活动:招财进宝改为领取箱子
This commit is contained in:
@@ -1,6 +1,6 @@
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import { Application, BackendSession, HandlerService } from 'pinus';
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import { resResult } from '../../../pubUtils/util';
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import { ACTIVITY_RESOURCES_TYPE, CURRENCY_BY_TYPE, CURRENCY_TYPE, ITEM_CHANGE_REASON, STATUS } from '../../../consts';
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import { ACTIVITY_RESOURCES_TYPE, CURRENCY_BY_TYPE, CURRENCY_TYPE, DAILY_COIN_BOX_STATUS, ITEM_CHANGE_REASON, STATUS } from '../../../consts';
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import { getGoldObject, handleCost } from '../../../services/role/rewardService';
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import { getPlayerDailyCoinData, mergeData } from '../../../services/activity/dailyCoinService';
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import { ConsumeExchangeFormulaItem, CoinRewardFormulaItem } from '../../../domain/activityField/dailyCoinField';
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@@ -91,13 +91,6 @@ export class DailyCoinHandler {
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reward.count = reward.count * rate;
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}
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allReward = allReward.concat(baseRewardParamArr);
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let extraIndex = playerData.isExtra(index);
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if (extraIndex != -1) {//额外奖励
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let extraRewardParamArr: Array<RewardParam> = stringToRewardParam(playerData.extraReward);
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let extraReward = extraRewardParamArr[extraIndex];
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// console.log('额外奖励', JSON.stringify(extraReward))
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allReward.push(extraReward);
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}
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}
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let newConsume = mergeData(allConsume);
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@@ -128,13 +121,47 @@ export class DailyCoinHandler {
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//免费期间
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let time = moment(new Date()).valueOf();
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let result = await addReward(roleId, roleName, sid, serverId, newReward, ITEM_CHANGE_REASON.DAILY_COIN_EXCHANGE);
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await ActivityDailyCoinModel.addExchangeRecord(serverId, activityId, roleId, playerData.roundIndex, count, addCoin, `${count}&${consumeGold}&${addCoin}&${time}`);
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let record = await ActivityDailyCoinModel.addExchangeRecord(serverId, activityId, roleId, playerData.roundIndex, count, addCoin, `${count}&${consumeGold}&${addCoin}&${time}`);
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let extraReward = playerData.setAllBoxStatus(record);
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let exchangeCount = playerData.exchangeCount + count;
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return resResult(STATUS.SUCCESS, Object.assign(result, {
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param: { activityId, count },
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param: { activityId, count, extraReward },
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item: { exchangeCount, recordMsg: `${count}&${consumeGold}&${addCoin}&${time}`, rateArray },
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}));
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}
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/**
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* @description 领取宝箱
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* @param {{ activityId: number, cellIndex:number}} msg
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* @param {BackendSession} session
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* @memberof DailyCoinHandler
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*/
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async receiveExtraReward(msg: { activityId: number, cellIndex: number }, session: BackendSession) {
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const { activityId, cellIndex } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const sid = session.get('sid');
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const roleName = session.get('roleName');
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let playerData = await getPlayerDailyCoinData(activityId, serverId, roleId)
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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let box = await playerData.findBoxByCellIndex(cellIndex);
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if(!box) return resResult(STATUS.DAILY_COIN_BOX_NOT_FOUND);
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if(box.status != DAILY_COIN_BOX_STATUS.CAN_OPEN) return resResult(STATUS.DAILY_COIN_BOX_CANNOT_RECEIVE);
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let rewardArray = stringToRewardParam(box.reward)
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let result = await addReward(roleId, roleName, sid, serverId, rewardArray, ITEM_CHANGE_REASON.ACT_DAILY_COIN_RECEIVE_BOX);
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let record = await ActivityDailyCoinModel.receiveBox(serverId, activityId, roleId, playerData.roundIndex, cellIndex);
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let item = playerData.setBoxStatus(cellIndex, record);
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return resResult(STATUS.SUCCESS, Object.assign(result, {
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item,
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param: { activityId },
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}));
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}
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}
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@@ -8,30 +8,6 @@ import { getRoleCreateTime, getServerCreateTime } from '../redisService';
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import { getActivitiesByType, getActivityById } from './activityService';
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/**
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* 获取活动数据
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*
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* @param {number} serverId 区Id
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* @param {number} activityId 活动Id
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* @param {string} roleId 角色Id
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*
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*/
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export async function dailyCoinActivity(serverId: number, roleId: string) {
