活动:招财进宝改为领取箱子

This commit is contained in:
luying
2022-05-27 20:46:39 +08:00
parent 7139ce700d
commit 1452e8b800
8 changed files with 152 additions and 77 deletions

View File

@@ -1,6 +1,6 @@
import { Application, BackendSession, HandlerService } from 'pinus';
import { resResult } from '../../../pubUtils/util';
import { ACTIVITY_RESOURCES_TYPE, CURRENCY_BY_TYPE, CURRENCY_TYPE, ITEM_CHANGE_REASON, STATUS } from '../../../consts';
import { ACTIVITY_RESOURCES_TYPE, CURRENCY_BY_TYPE, CURRENCY_TYPE, DAILY_COIN_BOX_STATUS, ITEM_CHANGE_REASON, STATUS } from '../../../consts';
import { getGoldObject, handleCost } from '../../../services/role/rewardService';
import { getPlayerDailyCoinData, mergeData } from '../../../services/activity/dailyCoinService';
import { ConsumeExchangeFormulaItem, CoinRewardFormulaItem } from '../../../domain/activityField/dailyCoinField';
@@ -91,13 +91,6 @@ export class DailyCoinHandler {
reward.count = reward.count * rate;
}
allReward = allReward.concat(baseRewardParamArr);
let extraIndex = playerData.isExtra(index);
if (extraIndex != -1) {//额外奖励
let extraRewardParamArr: Array<RewardParam> = stringToRewardParam(playerData.extraReward);
let extraReward = extraRewardParamArr[extraIndex];
// console.log('额外奖励', JSON.stringify(extraReward))
allReward.push(extraReward);
}
}
let newConsume = mergeData(allConsume);
@@ -128,13 +121,47 @@ export class DailyCoinHandler {
//免费期间
let time = moment(new Date()).valueOf();
let result = await addReward(roleId, roleName, sid, serverId, newReward, ITEM_CHANGE_REASON.DAILY_COIN_EXCHANGE);
await ActivityDailyCoinModel.addExchangeRecord(serverId, activityId, roleId, playerData.roundIndex, count, addCoin, `${count}&${consumeGold}&${addCoin}&${time}`);
let record = await ActivityDailyCoinModel.addExchangeRecord(serverId, activityId, roleId, playerData.roundIndex, count, addCoin, `${count}&${consumeGold}&${addCoin}&${time}`);
let extraReward = playerData.setAllBoxStatus(record);
let exchangeCount = playerData.exchangeCount + count;
return resResult(STATUS.SUCCESS, Object.assign(result, {
param: { activityId, count },
param: { activityId, count, extraReward },
item: { exchangeCount, recordMsg: `${count}&${consumeGold}&${addCoin}&${time}`, rateArray },
}));
}
/**
* @description 领取宝箱
* @param {{ activityId: number, cellIndex:number}} msg
* @param {BackendSession} session
* @memberof DailyCoinHandler
*/
async receiveExtraReward(msg: { activityId: number, cellIndex: number }, session: BackendSession) {
const { activityId, cellIndex } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const sid = session.get('sid');
const roleName = session.get('roleName');
let playerData = await getPlayerDailyCoinData(activityId, serverId, roleId)
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
let box = await playerData.findBoxByCellIndex(cellIndex);
if(!box) return resResult(STATUS.DAILY_COIN_BOX_NOT_FOUND);
if(box.status != DAILY_COIN_BOX_STATUS.CAN_OPEN) return resResult(STATUS.DAILY_COIN_BOX_CANNOT_RECEIVE);
let rewardArray = stringToRewardParam(box.reward)
let result = await addReward(roleId, roleName, sid, serverId, rewardArray, ITEM_CHANGE_REASON.ACT_DAILY_COIN_RECEIVE_BOX);
let record = await ActivityDailyCoinModel.receiveBox(serverId, activityId, roleId, playerData.roundIndex, cellIndex);
let item = playerData.setBoxStatus(cellIndex, record);
return resResult(STATUS.SUCCESS, Object.assign(result, {
item,
param: { activityId },
}));
}
}

