战力:修复bug
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@@ -94,7 +94,7 @@ export class GmRoleHandler {
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param.lv = newLv;
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param['exp'] = exp;
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}
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await calculateCeWithHero(HERO_SYSTEM_TYPE.INIT, roleId, hero.serverId, sid, hid, param);
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await calculateCeWithHero(HERO_SYSTEM_TYPE.INIT, roleId, hero.serverId, sid, hid, {...hero, ...param});
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// if(param.job > 0) {
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// await calculateCe(HERO_SYSTEM_TYPE.STAGEUP, roleId, hero.serverId, sid, param, {}, { hid });
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@@ -580,7 +580,7 @@ export class HeroHandler {
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job: dicNewJob.jobid,
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ePlace: newEplace
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}
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let { curHero } = await calculateCeWithHero(HERO_SYSTEM_TYPE.SKIN, roleId, serverId, sid, hero.hid, update);
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let { curHero } = await calculateCeWithHero(HERO_SYSTEM_TYPE.SKIN, roleId, serverId, sid, hero.hid, update, { hero });
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let resultHero = new HeroParam(curHero);
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return resResult(STATUS.SUCCESS, { curHero: {...pick(resultHero, ['hid', 'skins', 'skinId', 'job', 'talent', 'usedTalentPoint']), ePlace: newEplace }});
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}
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@@ -44,7 +44,7 @@ export class RoleHandler {
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let { roleName } = msg;
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let role = await RoleModel.findByRoleId(roleId, 'roleName hasInit title teraphs', true);
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let role = await RoleModel.findByRoleId(roleId, 'roleName hasInit title teraphs lv', true);
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if (role.hasInit) return resResult(STATUS.ROLE_HAS_INIT);
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let checkName = await RoleModel.checkName(roleName, serverId);
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@@ -59,11 +59,12 @@ export async function calculateCes(type: HERO_SYSTEM_TYPE, roleId: string, serve
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switch (type) {
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case HERO_SYSTEM_TYPE.INIT:
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{
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for(let [hid, { skinId, lv, quality, star, starStage, colorStar, colorStarStage, job, jobStage, }] of heroUpdates) {
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for(let [hid, { skinId, lv, quality, star, starStage, colorStar, colorStarStage, job, jobStage, skins }] of heroUpdates) {
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calCe.setHeroBase(hid, skinId);
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calCe.setHeroLv(hid, lv);
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calCe.setHeroStar(hid, job, quality, star, starStage, colorStar, colorStarStage);
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calCe.setJob(hid, job, jobStage);
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calCe.setTalent(hid, skins)
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}
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console.log('####### roleUpdate', param.isInitRole, roleUpdate)
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if(param.isInitRole) {
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@@ -214,7 +214,7 @@ export class CalCe {
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// 第一次获得皮肤
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public setAddSkin(skinId: number) {
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let addSkin = gameData.fashion.get(skinId);
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for (let { id, number: val } of addSkin.globalAttr) {
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for (let { id, number: val } of addSkin.actorAttr) {
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let globalAttr = this.data.getGlobalAttrById(id);
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globalAttr.skin += val;
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}
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@@ -305,8 +305,8 @@ export default class GMUsers extends Service {
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}
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let list = heroes.map(cur => {
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let roleCe = roleMap.get(cur.roleId);
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let obj = roleCe.attributes.find(ccur => ccur.hid == cur.hid);
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return {...cur, calculatedAttr: obj.attrs, env: ctx.app.config.realEnv}
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let obj = roleCe?.attributes?.find(ccur => ccur.hid == cur.hid);
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return {...cur, calculatedAttr: obj?.attrs||[], env: ctx.app.config.realEnv}
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})
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return ctx.service.utils.resResult(STATUS.SUCCESS, { list, total })
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