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let activityDataArray = await getActivitiesByType(serverId, ACTIVITY_TYPE.DAILY_COIN);
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if (activityDataArray.length === 0) {
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return null;
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}
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let activityData: ActivityModelType = activityDataArray[0];
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let createTime = await getRoleCreateTime(roleId);
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let serverTime = await getServerCreateTime(serverId);
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let playerData = new DailyCoinData(activityData, createTime, serverTime);
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let playerRecord: ActivityDailyCoinModelType = await ActivityDailyCoinModel.findData(serverId, activityData.activityId, roleId, playerData.roundIndex);
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playerData.setPlayerRecords(playerRecord);
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return playerData;
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}
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/**
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* 玩家玩家活动数据
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*
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@@ -28,8 +28,6 @@ export async function getPlayerTreasureHuntDataShow(activityId: number, serverId
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*/
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export async function getPlayerTreasureHuntData(activityId: number, serverId: number, roleId: string, dataType: TREASURE_HUNT_DATA_TYPE = TREASURE_HUNT_DATA_TYPE.ALL) {
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let activityData = await getActivityById(activityId);
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console.log('#####', activityId, activityData)
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let createTime = await getRoleCreateTime(roleId);
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let serverTime = await getServerCreateTime(serverId);
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let playerData = new TreasureHuntData(activityData, createTime, serverTime);
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@@ -209,4 +209,10 @@ export enum TREASURE_HUNT_DATA_TYPE {
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TASK = 3,
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CHALLENGE = 4,
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TREASURE_SHOP = 5,
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}
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export enum DAILY_COIN_BOX_STATUS {
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CAN_NOT_OPEN = 0, // 不可打开
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CAN_OPEN = 1, // 可以打开
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RECEIVED = 2, // 已领取
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}
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@@ -1017,6 +1017,7 @@ export enum ITEM_CHANGE_REASON {
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JEWEL_INHERIT = 146, // 天晶继承
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RESET_TALENT = 147, // 洗点
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RECEIVE_TOWER_BOX = 148, // 领取镇念塔节点奖励
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ACT_DAILY_COIN_RECEIVE_BOX = 149, // 招财进宝领取宝箱
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}
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export enum TA_EVENT {
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@@ -471,7 +471,9 @@ export const STATUS = {
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SHOP_CLOSED: { code: 50034, simStr: '停业' },
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ACTIVITY_RECHARGE_ITEM_NOT_ENOUGH: { code: 50035, simStr: '商品不足' },
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ACTIVITY_ITEM_CANNOT_RECEIVE: { code: 50036, simStr: '无可领取物品' },
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ACTIVITY_POP_UP_MUST_BUY: { code: 50013, simStr: '该礼包必须购买' },
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ACTIVITY_POP_UP_MUST_BUY: { code: 50037, simStr: '该礼包必须购买' },
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DAILY_COIN_BOX_NOT_FOUND: { code: 50038, simStr: '未找到该宝箱' },
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DAILY_COIN_BOX_CANNOT_RECEIVE: {code: 50013, simStr: '该宝箱不可领取' },
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// GM后台相关状态 60000 - 69999
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GM_ERR_PASSWORD: { code: 60001, simStr: '账号或密码错误' },
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GM_MISS_API: { code: 60002, simStr: '未找到该接口' },
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@@ -24,6 +24,8 @@ export default class Activity_Daily_Coin extends BaseModel {
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@prop({ required: true })
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roundIndex: number; // 周期数
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@prop({ required: true, type: Number })
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receivedBox: number[]; // 周期数
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//兑换记录
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@@ -33,6 +35,13 @@ export default class Activity_Daily_Coin extends BaseModel {
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return result;
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}
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// 领取宝箱
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public static async receiveBox(serverId: number, activityId: number, roleId: string, roundIndex: number, cellIndex: number) {
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let result = await ActivityDailyCoinModel.findOneAndUpdate({ serverId, activityId, roleId, roundIndex },
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{ $push: { receivedBox: cellIndex } }, { upsert: true, new: true }).lean(true)
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return result;
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}
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//根据活动时间查询活动数据
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public static async findData(serverId: number, activityId: number, roleId: string, roundIndex: number) {
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let result: ActivityDailyCoinModelType = await ActivityDailyCoinModel.findOne({
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@@ -1,19 +1,33 @@
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import { random } from 'underscore';
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import { pick, random } from 'underscore';
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import { DAILY_COIN_BOX_STATUS } from '../../consts';
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import { ActivityModelType } from '../../db/Activity';
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import { ActivityDailyCoinModelType } from '../../db/ActivityDailyCoin';
