修改远征创建记录逻辑
This commit is contained in:
@@ -209,4 +209,8 @@ export const GOLD_COST_RATIO = {
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"TPWER_TASK_REF": { "A": 0, "B": 200 }, // 天梯派遣刷新花费
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"DAILY_REF_NUM": { "A": 50, "B": 0 }, // 每日购买次数花费
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"DUNGRON_BUY_NUM": { "A": 0, "B": 50 } // 秘境购买次数花费
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}
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export const EXPRESSION = {
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"CE": "1*hp+2*atk+2*matk+2*def+2*mdef+2*agi+2*luk+1*hit+1*cri+1*flee+1*antCri+1.75*damageIncrease+1.75*damageDecrease+3.5*defIngnore+3.5*bloodSuck"
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}
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@@ -51,26 +51,6 @@ export default class BattleRecord extends BaseModel {
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return result;
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}
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public static async getBattleList( roleId: string, warType: number, lean = true) {
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const searchObj = { roleId, warType, status: 1 };
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const count = await BattleRecordModel.countDocuments(searchObj);
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const limit = 1000;
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const page = Math.ceil(count/limit);
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let result = new Array();
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for(let i = 0; i < page; i++) {
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const battleRecords = await BattleRecordModel.find(searchObj)
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.select('battleId battleCode warType star status')
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.limit(1000)
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.skip(1000 * i)
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.sort({battleId: 1, star: -1, createdAt: -1})
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.lean(lean);
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for(let battleRecord of battleRecords) {
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result.push(battleRecord);
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}
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}
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return result;
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}
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public static async deleteAccount(roleId: string, lean = true) {
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let result = await BattleRecordModel.deleteMany({roleId}).lean(lean);
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return result||{};
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@@ -56,32 +56,30 @@ export default class ExpeditionWarRecord extends BaseModel {
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@prop({ required: true, default: '' })
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battleCode: string; // 关联关卡唯一值
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@prop({ required: true, default: 0 })
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battleStatus: number; // 是否通过, 0-挑战中 1-成功 2-挑战失败
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@prop({ required: true, default: false })
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received: boolean; // 本关战胜后宝箱是否领取
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@prop({ required: true, default: false })
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reward: string; // 领取的宝箱奖励
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battleStatus: number; // 是否通过, 0-可挑战 1-成功 2-挑战失败
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@prop({ required: true, default: 0 })
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enemyFrom: number; // 敌军数据来源:1-配表的敌军队,2-玩家
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@prop({ required: true, default: '' })
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enemyId: string; // 敌军队伍id或玩家id
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@prop({ required: true, type: Enemies, default: [] })
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enemies: Array<Enemies>; // 敌军数据
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@prop({ required: true, default: 0 })
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ce: number; // 敌军战力
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public static async getRecordByCode(expeditionCode: string, lean = true) {
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const result = await ExpeditionWarRecordModel.find({ expeditionCode }).select('expeditionId battleId battleCode battleStatus received').sort({expeditionId: 1}).lean(lean);
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const result = await ExpeditionWarRecordModel.find({ expeditionCode }).select('expeditionId battleId battleCode battleStatus ce').sort({expeditionId: 1}).lean(lean);
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return result;
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}
