活动:弹出商店结算奖励修改
This commit is contained in:
@@ -1,7 +1,13 @@
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import { Application, BackendSession } from 'pinus';
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import { resResult } from '../../../pubUtils/util';
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import { STATUS, } from '../../../consts';
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import { getPlayerPopUpShopData, makeDailyRMBGiftsReward } from '../../../services/popUpShopService';
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import { resResult, splitString } from '../../../pubUtils/util';
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import { ACTIVITY_RESOURCES_TYPE, CURRENCY_BY_TYPE, CURRENCY, STATUS, CURRENCY_TYPE, } from '../../../consts';
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import { getPlayerPopUpShopData } from '../../../services/popUpShopService';
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import { ActivityModel, ActivityModelType } from '../../../db/Activity';
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import { ActivityPopUpShopModel, ActivityPopUpShopModelType } from '../../../db/ActivityPopUpShop';
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import { PopUpShopData } from '../../../domain/activityField/PopUpSHopField';
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import { addReward, stringToRewardParam } from '../../../services/giftPackageService';
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import { RewardParam } from '../../../domain/activityField/rewardField';
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import { handleCost } from '../../../services/rewardService';
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export default function (app: Application) {
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return new PopUpShopHandler(app);
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@@ -33,26 +39,58 @@ export class PopUpShopHandler {
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/**
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* @description 购买礼包
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* @param {{ activityId: number}} msg
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* @param {{ activityId: number, taskId: number, id: number}} msg
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* @param {BackendSession} session
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* @memberof PopUpShopHandler
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*/
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async buyGift(msg: { activityId: number }, session: BackendSession) {
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const { activityId } = msg;
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async buyGift(msg: { activityId: number, taskId: number, id: number }, session: BackendSession) {
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const { activityId, taskId, id } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const sid = session.get('sid');
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const roleName = session.get('roleName');
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const funcs: number[] = session.get('funcs');
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let playerData = await getPlayerPopUpShopData(activityId, serverId, roleId)
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if (!playerData) return resResult(STATUS.ACTIVITY_THIRTY_DAYS_END);
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// let item = playerData.findTodayItem();
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// let productID = item.productID;
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// let resulet = await makeDailyRMBGiftsReward(roleId, roleName, sid, serverId, funcs,
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// activityId, productID)
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let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true);
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if (!activityData) {
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return resResult(STATUS.ACTIVITY_MISSING);
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}
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let playerRecords: ActivityPopUpShopModelType = await ActivityPopUpShopModel.findOpenDataByTaskId(serverId, activityId, roleId, taskId);
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if (!playerRecords) {
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return resResult(STATUS.ACTIVITY_POP_UP_SHOP_EXPIRE);
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}
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let allTaskData: any[] = JSON.parse(activityData.data);
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let taskIndex = allTaskData.findIndex(obj => { return obj && obj.taskId == taskId });
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if (taskIndex == -1) {
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return resResult(STATUS.ACTIVITY_DATA_ERROR);
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}
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return resResult(STATUS.SUCCESS, {});
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let playerData = new PopUpShopData(allTaskData[taskIndex]);
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let itemData = playerData.findItem(id);
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if (!itemData) {
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return resResult(STATUS.ACTIVITY_DATA_ERROR);
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}
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if (itemData.price) {
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return resResult(STATUS.ACTIVITY_NEED_PAY);
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}
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if (itemData.consume) {
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return resResult(STATUS.ACTIVITY_NEED_PAY);
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}
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//元宝消费
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let arr = splitString(itemData.consume, '&')
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if (arr[0] != ACTIVITY_RESOURCES_TYPE.GOODS || arr[1] != CURRENCY_BY_TYPE.get(CURRENCY_TYPE.GOLD)) {
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return resResult(STATUS.ACTIVITY_GOLD_RESOURCE);
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}
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let price = arr[2];//数量
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let resourceResult = await handleCost(roleId, sid, [{ id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.GOLD), count: price }]);
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if (!resourceResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
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let rewardParamArr: Array<RewardParam> = stringToRewardParam(itemData.reward);
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let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr)
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return resResult(STATUS.SUCCESS, result);
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}
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}
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@@ -8,6 +8,7 @@ import { RoleModel } from '../db/Role';
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import { makeMonthlyTicketReward } from './monthlyTicketService';
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import { makeSignInVIP } from './signInService';
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import { makeDailyRMBGiftsReward } from './dailyRMBGiftsService';
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import { makePopUpShopReward } from './popUpShopService';
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@@ -70,6 +71,11 @@ export async function makeOrder(localOrderID: string, sid: string) {
