武将攻略:武将对比

This commit is contained in:
luying
2022-07-02 14:38:58 +08:00
parent c1eceaeba5
commit 11692c9a56
8 changed files with 84 additions and 8 deletions

View File

@@ -25,6 +25,9 @@ import { JewelModel } from "../../../db/Jewel";
import { getHeroesAttributes } from "../../../services/playerCeService";
import { sendMessageToUsersWithSuc, sendMessageToUserWithSuc } from "../../../services/pushService";
import { PrivateMessageModel } from "../../../db/PrivateMessage";
import { RoleCeModel } from "../../../db/RoleCe";
import { CalCe } from "../../../services/role/calCe";
import { getSchoolPoint } from "../../../services/roleService";
export default function (app: Application) {
@@ -730,14 +733,21 @@ export class FriendHandler {
let { roleId: hisRoleId, hids } = msg;
let role = await RoleModel.findByRoleId(hisRoleId, ROLE_SELECT.ATTR);
let role = await RoleModel.findByRoleId(hisRoleId, 'title');
if (!role) return resResult(STATUS.ROLE_NOT_FOUND);
let roleCe = await RoleCeModel.findByRoleId(hisRoleId);
if (!roleCe) return resResult(STATUS.ROLE_NOT_FOUND);
let heroList = await HeroModel.findByHidRange(hids, hisRoleId, HERO_SELECT.HERO_DETAIL, true);
if (heroList.length <= 0) return resResult(STATUS.HERO_NOT_FIND);
let jewels = await JewelModel.findMapbyRoleAndHids(hisRoleId, hids);
let school = await getSchoolPoint(hisRoleId);
let calCe = new CalCe(hisRoleId);
calCe.setRoleCe(roleCe);
let attrByHid = await getHeroesAttributes(hisRoleId);
let list: HeroDetailParam[] = [];
for (let hero of heroList) {
@@ -747,9 +757,18 @@ export class FriendHandler {
let heroParam = new HeroDetailParam(hero);
heroParam.setAttributes(attributes);
heroParam.setJewels(jewels);
heroParam.setRole(
role.title,
calCe.calSingleGlobalPartCe(hero.hid, 'scroll'),
calCe.calSingleGlobalPartCe(hero.hid, 'teraph'),
school
);
list.push(heroParam);
}
return resResult(STATUS.SUCCESS, { list });
}

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@@ -191,6 +191,7 @@ export class HeroHandler {
let { curHero } = await calculateCeWithHero(HERO_SYSTEM_TYPE.STAR, roleId, serverId, sid, hid, update, { hid, hero, isUpStar });
if (isUpStar) {
await checkTaskInHeroStarUp(serverId, roleId, sid, curHero, oldStar); // 任务
await SchoolModel.updateByHid(roleId, hid, { hid, star: update.star });
}
return resResult(STATUS.SUCCESS, { isUpStar, curHero: pick(curHero, ['hid', 'star', 'starStage', 'colorStar', 'colorStarStage']) });
}
@@ -236,6 +237,7 @@ export class HeroHandler {
consumes: addConsumeToHero(hero.consumes, material)
}
await SchoolModel.updateByHid(roleId, hid, { hid, star: update.quality });
let { curHero } = await calculateCeWithHero(HERO_SYSTEM_TYPE.QUALITY, roleId, serverId, sid, hid, update, { hero });
await checkTaskInHeroQUalityUp(serverId, roleId, sid, curHero);
pushHeroQualityUpMsg(roleId, roleName, serverId, curHero);
@@ -312,6 +314,7 @@ export class HeroHandler {
let { curHero } = await calculateCeWithHero(HERO_SYSTEM_TYPE.COLORSTAR, roleId, serverId, sid, hid, update, { hero, isUpStar });
if (isUpStar) {
await SchoolModel.updateByHid(roleId, hid, { hid, star: update.colorStar });
await checkTaskInHeroWakeUp(serverId, roleId, sid, curHero, oldColorStar); // 任务
}
if (isWakeUp) pushHeroWakeUp(roleId, roleName, serverId, curHero); // 第一次觉醒

