任务:添加任务类型

This commit is contained in:
luying
2022-04-29 23:09:23 +08:00
parent 7d3f71a2d0
commit 1401de6d6e
9 changed files with 277 additions and 64 deletions
@@ -13,7 +13,7 @@ import { getAp, setAp } from '../../../services/actionPointService';
import { STATUS } from '../../../consts/statusCode';
import { resResult } from '../../../pubUtils/util';
import { calculateWarStar, checkBattleHeroes, roleLevelup } from '../../../services/normalBattleService';
import { checkTask, checkTaskInBattleEnd } from '../../../services/task/taskService';
import { checkTask, checkTaskInBattleEnd, checkTaskInBattleStart } from '../../../services/task/taskService';
import { gameData } from '../../../pubUtils/data';
import * as dicParam from '../../../pubUtils/dicParam';
import { getSeconds, nowSeconds } from '../../../pubUtils/timeUtil';
@@ -125,6 +125,8 @@ export class ExpeditionBattleHandler {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let ip = session.get('ip');
let serverId = session.get('serverId');
let sid = session.get('sid');
let warInfo = gameData.war.get(battleId);
if (!warInfo) {
return resResult(STATUS.BATTLE_MISS_INFO);
@@ -167,6 +169,7 @@ export class ExpeditionBattleHandler {
}, true);
let result = await ExpeditionWarRecordModel.updateBattleCode(expeditionCode, expeditionId, EXPEDITION_WAR_RECORD_STATUS.WAITING, battleCode);
await checkTaskInBattleStart(serverId, roleId, sid, battleId);
return resResult(STATUS.SUCCESS, {
expeditionCode,
@@ -19,7 +19,7 @@ import { gameData } from '../../../pubUtils/data';
import { pushMysteryFirstMsg, pushTowerMsg, pushVestigeFirstMsg } from '../../../services/chatService';
import { getSeconds, nowSeconds } from '../../../pubUtils/timeUtil';
import { Rank } from '../../../services/rankService';
import { checkTaskInBattleEnd, checkTaskInBattleSweep } from '../../../services/task/taskService';
import { checkTaskInBattleEnd, checkTaskInBattleStart, checkTaskInBattleSweep } from '../../../services/task/taskService';
import { ActivitySelfServiceModel } from '../../../db/ActivitySelfService';
import { getSelfServiceShopActivityData } from '../../../services/activity/selfServiceShopActivityService';
import { challengeDailyGK } from '../../../services/activity/dailyGKService';
@@ -45,6 +45,8 @@ export class NormalBattleHandler {
const { battleId, heroes: seqIds = [] } = msg;
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let serverId = session.get('serverId');
let sid = session.get('sid');
let ip = session.get('ip');
let warInfo = gameData.war.get(battleId);
if (!warInfo) {
@@ -113,7 +115,7 @@ export class NormalBattleHandler {
let { status } = BattleRecord;
await checkTaskInBattleStart(serverId, roleId, sid, battleId);
return resResult(STATUS.SUCCESS, {
battleId, battleCode, status, dailyNum, towerData, dungeonNum
});
@@ -332,7 +332,7 @@ export class TowerBattleHandler {
pushTowerMsg(roleId, roleName, serverId, MSG_SOURCE.TOWER_SUC, role.towerLv);