View File

@@ -8,30 +8,6 @@ import { getRoleCreateTime, getServerCreateTime } from '../redisService';
import { getActivitiesByType, getActivityById } from './activityService';
/**
* 获取活动数据
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
*
*/
export async function dailyCoinActivity(serverId: number, roleId: string) {
let activityDataArray = await getActivitiesByType(serverId, ACTIVITY_TYPE.DAILY_COIN);
if (activityDataArray.length === 0) {
return null;
}
let activityData: ActivityModelType = activityDataArray[0];
let createTime = await getRoleCreateTime(roleId);
let serverTime = await getServerCreateTime(serverId);
let playerData = new DailyCoinData(activityData, createTime, serverTime);
let playerRecord: ActivityDailyCoinModelType = await ActivityDailyCoinModel.findData(serverId, activityData.activityId, roleId, playerData.roundIndex);
playerData.setPlayerRecords(playerRecord);
return playerData;
}
/**
* 玩家玩家活动数据
*

View File

@@ -28,8 +28,6 @@ export async function getPlayerTreasureHuntDataShow(activityId: number, serverId
*/
export async function getPlayerTreasureHuntData(activityId: number, serverId: number, roleId: string, dataType: TREASURE_HUNT_DATA_TYPE = TREASURE_HUNT_DATA_TYPE.ALL) {
let activityData = await getActivityById(activityId);
console.log('#####', activityId, activityData)
let createTime = await getRoleCreateTime(roleId);
let serverTime = await getServerCreateTime(serverId);
let playerData = new TreasureHuntData(activityData, createTime, serverTime);

View File

@@ -209,4 +209,10 @@ export enum TREASURE_HUNT_DATA_TYPE {
TASK = 3,
CHALLENGE = 4,
TREASURE_SHOP = 5,
}
export enum DAILY_COIN_BOX_STATUS {
CAN_NOT_OPEN = 0, // 不可打开
CAN_OPEN = 1, // 可以打开
RECEIVED = 2, // 已领取
}

View File

@@ -1017,6 +1017,7 @@ export enum ITEM_CHANGE_REASON {
JEWEL_INHERIT = 146, // 天晶继承
RESET_TALENT = 147, // 洗点
RECEIVE_TOWER_BOX = 148, // 领取镇念塔节点奖励
ACT_DAILY_COIN_RECEIVE_BOX = 149, // 招财进宝领取宝箱
}
export enum TA_EVENT {

View File

@@ -471,7 +471,9 @@ export const STATUS = {
SHOP_CLOSED: { code: 50034, simStr: '停业' },
ACTIVITY_RECHARGE_ITEM_NOT_ENOUGH: { code: 50035, simStr: '商品不足' },
ACTIVITY_ITEM_CANNOT_RECEIVE: { code: 50036, simStr: '无可领取物品' },
ACTIVITY_POP_UP_MUST_BUY: { code: 50013, simStr: '该礼包必须购买' },
ACTIVITY_POP_UP_MUST_BUY: { code: 50037, simStr: '该礼包必须购买' },
DAILY_COIN_BOX_NOT_FOUND: { code: 50038, simStr: '未找到该宝箱' },
DAILY_COIN_BOX_CANNOT_RECEIVE: {code: 50013, simStr: '该宝箱不可领取' },
// GM后台相关状态 60000 - 69999
GM_ERR_PASSWORD: { code: 60001, simStr: '账号或密码错误' },
GM_MISS_API: { code: 60002, simStr: '未找到该接口' },

View File

@@ -24,6 +24,8 @@ export default class Activity_Daily_Coin extends BaseModel {
@prop({ required: true })
roundIndex: number; // 周期数
@prop({ required: true, type: Number })
receivedBox: number[]; // 周期数
//兑换记录
@@ -33,6 +35,13 @@ export default class Activity_Daily_Coin extends BaseModel {
return result;
}
// 领取宝箱
public static async receiveBox(serverId: number, activityId: number, roleId: string, roundIndex: number, cellIndex: number) {
let result = await ActivityDailyCoinModel.findOneAndUpdate({ serverId, activityId, roleId, roundIndex },
{ $push: { receivedBox: cellIndex } }, { upsert: true, new: true }).lean(true)
return result;
}
//根据活动时间查询活动数据
public static async findData(serverId: number, activityId: number, roleId: string, roundIndex: number) {
let result: ActivityDailyCoinModelType = await ActivityDailyCoinModel.findOne({

