战力:修复创建武将bug

This commit is contained in:
luying
2022-03-28 17:44:14 +08:00
parent f35af70adc
commit 14b28921af
13 changed files with 379 additions and 393 deletions
@@ -16,7 +16,7 @@ import { pushEquipQualityMax, pushEquipStarMax } from "../../../services/sysChat
import { addConsumeToHero } from "../../../services/roleService";
import { CheckMeterial } from "../../../services/role/checkMaterial";
import { combineItems } from "../../../services/role/util";
import { calculateCe } from "../../../services/playerCeService";
import { calculateCeWithHero } from "../../../services/playerCeService";
export default function (app: Application) {
new HandlerService(app, {});
@@ -58,7 +58,7 @@ export class EquipHandler {
consumes: addConsumeToHero(hero.consumes, dicEquip.composeMaterial),
}
await calculateCe(HERO_SYSTEM_TYPE.COMPOSE_EQUIP, roleId, serverId, sid, update, {}, { hid, ePlaceId });
await calculateCeWithHero(HERO_SYSTEM_TYPE.COMPOSE_EQUIP, roleId, serverId, sid, hid, update, { ePlaceId });
await checkTaskInComposeEquip(serverId, roleId, sid, oldEplace, newEplace);
let curHero = {
@@ -105,7 +105,7 @@ export class EquipHandler {
ePlace: newEplace,
consumes: addConsumeToHero(hero.consumes, consumes)
}
await calculateCe(HERO_SYSTEM_TYPE.EQUIP_STRENGTH, roleId, serverId, sid, update, {}, { hid, ePlaceId });
await calculateCeWithHero(HERO_SYSTEM_TYPE.EQUIP_STRENGTH, roleId, serverId, sid, hid, update, { ePlaceId });
await checkTaskInEquipLvUp(serverId, roleId, sid, oldEplace, newEplace, [ePlaceId]);
const curHero = {
@@ -156,7 +156,7 @@ export class EquipHandler {
ePlace: newEplace,
consumes: addConsumeToHero(hero.consumes, consumes),
}
await calculateCe(HERO_SYSTEM_TYPE.EQUIP_STRENGTH, roleId, serverId, sid, update, {}, { hid, ePlaceIds: [...eplaceIds.keys()] });
await calculateCeWithHero(HERO_SYSTEM_TYPE.EQUIP_STRENGTH, roleId, serverId, sid, hid, update, { ePlaceIds: [...eplaceIds.keys()] });
await checkTaskInEquipLvUp(serverId, roleId, sid, ePlace, newEplace, [...eplaceIds.keys()]);
const curHero = {
@@ -223,7 +223,7 @@ export class EquipHandler {
ePlace: newEplace,
consumes: addConsumeToHero(hero.consumes, consumes),
}
await calculateCe(HERO_SYSTEM_TYPE.EQUIP_QUALITY, roleId, serverId, sid, update, {}, { hid, ePlaceId });
await calculateCeWithHero(HERO_SYSTEM_TYPE.EQUIP_QUALITY, roleId, serverId, sid, hid, update, { ePlaceId });
await checkTaskInEquipQualityUp(serverId, roleId, sid, oldEplace, newEplace, ePlaceId, hid, isUpQuality);
pushEquipQualityMax(roleId, roleName, serverId, hid, newEquip, isUpQuality);
@@ -298,7 +298,7 @@ export class EquipHandler {
ePlace: newEplace,
consumes: addConsumeToHero(hero.consumes, consumes)
}
await calculateCe(HERO_SYSTEM_TYPE.EQUIP_STAR, roleId, serverId, sid, update, {}, { hid, ePlaceId });
await calculateCeWithHero(HERO_SYSTEM_TYPE.EQUIP_STAR, roleId, serverId, sid, hid, update, { ePlaceId });
await checkTaskInEquipStarUp(serverId, roleId, sid, oldEplace, newEplace, ePlaceId, hid, isUpStar);