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import { splitString } from '../../pubUtils/util';
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import { ActivityBase } from './activityField';
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export class CoinRewardFormulaItem {
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levelMin: number;
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levelMax: number;
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rewardFormula: string;
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interface ConsumeExchangeFormulaInDb {
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key: number;
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countMin: number; // 兑换次数下限
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countMax: number; // 兑换次数上限
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consumeFormula: string;
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}
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constructor(data: any) {
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this.levelMin = data.levelMin;
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this.levelMax = data.levelMax;
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this.rewardFormula = data.rewardFormula;
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}
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interface CoinRewardFormulaInDb {
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key: number;
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levelMin: number; // 玩家等级下限
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levelMax: number; // 玩家等级上限
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rewardFormula: string;
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}
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interface DailyCoinDataInDb {
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countMax: number; // 每日上限
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freeCount: number; // 每日免费次数
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extraRewardCount: string; // 可额外获得道具奖励的第X次
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extraReward: string; // 额外获得的道具奖励
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double: number; // 2倍暴击触发的概率
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fiveTimes: number; // 5倍暴击触发的概率
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consumeExchangeFormula: ConsumeExchangeFormulaInDb[]; // 消耗的元宝
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coinRewardFormula: CoinRewardFormulaInDb[]; // 获得的硬币
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}
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// 每次配置数据
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@@ -22,7 +36,7 @@ export class ConsumeExchangeFormulaItem {
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countMax: number;
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consumeFormula: string;
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constructor(data: any) {
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constructor(data: ConsumeExchangeFormulaInDb) {
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this.countMin = data.countMin;
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this.countMax = data.countMax;
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this.consumeFormula = data.consumeFormula;
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@@ -30,20 +44,50 @@ export class ConsumeExchangeFormulaItem {
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}
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export class CoinRewardFormulaItem {
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levelMin: number;
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levelMax: number;
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rewardFormula: string;
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constructor(data: CoinRewardFormulaInDb) {
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this.levelMin = data.levelMin;
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this.levelMax = data.levelMax;
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this.rewardFormula = data.rewardFormula;
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}
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}
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export class ExtraRewardItem {
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cellIndex: number;
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exchangeCount: number;
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reward: string;
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status: number = DAILY_COIN_BOX_STATUS.CAN_NOT_OPEN;
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constructor(cellIndex: number, exchangeCount: string, reward: string) {
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this.cellIndex = cellIndex;
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this.exchangeCount = parseInt(exchangeCount);
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this.reward = reward;
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}
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setRecord(count: number, receivedBox: number[]) {
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this.status = DAILY_COIN_BOX_STATUS.CAN_NOT_OPEN;
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if(count >= this.exchangeCount) this.status = DAILY_COIN_BOX_STATUS.CAN_OPEN;
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if(receivedBox.indexOf(this.cellIndex) != -1) this.status = DAILY_COIN_BOX_STATUS.RECEIVED;
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}
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}
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// 每日兑换铜币活动数据
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export class DailyCoinData extends ActivityBase {
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countMax: number = 0;//每日上限
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freeCount: number = 0;//每日免费次数
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extraRewardCount: string = '';//可额外获得道具奖励的第X次
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extraReward: string = '';//额外获得的道具奖励
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double: number = 0;//2倍暴击触发的概率
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fiveTimes: number = 0;//5倍暴击触发的概率
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countMax: number = 0; // 每日上限
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freeCount: number = 0; // 每日免费次数
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double: number = 0; // 2倍暴击触发的概率
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fiveTimes: number = 0; // 5倍暴击触发的概率
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consumeExchangeFormulaItem: ConsumeExchangeFormulaItem[] = [];
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coinRewardFormulaItem: CoinRewardFormulaItem[] = [];
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extraReward: ExtraRewardItem[] = [];
