军团活动:修复粮草先行重启问题,诸侯混战宣战问题
This commit is contained in:
@@ -1,6 +1,6 @@
|
|||||||
import { Application, ChannelService, BackendSession, pinus, HandlerService, } from "pinus";
|
import { Application, ChannelService, BackendSession, pinus, HandlerService, } from "pinus";
|
||||||
import { GUILD_ACTIVITY_TYPE, STATUS, REDIS_KEY, CITY_STATUS, TASK_TYPE, ITEM_CHANGE_REASON, PUSH_ROUTE, GUILD_ACTIVITY_STATUS } from "../../../consts";
|
import { GUILD_ACTIVITY_TYPE, STATUS, REDIS_KEY, CITY_STATUS, TASK_TYPE, ITEM_CHANGE_REASON, PUSH_ROUTE, GUILD_ACTIVITY_STATUS } from "../../../consts";
|
||||||
import { resResult } from "../../../pubUtils/util";
|
import { genCode, resResult } from "../../../pubUtils/util";
|
||||||
import { getGuildActivityStatus, getCityActivityObj, getCityStatus as pubGetCityStatus, getCities, getCityActivityRank, sendSingleCityActEndMsg, declareCity, autoDeclareMyCity, getGAIndexInPinus, getDeclareIndex } from "../../../services/guildActivity/guildActivityService";
|
import { getGuildActivityStatus, getCityActivityObj, getCityStatus as pubGetCityStatus, getCities, getCityActivityRank, sendSingleCityActEndMsg, declareCity, autoDeclareMyCity, getGAIndexInPinus, getDeclareIndex } from "../../../services/guildActivity/guildActivityService";
|
||||||
import { GuildActivityCityModel } from "../../../db/GuildActivityCity";
|
import { GuildActivityCityModel } from "../../../db/GuildActivityCity";
|
||||||
import { gameData } from "../../../pubUtils/data";
|
import { gameData } from "../../../pubUtils/data";
|
||||||
@@ -18,6 +18,7 @@ import { ServerRecordModel } from "../../../db/ServerRecords";
|
|||||||
import { sendMessageToCityWithSuc } from "../../../services/pushService";
|
import { sendMessageToCityWithSuc } from "../../../services/pushService";
|
||||||
import { isDebugTime } from "../../../pubUtils/sdkUtil";
|
import { isDebugTime } from "../../../pubUtils/sdkUtil";
|
||||||
import { GuildActivityCityDeclareModel } from "../../../db/GuildActivityCityDeclare";
|
import { GuildActivityCityDeclareModel } from "../../../db/GuildActivityCityDeclare";
|
||||||
|
import { GuildModel } from "../../../db/Guild";
|
||||||
|
|
||||||
export default function (app: Application) {
|
export default function (app: Application) {
|
||||||
new HandlerService(app, {});
|
new HandlerService(app, {});
|
||||||
@@ -353,4 +354,53 @@ export class CityActivityHandler {
|
|||||||
challengeTime: myGuildActivityRec.challengeTime
|
challengeTime: myGuildActivityRec.challengeTime
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
async debugTestAutoDeclare(msg: { }, session: BackendSession) {
|
||||||
|
let serverId = session.get('serverId');
|
||||||
|
let roleId = session.get('roleId');
|
||||||
|
let guildCode = session.get('guildCode');
|
||||||
|
let declareIndex = getDeclareIndex();
|
||||||
|
for(let i = 0; i < 1000; i++) {
|
||||||
|
autoDeclareMyCity(serverId, roleId, guildCode, declareIndex);
|
||||||
|
}
|
||||||
|
return resResult(STATUS.SUCCESS)
|
||||||
|
}
|
||||||
|
|
||||||
|
private interval: NodeJS.Timer;
|
||||||
|
async debugStartHitGate(msg: { param: number }, session: BackendSession) {
|
||||||
|
const roleId = session.get('roleId');
|
||||||
|
const serverId = session.get('serverId');
|
||||||
|
let { param = 1000 } = msg;
|
||||||
|
|
||||||
|
|
||||||
|
let statusResult = getGuildActivityStatus(this.aid);
|
||||||
|
if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
|
||||||
|
if(!statusResult.isOpen) return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN);
|
||||||
|
if(statusResult.status != GUILD_ACTIVITY_STATUS.START) return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN);
|
||||||
|
|
||||||
|
if(this.interval) {
|
||||||
|
clearInterval(this.interval);