pushEquipStarMax(roleId, roleName, serverId, hid, newEquip, isUpStar);
@@ -343,7 +343,7 @@ export class EquipHandler {
let canChange = originJewel && checkJewelCanPutOnEquip(originEquip, originJewel);
if(canChange) canSentMineToOrigin = true;
let { newEplace, updatedEplace } = updateEplace(originEplace, ePlaceId, { jewel: canChange? originJewel.seqId: 0 });
await calculateCe(HERO_SYSTEM_TYPE.EQUIP_JEWEL, roleId, serverId, sid, { ePlace: newEplace }, {}, { hid, ePlaceId, oldJewel: jewel, newJewel: canChange? originJewel:null });
await calculateCeWithHero(HERO_SYSTEM_TYPE.EQUIP_JEWEL, roleId, serverId, sid, hid, { ePlace: newEplace }, { ePlaceId, oldJewel: jewel, newJewel: canChange? originJewel:null });
await checkTaskInPutJewel(serverId, roleId, sid, originEplace, newEplace, ePlaceId, jewel, canChange? originJewel:null);
originHeroResult = { hid: originHero.hid, ePlace: updatedEplace };
@@ -356,7 +356,7 @@ export class EquipHandler {
// 目标镶嵌上
let curJewel = await JewelModel.putOnOrOff(seqId, hid, ePlaceId);
let { newEplace, updatedEplace } = updateEplace(oldEplace, ePlaceId, { jewel: seqId });
await calculateCe(HERO_SYSTEM_TYPE.EQUIP_JEWEL, roleId, serverId, sid, { ePlace: newEplace }, {}, { hid, ePlaceId, oldJewel: originJewel, newJewel: curJewel });
await calculateCeWithHero(HERO_SYSTEM_TYPE.EQUIP_JEWEL, roleId, serverId, sid, hid, { ePlace: newEplace }, { ePlaceId, oldJewel: originJewel, newJewel: curJewel });
await checkTaskInPutJewel(serverId, roleId, sid, oldEplace, newEplace, ePlaceId, originJewel, curJewel);
let curHero = {
@@ -384,7 +384,7 @@ export class EquipHandler {
let curJewel = await JewelModel.putOnOrOff(curEquip.jewel, 0, 0);
let { newEplace, updatedEplace } = updateEplace(oldEplace, ePlaceId, { jewel: 0 });
await calculateCe(HERO_SYSTEM_TYPE.EQUIP_JEWEL, roleId, serverId, sid, { ePlace: newEplace }, {}, { hid, ePlaceId, oldJewel: curJewel });
await calculateCeWithHero(HERO_SYSTEM_TYPE.EQUIP_JEWEL, roleId, serverId, sid, hid, { ePlace: newEplace }, { ePlaceId, oldJewel: curJewel });
await checkTaskInPutJewel(serverId, roleId, sid, oldEplace, newEplace, ePlaceId, null, curJewel);
let curHero = {
@@ -437,7 +437,7 @@ export class EquipHandler {
ePlace: newEplace,
consumes: updateConsumes,
}
await calculateCe(HERO_SYSTEM_TYPE.EQUIP_STONE, roleId, serverId, sid, update, {}, { hid, ePlaceId, jewel });
await calculateCeWithHero(HERO_SYSTEM_TYPE.EQUIP_STONE, roleId, serverId, sid, hid, update, { ePlaceId, jewel });
await checkTaskInPutStone(serverId, roleId, sid, oldEplace, newEplace, ePlaceId, jewel);
let curHero = {
@@ -557,7 +557,7 @@ export class EquipHandler {
// 更新战力
if(hid > 0) {
const hero = await HeroModel.findByHidAndRole(hid, roleId);
await calculateCe(HERO_SYSTEM_TYPE.JEWEL_RESET_RANDSE, roleId, serverId, sid, {}, {}, { hid, ePlaceId, oldJewel: jewel, newJewel, hero });
await calculateCeWithHero(HERO_SYSTEM_TYPE.JEWEL_RESET_RANDSE, roleId, serverId, sid, hid, {}, { ePlaceId, oldJewel: jewel, newJewel, hero });