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public static async getRecordByCodeAndId(expeditionCode: string, expeditionId: number, lean = true) {
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const result = await ExpeditionWarRecordModel.findOne({ expeditionCode, expeditionId }).select('expeditionId battleId battleCode battleStatus received enemyFrom enemies').lean(lean);
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const result = await ExpeditionWarRecordModel.findOne({ expeditionCode, expeditionId }).select('expeditionId battleId battleCode battleStatus enemyFrom enemies ce').lean(lean);
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return result;
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}
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public static async saveRecord(expeditionCode: string, expeditionId: number, params: {roleId: string, battleId: number, enemyFrom: number, enemyId: string, enemies: Array<any>}, lean = true) {
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const doc = new ExpeditionWarRecordModel();
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const update = Object.assign(doc.toJSON(), params, {expeditionCode, expeditionId});
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const result = await ExpeditionWarRecordModel.findOneAndUpdate({ expeditionCode, expeditionId }, update, {new: true, upsert: true}).select('expeditionId battleId battleCode battleStatus received enemyFrom enemies').lean(lean);
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const result = await ExpeditionWarRecordModel.findOneAndUpdate({ expeditionCode, expeditionId }, update, {new: true, upsert: true}).select('expeditionId battleId battleCode battleStatus enemyFrom enemies ce').lean(lean);
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return result;
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}
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@@ -106,11 +104,6 @@ export default class ExpeditionWarRecord extends BaseModel {
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return result;
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}
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public static async updateBoxStatus(expeditionCode: string, expeditionId: number, received: boolean, reward: string, lean = true) {
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const result = await ExpeditionWarRecordModel.findOneAndUpdate({ expeditionCode, expeditionId }, {received, reward}, {new: true}).lean(lean);
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return result;
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}
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public static async deleteAccount(roleId: string, lean = true) {
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let result = await ExpeditionWarRecordModel.deleteMany({roleId}).lean(lean);
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return result||{};
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@@ -1,6 +1,6 @@
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import { getHeroInfoById, getStarRatio, getHeroSkillById, getSeidById, getOlySeidByType, getGoodById } from "./gamedata";
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import { ABI_TYPE, SEID_TYPE } from "../consts/abilityConst";
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import { EXPRESSION } from '../consts/consts';
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import { WAR_JSON_ATTRIBUTE_TYPE, EXPRESSION } from '../consts/consts';
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export default class Actor {
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private hid: number = 0;
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@@ -14,7 +14,7 @@ export default class Actor {
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private seidList:Array<any> = new Array<any>(3);
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private effectList:Map<number,Array<any> > = new Map<number,Array<any> >();
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constructor(hero: any) { // 从数据库拿到的hero
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initHero(hero: any) { // 从数据库拿到的hero
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this.hid = hero.hid;
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this.lv = hero.lv;
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this.oldCe = hero.ce;
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@@ -258,29 +258,13 @@ export default class Actor {
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calculateCE() {
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// 武将
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let hp = this.getRealAbility(ABI_TYPE.ABI_HP); console.log(this.hid, 'hp', hp);
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let atk = this.getRealAbility(ABI_TYPE.ABI_ATK); console.log(this.hid, 'atk', atk);
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let matk = this.getRealAbility(ABI_TYPE.ABI_MATK); console.log(this.hid, 'matk', matk);
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let def = this.getRealAbility(ABI_TYPE.ABI_DEF); console.log(this.hid, 'def', def);
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let mdef = this.getRealAbility(ABI_TYPE.ABI_MDEF); console.log(this.hid, 'mdef', mdef);
