战力:修复创建武将bug
This commit is contained in:
@@ -20,9 +20,8 @@ import { GuildLeader } from '../../../domain/rank';
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import { HeroModel } from '../../../db/Hero';
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import { SkinModel } from '../../../db/Skin';
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import { PvpDefenseModel } from '../../../db/PvpDefense';
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import { calculatetopLineup } from '../../../pubUtils/util';
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import { createHeroes } from '../../../services/role/createHero';
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import { calculateCe } from '../../../services/playerCeService';
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import { calculateCeWithHero } from '../../../services/playerCeService';
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let timer: NodeJS.Timer;
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export default function (app: Application) {
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@@ -95,7 +94,7 @@ export class GmRoleHandler {
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param.lv = newLv;
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param['exp'] = exp;
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}
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await calculateCe(HERO_SYSTEM_TYPE.INIT, roleId, hero.serverId, sid, param, {}, { hid });
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await calculateCeWithHero(HERO_SYSTEM_TYPE.INIT, roleId, hero.serverId, sid, hid, param);
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// if(param.job > 0) {
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// await calculateCe(HERO_SYSTEM_TYPE.STAGEUP, roleId, hero.serverId, sid, param, {}, { hid });
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@@ -118,9 +117,8 @@ export class GmRoleHandler {
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await HeroModel.deleteHero(roleId, hid);
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await SkinModel.deleteByHero(roleId, hid);
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let role = await RoleModel.findByRoleId(roleId);
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let { topLineup, topLineupCe } = await calculatetopLineup(role, hid, 0, null);
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await PvpDefenseModel.deleteHero(roleId, hid);
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await RoleModel.updateRoleInfo(roleId, { topLineup, topLineupCe, ce: role.ce - hero.ce });
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await RoleModel.updateRoleInfo(roleId, { topLineup: role.topLineup.filter(cur => cur.hid != hid), topLineupCe: role.topLineupCe - hero.ce, ce: role.ce - hero.ce });
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return resResult(STATUS.SUCCESS);
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}
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@@ -16,7 +16,7 @@ import { pushEquipQualityMax, pushEquipStarMax } from "../../../services/sysChat
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import { addConsumeToHero } from "../../../services/roleService";
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import { CheckMeterial } from "../../../services/role/checkMaterial";
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import { combineItems } from "../../../services/role/util";
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import { calculateCe } from "../../../services/playerCeService";
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import { calculateCeWithHero } from "../../../services/playerCeService";
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export default function (app: Application) {
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new HandlerService(app, {});
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@@ -58,7 +58,7 @@ export class EquipHandler {
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consumes: addConsumeToHero(hero.consumes, dicEquip.composeMaterial),
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}
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await calculateCe(HERO_SYSTEM_TYPE.COMPOSE_EQUIP, roleId, serverId, sid, update, {}, { hid, ePlaceId });
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await calculateCeWithHero(HERO_SYSTEM_TYPE.COMPOSE_EQUIP, roleId, serverId, sid, hid, update, { ePlaceId });
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await checkTaskInComposeEquip(serverId, roleId, sid, oldEplace, newEplace);
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let curHero = {
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@@ -105,7 +105,7 @@ export class EquipHandler {
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ePlace: newEplace,
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consumes: addConsumeToHero(hero.consumes, consumes)
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}
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await calculateCe(HERO_SYSTEM_TYPE.EQUIP_STRENGTH, roleId, serverId, sid, update, {}, { hid, ePlaceId });
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await calculateCeWithHero(HERO_SYSTEM_TYPE.EQUIP_STRENGTH, roleId, serverId, sid, hid, update, { ePlaceId });
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await checkTaskInEquipLvUp(serverId, roleId, sid, oldEplace, newEplace, [ePlaceId]);
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const curHero = {
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@@ -156,7 +156,7 @@ export class EquipHandler {
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ePlace: newEplace,
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consumes: addConsumeToHero(hero.consumes, consumes),
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}
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await calculateCe(HERO_SYSTEM_TYPE.EQUIP_STRENGTH, roleId, serverId, sid, update, {}, { hid, ePlaceIds: [...eplaceIds.keys()] });
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await calculateCeWithHero(HERO_SYSTEM_TYPE.EQUIP_STRENGTH, roleId, serverId, sid, hid, update, { ePlaceIds: [...eplaceIds.keys()] });
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await checkTaskInEquipLvUp(serverId, roleId, sid, ePlace, newEplace, [...eplaceIds.keys()]);
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const curHero = {
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@@ -223,7 +223,7 @@ export class EquipHandler {
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ePlace: newEplace,
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consumes: addConsumeToHero(hero.consumes, consumes),
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}
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await calculateCe(HERO_SYSTEM_TYPE.EQUIP_QUALITY, roleId, serverId, sid, update, {}, { hid, ePlaceId });
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await calculateCeWithHero(HERO_SYSTEM_TYPE.EQUIP_QUALITY, roleId, serverId, sid, hid, update, { ePlaceId });
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await checkTaskInEquipQualityUp(serverId, roleId, sid, oldEplace, newEplace, ePlaceId, hid, isUpQuality);
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pushEquipQualityMax(roleId, roleName, serverId, hid, newEquip, isUpQuality);
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@@ -298,7 +298,7 @@ export class EquipHandler {
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ePlace: newEplace,
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consumes: addConsumeToHero(hero.consumes, consumes)
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}
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await calculateCe(HERO_SYSTEM_TYPE.EQUIP_STAR, roleId, serverId, sid, update, {}, { hid, ePlaceId });
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await calculateCeWithHero(HERO_SYSTEM_TYPE.EQUIP_STAR, roleId, serverId, sid, hid, update, { ePlaceId });
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await checkTaskInEquipStarUp(serverId, roleId, sid, oldEplace, newEplace, ePlaceId, hid, isUpStar);
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pushEquipStarMax(roleId, roleName, serverId, hid, newEquip, isUpStar);
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@@ -343,7 +343,7 @@ export class EquipHandler {
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let canChange = originJewel && checkJewelCanPutOnEquip(originEquip, originJewel);
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if(canChange) canSentMineToOrigin = true;
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let { newEplace, updatedEplace } = updateEplace(originEplace, ePlaceId, { jewel: canChange? originJewel.seqId: 0 });
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await calculateCe(HERO_SYSTEM_TYPE.EQUIP_JEWEL, roleId, serverId, sid, { ePlace: newEplace }, {}, { hid, ePlaceId, oldJewel: jewel, newJewel: canChange? originJewel:null });
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await calculateCeWithHero(HERO_SYSTEM_TYPE.EQUIP_JEWEL, roleId, serverId, sid, hid, { ePlace: newEplace }, { ePlaceId, oldJewel: jewel, newJewel: canChange? originJewel:null });
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await checkTaskInPutJewel(serverId, roleId, sid, originEplace, newEplace, ePlaceId, jewel, canChange? originJewel:null);
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originHeroResult = { hid: originHero.hid, ePlace: updatedEplace };
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@@ -356,7 +356,7 @@ export class EquipHandler {
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// 目标镶嵌上
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let curJewel = await JewelModel.putOnOrOff(seqId, hid, ePlaceId);
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let { newEplace, updatedEplace } = updateEplace(oldEplace, ePlaceId, { jewel: seqId });
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await calculateCe(HERO_SYSTEM_TYPE.EQUIP_JEWEL, roleId, serverId, sid, { ePlace: newEplace }, {}, { hid, ePlaceId, oldJewel: originJewel, newJewel: curJewel });