let data = await getTowerStatus(role);
await checkTask(serverId, roleId, sid, TASK_TYPE.BATTLE_TOWER_LV, { towerLv: role.towerLv - 1 });
// 更新redis
let r = new Rank(REDIS_KEY.TOWER_RANK, { serverId });
await r.setRankWithRoleInfo(roleId, role.towerLv - 1, role.towerUpTime.getTime(), role);
@@ -18,6 +18,7 @@ import { getRewardByBlueprtId, gameData, getBossHpByBlueprtId, getDicBlueprtById
import { getZeroPointD, nowSeconds } from '../pubUtils/timeUtil';
import { handleCost } from './role/rewardService';
import { addUserToTeamChannel, delTeamChannel, sendMessageToTeam, sendMessageToUsersWithSuc } from './pushService';
import { checkTaskInComBattleEnd } from './task/taskService';
/**
* 在给定的品质列表中随机返回一定数量的藏宝图Id
@@ -226,6 +227,7 @@ export async function handleComBtlProgress(teamStatus: MemComBtlTeam, robotHurtT
for (let st of teamStatus.roleStatus) {
st.fixReward = await getRealReward(teamStatus.blueprtId, st);
};
await checkTaskInComBattleEnd(teamStatus.roleStatus, teamStatus.capId);
}
let team = await ComBattleTeamModel.syncTeamData({ teamCode, status: battleSt, roleStatus: teamStatus.roleStatus, bossHpArr: teamStatus.bossHpArr, endTime: teamStatus.endTime });
if (!team) return resResult(STATUS.COM_BATTLE_RESULT_ERR);
+73 -3
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@@ -697,9 +697,9 @@ export class CheckSingleTask {
}
case TASK_TYPE.BATTLE_TOWER: // 47. 通关镇念塔x次
{
let { warId, count } = param;
let { warId, count = 1, skipTower } = param;
let dicWar = gameData.war.get(warId);
if (dicWar.warType == WAR_TYPE.TOWER) {
if (dicWar.warType == WAR_TYPE.TOWER || skipTower) {
result = { inc: count };
}
break;
@@ -708,7 +708,7 @@ export class CheckSingleTask {
{
let { warId, count } = param;
let dicWar = gameData.war.get(warId);
if (dicWar.warType == WAR_TYPE.VESTIGE) {
if (dicWar.warType == WAR_TYPE.VESTIGE && this.checkIdList(dicTaskParam, 0, warId)) {
result = { inc: count };
}
break;
@@ -1209,6 +1209,76 @@ export class CheckSingleTask {
result = { inc: count };
break;
}
case TASK_TYPE.BATTLE_MAIN_START: // 111. 挑战主线X次
{
let { warId, count } = param;
let dicWar = gameData.war.get(warId);
if (dicWar.warType == WAR_TYPE.NORMAL) {
result = { inc: count };
}
break;
}
case TASK_TYPE.BATTLE_TOWER_START: // 112. 挑战镇念塔X次
{
let { warId, count = 1, skipTower } = param;
let dicWar = gameData.war.get(warId);
if (dicWar.warType == WAR_TYPE.TOWER || skipTower) {
result = { inc: count };
}
break;
}
case TASK_TYPE.BATTLE_VESTIGE_START: // 113. 挑战遗迹X次
{
let { warId, count } = param;
let dicWar = gameData.war.get(warId);
if (dicWar.warType == WAR_TYPE.VESTIGE) {
result = { inc: count };
}
break;
}
case TASK_TYPE.BATTLE_DAILY_START: // 114. 挑战每日关卡X次
{
let { warId, count } = param;
let dicWar = gameData.war.get(warId);
if(dicWar.warType == WAR_TYPE.DAILY && (dicTaskParam[0] == 0 || dicTaskParam[0] == dicWar.dailyType)) {
result = { inc: count };
}
break;
}
