寻宝:机器人分开加入战斗

This commit is contained in:
liangtongchuan
2021-01-27 16:00:48 +08:00
parent 3cc71d6e89
commit 0e8e1ee67b
3 changed files with 54 additions and 40 deletions
@@ -11,13 +11,13 @@ import { ComBattleTeamModel, BossHp } from '../../../db/ComBattleTeam';
import Role, { RoleModel } from '../../../db/Role'; import Role, { RoleModel } from '../../../db/Role';
import { STATUS } from '../../../consts/statusCode'; import { STATUS } from '../../../consts/statusCode';
import { Application, BackendSession } from 'pinus'; import { Application, BackendSession } from 'pinus';
import { resResult, getRandomByLen, calculateNum, getRandValue, ratioReward, reduceCe } from '../../../pubUtils/util'; import { resResult, getRandomByLen, calculateNum, getRandValue, ratioReward, reduceCe, getRandValueByMinMax } from '../../../pubUtils/util';
import { RoleStatus } from '../../../db/ComBattleTeam'; import { RoleStatus } from '../../../db/ComBattleTeam';
import { ItemModel } from '../../../db/Item'; import { ItemModel } from '../../../db/Item';
import { handleFixedReward, addItems, handleCost } from '../../../services/rewardService'; import { handleFixedReward, addItems, handleCost } from '../../../services/rewardService';
import { checkRoleInQueue, getTeamSearchByQuality, rmRoleFromQueue, setTeamSearchReq } from '../../../services/redisService'; import { checkRoleInQueue, getTeamSearchByQuality, rmRoleFromQueue, setTeamSearchReq } from '../../../services/redisService';
import { transBossHpArr } from '../../../services/battleService'; import { transBossHpArr } from '../../../services/battleService';
import { getRandBlueprtId, getRandComBtlRobots, checkComBattleResult, clearComBtlTimer, getRealReward, getAssistTimesByQuality, getFrd, updateRobotHurt, updateRobotHurtByTime, comBtlLvInvalid, clearRobotHurtTimer } from '../../../services/comBattleService'; import { getRandBlueprtId, getRandComBtlRobots, checkComBattleResult, clearComBtlTimer, getRealReward, getAssistTimesByQuality, getFrd, updateRobotHurt, updateRobotHurtByTime, comBtlLvInvalid, clearRobotHurtTimer, setDismissTimer, dismissTeam } from '../../../services/comBattleService';
import { setAp } from '../../../services/actionPointService'; import { setAp } from '../../../services/actionPointService';
import { roleLevelup } from '../../../services/normalBattleService'; import { roleLevelup } from '../../../services/normalBattleService';
@@ -165,32 +165,26 @@ export class ComBattleHandler {
channelService.pushMessageByUids('onTeamJoin', resResult(STATUS.SUCCESS, {teamInfo: comTeam}), uids); channelService.pushMessageByUids('onTeamJoin', resResult(STATUS.SUCCESS, {teamInfo: comTeam}), uids);
} }
let thiz = this; let thiz = this;
// 倒计时一定时间给队长匹配机器人 // 倒计时一定时间给队长匹配机器人
setTimeout(async () => { let teamStatus = thiz.teamMap.get(teamCode);
let team = thiz.teamMap.get(teamCode); if (teamStatus && teamStatus.roleIds && teamStatus.status === COM_TEAM_STATUS.DEFAULT && teamStatus.roleIds.length < 3) {