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await calculateCeWithHero(HERO_SYSTEM_TYPE.EQUIP_JEWEL, roleId, serverId, sid, hid, { ePlace: newEplace }, { ePlaceId, oldJewel: originJewel, newJewel: curJewel });
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await checkTaskInPutJewel(serverId, roleId, sid, oldEplace, newEplace, ePlaceId, originJewel, curJewel);
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let curHero = {
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@@ -384,7 +384,7 @@ export class EquipHandler {
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let curJewel = await JewelModel.putOnOrOff(curEquip.jewel, 0, 0);
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let { newEplace, updatedEplace } = updateEplace(oldEplace, ePlaceId, { jewel: 0 });
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await calculateCe(HERO_SYSTEM_TYPE.EQUIP_JEWEL, roleId, serverId, sid, { ePlace: newEplace }, {}, { hid, ePlaceId, oldJewel: curJewel });
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await calculateCeWithHero(HERO_SYSTEM_TYPE.EQUIP_JEWEL, roleId, serverId, sid, hid, { ePlace: newEplace }, { ePlaceId, oldJewel: curJewel });
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await checkTaskInPutJewel(serverId, roleId, sid, oldEplace, newEplace, ePlaceId, null, curJewel);
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let curHero = {
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@@ -437,7 +437,7 @@ export class EquipHandler {
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ePlace: newEplace,
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consumes: updateConsumes,
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}
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await calculateCe(HERO_SYSTEM_TYPE.EQUIP_STONE, roleId, serverId, sid, update, {}, { hid, ePlaceId, jewel });
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await calculateCeWithHero(HERO_SYSTEM_TYPE.EQUIP_STONE, roleId, serverId, sid, hid, update, { ePlaceId, jewel });
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await checkTaskInPutStone(serverId, roleId, sid, oldEplace, newEplace, ePlaceId, jewel);
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let curHero = {
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@@ -557,7 +557,7 @@ export class EquipHandler {
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// 更新战力
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if(hid > 0) {
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const hero = await HeroModel.findByHidAndRole(hid, roleId);
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await calculateCe(HERO_SYSTEM_TYPE.JEWEL_RESET_RANDSE, roleId, serverId, sid, {}, {}, { hid, ePlaceId, oldJewel: jewel, newJewel, hero });
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await calculateCeWithHero(HERO_SYSTEM_TYPE.JEWEL_RESET_RANDSE, roleId, serverId, sid, hid, {}, { ePlaceId, oldJewel: jewel, newJewel, hero });
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}
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await checkTaskInEquipReset(serverId, roleId, sid);
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@@ -639,7 +639,7 @@ export class EquipHandler {
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// 更新战力
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if(isSuccess && hid > 0) {
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const hero = await HeroModel.findByHidAndRole(hid, roleId);
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await calculateCe(HERO_SYSTEM_TYPE.JEWEL_QUENCH, roleId, serverId, sid, {}, {}, { hid, ePlaceId, oldJewel: jewel, newJewel, hero });
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await calculateCeWithHero(HERO_SYSTEM_TYPE.JEWEL_QUENCH, roleId, serverId, sid, hid, {}, { ePlaceId, oldJewel: jewel, newJewel, hero });
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}
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await checkTaskInEquipQuench(serverId, roleId, sid, isSuccess);
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@@ -759,7 +759,7 @@ export class EquipHandler {
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// 更新战力
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if(targetJewel.hid > 0) {
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const hero = await HeroModel.findByHidAndRole(targetJewel.hid, roleId);
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await calculateCe(HERO_SYSTEM_TYPE.JEWEL_RESET_RANDSE, roleId, serverId, sid, {}, {}, { hid: targetJewel.ePlaceId, ePlaceId: targetJewel.ePlaceId, oldJewel: originJewel, newJewel, hero });
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await calculateCeWithHero(HERO_SYSTEM_TYPE.JEWEL_RESET_RANDSE, roleId, serverId, sid, targetJewel.hid, {}, { hid: targetJewel.ePlaceId, ePlaceId: targetJewel.ePlaceId, oldJewel: originJewel, newJewel, hero });
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}
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@@ -10,7 +10,6 @@ import { gameData, getHeroExpByLv, getHeroStarByQuality, getHeroWakeByQuality, g
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import { ItemInter, RewardInter } from '../../../pubUtils/interface';
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import { getDropItems, FIGURE_UNLOCK_CONDITION } from '../../../consts/constModules/itemConst'
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import { pushComposeOrangeHero, pushHeroQualityUpMsg, pushHeroStarMax, pushHeroWakeUp } from '../../../services/chatService';
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import { calculatetopLineup } from '../../../pubUtils/util';
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import { PvpDefenseModel } from '../../../db/PvpDefense';
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import { checkTask, checkTaskInHeroQUalityUp, checkTaskInHeroStarUp, checkTaskInHeroTrain, checkTaskInHeroWakeUp } from '../../../services/task/taskService';
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import { isNumber, pick } from 'underscore';
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@@ -22,7 +21,7 @@ import { HERO, REBORN } from '../../../pubUtils/dicParam';
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import { createHero, createHeroes } from '../../../services/role/createHero';
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import { CheckMeterial } from '../../../services/role/checkMaterial';
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import { HeroParam } from '../../../domain/roleField/hero';
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import { calculateCe } from '../../../services/playerCeService';
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import { calculateCeWithHero } from '../../../services/playerCeService';
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export default function (app: Application) {
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new HandlerService(app, {});
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@@ -85,7 +84,6 @@ export class HeroHandler {
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let { lv: oldLv, exp: oldExp } = hero;
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if (oldLv >= playerLv) return resResult(STATUS.ROLE_HERO_LV_OVER);
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if (oldLv + addLv > playerLv) addLv = playerLv - oldLv;
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console.log('******* addLv', addLv, oldLv, playerLv);
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let nextExp = getHeroExpByLv(oldLv + addLv - 1);
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console.log('nextExp', nextExp, oldLv + addLv - 1, oldExp)
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@@ -127,7 +125,7 @@ export class HeroHandler {
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consumes: addConsumeToHero(hero.consumes, material)
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}
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let { curHero } = await calculateCe(HERO_SYSTEM_TYPE.LVUP, roleId, serverId, sid, update, {}, { hid });
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let { curHero } = await calculateCeWithHero(HERO_SYSTEM_TYPE.LVUP, roleId, serverId, sid, hid, update);
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// 任务
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await checkTask(serverId, roleId, sid, TASK_TYPE.HERO_LV, { oldLv, hero: curHero });
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@@ -188,7 +186,7 @@ export class HeroHandler {
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}
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let { curHero } = await calculateCe(HERO_SYSTEM_TYPE.STAR, roleId, serverId, sid, update, {}, { hid, hero, isUpStar });
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let { curHero } = await calculateCeWithHero(HERO_SYSTEM_TYPE.STAR, roleId, serverId, sid, hid, update, { hid, hero, isUpStar });
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if (isUpStar) {
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await checkTaskInHeroStarUp(serverId, roleId, sid, curHero, oldStar); // 任务
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}
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@@ -236,7 +234,7 @@ export class HeroHandler {
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consumes: addConsumeToHero(hero.consumes, material)
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}
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let { curHero } = await calculateCe(HERO_SYSTEM_TYPE.QUALITY, roleId, serverId, sid, update, {}, { hid, hero });
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let { curHero } = await calculateCeWithHero(HERO_SYSTEM_TYPE.QUALITY, roleId, serverId, sid, hid, update, { hero });
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await checkTaskInHeroQUalityUp(serverId, roleId, sid, curHero);
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pushHeroQualityUpMsg(roleId, roleName, serverId, curHero);