case TASK_TYPE.COM_BATTLE_CREATE_TEAM_WIN: // 115. 寻宝招募队友x次
{
result = { inc: 1 };
break;
}
case TASK_TYPE.COM_BATTLE_ASSIST_TEAM_WIN: // 116. 协助寻宝x次
{
result = { inc: 1 };
break;
}
case TASK_TYPE.COM_BATTLE_WIN: // 117. 组队寻宝
{
result = { inc: 1 };
break;
}
case TASK_TYPE.BATTLE_EXPEDITION_START: // 118. 远征挑战X次
{
let { warId, count } = param;
let dicWar = gameData.war.get(warId);
if (dicWar.warType == WAR_TYPE.EXPEDITION) {
result = { inc: count };
}
break;
}
case TASK_TYPE.BATTLE_DUNGEON_START: // 119. 秘境挑战X次
{
let { warId, count } = param;
let dicWar = gameData.war.get(warId);
if(dicWar.warType == WAR_TYPE.MYSTERY || dicWar.warType == WAR_TYPE.MYSTERY_ELITE) {
result = { inc: count };
}
break;
}
}
return result
}
@@ -107,6 +107,17 @@ export async function checkTaskInGuildTrain(serverId: number, roleId: string, si
await task.saveAndPush(sid);
}
export async function checkTaskInBattleStart(serverId: number, roleId: string, sid: string, warId: number) {
let task = new CheckTask(serverId, roleId);
task.setParam(TASK_TYPE.BATTLE_MAIN_START, { warId, count: 1 });
task.setParam(TASK_TYPE.BATTLE_TOWER_START, { warId, count: 1 });
task.setParam(TASK_TYPE.BATTLE_VESTIGE_START, { warId, count: 1 });
task.setParam(TASK_TYPE.BATTLE_DAILY_START, { warId, count: 1 });
task.setParam(TASK_TYPE.BATTLE_EXPEDITION_START, { warId, count: 1 });
task.setParam(TASK_TYPE.BATTLE_DUNGEON_START, { warId, count: 1 });
await task.saveAndPush(sid);
}
/**
* battle.normalBattleHandler.battleEnd 中会触发的任务,因为有点多提出来了
*/
@@ -131,6 +142,14 @@ export async function checkTaskInGuildTrain(serverId: number, roleId: string, si
}
}
export async function checkTaskInSkipTower(serverId: number, roleId: string, sid: string, towerLv: number) {
let task = new CheckTask(serverId, roleId);
task.setParam(TASK_TYPE.BATTLE_TOWER_LV, { towerLv: towerLv - 1 });
task.setParam(TASK_TYPE.BATTLE_TOWER_START, { skipTower: true });
task.setParam(TASK_TYPE.BATTLE_TOWER, { skipTower: true });
await task.saveAndPush(sid);
}
export async function checkTaskInBattleSweep(serverId: number, roleId: string, sid: string, warId: number, count: number) {
let task = new CheckTask(serverId, roleId);
@@ -165,6 +184,23 @@ export async function checkTaskInComBattleStart(roleStatus: RoleStatus[], capId:
}
}
export async function checkTaskInComBattleEnd(roleStatus: RoleStatus[], capId: string) {
for (let { roleId, isRobot } of roleStatus) {
if (!isRobot) {
let role = await RoleModel.findByRoleId(roleId);
let task = new CheckTask(role.serverId, roleId);
task.setRole(role);
if (roleId == capId && roleStatus.length > 1) { // 招募队友
task.setParam(TASK_TYPE.COM_BATTLE_CREATE_TEAM_WIN, {});
} else if (roleId !== capId) { // 协助寻宝
task.setParam(TASK_TYPE.COM_BATTLE_ASSIST_TEAM_WIN, {});
}
task.setParam(TASK_TYPE.COM_BATTLE_WIN, {});
await task.saveAndPush();
}
}
}
export async function checkTaskInPvpEnd(serverId: number, roleId: string, sid: string, isSuccess: boolean, heroScores: HeroScores[], myRank: number) {
