寻宝:战斗结束清理机器人攻击计时器

This commit is contained in:
liangtongchuan
2021-01-20 18:32:01 +08:00
parent e70124e6fc
commit 3cc71d6e89
2 changed files with 31 additions and 4 deletions

View File

@@ -17,7 +17,7 @@ import { ItemModel } from '../../../db/Item';
import { handleFixedReward, addItems, handleCost } from '../../../services/rewardService';
import { checkRoleInQueue, getTeamSearchByQuality, rmRoleFromQueue, setTeamSearchReq } from '../../../services/redisService';
import { transBossHpArr } from '../../../services/battleService';
import { getRandBlueprtId, getRandComBtlRobots, checkComBattleResult, clearComBtlTimer, getRealReward, getAssistTimesByQuality, getFrd, updateRobotHurt, updateRobotHurtByTime, comBtlLvInvalid } from '../../../services/comBattleService';
import { getRandBlueprtId, getRandComBtlRobots, checkComBattleResult, clearComBtlTimer, getRealReward, getAssistTimesByQuality, getFrd, updateRobotHurt, updateRobotHurtByTime, comBtlLvInvalid, clearRobotHurtTimer } from '../../../services/comBattleService';
import { setAp } from '../../../services/actionPointService';
import { roleLevelup } from '../../../services/normalBattleService';
@@ -538,6 +538,7 @@ export class ComBattleHandler {
setTimeout(async () => {
let teamStatus = thiz.teamMap.get(teamCode);
if (teamStatus && teamStatus.status === COM_TEAM_STATUS.FIGHTING) {
clearRobotHurtTimer(teamStatus, this.robotHurtTimer);
let channelService = thiz.app.get('channelService');
let channel = channelService.getChannel(teamCode, false);
let team = await ComBattleTeamModel.syncTeamData({teamCode, status: COM_TEAM_STATUS.LOOSE, roleStatus: teamStatus.roleStatus, bossHpArr: teamStatus.bossHpArr});
@@ -548,7 +549,7 @@ export class ComBattleHandler {
}, COM_BTL_CONST.BTL_TIME_LMT);
teamStatus.roleStatus.forEach((st, idx) => {
if (st.isRobot === true) {
updateRobotHurtByTime(teamStatus, st, COM_BTL_CONST.ROBOT_BASE_TIME_INTERVAL + idx, channel);
updateRobotHurtByTime(teamStatus, st, COM_BTL_CONST.ROBOT_BASE_TIME_INTERVAL + idx, channel, this.robotHurtTimer);
}
});
return resResult(STATUS.SUCCESS);
@@ -682,6 +683,7 @@ export class ComBattleHandler {
let { teamCode } = msg;
let team = await ComBattleTeamModel.getTeamByCode(teamCode);
if (!team || team.status !== COM_TEAM_STATUS.WIN) return resResult(STATUS.COM_BATTLE_REWARD_ERR);
clearRobotHurtTimer(team, this.robotHurtTimer);
let { roleStatus, blueprtId, status, bossHpArr } = team;
let roleSt: RoleStatus = null;
roleStatus.forEach(st => {

View File

@@ -241,7 +241,6 @@ export function updateRobotHurt(teamStatus, roleSt: RoleStatus, channel: Channel
roleSt.totalDmg += robotTotalHurt;
updateRobotKilled(teamStatus.bossHp, roleSt);
channel.pushMessage('onTeammateAct', resResult(STATUS.SUCCESS, { teamCode: teamStatus.teamCode, bossCurHp: teamStatus.bossCurHp, bossHpArr: teamStatus.bossHpArr, roleStatus: teamStatus.roleStatus, actRoleId: roleSt.roleId, actBossHurts }));
}
/**
@@ -253,7 +252,8 @@ export function updateRobotHurt(teamStatus, roleSt: RoleStatus, channel: Channel
* @param {Channel} channel
* @param {Map<string, NodeJS.Timer>} robotHurtTimer
*/
export function updateRobotHurtByTime(teamStatus, roleSt: RoleStatus, interval: number, channel: Channel) {
export function updateRobotHurtByTime(teamStatus, roleSt: RoleStatus, interval: number, channel: Channel, robotHurtTimer: Map<string, NodeJS.Timer>) {
const timerKey = `${teamStatus.teamCode}_${roleSt.roleId}`;
const robotTimer = setInterval(() => {
const robotTotalHurt = teamStatus.bossHp * COM_BTL_CONST.ROBOT_HURT_RATIO;
if (roleSt.totalDmg < robotTotalHurt) {
@@ -262,8 +262,33 @@ export function updateRobotHurtByTime(teamStatus, roleSt: RoleStatus, interval:
clearInterval(robotTimer);
}
}, interval * 1000);
if (!robotHurtTimer.has(timerKey)) {
robotHurtTimer.set(timerKey, robotTimer);
}
}
/**
* @description 清理机器人伤害的 timer
* @export
* @param {*} teamStatus 寻宝队伍状态
* @param {Map<string, NodeJS.Timer>} robotHurtTimer
*/
export function clearRobotHurtTimer(teamStatus, robotHurtTimer: Map<string, NodeJS.Timer>) {
teamStatus.roleStatus.forEach(st => {
const timerKey = `${teamStatus.teamCode}_${st.roleId}`;
if (st.isRobot === true && robotHurtTimer.has(timerKey)) {
clearInterval(robotHurtTimer.get(timerKey));
}
});
}
/**
* @description 检查寻宝等级是否合法
* @export
* @param {number} lv 玩家等级
* @param {number} lvRange 藏宝图等级范围
* @returns
*/
export function comBtlLvInvalid(lv: number, lvRange: number) {
const lvs = comBtlRangeInfo(lvRange);
if (!lvs) return true;