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return resResult(STATUS.SUCCESS, { curHero: pick(curHero, ['hid', 'quality']) });
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@@ -301,7 +299,7 @@ export class HeroHandler {
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consumes: addConsumeToHero(hero.consumes, consumes)
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}
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let { curHero } = await calculateCe(HERO_SYSTEM_TYPE.COLORSTAR, roleId, serverId, sid, update, {}, { hid, hero, isUpStar });
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let { curHero } = await calculateCeWithHero(HERO_SYSTEM_TYPE.COLORSTAR, roleId, serverId, sid, hid, update, { hero, isUpStar });
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if (isUpStar) {
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await checkTaskInHeroWakeUp(serverId, roleId, sid, curHero, oldColorStar); // 任务
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}
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@@ -353,7 +351,7 @@ export class HeroHandler {
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jobStage: newJobStage,
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consumes: addConsumeToHero(hero.consumes, consumes)
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}
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let { curHero } = await calculateCe(HERO_SYSTEM_TYPE.TRAIN, roleId, serverId, sid, update, {}, { hid, hero });
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let { curHero } = await calculateCeWithHero(HERO_SYSTEM_TYPE.TRAIN, roleId, serverId, sid, hid, update, { hero });
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await checkTaskInHeroTrain(serverId, roleId, sid, curHero, trainCount); // 任务
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return resResult(STATUS.SUCCESS, { curHero: pick(curHero, ['hid', 'job', 'jobStage'])});
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}
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@@ -389,7 +387,7 @@ export class HeroHandler {
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consumes: addConsumeToHero(hero.consumes, consumes)
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}
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let { curHero } = await calculateCe(HERO_SYSTEM_TYPE.STAGEUP, roleId, serverId, sid, update, {}, { hid, hero });
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let { curHero } = await calculateCeWithHero(HERO_SYSTEM_TYPE.STAGEUP, roleId, serverId, sid, hid, update, { hid, hero });
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await checkTask(serverId, roleId, sid, TASK_TYPE.HERO_STAGE_UP, { hero: curHero, stageUpCnt: 1 }); // 任务
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const heroResult = new HeroParam(curHero);
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return resResult(STATUS.SUCCESS, { curHero: {...pick(heroResult, ['hid', 'job', 'jobStage', 'totalTalentPoint']) }});
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@@ -444,7 +442,7 @@ export class HeroHandler {
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consumes: addConsumeToHero(hero.consumes, consumes)
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}
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//重算战力并下发
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let { curHero } = await calculateCe(HERO_SYSTEM_TYPE.CONNECT, roleId, serverId, sid, update, {}, { hid: hero.hid, shipId });
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let { curHero } = await calculateCeWithHero(HERO_SYSTEM_TYPE.CONNECT, roleId, serverId, sid, hero.hid, update, { shipId });
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// 任务
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await checkTask(serverId, roleId, sid, TASK_TYPE.HERO_CONNECT, { connectLv: level })
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return resResult(STATUS.SUCCESS, { curHero: pick(curHero, ['hid', 'connections']) });
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@@ -531,7 +529,7 @@ export class HeroHandler {
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// } else {
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// hero = await HeroModel.updateHeroInfo(roleId, hero.hid, update);
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// }
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let { curHero } = await calculateCe(HERO_SYSTEM_TYPE.FAVOUR, roleId, serverId, sid, update, {}, { hid: hero.hid, isFavourLvUp });
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let { curHero } = await calculateCeWithHero(HERO_SYSTEM_TYPE.FAVOUR, roleId, serverId, sid, hero.hid, update, { isFavourLvUp });
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if(isFavourLvUp) {
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await unlockFigure(sid, roleId, [{ type: FIGURE_UNLOCK_CONDITION.HERO_FAVOR, paramHid: curHero.hid, paramFavourLv: curHero.favourLv }]);
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await checkTask(serverId, roleId, sid, TASK_TYPE.HERO_FAVOUR_LV, { hero: curHero, oldFavourLv: oldLv }); // 任务
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@@ -591,7 +589,7 @@ export class HeroHandler {
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job: dicNewJob.jobid,
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ePlace: newEplace
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}
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let { curHero } = await calculateCe(HERO_SYSTEM_TYPE.SKIN, roleId, serverId, sid, update, {}, { hid: hero.hid });
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let { curHero } = await calculateCeWithHero(HERO_SYSTEM_TYPE.SKIN, roleId, serverId, sid, hero.hid, update);
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let resultHero = new HeroParam(curHero);
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return resResult(STATUS.SUCCESS, { curHero: {...pick(resultHero, ['hid', 'skins', 'skinId', 'job', 'talent', 'usedTalentPoint']), ePlace: newEplace }});
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}
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@@ -658,7 +656,7 @@ export class HeroHandler {
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}
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}
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let { curHero } = await calculateCe(HERO_SYSTEM_TYPE.REBIRTH, roleId, serverId, sid, {...initInfo, attr: heroAttr}, {}, { hid });
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let { curHero } = await calculateCeWithHero(HERO_SYSTEM_TYPE.REBIRTH, roleId, serverId, sid, hid, {...initInfo, attr: heroAttr});
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let goods = await addItems(roleId, roleName, sid, consumes, ITEM_CHANGE_REASON.REBIRTH);
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const heroResult = new HeroParam(curHero);
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@@ -698,7 +696,7 @@ export class HeroHandler {
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let { newSkins } = updateSkinTalent(skins, new Talent(id), usedTalentPoint + needTalentPoint);
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let { curHero } = await calculateCe(HERO_SYSTEM_TYPE.TALENT, roleId, serverId, sid, { skins: newSkins }, {}, { hid });
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let { curHero } = await calculateCeWithHero(HERO_SYSTEM_TYPE.TALENT, roleId, serverId, sid, hid, { skins: newSkins });
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const heroResult = new HeroParam(curHero);
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return resResult(STATUS.SUCCESS, { curHero: {...pick(heroResult, ['hid', 'talent', 'usedTalentPoint', 'totalTalentPoint']) }});
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@@ -735,7 +733,7 @@ export class HeroHandler {
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let { newSkins } = updateSkinTalent(skins, new Talent(id, talent.level + 1), usedTalentPoint + needTalentPoint);
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let { curHero } = await calculateCe(HERO_SYSTEM_TYPE.TALENT, roleId, serverId, sid, { skins: newSkins }, {}, { hid });
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let { curHero } = await calculateCeWithHero(HERO_SYSTEM_TYPE.TALENT, roleId, serverId, sid, hid, { skins: newSkins });
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const heroResult = new HeroParam(curHero);
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return resResult(STATUS.SUCCESS, { curHero: {...pick(heroResult, ['hid', 'talent', 'usedTalentPoint', 'totalTalentPoint']) }});
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}
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@@ -760,7 +758,7 @@ export class HeroHandler {
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let newSkins = initSkinTalent(skins);
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||||
let { curHero } = await calculateCe(HERO_SYSTEM_TYPE.TALENT, roleId, serverId, sid, { skins: newSkins }, {}, { hid });
|
||||
let { curHero } = await calculateCeWithHero(HERO_SYSTEM_TYPE.TALENT, roleId, serverId, sid, hid, { skins: newSkins });
|
||||
|
||||
const heroResult = new HeroParam(curHero);
|
||||
return resResult(STATUS.SUCCESS, { curHero: {...pick(heroResult, ['hid', 'talent', 'usedTalentPoint', 'totalTalentPoint']) }});
|
||||
@@ -820,7 +818,6 @@ export class HeroHandler {
|
||||
|
||||
await HeroModel.deleteHero(roleId, hid);
|
||||
let role = await RoleModel.findByRoleId(roleId);
|
||||
await calculatetopLineup(role, hid, 0, null);
|
||||
await PvpDefenseModel.deleteHero(roleId, hid);
|
||||
await RoleModel.updateRoleInfo(roleId, { topLineup: role.topLineup, topLineupCe: role.topLineupCe, ce: role.ce - hero.ce });
|
||||
return resResult(STATUS.SUCCESS);
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import { STATUS } from '../../../consts/statusCode';
|
||||
import { RoleModel, RoleUpdate } from './../../../db/Role';
|
||||
import { HeroModel, HeroUpdate } from '../../../db/Hero';
|
||||
