名将擂台:排行榜
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@@ -221,6 +221,9 @@ export class LadderHandler {
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let roleName = session.get('roleName');
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let sid = session.get('sid');
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let { roleId: targetRoleId, rank, count } = msg;
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if(count > LADDER.LADDER_INITIAL_CHALLENGE_TIMES) {
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return resResult(STATUS.LADDER_SWEEP_TIMES_OVER);
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}
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let ladderData = await LadderMatchModel.findByRoleId(roleId);
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if(!ladderData) return resResult(STATUS.LADDER_NOT_OPEN);
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@@ -4,8 +4,9 @@ import { LadderMatchModel, LadderMatchType, LadderUpdateInter } from "../db/Ladd
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import { LadderMatchRecModel } from "../db/LadderMatchRec";
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import { RoleModel, RoleType } from "../db/Role";
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import { LadderDataReturn, LadderDefense, LadderOppPlayerHeroInfo, LadderOppPlayerInDB, LadderOppPlayerInfo, LadderOppPlayerReturn } from "../domain/battleField/ladder";
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import { RoleRankInfo } from "../domain/rank";
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import { RoleAndGuildRankInfo, RoleRankInfo } from "../domain/rank";
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import { gameData, getDicLadderMatchByMyRank } from "../pubUtils/data";
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import { EXTERIOR, LADDER } from "../pubUtils/dicParam";
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import { ItemInter } from "../pubUtils/interface";
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import { getRandValueByMinMax, shouldRefresh } from "../pubUtils/util";
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import { sendMessageToUserWithSuc } from "./pushService";
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@@ -273,8 +274,10 @@ export async function battleEndWhenChange(ladderMatch: LadderMatchType) {
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if(!ladderMatch) return;
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// 更新redis
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let r = new Rank(REDIS_KEY.LADDER, { serverId: ladderMatch.serverId });
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r.setRankWithRoleInfo(ladderMatch.roleId, ladderMatch.rank, 0);
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if(ladderMatch.rank > 0 && ladderMatch.rank < 3001) {
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let r = new Rank(REDIS_KEY.LADDER, { serverId: ladderMatch.serverId });
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r.setRankWithRoleInfo(ladderMatch.roleId, ladderMatch.rank, 0);
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}
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// 刷新对手
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let oppPlayers = await refreshLadderEnemies(ladderMatch);
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@@ -295,4 +298,21 @@ export async function ladderBattleEndReward(roleId: string, roleName: string, si
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let battleGoods = await warReward.saveReward(num);
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let breakGoods = isBreak? await addItems(roleId, roleName, sid, dicLadderDifficultRatio?.onceReward||[], ITEM_CHANGE_REASON.LADDER_BATTLE_REWARD): [];
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return { battleGoods, breakGoods };
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}
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export function completeLadderRanks(ranks: RoleAndGuildRankInfo[]) {
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let result: RoleAndGuildRankInfo[] = [];
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for(let i = 1; i <= 200; i++) {
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let dicLadderDifficultRatio = gameData.ladderDifficultRatio.get(i);
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let { head, ce, spine, level } = dicLadderDifficultRatio;
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let rank = ranks.find(cur => cur.rank == i);
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if(rank) {
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result.push(rank);
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} else {
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let rank = new RoleAndGuildRankInfo(i, 0);
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rank.setByField(`robot${i}`, LADDER.LADDER_ROBOT_NAME, head, EXTERIOR.EXTERIOR_FACECASE, spine, level, 1, '', ce );
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result.push(rank);
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}
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}
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return result;
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}
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@@ -15,6 +15,7 @@ import { CounterModel } from "../db/Counter";
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import { ActivityTimeLimitRankModel } from "../db/ActivityTimeLimitRank";
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import { sendMessageToServerWithSuc } from "./pushService";
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import { LadderMatchModel } from "../db/LadderMatch";
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import { completeLadderRanks } from "./ladderService";
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/**
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@@ -659,8 +660,8 @@ export class Rank {
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}
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}
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public async getRankListWithMyRank(myId: myIdInter) {
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let ranks = await this.getRankByRange();
