reward": "&",
|
||||
"CEScale": 1,
|
||||
"CERange": 5,
|
||||
"CEScaleNew": 0.5,
|
||||
@@ -57,7 +52,6 @@
|
||||
{
|
||||
"id": 6,
|
||||
"warId": 4006,
|
||||
"reward": "&",
|
||||
"CEScale": 1.05,
|
||||
"CERange": 5,
|
||||
"CEScaleNew": 0.55,
|
||||
@@ -68,7 +62,6 @@
|
||||
{
|
||||
"id": 7,
|
||||
"warId": 4007,
|
||||
"reward": "&",
|
||||
"CEScale": 1.1,
|
||||
"CERange": 5,
|
||||
"CEScaleNew": 0.6,
|
||||
@@ -79,7 +72,6 @@
|
||||
{
|
||||
"id": 8,
|
||||
"warId": 4008,
|
||||
"reward": "&",
|
||||
"CEScale": 1.15,
|
||||
"CERange": 5,
|
||||
"CEScaleNew": 0.7,
|
||||
@@ -90,7 +82,6 @@
|
||||
{
|
||||
"id": 9,
|
||||
"warId": 4009,
|
||||
"reward": "&",
|
||||
"CEScale": 1.3,
|
||||
"CERange": 5,
|
||||
"CEScaleNew": 0.8,
|
||||
|
||||
@@ -1 +1,14 @@
|
||||
[{"point":6,"reward":"&"},{"point":12,"reward":"&"},{"point":18,"reward":"&"}]
|
||||
[
|
||||
{
|
||||
"point": 9,
|
||||
"reward": "&"
|
||||
},
|
||||
{
|
||||
"point": 18,
|
||||
"reward": "&"
|
||||
},
|
||||
{
|
||||
"point": 27,
|
||||
"reward": "&"
|
||||
}
|
||||
]
|
||||
@@ -1,8 +1,8 @@
|
||||
[
|
||||
{
|
||||
"war_id": 3001,
|
||||
"dispatchJsonId": 3001,
|
||||
"bg_img_id": 501,
|
||||
"war_id": 104,
|
||||
"dispatchJsonId": 104,
|
||||
"bg_img_id": 602,
|
||||
"script_id": 0,
|
||||
"fixReward": "10205&1|17001&10|17005&2|17006&3",
|
||||
"warType": 6,
|
||||
@@ -16,12 +16,17 @@
|
||||
"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
|
||||
"cost": 0,
|
||||
"recommendedPower": 10008,
|
||||
"previousGk": 127
|
||||
"previousGk": 127,
|
||||
"lvLimted": 0,
|
||||
"heroInUI": "2&10|1&9|1&1001",
|
||||
"detailUIBg": "dengeon1",
|
||||
"iconName": "city",
|
||||
"iconInMap": "city&1"
|
||||
},
|
||||
{
|
||||
"war_id": 3002,
|
||||
"dispatchJsonId": 3002,
|
||||
"bg_img_id": 501,
|
||||
"war_id": 105,
|
||||
"dispatchJsonId": 105,
|
||||
"bg_img_id": 603,
|
||||
"script_id": 0,
|
||||
"fixReward": "10005&1|17002&10|17007&2|17008&3",
|
||||
"warType": 6,
|
||||
@@ -35,6 +40,11 @@
|
||||
"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
|
||||
"cost": 0,
|
||||
"recommendedPower": 10008,
|
||||
"previousGk": 3001
|
||||
"previousGk": 104,
|
||||
"lvLimted": 0,
|
||||
"heroInUI": "2&10|1&9|1&1001",
|
||||
"detailUIBg": "dengeon1",
|
||||
"iconName": "city",
|
||||
"iconInMap": "city&2"
|
||||
}
|
||||
]
|
||||
@@ -1,8 +1,8 @@
|
||||
[
|
||||
{
|
||||
"war_id": 3010,
|
||||
"dispatchJsonId": 3010,
|
||||
"bg_img_id": 501,
|
||||
"war_id": 106,
|
||||
"dispatchJsonId": 106,
|
||||
"bg_img_id": 601,
|
||||
"script_id": 0,
|
||||
"fixReward": "10205&1|17001&10|17005&2|17006&3",
|
||||
"warType": 13,
|
||||
@@ -16,12 +16,17 @@
|
||||
"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
|
||||
"cost": 0,
|
||||
"recommendedPower": 10008,
|
||||
"previousGk": 3001
|
||||
"previousGk": 105,
|
||||
"lvLimted_1": 0,