import { HeroModel, HeroType, HeroUpdate } from '../../../db/Hero';
|
||||
import { resResult, decodeIdCntArrayStr, parseGoodStr, genCode } from '../../../pubUtils/util';
|
||||
import { Application, BackendSession, pinus, HandlerService, } from 'pinus';
|
||||
import { handleCost, addItems, getGoldObject, getCoinObject } from '../../../services/role/rewardService';
|
||||
@@ -24,8 +24,8 @@ import * as dicParam from '../../../pubUtils/dicParam';
|
||||
import Counter from '../../../db/Counter';
|
||||
import { UserModel } from '../../../db/User';
|
||||
import { checkFilterWords, reportTAEvent, treatRoleName } from '../../../services/sdkService';
|
||||
import { createHeroes, CreateHeroes } from '../../../services/role/createHero';
|
||||
import { calculateCe } from '../../../services/playerCeService';
|
||||
import { createHeroes } from '../../../services/role/createHero';
|
||||
import { calculateCeWithHero, calculateWithRole } from '../../../services/playerCeService';
|
||||
|
||||
export default function (app: Application) {
|
||||
new HandlerService(app, {});
|
||||
@@ -44,14 +44,14 @@ export class RoleHandler {
|
||||
|
||||
|
||||
let { roleName } = msg;
|
||||
let role = await RoleModel.findByRoleId(roleId, 'roleName hasInit', true);
|
||||
let role = await RoleModel.findByRoleId(roleId, 'roleName hasInit title teraphs', true);
|
||||
if (role.hasInit) return resResult(STATUS.ROLE_HAS_INIT);
|
||||
|
||||
let checkName = await RoleModel.checkName(roleName, serverId);
|
||||
if (checkName) return resResult(STATUS.NAME_HAS_USED);
|
||||
|
||||
let { resultHeroes: heroes } = await createHeroes(roleId, roleName, sid, serverId, DEFAULT_HEROES.map(hid => ({hid, count: 1})));
|
||||
role = await RoleModel.updateRoleInfo(roleId, { roleName, hasInit: true });
|
||||
let { resultHeroes: heroes } = await createHeroes(roleId, roleName, sid, serverId, DEFAULT_HEROES.map(hid => ({hid, count: 1})), { roleName, hasInit: true, title: role.title, teraphs: role.teraphs });
|
||||
// role = await RoleModel.updateRoleInfo(roleId, { roleName, hasInit: true }); // 在算战力的时候一起更新
|
||||
session.set('roleName', roleName);
|
||||
session.push('roleName', () => { });
|
||||
|
||||
@@ -95,7 +95,7 @@ export class RoleHandler {
|
||||
return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
|
||||
|
||||
let update = { title: title + 1 }
|
||||
let { curRole } = await calculateCe(HERO_SYSTEM_TYPE.TITLE, roleId, serverId, sid, {}, update, {});
|
||||
let { curRole } = await calculateWithRole(HERO_SYSTEM_TYPE.TITLE, roleId, serverId, sid, update);
|
||||
|
||||
// 任务
|
||||
await checkTask(serverId, roleId, sid, TASK_TYPE.ROLE_TITLE, { oldTitle: title, title: update.title });
|
||||
@@ -128,7 +128,7 @@ export class RoleHandler {
|
||||
if (!result)
|
||||
return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
|
||||
|
||||
let { curRole } = await calculateCe(HERO_SYSTEM_TYPE.TERAPH, roleId, serverId, sid, {}, { teraphs }, { teraphId: id });
|
||||
let { curRole } = await calculateWithRole(HERO_SYSTEM_TYPE.TERAPH, roleId, serverId, sid, { teraphs }, { teraphId: id });
|
||||
|
||||
// 任务
|
||||
await checkTask(serverId, roleId, sid, TASK_TYPE.ROLE_TERAPH_STRENGTHEN, { count });
|
||||
@@ -171,7 +171,7 @@ export class RoleHandler {
|
||||
let result = await handleCost(roleId, sid, consumes, ITEM_CHANGE_REASON.TERAPH_QUALITY_UP);
|
||||
if (!result)
|
||||
return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
|
||||
let { curRole } = await calculateCe(HERO_SYSTEM_TYPE.TERAPH_UP, roleId, serverId, sid, {}, { teraphs }, { teraphId: id });
|
||||
let { curRole } = await calculateWithRole(HERO_SYSTEM_TYPE.TERAPH_UP, roleId, serverId, sid, { teraphs }, { teraphId: id });
|
||||
|
||||
// 神像进阶,进阶一次就触发一次礼包弹框
|
||||
await checkTask(serverId, roleId, sid, TASK_TYPE.ROLE_TERAPH_STAGE_UP);
|
||||
@@ -204,14 +204,14 @@ export class RoleHandler {
|
||||
return resResult(STATUS.DIC_DATA_NOT_FOUND);
|
||||
}
|
||||
let isOpen = !!dicPosition.get(positionId.toString()); // 该位置是否解锁
|
||||
|
||||
let curHero: HeroType = null;
|
||||
if (hid > 0) {
|
||||
let findHero = await SchoolModel.findByHid(roleId, hid);
|
||||
if (!!findHero) {
|
||||
return resResult(STATUS.ROLE_SCHOOL_HERO_USED);
|
||||
}
|
||||
|
||||
let curHero = await HeroModel.findByHidAndRole(hid, roleId);
|
||||
curHero = await HeroModel.findByHidAndRole(hid, roleId);
|
||||
if (!curHero) return resResult(STATUS.HERO_NOT_FIND);
|
||||
}
|
||||
|
||||
@@ -228,7 +228,7 @@ export class RoleHandler {
|
||||
}
|
||||
|
||||
await SchoolModel.updateBySclAndPos(roleId, schoolId, positionId, { hid, isOpen })
|
||||
await calculateCe(HERO_SYSTEM_TYPE.SCHOOL, roleId, serverId, sid, {}, {}, { schoolId, schoolHid: hid, preSchoolHid: preHid });
|
||||
await calculateWithRole(HERO_SYSTEM_TYPE.SCHOOL, roleId, serverId, sid, {}, { schoolId, hero: curHero, schoolHid: hid, preSchoolHid: preHid });
|
||||
|
||||
// 任务
|
||||
await checkTask(serverId, roleId, sid, TASK_TYPE.ROLE_SCHOOL_PUT_HERO, { hid, preHid });
|
||||
@@ -319,7 +319,7 @@ export class RoleHandler {
|
||||
update.scrollId = dicHeroScroll ? dicHeroScroll.id : 0;
|
||||
|
||||
let hero = await HeroModel.updateHeroInfo(roleId, hid, update);
|
||||
await calculateCe(HERO_SYSTEM_TYPE.SCROLL, roleId, serverId, sid, update, {}, { hid });
|
||||
await calculateCeWithHero(HERO_SYSTEM_TYPE.SCROLL, roleId, serverId, sid, hid, update);
|
||||
|
||||
// 任务
|
||||
await checkTaskInActiveScroll(serverId, roleId, sid, scrollActive, hero);
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
import { pinus } from 'pinus';
|
||||
import { STATUS } from '../consts/statusCode';
|
||||
|
||||
import { resResult, reduceCe, calculatetopLineup } from '../pubUtils/util';
|
||||
import { resResult, reduceCe } from '../pubUtils/util';
|
||||
import { HeroModel, HeroType, HeroUpdate } from '../db/Hero';
|
||||
|
||||
import { RoleUpdate, RoleType, RoleModel } from '../db/Role';
|
||||
@@ -18,8 +18,11 @@ import { RoleCeModel } from '../db/RoleCe';
|
||||
import { PvpDefenseModel } from '../db/PvpDefense';
|
||||
import { saveCeChangeLog } from '../pubUtils/logUtil';
|
||||
import { JewelType } from '../db/Jewel';
|
||||
import { SchoolModel } from '../db/School';
|
||||
import { HasJustId } from 'mongoose';
|
||||
|
||||
interface Param {
|
||||
isInitRole?: boolean,
|
||||
hid?: number,
|
||||
hero?: HeroType,
|
||||
isUpStar?: boolean,
|
||||
@@ -37,56 +40,135 @@ interface Param {
|
||||
skinId?: number,
|
||||
}
|
||||
|
||||
export async function calculateCe(type: HERO_SYSTEM_TYPE, roleId: string, serverId: number, sid: string, heroUpdate: HeroUpdate, roleUpdate: RoleUpdate, param: Param) {
|
||||
export async function calculateCeWithHero(type: HERO_SYSTEM_TYPE, roleId: string, serverId: number, sid: string, hid: number, heroUpdate: HeroUpdate, param: Param = {}) {
|
||||
let heroUpdates = new Map<number, HeroUpdate>();
|
||||
heroUpdates.set(hid, heroUpdate);
|
||||
let { heroes, curRole } = await calculateCes(type, roleId, serverId, sid, heroUpdates, {}, {}, param);
|
||||
let curHero = heroes.find(cur => cur.hid == hid);
|
||||
return { heroes, curHero, curRole }
|
||||
}
|
||||
|
||||
export async function calculateWithRole(type: HERO_SYSTEM_TYPE, roleId: string, serverId: number, sid: string, roleUpdate: RoleUpdate, param: Param = {}) {
|
||||
let { heroes, curRole } = await calculateCes(type, roleId, serverId, sid, new Map(), roleUpdate, {}, param);
|
||||
return { heroes, curRole };
|
||||
}
|
||||
|
||||
export async function calculateCes(type: HERO_SYSTEM_TYPE, roleId: string, serverId: number, sid: string, heroUpdates: Map<number, HeroUpdate>, roleUpdate: RoleUpdate, roleIncUpdate: RoleUpdate, param: Param = {}) {
|
||||
let calCe = new CalCe();
|
||||
let roleCe = await RoleCeModel.findByRoleId(roleId);
|
||||
calCe.setRoleCe(roleCe);
|
||||
switch (type) {
|
||||
case HERO_SYSTEM_TYPE.LVUP: // 升级
|
||||
case HERO_SYSTEM_TYPE.INIT:
|
||||
{
|
||||
calCe.setHeroLv(param.hid, heroUpdate.lv);
|
||||
for(let [hid, { skinId, lv, quality, star, starStage, colorStar, colorStarStage, job, jobStage, }] of heroUpdates) {
|
||||
calCe.setHeroBase(hid, skinId);
|
||||
calCe.setHeroLv(hid, lv);
|
||||
calCe.setHeroStar(hid, job, quality, star, starStage, colorStar, colorStarStage);
|
||||
calCe.setJob(hid, job, jobStage);
|
||||
}
|
||||
if(param.isInitRole) {
|
||||
let { title, teraphs } = roleUpdate;
|
||||
calCe.setTitle(title);
|
||||
calCe.setTeraph(teraphs);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case HERO_SYSTEM_TYPE.STAR: // 升星
|
||||
case HERO_SYSTEM_TYPE.LVUP: // 1. 升级
|
||||
{
|
||||
let { star, starStage, colorStar, colorStarStage } = heroUpdate;
|
||||
let { hid, hero: { quality, job } } = param;
|
||||
calCe.setHeroStar(hid, job, quality, star, starStage, colorStar, colorStarStage);
|
||||
for(let [hid, { lv }] of heroUpdates) {
|
||||
calCe.setHeroLv(hid, lv);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case HERO_SYSTEM_TYPE.STAR: // 2. 升星
|
||||
{
|
||||
for(let [hid, { star, starStage }] of heroUpdates) {
|
||||
let { hero: { quality, job, colorStar, colorStarStage }, isUpStar } = param;
|
||||
await treatHeroStar(calCe, roleId, hid, star, starStage, quality, colorStar, colorStarStage, job, isUpStar);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case HERO_SYSTEM_TYPE.QUALITY: // 3. 升品
|
||||
{
|
||||
for(let [hid, { quality }] of heroUpdates) {
|
||||
let { hero: { star, starStage, colorStar, colorStarStage, job } } = param;
|
||||
await treatHeroStar(calCe, roleId, hid, star, starStage, quality, colorStar, colorStarStage, job, true);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case HERO_SYSTEM_TYPE.COLORSTAR: // 4. 觉醒
|
||||
{
|
||||
for(let [hid, { colorStar, colorStarStage }] of heroUpdates) {
|
||||
let { hero: { star, starStage, quality, job }, isUpStar } = param;
|
||||
await treatHeroStar(calCe, roleId, hid, star, starStage, quality, colorStar, colorStarStage, job, isUpStar);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case HERO_SYSTEM_TYPE.SCHOOL: // 放百家学宫
|
||||
{
|
||||
let { schoolId, schoolHid, preSchoolHid, hero } = param;
|
||||
if(preSchoolHid) {
|
||||