}
await checkTaskInEquipReset(serverId, roleId, sid);
@@ -639,7 +639,7 @@ export class EquipHandler {
// 更新战力
if(isSuccess && hid > 0) {
const hero = await HeroModel.findByHidAndRole(hid, roleId);
await calculateCe(HERO_SYSTEM_TYPE.JEWEL_QUENCH, roleId, serverId, sid, {}, {}, { hid, ePlaceId, oldJewel: jewel, newJewel, hero });
await calculateCeWithHero(HERO_SYSTEM_TYPE.JEWEL_QUENCH, roleId, serverId, sid, hid, {}, { ePlaceId, oldJewel: jewel, newJewel, hero });
}
await checkTaskInEquipQuench(serverId, roleId, sid, isSuccess);
@@ -759,7 +759,7 @@ export class EquipHandler {
// 更新战力
if(targetJewel.hid > 0) {
const hero = await HeroModel.findByHidAndRole(targetJewel.hid, roleId);
await calculateCe(HERO_SYSTEM_TYPE.JEWEL_RESET_RANDSE, roleId, serverId, sid, {}, {}, { hid: targetJewel.ePlaceId, ePlaceId: targetJewel.ePlaceId, oldJewel: originJewel, newJewel, hero });
await calculateCeWithHero(HERO_SYSTEM_TYPE.JEWEL_RESET_RANDSE, roleId, serverId, sid, targetJewel.hid, {}, { hid: targetJewel.ePlaceId, ePlaceId: targetJewel.ePlaceId, oldJewel: originJewel, newJewel, hero });
}
@@ -10,7 +10,6 @@ import { gameData, getHeroExpByLv, getHeroStarByQuality, getHeroWakeByQuality, g
import { ItemInter, RewardInter } from '../../../pubUtils/interface';
import { getDropItems, FIGURE_UNLOCK_CONDITION } from '../../../consts/constModules/itemConst'
import { pushComposeOrangeHero, pushHeroQualityUpMsg, pushHeroStarMax, pushHeroWakeUp } from '../../../services/chatService';
import { calculatetopLineup } from '../../../pubUtils/util';
import { PvpDefenseModel } from '../../../db/PvpDefense';
import { checkTask, checkTaskInHeroQUalityUp, checkTaskInHeroStarUp, checkTaskInHeroTrain, checkTaskInHeroWakeUp } from '../../../services/task/taskService';
import { isNumber, pick } from 'underscore';
@@ -22,7 +21,7 @@ import { HERO, REBORN } from '../../../pubUtils/dicParam';
import { createHero, createHeroes } from '../../../services/role/createHero';
import { CheckMeterial } from '../../../services/role/checkMaterial';
import { HeroParam } from '../../../domain/roleField/hero';
import { calculateCe } from '../../../services/playerCeService';
import { calculateCeWithHero } from '../../../services/playerCeService';
export default function (app: Application) {
new HandlerService(app, {});
@@ -85,7 +84,6 @@ export class HeroHandler {
let { lv: oldLv, exp: oldExp } = hero;
if (oldLv >= playerLv) return resResult(STATUS.ROLE_HERO_LV_OVER);
if (oldLv + addLv > playerLv) addLv = playerLv - oldLv;
console.log('******* addLv', addLv, oldLv, playerLv);
let nextExp = getHeroExpByLv(oldLv + addLv - 1);
console.log('nextExp', nextExp, oldLv + addLv - 1, oldExp)
@@ -127,7 +125,7 @@ export class HeroHandler {
consumes: addConsumeToHero(hero.consumes, material)
}
let { curHero } = await calculateCe(HERO_SYSTEM_TYPE.LVUP, roleId, serverId, sid, update, {}, { hid });
