战力:修复创建武将bug

This commit is contained in:
luying
2022-03-28 17:44:14 +08:00
parent f35af70adc
commit 14b28921af
13 changed files with 379 additions and 393 deletions
@@ -16,7 +16,7 @@ import { pushEquipQualityMax, pushEquipStarMax } from "../../../services/sysChat
import { addConsumeToHero } from "../../../services/roleService";
import { CheckMeterial } from "../../../services/role/checkMaterial";
import { combineItems } from "../../../services/role/util";
import { calculateCe } from "../../../services/playerCeService";
import { calculateCeWithHero } from "../../../services/playerCeService";
export default function (app: Application) {
new HandlerService(app, {});
@@ -58,7 +58,7 @@ export class EquipHandler {
consumes: addConsumeToHero(hero.consumes, dicEquip.composeMaterial),
}
await calculateCe(HERO_SYSTEM_TYPE.COMPOSE_EQUIP, roleId, serverId, sid, update, {}, { hid, ePlaceId });
await calculateCeWithHero(HERO_SYSTEM_TYPE.COMPOSE_EQUIP, roleId, serverId, sid, hid, update, { ePlaceId });
await checkTaskInComposeEquip(serverId, roleId, sid, oldEplace, newEplace);
let curHero = {
@@ -105,7 +105,7 @@ export class EquipHandler {
ePlace: newEplace,
consumes: addConsumeToHero(hero.consumes, consumes)
}
await calculateCe(HERO_SYSTEM_TYPE.EQUIP_STRENGTH, roleId, serverId, sid, update, {}, { hid, ePlaceId });
await calculateCeWithHero(HERO_SYSTEM_TYPE.EQUIP_STRENGTH, roleId, serverId, sid, hid, update, { ePlaceId });
await checkTaskInEquipLvUp(serverId, roleId, sid, oldEplace, newEplace, [ePlaceId]);
const curHero = {
@@ -156,7 +156,7 @@ export class EquipHandler {
ePlace: newEplace,
consumes: addConsumeToHero(hero.consumes, consumes),
}
await calculateCe(HERO_SYSTEM_TYPE.EQUIP_STRENGTH, roleId, serverId, sid, update, {}, { hid, ePlaceIds: [...eplaceIds.keys()] });
await calculateCeWithHero(HERO_SYSTEM_TYPE.EQUIP_STRENGTH, roleId, serverId, sid, hid, update, { ePlaceIds: [...eplaceIds.keys()] });
await checkTaskInEquipLvUp(serverId, roleId, sid, ePlace, newEplace, [...eplaceIds.keys()]);
const curHero = {
@@ -223,7 +223,7 @@ export class EquipHandler {
ePlace: newEplace,
consumes: addConsumeToHero(hero.consumes, consumes),
}
await calculateCe(HERO_SYSTEM_TYPE.EQUIP_QUALITY, roleId, serverId, sid, update, {}, { hid, ePlaceId });
await calculateCeWithHero(HERO_SYSTEM_TYPE.EQUIP_QUALITY, roleId, serverId, sid, hid, update, { ePlaceId });
await checkTaskInEquipQualityUp(serverId, roleId, sid, oldEplace, newEplace, ePlaceId, hid, isUpQuality);
pushEquipQualityMax(roleId, roleName, serverId, hid, newEquip, isUpQuality);
@@ -298,7 +298,7 @@ export class EquipHandler {
ePlace: newEplace,
consumes: addConsumeToHero(hero.consumes, consumes)
}
await calculateCe(HERO_SYSTEM_TYPE.EQUIP_STAR, roleId, serverId, sid, update, {}, { hid, ePlaceId });
await calculateCeWithHero(HERO_SYSTEM_TYPE.EQUIP_STAR, roleId, serverId, sid, hid, update, { ePlaceId });
await checkTaskInEquipStarUp(serverId, roleId, sid, oldEplace, newEplace, ePlaceId, hid, isUpStar);
pushEquipStarMax(roleId, roleName, serverId, hid, newEquip, isUpStar);
@@ -343,7 +343,7 @@ export class EquipHandler {
let canChange = originJewel && checkJewelCanPutOnEquip(originEquip, originJewel);
if(canChange) canSentMineToOrigin = true;
let { newEplace, updatedEplace } = updateEplace(originEplace, ePlaceId, { jewel: canChange? originJewel.seqId: 0 });
await calculateCe(HERO_SYSTEM_TYPE.EQUIP_JEWEL, roleId, serverId, sid, { ePlace: newEplace }, {}, { hid, ePlaceId, oldJewel: jewel, newJewel: canChange? originJewel:null });