|
||||
"heroInUI": "2&10|1&9|1&1001",
|
||||
"detailUIBg": "dengeon1",
|
||||
"iconName": "city",
|
||||
"iconInMap": "city&1"
|
||||
},
|
||||
{
|
||||
"war_id": 3011,
|
||||
"dispatchJsonId": 3011,
|
||||
"bg_img_id": 501,
|
||||
"war_id": 107,
|
||||
"dispatchJsonId": 107,
|
||||
"bg_img_id": 107,
|
||||
"script_id": 0,
|
||||
"fixReward": "10005&1|17002&10|17007&2|17008&3",
|
||||
"warType": 13,
|
||||
@@ -35,6 +40,11 @@
|
||||
"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
|
||||
"cost": 0,
|
||||
"recommendedPower": 10008,
|
||||
"previousGk": 3002
|
||||
"previousGk": 106,
|
||||
"lvLimted_1": 0,
|
||||
"heroInUI": "2&10|1&9|1&1001",
|
||||
"detailUIBg": "dengeon1",
|
||||
"iconName": "city",
|
||||
"iconInMap": "city&2"
|
||||
}
|
||||
]
|
||||
@@ -1,28 +1,218 @@
|
||||
[
|
||||
{
|
||||
"war_id": 4001,
|
||||
"dispatchJsonId": 101,
|
||||
"bg_img_id": 101,
|
||||
"script_id": 101,
|
||||
"fixReward": "&",
|
||||
"conditionReward": "&",
|
||||
"RandomReward": "&",
|
||||
"warType": 1,
|
||||
"gk_name": "序章&王越童渊比试",
|
||||
"dispatchJsonId": 4001,
|
||||
"bg_img_id": 541,
|
||||
"script_id": 0,
|
||||
"fixReward": "14009&50|31002&100",
|
||||
"warType": 5,
|
||||
"gk_name": "远征&村庄敌探",
|
||||
"kingExp": 100,
|
||||
"lvLimted": 1,
|
||||
"turnLimted": 20,
|
||||
"forcedCharactor": "&",
|
||||
"fobiddenCharactor": "&",
|
||||
"victoryInfoInUI": "无",
|
||||
"loseInfoInUI": "无",
|
||||
"starInfoInUI": "无",
|
||||
"cost": 2,
|
||||
"victoryInfoInUI": "消灭所有敌军",
|
||||
"loseInfoInUI": "我方全部阵亡",
|
||||
"starInfoInUI": 0,
|
||||
"cost": 0,
|
||||
"iconInMap": "&",
|
||||
"sSpineInUI": "&",
|
||||
"detailUIBg": 0,
|
||||
"recommendedPower": 10003,
|
||||
"iconName": "乌桓王庭",
|
||||
"heroInUI": "1&1008",
|
||||
"detailUIBg": "1_1",
|
||||
"recommendedPower": 10000,
|
||||
"previousGk": 0,
|
||||
"relatedEliteGk": 0
|
||||
"relatedEliteGk": 0,
|
||||
"movePoint": "&",
|
||||
"mapseid": 0
|
||||
},
|
||||
{
|
||||
"war_id": 4002,
|
||||
"dispatchJsonId": 4002,
|
||||
"bg_img_id": 542,
|
||||
"script_id": 0,
|
||||
"fixReward": "14009&50|31002&200",
|
||||
"warType": 5,
|
||||
"gk_name": "远征&追击伏兵",
|
||||
"kingExp": 100,
|
||||
"turnLimted": 20,
|
||||
"victoryInfoInUI": "消灭所有敌军",
|
||||
"loseInfoInUI": "我方全部阵亡",
|
||||
"starInfoInUI": 0,
|
||||
"cost": 0,
|
||||
"iconInMap": "&",
|
||||
"iconName": "乌桓王庭",
|
||||
"heroInUI": "1&1008",
|
||||
"detailUIBg": "1_1",
|
||||
"recommendedPower": 10000,
|
||||
"previousGk": 4001,
|
||||
"relatedEliteGk": 0,
|
||||
"movePoint": "&",
|
||||
"mapseid": 0
|
||||
},
|
||||
{
|
||||
"war_id": 4003,
|
||||
"dispatchJsonId": 4003,
|
||||
"bg_img_id": 542,
|
||||
"script_id": 0,
|
||||
"fixReward": "14009&50|31002&300",
|
||||
"warType": 5,
|
||||
"gk_name": "远征&草原部落",
|
||||
"kingExp": 100,
|
||||
"turnLimted": 20,
|
||||
"victoryInfoInUI": "消灭所有敌军",