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let agi = this.getRealAbility(ABI_TYPE.ABI_AGI); console.log(this.hid, 'agi', agi);
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let speed = this.getRealAbility(ABI_TYPE.ABI_SPEED); console.log(this.hid, 'speed', speed);
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let luk = this.getRealAbility(ABI_TYPE.ABI_LUK); console.log(this.hid, 'luk', luk);
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let hit = this.getRealAbility(ABI_TYPE.ABI_HIT); console.log(this.hid, 'hit', hit);
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let cri = this.getRealAbility(ABI_TYPE.ABI_CRI); console.log(this.hid, 'cri', cri);
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let flee = this.getRealAbility(ABI_TYPE.ABI_FLEE); console.log(this.hid, 'flee', flee);
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let antCri = this.getRealAbility(ABI_TYPE.ABI_ANT_CRI); console.log(this.hid, 'antCri', antCri);
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let damageIncrease = this.getRealAbility(ABI_TYPE.ABI_DAMAGE_INCREASE); console.log(this.hid, 'damageIncrease', damageIncrease);
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let damageDecrease = this.getRealAbility(ABI_TYPE.ABI_DAMAGE_DECREASE); console.log(this.hid, 'damageDecrease', damageDecrease);
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let defIngnore = this.getRealAbility(ABI_TYPE.ABI_DEF_IGNORE); console.log(this.hid, 'defIngnore', defIngnore);
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let bloodSuck = this.getRealAbility(ABI_TYPE.ABI_BLOOD_SUCK); console.log(this.hid, 'bloodSuck', bloodSuck);
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let ce = 0;
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try {
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ce = eval(EXPRESSION.CE);
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} catch(e) {
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console.error('expression wrong');
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let json = {hp: 0, atk: 0, matk: 0, def: 0, mdef: 0, agi: 0, speed: 0, luk: 0, hit: 0, cri: 0, flee: 0, antCri: 0, damageIncrease: 0, damageDecrease: 0, defIngnore: 0, bloodSuck: 0};
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for(let i = ABI_TYPE.ABI_HP;i < ABI_TYPE.ABI_MAX;i++){
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let field = WAR_JSON_ATTRIBUTE_TYPE[i];
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json[field] = this.getRealAbility(i);
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}
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console.log(this.hid, 'ce', ce);
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let ce = this.calculateCEByExpression(json);
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// 装备
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for(let equip of this.equips) {
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@@ -294,6 +278,18 @@ export default class Actor {
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return Math.floor(ce);
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}
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calculateCEByExpression(json: {hp:number, atk: number, matk: number, def: number, mdef: number, agi: number, luk: number, hit: number, cri: number, flee: number, antCri: number, damageIncrease: number, damageDecrease: number, defIngnore: number, bloodSuck: number}): number {
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let {hp, atk, matk, def, mdef, agi, luk, hit, cri, flee, antCri, damageIncrease, damageDecrease, defIngnore, bloodSuck } = json;
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console.log(JSON.stringify({hp, atk, matk, def, mdef, agi, luk, hit, cri, flee, antCri, damageIncrease, damageDecrease, defIngnore, bloodSuck}));
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let ce = 0;
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try {
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ce = eval(EXPRESSION.CE);
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} catch(e) {
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console.error('expression wrong');
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}
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return ce
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}
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}
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@@ -14,6 +14,7 @@ const starRatioInfo = new Map<number, number>();
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const heroSkillInfo = new Map<number, any>()
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const seidInfo = new Map<number, any>();
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const olySeidInfo = new Map<number, any>();
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const expeditionInfo = new Map<number, any> ();
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function parseWarData() {
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let result = null;
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@@ -164,6 +165,17 @@ function parseOlySeidList() {
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});
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}
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function parseExpedition() {
