军团活动:修复加入拍卖行sourceType的bug
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@@ -465,7 +465,7 @@ export async function cityActivitySettleReward(cityId: number, serverId: number)
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});
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});
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// 奖励加入拍卖行
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// 奖励加入拍卖行
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await genAuction(guildCode, AUCTION_SOURCE.GATE, rec.code, serverId, rewards);
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await genAuction(guildCode, AUCTION_SOURCE.CITY, rec.code, serverId, rewards);
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let dic = gameData.guildActivity.get(GUILD_ACTIVITY_TYPE.CITY_ACTIVITY);
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let dic = gameData.guildActivity.get(GUILD_ACTIVITY_TYPE.CITY_ACTIVITY);
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let myR = new Rank(REDIS_KEY.USER_GATE_ACTIVITY, { serverId, guildCode });
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let myR = new Rank(REDIS_KEY.USER_GATE_ACTIVITY, { serverId, guildCode });
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@@ -707,7 +707,7 @@ export async function raceActivitySettleReward(guildCode: string, woodenHorse: W
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});
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});
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if (rec) {
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if (rec) {
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// 奖励加入拍卖行
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// 奖励加入拍卖行
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await genAuction(guildCode, AUCTION_SOURCE.GATE, rec.code, serverId, rewards);
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await genAuction(guildCode, AUCTION_SOURCE.RACE, rec.code, serverId, rewards);
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let dic = gameData.guildActivity.get(GUILD_ACTIVITY_TYPE.RACE_ACTIVITY);
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let dic = gameData.guildActivity.get(GUILD_ACTIVITY_TYPE.RACE_ACTIVITY);
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let honour = dic.honour + Math.floor(durability * GUILDACTIVITY.RACEACTIVITY_DURABILITY_REWARD);
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let honour = dic.honour + Math.floor(durability * GUILDACTIVITY.RACEACTIVITY_DURABILITY_REWARD);
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