let { curHero } = await calculateCeWithHero(HERO_SYSTEM_TYPE.LVUP, roleId, serverId, sid, hid, update);
// 任务
await checkTask(serverId, roleId, sid, TASK_TYPE.HERO_LV, { oldLv, hero: curHero });
@@ -188,7 +186,7 @@ export class HeroHandler {
}
let { curHero } = await calculateCe(HERO_SYSTEM_TYPE.STAR, roleId, serverId, sid, update, {}, { hid, hero, isUpStar });
let { curHero } = await calculateCeWithHero(HERO_SYSTEM_TYPE.STAR, roleId, serverId, sid, hid, update, { hid, hero, isUpStar });
if (isUpStar) {
await checkTaskInHeroStarUp(serverId, roleId, sid, curHero, oldStar); // 任务
}
@@ -236,7 +234,7 @@ export class HeroHandler {
consumes: addConsumeToHero(hero.consumes, material)
}
let { curHero } = await calculateCe(HERO_SYSTEM_TYPE.QUALITY, roleId, serverId, sid, update, {}, { hid, hero });
let { curHero } = await calculateCeWithHero(HERO_SYSTEM_TYPE.QUALITY, roleId, serverId, sid, hid, update, { hero });
await checkTaskInHeroQUalityUp(serverId, roleId, sid, curHero);
pushHeroQualityUpMsg(roleId, roleName, serverId, curHero);
return resResult(STATUS.SUCCESS, { curHero: pick(curHero, ['hid', 'quality']) });
@@ -301,7 +299,7 @@ export class HeroHandler {
consumes: addConsumeToHero(hero.consumes, consumes)
}
let { curHero } = await calculateCe(HERO_SYSTEM_TYPE.COLORSTAR, roleId, serverId, sid, update, {}, { hid, hero, isUpStar });
let { curHero } = await calculateCeWithHero(HERO_SYSTEM_TYPE.COLORSTAR, roleId, serverId, sid, hid, update, { hero, isUpStar });
if (isUpStar) {
await checkTaskInHeroWakeUp(serverId, roleId, sid, curHero, oldColorStar); // 任务
}
@@ -353,7 +351,7 @@ export class HeroHandler {
jobStage: newJobStage,
consumes: addConsumeToHero(hero.consumes, consumes)
}
let { curHero } = await calculateCe(HERO_SYSTEM_TYPE.TRAIN, roleId, serverId, sid, update, {}, { hid, hero });
let { curHero } = await calculateCeWithHero(HERO_SYSTEM_TYPE.TRAIN, roleId, serverId, sid, hid, update, { hero });
await checkTaskInHeroTrain(serverId, roleId, sid, curHero, trainCount); // 任务
return resResult(STATUS.SUCCESS, { curHero: pick(curHero, ['hid', 'job', 'jobStage'])});
}
@@ -389,7 +387,7 @@ export class HeroHandler {
consumes: addConsumeToHero(hero.consumes, consumes)
}
let { curHero } = await calculateCe(HERO_SYSTEM_TYPE.STAGEUP, roleId, serverId, sid, update, {}, { hid, hero });
let { curHero } = await calculateCeWithHero(HERO_SYSTEM_TYPE.STAGEUP, roleId, serverId, sid, hid, update, { hid, hero });
await checkTask(serverId, roleId, sid, TASK_TYPE.HERO_STAGE_UP, { hero: curHero, stageUpCnt: 1 }); // 任务
const heroResult = new HeroParam(curHero);
return resResult(STATUS.SUCCESS, { curHero: {...pick(heroResult, ['hid', 'job', 'jobStage', 'totalTalentPoint']) }});
@@ -444,7 +442,7 @@ export class HeroHandler {
consumes: addConsumeToHero(hero.consumes, consumes)
}
//重算战力并下发
let { curHero } = await calculateCe(HERO_SYSTEM_TYPE.CONNECT, roleId, serverId, sid, update, {}, { hid: hero.hid, shipId });
let { curHero } = await calculateCeWithHero(HERO_SYSTEM_TYPE.CONNECT, roleId, serverId, sid, hero.hid, update, { shipId });