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const file = 'dic_expedition';
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const data = gamedata['jsons'][file] || [];
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data.forEach(elem => {
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if (elem && elem.id) {
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expeditionInfo.set(elem.id, elem);
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}
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});
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}
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function initData (folder: string) {
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if(!gamedata.hasOwnProperty(folder)) {
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@@ -200,6 +212,7 @@ function parseData() {
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parseHeroSkill();
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parseSeidList();
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parseOlySeidList();
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parseExpedition();
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}
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initData('jsons'); // 加载一般json
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@@ -282,4 +295,8 @@ export function getSeidById(id: number) {
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export function getOlySeidByType(type: number) {
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return olySeidInfo.get(type);
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}
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export function getExpeditionById(id: number) {
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return expeditionInfo.get(id);
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}
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@@ -121,7 +121,7 @@ export function decodeIdCntArrayStr(str: string, multi: number) {
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// 计算当前武将战力
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export async function calculateSumCE(roleId: string, type: number, param: { num?: number, heroes?: Array<number> }) {
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let sum;
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if(type == 1) { // 最高num人战力和
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if(type == 1) { // 最高num人历史最高战力和
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sum = await HeroModel.sumTopHeroCe(roleId, param.num||0);
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} else if(type == 2) { // 所有人战力和
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sum = await HeroModel.sumHeroCe(roleId);
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@@ -329,7 +329,8 @@ export function setLocalHours(hour: number, curTime = new Date()) {
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export async function updateCe(roleId: string, hero: any ) {
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let {hid, ce: oldCe, historyCe} = hero;
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let actor = new Actor(hero);
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let actor = new Actor();
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actor.initHero(hero);
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let ce = actor.calculateCE();
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if(ce != oldCe) {
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// 更新总战力&最强五人战力
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@@ -339,4 +340,4 @@ export async function updateCe(roleId: string, hero: any ) {
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// 更新武将战力,历史最高战力
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await HeroModel.updateCe(roleId, hid, ce, oldCe, historyCe);
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}
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}
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}
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@@ -2,7 +2,6 @@
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{
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"id": 1,
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"warId": 4001,
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"reward": "&",
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"CEScale": 0.5,
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"CERange": 5,
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"CEScaleNew": 0.3,
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@@ -13,7 +12,6 @@
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{
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"id": 2,
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"warId": 4002,
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"reward": "&",
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"CEScale": 0.6,
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"CERange": 5,
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"CEScaleNew": 0.35,
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@@ -24,7 +22,6 @@
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{
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"id": 3,
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"warId": 4003,