calCe.setSchool(false, preSchoolHid, schoolId, 0, 0, 0);
|
||||
}
|
||||
if(schoolHid) {
|
||||
let { star, colorStar, quality } = hero;
|
||||
calCe.setSchool(true, schoolHid, schoolId, star, colorStar, quality);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
let { heroCe, roleInc } = calCe.getCeInc(); // 计算战力,获得有变化的武将战力
|
||||
let changeHids: number[] = [];
|
||||
let pushHeros = new Array<{ hid: number, ce: number, incHeroCe: number }>();
|
||||
let heroes: HeroType[] = [], curHero: HeroType;
|
||||
for(let [ hid, { ce, inc } ] of heroCe) {
|
||||
let hero: HeroType;
|
||||
if(hid == param.hid) { // 更新的那一个武将
|
||||
hero = await HeroModel.updateHeroInfo(roleId, hid, { ...heroUpdate, ce });
|
||||
curHero = hero;
|
||||
} else { // 由于百家学宫等问题牵扯到的其他武将
|
||||
hero = await HeroModel.updateHeroInfo(roleId, hid, { ce });
|
||||
let heroes: HeroType[] = [];
|
||||
|
||||
for(let [hid, heroUpdate] of heroUpdates) {
|
||||
if(heroCe.has(hid)) {
|
||||
let { ce, inc } = heroCe.get(hid);
|
||||
let heroUpdate = heroUpdates.get(hid)||{};
|
||||
let hero = await HeroModel.updateHeroInfo(roleId, hid, { ...heroUpdate, ce });
|
||||
calCe.setResultHero(hero);
|
||||
heroes.push(hero);
|
||||
await PvpDefenseModel.updateCe(roleId, hid, inc); // 更新pvp防守阵战力
|
||||
pushHeros.push({ hid, ce, incHeroCe: inc });
|
||||
changeHids.push(hid);
|
||||
} else {
|
||||
let hero = await HeroModel.updateHeroInfo(roleId, param.hid, heroUpdate);
|
||||
heroes.push(hero);
|
||||
}
|
||||
calCe.setResultHero(hero);
|
||||
heroes.push(hero);
|
||||
await PvpDefenseModel.updateCe(roleId, hid, inc); // 更新pvp防守阵战力
|
||||
pushHeros.push({ hid, ce, incHeroCe: inc })
|
||||
}
|
||||
if(!heroCe.has(param.hid)) {
|
||||
curHero = await HeroModel.updateHeroInfo(roleId, param.hid, heroUpdate);
|
||||
for(let [hid, { ce, inc }] of heroCe) {
|
||||
if(changeHids.indexOf(hid) == -1) {
|
||||
let hero = await HeroModel.updateHeroInfo(roleId, hid, { ce });
|
||||
pushHeros.push({ hid, ce: hero.ce, incHeroCe: inc });
|
||||
changeHids.push(hid);
|
||||
}
|
||||
}
|
||||
|
||||
let { topLineup, topLineupCe } = calCe.getTopLineup();
|
||||
let role = await RoleModel.incRoleInfo(roleId, { ce: roleInc }, { ...roleUpdate, topLineup, topLineupCe });
|
||||
let roleCeUpdate = calCe.getRoleCeTable();
|
||||
roleCe = await RoleCeModel.updateRoleCe(roleId, roleCeUpdate);
|
||||
let role = await RoleModel.incRoleInfo(roleId, { ...roleIncUpdate, ce: roleInc }, { ...roleUpdate, topLineup, topLineupCe });
|
||||
let guild = await GuildModel.updateCe(roleId, roleInc); // 公会更新战力
|
||||
|
||||
saveCeChangeLog(role, roleInc, role.ce, type, [...heroCe.keys()]);
|
||||
saveCeChangeLog(role, roleInc, role.ce, type, changeHids);
|
||||
updateRank(roleId, serverId, topLineupCe, role, pushHeros, guild);
|
||||
|
||||
let uids = [{ uid: roleId, sid }];
|
||||
pinus.app.get('channelService').pushMessageByUids('onPlayerCeUpdate', resResult(STATUS.SUCCESS, { ce: role.ce, heros: pushHeros, topLineupCe }), uids);
|
||||
|
||||
if(guild) {
|
||||
await updateUserInfo(REDIS_KEY.GUILD_INFO, guild.code, [{ field: 'guildCe', value: guild.guildCe }]);
|
||||
}
|
||||
return { heroes, curHero, curRole: role }
|
||||
return { heroes, curRole: role }
|
||||
}
|
||||
|
||||
async function treatHeroStar(calCe: CalCe, roleId: string, hid: number, star: number, starStage: number, quality: number, colorStar: number, colorStarStage: number, job: number, isUpStar: boolean) {
|
||||
calCe.setHeroStar(hid, job, quality, star, starStage, colorStar, colorStarStage);
|
||||
if(isUpStar) {
|
||||
let school = await SchoolModel.findByHid(roleId, hid);
|
||||
if(school) calCe.setSchool(true, hid, school.schoolId, star, colorStar, quality);
|
||||
}
|
||||
}
|
||||
|
||||
// 更新排行榜数据
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
import { ABI_STAGE, ABI_STAGE_TO_TYPE, ABI_TYPE_MAIN, LINEUP_NUM, SEID_TYPE } from "../../consts";
|
||||
import { HeroType, HeroUpdate } from "../../db/Hero";
|
||||
import { RoleUpdate, Teraph } from "../../db/Role";
|
||||
import { AttrCell, EquipAttr, HeroAttr, RoleCeType } from "../../db/RoleCe";
|
||||
import { AttrCell, EquipAttr, HeroAttr, RoleCeType, SchoolAttr } from "../../db/RoleCe";
|
||||
import { TopHero } from "../../domain/dbGeneral";
|
||||
import { AttributeCal } from "../../domain/roleField/attribute";
|
||||
import { gameData, getHeroStarByQuality, getHeroWakeByQuality, getTeraph } from "../../pubUtils/data";
|
||||
import { gameData, getHeroStarByQuality, getHeroWakeByQuality, getSchoolRateByStar, getTeraph } from "../../pubUtils/data";
|
||||
import { DicRandomEffectPool } from "../../pubUtils/dictionary/DicRandomEffectPool";
|
||||
import { DicSe } from "../../pubUtils/dictionary/DicSe";
|
||||
import { addToMap, deepCopy } from "../../pubUtils/util";
|
||||
@@ -23,6 +23,8 @@ export class CalCe {
|
||||
equipLv: Map<string, number> = new Map(); // hid+eplaceId => lv
|
||||
originCes: Map<number, number> = new Map(); // hid => ce
|
||||
resultCes: Map<number, number> = new Map(); // hid => ce
|
||||
schoolAttrs: Map<string, { hid: number, attrId: number, ce: number }> = new Map(); // hid + attr => ratio
|
||||
schoolAttrsByAttrId: Map<number, string[]> = new Map(); // attrId => hid + attr
|
||||
|
||||
private getGlobalAttrById(attrId: number) {
|
||||
if(!this.globalAttrs.has(attrId)) {
|
||||
@@ -39,6 +41,7 @@ export class CalCe {
|
||||
|
||||
private getHeroAttrByHidAndId(hid: number, attrId: number) {
|
||||
let key = `${hid}_${attrId}`;
|
||||
console.log('$$$$$$$$ getHeroAttrByHidAndId', hid, attrId)
|
||||
if(!this.heroAttrs.has(key)) {
|
||||
if(ABI_TYPE_MAIN.indexOf(attrId) != -1) {
|
||||
let obj = new HeroMainAttr(hid, attrId);
|
||||
@@ -53,6 +56,7 @@ export class CalCe {
|
||||
}
|
||||
this.heroAttrsByHid.get(hid).push(key);
|
||||
}
|
||||
console.log('$$$$$$$$ heroAttrsByHid', this.heroAttrsByHid)
|
||||
return this.heroAttrs.get(key);
|
||||
}
|
||||
|
||||
@@ -80,6 +84,30 @@ export class CalCe {
|
||||
return this.equipAttrs.get(key);
|
||||
}
|
||||
|
||||
private setSchoolRate(hid: number, attrId: number, value: number) {
|
||||
let key = `${hid}_${attrId}`;
|
||||
if(!this.schoolAttrs.has(key)) {
|
||||
this.schoolAttrs.set(key, { hid, attrId, ce: value });
|
||||
if(!this.schoolAttrsByAttrId.has(attrId)) {
|
||||
this.schoolAttrsByAttrId.set(attrId, []);
|
||||
}
|
||||
this.schoolAttrsByAttrId.get(attrId).push(key);
|
||||
} else {
|
||||
this.schoolAttrs.get(key).ce = value;
|
||||
}
|
||||
}
|
||||
|
||||
private calSchoolAttrsToGlobal(attrId: number) {
|
||||
let keys = this.schoolAttrsByAttrId.get(attrId)||[];
|
||||
let schoolResult = 0;
|
||||
for(let key of keys) {
|
||||
let { ce } = this.schoolAttrs.get(key);
|
||||
schoolResult += ce;
|
||||
}
|
||||
let globalAttr = this.getGlobalAttrById(attrId);
|
||||
globalAttr.school = schoolResult;
|
||||
}
|
||||
|
||||
public calHeroCe() {
|
||||
let ces = new Map<number, { id: number, val: number }[]>(); // hid => [{attrId, val}]
|
||||
for(let [hid, keys] of this.heroAttrsByHid) {
|
||||
@@ -98,17 +126,20 @@ export class CalCe {
|
||||
ces.get(hid).push({ id: attrId, val });
|
||||
}
|
||||
}
|
||||
let result = new Map<number, number>();
|
||||
for(let [hid, arr] of ces) {
|
||||
let obj = new AttributeCal();
|
||||
obj.setByWarJson(arr);
|
||||
let ce = obj.calCe();
|
||||
this.resultCes.set(hid, ce);
|
||||
result.set(hid, ce);
|
||||
}
|
||||
return this.resultCes;
|
||||
return result;
|
||||
}
|
||||
|
||||
public getCeInc() {
|
||||
let ceResult = this.calHeroCe();
|
||||
console.log('##### ceResult', ceResult, 'originCes', this.originCes)
|
||||
let heroCe = new Map<number, { inc: number, origin: number, ce: number }>();
|
||||
let roleInc = 0;
|
||||
for(let [hid, ce] of ceResult) {
|
||||
@@ -137,7 +168,7 @@ export class CalCe {
|
||||
let heroAttrs: HeroAttr[] = [];
|
||||
for(let [hid, keys] of this.heroAttrsByHid) {
|
||||
let lv = this.heroLv.get(hid);
|
||||
let historyCe = this.heroHistoryCe.get(hid);
|
||||
let historyCe = this.heroHistoryCe.get(hid)||0;
|
||||
let objectId = this.heroObjectId.get(hid);
|
||||
let attrs: AttrCell[] = [];
|
||||
for(let key of keys) {
|
||||
@@ -160,12 +191,18 @@ export class CalCe {
|
||||
hid, eplaceId, lv, attrs
|
||||
});
|
||||
}
|
||||
let schoolAttrs: SchoolAttr[] = [];
|
||||
for(let [_, { hid, attrId, ce }] of this.schoolAttrs) {
|
||||
schoolAttrs.push({ hid, attrId, value: ce });
|
||||
}
|
||||
return {
|
||||
roleId: this.roleId, globalAttrs, heroAttrs, equipAttrs
|
||||
roleId: this.roleId, globalAttrs, heroAttrs, equipAttrs, schoolAttrs
|
||||
}
|
||||
}
|
||||
|
||||
public setRoleCe(roleCe: RoleCeType) {
|
||||
console.log('&&&&&&&& setRoleCe', roleCe)
|
||||
|
||||
this.roleId = roleCe.roleId;
|
||||
if(roleCe) {
|
||||
for(let globalAttr of roleCe.globalAttrs) {
|
||||
@@ -188,23 +225,14 @@ export class CalCe {
|
||||
obj.setByRoleCe(cell);
|
||||
}
|
||||
}
|
||||
for(let { hid, attrId, value } of roleCe.schoolAttrs) {
|
||||
this.setSchoolRate(hid, attrId, value);
|
||||
}
|
||||
}
|
||||
this.originCes = this.calHeroCe();
|
||||
console.log('############ setRoleCe', this.originCes)
|
||||
}
|
||||
|
||||
public setInitHero(role: RoleUpdate, heroes: HeroUpdate[]) {
|
||||
this.roleId = role.roleId;
|
||||
for(let { hid, skinId, lv, quality, star, starStage, colorStar, colorStarStage, job, jobStage, } of heroes) {
|
||||
this.setHeroBase(hid, skinId);
|
||||
this.setHeroLv(hid, lv);
|
||||
this.setHeroStar(hid, job, quality, star, starStage, colorStar, colorStarStage);
|
||||
this.setJob(hid, job, jobStage);
|
||||
}
|
||||
this.setTitle(role.title);
|
||||
this.setTeraph(role.teraphs);
|
||||
}
|
||||
|
||||
|
||||
public setResultHero(hero: HeroType) {
|
||||
this.heroObjectId.set(hero.hid, hero._id);
|
||||
}
|
||||
@@ -267,7 +295,6 @@ export class CalCe {
|
||||
let heroAttr = this.getHeroAttrByHidAndId(hid, attrId);
|
||||
heroAttr.starUp = value;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
// 职业基础
|
||||
@@ -313,6 +340,23 @@ export class CalCe {
|
||||
}
|
||||
}
|
||||
|
||||
// 百家学宫
|
||||
public setSchool(isPutOn: boolean, hid: number, schoolId: number, star: number, colorStar: number, quality: number) {
