活动:七天乐挑战活动添加新字段

This commit is contained in:
qiaoxin
2021-05-20 14:23:02 +08:00
parent 3823174971
commit 14acc426a0
@@ -14,7 +14,7 @@ export class DailyItem {
name: string; // 任务名称 name: string; // 任务名称
taskType: number; // 任务类型 dic_zyz_taskType.json taskType: number; // 任务类型 dic_zyz_taskType.json
taskParam: string; //任务数据 dic_zyz_taskType.json taskParam: string; //任务数据 dic_zyz_taskType.json
taskParamArray: Array<number>; //任务数据 dic_zyz_taskType.json condition: number; //任务数据条件 dic_zyz_taskType.jsonT
reward: string; // 任务奖励,格式:1&3&1(类型&id&数量) 类型定义:1.英雄,2.物品 reward: string; // 任务奖励,格式:1&3&1(类型&id&数量) 类型定义:1.英雄,2.物品
totalCount: number = 0; //完成任务累计次数 totalCount: number = 0; //完成任务累计次数
@@ -27,8 +27,6 @@ export class DailyItem {
this.taskType = data.taskType; this.taskType = data.taskType;
this.taskParam = data.taskParam; this.taskParam = data.taskParam;
this.reward = data.reward; this.reward = data.reward;
this.taskParamArray = splitString(data.taskParam, '&')
} }
public heroReward(): CreateHeroParam[] { public heroReward(): CreateHeroParam[] {
@@ -59,40 +57,40 @@ export class DailyItem {
let complete = false; let complete = false;
switch (this.taskType) { switch (this.taskType) {
case TASK_TYPE.ROLE_LV: case TASK_TYPE.ROLE_LV:
complete = this.totalCount >= this.taskParamArray[0]; complete = this.totalCount >= this.condition;
break; break;
case TASK_TYPE.GUILD_JOIN: case TASK_TYPE.GUILD_JOIN:
complete = this.totalCount >= this.taskParamArray[0]; complete = this.totalCount >= this.condition;
break; break;
case TASK_TYPE.LOGIN_SUM: case TASK_TYPE.LOGIN_SUM:
complete = this.totalCount >= this.taskParamArray[0]; complete = this.totalCount >= this.condition;
break; break;
case TASK_TYPE.HERO_NUM: case TASK_TYPE.HERO_NUM:
complete = this.totalCount >= this.taskParamArray[0]; complete = this.totalCount >= this.condition;
break; break;
case TASK_TYPE.ROLE_TITLE: case TASK_TYPE.ROLE_TITLE:
complete = this.totalCount >= this.taskParamArray[0]; complete = this.totalCount >= this.condition;
break; break;
case TASK_TYPE.GASHA: case TASK_TYPE.GASHA:
complete = this.totalCount >= this.taskParamArray[0]; complete = this.totalCount >= this.condition;
break; break;
case TASK_TYPE.EQUIP_STRENGTHEN: case TASK_TYPE.EQUIP_STRENGTHEN:
complete = this.totalCount >= this.taskParamArray[0]; complete = this.totalCount >= this.condition;
break; break;
case TASK_TYPE.BATTLE_MAIN: case TASK_TYPE.BATTLE_MAIN:
complete = this.totalCount >= this.taskParamArray[0]; complete = this.totalCount >= this.condition;
break; break;
case TASK_TYPE.EQUIP_JEWEL_SUM: case TASK_TYPE.EQUIP_JEWEL_SUM:
complete = this.totalCount >= this.taskParamArray[0]; complete = this.totalCount >= this.condition;
break; break;
case TASK_TYPE.GUILD_TRAIN: case TASK_TYPE.GUILD_TRAIN:
complete = this.totalCount >= this.taskParamArray[0]; complete = this.totalCount >= this.condition;
break; break;
case TASK_TYPE.ROLE_SCHOOL_PUT_HERO: case TASK_TYPE.ROLE_SCHOOL_PUT_HERO:
complete = this.totalCount >= this.taskParamArray[0]; complete = this.totalCount >= this.condition;
break; break;
case TASK_TYPE.GUILD_ACTIVITY: case TASK_TYPE.GUILD_ACTIVITY:
complete = this.totalCount >= this.taskParamArray[0]; complete = this.totalCount >= this.condition;
break; break;
default: default:
complete = false; complete = false;