let task = new CheckTask(serverId, roleId);
task.setParam(TASK_TYPE.PVP_WIN, { isSuccess });
+9
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@@ -747,6 +747,15 @@ export enum TASK_TYPE {
COM_BATTLE_LV = 108, // 军团寻宝
GUILD_REFINE = 109, // 军团兑换
EQUIP_STAR_UP_CNT_SUM = 110, // 装备总共升星x次
BATTLE_MAIN_START = 111, // 挑战主线x次
BATTLE_TOWER_START = 112, // 挑战镇念塔x次
BATTLE_VESTIGE_START = 113, // 挑战遗迹x次
BATTLE_DAILY_START = 114, // 挑战每日x次
COM_BATTLE_CREATE_TEAM_WIN = 115, // 创建寻宝并胜利x次
COM_BATTLE_ASSIST_TEAM_WIN = 116, // 协助寻宝并胜利x次
COM_BATTLE_WIN = 117, // 寻宝胜利x次
BATTLE_EXPEDITION_START = 118, // 挑战远征x次
BATTLE_DUNGEON_START = 119, // 挑战秘境x次
}
// 任务累积类型
+1
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@@ -51,6 +51,7 @@ export class TaskParamInter {
newEquip?: EPlace; // 新装备栏(一个)
jewels?: JewelType[]; // 天晶石
skipTower?: boolean;
debugInfo?: {condition: number};
};
+147 -57
View File
@@ -5,7 +5,7 @@
"info": "累计登录 x 天",
"param": "day&",
"string": "天数",
"content": "每日就用这个填1",
"content": "每天5点开始计算",
"condition": "day",
"sumType": 1
},
@@ -15,7 +15,7 @@
"info": "连续登录 x 天",
"param": "day&",
"string": "天数",
"content": 0,
"content": "每天5点开始计算;当某一天没有登录就会从1开始重新计算",
"condition": "day",
"sumType": 1
},
@@ -35,7 +35,7 @@
"info": "招募x次",
"param": "count&",
"string": "招募次数&",
"content": 0,
"content": "包括引导抽卡的次数;10连是算10次的",
"condition": "count",
"sumType": 2
},
@@ -55,7 +55,7 @@
"info": "x名武将升星x次",
"param": "herocount&count&",
"string": "武将数量&升星次数&",
"content": 0,
"content": "星级上升了才算是1次;升彩星也是算入的;每个武将独立计算,以武将数为进度",
"condition": "herocount",
"sumType": 2
},
@@ -75,7 +75,7 @@
"info": "x名x品质升至x星",
"param": "herocount&quality&star&",
"string": "武将数量&品质&星级&",
"content": "只算普通星级、只算这一种品质",
"content": "升至x星是只算普通升星的;品质是使用等号判断的,紫色的升星不能达成蓝色的条件",
"condition": "herocount",
"sumType": 1
},
@@ -95,7 +95,7 @@
"info": "x名武将各训练x次",
"param": "herocount&count&",
"string": "武将数量&训练次数",
"content": 0,
"content": "每个点算是1次,不算升阶的那一次",
"condition": "herocount",
"sumType": 2
},
@@ -105,7 +105,7 @@
"info": "x名武将进行升品",
"param": "herocount&",
"string": "武将数量&",
"content": 0,
"content": "每个武将计算一次,一个武将升了10次品,进度也只算1次",
"condition": "herocount",
"sumType": 2
},
@@ -115,7 +115,7 @@
"info": "武将觉醒x次",
"param": "herocount&",
"string": "武将觉醒次数&",
"content": "从6星升到觉醒1星那一次",
"content": "只计算从6星升到觉醒1星那一次",
"condition": "herocount",
"sumType": 2
},
@@ -125,7 +125,7 @@
"info": "训练x次",
"param": "count&",
"string": "训练次数",
"content": 0,
"content": "每个点算是1次,不算升阶的那一次;所有武将累积",
"condition": "count",
"sumType": 2
},
@@ -135,7 +135,7 @@
"info": "x名武将各兵种进阶x次",
"param": "herocount&count&",
"string": "武将数量&进阶次数&",
"content": 0,
"content": "只算升阶的那次",
"condition": "herocount",
"sumType": 2
},
@@ -155,7 +155,7 @@
"info": "激活x次 x星 武将羁绊",
"param": "count&star&",
"string": "激活次数&星级&",
"content": 0,
"content": "这个星级现在指的是dic_zyz_friend_ship表的level字段;用等号判断,高级无法替低级达成",
"condition": "count",
