后台:军团活动debug
This commit is contained in:
@@ -5,20 +5,22 @@ import { getEvent } from '../../../services/eventSercive';
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import { resResult } from '../../../pubUtils/util';
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import { STATUS } from '../../../consts/statusCode';
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import { GMMailModel } from '../../../db/GMMail';
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import { setGmMails } from '../../../pubUtils/gmData/gmDataUtil';
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import { getRoleOnlineInfo } from '../../../services/redisService';
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import { delGuildActivityRank, getRoleOnlineInfo } from '../../../services/redisService';
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import { SendMailFun } from '../../../services/mailService';
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import { GM_MAIL_TYPE } from '../../../consts';
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import { RewardInter } from '../../../pubUtils/interface';
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import { MarqueeModel } from '../../../db/Marquee';
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import { ServerlistModel } from '../../../db/Serverlist';
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import { getWorldChannelSid } from '../../../services/chatService';
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import { pushCurrentTime } from '../../../services/chatService';
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import { MaintenanceModel } from '../../../db/Maintenance';
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import { initMaintenance, stopMaintenance } from '../../../services/gmService';
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import { checkActivityEditable, checkActivityGroupType } from '../../../services/activity/activityService';
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import { ActivityModel } from '../../../db/Activity';
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import { ActivityGroupModel } from '../../../db/ActivityGroup';
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import { ActivityGroupTypeModel } from '../../../db/ActivityGroupType';
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import { GuildActivityCityModel } from '../../../db/GuildActivityCity';
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import { GuildActivityRecordModel } from '../../../db/GuildActivityRec';
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import { getTimeFunM } from '../../../pubUtils/timeUtil';
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export default function (app: Application) {
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return new GmHandler(app);
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}
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@@ -335,7 +337,49 @@ export class GmHandler {
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return resResult(STATUS.SUCCESS)
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}
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async setGuildActivityDebug(msg: { startActivity: number, }, session: BackendSession) {
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// 1. 将军团活动的时间设置到
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/**
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* 开启军团活动到拍卖行debug
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* @param msg
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* @param session
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*/
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async setGuildActivityDebug(msg: { aid: number, day: number, startActivity: number, endActivity: number, startGuildAuction: number, endGuildAuction: number, startWorldAuction: number, endWorldAuction: number }, session: BackendSession) {
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const { aid, day, startActivity = 0, endActivity = 0, startGuildAuction = 0, endGuildAuction = 0, startWorldAuction = 0, endWorldAuction = 0 } = msg;
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const uid = session.get('uid');
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if(aid == undefined || day == undefined ) {
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return resResult(STATUS.WRONG_PARMS);
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}
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// 设置字典
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let now = new Date();
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let startTimes = await pinus.app.rpc.guild.guildActivityRemote.setDicGuildActivity.broadcast(now.getTime(), aid, startActivity, endActivity);
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await pinus.app.rpc.systimer.systimerRemote.setDicGuildActivity.broadcast(now.getTime(), aid, startActivity, endActivity);
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await pinus.app.rpc.guild.guildActivityRemote.setDicAuctionTime.broadcast(startTimes[0], endActivity, startGuildAuction, endGuildAuction, startWorldAuction, endWorldAuction);
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await pinus.app.rpc.systimer.systimerRemote.setDicAuctionTime.broadcast(startTimes[0], endActivity, startGuildAuction, endGuildAuction, startWorldAuction, endWorldAuction);
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await pinus.app.rpc.guild.guildActivityRemote.setDay.broadcast(day);
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await pinus.app.rpc.systimer.systimerRemote.setDay.broadcast(day);
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// 清空旧数据
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if (day <= 2) {
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await GuildActivityCityModel.deleteMany({});
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}