|
||||
|
||||
let dicSchool = gameData.school.get(schoolId);
|
||||
let dicSchoolRate = getSchoolRateByStar(star, colorStar, quality);
|
||||
console.log('#### setSchool', star, colorStar, quality, dicSchoolRate)
|
||||
|
||||
for (let attrId of dicSchool.upAttribute) {
|
||||
if(ABI_TYPE_MAIN.includes(attrId)) { // 主属性
|
||||
this.setSchoolRate(hid, attrId, isPutOn?dicSchoolRate.mainAttrAPerent: 0);
|
||||
} else {
|
||||
this.setSchoolRate(hid, attrId, isPutOn?dicSchoolRate.assiAttrAddValue: 0);
|
||||
}
|
||||
this.calSchoolAttrsToGlobal(attrId);
|
||||
}
|
||||
}
|
||||
|
||||
// 添加技能增加的被动属性
|
||||
private addSeidEffect(seidList: number[]) {
|
||||
let fixUp = new Map<number, number>(), ratioUp = new Map<number, number>();
|
||||
@@ -383,9 +427,10 @@ abstract class GlobalAllAttr {
|
||||
abstract getValues(): number[];
|
||||
|
||||
public getGlobalAttr() {
|
||||
let values = this.getValues().map(cur => (cur||0));
|
||||
return {
|
||||
attrId: this.attrId,
|
||||
values: this.getValues()
|
||||
values
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -417,19 +462,19 @@ class GlobalMainAttr extends GlobalAllAttr {
|
||||
for(let i = GLOBAL_MAIN_ATTR_INDEX.START; i < GLOBAL_MAIN_ATTR_INDEX.END; i++) {
|
||||
switch(i) {
|
||||
case GLOBAL_MAIN_ATTR_INDEX.SCHOOL:
|
||||
if(this.school) values[i] = this.school;
|
||||
values.push(this.school);
|
||||
break;
|
||||
case GLOBAL_MAIN_ATTR_INDEX.TERAPH:
|
||||
if(this.teraph) values[i] = this.teraph;
|
||||
values.push(this.teraph);
|
||||
break;
|
||||
case GLOBAL_MAIN_ATTR_INDEX.TITLE:
|
||||
if(this.title) values[i] = this.title;
|
||||
values.push(this.title);
|
||||
break;
|
||||
case GLOBAL_MAIN_ATTR_INDEX.SCROLL:
|
||||
if(this.scroll) values[i] = this.scroll;
|
||||
values.push(this.scroll);
|
||||
break;
|
||||
case GLOBAL_MAIN_ATTR_INDEX.SKIN:
|
||||
if(this.skin) values[i] = this.skin;
|
||||
values.push(this.skin);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -462,16 +507,16 @@ class GlobalSubAttr extends GlobalAllAttr {
|
||||
for(let i = GLOBAL_MAIN_ATTR_INDEX.START; i < GLOBAL_MAIN_ATTR_INDEX.END; i++) {
|
||||
switch(i) {
|
||||
case GLOBAL_MAIN_ATTR_INDEX.SCHOOL:
|
||||
if(this.school) values[i] = this.school;
|
||||
values.push(this.school);
|
||||
break;
|
||||
case GLOBAL_MAIN_ATTR_INDEX.TERAPH:
|
||||
if(this.teraph) values[i] = this.teraph;
|
||||
values.push(this.teraph);
|
||||
break;
|
||||
case GLOBAL_MAIN_ATTR_INDEX.TITLE:
|
||||
if(this.title) values[i] = this.title;
|
||||
values.push(this.title);
|
||||
break;
|
||||
case GLOBAL_MAIN_ATTR_INDEX.SKIN:
|
||||
if(this.skin) values[i] = this.skin;
|
||||
values.push(this.skin);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -543,31 +588,31 @@ class HeroMainAttr extends HeroAllAttr {
|
||||
for(let i = HERO_MAIN_ATTR_INDEX.START; i < HERO_MAIN_ATTR_INDEX.END; i++) {
|
||||
switch(i) {
|
||||
case HERO_MAIN_ATTR_INDEX.BASE:
|
||||
if(this.base) values[i] = this.base;
|
||||
values.push(this.base);
|
||||
break;
|
||||
case HERO_MAIN_ATTR_INDEX.JOB:
|
||||
if(this.job) values[i] = this.job;
|
||||
values.push(this.job);
|
||||
break;
|
||||
case HERO_MAIN_ATTR_INDEX.STAR_UP:
|
||||
if(this.starUp) values[i] = this.starUp;
|
||||
values.push(this.starUp);
|
||||
break;
|
||||
case HERO_MAIN_ATTR_INDEX.CONNECT:
|
||||
if(this.connect) values[i] = this.connect;
|
||||
values.push(this.connect);
|
||||
break;
|
||||
case HERO_MAIN_ATTR_INDEX.FAVOUR:
|
||||
if(this.favour) values[i] = this.favour;
|
||||
values.push(this.favour);
|
||||
break;
|
||||
case HERO_MAIN_ATTR_INDEX.TALENT:
|
||||
if(this.talent) values[i] = this.talent;
|
||||
values.push(this.talent);
|
||||
break;
|
||||
case HERO_MAIN_ATTR_INDEX.EQUIP:
|
||||
if(this.equip) values[i] = this.equip;
|
||||
values.push(this.equip);
|
||||
break;
|
||||
case HERO_MAIN_ATTR_INDEX.EQUIP_UP:
|
||||
if(this.equipUp) values[i] = this.equipUp;
|
||||
values.push(this.equipUp);
|
||||
break;
|
||||
case HERO_MAIN_ATTR_INDEX.EQUIP_STONE:
|
||||
if(this.equipStone) values[i] = this.equipStone;
|
||||
values.push(this.equipStone);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -599,16 +644,16 @@ class HeroSubAttr extends HeroAllAttr {
|
||||
for(let i = HERO_SUB_ATTR_INDEX.START; i < HERO_SUB_ATTR_INDEX.END; i++) {
|
||||
switch(i) {
|
||||
case HERO_SUB_ATTR_INDEX.BASE:
|
||||
if(this.base) values[i] = this.base;
|
||||
values.push(this.base);
|
||||
break;
|
||||
case HERO_SUB_ATTR_INDEX.JOB:
|
||||
if(this.job) values[i] = this.job;
|
||||
values.push(this.job);
|
||||
break;
|
||||
case HERO_SUB_ATTR_INDEX.TALENT:
|
||||
if(this.talent) values[i] = this.talent;
|
||||
values.push(this.talent);
|
||||
break;
|
||||
case HERO_SUB_ATTR_INDEX.EQUIP:
|
||||
if(this.equip) values[i] = this.equip;
|
||||
values.push(this.equip);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -672,22 +717,22 @@ class EquipMainAttr extends EquipAllAttr {
|
||||
for(let i = EQUIP_MAIN_ATTR_INDEX.START; i < EQUIP_MAIN_ATTR_INDEX.END; i++) {
|
||||
switch(i) {
|
||||
case EQUIP_MAIN_ATTR_INDEX.EQUIP_QUALITY:
|
||||
if(this.equipQuality) values[i] = this.equipQuality;
|
||||
values.push(this.equipQuality);
|
||||
break;
|
||||
case EQUIP_MAIN_ATTR_INDEX.EQUIP_STRENGTH:
|
||||
if(this.equipStrengthen) values[i] = this.equipStrengthen;
|
||||
values.push(this.equipStrengthen);
|
||||
break;
|
||||
case EQUIP_MAIN_ATTR_INDEX.EQUIP_STAR:
|
||||
if(this.equipStar) values[i] = this.equipStar;
|
||||
values.push(this.equipStar);
|
||||
break;
|
||||
case EQUIP_MAIN_ATTR_INDEX.EQUIP_SUIT:
|
||||
if(this.equipSuit) values[i] = this.equipSuit;
|
||||
values.push(this.equipSuit);
|
||||
break;
|
||||
case EQUIP_MAIN_ATTR_INDEX.JEWEL:
|
||||
if(this.jewel) values[i] = this.jewel;
|
||||
values.push(this.jewel);
|
||||
break;
|
||||
case EQUIP_MAIN_ATTR_INDEX.STONE:
|
||||
if(this.stone) values[i] = this.stone;
|
||||
values.push(this.stone);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -715,10 +760,10 @@ class EquipSubAttr extends EquipAllAttr {
|
||||
for(let i = EQUIP_SUB_ATTR_INDEX.START; i < EQUIP_SUB_ATTR_INDEX.END; i++) {
|
||||
switch(i) {
|
||||
case EQUIP_SUB_ATTR_INDEX.EQUIP_STAR:
|
||||
if(this.equipStar) values[i] = this.equipStar;
|
||||
values.push(this.equipStar);
|
||||
break;
|
||||
case EQUIP_SUB_ATTR_INDEX.JEWEL:
|
||||
if(this.jewel) values[i] = this.jewel;
|
||||
values.push(this.jewel);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,188 +1,19 @@
|
||||
import { FIGURE_UNLOCK_CONDITION, ITEM_CHANGE_REASON, REDIS_KEY, STATUS, TASK_TYPE, HERO_SYSTEM_TYPE, LINEUP_NUM } from "../../consts";
|
||||
import { FIGURE_UNLOCK_CONDITION, ITEM_CHANGE_REASON, REDIS_KEY, STATUS, TASK_TYPE, HERO_SYSTEM_TYPE, LINEUP_NUM, COUNTER } from "../../consts";
|
||||
import { SkinModel } from "../../db/Skin";
|
||||
import { HeroModel, HeroSkin, HeroType, HeroUpdate } from "../../db/Hero";
|
||||
import { RoleModel, RoleType, RoleUpdate } from "../../db/Role";
|
||||
import { SkinUpdate } from "../../db/Skin";
|
||||
import { Figure, TopHero } from "../../domain/dbGeneral";
|
||||
import { TaskListReturn } from "../../domain/roleField/task";
|
||||
import { GuildModel, GuildType } from "../../db/Guild";
|
||||
import { PvpDefenseModel } from "../../db/PvpDefense";
|
||||
import { pick } from "underscore";
|
||||
import { calculatetopLineup } from "../../pubUtils/util";
|
||||
import { nowSeconds } from "../../pubUtils/timeUtil";
|
||||
import { saveCeChangeLog } from "../../pubUtils/logUtil";
|
||||
import { getRandSingleEelm, reduceCe, resResult } from "../../pubUtils/util";
|
||||
import { AttributeCal } from "../../domain/roleField/attribute";
|
||||
import { CreateHeroParam, HeroParam, HeroShowParam } from "../../domain/roleField/hero";
|
||||
import { pinus } from "pinus";
|
||||
import { Rank } from "../rankService";
|
||||
import { checkTaskInCreateHero } from "../task/taskService";
|
||||
import { ItemInter, RewardInter } from "../../pubUtils/interface";
|
||||
import { transPiece } from "./util";
|
||||
import { getInitHeroById } from "../roleService";
|
||||
import { addItems, combineFigureInfo, unlockFigure, unlockFigureWithoutSave } from "./rewardService";
|
||||
import { gameData } from "../../pubUtils/data";
|
||||
import { CalCe } from "./calCe";
|
||||
import RoleCe, { RoleCeModel, RoleCeUpdate } from "../../db/RoleCe";
|
||||
|
||||
export class CreateHeroes {
|
||||
private roleId: string;
|
||||
private roleName: string;
|
||||
private serverId: number;
|
||||
private incHeroNum: number = 0;
|
||||
private incRoleCe: number = 0;
|
||||
private role: RoleType;
|
||||
private guild: GuildType;
|
||||
|
||||
// 推送信息
|
||||
private figureConditions: { type: FIGURE_UNLOCK_CONDITION, paramHid: number }[] = [];
|
||||
private skins: SkinUpdate[] = [];
|
||||
private heroes: HeroUpdate[] = [];
|
||||
private roleCe: RoleCeUpdate = {};
|
||||
private resultHeroes: HeroType[] = [];
|
||||
private topLineup: TopHero[] = [];
|
||||
private topLineupCe: number = 0;
|
||||
|
||||
constructor(roleId: string, roleName: string, serverId: number) {
|
||||
this.roleId = roleId;
|
||||
this.roleName = roleName;
|
||||
this.serverId = serverId;
|
||||
}
|
||||
|
||||
public setRole(role: RoleType) {
|
||||
this.role = role;
|
||||
}
|
||||
|
||||
public async getRole() {
|
||||
if(!this.role) {
|
||||
this.role = await RoleModel.findByRoleId(this.roleId);
|
||||
this.topLineup = this.role.topLineup;
|
||||
this.topLineupCe = this.role.topLineupCe;
|
||||
}
|
||||
return this.role;
|
||||
}
|
||||
|
||||
public async createHeroes(hids: number[]) {
|
||||
let { roleId, roleName } = this;
|
||||
for(let hid of hids) {
|
||||
let initSkin = SkinModel.getInitInfo(hid);
|
||||
let initHero = HeroModel.getInitInfo(hid, { roleId, roleName, skins: [new HeroSkin(initSkin)] });
|
||||
this.heroes.push(initHero);
|
||||
this.skins.push(initSkin);
|
||||
this.figureConditions.push({ type: FIGURE_UNLOCK_CONDITION.GET_HERO, paramHid: hid });
|
||||
this.incHeroNum ++;
|
||||
}
|
||||
await this.calCe(); // 计算战力
|
||||
await this.saveCeToDb();
|
||||
}
|
||||
|
||||
private async calCe() {
|
||||
let role = await this.getRole();
|
||||