|
||||
"loseInfoInUI": "我方全部阵亡",
|
||||
"starInfoInUI": 0,
|
||||
"cost": 0,
|
||||
"iconInMap": "&",
|
||||
"iconName": "乌桓王庭",
|
||||
"heroInUI": "1&1008|1&1045",
|
||||
"detailUIBg": "1_1",
|
||||
"recommendedPower": 10000,
|
||||
"previousGk": 4002,
|
||||
"relatedEliteGk": 0,
|
||||
"movePoint": "&",
|
||||
"mapseid": 0
|
||||
},
|
||||
{
|
||||
"war_id": 4004,
|
||||
"dispatchJsonId": 4004,
|
||||
"bg_img_id": 541,
|
||||
"script_id": 0,
|
||||
"fixReward": "14009&50|31002&400",
|
||||
"warType": 5,
|
||||
"gk_name": "远征&叛乱线索",
|
||||
"kingExp": 100,
|
||||
"turnLimted": 20,
|
||||
"victoryInfoInUI": "消灭所有敌军",
|
||||
"loseInfoInUI": "我方全部阵亡",
|
||||
"starInfoInUI": 0,
|
||||
"cost": 0,
|
||||
"iconInMap": "&",
|
||||
"iconName": "乌桓王庭",
|
||||
"heroInUI": "1&1008|1&1045",
|
||||
"detailUIBg": "1_2",
|
||||
"recommendedPower": 10000,
|
||||
"previousGk": 4003,
|
||||
"relatedEliteGk": 0,
|
||||
"movePoint": "&",
|
||||
"mapseid": 0
|
||||
},
|
||||
{
|
||||
"war_id": 4005,
|
||||
"dispatchJsonId": 4005,
|
||||
"bg_img_id": 542,
|
||||
"script_id": 0,
|
||||
"fixReward": "14009&50|31002&500",
|
||||
"warType": 5,
|
||||
"gk_name": "远征&深入敌营",
|
||||
"kingExp": 100,
|
||||
"turnLimted": 20,
|
||||
"victoryInfoInUI": "消灭所有敌军",
|
||||
"loseInfoInUI": "我方全部阵亡",
|
||||
"starInfoInUI": 0,
|
||||
"cost": 0,
|
||||
"iconInMap": "&",
|
||||
"iconName": "乌桓王庭",
|
||||
"heroInUI": "1&1008|1&1045|1&1055",
|
||||
"detailUIBg": "1_2",
|
||||
"recommendedPower": 10000,
|
||||
"previousGk": 4004,
|
||||
"relatedEliteGk": 0,
|
||||
"movePoint": "&",
|
||||
"mapseid": 0
|
||||
},
|
||||
{
|
||||
"war_id": 4006,
|
||||
"dispatchJsonId": 4006,
|
||||
"bg_img_id": 542,
|
||||
"script_id": 0,
|
||||
"fixReward": "14009&50|31002&600",
|
||||
"warType": 5,
|
||||
"gk_name": "远征&纵横捭阖",
|
||||
"kingExp": 100,
|
||||
"turnLimted": 20,
|
||||
"victoryInfoInUI": "消灭所有敌军",
|
||||
"loseInfoInUI": "我方全部阵亡",
|
||||
"starInfoInUI": 0,
|
||||
"cost": 0,
|
||||
"iconInMap": "&",
|
||||
"iconName": "乌桓王庭",
|
||||
"heroInUI": "1&1008|1&1045",
|
||||
"detailUIBg": "1_2",
|
||||
"recommendedPower": 10000,
|
||||
"previousGk": 4005,
|
||||
"relatedEliteGk": 0,
|
||||
"movePoint": "&",
|
||||
"mapseid": 0
|
||||
},
|
||||
{
|
||||
"war_id": 4007,
|
||||
"dispatchJsonId": 4007,
|
||||
"bg_img_id": 542,
|
||||
"script_id": 0,
|
||||
"fixReward": "14009&50|31002&700",
|
||||
"warType": 5,
|
||||
"gk_name": "远征&直击腹地",
|
||||
"kingExp": 100,
|
||||
"turnLimted": 20,
|
||||
"victoryInfoInUI": "消灭所有敌军",
|
||||
"loseInfoInUI": "我方全部阵亡",
|
||||
"starInfoInUI": 0,
|
||||
"cost": 0,
|
||||
"iconInMap": "&",
|
||||
"iconName": "乌桓王庭",
|
||||
"heroInUI": "1&1008|1&1045|1&1036",
|
||||
"detailUIBg": "1_2",
|
||||
"recommendedPower": 10000,
|
||||
"previousGk": 4006,
|
||||
"relatedEliteGk": 0,
|
||||
"movePoint": "&",
|
||||
"mapseid": 0