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"reward": "&",
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"CEScale": 0.7,
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"CERange": 5,
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"CEScaleNew": 0.4,
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@@ -35,7 +32,6 @@
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{
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"id": 4,
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"warId": 4004,
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"reward": "&",
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"CEScale": 0.8,
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"CERange": 5,
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"CEScaleNew": 0.45,
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@@ -46,7 +42,6 @@
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{
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"id": 5,
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"warId": 4005,
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"reward": "&",
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"CEScale": 1,
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"CERange": 5,
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"CEScaleNew": 0.5,
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@@ -57,7 +52,6 @@
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{
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"id": 6,
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"warId": 4006,
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"reward": "&",
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"CEScale": 1.05,
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"CERange": 5,
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"CEScaleNew": 0.55,
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@@ -68,7 +62,6 @@
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{
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"id": 7,
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"warId": 4007,
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"reward": "&",
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"CEScale": 1.1,
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"CERange": 5,
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"CEScaleNew": 0.6,
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@@ -79,7 +72,6 @@
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{
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"id": 8,
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"warId": 4008,
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"reward": "&",
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"CEScale": 1.15,
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"CERange": 5,
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"CEScaleNew": 0.7,
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@@ -90,7 +82,6 @@
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{
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"id": 9,
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"warId": 4009,
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"reward": "&",
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"CEScale": 1.3,
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"CERange": 5,
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"CEScaleNew": 0.8,
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@@ -1 +1,14 @@
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[{"point":6,"reward":"&"},{"point":12,"reward":"&"},{"point":18,"reward":"&"}]
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[
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{
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"point": 9,
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"reward": "&"
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},
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{
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"point": 18,
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"reward": "&"
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},
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{
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"point": 27,
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"reward": "&"
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}
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]
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@@ -1,8 +1,8 @@
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[
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{
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"war_id": 3001,
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"dispatchJsonId": 3001,
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"bg_img_id": 501,
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"war_id": 104,
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"dispatchJsonId": 104,
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"bg_img_id": 602,
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"script_id": 0,
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"fixReward": "10205&1|17001&10|17005&2|17006&3",
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"warType": 6,
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@@ -16,12 +16,17 @@
