军团活动:修复粮草先行重启问题,诸侯混战宣战问题
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@@ -1,6 +1,6 @@
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import { Application, ChannelService, BackendSession, pinus, HandlerService, } from "pinus";
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import { GUILD_ACTIVITY_TYPE, STATUS, REDIS_KEY, CITY_STATUS, TASK_TYPE, ITEM_CHANGE_REASON, PUSH_ROUTE, GUILD_ACTIVITY_STATUS } from "../../../consts";
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import { resResult } from "../../../pubUtils/util";
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import { genCode, resResult } from "../../../pubUtils/util";
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import { getGuildActivityStatus, getCityActivityObj, getCityStatus as pubGetCityStatus, getCities, getCityActivityRank, sendSingleCityActEndMsg, declareCity, autoDeclareMyCity, getGAIndexInPinus, getDeclareIndex } from "../../../services/guildActivity/guildActivityService";
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import { GuildActivityCityModel } from "../../../db/GuildActivityCity";
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import { gameData } from "../../../pubUtils/data";
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@@ -18,6 +18,7 @@ import { ServerRecordModel } from "../../../db/ServerRecords";
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import { sendMessageToCityWithSuc } from "../../../services/pushService";
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import { isDebugTime } from "../../../pubUtils/sdkUtil";
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import { GuildActivityCityDeclareModel } from "../../../db/GuildActivityCityDeclare";
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import { GuildModel } from "../../../db/Guild";
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export default function (app: Application) {
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new HandlerService(app, {});
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@@ -353,4 +354,53 @@ export class CityActivityHandler {
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challengeTime: myGuildActivityRec.challengeTime
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});
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}
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async debugTestAutoDeclare(msg: { }, session: BackendSession) {
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let serverId = session.get('serverId');
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let roleId = session.get('roleId');
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let guildCode = session.get('guildCode');
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let declareIndex = getDeclareIndex();
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for(let i = 0; i < 1000; i++) {
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autoDeclareMyCity(serverId, roleId, guildCode, declareIndex);
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}
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return resResult(STATUS.SUCCESS)
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}
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private interval: NodeJS.Timer;
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async debugStartHitGate(msg: { param: number }, session: BackendSession) {
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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let { param = 1000 } = msg;
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let statusResult = getGuildActivityStatus(this.aid);
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if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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if(!statusResult.isOpen) return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN);
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if(statusResult.status != GUILD_ACTIVITY_STATUS.START) return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN);
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if(this.interval) {
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clearInterval(this.interval);
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}
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let fun = async () => {
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for(let [cityId] of gameData.cityActivity) {
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let guilds = pinus.app.getServersByType('guild');
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let guild = dispatch(`${cityId}`, guilds);
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await pinus.app.rpc.guild.guildActivityRemote.debugSendGateHp.toServer(guild.id, serverId, cityId);
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}
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await pinus.app.rpc.guild.guildActivityRemote.sendRankToGuilds.broadcast(this.aid);
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};
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await fun();
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this.interval = setInterval(fun, param)
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return resResult(STATUS.SUCCESS)
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}
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async debugStopHitGate(msg: { magicWord: string }, session: BackendSession) {
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if(this.interval) {
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clearInterval(this.interval);
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}
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return resResult(STATUS.SUCCESS);
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}
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}
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@@ -1,4 +1,4 @@
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import { Application, ChannelService, BackendSession, HandlerService, } from "pinus";
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import { Application, ChannelService, BackendSession, HandlerService, pinus, } from "pinus";
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import { GUILD_ACTIVITY_TYPE, STATUS, GUILD_ACTIVITY_STATUS, GUILD_POINT_WAYS, REDIS_KEY, TASK_TYPE, PUSH_ROUTE, RACE_ACTIVITY_STATUS, DEBUG_MAGIC_WORD } from "../../../consts";
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import { genCode, resResult } from "../../../pubUtils/util";
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import { getGuildActivityStatus, getRaceActivityObj, getWoodenHorseList, getGAIndexInPinus, getJoinIndex } from "../../../services/guildActivity/guildActivityService";
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@@ -14,6 +14,9 @@ import { ServerRecordModel } from "../../../db/ServerRecords";
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import { sendMessageToGuildWithSuc } from "../../../services/pushService";
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import { RaceActivityRankParam } from "../../../domain/battleField/guildActivity";
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import { GuildRankInfo } from "../../../domain/rank";
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import { ServerlistModel } from "../../../db/Serverlist";
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import { RoleModel } from "../../../db/Role";
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import { dispatch } from "../../../pubUtils/dispatcher";
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export default function (app: Application) {
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new HandlerService(app, {});
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@@ -35,6 +38,8 @@ export class RaceActivityHandler {