"sumType": 2
},
@@ -175,7 +175,7 @@
"info": "百家学宫放置x个武将",
"param": "herocount&",
"string": "放置武将数量&",
"content": 0,
"content": "放置后又取走进度会回退",
"condition": "herocount",
"sumType": 1
},
@@ -185,7 +185,7 @@
"info": "爵位升至x",
"param": "title&",
"string": "升到的爵位&",
"content": 0,
"content": "dic_zyz_title的id",
"condition": "title",
"sumType": 1
},
@@ -195,7 +195,7 @@
"info": "神像强化x次",
"param": "count&",
"string": "强化次数&",
"content": 0,
"content": "只算强化次数不算进阶的",
"condition": "count",
"sumType": 2
},
@@ -205,7 +205,7 @@
"info": "名将谱激活x武将",
"param": "herocount&",
"string": "武将数量&",
"content": 0,
"content": "只算从没有激活到激活的那一次",
"condition": "herocount",
"sumType": 1
},
@@ -215,7 +215,7 @@
"info": "累计签到 x 天",
"param": "day&",
"string": "天数",
"content": 0,
"content": "未开发",
"condition": "day",
"sumType": 1
},
@@ -225,7 +225,7 @@
"info": "拥有x名好友",
"param": "count&",
"string": "好友数量&",
"content": 0,
"content": "只算加上了的;加上又解除好友的进度会回退",
"condition": "count",
"sumType": 1
},
@@ -245,7 +245,7 @@
"info": "聊天频道发言x次",
"param": "chattype&count&",
"string": "聊天频道type&发言次数&",
"content": 0,
"content": "chattype: 0-不限 2-世界 3-军团 4-寻宝队伍 5-私聊",
"condition": "count",
"sumType": 2
},
@@ -255,7 +255,7 @@
"info": "消耗体力",
"param": "cost&",
"string": "消耗体力数&",
"content": 0,
"content": "凡是消耗体力的都能触发,不过目前只有战斗消耗体力",
"condition": "cost",
"sumType": 2
},
@@ -265,7 +265,7 @@
"info": "使用hId武将挑战x关卡x次",
"param": "hid&count&warcount&warid&…",
"string": "武将id&挑战次数&填几个warid&关卡id&…",
"content": 0,
"content": "必须完成战斗且挑战胜利",
"condition": "count",
"sumType": 2
},
@@ -275,7 +275,7 @@
"info": "主线通关第x关",
"param": "warcount&warid&…",
"string": "关卡id",
"content": 0,
"content": "只计算warType为1的关卡;必须挑战胜利才计算;计算扫荡;主线基金是算这个type的",
"condition": "warcount",
"sumType": 2
},
@@ -285,7 +285,7 @@
"info": "主线扫荡X次",
"param": "count&",
"string": "扫荡次数&",
"content": "不包括手打",
"content": "只计算warType为1的关卡;只计算扫荡;",
"condition": "count",
"sumType": 2
},
@@ -295,7 +295,7 @@
"info": "奇遇(答题/解救百姓/劫匪) x 次",
"param": "eventType&count&",
"string": "奇遇类型&次数&",
"content": "eventType=0,表示任意奇遇类型",
"content": "eventType: 0-任意类型 1-宝箱 2-答题 3-战斗;需要到领取到奖励才算达成;不需要战斗胜利/答题正确;",
"condition": "count",
"sumType": 2
},
@@ -305,27 +305,27 @@
"info": "每日x星通关 x 次",
"param": "star&count&warcount&warid&…",
"string": "星级&通关次数&填几个warid&关卡id&…",
"content": "不包括扫荡,不强求三星star填0",
"content": "star: 0-不限制星级 1~3-所需星级;只计算warType为4的关卡;必须挑战胜利且星级>=star才计算;不计算扫荡;",
"condition": "count",
"sumType": 2
},
{
"id": 43,
"name": "关卡",
"info": "每日关卡挑战x次",
"info": "每日关卡通关x次",
"param": "dailytype&count&",
"string": "每日类型&挑战次数&",
"content": 0,
"content": "dailytype: 0-不限制类型 1~4 dic_zyz_daily表的dailyType;只计算warType为4的关卡;必须挑战胜利;扫荡也算",
"condition": "count",
"sumType": 2
},
{
"id": 44,
"name": "关卡",
"info": "参与秘境x次",
"info": "通关秘境x次",
"param": "count&",
"string": "秘境挑战次数&",
"content": 0,
"content": "只计算warType为6或13的关卡;必须挑战胜利才计算;扫荡也算",
"condition": "count",
"sumType": 2
},
@@ -335,7 +335,7 @@