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if(aid != 0) await delGuildActivityRank(aid);
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await GuildActivityRecordModel.updateTodayInfo({ status: 2 });
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// 开启定时器
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await pinus.app.rpc.systimer.systimerRemote.setAuctionSchedule.broadcast();
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await pinus.app.rpc.systimer.systimerRemote.setGuildActivitySchedule.broadcast();
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// 向客户端发送时间
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let time = <number>getTimeFunM().getTimeWithWeek(day, 20, 0, 0) - startActivity;
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await pushCurrentTime(time);
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return resResult(STATUS.SUCCESS, {
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startActivity: startTimes[0],
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endActivity: startTimes[0] + endActivity * 1000,
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startGuildAuction: startTimes[0] + endActivity * 1000 + startGuildAuction * 1000,
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endGuildAuction: startTimes[0] + endActivity * 1000 + startGuildAuction * 1000 + endGuildAuction * 1000,
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startWorldAuction: startTimes[0] + endActivity * 1000 + startGuildAuction * 1000 + endGuildAuction * 1000 + startWorldAuction * 1000,
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endWorldAuction: startTimes[0] + endActivity * 1000 + startGuildAuction * 1000 + endGuildAuction * 1000 + startWorldAuction * 1000 + endWorldAuction * 1000,
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});
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}
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}
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@@ -193,7 +193,8 @@ export class GuildHandler {
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if(!bossInstance) return resResult(STATUS.GUILD_SCRIPT_NOT_OPENED);
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let { myEncourageCnt } = await refreshUserGuildOfBoss(userGuild);
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let costGold = (myEncourageCnt + count - dicParam.GUILD_BOSS.GUILD_BOSS_ENCOURAGE_FREECOUNT) * dicParam.GUILD_BOSS.GUILD_BOSS_ENCOURAGE_COST;
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let freeCount = dicParam.GUILD_BOSS.GUILD_BOSS_ENCOURAGE_FREECOUNT - myEncourageCnt > 0? dicParam.GUILD_BOSS.GUILD_BOSS_ENCOURAGE_FREECOUNT - myEncourageCnt: 0;
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let costGold = (count - freeCount) * dicParam.GUILD_BOSS.GUILD_BOSS_ENCOURAGE_COST;
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if(costGold < 0) costGold = 0;
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let { gold } = await RoleModel.findByRoleId(roleId, 'gold');
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if(gold < costGold) return resResult(STATUS.BATTLE_GOLD_NOT_ENOUGH);
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@@ -1,5 +1,5 @@
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import { Application, ChannelService, HandlerService, } from 'pinus';
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import { sendAllGuildRanks, sendGuildActEndMsg, calWoodenHorseAndSend, sendRaceStartMsg } from '../../../services/guildActivityService';
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import { sendAllGuildRanks, sendGuildActEndMsg, calWoodenHorseAndSend, sendRaceStartMsg, setDicGuildActivity, setDicAuctionTime } from '../../../services/guildActivityService';
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import { gameData } from '../../../pubUtils/data';
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import { setWeek } from '../../../pubUtils/timeUtil';
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@@ -65,6 +65,22 @@ export class GuildActivityRemote {
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}
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}
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/**
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* 改变字典表中的军团活动开始时间&持续时间
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* @param {number} aid 活动
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* @param {number} startSeconds 从现在开始几秒后开启活动
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* @param {number} endSeconds 从开始之后几秒后结束活动
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*/
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async setDicGuildActivity(now: number, aid: number, startSeconds: number, endSeconds: number) {
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return setDicGuildActivity(now, aid, startSeconds, endSeconds);
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}
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/**
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* 改变字典表中的拍卖行时间
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*/
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async setDicAuctionTime(startTime: number, endActivity: number, startGuild: number, endGuild: number, startWorld: number, endWorld: number) {
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setDicAuctionTime(startTime, endActivity, startGuild, endGuild, startWorld, endWorld);
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}
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/**
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* !! 注意,这条函数会改变内存时间,影响甚大,请考虑清楚后使用
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@@ -1,9 +1,11 @@
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import { Application, ChannelService } from 'pinus';
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import { resetPvpSeasonTime, setPvpDefResult, guildActivityStart, gateActivityEnd, cityActivityEnd, raceActivityEnd } from '../../../services/timeTaskService';