|
||||||
|
}
|
||||||
|
|
||||||
|
let fun = async () => {
|
||||||
|
for(let [cityId] of gameData.cityActivity) {
|
||||||
|
let guilds = pinus.app.getServersByType('guild');
|
||||||
|
let guild = dispatch(`${cityId}`, guilds);
|
||||||
|
await pinus.app.rpc.guild.guildActivityRemote.debugSendGateHp.toServer(guild.id, serverId, cityId);
|
||||||
|
}
|
||||||
|
await pinus.app.rpc.guild.guildActivityRemote.sendRankToGuilds.broadcast(this.aid);
|
||||||
|
};
|
||||||
|
await fun();
|
||||||
|
this.interval = setInterval(fun, param)
|
||||||
|
return resResult(STATUS.SUCCESS)
|
||||||
|
}
|
||||||
|
|
||||||
|
async debugStopHitGate(msg: { magicWord: string }, session: BackendSession) {
|
||||||
|
|
||||||
|
if(this.interval) {
|
||||||
|
clearInterval(this.interval);
|
||||||
|
}
|
||||||
|
|
||||||
|
return resResult(STATUS.SUCCESS);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
import { Application, ChannelService, BackendSession, HandlerService, } from "pinus";
|
import { Application, ChannelService, BackendSession, HandlerService, pinus, } from "pinus";
|
||||||
import { GUILD_ACTIVITY_TYPE, STATUS, GUILD_ACTIVITY_STATUS, GUILD_POINT_WAYS, REDIS_KEY, TASK_TYPE, PUSH_ROUTE, RACE_ACTIVITY_STATUS, DEBUG_MAGIC_WORD } from "../../../consts";
|
import { GUILD_ACTIVITY_TYPE, STATUS, GUILD_ACTIVITY_STATUS, GUILD_POINT_WAYS, REDIS_KEY, TASK_TYPE, PUSH_ROUTE, RACE_ACTIVITY_STATUS, DEBUG_MAGIC_WORD } from "../../../consts";
|
||||||
import { genCode, resResult } from "../../../pubUtils/util";
|
import { genCode, resResult } from "../../../pubUtils/util";
|
||||||
import { getGuildActivityStatus, getRaceActivityObj, getWoodenHorseList, getGAIndexInPinus, getJoinIndex } from "../../../services/guildActivity/guildActivityService";
|
import { getGuildActivityStatus, getRaceActivityObj, getWoodenHorseList, getGAIndexInPinus, getJoinIndex } from "../../../services/guildActivity/guildActivityService";
|
||||||
@@ -14,6 +14,9 @@ import { ServerRecordModel } from "../../../db/ServerRecords";
|
|||||||
import { sendMessageToGuildWithSuc } from "../../../services/pushService";
|
import { sendMessageToGuildWithSuc } from "../../../services/pushService";
|
||||||
import { RaceActivityRankParam } from "../../../domain/battleField/guildActivity";
|
import { RaceActivityRankParam } from "../../../domain/battleField/guildActivity";
|
||||||
import { GuildRankInfo } from "../../../domain/rank";
|
import { GuildRankInfo } from "../../../domain/rank";
|
||||||
|
import { ServerlistModel } from "../../../db/Serverlist";
|
||||||
|
import { RoleModel } from "../../../db/Role";
|
||||||
|
import { dispatch } from "../../../pubUtils/dispatcher";
|
||||||
|
|
||||||
export default function (app: Application) {
|
export default function (app: Application) {
|
||||||
new HandlerService(app, {});
|
new HandlerService(app, {});
|
||||||
@@ -35,6 +38,8 @@ export class RaceActivityHandler {
|
|||||||
const roleId = session.get('roleId');
|
const roleId = session.get('roleId');
|
||||||
const serverId = session.get('serverId');
|
const serverId = session.get('serverId');
|
||||||
const guildCode = session.get('guildCode');
|
const guildCode = session.get('guildCode');
|
||||||
|
const sid = session.get('sid');
|
||||||
|
|
||||||
if (!guildCode) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
|
if (!guildCode) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
|
||||||
|
|
||||||
let statusResult = getGuildActivityStatus(this.aid);
|
let statusResult = getGuildActivityStatus(this.aid);
|
||||||
@@ -46,7 +51,7 @@ export class RaceActivityHandler {
|
|||||||
|
|
||||||
let events = obj.getEvents(guildCode, woodenHorse.distance);
|
let events = obj.getEvents(guildCode, woodenHorse.distance);
|