View File

@@ -1,19 +1,33 @@
import { random } from 'underscore';
import { pick, random } from 'underscore';
import { DAILY_COIN_BOX_STATUS } from '../../consts';
import { ActivityModelType } from '../../db/Activity';
import { ActivityDailyCoinModelType } from '../../db/ActivityDailyCoin';
import { splitString } from '../../pubUtils/util';
import { ActivityBase } from './activityField';
export class CoinRewardFormulaItem {
levelMin: number;
levelMax: number;
rewardFormula: string;
interface ConsumeExchangeFormulaInDb {
key: number;
countMin: number; // 兑换次数下限
countMax: number; // 兑换次数上限
consumeFormula: string;
}
constructor(data: any) {
this.levelMin = data.levelMin;
this.levelMax = data.levelMax;
this.rewardFormula = data.rewardFormula;
}
interface CoinRewardFormulaInDb {
key: number;
levelMin: number; // 玩家等级下限
levelMax: number; // 玩家等级上限
rewardFormula: string;
}
interface DailyCoinDataInDb {
countMax: number; // 每日上限
freeCount: number; // 每日免费次数
extraRewardCount: string; // 可额外获得道具奖励的第X次
extraReward: string; // 额外获得的道具奖励
double: number; // 2倍暴击触发的概率
fiveTimes: number; // 5倍暴击触发的概率
consumeExchangeFormula: ConsumeExchangeFormulaInDb[]; // 消耗的元宝
coinRewardFormula: CoinRewardFormulaInDb[]; // 获得的硬币
}
// 每次配置数据
@@ -22,7 +36,7 @@ export class ConsumeExchangeFormulaItem {
countMax: number;
consumeFormula: string;
constructor(data: any) {
constructor(data: ConsumeExchangeFormulaInDb) {
this.countMin = data.countMin;
this.countMax = data.countMax;
this.consumeFormula = data.consumeFormula;
@@ -30,20 +44,50 @@ export class ConsumeExchangeFormulaItem {
}
export class CoinRewardFormulaItem {
levelMin: number;
levelMax: number;
rewardFormula: string;
constructor(data: CoinRewardFormulaInDb) {
this.levelMin = data.levelMin;
this.levelMax = data.levelMax;
this.rewardFormula = data.rewardFormula;
}
}
export class ExtraRewardItem {
cellIndex: number;
exchangeCount: number;
reward: string;
status: number = DAILY_COIN_BOX_STATUS.CAN_NOT_OPEN;
constructor(cellIndex: number, exchangeCount: string, reward: string) {
this.cellIndex = cellIndex;
this.exchangeCount = parseInt(exchangeCount);
this.reward = reward;
}
setRecord(count: number, receivedBox: number[]) {
this.status = DAILY_COIN_BOX_STATUS.CAN_NOT_OPEN;
if(count >= this.exchangeCount) this.status = DAILY_COIN_BOX_STATUS.CAN_OPEN;
if(receivedBox.indexOf(this.cellIndex) != -1) this.status = DAILY_COIN_BOX_STATUS.RECEIVED;
}
}
// 每日兑换铜币活动数据
export class DailyCoinData extends ActivityBase {
countMax: number = 0;//每日上限
freeCount: number = 0;//每日免费次数
extraRewardCount: string = '';//可额外获得道具奖励的第X次
extraReward: string = '';//额外获得的道具奖励
double: number = 0;//2倍暴击触发的概率
fiveTimes: number = 0;//5倍暴击触发的概率
countMax: number = 0; // 每日上限
freeCount: number = 0; // 每日免费次数
double: number = 0; // 2倍暴击触发的概率
fiveTimes: number = 0; // 5倍暴击触发的概率
consumeExchangeFormulaItem: ConsumeExchangeFormulaItem[] = [];
coinRewardFormulaItem: CoinRewardFormulaItem[] = [];
extraReward: ExtraRewardItem[] = [];
exchangeCount: number = 0;//已经兑换次数
coinCount: number = 0;//已经兑换获得铜币数量