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exchangeCount: number = 0;//已经兑换次数
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coinCount: number = 0;//已经兑换获得铜币数量
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recordMsg: string[] = [];//历史记录
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exchangeCount: number = 0; // 已经兑换次数
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coinCount: number = 0; // 已经兑换获得铜币数量
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recordMsg: string[] = []; // 历史记录
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public getRate() {
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let ran = (random(99) + 1) * 0.01;//[1,100]
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@@ -58,10 +102,9 @@ export class DailyCoinData extends ActivityBase {
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return 1;
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}
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public isExtra(index: number) {
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let arr = splitString(this.extraRewardCount, '&');
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return arr.indexOf(index);
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}
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// public isExtra(index: number) {
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// return arr.indexOf(index);
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// }
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public findConsumeExchangeFormulaItem(index: number) {
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let itemIndex = this.consumeExchangeFormulaItem.findIndex(obj => { return obj.countMin <= index && obj.countMax >= index });
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@@ -75,20 +118,38 @@ export class DailyCoinData extends ActivityBase {
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//解析玩家领取记录
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public setPlayerRecords(data: ActivityDailyCoinModelType) {
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this.exchangeCount = data && data.exchangeCount ? data.exchangeCount : 0;
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this.coinCount = data && data.coinCount ? data.coinCount : 0;
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this.recordMsg = data && data.recordMsg ? data.recordMsg : [];
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if(!data) return;
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this.exchangeCount = data.exchangeCount||0;
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this.coinCount = data.coinCount || 0;
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this.recordMsg = data.recordMsg || [];
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this.setAllBoxStatus(data);
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}
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public findBoxByCellIndex(cellIndex: number) {
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return this.extraReward.find(cur => cur.cellIndex == cellIndex);
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}
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public setAllBoxStatus(data: ActivityDailyCoinModelType) {
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for(let box of this.extraReward) {
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box.setRecord(this.exchangeCount, data.receivedBox||[]);
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}
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return this.extraReward;
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}
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public setBoxStatus(cellIndex: number, data: ActivityDailyCoinModelType) {
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let item = this.extraReward.find(cur => cur.cellIndex == cellIndex);
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if(!item) return null;
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item.setRecord(data.exchangeCount, data.receivedBox||[]);
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return item
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}
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public initData(data: string) {
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this.exchangeCount = 0;
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this.coinCount = 0;
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let dataObj = JSON.parse(data);
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let dataObj: DailyCoinDataInDb = JSON.parse(data);
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this.countMax = dataObj.countMax;
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this.freeCount = dataObj.freeCount;
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this.extraRewardCount = dataObj.extraRewardCount;
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this.extraReward = dataObj.extraReward;
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this.double = dataObj.double;
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this.fiveTimes = dataObj.fiveTimes;
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@@ -98,16 +159,11 @@ export class DailyCoinData extends ActivityBase {
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for (let obj of dataObj.coinRewardFormula) {
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this.coinRewardFormulaItem.push(new CoinRewardFormulaItem(obj))
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}
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// let curDate = moment(new Date());
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// if (curDate.hour() < REFRESH_TIME) {
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// this.beginTime = curDate.startOf('d').add(-1, 'd').add(REFRESH_TIME, 'h').valueOf();
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// this.endTime = moment(this.beginTime).add(1, 'd').valueOf();
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// } else {
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// this.beginTime = curDate.startOf('d').add(REFRESH_TIME, 'h').valueOf();
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// this.endTime = moment(this.beginTime).add(1, 'd').valueOf()
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// }
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// console.log('ddddddddddddbbbbbbb')
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let counts = splitString(dataObj.extraRewardCount, '&');
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let extraReward = dataObj.extraReward.split('|');
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for(let i = 0; i < counts.length; i++) {
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this.extraReward.push(new ExtraRewardItem(i + 1, counts[i], extraReward[i]||''));
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}
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}
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constructor(activityData: ActivityModelType, createTime: number, serverTime: number) {
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