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import { resetPvpSeasonTime, setPvpDefResult, guildActivityStart, gateActivityEnd, cityActivityEnd, raceActivityEnd, guildActivitySchedule, auctionSchedule } from '../../../services/timeTaskService';
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import PvpDefenseType from '../../../db/PvpDefense';
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import { DicGuildActivity } from '../../../pubUtils/dictionary/DicGuildActivity';
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import { reloadResources } from '../../../pubUtils/data';
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import { setMarquee, cancelMarquee } from '../../../services/gmService';
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import { setDicAuctionTime, setDicGuildActivity } from '../../../services/guildActivityService';
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import { setWeek } from '../../../pubUtils/timeUtil';
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export default function (app: Application) {
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return new SystimerRemote(app);
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@@ -59,4 +61,36 @@ export class SystimerRemote {
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public async cancelMarquee(code: string) {
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return await cancelMarquee(code);
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}
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/**
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* 改变字典表中的军团活动开始时间&持续时间
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* @param {number} aid 活动
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* @param {number} startSeconds 从现在开始几秒后开启活动
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* @param {number} endSeconds 从开始之后几秒后结束活动
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*/
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public async setDicGuildActivity(now: number, aid: number, startSeconds: number, endSeconds: number) {
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setDicGuildActivity(now, aid, startSeconds, endSeconds);
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}
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/**
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* 改变字典表中的拍卖行时间
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*/
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public async setDicAuctionTime(startTime: number, endActivity: number, startGuild: number, endGuild: number, startWorld: number, endWorld: number) {
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setDicAuctionTime(startTime, endActivity, startGuild, endGuild, startWorld, endWorld);
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}
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public async setGuildActivitySchedule() {
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await guildActivitySchedule();
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}
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public async setAuctionSchedule() {
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auctionSchedule();
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}
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/**
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* !! 注意,这条函数会改变内存时间,影响甚大,请考虑清楚后使用
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*/
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async setDay(week: number) {
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setWeek(week);
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}
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}
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@@ -3,7 +3,7 @@ import { LOT_CODE_LEN, AUCTION_STAGE, AUCTION_TIME, DIVIDEND_CODE_LEN, DIVIDEND_
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import { DividendRec, ItemReward } from "../domain/dbGeneral";
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import { genCode } from '../pubUtils/util';
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import { LotModel, LotParam } from '../db/Lot';
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import { getTimeFunD } from '../pubUtils/timeUtil';
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import { getCurDay, getTimeFunD, getTimeFunM } from '../pubUtils/timeUtil';
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import { gameData, getGoodById } from '../pubUtils/data';
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import { DividendParam, DividendType } from '../db/Dividend';
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import { sendMailByContent } from './mailService';
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@@ -13,6 +13,7 @@ import { Member } from '../domain/battleField/guildActivity';
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import * as dicParam from '../pubUtils/dicParam';
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import { RewardInter } from '../pubUtils/interface';
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import { errlogger } from '../util/logger';
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import { pushCurrentTime } from './chatService';
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// ! 获取底价,假数据
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export function getBasePrice(gid: number, count: number) {
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@@ -228,6 +229,13 @@ export async function startGuildAuction() {
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const begin = todayGuildBegin();
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await LotModel.updateLotsStageByBegin(begin, AUCTION_STAGE.GUILD);
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await DividendModel.updateDividendsStatus(begin, DIVIDEND_STATUS.ING);