// 任务
await checkTask(serverId, roleId, sid, TASK_TYPE.HERO_CONNECT, { connectLv: level })
return resResult(STATUS.SUCCESS, { curHero: pick(curHero, ['hid', 'connections']) });
@@ -531,7 +529,7 @@ export class HeroHandler {
// } else {
// hero = await HeroModel.updateHeroInfo(roleId, hero.hid, update);
// }
let { curHero } = await calculateCe(HERO_SYSTEM_TYPE.FAVOUR, roleId, serverId, sid, update, {}, { hid: hero.hid, isFavourLvUp });
let { curHero } = await calculateCeWithHero(HERO_SYSTEM_TYPE.FAVOUR, roleId, serverId, sid, hero.hid, update, { isFavourLvUp });
if(isFavourLvUp) {
await unlockFigure(sid, roleId, [{ type: FIGURE_UNLOCK_CONDITION.HERO_FAVOR, paramHid: curHero.hid, paramFavourLv: curHero.favourLv }]);
await checkTask(serverId, roleId, sid, TASK_TYPE.HERO_FAVOUR_LV, { hero: curHero, oldFavourLv: oldLv }); // 任务
@@ -591,7 +589,7 @@ export class HeroHandler {
job: dicNewJob.jobid,
ePlace: newEplace
}
let { curHero } = await calculateCe(HERO_SYSTEM_TYPE.SKIN, roleId, serverId, sid, update, {}, { hid: hero.hid });
let { curHero } = await calculateCeWithHero(HERO_SYSTEM_TYPE.SKIN, roleId, serverId, sid, hero.hid, update);
let resultHero = new HeroParam(curHero);
return resResult(STATUS.SUCCESS, { curHero: {...pick(resultHero, ['hid', 'skins', 'skinId', 'job', 'talent', 'usedTalentPoint']), ePlace: newEplace }});
}
@@ -658,7 +656,7 @@ export class HeroHandler {
}
}
let { curHero } = await calculateCe(HERO_SYSTEM_TYPE.REBIRTH, roleId, serverId, sid, {...initInfo, attr: heroAttr}, {}, { hid });
let { curHero } = await calculateCeWithHero(HERO_SYSTEM_TYPE.REBIRTH, roleId, serverId, sid, hid, {...initInfo, attr: heroAttr});
let goods = await addItems(roleId, roleName, sid, consumes, ITEM_CHANGE_REASON.REBIRTH);
const heroResult = new HeroParam(curHero);
@@ -698,7 +696,7 @@ export class HeroHandler {
let { newSkins } = updateSkinTalent(skins, new Talent(id), usedTalentPoint + needTalentPoint);
let { curHero } = await calculateCe(HERO_SYSTEM_TYPE.TALENT, roleId, serverId, sid, { skins: newSkins }, {}, { hid });
let { curHero } = await calculateCeWithHero(HERO_SYSTEM_TYPE.TALENT, roleId, serverId, sid, hid, { skins: newSkins });
const heroResult = new HeroParam(curHero);
return resResult(STATUS.SUCCESS, { curHero: {...pick(heroResult, ['hid', 'talent', 'usedTalentPoint', 'totalTalentPoint']) }});
@@ -735,7 +733,7 @@ export class HeroHandler {
let { newSkins } = updateSkinTalent(skins, new Talent(id, talent.level + 1), usedTalentPoint + needTalentPoint);
let { curHero } = await calculateCe(HERO_SYSTEM_TYPE.TALENT, roleId, serverId, sid, { skins: newSkins }, {}, { hid });
let { curHero } = await calculateCeWithHero(HERO_SYSTEM_TYPE.TALENT, roleId, serverId, sid, hid, { skins: newSkins });
const heroResult = new HeroParam(curHero);
return resResult(STATUS.SUCCESS, { curHero: {...pick(heroResult, ['hid', 'talent', 'usedTalentPoint', 'totalTalentPoint']) }});