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const guildCode = session.get('guildCode');
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const sid = session.get('sid');
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if (!guildCode) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
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let statusResult = getGuildActivityStatus(this.aid);
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@@ -46,7 +51,7 @@ export class RaceActivityHandler {
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let events = obj.getEvents(guildCode, woodenHorse.distance);
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let ranks: { myGuildRank?: RaceActivityRankParam, guildRank?: RaceActivityRankParam[] } = {};
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let hasJoin = obj.getMember(guildCode, roleId);
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let hasJoin = await obj.updateMemberSid(guildCode, serverId, roleId, sid);
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if(obj.status == GUILD_ACTIVITY_STATUS.START) {
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ranks = await obj.getRanks(serverId, guildCode);
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@@ -247,4 +252,17 @@ export class RaceActivityHandler {
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return resResult(STATUS.SUCCESS);
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}
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// 加入木马
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async debugResetJoin(msg: { magicWord: string }, session: BackendSession) {
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let servers = await ServerlistModel.findByEnv(pinus.app.get('env'));
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let guild = pinus.app.getServersByType('guild');
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for(let { id: serverId } of servers) {
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let sid = dispatch(`${serverId}`, guild);
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pinus.app.rpc.guild.guildActivityRemote.debugResetJoin.toServer(sid.id, serverId);
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}
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return resResult(STATUS.SUCCESS);
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}
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}
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@@ -1,5 +1,5 @@
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import { Application, ChannelService, HandlerService, } from 'pinus';
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import { sendAllGuildRanks, calWoodenHorseAndSend, sendRaceStartMsg, setDicGuildActivity, setDicAuctionTime, settleGuildActivityReward, clearActivityObj, getGAPinusName, getCurGuildActivityIndexByDb, initGuildActivityIndexInPinus, setGuildActivityIndexInPinus, guildActivityStart } from '../../../services/guildActivity/guildActivityService';
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import { sendAllGuildRanks, calWoodenHorseAndSend, sendRaceStartMsg, setDicGuildActivity, setDicAuctionTime, settleGuildActivityReward, clearActivityObj, getGAPinusName, getCurGuildActivityIndexByDb, initGuildActivityIndexInPinus, setGuildActivityIndexInPinus, guildActivityStart, debugResetJoin, debugSendGateHp } from '../../../services/guildActivity/guildActivityService';
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import { gameData } from '../../../pubUtils/data';
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import { setWeek } from '../../../pubUtils/timeUtil';
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import { sendUngotDividend } from '../../../services/auctionService';
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@@ -189,4 +189,20 @@ export class GuildActivityRemote {
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errlogger.error(`remote ${__filename} \n ${e.stack}`);
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}
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}
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async debugResetJoin(serverId: number) {
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try {
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await debugResetJoin(serverId);
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} catch(e) {
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errlogger.error(`remote ${__filename} \n ${e.stack}`);
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}
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}
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public async debugSendGateHp(serverId: number, cityId: number) {
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try {
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await debugSendGateHp(serverId, cityId);
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} catch(e) {
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errlogger.error(`remote ${__filename} \n ${e.stack}`);
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}
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}
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}
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@@ -1629,6 +1629,9 @@ export function checkRouteParam(route: string, msg: any) {
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case "guild.raceActivityHandler.debugAddHorse":
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case "activity.gachaHandler.debugClearGachaRecord":
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case "battle.eventBattleHandler.debugRefEvent":
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case "guild.raceActivityHandler.debugResetJoin":
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case "guild.cityActivityHandler.debugStartHitGate":
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case "guild.cityActivityHandler.debugStopHitGate":
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{
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if (msg.magicWord !== DEBUG_MAGIC_WORD || !isDevelopEnv()) return false;
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break;
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@@ -868,4 +868,37 @@ export function getJoinIndex() {
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let obj = getRaceActivityObj();
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if(obj.status == GUILD_ACTIVITY_STATUS.START) return index;
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return index + 1;
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}
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export async function debugResetJoin(serverId: number) {
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let serverRecord = await ServerRecordModel.findTomorrowData(serverId);
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let members = serverRecord?.activeGuildMembers||[];
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let joinIndex = getJoinIndex();
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let obj = getRaceActivityObj();
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for(let roleId of members) {
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let role = await RoleModel.findByRoleId(roleId);
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if(role) {
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let guildCode = role.guildCode;
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let roleName = role.roleName;
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let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, GUILD_ACTIVITY_TYPE.RACE_ACTIVITY, joinIndex, obj.getEvents(guildCode, 0));
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if (!guildActivityRec) return false;
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let { code: sourceCode } = guildActivityRec;