"info": "秘境通关x关x难度",
"param": "warcount&warid&…",
"string": "填几个warid&关卡id&…",
"content": 0,
"content": "只计算warType为6或13的关卡;必须挑战胜利才计算;扫荡也算",
"condition": "warcount",
"sumType": 1
},
@@ -345,7 +345,7 @@
"info": "通关镇念塔x层",
"param": "lv&",
"string": "镇念塔层数",
"content": 0,
"content": "战斗胜利升到下一层或跳过层数时候会达成",
"condition": "lv",
"sumType": 1
},
@@ -355,27 +355,27 @@
"info": "通关镇念塔x次",
"param": "count&",
"string": "通关次数&",
"content": 0,
"content": "只计算warType为8的关卡;必须挑战胜利才计算;扫荡也算",
"condition": "count",
"sumType": 2
},
{
"id": 48,
"name": "关卡",
"info": "挑战遗迹x",
"param": "count&",
"info": "通关遗迹x",
"param": "warcount&warid",
"string": "挑战次数&",
"content": 0,
"content": "只计算warType为2的关卡;必须挑战胜利才计算;扫荡也算",
"condition": "count",
"sumType": 1
},
{
"id": 49,
"name": "关卡",
"info": "开启远征x次",
"info": "远征挑战胜利x次",
"param": "count&",
"string": "远征次数&",
"content": 0,
"content": "只计算warType为5的关卡;必须挑战胜利才计算;扫荡也算",
"condition": "count",
"sumType": 2
},
@@ -385,8 +385,8 @@
"info": "领取x次远征 x宝箱",
"param": "count&point&",
"string": "领取次数&宝箱的积分&",
"content": "积分27分",
"condition": "count",
"content": "point:领取宝箱消耗的点数",
"condition": "warcount",
"sumType": 2
},
{
@@ -395,7 +395,7 @@
"info": "寻宝招募队友x次",
"param": "count&",
"string": "创建队伍次数&",
"content": "创建了队伍,匹配到人了,并进去挑战了才算一次",
"content": "创建了队伍,匹配到人了(只有自己一人不算,机器人算);只要开始寻宝就算,中途强退也算",
"condition": "count",
"sumType": 2
},
@@ -405,7 +405,7 @@
"info": "协助寻宝x次",
"param": "count&",
"string": "协助寻宝次数&",
"content": "一定是加别人的",
"content": "一定靠匹配加入其他人的队伍,创建队伍不算;只要开始寻宝就算,中途强退也算",
"condition": "count",
"sumType": 2
},
@@ -415,7 +415,7 @@
"info": "组队寻宝",
"param": "count&",
"string": "寻宝次数&",
"content": "算",
"content": "创建队伍和匹配的都算;只要开始寻宝就算,中途强退也算",
"condition": "count",
"sumType": 2
},
@@ -425,7 +425,7 @@
"info": "pvp挑战 x 次",
"param": "count&",
"string": "pvp次数&",
"content": 0,
"content": "开始挑战就算",
"condition": "count",
"sumType": 2
},
@@ -435,7 +435,7 @@
"info": "pvp胜利 x 次",
"param": "count&",
"string": "pvp胜利次数&",
"content": 0,
"content": "必须挑战且结算胜利才算",
"condition": "count",
"sumType": 2
},
@@ -455,7 +455,7 @@
"info": "pvp连胜x次",
"param": "count&",
"string": "连胜次数&",
"content": 0,
"content": "必须挑战且结算胜利才算;中途失败了会从1开始计数",
"condition": "count",
"sumType": 1
},
@@ -465,7 +465,7 @@
"info": "pvp拥有x个积分达到x的武将",
"param": "herocount&score&",
"string": "武将数量&积分&",
"content": 0,
"content": "在挑战结算和赛季末结算的时候会计算武将数",
"condition": "herocount",
"sumType": 1
},
@@ -475,7 +475,7 @@
"info": "pvp赛季排名达到 x 名",
"param": "rank&",
"string": "排名&",
"content": 0,
"content": "赛季末结算时计算达成;只算最高的一次",
"condition": "rank",
"sumType": 1
},
@@ -485,7 +485,7 @@
"info": "军团官职晋升为x",
"param": "job&",
"string": "军团的官职&",
"content": 0,
"content": "每周军团结算的时候算达成;只算最高的一次",
"condition": "job",
"sumType": 1
},
@@ -495,7 +495,7 @@
"info": "军团捐献x次",
"param": "count&",
"string": "捐献次数&",
"content": 0,
"content": "军团捐献,不区分大中小都算1次",
"condition": "count",
"sumType": 2
},
@@ -505,7 +505,7 @@
"info": "领取x次军团活跃宝箱",