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"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
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"cost": 0,
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"recommendedPower": 10008,
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"previousGk": 127
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"previousGk": 127,
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"lvLimted": 0,
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"heroInUI": "2&10|1&9|1&1001",
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"detailUIBg": "dengeon1",
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"iconName": "city",
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"iconInMap": "city&1"
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},
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{
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"war_id": 3002,
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"dispatchJsonId": 3002,
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"bg_img_id": 501,
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"war_id": 105,
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"dispatchJsonId": 105,
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"bg_img_id": 603,
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"script_id": 0,
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"fixReward": "10005&1|17002&10|17007&2|17008&3",
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"warType": 6,
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@@ -35,6 +40,11 @@
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"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
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"cost": 0,
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"recommendedPower": 10008,
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"previousGk": 3001
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"previousGk": 104,
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"lvLimted": 0,
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"heroInUI": "2&10|1&9|1&1001",
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"detailUIBg": "dengeon1",
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"iconName": "city",
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"iconInMap": "city&2"
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}
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]
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@@ -1,8 +1,8 @@
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[
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{
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"war_id": 3010,
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"dispatchJsonId": 3010,
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"bg_img_id": 501,
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"war_id": 106,
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"dispatchJsonId": 106,
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"bg_img_id": 601,
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"script_id": 0,
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"fixReward": "10205&1|17001&10|17005&2|17006&3",
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"warType": 13,
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@@ -16,12 +16,17 @@
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"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
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"cost": 0,
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"recommendedPower": 10008,
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"previousGk": 3001
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"previousGk": 105,
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"lvLimted_1": 0,
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"heroInUI": "2&10|1&9|1&1001",
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"detailUIBg": "dengeon1",
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"iconName": "city",
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"iconInMap": "city&1"
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},
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{
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"war_id": 3011,
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"dispatchJsonId": 3011,
|
||||
"bg_img_id": 501,
|
||||
"war_id": 107,
|
||||
"dispatchJsonId": 107,
|
||||
"bg_img_id": 107,
|
||||
"script_id": 0,
|
||||
"fixReward": "10005&1|17002&10|17007&2|17008&3",
|
||||
"warType": 13,
|
||||
@@ -35,6 +40,11 @@
|
||||
"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
|
||||
"cost": 0,
|
||||
"recommendedPower": 10008,
|
||||
"previousGk": 3002
|
||||
"previousGk": 106,
|
||||
"lvLimted_1": 0,
|
||||
"heroInUI": "2&10|1&9|1&1001",
|
||||
"detailUIBg": "dengeon1",
|
||||
"iconName": "city",
|
||||
"iconInMap": "city&2"
|
||||
}
|
||||
]
|
||||
@@ -1,28 +1,218 @@
|
||||
[
|
||||
{
|
||||
"war_id": 4001,
|
||||
"dispatchJsonId": 101,
|
||||
"bg_img_id": 101,
|
||||
"script_id": 101,
|
||||
"fixReward": "&",
|
||||
"conditionReward": "&",
|
||||
"RandomReward": "&",
|
||||
"warType": 1,
|
||||
"gk_name": "序章&王越童渊比试",
|
||||
"dispatchJsonId": 4001,
|
||||
"bg_img_id": 541,