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if(dicParam.SERVER_DEBUG_MODE.CURRENT_TIME == 1) {
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let day = getCurDay();
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let time = <number>getTimeFunM().getTimeWithWeek(day, 20, 20, 0);
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await pushCurrentTime(time);
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}
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return true;
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} catch (e) {
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console.error('startGuildAuction err: ', e);
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@@ -242,6 +250,12 @@ export async function startWorldAuction() {
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await LotModel.setLotSoldByBegin(begin);
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await LotModel.updateUnSoldLotsStageByBegin(begin, AUCTION_STAGE.WORLD);
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await DividendModel.updateDividendsStatus(begin, DIVIDEND_STATUS.END);
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if(dicParam.SERVER_DEBUG_MODE.CURRENT_TIME == 1) {
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let day = getCurDay();
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let time = <number>getTimeFunM().getTimeWithWeek(day, 20, 40, 0);
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await pushCurrentTime(time);
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}
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return true;
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} catch (e) {
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console.error('startWorldAuction err: ', e);
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@@ -255,6 +269,12 @@ export async function stopAuction() {
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const begin = todayGuildBegin();
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await LotModel.setLotSoldByBegin(begin);
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await LotModel.updateLotsStageByBegin(begin, AUCTION_STAGE.END);
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if(dicParam.SERVER_DEBUG_MODE.CURRENT_TIME == 1) {
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let day = getCurDay();
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let time = <number>getTimeFunM().getTimeWithWeek(day, 22, 0, 0);
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await pushCurrentTime(time);
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}
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return true;
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} catch (e) {
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console.error('stopAuction err: ', e);
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@@ -9,7 +9,7 @@ import { GroupMessageParam, GroupMessageType } from '../db/GroupMessage';
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import { genCode, resResult } from '../pubUtils/util';
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import { pinus } from 'pinus';
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import { CHANNEL_PREFIX, MSG_CODE_LEN, MSG_STATUS, ON_PRIVATE_MSG_ROUTE, MSG_TYPE, MSG_SOURCE } from '../consts';
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import { getRoleOnlineInfo } from './redisService';
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import { getAllServers, getRoleOnlineInfo } from './redisService';
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import { ChatInfoModel } from '../db/ChatInfo';
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import { channelServer } from './chatChannelService';
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import { AccuseRecModel, AccueseParam } from '../db/AccuseRec';
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@@ -397,4 +397,13 @@ export async function checkFilterWords(word: string) {
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}
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return hasBlock;
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}
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export async function pushCurrentTime(time: number) {
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let serverlists = await getAllServers()
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for(let serverId of serverlists) {
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let roomId = groupRoomId(CHANNEL_PREFIX.WORLD, serverId);
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const channelSid = await channelServer(roomId);
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await pinus.app.rpc.chat.chatRemote.pushCurrentTime.toServer(channelSid, serverId, time);
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}
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}
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@@ -4,7 +4,7 @@ import { reduceCe } from "../pubUtils/util";
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import { GUILDACTIVITY } from "../pubUtils/dicParam";
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import { gameData, getGuildAuctionRewards, getCityActivityRewards } from "../pubUtils/data";
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import { getCurDay, nowSeconds, getTimeFun } from "../pubUtils/timeUtil";
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import { GUILD_ACTIVITY_STATUS, GET_POINT_WAYS, GUILD_ACTIVITY_TYPE, REDIS_KEY, AUCTION_SOURCE, MAIL_TYPE, CITY_STATUS, DEBUG_MAGIC_WORD, GUILD_POINT_WAYS, TASK_TYPE } from "../consts";
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import { GUILD_ACTIVITY_STATUS, GET_POINT_WAYS, GUILD_ACTIVITY_TYPE, REDIS_KEY, AUCTION_SOURCE, MAIL_TYPE, CITY_STATUS, DEBUG_MAGIC_WORD, GUILD_POINT_WAYS, TASK_TYPE, AUCTION_TIME } from "../consts";
