🐞 fix(shop): 商店购买数据回滚
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@@ -86,11 +86,14 @@ export class ShopHandler {
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if(!costResult) return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
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// 次数
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userShop = await UserShopModel.protectedPurchase(roleId, roleName, activityId, dicShopItem, count, seasonNum, maxAlreadyBuyTimes);
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if (!userShop) {
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userShop = await UserShopModel.purchase(roleId, roleName, activityId, dicShopItem, count, seasonNum);
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if (!userShop || (userShop && userShop.count > totalCanBuyTimes)) {
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// rollback 消耗
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let role = await RoleModel.findByRoleId(roleId);
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addItems(roleId, role.roleName, sid, cost, ITEM_CHANGE_REASON.SHOP_PURCHASE);
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// rollback 购买次数
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await UserShopModel.updateCount(roleId, dicShopItem, -count, seasonNum)
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return resResult(STATUS.BUY_COUNT_OVER);
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}
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@@ -202,7 +202,8 @@ export async function resetTrain(code: string, serverId: number) {
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await GuildTrainModel.resetGuildTrain(code);//将开启的练兵场锁定
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await unlockTrain(code, guild.trainId);//开启练兵场1级
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await UserGuildModel.resetTrainUserGuild(code);//重置玩家的挑战次数和购买挑战次数
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// 只重置上周加入军团的玩家,本周加入的不重置
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await UserGuildModel.resetTrainUserGuildLastWeekJoinedIn(code);//重置玩家的挑战次数和购买挑战次数
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return trainId
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}
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/**
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@@ -1,7 +1,7 @@
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, DocumentType, Ref } from '@typegoose/typegoose';
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import Role, { RoleType } from './Role';
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import { GUILD_AUTH, USER_GUILD_STATUS, GUILD_JOB } from '../consts';
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import { GUILD_AUTH, USER_GUILD_STATUS, GUILD_JOB, SHOP_REFRESH_TYPE } from '../consts';
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import { getZeroPointD, nowSeconds, isToday } from '../pubUtils/timeUtil';
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import { ARMY } from '../pubUtils/dicParam';
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class ActiveRecord {
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@@ -242,6 +242,19 @@ export default class UserGuild extends BaseModel {
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return result;
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}
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/**
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* 重置上周加入的队员的试炼数据(本周加入的不能重置,否则会多领奖励)
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*
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* @static
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* @param {string} guildCode
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* @return {*}
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* @memberof UserGuild
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*/
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public static async resetTrainUserGuildLastWeekJoinedIn(guildCode: string) {
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const result = await UserGuildModel.updateMany({ guildCode, createdAt: {$lt: getZeroPointD(SHOP_REFRESH_TYPE.WEEKLY)} }, {$set: { trainCount: ARMY.ARMY_TRAIN_BUYTIMES, buyTrainCount: 0, trainTime: nowSeconds(), trainRewards: [] }});
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return result;
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}
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public static async donateFund(roleId: string, donateCnt: number, lean = true) {
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const result = await UserGuildModel.findOneAndUpdate({ roleId, status: USER_GUILD_STATUS.ON},
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{$inc: { donateCnt }}, {new: true}).lean(lean);
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@@ -96,30 +96,24 @@ export default class UserShop extends BaseModel {
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}
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/**
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* 防止并发操作的购买
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* 修改已购买次数
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*
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* @static
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* @param {string} roleId
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* @param {string} roleName
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* @param {number} activityId
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* @param {{ id: number, goodId: number, refreshType: number, shop: number, type: number, createTime?: number }} dicShopItem
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* @param {number} inc
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* @param {number} inc: 变化次数
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* @param {number} seasonNum
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* @param {number} maxAlreadyBuyTimes: 最大已买次数,通过这个参数防止并发购买
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* @return {*}
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* @memberof UserShop
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*/
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public static async protectedPurchase(roleId: string, roleName: string, activityId: number, dicShopItem: { id: number, goodId: number, refreshType: number, shop: number, type: number, createTime?: number }, inc: number, seasonNum: number, maxAlreadyBuyTimes: number) {
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let code = genCode(8);
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public static async updateCount(roleId: string, dicShopItem: { id: number, goodId: number, refreshType: number, shop: number, type: number, createTime?: number }, inc: number, seasonNum: number) {
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let { id, shop, type, createTime = 0 } = dicShopItem;
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let timeCondition = this.getRefreshCondition(seasonNum);
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let { id, goodId, refreshType, shop, type, createTime = 0 } = dicShopItem;
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let rec: UserShopType = await UserShopModel.findOneAndUpdate(
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{ roleId, itemId: id, $or: timeCondition, shop, type, createTime, count: {$lte: maxAlreadyBuyTimes} },
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{ $setOnInsert: { roleName, code, goodId, refreshType, seasonNum }, $inc: { count: inc }, $set: { activityId } },
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{ new: true, upsert: true }
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return await UserShopModel.findOneAndUpdate(
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{ roleId, itemId: id, $or: timeCondition, shop, type, createTime },
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{ $inc: { count: inc } },
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{ new: true }
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).lean();
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return rec;
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}
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public static async deleteAccount(roleId: string) {
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