|
||||
"script_id": 0,
|
||||
"fixReward": "14009&50|31002&100",
|
||||
"warType": 5,
|
||||
"gk_name": "远征&村庄敌探",
|
||||
"kingExp": 100,
|
||||
"lvLimted": 1,
|
||||
"turnLimted": 20,
|
||||
"forcedCharactor": "&",
|
||||
"fobiddenCharactor": "&",
|
||||
"victoryInfoInUI": "无",
|
||||
"loseInfoInUI": "无",
|
||||
"starInfoInUI": "无",
|
||||
"cost": 2,
|
||||
"victoryInfoInUI": "消灭所有敌军",
|
||||
"loseInfoInUI": "我方全部阵亡",
|
||||
"starInfoInUI": 0,
|
||||
"cost": 0,
|
||||
"iconInMap": "&",
|
||||
"sSpineInUI": "&",
|
||||
"detailUIBg": 0,
|
||||
"recommendedPower": 10003,
|
||||
"iconName": "乌桓王庭",
|
||||
"heroInUI": "1&1008",
|
||||
"detailUIBg": "1_1",
|
||||
"recommendedPower": 10000,
|
||||
"previousGk": 0,
|
||||
"relatedEliteGk": 0
|
||||
"relatedEliteGk": 0,
|
||||
"movePoint": "&",
|
||||
"mapseid": 0
|
||||
},
|
||||
{
|
||||
"war_id": 4002,
|
||||
"dispatchJsonId": 4002,
|
||||
"bg_img_id": 542,
|
||||
"script_id": 0,
|
||||
"fixReward": "14009&50|31002&200",
|
||||
"warType": 5,
|
||||
"gk_name": "远征&追击伏兵",
|
||||
"kingExp": 100,
|
||||
"turnLimted": 20,
|
||||
"victoryInfoInUI": "消灭所有敌军",
|
||||
"loseInfoInUI": "我方全部阵亡",
|
||||
"starInfoInUI": 0,
|
||||
"cost": 0,
|
||||
"iconInMap": "&",
|
||||
"iconName": "乌桓王庭",
|
||||
"heroInUI": "1&1008",
|
||||
"detailUIBg": "1_1",
|
||||
"recommendedPower": 10000,
|
||||
"previousGk": 4001,
|
||||
"relatedEliteGk": 0,
|
||||
"movePoint": "&",
|
||||
"mapseid": 0
|
||||
},
|
||||
{
|
||||
"war_id": 4003,
|
||||
"dispatchJsonId": 4003,
|
||||
"bg_img_id": 542,
|
||||
"script_id": 0,
|
||||
"fixReward": "14009&50|31002&300",
|
||||
"warType": 5,
|
||||
"gk_name": "远征&草原部落",
|
||||
"kingExp": 100,
|
||||
"turnLimted": 20,
|
||||
"victoryInfoInUI": "消灭所有敌军",
|
||||
"loseInfoInUI": "我方全部阵亡",
|
||||
"starInfoInUI": 0,
|
||||
"cost": 0,
|
||||
"iconInMap": "&",
|
||||
"iconName": "乌桓王庭",
|
||||
"heroInUI": "1&1008|1&1045",
|
||||
"detailUIBg": "1_1",
|
||||
"recommendedPower": 10000,
|
||||
"previousGk": 4002,
|
||||
"relatedEliteGk": 0,
|
||||
"movePoint": "&",
|
||||
"mapseid": 0
|
||||
},
|
||||
{
|
||||
"war_id": 4004,
|
||||
"dispatchJsonId": 4004,
|
||||
"bg_img_id": 541,
|
||||
"script_id": 0,
|
||||
"fixReward": "14009&50|31002&400",
|
||||
"warType": 5,
|
||||
"gk_name": "远征&叛乱线索",
|
||||
"kingExp": 100,
|
||||
"turnLimted": 20,
|
||||
"victoryInfoInUI": "消灭所有敌军",
|
||||
"loseInfoInUI": "我方全部阵亡",
|
||||
"starInfoInUI": 0,
|
||||
"cost": 0,
|
||||
"iconInMap": "&",
|
||||
"iconName": "乌桓王庭",
|
||||
"heroInUI": "1&1008|1&1045",
|
||||
"detailUIBg": "1_2",
|
||||
"recommendedPower": 10000,
|
||||
"previousGk": 4003,
|
||||
"relatedEliteGk": 0,
|
||||
"movePoint": "&",
|
||||
"mapseid": 0
|
||||
},
|
||||
{
|
||||
"war_id": 4005,
|
||||
"dispatchJsonId": 4005,
|
||||
"bg_img_id": 542,
|
||||
"script_id": 0,
|
||||
"fixReward": "14009&50|31002&500",
|
||||
"warType": 5,
|
||||
"gk_name": "远征&深入敌营",
|
||||
"kingExp": 100,
|
||||
"turnLimted": 20,
|
||||
"victoryInfoInUI": "消灭所有敌军",
|
||||
"loseInfoInUI": "我方全部阵亡",
|
||||
"starInfoInUI": 0,
|
||||
"cost": 0,
|
||||
"iconInMap": "&",
|
||||
"iconName": "乌桓王庭",
|
||||
"heroInUI": "1&1008|1&1045|1&1055",
|
||||
"detailUIBg": "1_2",
|
||||
"recommendedPower": 10000,
|
||||
"previousGk": 4004,
|
||||
"relatedEliteGk": 0,
|
||||
"movePoint": "&",
|
||||
"mapseid": 0
|
||||
},
|
||||
{
|
||||
"war_id": 4006,
|
||||
"dispatchJsonId": 4006,
|
||||
"bg_img_id": 542,
|
||||
"script_id": 0,
|
||||
"fixReward": "14009&50|31002&600",
|
||||
"warType": 5,
|
||||
"gk_name": "远征&纵横捭阖",
|
||||
"kingExp": 100,
|
||||
"turnLimted": 20,
|
||||
"victoryInfoInUI": "消灭所有敌军",
|
||||
"loseInfoInUI": "我方全部阵亡",
|
||||
"starInfoInUI": 0,
|
||||
"cost": 0,
|
||||
"iconInMap": "&",
|
||||
"iconName": "乌桓王庭",
|
||||
"heroInUI": "1&1008|1&1045",
|
||||
"detailUIBg": "1_2",
|
||||
"recommendedPower": 10000,
|
||||
"previousGk": 4005,
|
||||
"relatedEliteGk": 0,
|
||||
"movePoint": "&",
|
||||
"mapseid": 0
|
||||
},
|
||||
{
|
||||
"war_id": 4007,
|
||||
"dispatchJsonId": 4007,
|
||||
"bg_img_id": 542,
|
||||
"script_id": 0,
|
||||
"fixReward": "14009&50|31002&700",
|
||||
"warType": 5,
|
||||
"gk_name": "远征&直击腹地",
|
||||
"kingExp": 100,
|
||||
"turnLimted": 20,
|
||||
"victoryInfoInUI": "消灭所有敌军",
|
||||
"loseInfoInUI": "我方全部阵亡",
|
||||
"starInfoInUI": 0,
|
||||
"cost": 0,
|
||||
"iconInMap": "&",
|
||||
"iconName": "乌桓王庭",
|
||||
"heroInUI": "1&1008|1&1045|1&1036",
|
||||
"detailUIBg": "1_2",
|
||||
"recommendedPower": 10000,
|
||||
"previousGk": 4006,
|
||||
"relatedEliteGk": 0,
|
||||
"movePoint": "&",
|
||||
"mapseid": 0
|
||||
},
|
||||
{
|
||||
"war_id": 4008,
|
||||
"dispatchJsonId": 4008,
|
||||
"bg_img_id": 541,
|
||||
"script_id": 0,
|
||||
"fixReward": "14009&50|31002&800",
|
||||
"warType": 5,
|
||||
"gk_name": "远征&神秘村落",
|
||||
"kingExp": 100,
|
||||
"turnLimted": 20,
|
||||
"victoryInfoInUI": "消灭所有敌军",
|
||||
"loseInfoInUI": "我方全部阵亡",
|
||||
"starInfoInUI": 0,
|
||||
"cost": 0,
|
||||
"iconInMap": "&",
|
||||
"iconName": "乌桓王庭",
|
||||
"heroInUI": "1&1013",
|
||||
"detailUIBg": "1_3",
|
||||
"recommendedPower": 10000,
|
||||
"previousGk": 4007,
|
||||
"relatedEliteGk": 0,
|
||||
"movePoint": "&",
|
||||
"mapseid": 0
|
||||
},
|
||||
{
|
||||
"war_id": 4009,
|
||||
"dispatchJsonId": 4009,
|
||||
"bg_img_id": 543,
|
||||
"script_id": 0,
|
||||
"fixReward": "14009&50|31002&900",
|
||||
"warType": 5,
|
||||