|
||||
},
|
||||
{
|
||||
"war_id": 4008,
|
||||
"dispatchJsonId": 4008,
|
||||
"bg_img_id": 541,
|
||||
"script_id": 0,
|
||||
"fixReward": "14009&50|31002&800",
|
||||
"warType": 5,
|
||||
"gk_name": "远征&神秘村落",
|
||||
"kingExp": 100,
|
||||
"turnLimted": 20,
|
||||
"victoryInfoInUI": "消灭所有敌军",
|
||||
"loseInfoInUI": "我方全部阵亡",
|
||||
"starInfoInUI": 0,
|
||||
"cost": 0,
|
||||
"iconInMap": "&",
|
||||
"iconName": "乌桓王庭",
|
||||
"heroInUI": "1&1013",
|
||||
"detailUIBg": "1_3",
|
||||
"recommendedPower": 10000,
|
||||
"previousGk": 4007,
|
||||
"relatedEliteGk": 0,
|
||||
"movePoint": "&",
|
||||
"mapseid": 0
|
||||
},
|
||||
{
|
||||
"war_id": 4009,
|
||||
"dispatchJsonId": 4009,
|
||||
"bg_img_id": 543,
|
||||
"script_id": 0,
|
||||
"fixReward": "14009&50|31002&900",
|
||||
"warType": 5,
|
||||
"gk_name": "远征&决战王庭",
|
||||
"kingExp": 100,
|
||||
"turnLimted": 20,
|
||||
"victoryInfoInUI": "消灭所有敌军",
|
||||
"loseInfoInUI": "我方全部阵亡",
|
||||
"starInfoInUI": 0,
|
||||
"cost": 0,
|
||||
"iconInMap": "&",
|
||||
"iconName": "乌桓王庭",
|
||||
"heroInUI": "1&1013",
|
||||
"detailUIBg": "1_3",
|
||||
"recommendedPower": 10000,
|
||||
"previousGk": 4008,
|
||||
"relatedEliteGk": 0,
|
||||
"movePoint": "&",
|
||||
"mapseid": 0
|
||||
}
|
||||
]
|
||||
@@ -1,101 +1,202 @@
|
||||
[{
|
||||
"warId": 4001,
|
||||
"actorName": "李典",
|
||||
"actorId": 312,
|
||||
"dataId": 2001,
|
||||
"relation": 2,
|
||||
"outIndex": 0,
|
||||
"dirction": 1,
|
||||
"x": 11,
|
||||
"y": 7,
|
||||
"var": 1501,
|
||||
"lv": 30,
|
||||
"hide": 0,
|
||||
"initial_ai": 1,
|
||||
"bossid": 0,
|
||||
"attribute": "1&1000|2&2000|3&3000|17&100",
|
||||
"skill": "&",
|
||||
"seid": "&",
|
||||
"star": 0,
|
||||
"spine": 0
|
||||
}, {
|
||||
"warId": 4001,
|
||||
"actorName": "吕布",
|
||||
"actorId": 344,
|
||||
"dataId": 2002,
|
||||
"relation": 2,
|
||||
"outIndex": 1,
|
||||
"dirction": 1,
|
||||
"x": 10,
|
||||
"y": 6,
|
||||
"var": 1502,
|
||||
"lv": 30,
|
||||
"hide": 0,
|
||||
"initial_ai": 1,
|
||||
"bossid": 0,
|
||||
"attribute": "1&1000|2&2000|3&3000|17&100",
|
||||
"skill": "&",
|
||||
"seid": "&",
|
||||
"star": 0,
|
||||
"spine": 0
|
||||
}, {
|
||||
"warId": 4001,
|
||||
"actorName": "贾诩",
|
||||
"actorId": 314,
|
||||
"dataId": 2003,
|
||||
"relation": 2,
|
||||
"outIndex": 2,
|
||||
"dirction": 1,
|
||||
"x": 11,
|
||||
"y": 6,
|
||||
"var": 1503,
|
||||
"lv": 30,
|
||||
"hide": 0,
|
||||
"initial_ai": 1,
|
||||
"bossid": 0,
|
||||
"attribute": "1&1000|2&2000|3&3000|17&100",
|
||||
"skill": "&",
|
||||
"seid": "&",
|
||||
"star": 0,
|
||||
"spine": 0
|
||||
}, {
|
||||
"warId": 4001,
|
||||
"actorName": "许褚",
|
||||
"actorId": 315,
|
||||
"dataId": 2004,
|
||||
"relation": 2,
|
||||
"outIndex": 3,
|
||||
"dirction": 1,
|
||||
"x": 10,
|
||||
"y": 5,
|
||||
"var": 1504,
|
||||
"lv": 30,
|
||||
"hide": 0,
|
||||