||||||
let ranks: { myGuildRank?: RaceActivityRankParam, guildRank?: RaceActivityRankParam[] } = {};
|
let ranks: { myGuildRank?: RaceActivityRankParam, guildRank?: RaceActivityRankParam[] } = {};
|
||||||
let hasJoin = obj.getMember(guildCode, roleId);
|
let hasJoin = await obj.updateMemberSid(guildCode, serverId, roleId, sid);
|
||||||
|
|
||||||
if(obj.status == GUILD_ACTIVITY_STATUS.START) {
|
if(obj.status == GUILD_ACTIVITY_STATUS.START) {
|
||||||
ranks = await obj.getRanks(serverId, guildCode);
|
ranks = await obj.getRanks(serverId, guildCode);
|
||||||
@@ -247,4 +252,17 @@ export class RaceActivityHandler {
|
|||||||
|
|
||||||
return resResult(STATUS.SUCCESS);
|
return resResult(STATUS.SUCCESS);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// 加入木马
|
||||||
|
async debugResetJoin(msg: { magicWord: string }, session: BackendSession) {
|
||||||
|
|
||||||
|
let servers = await ServerlistModel.findByEnv(pinus.app.get('env'));
|
||||||
|
let guild = pinus.app.getServersByType('guild');
|
||||||
|
for(let { id: serverId } of servers) {
|
||||||
|
let sid = dispatch(`${serverId}`, guild);
|
||||||
|
pinus.app.rpc.guild.guildActivityRemote.debugResetJoin.toServer(sid.id, serverId);
|
||||||
|
}
|
||||||
|
|
||||||
|
return resResult(STATUS.SUCCESS);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
import { Application, ChannelService, HandlerService, } from 'pinus';
|
import { Application, ChannelService, HandlerService, } from 'pinus';
|
||||||
import { sendAllGuildRanks, calWoodenHorseAndSend, sendRaceStartMsg, setDicGuildActivity, setDicAuctionTime, settleGuildActivityReward, clearActivityObj, getGAPinusName, getCurGuildActivityIndexByDb, initGuildActivityIndexInPinus, setGuildActivityIndexInPinus, guildActivityStart } from '../../../services/guildActivity/guildActivityService';
|
import { sendAllGuildRanks, calWoodenHorseAndSend, sendRaceStartMsg, setDicGuildActivity, setDicAuctionTime, settleGuildActivityReward, clearActivityObj, getGAPinusName, getCurGuildActivityIndexByDb, initGuildActivityIndexInPinus, setGuildActivityIndexInPinus, guildActivityStart, debugResetJoin, debugSendGateHp } from '../../../services/guildActivity/guildActivityService';
|
||||||
import { gameData } from '../../../pubUtils/data';
|
import { gameData } from '../../../pubUtils/data';
|
||||||
import { setWeek } from '../../../pubUtils/timeUtil';
|
import { setWeek } from '../../../pubUtils/timeUtil';
|
||||||
import { sendUngotDividend } from '../../../services/auctionService';
|
import { sendUngotDividend } from '../../../services/auctionService';
|
||||||
@@ -189,4 +189,20 @@ export class GuildActivityRemote {
|
|||||||
errlogger.error(`remote ${__filename} \n ${e.stack}`);
|
errlogger.error(`remote ${__filename} \n ${e.stack}`);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
async debugResetJoin(serverId: number) {
|
||||||
|
try {
|
||||||
|
await debugResetJoin(serverId);
|
||||||
|
} catch(e) {
|
||||||
|
errlogger.error(`remote ${__filename} \n ${e.stack}`);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public async debugSendGateHp(serverId: number, cityId: number) {
|
||||||
|
try {
|
||||||
|
await debugSendGateHp(serverId, cityId);
|
||||||
|
} catch(e) {
|
||||||
|
errlogger.error(`remote ${__filename} \n ${e.stack}`);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
@@ -1629,6 +1629,9 @@ export function checkRouteParam(route: string, msg: any) {
|
|||||||
case "guild.raceActivityHandler.debugAddHorse":
|
case "guild.raceActivityHandler.debugAddHorse":
|
||||||
case "activity.gachaHandler.debugClearGachaRecord":
|
case "activity.gachaHandler.debugClearGachaRecord":
|
||||||
case "battle.eventBattleHandler.debugRefEvent":
|
case "battle.eventBattleHandler.debugRefEvent":