"gk_name": "远征&决战王庭",
|
||||
"kingExp": 100,
|
||||
"turnLimted": 20,
|
||||
"victoryInfoInUI": "消灭所有敌军",
|
||||
"loseInfoInUI": "我方全部阵亡",
|
||||
"starInfoInUI": 0,
|
||||
"cost": 0,
|
||||
"iconInMap": "&",
|
||||
"iconName": "乌桓王庭",
|
||||
"heroInUI": "1&1013",
|
||||
"detailUIBg": "1_3",
|
||||
"recommendedPower": 10000,
|
||||
"previousGk": 4008,
|
||||
"relatedEliteGk": 0,
|
||||
"movePoint": "&",
|
||||
"mapseid": 0
|
||||
}
|
||||
]
|
||||
@@ -1,101 +1,202 @@
|
||||
[{
|
||||
"warId": 4001,
|
||||
"actorName": "李典",
|
||||
"actorId": 312,
|
||||
"dataId": 2001,
|
||||
"relation": 2,
|
||||
"outIndex": 0,
|
||||
"dirction": 1,
|
||||
"x": 11,
|
||||
"y": 7,
|
||||
"var": 1501,
|
||||
"lv": 30,
|
||||
"hide": 0,
|
||||
"initial_ai": 1,
|
||||
"bossid": 0,
|
||||
"attribute": "1&1000|2&2000|3&3000|17&100",
|
||||
"skill": "&",
|
||||
"seid": "&",
|
||||
"star": 0,
|
||||
"spine": 0
|
||||
}, {
|
||||
"warId": 4001,
|
||||
"actorName": "吕布",
|
||||
"actorId": 344,
|
||||
"dataId": 2002,
|
||||
"relation": 2,
|
||||
"outIndex": 1,
|
||||
"dirction": 1,
|
||||
"x": 10,
|
||||
"y": 6,
|
||||
"var": 1502,
|
||||
"lv": 30,
|
||||
"hide": 0,
|
||||
"initial_ai": 1,
|
||||
"bossid": 0,
|
||||
"attribute": "1&1000|2&2000|3&3000|17&100",
|
||||
"skill": "&",
|
||||
"seid": "&",
|
||||
"star": 0,
|
||||
"spine": 0
|
||||
}, {
|
||||
"warId": 4001,
|
||||
"actorName": "贾诩",
|
||||
"actorId": 314,
|
||||
"dataId": 2003,
|
||||
"relation": 2,
|
||||
"outIndex": 2,
|
||||
"dirction": 1,
|
||||
"x": 11,
|
||||
"y": 6,
|
||||
"var": 1503,
|
||||
"lv": 30,
|
||||
"hide": 0,
|
||||
"initial_ai": 1,
|
||||
"bossid": 0,
|
||||
"attribute": "1&1000|2&2000|3&3000|17&100",
|
||||
"skill": "&",
|
||||
"seid": "&",
|
||||
"star": 0,
|
||||
"spine": 0
|
||||
}, {
|
||||
"warId": 4001,
|
||||
"actorName": "许褚",
|
||||
"actorId": 315,
|
||||
"dataId": 2004,
|
||||
"relation": 2,
|
||||
"outIndex": 3,
|
||||
"dirction": 1,
|
||||
"x": 10,
|
||||
"y": 5,
|
||||
"var": 1504,
|
||||
"lv": 30,
|
||||
"hide": 0,
|
||||
"initial_ai": 1,
|
||||
"bossid": 0,
|
||||
"attribute": "1&1000|2&2000|3&3000|17&100",
|
||||
"skill": "&",
|
||||
"seid": "&",
|
||||
"star": 0,
|
||||
"spine": 0
|
||||
}, {
|
||||
"warId": 4001,
|
||||
"actorName": "邓艾",
|
||||
"actorId": 309,
|
||||
"dataId": 2005,
|
||||
"relation": 2,
|
||||
"outIndex": 4,
|
||||
"dirction": 1,
|
||||
"x": 11,
|
||||
"y": 5,
|
||||
"var": 1505,
|
||||
"lv": 30,
|
||||
"hide": 0,
|
||||
"initial_ai": 1,
|
||||
"bossid": 0,
|
||||
"attribute": "1&1000|2&2000|3&3000|17&100",
|
||||
"skill": "&",
|
||||
"seid": "&",
|
||||
"star": 0,
|
||||
"spine": 0
|
||||
}]
|
||||
[
|
||||
{
|
||||
"warID": 4001,
|
||||
"actorName": "我军",
|
||||
"actorID": 0,
|
||||
"dataId": 0,
|
||||
"relation": 0,
|
||||
"outIndex": 0,
|
||||
"dirction": 7,
|
||||
"x": 3,
|
||||
"y": 501,
|
||||
"var": 0,
|
||||
"lv": 20,
|
||||
"initial_ai": 0,
|
||||
"attribute": 0,
|
||||
"skill": 0,
|
||||
"seid": 0,
|
||||
"star": 0,
|
||||
"spine": 0,
|
||||
"__EMPTY": 0
|
||||
},
|
||||
{
|
||||
"warID": 4001,
|
||||
"actorName": "我军",
|
||||
"actorID": 0,
|
||||
"dataId": 0,
|
||||
"relation": 0,
|
||||
"outIndex": 1,
|
||||
"dirction": 8,
|
||||
"x": 3,
|
||||
"y": 502,
|
||||
"var": 0,
|
||||
"lv": 20,
|
||||
"initial_ai": 0,
|
||||
"attribute": 0,
|
||||
"skill": 0,
|
||||
"seid": 0,
|
||||
"star": 0,
|
||||
"spine": 0,
|
||||
"__EMPTY": 0
|
||||
},
|
||||
{
|
||||
"warID": 4001,
|
||||
"actorName": "我军",
|
||||
"actorID": 0,
|
||||
"dataId": 0,
|
||||
"relation": 0,
|
||||
"outIndex": 2,
|
||||
"dirction": 6,
|
||||
"x": 2,
|
||||
"y": 503,
|
||||
"var": 0,
|
||||
"lv": 20,
|
||||
"initial_ai": 0,
|
||||
"attribute": 0,
|
||||
"skill": 0,
|
||||
"seid": 0,
|
||||
"star": 0,
|
||||
"spine": 0,
|
||||
"__EMPTY": 0
|
||||
},
|
||||
{
|
||||
"warID": 4001,
|
||||
"actorName": "我军",
|
||||
"actorID": 0,
|
||||
"dataId": 0,
|
||||
"relation": 0,
|
||||
"outIndex": 3,
|
||||
"dirction": 7,
|
||||
"x": 2,
|
||||
"y": 504,
|
||||
"var": 0,
|
||||
"lv": 20,
|
||||
"initial_ai": 0,
|
||||
"attribute": 0,
|
||||
"skill": 0,
|
||||
"seid": 0,
|
||||
"star": 0,
|
||||
"spine": 0,
|
||||
"__EMPTY": 0
|
||||
},
|
||||
{
|
||||
"warID": 4001,
|
||||
"actorName": "我军",
|
||||
"actorID": 0,
|
||||
"dataId": 0,
|
||||
"relation": 0,
|
||||
"outIndex": 4,
|
||||
"dirction": 7,
|
||||
"x": 1,
|
||||
"y": 505,
|
||||
"var": 0,
|
||||
"lv": 20,
|
||||
"initial_ai": 0,
|
||||
"attribute": 0,
|
||||
"skill": 0,
|
||||
"seid": 0,
|
||||
"star": 0,
|
||||
"spine": 0,
|
||||
"__EMPTY": 0
|
||||
},
|
||||
{
|
||||
"warID": 4001,
|
||||
"actorName": "李典",
|
||||
"actorID": 312,
|
||||
"dataId": 2001,
|
||||
"relation": 2,
|
||||
"outIndex": 0,
|
||||
"dirction": 8,
|
||||
"x": 8,
|
||||
"y": 1501,
|
||||
"var": 2001,
|
||||
"lv": 20,
|
||||
"initial_ai": 1,
|
||||
"attribute": "1&610|2&0|3&295|4&84|5&107|6&110|7&80|8&3|9&3|10&3|11&2|12&2|13&2|14&1|15&2|16&2|17&50",
|
||||
"skill": 0,
|
||||
"seid": 0,
|
||||
"star": 0,
|
||||
"spine": 0,
|
||||
"__EMPTY": 0
|
||||
},
|
||||
{
|
||||
"warID": 4001,
|
||||
"actorName": "贾诩",
|
||||
"actorID": 314,
|
||||
"dataId": 2002,
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@@ -1,101 +1,192 @@
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}
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]
|
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Reference in New Issue
Block a user