战力:修复创建武将bug
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@@ -10,7 +10,6 @@ import { gameData, getHeroExpByLv, getHeroStarByQuality, getHeroWakeByQuality, g
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import { ItemInter, RewardInter } from '../../../pubUtils/interface';
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import { getDropItems, FIGURE_UNLOCK_CONDITION } from '../../../consts/constModules/itemConst'
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import { pushComposeOrangeHero, pushHeroQualityUpMsg, pushHeroStarMax, pushHeroWakeUp } from '../../../services/chatService';
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import { calculatetopLineup } from '../../../pubUtils/util';
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import { PvpDefenseModel } from '../../../db/PvpDefense';
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import { checkTask, checkTaskInHeroQUalityUp, checkTaskInHeroStarUp, checkTaskInHeroTrain, checkTaskInHeroWakeUp } from '../../../services/task/taskService';
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import { isNumber, pick } from 'underscore';
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@@ -22,7 +21,7 @@ import { HERO, REBORN } from '../../../pubUtils/dicParam';
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import { createHero, createHeroes } from '../../../services/role/createHero';
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import { CheckMeterial } from '../../../services/role/checkMaterial';
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import { HeroParam } from '../../../domain/roleField/hero';
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import { calculateCe } from '../../../services/playerCeService';
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import { calculateCeWithHero } from '../../../services/playerCeService';
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export default function (app: Application) {
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new HandlerService(app, {});
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@@ -85,7 +84,6 @@ export class HeroHandler {
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let { lv: oldLv, exp: oldExp } = hero;
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if (oldLv >= playerLv) return resResult(STATUS.ROLE_HERO_LV_OVER);
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if (oldLv + addLv > playerLv) addLv = playerLv - oldLv;
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console.log('******* addLv', addLv, oldLv, playerLv);
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let nextExp = getHeroExpByLv(oldLv + addLv - 1);
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console.log('nextExp', nextExp, oldLv + addLv - 1, oldExp)
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@@ -127,7 +125,7 @@ export class HeroHandler {
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consumes: addConsumeToHero(hero.consumes, material)
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}
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let { curHero } = await calculateCe(HERO_SYSTEM_TYPE.LVUP, roleId, serverId, sid, update, {}, { hid });
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let { curHero } = await calculateCeWithHero(HERO_SYSTEM_TYPE.LVUP, roleId, serverId, sid, hid, update);
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// 任务
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await checkTask(serverId, roleId, sid, TASK_TYPE.HERO_LV, { oldLv, hero: curHero });
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@@ -188,7 +186,7 @@ export class HeroHandler {
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}
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let { curHero } = await calculateCe(HERO_SYSTEM_TYPE.STAR, roleId, serverId, sid, update, {}, { hid, hero, isUpStar });
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let { curHero } = await calculateCeWithHero(HERO_SYSTEM_TYPE.STAR, roleId, serverId, sid, hid, update, { hid, hero, isUpStar });
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if (isUpStar) {
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await checkTaskInHeroStarUp(serverId, roleId, sid, curHero, oldStar); // 任务
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}
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@@ -236,7 +234,7 @@ export class HeroHandler {
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consumes: addConsumeToHero(hero.consumes, material)
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}
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let { curHero } = await calculateCe(HERO_SYSTEM_TYPE.QUALITY, roleId, serverId, sid, update, {}, { hid, hero });
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let { curHero } = await calculateCeWithHero(HERO_SYSTEM_TYPE.QUALITY, roleId, serverId, sid, hid, update, { hero });
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await checkTaskInHeroQUalityUp(serverId, roleId, sid, curHero);
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pushHeroQualityUpMsg(roleId, roleName, serverId, curHero);