|
||||||
|
case "guild.raceActivityHandler.debugResetJoin":
|
||||||
|
case "guild.cityActivityHandler.debugStartHitGate":
|
||||||
|
case "guild.cityActivityHandler.debugStopHitGate":
|
||||||
{
|
{
|
||||||
if (msg.magicWord !== DEBUG_MAGIC_WORD || !isDevelopEnv()) return false;
|
if (msg.magicWord !== DEBUG_MAGIC_WORD || !isDevelopEnv()) return false;
|
||||||
break;
|
break;
|
||||||
|
|||||||
@@ -868,4 +868,37 @@ export function getJoinIndex() {
|
|||||||
let obj = getRaceActivityObj();
|
let obj = getRaceActivityObj();
|
||||||
if(obj.status == GUILD_ACTIVITY_STATUS.START) return index;
|
if(obj.status == GUILD_ACTIVITY_STATUS.START) return index;
|
||||||
return index + 1;
|
return index + 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
export async function debugResetJoin(serverId: number) {
|
||||||
|
|
||||||
|
let serverRecord = await ServerRecordModel.findTomorrowData(serverId);
|
||||||
|
let members = serverRecord?.activeGuildMembers||[];
|
||||||
|
|
||||||
|
let joinIndex = getJoinIndex();
|
||||||
|
let obj = getRaceActivityObj();
|
||||||
|
for(let roleId of members) {
|
||||||
|
let role = await RoleModel.findByRoleId(roleId);
|
||||||
|
if(role) {
|
||||||
|
let guildCode = role.guildCode;
|
||||||
|
let roleName = role.roleName;
|
||||||
|
let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, GUILD_ACTIVITY_TYPE.RACE_ACTIVITY, joinIndex, obj.getEvents(guildCode, 0));
|
||||||
|
if (!guildActivityRec) return false;
|
||||||
|
|
||||||
|
let { code: sourceCode } = guildActivityRec;
|
||||||
|
let myGuildActivityRec = await UserGuildActivityRecModel.getRecord(roleId, roleName, guildCode, serverId, sourceCode, GUILD_ACTIVITY_TYPE.RACE_ACTIVITY);
|
||||||
|
let myGuild = await UserGuildModel.getMyGuild(roleId, 'job');
|
||||||
|
let woodenHorse = await obj.joinWoodenHorse(guildCode, roleId, roleName, serverId, '', myGuild.job, myGuildActivityRec.code);
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
|
||||||
|
export async function debugSendGateHp(serverId: number, cityId: number) {
|
||||||
|
let obj = getCityActivityObj();
|
||||||
|
let { gateHp, maxHp } = await obj.getGateHpAndInc(serverId, cityId);
|
||||||
|
await sendMessageToCityWithSuc(cityId, PUSH_ROUTE.GUILD_CITY_ACT_HP, { cityId, gateHp: gateHp + 1000, maxHp });
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -31,6 +31,14 @@ export class RaceActivityObject {
|
|||||||
return member.find(cur => cur.roleId == roleId);
|
return member.find(cur => cur.roleId == roleId);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public async updateMemberSid(guildCode: string, serverId: number, roleId: string, sid: string) {
|
||||||
|
let hasJoin = this.getMember(guildCode, roleId);
|
||||||
|
if(!hasJoin) return hasJoin;
|
||||||
|
let wh = await this.getWoodenHorse(guildCode, serverId);
|
||||||
|
wh.updateMemberSid(roleId, sid);
|
||||||
|
return hasJoin
|
||||||
|
}
|
||||||
|
|
||||||
// 加入member
|
// 加入member
|
||||||
private pushMember(guildCode: string, roleId: string, job: number, code: string) {
|
private pushMember(guildCode: string, roleId: string, job: number, code: string) {
|
||||||
if(!this.members.has(guildCode)) {
|
if(!this.members.has(guildCode)) {
|
||||||
|
|||||||
@@ -554,6 +554,7 @@ export const FILENAME = {
|
|||||||
DIC_LADDER_RANKREWARD: 'dic_zyz_ladder_rankReward',
|
DIC_LADDER_RANKREWARD: 'dic_zyz_ladder_rankReward',
|
||||||
DIC_GK_LADDER: 'dic_zyz_gk_ladder',
|
DIC_GK_LADDER: 'dic_zyz_gk_ladder',
|
||||||
DIC_LADDER_MATCH: 'dic_zyz_ladderMatch',
|
DIC_LADDER_MATCH: 'dic_zyz_ladderMatch',
|
||||||
|
DIC_GK_BRANCH_ELITE: 'dic_zyz_gk_branchElite',
|
||||||
}
|
}
|
||||||
|
|
||||||
export const WAR_RELATE_TABLES = [
|
export const WAR_RELATE_TABLES = [
|
||||||