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@@ -230,7 +230,7 @@ export class RoleHandler {
return resResult(STATUS.ROLE_SCHOOL_POSITION_LOCKED);
}
await SchoolModel.updateBySclAndPos(roleId, schoolId, positionId, { hid, isOpen })
await SchoolModel.updateBySclAndPos(roleId, schoolId, positionId, { hid, isOpen, star: curHero?.star??0, quality: curHero?.quality??0, colorStar: curHero?.colorStar??0 });
await calculateCeWithRole(HERO_SYSTEM_TYPE.SCHOOL, roleId, serverId, sid, {}, { schoolId, hero: curHero, schoolHid: hid, preSchoolHid: preHid });
// 任务

View File

@@ -73,6 +73,18 @@ export class CalCe {
return result;
}
public calSingleGlobalPartCe(hid: number, field: 'teraph'|'scroll') {
let arr: { id: number, val: number }[] = [];
for(let [attrId, globalAttr] of this.data.globalAttrs) {
arr.push({ id: attrId, val: globalAttr[field]||0 });
}
let lv = this.data.heroLv.get(hid)||1;
let obj = new AttributeCal();
obj.setLv(lv);
obj.setByWarJson(arr);
return obj.calCe();
}
public getCeInc() {
let ceResult = this.calHeroCe();
// console.log('##### ceResult', ceResult, 'originCes', this.originCes)

View File

@@ -252,4 +252,20 @@ export function checkSystemIsOpen(role: RoleType, id: SYSTEM_OPEN_ID) {
let guideId = dicSystemOpenTime.warId > 0? GuideUnloadNum.GkNewFuncNum + dicSystemOpenTime.warId: GuideUnloadNum.LvUpNum + dicSystemOpenTime.lv;
return role.guide.indexOf(guideId) != -1;
}
function calSchoolPoint(quality: number, star: number, colorStar: number) {
let _star = colorStar > 0? colorStar: star;
let point = (quality - 1) * 6 + _star;
return point > 0? point: 0;
}
export async function getSchoolPoint(roleId: string) {
let schools = await SchoolModel.findByRoleId(roleId);
return schools.reduce((pre, cur) => {
if(cur.isOpen && cur.hid > 0) {
return pre + calSchoolPoint(cur.quality, cur.star, cur.colorStar);
}
return pre;
}, 0);
}

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@@ -7,7 +7,7 @@ export enum ROLE_SELECT {
// 显示申请需要的信息
SHOW_FRIEND_APPLY_LIST = 'roleId roleName ce head frame spine heads frames spines lv title job quitTime vLv guildName friendCnt recFrdApplyCnt serverId userInfo.serverType',
HANDLE_APPLY = 'roleId friendCnt lv',
ATTR = 'attr',
ATTR = 'attr title',
GET_LV = 'lv',
GET_ROLE_ID = 'roleId roleName lv head frame spine heads frames spines ce title friendCnt serverId userInfo.serverType',
GET_MY_SERVER = 'lv serverId userInfo.serverType',
@@ -19,7 +19,7 @@ export enum ROLE_SELECT {
export enum HERO_SELECT {
ENTRY = '-_id -attr -__v',
HERO_DETAIL = 'roleId roleName hid hName ce lv star colorStar quality job skins attr ePlace skinId',
HERO_DETAIL = 'roleId roleName hid hName ce lv star colorStar quality job skins attr ePlace skinId connections favourLv',
// 排行榜中lineup字段
RANK_LINEUP = 'seqId roleId hid star colorStar lv quality job ce updatedAt skinId'
}
@@ -57,7 +57,7 @@ export enum FRIEND_SHIP_SELECT {
GET_FRIEND_VALUE = 'friendValue friendLv'
}
export const ENTERY_ROLE_PICK = ['roleId', 'roleName', 'serverId', 'ce', 'topLineupCe', 'coin', 'lv', 'exp', 'vLv', 'gold', 'heros', 'jewels', 'consumeGoods', 'title', 'teraphs', 'showLineup', 'heads', 'head', 'frames', 'frame', 'spines', 'spine', 'hasGuild', 'guildCode', 'todayZeroPoint', 'apJson', 'skins', 'totalPay', 'guide', 'hasInit', 'renameCnt', 'totalCost', 'guildName', 'isVip'];
export const ENTERY_ROLE_PICK = ['roleId', 'roleName', 'serverId', 'ce', 'topLineupCe', 'coin', 'lv', 'exp', 'vLv', 'gold', 'heros', 'jewels', 'consumeGoods', 'title', 'teraphs', 'showLineup', 'heads', 'head', 'frames', 'frame', 'spines', 'spine', 'hasGuild', 'guildCode', 'todayZeroPoint', 'apJson', 'skins', 'totalPay', 'guide', 'hasInit', 'renameCnt', 'totalCost', 'guildName', 'isVip', 'createTime'];
export enum SURVEY_SELECT {
FIND = '-__v -_id -surveyName -roleIndex -reward -mailContent -receivedRole -createdAt -updatedAt'