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let myGuildActivityRec = await UserGuildActivityRecModel.getRecord(roleId, roleName, guildCode, serverId, sourceCode, GUILD_ACTIVITY_TYPE.RACE_ACTIVITY);
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let myGuild = await UserGuildModel.getMyGuild(roleId, 'job');
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let woodenHorse = await obj.joinWoodenHorse(guildCode, roleId, roleName, serverId, '', myGuild.job, myGuildActivityRec.code);
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}
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}
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return true
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}
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export async function debugSendGateHp(serverId: number, cityId: number) {
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let obj = getCityActivityObj();
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let { gateHp, maxHp } = await obj.getGateHpAndInc(serverId, cityId);
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await sendMessageToCityWithSuc(cityId, PUSH_ROUTE.GUILD_CITY_ACT_HP, { cityId, gateHp: gateHp + 1000, maxHp });
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}
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@@ -31,6 +31,14 @@ export class RaceActivityObject {
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return member.find(cur => cur.roleId == roleId);
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}
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public async updateMemberSid(guildCode: string, serverId: number, roleId: string, sid: string) {
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let hasJoin = this.getMember(guildCode, roleId);
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if(!hasJoin) return hasJoin;
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let wh = await this.getWoodenHorse(guildCode, serverId);
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wh.updateMemberSid(roleId, sid);
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return hasJoin
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}
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// 加入member
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private pushMember(guildCode: string, roleId: string, job: number, code: string) {
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if(!this.members.has(guildCode)) {
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@@ -554,6 +554,7 @@ export const FILENAME = {
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DIC_LADDER_RANKREWARD: 'dic_zyz_ladder_rankReward',
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DIC_GK_LADDER: 'dic_zyz_gk_ladder',
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DIC_LADDER_MATCH: 'dic_zyz_ladderMatch',
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DIC_GK_BRANCH_ELITE: 'dic_zyz_gk_branchElite',
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}
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export const WAR_RELATE_TABLES = [
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@@ -576,6 +577,7 @@ export const WAR_RELATE_TABLES = [
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FILENAME.DIC_GK_ARMY_TRAIN,
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FILENAME.DIC_GK_ARMY_BOSS,
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FILENAME.DIC_GK_LADDER,
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FILENAME.DIC_GK_BRANCH_ELITE,
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]
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// 装备栏强化类型
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@@ -1,7 +1,7 @@
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
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@index({ serverId: 1, cityId: 1, createdAt: 1 })
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@index({ serverId: 1, guildCode: 1, status: 1, declareIndex: 1 })
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export default class GuildActivityCityDeclare extends BaseModel {
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@prop({ required: true })
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@@ -30,7 +30,7 @@ export default class GuildActivityCityDeclare extends BaseModel {
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// 宣战
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public static async declareIfNot(serverId: number, guildCode: string, cityId: number, roleId: string, declareTime: number, isAutoDeclare: boolean, declareIndex: number) {
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let rec: GuildActivityCityDeclareType = await GuildActivityCityDeclareModel.findOneAndUpdate({ serverId, guildCode, cityId, status: 1, declareIndex }, { $setOnInsert: { declareMember: roleId, declareTime, isAutoDeclare } }, { new: true, upsert: true }).lean();
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let rec: GuildActivityCityDeclareType = await GuildActivityCityDeclareModel.findOneAndUpdate({ serverId, guildCode, status: 1, declareIndex }, { $setOnInsert: { declareMember: roleId, declareTime, isAutoDeclare, cityId } }, { new: true, upsert: true }).lean();
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return rec;
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}
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@@ -77,6 +77,11 @@ export default class ServerRecord extends BaseModel {
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return rec;
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}
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public static async findTomorrowData(serverId: number) {
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let tomorrow = getZeroPoint() + 86400;
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let rec: ServerRecordType = await ServerRecordModel.findOne({ serverId, today: tomorrow }).lean();
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return rec;
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}
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}
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export const ServerRecordModel = getModelForClass(ServerRecord);
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@@ -55,6 +55,10 @@ export class WoodenHorseMember {
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setReceived(hasReceiveInitItems: boolean) {
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this.hasReceiveInitItems = hasReceiveInitItems;
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}
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updateSid(sid: string) {
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this.sid = sid;
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}
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}
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// 木牛流马
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@@ -267,6 +271,13 @@ export class WoodenHorse {
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}
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}
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public updateMemberSid(roleId: string, sid: string) {
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let index = this.members.findIndex(cur => cur.roleId == roleId);
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if(index != -1) {
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this.members[index].updateSid(sid);
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}
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}
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public setRemainItem(id: number, remain: number, max: number) {
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this.remainItems.set(id, { total: remain, max });
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}
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