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return resResult(STATUS.SUCCESS, { curHero: pick(curHero, ['hid', 'quality']) });
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@@ -301,7 +299,7 @@ export class HeroHandler {
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consumes: addConsumeToHero(hero.consumes, consumes)
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}
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let { curHero } = await calculateCe(HERO_SYSTEM_TYPE.COLORSTAR, roleId, serverId, sid, update, {}, { hid, hero, isUpStar });
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let { curHero } = await calculateCeWithHero(HERO_SYSTEM_TYPE.COLORSTAR, roleId, serverId, sid, hid, update, { hero, isUpStar });
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if (isUpStar) {
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await checkTaskInHeroWakeUp(serverId, roleId, sid, curHero, oldColorStar); // 任务
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}
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@@ -353,7 +351,7 @@ export class HeroHandler {
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jobStage: newJobStage,
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consumes: addConsumeToHero(hero.consumes, consumes)
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}
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let { curHero } = await calculateCe(HERO_SYSTEM_TYPE.TRAIN, roleId, serverId, sid, update, {}, { hid, hero });
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let { curHero } = await calculateCeWithHero(HERO_SYSTEM_TYPE.TRAIN, roleId, serverId, sid, hid, update, { hero });
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await checkTaskInHeroTrain(serverId, roleId, sid, curHero, trainCount); // 任务
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return resResult(STATUS.SUCCESS, { curHero: pick(curHero, ['hid', 'job', 'jobStage'])});
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}
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@@ -389,7 +387,7 @@ export class HeroHandler {
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consumes: addConsumeToHero(hero.consumes, consumes)
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}
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let { curHero } = await calculateCe(HERO_SYSTEM_TYPE.STAGEUP, roleId, serverId, sid, update, {}, { hid, hero });
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let { curHero } = await calculateCeWithHero(HERO_SYSTEM_TYPE.STAGEUP, roleId, serverId, sid, hid, update, { hid, hero });
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await checkTask(serverId, roleId, sid, TASK_TYPE.HERO_STAGE_UP, { hero: curHero, stageUpCnt: 1 }); // 任务
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const heroResult = new HeroParam(curHero);
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return resResult(STATUS.SUCCESS, { curHero: {...pick(heroResult, ['hid', 'job', 'jobStage', 'totalTalentPoint']) }});
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@@ -444,7 +442,7 @@ export class HeroHandler {
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consumes: addConsumeToHero(hero.consumes, consumes)
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}
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//重算战力并下发
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let { curHero } = await calculateCe(HERO_SYSTEM_TYPE.CONNECT, roleId, serverId, sid, update, {}, { hid: hero.hid, shipId });
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let { curHero } = await calculateCeWithHero(HERO_SYSTEM_TYPE.CONNECT, roleId, serverId, sid, hero.hid, update, { shipId });
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// 任务
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await checkTask(serverId, roleId, sid, TASK_TYPE.HERO_CONNECT, { connectLv: level })
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return resResult(STATUS.SUCCESS, { curHero: pick(curHero, ['hid', 'connections']) });
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@@ -531,7 +529,7 @@ export class HeroHandler {
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// } else {
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// hero = await HeroModel.updateHeroInfo(roleId, hero.hid, update);
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// }
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let { curHero } = await calculateCe(HERO_SYSTEM_TYPE.FAVOUR, roleId, serverId, sid, update, {}, { hid: hero.hid, isFavourLvUp });
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let { curHero } = await calculateCeWithHero(HERO_SYSTEM_TYPE.FAVOUR, roleId, serverId, sid, hero.hid, update, { isFavourLvUp });
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if(isFavourLvUp) {
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await unlockFigure(sid, roleId, [{ type: FIGURE_UNLOCK_CONDITION.HERO_FAVOR, paramHid: curHero.hid, paramFavourLv: curHero.favourLv }]);
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await checkTask(serverId, roleId, sid, TASK_TYPE.HERO_FAVOUR_LV, { hero: curHero, oldFavourLv: oldLv }); // 任务