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@@ -19,6 +19,12 @@ export default class School extends BaseModel {
positionId: number; // 位置id
@prop({ required: true, default: 0 })
hid: number; // 放置的武将
@prop({ required: true, default: 0 })
quality: number; // 放置的武将的品质
@prop({ required: true, default: 0 })
star: number; // 放置的武将的星级
@prop({ required: true, default: 0 })
colorStar: number; // 放置的武将的彩星
@prop({ required: true, default: false })
isOpen: boolean; // 位置是否开启
@@ -37,7 +43,7 @@ export default class School extends BaseModel {
return result;
}
public static async updateBySclAndPos(roleId: string, schoolId: number, positionId: number, update: {hid?: number, isOpen?: boolean}) {
public static async updateBySclAndPos(roleId: string, schoolId: number, positionId: number, update: SchoolUpdate) {
const doc = new SchoolModel();
const setOnInsert = doc.toJSON();
@@ -48,6 +54,12 @@ export default class School extends BaseModel {
}
public static async updateByHid(roleId: string, hid: number, update: SchoolUpdate) {
const result: SchoolType = await SchoolModel.findOneAndUpdate({ roleId, hid }, { $set: update }, { new: true }).lean();
return result;
}
public static async deleteAccount(roleId: string) {
let result = await SchoolModel.deleteMany({ roleId });
return result;
@@ -57,3 +69,4 @@ export default class School extends BaseModel {
export const SchoolModel = getModelForClass(School);
export interface SchoolType extends Pick<DocumentType<School>, keyof School> { };
export type SchoolUpdate = Partial<SchoolType>; // 将所有字段变成可选项

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@@ -2,7 +2,7 @@ import { RoleType } from "../../db/Role";
import { FriendShipType } from "../../db/FriendShip";
import * as friendUtil from '../../pubUtils/friendUtil'
import { FRIEND_RELATION_TYPE } from "../../consts";
import { EPlace, HeroType, Stone, Talent } from "../../db/Hero";
import { Connect, EPlace, HeroType, Stone, Talent } from "../../db/Hero";
import { JewelType, RandSe } from "../../db/Jewel";
export class FriendParams {
@@ -191,6 +191,14 @@ export class HeroDetailParam {
mdef: number;
}
talent: Talent[] = [];
connections: Connect[] = [];
favourLv: number = 0;
role: {
title: number;
scroll: number;
teraph: number;
school: number;
};
constructor(hero: HeroType) {
this.roleId = hero.roleId;
@@ -210,7 +218,8 @@ export class HeroDetailParam {
this.talent = skin.talent||[];
}
}
this.connections = hero.connections;
this.favourLv = hero.favourLv;
}
setAttributes(attributes: {hp: number, atk: number, def: number, mdef: number}) {
@@ -224,4 +233,8 @@ export class HeroDetailParam {
}
}
}
setRole(title: number, scroll: number, teraph: number, school: number) {
this.role = { title, scroll, teraph, school };
}
}