}
@@ -760,7 +758,7 @@ export class HeroHandler {
let newSkins = initSkinTalent(skins);
let { curHero } = await calculateCe(HERO_SYSTEM_TYPE.TALENT, roleId, serverId, sid, { skins: newSkins }, {}, { hid });
let { curHero } = await calculateCeWithHero(HERO_SYSTEM_TYPE.TALENT, roleId, serverId, sid, hid, { skins: newSkins });
const heroResult = new HeroParam(curHero);
return resResult(STATUS.SUCCESS, { curHero: {...pick(heroResult, ['hid', 'talent', 'usedTalentPoint', 'totalTalentPoint']) }});
@@ -820,7 +818,6 @@ export class HeroHandler {
await HeroModel.deleteHero(roleId, hid);
let role = await RoleModel.findByRoleId(roleId);
await calculatetopLineup(role, hid, 0, null);
await PvpDefenseModel.deleteHero(roleId, hid);
await RoleModel.updateRoleInfo(roleId, { topLineup: role.topLineup, topLineupCe: role.topLineupCe, ce: role.ce - hero.ce });
return resResult(STATUS.SUCCESS);
@@ -1,6 +1,6 @@
import { STATUS } from '../../../consts/statusCode';
import { RoleModel, RoleUpdate } from './../../../db/Role';
import { HeroModel, HeroUpdate } from '../../../db/Hero';
import { HeroModel, HeroType, HeroUpdate } from '../../../db/Hero';
import { resResult, decodeIdCntArrayStr, parseGoodStr, genCode } from '../../../pubUtils/util';
import { Application, BackendSession, pinus, HandlerService, } from 'pinus';
import { handleCost, addItems, getGoldObject, getCoinObject } from '../../../services/role/rewardService';
@@ -24,8 +24,8 @@ import * as dicParam from '../../../pubUtils/dicParam';
import Counter from '../../../db/Counter';
import { UserModel } from '../../../db/User';
import { checkFilterWords, reportTAEvent, treatRoleName } from '../../../services/sdkService';
import { createHeroes, CreateHeroes } from '../../../services/role/createHero';
import { calculateCe } from '../../../services/playerCeService';
import { createHeroes } from '../../../services/role/createHero';
import { calculateCeWithHero, calculateWithRole } from '../../../services/playerCeService';
export default function (app: Application) {
new HandlerService(app, {});
@@ -44,14 +44,14 @@ export class RoleHandler {
let { roleName } = msg;
let role = await RoleModel.findByRoleId(roleId, 'roleName hasInit', true);
let role = await RoleModel.findByRoleId(roleId, 'roleName hasInit title teraphs', true);
if (role.hasInit) return resResult(STATUS.ROLE_HAS_INIT);
let checkName = await RoleModel.checkName(roleName, serverId);
if (checkName) return resResult(STATUS.NAME_HAS_USED);
let { resultHeroes: heroes } = await createHeroes(roleId, roleName, sid, serverId, DEFAULT_HEROES.map(hid => ({hid, count: 1})));
role = await RoleModel.updateRoleInfo(roleId, { roleName, hasInit: true });
let { resultHeroes: heroes } = await createHeroes(roleId, roleName, sid, serverId, DEFAULT_HEROES.map(hid => ({hid, count: 1})), { roleName, hasInit: true, title: role.title, teraphs: role.teraphs });
// role = await RoleModel.updateRoleInfo(roleId, { roleName, hasInit: true }); // 在算战力的时候一起更新