let calCe = new CalCe();
|
||||
calCe.setInitHero(role, this.heroes); // 设置武将初始信息
|
||||
let ces = calCe.calHeroCe(); // 战力
|
||||
for(let hero of this.heroes) {
|
||||
hero.ce = ces.get(hero.hid)||0;
|
||||
this.incRoleCe += hero.ce;
|
||||
}
|
||||
this.roleCe = calCe.getRoleCeTable();
|
||||
}
|
||||
|
||||
// 更新战力相关的各个表
|
||||
private async saveCeToDb() {
|
||||
let role = await this.getRole();
|
||||
// 更新武将表
|
||||
for(let hero of this.heroes) {
|
||||
let resultHero = await HeroModel.createHero(hero);
|
||||
this.resultHeroes.push(resultHero);
|
||||
await calculatetopLineup(role, resultHero.hid, resultHero.ce, resultHero._id);
|
||||
}
|
||||
this.heroes = [];
|
||||
// 更新role表
|
||||
role = await RoleModel.incRoleInfo(this.roleId, { heroNum: this.incHeroNum, ce: this.incRoleCe }, { heroNumUpdatedAt: nowSeconds(), });
|
||||
this.setRole(role);
|
||||
// 更新roleCe表
|
||||
await RoleCeModel.updateRoleCe(this.roleId, this.roleCe);
|
||||
// 更新皮肤表
|
||||
await SkinModel.insertSkins(this.roleId, this.roleName, this.skins)
|
||||
// 更新guild表
|
||||
if(role.hasGuild) {
|
||||
this.guild = await GuildModel.updateCe(this.roleId, this.incRoleCe, true); // 公会更新战力
|
||||
}
|
||||
for(let { hid, ce } of this.resultHeroes) {
|
||||
await PvpDefenseModel.updateCe(this.roleId, hid, ce); // 更新pvp防守阵战力
|
||||
}
|
||||
saveCeChangeLog(role, this.incRoleCe, role.ce, HERO_SYSTEM_TYPE.INIT, this.resultHeroes.map(cur => cur.hid));
|
||||
}
|
||||
|
||||
public async updateRedisRank() {
|
||||
let { serverId, roleId, resultHeroes, role } = this;
|
||||
// 更新军团信息
|
||||
if(this.guild) {
|
||||
let r = new Rank(REDIS_KEY.GUILD_INFO, { guildCode: this.guild.code });
|
||||
await r.generParamAndSet(REDIS_KEY.GUILD_INFO, { guildCode: this.guild.code }, { guild: this.guild });
|
||||
}
|
||||
// 武将数量
|
||||
if(this.incHeroNum > 0) {
|
||||
let r = new Rank(REDIS_KEY.HERO_NUM_RANK, { serverId });
|
||||
await r.setRankWithRoleInfo(roleId, role.heroNum, role.heroNumUpdatedAt, role);
|
||||
}
|
||||
|
||||
// 最强阵容
|
||||
let r = new Rank(REDIS_KEY.TOP_LINEUP_RANK, { serverId });
|
||||
await r.setRankWithRoleInfo(roleId, reduceCe(role.topLineupCe), 0, role);
|
||||
|
||||
// 最强武将
|
||||
for(let hero of resultHeroes) {
|
||||
let r2 = new Rank(REDIS_KEY.TOP_HERO_RANK, { serverId });
|
||||
await r2.setRankWithHeroInfo(roleId, hero.hid, hero.ce, 0, hero);
|
||||
|
||||
let r4 = new Rank(REDIS_KEY.HERO_RANK, { serverId, hid: hero.hid });
|
||||
await r4.setRankWithHeroInfo(roleId, hero.hid, hero.ce, 0, hero);
|
||||
}
|
||||
// 总战力
|
||||
let r3 = new Rank(REDIS_KEY.SUM_CE_RANK, { serverId });
|
||||
await r3.setRankWithRoleInfo(roleId, reduceCe(role.ce), 0, role);
|
||||
|
||||
// 更新最强五人阵容信息
|
||||
let r5 = new Rank(REDIS_KEY.TOP_LINEUP_INFO, { serverId });
|
||||
await r5.generParamAndSet(REDIS_KEY.TOP_LINEUP_INFO, { roleId }, { role });
|
||||
}
|
||||
|
||||
public async pushMessage(sid: string) {
|
||||
let role = await this.getRole();
|
||||
let uids = [{ uid: this.roleId, sid }];
|
||||
pinus.app.get('channelService').pushMessageByUids('onPlayerCeUpdate', resResult(STATUS.SUCCESS, { ce: role.ce, heros: this.resultHeroes.map(({ hid, ce }) => ({ hid, ce, incHeroCe: ce})), topLineupCe: role.topLineupCe}), uids);
|
||||
|
||||
pinus.app.get('channelService').pushMessageByUids('onHeroSkinChange', resResult(STATUS.SUCCESS, this.getSkinPushMsg()), uids);
|
||||
pinus.app.get('channelService').pushMessageByUids('onHeroUpdate', resResult(STATUS.SUCCESS, { heroes: this.getResultHeroes() }), uids);
|
||||
checkTaskInCreateHero(this.serverId, this.roleId, sid, this.incHeroNum, this.resultHeroes);
|
||||
await unlockFigure(sid, this.roleId, this.figureConditions);
|
||||
}
|
||||
|
||||
private getSkinPushMsg() {
|
||||
let skinPushMessages: {heros: {skins: HeroSkin[], hid: number}[], skins: {id: number, hid: number, inc: number, reason: number }[]} = { heros: [], skins:[] }; // 皮肤推送信息
|
||||
for(let { hid, skins } of this.resultHeroes) {
|
||||
skinPushMessages.heros.push({ hid, skins });
|
||||
}
|
||||
for(let { id, hid } of this.skins) {
|
||||
skinPushMessages.skins.push({ id, hid, inc: 1, reason: ITEM_CHANGE_REASON.GET_HERO_UNLOCK_SKIN })
|
||||
}
|
||||
return skinPushMessages;
|
||||
}
|
||||
|
||||
public getResultHeroes() {
|
||||
return this.resultHeroes;
|
||||
}
|
||||
|
||||
public getShowHeroes() {
|
||||
return this.resultHeroes.map(cur => {
|
||||
let hero = new HeroShowParam(cur);
|
||||
return { ...hero, ce: reduceCe(cur.ce)}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
import { addItems, combineFigureInfo, unlockFigure, } from "./rewardService";
|
||||
import { CounterModel } from "../../db/Counter";
|
||||
import { calculateCes } from "../playerCeService";
|
||||
import { RoleUpdate } from "../../db/Role";
|
||||
|
||||
/**
|
||||
* 创建多个武将
|
||||
@@ -191,7 +22,7 @@ export class CreateHeroes {
|
||||
* @param serverId
|
||||
* @param heroInfo
|
||||
*/
|
||||
export async function createHeroes(roleId: string, roleName: string, sid: string, serverId: number, heroInfo: CreateHeroParam[]) {
|
||||
export async function createHeroes(roleId: string, roleName: string, sid: string, serverId: number, heroInfo: CreateHeroParam[], initRoleInfos?: RoleUpdate) {
|
||||
let hids = heroInfo.map(cur => cur.hid);
|
||||
let userHeroesMap = await HeroModel.findMapByHidRange(hids, roleId);
|
||||
|
||||
@@ -211,24 +42,60 @@ export class CreateHeroes {
|
||||
}
|
||||
}
|
||||
|
||||
let resultHeroes: HeroType[] = [], resultItems: RewardInter[] = [], heroes: HeroShowParam[] = [];
|
||||
let resultHeroes: HeroType[] = [], resultItems: RewardInter[] = [], showHeroes: HeroShowParam[] = [];
|
||||
let figureConditions: { type: FIGURE_UNLOCK_CONDITION, paramHid: number }[] = [];
|
||||
let incHeroNum = 0;
|
||||
let skins: SkinUpdate[] = [];
|
||||
if (createHids.length > 0) {
|
||||
let createHero = new CreateHeroes(roleId, roleName, serverId);
|
||||
await createHero.createHeroes(createHids);
|
||||
await createHero.pushMessage(sid);
|
||||
await createHero.updateRedisRank();
|
||||
heroes = createHero.getShowHeroes();
|
||||
resultHeroes = createHero.getResultHeroes();
|
||||
let heroInfos = new Map<number, HeroUpdate>();
|
||||
for(let hid of createHids) {
|
||||
let initSkin = SkinModel.getInitInfo(hid);
|
||||
skins.push(initSkin); // 初始皮肤
|
||||
let seqId = await CounterModel.getNewCounter(COUNTER.HID) || -1;
|
||||
let initHero = HeroModel.getInitInfo(hid, { seqId, roleId, roleName, skins: [new HeroSkin(initSkin)] });
|
||||
heroInfos.set(hid, initHero);
|
||||
figureConditions.push({ type: FIGURE_UNLOCK_CONDITION.GET_HERO, paramHid: hid });
|
||||
incHeroNum ++;
|
||||
}
|
||||
await unlockFigure(sid, roleId, figureConditions);
|
||||
|
||||
let roleUpdata: RoleUpdate = { heroNumUpdatedAt: nowSeconds() };
|
||||
if(initRoleInfos) {
|
||||
roleUpdata = { ...initRoleInfos, ...roleUpdata }
|
||||
}
|
||||
let { heroes } = await calculateCes(HERO_SYSTEM_TYPE.INIT, roleId, serverId, sid, heroInfos, roleUpdata, { heroNum: incHeroNum });
|
||||
for(let hero of heroes) {
|
||||
showHeroes.push(new HeroShowParam(hero));
|
||||
resultHeroes.push(hero);
|
||||
}
|
||||
|
||||
let uids = [{ uid: roleId, sid }];
|
||||
await SkinModel.insertSkins(roleId, roleName, skins);
|
||||
pinus.app.get('channelService').pushMessageByUids('onHeroSkinChange', resResult(STATUS.SUCCESS, getSkinPushMsg(resultHeroes, skins)), uids);
|
||||
pinus.app.get('channelService').pushMessageByUids('onHeroUpdate', resResult(STATUS.SUCCESS, { heroes }), uids);
|
||||
|
||||
}
|
||||
|
||||
if (pieces.length > 0) {
|
||||
let goods = await addItems(roleId, roleName, sid, pieces, ITEM_CHANGE_REASON.HERO_TRANSFER_PIECE);
|
||||
resultItems = goods;
|
||||
}
|
||||
return { heroes, resultHeroes, goods: resultItems }
|
||||
return { heroes: showHeroes, resultHeroes, goods: resultItems }
|
||||
}
|
||||
|
||||
export async function createHero(roleId: string, roleName: string, sid: string, serverId: number, heroInfo: CreateHeroParam) {
|
||||
let result = await createHeroes(roleId, roleName, sid, serverId, [heroInfo]);
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
function getSkinPushMsg(resultHeroes: HeroType[], skins: SkinUpdate[]) {
|
||||
let skinPushMessages: {heros: {skins: HeroSkin[], hid: number}[], skins: {id: number, hid: number, inc: number, reason: number }[]} = { heros: [], skins:[] }; // 皮肤推送信息
|
||||
for(let { hid, skins } of resultHeroes) {
|
||||
skinPushMessages.heros.push({ hid, skins });
|
||||
}
|
||||
for(let { id, hid } of skins) {
|
||||
skinPushMessages.skins.push({ id, hid, inc: 1, reason: ITEM_CHANGE_REASON.GET_HERO_UNLOCK_SKIN })
|
||||
}
|
||||
return skinPushMessages;
|
||||
}
|
||||
@@ -22,11 +22,9 @@ import { reportTAEvent, reportTAUserSet } from '../sdkService';
|
||||
import { saveCoinChangeLog, saveFigureInfoLog, saveGoldChangeLog, saveItemChangeLog } from '../../pubUtils/logUtil';
|
||||
import { JewelModel, JewelType, jewelUpdate, RandSe } from '../../db/Jewel';
|
||||
import { updateEplaces } from '../equipService';
|
||||
import { checkPopUpConditionInCreateHero } from '../activity/popUpShopService';
|
||||
import { CreateHeroes } from './createHero';
|
||||
import { combineItems, getCoinEventProperties, getGoldEventProperties, sortItems } from './util';
|
||||
import { nowSeconds } from '../../pubUtils/timeUtil';
|
||||
import { calculateCe } from '../playerCeService';
|
||||
import { calculateCeWithHero } from '../playerCeService';
|
||||
|
||||
|
||||
|
||||
@@ -71,7 +69,7 @@ export async function handleCost(roleId: string, sid: string, goods: Array<ItemI
|
||||
heroMap.get(jewel.hid).jewels.push(jewel);
|
||||
}
|
||||
}
|
||||
for(let [_hid, {hero, jewels} ] of heroMap) {
|
||||
for(let [hid, {hero, jewels} ] of heroMap) {
|
||||
// 脱下天晶石
|
||||
let update = new Map<number, Partial<EPlace>>();
|
||||
for(let jewel of jewels) {
|
||||
@@ -82,7 +80,7 @@ export async function handleCost(roleId: string, sid: string, goods: Array<ItemI
|
||||
}
|
||||
}
|
||||
let { newEplace } = updateEplaces(hero.ePlace, update);
|
||||
await calculateCe(HERO_SYSTEM_TYPE.EQUIP_STRENGTH, roleId, role.serverId, sid, { ePlace: newEplace }, {}, { ePlaceIds: [...update.keys()] });