"param": "count&",
"string": "领取活跃宝箱次数&",
"content": 0,
"content": "领取一个箱子算一个箱子,不区分大中小都算1次",
"condition": "count",
"sumType": 2
},
@@ -515,7 +515,7 @@
"info": "助力炼器堂研发加速x次",
"param": "count&",
"string": "加速次数&",
"content": 0,
"content": "只计算协助加速的次数",
"condition": "count",
"sumType": 2
},
@@ -525,7 +525,7 @@
"info": "练兵场军团成功压制x次",
"param": "count&",
"string": "压制次数&",
"content": 0,
"content": "军团练兵场挑战结算成功时计数;不需要达成度到100%,只要打了就有",
"condition": "count",
"sumType": 2
},
@@ -535,7 +535,7 @@
"info": "演武台军团挑战x次boss",
"param": "count&",
"string": "挑战次数&",
"content": 0,
"content": "军团演武台只要开始挑战就计算,不需要胜利",
"condition": "count",
"sumType": 2
},
@@ -545,7 +545,7 @@
"info": "挑战练兵场X次",
"param": "count&",
"string": "挑战次数&",
"content": 0,
"content": "在军团练兵场挑战结算时计算,不需要胜利,但是是结算时候算",
"condition": "count",
"sumType": 2
},
@@ -555,7 +555,7 @@
"info": "参与 xxx 军团活动 x 次",
"param": "aid&count&",
"string": "军团活动id&活动次数&",
"content": "aid-1.蛮夷 2.诸侯 3.粮草aid=0就是任意军团活动类型",
"content": "aid: 0.任意活动 1.蛮夷 2.诸侯 3.粮草;只需要开始参加就可以,蛮夷&诸侯-进入战场,粮草-加入木马",
"condition": "count",
"sumType": 2
},
@@ -565,7 +565,7 @@
"info": "加入军团",
"param": "count&",
"string": "加入军团次数&",
"content": 0,
"content": "加入进军团后才能计算,只申请不算",
"condition": "count",
"sumType": 1
},
@@ -902,11 +902,101 @@
{
"id": 110,
"name": "装备",
"info": "装备精炼x次",
"info": "装备总共升星x次",
"param": "count&",
"string": "次数&",
"string": "升星次数&",
"content": 0,
"condition": "count",
"sumType": 2
},
{
"id": 111,
"name": "关卡",
"info": "挑战主线X次",
"param": "warcount&",
"string": "挑战主线次数",
"content": "进入战场点击挑战即算次数",
"condition": "warcount",
"sumType": 2
},
{
"id": 112,
"name": "关卡",
"info": "挑战镇念塔X次",
"param": "warcount&",
"string": "挑战镇念塔次数",
"content": "进入战场点击挑战即算次数",
"condition": "warcount",
"sumType": 2
},
{
"id": 113,
"name": "关卡",
"info": "挑战遗迹X次",
"param": "warcount&",
"string": "挑战遗迹次数",
"content": "进入战场点击挑战即算次数",
"condition": "warcount",
"sumType": 1
},
{
"id": 114,
"name": "关卡",
"info": "挑战每日关卡X次",
"param": "dailytype&warcount&",
"string": "每日类型&挑战次数&",
"content": "dailytype: 0-不限制类型 1~4 dic_zyz_daily表的dailyType;只计算warType为4的关卡;进入战场点击挑战即算次数",
"condition": "warcount",
"sumType": 2
},
{
"id": 115,
"name": "关卡",
"info": "招募寻宝胜利x次",
"param": "count&",
"string": "创建队伍次数&",
"content": "创建了队伍,匹配到别人了(只有自己一人不算,机器人算);胜利结算才算次数",
"condition": "count",
"sumType": 2
},
{
"id": 116,
"name": "关卡",
"info": "协助寻宝胜利x次",
"param": "count&",
"string": "协助寻宝次数&",
"content": "一定靠匹配加入其他人的队伍,创建队伍不算;胜利结算才算次数",
"condition": "count",
"sumType": 2
},
{
"id": 117,
"name": "关卡",
"info": "组队寻宝胜利X次",
"param": "count&",
"string": "寻宝次数&",
"content": "创建队伍和匹配的都算;胜利结算才算次数",
"condition": "count",
"sumType": 2
},
{
"id": 118,
"name": "关卡",
"info": "远征挑战X次",
"param": "count&",
"string": "挑战次数&",
"content": "进入战场点击挑战即算次数",
"condition": "count",
"sumType": 2
},
{
"id": 119,
"name": "关卡",
"info": "秘境挑战X次",
"param": "count&",
"string": "挑战次数&",
"content": "进入战场点击挑战即算次数",
"condition": "count",
"sumType": 2
}
]