数数:添加首次通关时间
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@@ -4,9 +4,9 @@ import { ExpeditionRecordModel } from '../../../db/ExpeditionRecord';
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import { ExpeditionWarRecordModel } from '../../../db/ExpeditionWarRecord';
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import { ExpeditionPointModel } from '../../../db/ExpeditionPoint';
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import { RoleModel } from '../../../db/Role';
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import { calculateSumCE, genCode } from '../../../pubUtils/util';
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import { calculateSumCE, genCode, getWarTypeName } from '../../../pubUtils/util';
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import { getPointRewardStatus, getResetRemainCnt, findOrCreateEnemies, getExpeditionStatus } from '../../../services/expeditionService';
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import { DEBUG_MAGIC_WORD, EXPEDITION_WAR_RECORD_STATUS, ITEM_CHANGE_REASON, KING_EXP_RATIO_TYPE, LINEUP_NUM, TASK_TYPE } from '../../../consts';
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import { DEBUG_MAGIC_WORD, EXPEDITION_WAR_RECORD_STATUS, ITEM_CHANGE_REASON, KING_EXP_RATIO_TYPE, LINEUP_NUM, TASK_TYPE, TA_EVENT } from '../../../consts';
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import { WarReward } from '../../../services/warRewardService';
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import { addItems } from '../../../services/rewardService';
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import { getAp, setAp } from '../../../services/actionPointService';
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@@ -16,7 +16,8 @@ import { calculateWarStar, checkBattleHeroes, roleLevelup } from '../../../servi
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import { checkActivityTask, checkTask, checkTaskInBattleEnd } from '../../../services/taskService';
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import { gameData } from '../../../pubUtils/data';
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import * as dicParam from '../../../pubUtils/dicParam';
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import { getSeconds } from '../../../pubUtils/timeUtil';
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import { getSeconds, nowSeconds } from '../../../pubUtils/timeUtil';
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import { reportTAEvent } from '../../../services/sdkService';
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export default function (app: Application) {
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new HandlerService(app, {});
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@@ -244,7 +245,9 @@ export class ExpeditionBattleHandler {
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if (isSuccess) {
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// 更新下一关状态
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await ExpeditionWarRecordModel.updateStatus(expeditionCode, expeditionId + 1, EXPEDITION_WAR_RECORD_STATUS.WAITING);
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if(!curWarStar) { // 首通
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reportTAEvent(roleId, TA_EVENT.GK_FIRST_PASS, { war_id: battleId, war_type: getWarTypeName(warInfo.warType), pass_time: Date.now(), pass_duration: nowSeconds() - getSeconds(createdAt), hero_list: dbHeroes });
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}
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if (!curWarStar || newStar > curWarStar.star) {
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await RoleModel.updateRoleInfo(roleId, { warStar: newWarStars });
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}
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@@ -1,8 +1,8 @@
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import { Application, BackendSession, HandlerService, } from 'pinus';
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import { BattleRecordModel } from '../../../db/BattleRecord';
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import { BattleSweepRecordModel } from '../../../db/BattleSweepRecord';
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import { genCode, getReasonByWarType } from '../../../pubUtils/util';
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import { WAR_TYPE, EVENT_STATUS, FUNC_OPT_TYPE, MSG_SOURCE, REDIS_KEY, TASK_TYPE, KING_EXP_RATIO_TYPE } from '../../../consts';
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import { genCode, getReasonByWarType, getWarTypeName } from '../../../pubUtils/util';
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import { WAR_TYPE, EVENT_STATUS, FUNC_OPT_TYPE, MSG_SOURCE, REDIS_KEY, TASK_TYPE, KING_EXP_RATIO_TYPE, TA_EVENT } from '../../../consts';
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import { checkDaily, checkDailyAndIncrease } from '../../../services/dailyBattleService';
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import { checkTowerWar, towerBattleEnd } from '../../../services/battleService';
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import { WarReward } from '../../../services/warRewardService';
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@@ -24,6 +24,7 @@ import { ActivitySelfServiceModel } from '../../../db/ActivitySelfService';
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import { getSelfServiceShopActivityData } from '../../../services/activity/selfServiceShopActivityService';
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import { challengeDailyGK } from '../../../services/activity/dailyGKService';
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import { challengeNewHeroGK } from '../../../services/activity/newHeroGKService';
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import { reportTAEvent } from '../../../services/sdkService';
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export default function (app: Application) {
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new HandlerService(app, {});
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@@ -238,6 +239,7 @@ export class NormalBattleHandler {
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if (!condition1) {
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// await switchOnFunc(roleId, FUNC_OPT_TYPE.BATTLE_END, battleId, session);
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warReward.setCondition(0, true);
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reportTAEvent(roleId, TA_EVENT.GK_FIRST_PASS, { war_id: battleId, war_type: getWarTypeName(warInfo.warType), pass_time: Date.now(), pass_duration: nowSeconds() - getSeconds(createdAt), hero_list: dbHeroes });
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pushMysteryFirstMsg(roleId, roleName, serverId, warInfo.warType, warInfo.war_id);
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pushVestigeFirstMsg(roleId, roleName, serverId, warInfo.warType, warInfo.war_id);
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}
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@@ -1,3 +1,5 @@
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import { WAR_TYPE } from "..";
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export const TURBO_CORE_URL = 'https://coresrv.tgamebox.cn';
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export const APP_ID = 'AXaXmIHPs9eONvzrBesD8aSKQNXYdALF';
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export const TURBO_PARM_SECRET = 'ipqw05du6ob4x130w89t31yrqd6xs005zzltcmg2zpqnvrjp1s';
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@@ -934,6 +936,7 @@ export enum TA_EVENT {
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AUCTION_DIVIDEND = 'AH_bonus_get', // 拍卖行分红领取
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ITEM_GET = 'item_get', // 道具获得
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ITEM_CONSUME = 'item_consume', // 道具消耗
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GK_FIRST_PASS = 'gk_first_pass', // 关卡首次通关
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}
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// 军团解散way字段
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@@ -722,4 +722,29 @@ export function getReasonByWarType(warType: number) {
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default:
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return ITEM_CHANGE_REASON.NORMAL_BATTLE_END;
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}
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}
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}
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export function getWarTypeName(warType: number) {
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switch(warType) {
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case WAR_TYPE.NORMAL: return '主线';
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case WAR_TYPE.VESTIGE: return '支线';
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case WAR_TYPE.EVENT: return '事件';
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case WAR_TYPE.DAILY: return '每日';
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case WAR_TYPE.EXPEDITION: return '远征';
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case WAR_TYPE.MYSTERY: return '秘境';
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case WAR_TYPE.WARLOARDS: return '群雄';
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case WAR_TYPE.TOWER: return '镇念塔';
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case WAR_TYPE.PVP: return '竞技';
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case WAR_TYPE.GUILD_ACTIVITY: return '军团活动';
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case WAR_TYPE.GUILD_TRAIN: return '训练场';
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case WAR_TYPE.MAIN_ELITE: return '主线精英';
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case WAR_TYPE.MYSTERY_ELITE: return '秘境精英';
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case WAR_TYPE.BRANCH: return '支线';
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case WAR_TYPE.ACT_TREASURE_HUNT: return '运营活动-神州探秘';
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case WAR_TYPE.ACT_SELF_SHOP: return '运营活动-糜家商队';
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case WAR_TYPE.ACT_DAILY_GK: return '运营活动-节日活动';
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case WAR_TYPE.ACT_NEW_HERO_GK: return '新武将活动关卡';
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case WAR_TYPE.TRY: return '试用关卡';
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case WAR_TYPE.BOSS: return '演武台';
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}
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}
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