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public async getRankListWithMyRank(myId: myIdInter, isReverse = false) {
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let ranks = await this.getRankByRange('+inf', '-inf', isReverse);
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let newRanks = [], newMyRank: any;
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let myRank = ranks.find(cur => {
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return cur.isMyInfo(myId);
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@@ -1173,6 +1174,9 @@ export async function getRankInHandler(redisKey: REDIS_KEY, type: RANK_TYPE, key
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let r = new Rank(redisKey, keyParam);
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r.setGenerFieldsFun((obj => {
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let result = new RoleAndGuildRankInfo(obj.rank, obj.num);
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if(type == RANK_TYPE.LADDER) {
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result = new RoleAndGuildRankInfo(obj.num, 0);
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}
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if(obj instanceof GuildRankInfo) {
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result.setGuildInfo(obj);
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}
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@@ -1182,7 +1186,7 @@ export async function getRankInHandler(redisKey: REDIS_KEY, type: RANK_TYPE, key
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return result
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}));
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let { ranks, myRank } = await r.getRankListWithMyRank({ roleId, guildCode });
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let { ranks, myRank } = await r.getRankListWithMyRank({ roleId, guildCode }, type == RANK_TYPE.LADDER);
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if (!myRank) {
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let role = await RoleModel.findByRoleId(roleId, ROLE_SELECT.RANK, true);
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if (type == RANK_TYPE.TOP_LINTUP) {
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@@ -1214,7 +1218,12 @@ export async function getRankInHandler(redisKey: REDIS_KEY, type: RANK_TYPE, key
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let limitRank = await ActivityTimeLimitRankModel.findByCode(serverId, keyParam.activityId, guildCode);
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myRank = await r.generMyRankWithGuild(guildCode, limitRank?.score||0, limitRank?.time);
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}
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} else if (type == RANK_TYPE.LADDER) {
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myRank = await r.generMyRankWithRole(roleId, 0, 0, role);
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}
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}
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if(type == RANK_TYPE.LADDER) {
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ranks = completeLadderRanks(ranks);
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}
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return { ranks, myRank }
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}
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@@ -309,6 +309,7 @@ export enum RANK_TYPE {
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MAIN = 7, // 主线
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MAIN_ELITE = 8, // 精英
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GUILD_LV = 9, // 军团按等级排序
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LADDER = 10, // 名将擂台
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GUILD_ACTIVE = 11, // 军团活跃度排序
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HERO = 12, // 武将排行
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GUILD_FUND = 13, // 军团积分排行,限时类型的排行榜,仅计算期限内增加的值
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@@ -341,6 +342,8 @@ export function getRedisKeyByRankType(rankType: RANK_TYPE, isTimelimit = false)
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return REDIS_KEY.HERO_RANK;
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case RANK_TYPE.GUILD_FUND: // 军团积分排行,限时类型的排行榜,仅计算期限内增加的值
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return REDIS_KEY.GUILD_FUND;
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case RANK_TYPE.LADDER: // 军团积分排行,限时类型的排行榜,仅计算期限内增加的值
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return REDIS_KEY.LADDER;
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}
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}
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@@ -268,6 +268,7 @@ export const STATUS = {
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LADDER_CHALLENGE_CNT_MAX: { code: 21206, simStr: '挑战次数已达上限' },
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LADDER_REC_STATUS_ERR: { code: 21207, simStr: '战斗状态错误' },
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LADDER_RANK_ERR: { code: 21208, simStr: '不可连战比排名自己高的玩家' },
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LADDER_SWEEP_TIMES_OVER: { code: 21209, simStr: '连战次数过多' },
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// 通用 30000 - 30099
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DIC_DATA_NOT_FOUND: { code: 30000, simStr: '数据表未找到' },
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@@ -243,6 +243,10 @@ export class RoleAndGuildRankInfo {
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}
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return false;
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}
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setByField(roleId: string, roleName: string, head: number, frame: number, spine: number, lv: number, title: number, guildName: string, ce: number) {
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this.userInfo = { roleId, roleName, head, frame, spine, lv, title, guildName, ce }
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}
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}
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export class SimpleGuildRankParam {
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