if (team && team.roleIds && team.status === COM_TEAM_STATUS.DEFAULT && team.roleIds.length < 3) { const robotCnt = 3 - teamStatus.roleIds.length;
let { robotStArr, robotIdArr } = getRandComBtlRobots(topFiveCe, team.ceLimit, lv, 3 - team.roleIds.length); for(let robotIdx = 0; robotIdx < robotCnt; robotIdx++) {
team.roleIds = team.roleIds.concat(robotIdArr); const joinTime = getRandValueByMinMax(COM_BTL_CONST.MIN_CAP_TIME, COM_BTL_CONST.MAX_CAP_TIME, 0);
team.roleStatus = team.roleStatus.concat(robotStArr); setTimeout(async () => {
for (let st of robotStArr) { let { robotStArr, robotIdArr } = getRandComBtlRobots(topFiveCe, teamStatus.ceLimit, lv, 1);
await ComBattleTeamModel.addRole(teamCode, st); teamStatus.roleIds = teamStatus.roleIds.concat(robotIdArr);
} teamStatus.roleStatus = teamStatus.roleStatus.concat(robotStArr);
channel.pushMessage('onTeamJoin', resResult(STATUS.SUCCESS, {teamInfo: team})); for (let st of robotStArr) {
await ComBattleTeamModel.addRole(teamCode, st);
}
channel.pushMessage('onTeamJoin', resResult(STATUS.SUCCESS, {teamInfo: teamStatus}));
setDismissTimer(teamStatus, thiz.teamMap, roleId, thiz.teamDisTimer, thiz.app);
}, joinTime);
} }
// TODO: 代码抽象
if (team && team.roleIds && team.roleIds.length === 3) {
let timer = setTimeout(async () => {
thiz.dismiss({teamCode}, session);
}, COM_BTL_CONST.CAP_START_TIME);
thiz.teamDisTimer.set(teamCode, timer);
}
}, COM_BTL_CONST.CAP_TIME);
if (team.roleIds && team.roleIds.length === 3) {
let timer = setTimeout(async () => {
thiz.dismiss({teamCode}, session);
}, COM_BTL_CONST.CAP_START_TIME);
thiz.teamDisTimer.set(teamCode, timer);
} }
setDismissTimer(teamStatus, thiz.teamMap, roleId, thiz.teamDisTimer, thiz.app);
return resResult(STATUS.SUCCESS, { teamCode, roleStatus }); return resResult(STATUS.SUCCESS, { teamCode, roleStatus });
} }
@@ -329,13 +323,7 @@ export class ComBattleHandler {
} }
channel.pushMessage('onTeamJoin', resResult(STATUS.SUCCESS, {teamInfo: teamStatus})); channel.pushMessage('onTeamJoin', resResult(STATUS.SUCCESS, {teamInfo: teamStatus}));
if (teamStatus.roleIds && teamStatus.roleIds.length === 3) { setDismissTimer(teamStatus, this.teamMap, roleId, this.teamDisTimer, this.app);
let thiz = this;
let timer = setTimeout(async () => {
thiz.dismiss({teamCode}, session);
}, COM_BTL_CONST.CAP_START_TIME);
thiz.teamDisTimer.set(teamCode, timer);
}
return resResult(STATUS.SUCCESS, { teamInfo: teamStatus}); return resResult(STATUS.SUCCESS, { teamInfo: teamStatus});
} }
@@ -470,13 +458,7 @@ export class ComBattleHandler {
} }
channel.pushMessage('onTeamJoin', resResult(STATUS.SUCCESS, {teamInfo: team})); channel.pushMessage('onTeamJoin', resResult(STATUS.SUCCESS, {teamInfo: team}));
} }
// TODO: 代码抽象 await setDismissTimer(team, thiz.teamMap, roleId, thiz.teamDisTimer, thiz.app);
if (team && team.roleIds && team.roleIds.length === 3) {
let timer = setTimeout(async () => {
thiz.dismiss({teamCode}, session);
}, COM_BTL_CONST.CAP_START_TIME);
thiz.teamDisTimer.set(teamCode, timer);
}
}, COM_BTL_CONST.ASSIST_TIME); }, COM_BTL_CONST.ASSIST_TIME);