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import { Record, UserGuildActivityRecModel } from "../db/UserGuildActivityRec";
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import { GateMembersRec, CityParam, Member, WoodenHorse } from "../domain/battleField/guildActivity";
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import { DicGuildActivity } from "../pubUtils/dictionary/DicGuildActivity";
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@@ -106,6 +106,7 @@ export function getAllGuildActivityStatus() {
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export function getGuildActivityByDic(dicGuildActivity: DicGuildActivity) {
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let t = getTimeFun();
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console.log('*********', dicGuildActivity.startTime, dicGuildActivity.startMinute, dicGuildActivity.startSeconds)
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let startTime = <number>t.getTimeWithHour(dicGuildActivity.startTime, dicGuildActivity.startMinute, dicGuildActivity.startSeconds);
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let countdownTime = <number>t.getTimeWithHour(dicGuildActivity.countDown);
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let { duringTime, openDay } = dicGuildActivity;
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@@ -735,4 +736,50 @@ export async function raceActivitySettleReward(guildCode: string, woodenHorse: W
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export async function sendPopUpActivityData(guildCode: string, serverId: number, data: any[]) {
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let chatSid = await getGuildChannelSid(guildCode);
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pinus.app.rpc.chat.guildRemote.sendPopUpActivity.toServer(chatSid, guildCode, data);
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}
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/**
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* !! 注意,这条函数会改变内存中的字典表,仅用于测试中使用
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* 改变字典表中的军团活动开始时间&持续时间
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* @param {number} aid 活动
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* @param {number} startSeconds 从现在开始几秒后开启活动
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* @param {number} endSeconds 从开始之后几秒后结束活动
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*/
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export async function setDicGuildActivity(now: number, aid: number, startSeconds: number, endSeconds: number) {
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let startTime = new Date(now + startSeconds * 1000);
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if(aid != 0) {
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let guildActivity = gameData.guildActivity;
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let cur = guildActivity.get(aid);
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cur.startMinute = startTime.getMinutes();
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cur.startTime = startTime.getHours();
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cur.startSeconds = startTime.getSeconds();
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cur.duringTime = endSeconds;
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}
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return startTime.getTime();
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}
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export async function setDicAuctionTime(startTime: number, endActivity: number, startGuild: number, endGuild: number, startWorld: number, endWorld: number) {
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console.log('********* setDicAuctionTime', startTime, endActivity, startGuild, endGuild, startWorld, endWorld);
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let startGuildDate = new Date(startTime + endActivity * 1000 + startGuild * 1000);
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let endGuildDate = new Date(startGuildDate.getTime() + endGuild * 1000);
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let startWorldDate = new Date(endGuildDate.getTime() + startWorld * 1000);
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let endWorldDate = new Date(startWorldDate.getTime() + endWorld * 1000);
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console.log('********* setDicAuctionTime', startGuildDate, endGuildDate, startWorldDate, endWorldDate);
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gameData.auctionTime.set(AUCTION_TIME.GUILD_PREVIEW, formatTime(new Date(startTime)));
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gameData.auctionTime.set(AUCTION_TIME.GUILD_OPEN, formatTime(startGuildDate));
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gameData.auctionTime.set(AUCTION_TIME.GUILD_CLOSE, formatTime(endGuildDate));
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gameData.auctionTime.set(AUCTION_TIME.WORLD_PREVIEW, formatTime(endGuildDate));
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gameData.auctionTime.set(AUCTION_TIME.WORLD_OPEN, formatTime(startWorldDate));
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gameData.auctionTime.set(AUCTION_TIME.WORLD_CLOSE, formatTime(endWorldDate));
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console.log('*********** setDicAuctionTime', gameData.auctionTime)
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}
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function formatTime(date: Date) {
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return { hour: date.getHours(), minute: date.getMinutes(), seconds: date.getSeconds() }
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}
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@@ -2,7 +2,7 @@
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import { scheduleJob, Job, } from 'node-schedule';
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import { PVPConfigModel } from '../db/SystemConfig';