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let resule = await makeDailyRMBGiftsReward(roleId, roleInfo.roleName, sid, orderInfo.serverId, roleInfo.funcs, orderInfo.activityId, orderInfo.productID)
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break;
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}
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case ACTIVITY_TYPE.POP_UP_SHOP:
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{
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let resule = await makePopUpShopReward(roleId, roleInfo.roleName, sid, orderInfo.serverId, roleInfo.funcs, orderInfo.activityId, orderInfo.productID)
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break;
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}
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default:
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return '未知商品类型';
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}
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@@ -66,17 +66,27 @@ export async function getPlayerPopUpShopData(activityId: number, serverId: numbe
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* @param {string} productID 商品ID
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*
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*/
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export async function makeDailyRMBGiftsReward(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[],
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export async function makePopUpShopReward(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[],
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activityId: number, productID: string) {
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// let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true);
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// let playerData = new popUpSHopField(activityData);
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// let bigGiftProductID = playerData.productID;
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// if (bigGiftProductID == productID) {//一次性购买7天礼包
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// return { goods: [], addHeros: [] }
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// } else {
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// let item = playerData.findProduct(productID);
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// let rewardParamArr: Array<RewardParam> = stringToRewardParam(item.reward);
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// let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr)
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// return result
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// }
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let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true);
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if (!activityData) {
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return null;
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}
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let allTaskData: any[] = JSON.parse(activityData.data);
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let taskIndex = allTaskData.findIndex(obj => { return obj && obj.data.productID == productID });
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if (taskIndex == -1) {
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return null;
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}
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let playerData = new PopUpShopData(allTaskData[taskIndex]);
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let taskId = playerData.taskId;
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let item = playerData.findItemByProductID(productID);
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let playerRecords: ActivityPopUpShopModelType = await ActivityPopUpShopModel.addRecord(serverId, activityId, roleId, taskId, item.id);
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if (!playerRecords) {
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return null;
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}
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let rewardParamArr: Array<RewardParam> = stringToRewardParam(item.reward);
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let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr)
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return result
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}
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@@ -356,6 +356,9 @@ export const STATUS = {
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ACTIVITY_RECHARGE_MONEY_NO_REWARD: { code: 50019, simStr: '没有可领取的奖励' },
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ACTIVITY_SIGNIN_VIP_CONDITION: { code: 50020, simStr: '开启条件不足' },
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ACTIVITY_SIGNIN_EXPIRE: { code: 50021, simStr: '签到过期,补签' },
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ACTIVITY_POP_UP_SHOP_EXPIRE: { code: 50022, simStr: '弹出商店过期' },
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ACTIVITY_NEED_PAY: { code: 50023, simStr: '客户端调错接口了' },
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ACTIVITY_GOLD_RESOURCE: { code: 50024, simStr: '元宝资源' },
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// GM后台相关状态 60000 - 69999
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GM_ERR_PASSWORD: { code: 60001, simStr: '账号或密码错误' },
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GM_MISS_API: { code: 60002, simStr: '未找到该接口' },
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@@ -7,6 +7,8 @@ import { ActivityBase } from './activityField';
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// 商品数据
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export class PopUpShopItem {
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id: number; // 第几个,从1开始
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consume: string; //消耗资源(这里优先rmb的price价格,其次资源消耗)
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price: number; // 商品价格
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productID: string; // 商品id支付时使用
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reward: string; //任务奖励,格式:1&3&1(类型&id&数量) 类型定义:1.英雄,2.物品
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countMax: number = 0; //可购买的最大次数,0表示不限制
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@@ -18,7 +20,9 @@ export class PopUpShopItem {
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this.id = data.id;
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this.reward = data.reward;
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this.countMax = data.countMax;
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this.productID = data.productID;
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this.consume = data.consume ? data.consume : '';
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this.price = data.price ? data.price : 0;
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this.productID = data.productID ? data.productID : '';
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this.name = data.name;
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}
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}
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@@ -29,6 +33,10 @@ export class PopUpShopData {
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taskId: number = 0;//id
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list: Array<PopUpShopItem> = [];//每件商品信息
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public findItemByProductID(productID: string) {
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let index = this.list.findIndex(obj => { return obj && obj.productID === productID });
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return (index != -1) ? this.list[index] : null
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}
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public findItem(id: number) {
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let index = this.list.findIndex(obj => { return obj && obj.id === id });
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