await calculateCeWithHero(HERO_SYSTEM_TYPE.EQUIP_JEWEL, roleId, serverId, sid, hid, { ePlace: newEplace }, { ePlaceId, oldJewel: jewel, newJewel: canChange? originJewel:null });
await checkTaskInPutJewel(serverId, roleId, sid, originEplace, newEplace, ePlaceId, jewel, canChange? originJewel:null);
originHeroResult = { hid: originHero.hid, ePlace: updatedEplace };
@@ -356,7 +356,7 @@ export class EquipHandler {
// 目标镶嵌上
let curJewel = await JewelModel.putOnOrOff(seqId, hid, ePlaceId);
let { newEplace, updatedEplace } = updateEplace(oldEplace, ePlaceId, { jewel: seqId });
await calculateCe(HERO_SYSTEM_TYPE.EQUIP_JEWEL, roleId, serverId, sid, { ePlace: newEplace }, {}, { hid, ePlaceId, oldJewel: originJewel, newJewel: curJewel });
await calculateCeWithHero(HERO_SYSTEM_TYPE.EQUIP_JEWEL, roleId, serverId, sid, hid, { ePlace: newEplace }, { ePlaceId, oldJewel: originJewel, newJewel: curJewel });
await checkTaskInPutJewel(serverId, roleId, sid, oldEplace, newEplace, ePlaceId, originJewel, curJewel);
let curHero = {
@@ -384,7 +384,7 @@ export class EquipHandler {
let curJewel = await JewelModel.putOnOrOff(curEquip.jewel, 0, 0);
let { newEplace, updatedEplace } = updateEplace(oldEplace, ePlaceId, { jewel: 0 });
await calculateCe(HERO_SYSTEM_TYPE.EQUIP_JEWEL, roleId, serverId, sid, { ePlace: newEplace }, {}, { hid, ePlaceId, oldJewel: curJewel });
await calculateCeWithHero(HERO_SYSTEM_TYPE.EQUIP_JEWEL, roleId, serverId, sid, hid, { ePlace: newEplace }, { ePlaceId, oldJewel: curJewel });
await checkTaskInPutJewel(serverId, roleId, sid, oldEplace, newEplace, ePlaceId, null, curJewel);
let curHero = {
@@ -437,7 +437,7 @@ export class EquipHandler {
ePlace: newEplace,
consumes: updateConsumes,
}
await calculateCe(HERO_SYSTEM_TYPE.EQUIP_STONE, roleId, serverId, sid, update, {}, { hid, ePlaceId, jewel });
await calculateCeWithHero(HERO_SYSTEM_TYPE.EQUIP_STONE, roleId, serverId, sid, hid, update, { ePlaceId, jewel });
await checkTaskInPutStone(serverId, roleId, sid, oldEplace, newEplace, ePlaceId, jewel);
let curHero = {
@@ -557,7 +557,7 @@ export class EquipHandler {
// 更新战力
if(hid > 0) {
const hero = await HeroModel.findByHidAndRole(hid, roleId);
await calculateCe(HERO_SYSTEM_TYPE.JEWEL_RESET_RANDSE, roleId, serverId, sid, {}, {}, { hid, ePlaceId, oldJewel: jewel, newJewel, hero });
await calculateCeWithHero(HERO_SYSTEM_TYPE.JEWEL_RESET_RANDSE, roleId, serverId, sid, hid, {}, { ePlaceId, oldJewel: jewel, newJewel, hero });
}
await checkTaskInEquipReset(serverId, roleId, sid);
@@ -639,7 +639,7 @@ export class EquipHandler {
// 更新战力
if(isSuccess && hid > 0) {
const hero = await HeroModel.findByHidAndRole(hid, roleId);
await calculateCe(HERO_SYSTEM_TYPE.JEWEL_QUENCH, roleId, serverId, sid, {}, {}, { hid, ePlaceId, oldJewel: jewel, newJewel, hero });
await calculateCeWithHero(HERO_SYSTEM_TYPE.JEWEL_QUENCH, roleId, serverId, sid, hid, {}, { ePlaceId, oldJewel: jewel, newJewel, hero });
}
await checkTaskInEquipQuench(serverId, roleId, sid, isSuccess);
@@ -759,7 +759,7 @@ export class EquipHandler {
// 更新战力
if(targetJewel.hid > 0) {
const hero = await HeroModel.findByHidAndRole(targetJewel.hid, roleId);
await calculateCe(HERO_SYSTEM_TYPE.JEWEL_RESET_RANDSE, roleId, serverId, sid, {}, {}, { hid: targetJewel.ePlaceId, ePlaceId: targetJewel.ePlaceId, oldJewel: originJewel, newJewel, hero });
await calculateCeWithHero(HERO_SYSTEM_TYPE.JEWEL_RESET_RANDSE, roleId, serverId, sid, targetJewel.hid, {}, { hid: targetJewel.ePlaceId, ePlaceId: targetJewel.ePlaceId, oldJewel: originJewel, newJewel, hero });
}