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@@ -591,7 +589,7 @@ export class HeroHandler {
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job: dicNewJob.jobid,
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ePlace: newEplace
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}
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let { curHero } = await calculateCe(HERO_SYSTEM_TYPE.SKIN, roleId, serverId, sid, update, {}, { hid: hero.hid });
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let { curHero } = await calculateCeWithHero(HERO_SYSTEM_TYPE.SKIN, roleId, serverId, sid, hero.hid, update);
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let resultHero = new HeroParam(curHero);
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return resResult(STATUS.SUCCESS, { curHero: {...pick(resultHero, ['hid', 'skins', 'skinId', 'job', 'talent', 'usedTalentPoint']), ePlace: newEplace }});
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}
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@@ -658,7 +656,7 @@ export class HeroHandler {
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}
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}
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let { curHero } = await calculateCe(HERO_SYSTEM_TYPE.REBIRTH, roleId, serverId, sid, {...initInfo, attr: heroAttr}, {}, { hid });
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let { curHero } = await calculateCeWithHero(HERO_SYSTEM_TYPE.REBIRTH, roleId, serverId, sid, hid, {...initInfo, attr: heroAttr});
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let goods = await addItems(roleId, roleName, sid, consumes, ITEM_CHANGE_REASON.REBIRTH);
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const heroResult = new HeroParam(curHero);
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@@ -698,7 +696,7 @@ export class HeroHandler {
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let { newSkins } = updateSkinTalent(skins, new Talent(id), usedTalentPoint + needTalentPoint);
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let { curHero } = await calculateCe(HERO_SYSTEM_TYPE.TALENT, roleId, serverId, sid, { skins: newSkins }, {}, { hid });
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let { curHero } = await calculateCeWithHero(HERO_SYSTEM_TYPE.TALENT, roleId, serverId, sid, hid, { skins: newSkins });
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const heroResult = new HeroParam(curHero);
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return resResult(STATUS.SUCCESS, { curHero: {...pick(heroResult, ['hid', 'talent', 'usedTalentPoint', 'totalTalentPoint']) }});
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@@ -735,7 +733,7 @@ export class HeroHandler {
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let { newSkins } = updateSkinTalent(skins, new Talent(id, talent.level + 1), usedTalentPoint + needTalentPoint);
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let { curHero } = await calculateCe(HERO_SYSTEM_TYPE.TALENT, roleId, serverId, sid, { skins: newSkins }, {}, { hid });
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let { curHero } = await calculateCeWithHero(HERO_SYSTEM_TYPE.TALENT, roleId, serverId, sid, hid, { skins: newSkins });
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const heroResult = new HeroParam(curHero);
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return resResult(STATUS.SUCCESS, { curHero: {...pick(heroResult, ['hid', 'talent', 'usedTalentPoint', 'totalTalentPoint']) }});
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}
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@@ -760,7 +758,7 @@ export class HeroHandler {
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let newSkins = initSkinTalent(skins);
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let { curHero } = await calculateCe(HERO_SYSTEM_TYPE.TALENT, roleId, serverId, sid, { skins: newSkins }, {}, { hid });
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let { curHero } = await calculateCeWithHero(HERO_SYSTEM_TYPE.TALENT, roleId, serverId, sid, hid, { skins: newSkins });
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const heroResult = new HeroParam(curHero);
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return resResult(STATUS.SUCCESS, { curHero: {...pick(heroResult, ['hid', 'talent', 'usedTalentPoint', 'totalTalentPoint']) }});
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@@ -820,7 +818,6 @@ export class HeroHandler {
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await HeroModel.deleteHero(roleId, hid);
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let role = await RoleModel.findByRoleId(roleId);
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await calculatetopLineup(role, hid, 0, null);
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await PvpDefenseModel.deleteHero(roleId, hid);
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await RoleModel.updateRoleInfo(roleId, { topLineup: role.topLineup, topLineupCe: role.topLineupCe, ce: role.ce - hero.ce });
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return resResult(STATUS.SUCCESS);
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