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import PvpDefenseType, { PvpDefenseModel } from '../db/PvpDefense';
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import { PVP } from '../pubUtils/dicParam';
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import { PVP, SERVER_DEBUG_MODE } from '../pubUtils/dicParam';
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import { nowSeconds, getTimeFun } from '../pubUtils/timeUtil';
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import { getPvpGkWarIds, getPvpRankRewards, getPvpHeroRewards, getResultMaxRank, getTodayGuildActivity, gameData } from '../pubUtils/data';
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import { deepCopy, getRandSingleEelm } from '../pubUtils/util';
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@@ -36,6 +36,7 @@ var seasonMakeRewardTimJobId: Job;
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var warJobId: Job;
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var seasonRefreshTimeJobId: Job;
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let guildWeeklyJobId: Job;
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let guildActStartJobId: Job; // 军团活动开启后每10(or 1)秒循环的定时任务,到结束活动清除
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let guildActSecondsJobId: Job; // 军团活动开启后每10(or 1)秒循环的定时任务,到结束活动清除
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let guildActEndJobId: Job; // 军团活动开启后每10(or 1)秒循环的定时任务,到结束活动清除
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let pvpMakeRewardInterval = null;
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@@ -342,13 +343,18 @@ export async function reportOnlineSchedule() {
|
||||
/**
|
||||
* 军团活动,每晚8点开启
|
||||
*/
|
||||
async function guildActivitySchedule() {
|
||||
export async function guildActivitySchedule() {
|
||||
/***********guildActivitySchedule***********/
|
||||
if (guildActStartJobId) {
|
||||
guildActStartJobId.cancel();
|
||||
}
|
||||
|
||||
let dicGuildActivity = getTodayGuildActivity();
|
||||
await delGuildActivityRank(dicGuildActivity.id);
|
||||
|
||||
scheduleJob('guildActivityStart', `${dicGuildActivity.startSeconds} ${dicGuildActivity.startMinute} ${dicGuildActivity.startTime} * * ?`, guildActivityStartSchedule);
|
||||
console.log(dicGuildActivity)
|
||||
|
||||
guildActStartJobId = scheduleJob('guildActivityStart', `${dicGuildActivity.startSeconds} ${dicGuildActivity.startMinute} ${dicGuildActivity.startTime} * * ?`, guildActivityStartSchedule);
|
||||
}
|
||||
|
||||
// 军团晚间活动,每天8点开始
|
||||
@@ -365,6 +371,7 @@ export async function guildActivityStart(dicGuildActivity?: DicGuildActivity) {
|
||||
return false
|
||||
}
|
||||
|
||||
console.log('********', dicGuildActivity.id, Date.now() + dicGuildActivity.duringTime * 1000)
|
||||
let servers = await getAllServers(); // 玩家serverId列表
|
||||
if (dicGuildActivity.id == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) {
|
||||
guildActSecondsJobId = scheduleJob('guildActivitySeconds', '*/10 * * * * *', gateActivitySeconds);
|
||||
@@ -458,8 +465,6 @@ export async function raceActivityEnd() {
|
||||
guildActSecondsJobId = undefined;
|
||||
}
|
||||
if (guildActEndJobId) {
|
||||
|
||||
|
||||
guildActEndJobId.cancel();
|
||||
guildActEndJobId = undefined;
|
||||
}
|
||||
@@ -476,13 +481,42 @@ export async function raceActivitySeconds() {
|
||||
}
|
||||
}
|
||||
|
||||
function auctionSchedule() {
|
||||
let startGuildAuctionJobId: Job;
|
||||
let startWorldAuctionJobId: Job;
|
||||
let stopAuctionJobId: Job;
|
||||
let sendUngotDividendJobId: Job;
|
||||
|
||||
export function auctionSchedule() {
|
||||
clearAuctionSchedule();
|
||||
let guildOpen = gameData.auctionTime.get(AUCTION_TIME.GUILD_OPEN);
|
||||
let worldOpen = gameData.auctionTime.get(AUCTION_TIME.WORLD_OPEN);
|
||||
let worldClose = gameData.auctionTime.get(AUCTION_TIME.WORLD_CLOSE);
|
||||
|
||||
scheduleJob('startGuildAuction', `0 0 ${guildOpen.hour} ${guildOpen.minute} * ?`, startGuildAuction);
|
||||
scheduleJob('startWorldAuction', `0 0 ${worldOpen.hour} ${worldOpen.minute} * ?`, startWorldAuction);
|
||||
scheduleJob('stopAuction', `0 0 ${worldClose.hour} ${worldClose.minute} * ?`, stopAuction);
|
||||
scheduleJob('sendUngotDividendJob', '0 0 5 00 * ?', sendUngotDividendJob);
|
||||
console.log('***** auctionSchedule', guildOpen.hour, guildOpen.minute, guildOpen.seconds);
|
||||
console.log('***** auctionSchedule', worldOpen.hour, worldOpen.minute, worldOpen.seconds);
|
||||
console.log('***** auctionSchedule', worldClose.hour, worldClose.minute, worldClose.seconds);
|
||||
startGuildAuctionJobId = scheduleJob('startGuildAuction', `${guildOpen.seconds} ${guildOpen.minute} ${guildOpen.hour} * * ?`, startGuildAuction);
|
||||
startWorldAuctionJobId = scheduleJob('startWorldAuction', `${worldOpen.seconds} ${worldOpen.minute} ${worldOpen.hour} * * ?`, startWorldAuction);
|
||||
stopAuctionJobId = scheduleJob('stopAuction', `${worldClose.seconds} ${worldClose.minute} ${worldClose.hour} * * ?`, stopAuction);
|
||||
sendUngotDividendJobId = scheduleJob('sendUngotDividendJob', '0 0 5 00 * ?', sendUngotDividendJob);
|
||||
|
||||
}
|
||||
|
||||
function clearAuctionSchedule() {
|
||||
if (startGuildAuctionJobId) {
|
||||
startGuildAuctionJobId.cancel();
|
||||
startGuildAuctionJobId = undefined;
|
||||
}
|
||||
if (startWorldAuctionJobId) {
|
||||
startWorldAuctionJobId.cancel();
|
||||
startWorldAuctionJobId = undefined;
|
||||
}
|
||||
if (stopAuctionJobId) {
|
||||
stopAuctionJobId.cancel();
|
||||
stopAuctionJobId = undefined;
|
||||
}
|
||||
if (sendUngotDividendJobId) {
|
||||
sendUngotDividendJobId.cancel();
|
||||
sendUngotDividendJobId = undefined;
|
||||
}
|
||||
}
|
||||
@@ -9,7 +9,7 @@ export interface DicGuildActivity {
|
||||
// 开启日期 星期几
|
||||
readonly openDay: number[];
|
||||
// 持续时间 秒
|
||||
readonly duringTime: number;
|
||||
duringTime: number;
|
||||
// 开启时间 几点
|
||||
startTime: number;
|
||||
// 开启时间 几点
|
||||
|
||||
Reference in New Issue
Block a user