@@ -576,6 +577,7 @@ export const WAR_RELATE_TABLES = [
|
|||||||
FILENAME.DIC_GK_ARMY_TRAIN,
|
FILENAME.DIC_GK_ARMY_TRAIN,
|
||||||
FILENAME.DIC_GK_ARMY_BOSS,
|
FILENAME.DIC_GK_ARMY_BOSS,
|
||||||
FILENAME.DIC_GK_LADDER,
|
FILENAME.DIC_GK_LADDER,
|
||||||
|
FILENAME.DIC_GK_BRANCH_ELITE,
|
||||||
]
|
]
|
||||||
|
|
||||||
// 装备栏强化类型
|
// 装备栏强化类型
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
import BaseModel from './BaseModel';
|
import BaseModel from './BaseModel';
|
||||||
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
|
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
|
||||||
|
|
||||||
@index({ serverId: 1, cityId: 1, createdAt: 1 })
|
@index({ serverId: 1, guildCode: 1, status: 1, declareIndex: 1 })
|
||||||
export default class GuildActivityCityDeclare extends BaseModel {
|
export default class GuildActivityCityDeclare extends BaseModel {
|
||||||
|
|
||||||
@prop({ required: true })
|
@prop({ required: true })
|
||||||
@@ -30,7 +30,7 @@ export default class GuildActivityCityDeclare extends BaseModel {
|
|||||||
|
|
||||||
// 宣战
|
// 宣战
|
||||||
public static async declareIfNot(serverId: number, guildCode: string, cityId: number, roleId: string, declareTime: number, isAutoDeclare: boolean, declareIndex: number) {
|
public static async declareIfNot(serverId: number, guildCode: string, cityId: number, roleId: string, declareTime: number, isAutoDeclare: boolean, declareIndex: number) {
|
||||||
let rec: GuildActivityCityDeclareType = await GuildActivityCityDeclareModel.findOneAndUpdate({ serverId, guildCode, cityId, status: 1, declareIndex }, { $setOnInsert: { declareMember: roleId, declareTime, isAutoDeclare } }, { new: true, upsert: true }).lean();
|
let rec: GuildActivityCityDeclareType = await GuildActivityCityDeclareModel.findOneAndUpdate({ serverId, guildCode, status: 1, declareIndex }, { $setOnInsert: { declareMember: roleId, declareTime, isAutoDeclare, cityId } }, { new: true, upsert: true }).lean();
|
||||||
return rec;
|
return rec;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -77,6 +77,11 @@ export default class ServerRecord extends BaseModel {
|
|||||||
return rec;
|
return rec;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static async findTomorrowData(serverId: number) {
|
||||||
|
let tomorrow = getZeroPoint() + 86400;
|
||||||
|
let rec: ServerRecordType = await ServerRecordModel.findOne({ serverId, today: tomorrow }).lean();
|
||||||
|
return rec;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
export const ServerRecordModel = getModelForClass(ServerRecord);
|
export const ServerRecordModel = getModelForClass(ServerRecord);
|
||||||
|
|||||||
@@ -55,6 +55,10 @@ export class WoodenHorseMember {
|
|||||||
setReceived(hasReceiveInitItems: boolean) {
|
setReceived(hasReceiveInitItems: boolean) {
|
||||||
this.hasReceiveInitItems = hasReceiveInitItems;
|
this.hasReceiveInitItems = hasReceiveInitItems;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
updateSid(sid: string) {
|
||||||
|
this.sid = sid;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// 木牛流马
|
// 木牛流马
|
||||||
@@ -267,6 +271,13 @@ export class WoodenHorse {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public updateMemberSid(roleId: string, sid: string) {
|
||||||
|
let index = this.members.findIndex(cur => cur.roleId == roleId);
|
||||||
|
if(index != -1) {
|
||||||
|
this.members[index].updateSid(sid);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public setRemainItem(id: number, remain: number, max: number) {
|
public setRemainItem(id: number, remain: number, max: number) {
|
||||||
this.remainItems.set(id, { total: remain, max });
|
this.remainItems.set(id, { total: remain, max });
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user