return resResult(STATUS.SUCCESS); return resResult(STATUS.SUCCESS);
} }
@@ -492,6 +474,9 @@ export class ComBattleHandler {
let roleId = session.get('roleId'); let roleId = session.get('roleId');
let { teamCode } = msg; let { teamCode } = msg;
let teamStatus = this.teamMap.get(teamCode); let teamStatus = this.teamMap.get(teamCode);
let result = await dismissTeam(teamStatus, this.teamMap, roleId, this.teamDisTimer, this.app);
return result;
if (!teamStatus || !teamStatus.roleIds || teamStatus.roleIds.indexOf(roleId) === -1) return resResult(STATUS.COM_BATTLE_TEAM_INVALID); if (!teamStatus || !teamStatus.roleIds || teamStatus.roleIds.indexOf(roleId) === -1) return resResult(STATUS.COM_BATTLE_TEAM_INVALID);
if (roleId !== teamStatus.capId) return resResult(STATUS.COM_BATTLE_CAP_ONLY); if (roleId !== teamStatus.capId) return resResult(STATUS.COM_BATTLE_CAP_ONLY);
@@ -295,3 +295,31 @@ export function comBtlLvInvalid(lv: number, lvRange: number) {
const minLv = lvs[0]; const minLv = lvs[0];
return lv < minLv; return lv < minLv;
} }
export async function dismissTeam(teamStatus, teamMap: Map<string, any>, roleId: string, teamDisTimer: Map<string, NodeJS.Timer>, app) {
const { teamCode } = teamStatus;
if (!teamStatus || !teamStatus.roleIds || teamStatus.roleIds.indexOf(roleId) === -1) return resResult(STATUS.COM_BATTLE_TEAM_INVALID);
if (roleId !== teamStatus.capId) return resResult(STATUS.COM_BATTLE_CAP_ONLY);
let team = await ComBattleTeamModel.removeTeam(teamCode);
if (!team) return resResult(STATUS.COM_BATTLE_DISSMISS_ERR);
let rmSt = teamMap.delete(teamCode);
if (!rmSt) return resResult(STATUS.COM_BATTLE_DISSMISS_ERR);
let channelService = app.get('channelService');
let channel = channelService.getChannel(teamCode, false);
channel.pushMessage('onTeamDismiss', resResult(STATUS.SUCCESS, {teamCode}));
channel.destroy();
clearComBtlTimer(teamCode, teamDisTimer); // 队伍解散停止解散计时
return resResult(STATUS.SUCCESS);
}
export function setDismissTimer(teamStatus, teamMap: Map<string, any>, roleId: string, teamDisTimer: Map<string, NodeJS.Timer>, app) {
if (teamStatus && teamStatus.roleIds && teamStatus.roleIds.length === 3) {
let timer = setTimeout(async () => {
await dismissTeam(teamStatus, teamMap, roleId, teamDisTimer, app);
}, COM_BTL_CONST.CAP_START_TIME);
teamDisTimer.set(teamStatus.teamCode, timer);
}
}
+2 -1
View File
@@ -139,7 +139,8 @@ export const COM_BTL_CONST = {
ROBOT_CE_LIMIT_MIN: 1.05, // 有战力限制的情况下机器人战力最小倍数 ROBOT_CE_LIMIT_MIN: 1.05, // 有战力限制的情况下机器人战力最小倍数
ROBOT_CE_LIMIT_MAX: 1.15, // 有战力限制的情况下机器人战力最大倍数 ROBOT_CE_LIMIT_MAX: 1.15, // 有战力限制的情况下机器人战力最大倍数
ASSIST_TIME: 60 * 1000, // 助战匹配机器人的等待时长 ASSIST_TIME: 60 * 1000, // 助战匹配机器人的等待时长
CAP_TIME: 40 * 1000, // 队长匹配机器人的等待时长 MIN_CAP_TIME: 40 * 1000, // 队长匹配机器人的等待时长
MAX_CAP_TIME: 55 * 1000, // 队长匹配机器人的等待时长
CAP_START_TIME: 60 * 1000, // 人齐后队长开始时长倒计时 CAP_START_TIME: 60 * 1000, // 人齐后队长开始时长倒计时
ROBOT_RND_LMT: 10, // 机器人输出伤害的回合数 ROBOT_RND_LMT: 10, // 机器人输出伤害的回合数
ROBOT_ACT_LMT: 10, // 机器人输出伤害的次数 ROBOT_ACT_LMT: 10, // 机器人输出伤害的次数