|
||||
await calculateCeWithHero(HERO_SYSTEM_TYPE.EQUIP_STRENGTH, roleId, role.serverId, sid, hid, { ePlace: newEplace }, { ePlaceIds: [...update.keys()] });
|
||||
}
|
||||
|
||||
|
||||
@@ -360,7 +358,7 @@ export async function addSkin(roleId: string, roleName: string, sid: string, ski
|
||||
if(skin.hid && !hero) hero = await HeroModel.findByHidAndRole(skin.hid, roleId);
|
||||
let condition = { type: FIGURE_UNLOCK_CONDITION.GET_SKIN, paramSkinId: skinId };
|
||||
await unlockFigure(sid, roleId, [condition]); // 解锁头像
|
||||
await calculateCe(HERO_SYSTEM_TYPE.ADD_SKIN, roleId, hero.serverId, sid, {}, {}, { skinId }); // 全局加成
|
||||
await calculateCeWithHero(HERO_SYSTEM_TYPE.ADD_SKIN, roleId, hero.serverId, sid, skin.hid, {}, { skinId }); // 全局加成
|
||||
|
||||
if (hero) { // 有武将的,将皮肤链接到武将上
|
||||
let curSkin = hero.skins.find(cur => cur.id == skinId);
|
||||
|
||||
@@ -64,21 +64,21 @@ module.exports = {
|
||||
'required uInt32 code': 2,
|
||||
'required Data data': 3
|
||||
},
|
||||
'onPlayerCeUpdate': {
|
||||
'message Data': {
|
||||
"message Hero": {
|
||||
'required uInt32 hid': 1,
|
||||
'required uInt32 ce': 2,
|
||||
'required sInt32 incHeroCe': 3,
|
||||
},
|
||||
'required sInt32 ce': 1,
|
||||
'repeated Hero heros': 2,
|
||||
'required uInt32 topLineupCe': 3
|
||||
},
|
||||
'required string msg': 1,
|
||||
'required uInt32 code': 2,
|
||||
'required Data data': 3
|
||||
},
|
||||
// 'onPlayerCeUpdate': {
|
||||
// 'message Data': {
|
||||
// "message Hero": {
|
||||
// 'required uInt32 hid': 1,
|
||||
// 'required uInt32 ce': 2,
|
||||
// 'required sInt32 incHeroCe': 3,
|
||||
// },
|
||||
// 'required sInt32 ce': 1,
|
||||
// 'repeated Hero heros': 2,
|
||||
// 'required uInt32 topLineupCe': 3
|
||||
// },
|
||||
// 'required string msg': 1,
|
||||
// 'required uInt32 code': 2,
|
||||
// 'required Data data': 3
|
||||
// },
|
||||
'onPlayerDataChange': {
|
||||
'message Data': {
|
||||
'optional uInt32 coin': 1,
|
||||
|
||||
+16
-16
@@ -281,22 +281,22 @@ export default class Hero extends BaseModel {
|
||||
return update
|
||||
}
|
||||
|
||||
public static async createHero(heroInfo: HeroUpdate, lean = true) {
|
||||
const seqId = await CounterModel.getNewCounter(COUNTER.HID) || -1;
|
||||
const update = this.getInitInfo(heroInfo.hid, { ...heroInfo, seqId });
|
||||
const hero: HeroType = await HeroModel.findOneAndUpdate({ roleId: heroInfo.roleId, hid: heroInfo.hid }, update, { upsert: true, new: true }).lean(lean);
|
||||
return hero;
|
||||
}
|
||||
// public static async createHero(heroInfo: HeroUpdate, lean = true) {
|
||||
// const seqId = await CounterModel.getNewCounter(COUNTER.HID) || -1;
|
||||
// const update = this.getInitInfo(heroInfo.hid, { ...heroInfo, seqId });
|
||||
// const hero: HeroType = await HeroModel.findOneAndUpdate({ roleId: heroInfo.roleId, hid: heroInfo.hid }, update, { upsert: true, new: true }).lean(lean);
|
||||
// return hero;
|
||||
// }
|
||||
|
||||
public static async insertHeroes(roleId: string, roleName: string, serverId: number, heroInfos: HeroUpdate[]) {
|
||||
let insertInfos: HeroUpdate[] = [];
|
||||
for(let hero of heroInfos) {
|
||||
const seqId = await CounterModel.getNewCounter(COUNTER.HID) || -1;
|
||||
insertInfos.push({ ...hero, seqId, roleId, roleName, serverId })
|
||||
}
|
||||
await HeroModel.insertMany(insertInfos);
|
||||
return <HeroType[]>insertInfos;
|
||||
}
|
||||
// public static async insertHeroes(roleId: string, roleName: string, serverId: number, heroInfos: HeroUpdate[]) {
|
||||
// let insertInfos: HeroUpdate[] = [];
|
||||
// for(let hero of heroInfos) {
|
||||
// const seqId = await CounterModel.getNewCounter(COUNTER.HID) || -1;
|
||||
// insertInfos.push({ ...hero, seqId, roleId, roleName, serverId })
|
||||
// }
|
||||
// await HeroModel.insertMany(insertInfos);
|
||||
// return <HeroType[]>insertInfos;
|
||||
// }
|
||||
|
||||
public static async sumHeroCe(roleId: string) {
|
||||
let ce: Array<{ ce: number }> = await HeroModel.aggregate([
|
||||
@@ -323,7 +323,7 @@ export default class Hero extends BaseModel {
|
||||
|
||||
public static async updateHeroInfo(roleId: string, hid: number, heroUpdate: HeroUpdate, select?: string, getters = false) {
|
||||
delete heroUpdate._id;
|
||||
let result: HeroType = await HeroModel.findOneAndUpdate({ roleId, hid }, { $set: heroUpdate }, { new: true }).select(select).lean({ getters });
|
||||
let result: HeroType = await HeroModel.findOneAndUpdate({ roleId, hid }, { $set: heroUpdate }, { new: true, upsert: true }).select(select).lean({ getters });
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
+4
-4
@@ -5,7 +5,7 @@ import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoos
|
||||
export class AttrCell {
|
||||
@prop({ required: true })
|
||||
attrId: number; // 属性id
|
||||
@prop({ required: true })
|
||||
@prop({ required: true, type: Number })
|
||||
values: number[]; // 战力公式中的全局加成的数据,查表后的结果
|
||||
}
|
||||
|
||||
@@ -35,7 +35,7 @@ export class EquipAttr {
|
||||
}
|
||||
|
||||
// 百家学宫加成
|
||||
class SchoolAttr {
|
||||
export class SchoolAttr {
|
||||
@prop({ required: true })
|
||||
hid: number; // 武将id
|
||||
@prop({ required: true })
|
||||
@@ -76,13 +76,13 @@ export default class RoleCe extends BaseModel {
|
||||
equipAttrs: EquipAttr[]
|
||||
|
||||
@prop({ required: true, type: SchoolAttr, _id: false })
|
||||
schoolAttr: SchoolAttr[];
|
||||
schoolAttrs: SchoolAttr[];
|
||||
|
||||
@prop({ required: true, type: ScrollAttr, _id: false })
|
||||
scrollAttrs: ScrollAttr[];
|
||||
|
||||
public static async findByRoleId(roleId: string) {
|
||||
let result: RoleCeType = await RoleCeModel.findOneAndUpdate({ roleId }).lean();
|
||||
let result: RoleCeType = await RoleCeModel.findOne({ roleId }).lean();
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
|
||||
import { HERO_SYSTEM_TYPE, ABI_TYPE, HERO_CE_RATIO, LINEUP_NUM, TALENT_RELATION_TYPE } from '../consts';
|
||||
|
||||
import { cal, calculatetopLineup, deepCopy, getAllAttrStage, reduceCe } from './util';
|
||||
import { HeroModel, HeroType, HeroUpdate, CeAttrData, EPlace, Stone, Talent } from '../db/Hero';
|
||||
import { RoleModel, RoleType, RoleUpdate, CeAttrDataRole } from '../db/Role';
|
||||
import { AttributeCal } from '../domain/roleField/attribute';
|
||||
|
||||
+45
-45
@@ -788,50 +788,50 @@ export function addToMap<T>(map: Map<T, number>, id: T, value: number) {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 计算最强阵容战力
|
||||
* @param role
|
||||
* @param hid
|
||||
* @param ce
|
||||
* @param heroId
|
||||
*/
|
||||
export async function calculatetopLineup(role: RoleType, hid?: number, ce?: number, heroId?: string) {
|
||||
let topLineup = role?.topLineup || new Array();
|
||||
if(!hid) { // 直接重新排
|
||||
let heroes = await HeroModel.getTopHero(role.roleId, LINEUP_NUM);
|
||||
topLineup = heroes.map(cur => { return { hid: cur.hid, ce: cur.ce, hero: cur._id } });
|
||||
} else {
|
||||
topLineup.sort((a, b) => { return b.ce - a.ce }); // 0-6,最大-最小
|
||||
let index = topLineup.findIndex(cur => cur.hid == hid);
|
||||
if(index != -1 && !heroId) {
|
||||
let heroes = await HeroModel.getTopHero(role.roleId, LINEUP_NUM);
|
||||
topLineup = heroes.map(cur => { return { hid: cur.hid, ce: cur.ce, hero: cur._id } });
|
||||
} else {
|
||||
if (index == -1) { // 不在最强列表
|
||||
if (topLineup.length < LINEUP_NUM) { // 不满6人
|
||||
topLineup.push({ hid, ce, hero: heroId });
|
||||
} else if (topLineup.length == LINEUP_NUM) {
|
||||
if (ce > topLineup[topLineup.length - 1].ce) { // 跻身最强6人
|
||||
topLineup.pop();
|
||||
topLineup.push({ hid, ce, hero: heroId });
|
||||
}
|
||||
} else {
|
||||
topLineup.splice(LINEUP_NUM, topLineup.length - LINEUP_NUM);
|
||||
}
|
||||
} else { // 原来就是最强6人
|
||||
if (ce < topLineup[topLineup.length - 1].ce) { // 滑出最强
|
||||
let heroes = await HeroModel.getTopHero(role.roleId, LINEUP_NUM);
|
||||
topLineup = heroes.map(cur => { return { hid: cur.hid, ce: cur.ce, hero: cur._id } });
|
||||
} else {
|
||||
topLineup[index].ce = ce;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// /**
|
||||
// * 计算最强阵容战力
|
||||
// * @param role
|
||||
// * @param hid
|
||||
// * @param ce
|
||||
// * @param heroId
|
||||
// */
|
||||
// export async function calculatetopLineup(role: RoleType, hid?: number, ce?: number, heroId?: string) {
|
||||
// let topLineup = role?.topLineup || new Array();
|
||||
// if(!hid) { // 直接重新排
|
||||
// let heroes = await HeroModel.getTopHero(role.roleId, LINEUP_NUM);
|
||||
// topLineup = heroes.map(cur => { return { hid: cur.hid, ce: cur.ce, hero: cur._id } });
|
||||
// } else {
|
||||
// topLineup.sort((a, b) => { return b.ce - a.ce }); // 0-6,最大-最小
|
||||
// let index = topLineup.findIndex(cur => cur.hid == hid);
|
||||
// if(index != -1 && !heroId) {
|
||||
// let heroes = await HeroModel.getTopHero(role.roleId, LINEUP_NUM);
|
||||
// topLineup = heroes.map(cur => { return { hid: cur.hid, ce: cur.ce, hero: cur._id } });
|
||||
// } else {
|
||||
// if (index == -1) { // 不在最强列表
|
||||
// if (topLineup.length < LINEUP_NUM) { // 不满6人
|
||||
// topLineup.push({ hid, ce, hero: heroId });
|
||||
// } else if (topLineup.length == LINEUP_NUM) {
|
||||
// if (ce > topLineup[topLineup.length - 1].ce) { // 跻身最强6人
|
||||
// topLineup.pop();
|
||||
// topLineup.push({ hid, ce, hero: heroId });
|
||||
// }
|
||||
// } else {
|
||||
// topLineup.splice(LINEUP_NUM, topLineup.length - LINEUP_NUM);
|
||||
// }
|
||||
// } else { // 原来就是最强6人
|
||||
// if (ce < topLineup[topLineup.length - 1].ce) { // 滑出最强
|
||||
// let heroes = await HeroModel.getTopHero(role.roleId, LINEUP_NUM);
|
||||
// topLineup = heroes.map(cur => { return { hid: cur.hid, ce: cur.ce, hero: cur._id } });
|
||||
// } else {
|
||||
// topLineup[index].ce = ce;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
let topLineupCe = topLineup.reduce((pre, cur) => {
|
||||
return pre + cur.ce
|
||||
}, 0);
|
||||
// let topLineupCe = topLineup.reduce((pre, cur) => {
|
||||
// return pre + cur.ce
|
||||
// }, 0);
|
||||
|
||||
return { topLineup, topLineupCe };
|
||||
}
|
||||
// return { topLineup, topLineupCe };
|
||||
// }
|
||||
|
||||
Reference in New Issue
Block a user