session.set('roleName', roleName);
session.push('roleName', () => { });
@@ -95,7 +95,7 @@ export class RoleHandler {
return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
let update = { title: title + 1 }
let { curRole } = await calculateCe(HERO_SYSTEM_TYPE.TITLE, roleId, serverId, sid, {}, update, {});
let { curRole } = await calculateWithRole(HERO_SYSTEM_TYPE.TITLE, roleId, serverId, sid, update);
// 任务
await checkTask(serverId, roleId, sid, TASK_TYPE.ROLE_TITLE, { oldTitle: title, title: update.title });
@@ -128,7 +128,7 @@ export class RoleHandler {
if (!result)
return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
let { curRole } = await calculateCe(HERO_SYSTEM_TYPE.TERAPH, roleId, serverId, sid, {}, { teraphs }, { teraphId: id });
let { curRole } = await calculateWithRole(HERO_SYSTEM_TYPE.TERAPH, roleId, serverId, sid, { teraphs }, { teraphId: id });
// 任务
await checkTask(serverId, roleId, sid, TASK_TYPE.ROLE_TERAPH_STRENGTHEN, { count });
@@ -171,7 +171,7 @@ export class RoleHandler {
let result = await handleCost(roleId, sid, consumes, ITEM_CHANGE_REASON.TERAPH_QUALITY_UP);
if (!result)
return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
let { curRole } = await calculateCe(HERO_SYSTEM_TYPE.TERAPH_UP, roleId, serverId, sid, {}, { teraphs }, { teraphId: id });
let { curRole } = await calculateWithRole(HERO_SYSTEM_TYPE.TERAPH_UP, roleId, serverId, sid, { teraphs }, { teraphId: id });
// 神像进阶,进阶一次就触发一次礼包弹框
await checkTask(serverId, roleId, sid, TASK_TYPE.ROLE_TERAPH_STAGE_UP);
@@ -204,14 +204,14 @@ export class RoleHandler {
return resResult(STATUS.DIC_DATA_NOT_FOUND);
}
let isOpen = !!dicPosition.get(positionId.toString()); // 该位置是否解锁
let curHero: HeroType = null;
if (hid > 0) {
let findHero = await SchoolModel.findByHid(roleId, hid);
if (!!findHero) {
return resResult(STATUS.ROLE_SCHOOL_HERO_USED);
}
let curHero = await HeroModel.findByHidAndRole(hid, roleId);
curHero = await HeroModel.findByHidAndRole(hid, roleId);
if (!curHero) return resResult(STATUS.HERO_NOT_FIND);
}
@@ -228,7 +228,7 @@ export class RoleHandler {
}
await SchoolModel.updateBySclAndPos(roleId, schoolId, positionId, { hid, isOpen })
await calculateCe(HERO_SYSTEM_TYPE.SCHOOL, roleId, serverId, sid, {}, {}, { schoolId, schoolHid: hid, preSchoolHid: preHid });
await calculateWithRole(HERO_SYSTEM_TYPE.SCHOOL, roleId, serverId, sid, {}, { schoolId, hero: curHero, schoolHid: hid, preSchoolHid: preHid });
// 任务
await checkTask(serverId, roleId, sid, TASK_TYPE.ROLE_SCHOOL_PUT_HERO, { hid, preHid });
@@ -319,7 +319,7 @@ export class RoleHandler {
update.scrollId = dicHeroScroll ? dicHeroScroll.id : 0;
let hero = await HeroModel.updateHeroInfo(roleId, hid, update);
await calculateCe(HERO_SYSTEM_TYPE.SCROLL, roleId, serverId, sid, update, {}, { hid });
await calculateCeWithHero(HERO_SYSTEM_TYPE.SCROLL, roleId, serverId, sid, hid, update);
// 任务
await checkTaskInActiveScroll(serverId, roleId, sid, scrollActive, hero);