"initial_ai": 1,
|
||||
"bossid": 0,
|
||||
"attribute": "1&1000|2&2000|3&3000|17&100",
|
||||
"skill": "&",
|
||||
"seid": "&",
|
||||
"star": 0,
|
||||
"spine": 0
|
||||
}, {
|
||||
"warId": 4001,
|
||||
"actorName": "邓艾",
|
||||
"actorId": 309,
|
||||
"dataId": 2005,
|
||||
"relation": 2,
|
||||
"outIndex": 4,
|
||||
"dirction": 1,
|
||||
"x": 11,
|
||||
"y": 5,
|
||||
"var": 1505,
|
||||
"lv": 30,
|
||||
"hide": 0,
|
||||
"initial_ai": 1,
|
||||
"bossid": 0,
|
||||
"attribute": "1&1000|2&2000|3&3000|17&100",
|
||||
"skill": "&",
|
||||
"seid": "&",
|
||||
"star": 0,
|
||||
"spine": 0
|
||||
}]
|
||||
[
|
||||
{
|
||||
"warID": 4001,
|
||||
"actorName": "我军",
|
||||
"actorID": 0,
|
||||
"dataId": 0,
|
||||
"relation": 0,
|
||||
"outIndex": 0,
|
||||
"dirction": 7,
|
||||
"x": 3,
|
||||
"y": 501,
|
||||
"var": 0,
|
||||
"lv": 20,
|
||||
"initial_ai": 0,
|
||||
"attribute": 0,
|
||||
"skill": 0,
|
||||
"seid": 0,
|
||||
"star": 0,
|
||||
"spine": 0,
|
||||
"__EMPTY": 0
|
||||
},
|
||||
{
|
||||
"warID": 4001,
|
||||
"actorName": "我军",
|
||||
"actorID": 0,
|
||||
"dataId": 0,
|
||||
"relation": 0,
|
||||
"outIndex": 1,
|
||||
"dirction": 8,
|
||||
"x": 3,
|
||||
"y": 502,
|
||||
"var": 0,
|
||||
"lv": 20,
|
||||
"initial_ai": 0,
|
||||
"attribute": 0,
|
||||
"skill": 0,
|
||||
"seid": 0,
|
||||
"star": 0,
|
||||
"spine": 0,
|
||||
"__EMPTY": 0
|
||||
},
|
||||
{
|
||||
"warID": 4001,
|
||||
"actorName": "我军",
|
||||
"actorID": 0,
|
||||
"dataId": 0,
|
||||
"relation": 0,
|
||||
"outIndex": 2,
|
||||
"dirction": 6,
|
||||
"x": 2,
|
||||
"y": 503,
|
||||
"var": 0,
|
||||
"lv": 20,
|
||||
"initial_ai": 0,
|
||||
"attribute": 0,
|
||||
"skill": 0,
|
||||
"seid": 0,
|
||||
"star": 0,
|
||||
"spine": 0,
|
||||
"__EMPTY": 0
|
||||
},
|
||||
{
|
||||
"warID": 4001,
|
||||
"actorName": "我军",
|
||||
"actorID": 0,
|
||||
"dataId": 0,
|
||||
"relation": 0,
|
||||
"outIndex": 3,
|
||||
"dirction": 7,
|
||||
"x": 2,
|
||||
"y": 504,
|
||||
"var": 0,
|
||||
"lv": 20,
|
||||
"initial_ai": 0,
|
||||
"attribute": 0,
|
||||
"skill": 0,
|
||||
"seid": 0,
|
||||
"star": 0,
|
||||
"spine": 0,
|
||||
"__EMPTY": 0
|
||||
},
|
||||
{
|
||||
"warID": 4001,
|
||||
"actorName": "我军",
|
||||
"actorID": 0,
|
||||
"dataId": 0,
|
||||
"relation": 0,
|
||||
"outIndex": 4,
|
||||
"dirction": 7,
|
||||
"x": 1,
|
||||
"y": 505,
|
||||
"var": 0,
|
||||
"lv": 20,
|
||||
"initial_ai": 0,
|
||||
"attribute": 0,
|
||||
"skill": 0,
|
||||
"seid": 0,
|
||||
"star": 0,
|
||||
"spine": 0,
|
||||
"__EMPTY": 0
|
||||
},
|
||||
{
|
||||
"warID": 4001,
|
||||
"actorName": "李典",
|
||||
"actorID": 312,
|
||||
"dataId": 2001,
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@@ -1,101 +1,192 @@
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]
|
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Reference in New Issue
Block a user