recordMsg: string[] = [];//历史记录
exchangeCount: number = 0; // 已经兑换次数
coinCount: number = 0; // 已经兑换获得铜币数量
recordMsg: string[] = []; // 历史记录
public getRate() {
let ran = (random(99) + 1) * 0.01;//[1,100]
@@ -58,10 +102,9 @@ export class DailyCoinData extends ActivityBase {
return 1;
}
public isExtra(index: number) {
let arr = splitString(this.extraRewardCount, '&');
return arr.indexOf(index);
}
// public isExtra(index: number) {
// return arr.indexOf(index);
// }
public findConsumeExchangeFormulaItem(index: number) {
let itemIndex = this.consumeExchangeFormulaItem.findIndex(obj => { return obj.countMin <= index && obj.countMax >= index });
@@ -75,20 +118,38 @@ export class DailyCoinData extends ActivityBase {
//解析玩家领取记录
public setPlayerRecords(data: ActivityDailyCoinModelType) {
this.exchangeCount = data && data.exchangeCount ? data.exchangeCount : 0;
this.coinCount = data && data.coinCount ? data.coinCount : 0;
this.recordMsg = data && data.recordMsg ? data.recordMsg : [];
if(!data) return;
this.exchangeCount = data.exchangeCount||0;
this.coinCount = data.coinCount || 0;
this.recordMsg = data.recordMsg || [];
this.setAllBoxStatus(data);
}
public findBoxByCellIndex(cellIndex: number) {
return this.extraReward.find(cur => cur.cellIndex == cellIndex);
}
public setAllBoxStatus(data: ActivityDailyCoinModelType) {
for(let box of this.extraReward) {
box.setRecord(this.exchangeCount, data.receivedBox||[]);
}
return this.extraReward;
}
public setBoxStatus(cellIndex: number, data: ActivityDailyCoinModelType) {
let item = this.extraReward.find(cur => cur.cellIndex == cellIndex);
if(!item) return null;
item.setRecord(data.exchangeCount, data.receivedBox||[]);
return item
}
public initData(data: string) {
this.exchangeCount = 0;
this.coinCount = 0;
let dataObj = JSON.parse(data);
let dataObj: DailyCoinDataInDb = JSON.parse(data);
this.countMax = dataObj.countMax;
this.freeCount = dataObj.freeCount;
this.extraRewardCount = dataObj.extraRewardCount;
this.extraReward = dataObj.extraReward;
this.double = dataObj.double;
this.fiveTimes = dataObj.fiveTimes;
@@ -98,16 +159,11 @@ export class DailyCoinData extends ActivityBase {
for (let obj of dataObj.coinRewardFormula) {
this.coinRewardFormulaItem.push(new CoinRewardFormulaItem(obj))
}
// let curDate = moment(new Date());
// if (curDate.hour() < REFRESH_TIME) {
// this.beginTime = curDate.startOf('d').add(-1, 'd').add(REFRESH_TIME, 'h').valueOf();
// this.endTime = moment(this.beginTime).add(1, 'd').valueOf();
// } else {
// this.beginTime = curDate.startOf('d').add(REFRESH_TIME, 'h').valueOf();
// this.endTime = moment(this.beginTime).add(1, 'd').valueOf()
// }
// console.log('ddddddddddddbbbbbbb')
let counts = splitString(dataObj.extraRewardCount, '&');
let extraReward = dataObj.extraReward.split('|');
for(let i = 0; i < counts.length; i++) {
this.extraReward.push(new ExtraRewardItem(i + 1, counts[i], extraReward[i]||''));
}
}
constructor(activityData: ActivityModelType, createTime: number, serverTime: number) {