战力:修复创建武将bug
This commit is contained in:
@@ -1,10 +1,10 @@
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import { ABI_STAGE, ABI_STAGE_TO_TYPE, ABI_TYPE_MAIN, LINEUP_NUM, SEID_TYPE } from "../../consts";
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import { HeroType, HeroUpdate } from "../../db/Hero";
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import { RoleUpdate, Teraph } from "../../db/Role";
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import { AttrCell, EquipAttr, HeroAttr, RoleCeType } from "../../db/RoleCe";
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import { AttrCell, EquipAttr, HeroAttr, RoleCeType, SchoolAttr } from "../../db/RoleCe";
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import { TopHero } from "../../domain/dbGeneral";
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import { AttributeCal } from "../../domain/roleField/attribute";
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import { gameData, getHeroStarByQuality, getHeroWakeByQuality, getTeraph } from "../../pubUtils/data";
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import { gameData, getHeroStarByQuality, getHeroWakeByQuality, getSchoolRateByStar, getTeraph } from "../../pubUtils/data";
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import { DicRandomEffectPool } from "../../pubUtils/dictionary/DicRandomEffectPool";
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import { DicSe } from "../../pubUtils/dictionary/DicSe";
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import { addToMap, deepCopy } from "../../pubUtils/util";
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@@ -23,6 +23,8 @@ export class CalCe {
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equipLv: Map<string, number> = new Map(); // hid+eplaceId => lv
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originCes: Map<number, number> = new Map(); // hid => ce
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resultCes: Map<number, number> = new Map(); // hid => ce
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schoolAttrs: Map<string, { hid: number, attrId: number, ce: number }> = new Map(); // hid + attr => ratio
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schoolAttrsByAttrId: Map<number, string[]> = new Map(); // attrId => hid + attr
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private getGlobalAttrById(attrId: number) {
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if(!this.globalAttrs.has(attrId)) {
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@@ -39,6 +41,7 @@ export class CalCe {
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private getHeroAttrByHidAndId(hid: number, attrId: number) {
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let key = `${hid}_${attrId}`;
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console.log('$$$$$$$$ getHeroAttrByHidAndId', hid, attrId)
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if(!this.heroAttrs.has(key)) {
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if(ABI_TYPE_MAIN.indexOf(attrId) != -1) {
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let obj = new HeroMainAttr(hid, attrId);
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@@ -53,6 +56,7 @@ export class CalCe {
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}
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this.heroAttrsByHid.get(hid).push(key);
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}
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console.log('$$$$$$$$ heroAttrsByHid', this.heroAttrsByHid)
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return this.heroAttrs.get(key);
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}
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@@ -80,6 +84,30 @@ export class CalCe {
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return this.equipAttrs.get(key);
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}
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private setSchoolRate(hid: number, attrId: number, value: number) {
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let key = `${hid}_${attrId}`;
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if(!this.schoolAttrs.has(key)) {
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this.schoolAttrs.set(key, { hid, attrId, ce: value });
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if(!this.schoolAttrsByAttrId.has(attrId)) {
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this.schoolAttrsByAttrId.set(attrId, []);
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}
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this.schoolAttrsByAttrId.get(attrId).push(key);
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} else {
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this.schoolAttrs.get(key).ce = value;
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}
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}
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private calSchoolAttrsToGlobal(attrId: number) {
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let keys = this.schoolAttrsByAttrId.get(attrId)||[];
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let schoolResult = 0;
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for(let key of keys) {
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let { ce } = this.schoolAttrs.get(key);
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schoolResult += ce;
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}
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let globalAttr = this.getGlobalAttrById(attrId);
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globalAttr.school = schoolResult;
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}
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public calHeroCe() {
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let ces = new Map<number, { id: number, val: number }[]>(); // hid => [{attrId, val}]
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for(let [hid, keys] of this.heroAttrsByHid) {
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@@ -98,17 +126,20 @@ export class CalCe {
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ces.get(hid).push({ id: attrId, val });
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}
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}
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let result = new Map<number, number>();
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for(let [hid, arr] of ces) {
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let obj = new AttributeCal();
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obj.setByWarJson(arr);
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let ce = obj.calCe();
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this.resultCes.set(hid, ce);
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result.set(hid, ce);
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}
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return this.resultCes;
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return result;
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}
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public getCeInc() {
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let ceResult = this.calHeroCe();
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console.log('##### ceResult', ceResult, 'originCes', this.originCes)
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let heroCe = new Map<number, { inc: number, origin: number, ce: number }>();
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let roleInc = 0;
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for(let [hid, ce] of ceResult) {
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@@ -137,7 +168,7 @@ export class CalCe {
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let heroAttrs: HeroAttr[] = [];
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for(let [hid, keys] of this.heroAttrsByHid) {
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let lv = this.heroLv.get(hid);
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let historyCe = this.heroHistoryCe.get(hid);
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let historyCe = this.heroHistoryCe.get(hid)||0;
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let objectId = this.heroObjectId.get(hid);
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let attrs: AttrCell[] = [];
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for(let key of keys) {
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@@ -160,12 +191,18 @@ export class CalCe {
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hid, eplaceId, lv, attrs
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});
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}
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let schoolAttrs: SchoolAttr[] = [];
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for(let [_, { hid, attrId, ce }] of this.schoolAttrs) {
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schoolAttrs.push({ hid, attrId, value: ce });
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}
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return {
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roleId: this.roleId, globalAttrs, heroAttrs, equipAttrs
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roleId: this.roleId, globalAttrs, heroAttrs, equipAttrs, schoolAttrs
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}
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}
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public setRoleCe(roleCe: RoleCeType) {
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console.log('&&&&&&&& setRoleCe', roleCe)
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this.roleId = roleCe.roleId;
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if(roleCe) {
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for(let globalAttr of roleCe.globalAttrs) {
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@@ -188,23 +225,14 @@ export class CalCe {
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obj.setByRoleCe(cell);
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}
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}
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for(let { hid, attrId, value } of roleCe.schoolAttrs) {
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this.setSchoolRate(hid, attrId, value);
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}
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}
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this.originCes = this.calHeroCe();
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console.log('############ setRoleCe', this.originCes)
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}
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public setInitHero(role: RoleUpdate, heroes: HeroUpdate[]) {
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this.roleId = role.roleId;
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for(let { hid, skinId, lv, quality, star, starStage, colorStar, colorStarStage, job, jobStage, } of heroes) {
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this.setHeroBase(hid, skinId);
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this.setHeroLv(hid, lv);
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this.setHeroStar(hid, job, quality, star, starStage, colorStar, colorStarStage);
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this.setJob(hid, job, jobStage);
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}
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this.setTitle(role.title);
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this.setTeraph(role.teraphs);
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}
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public setResultHero(hero: HeroType) {
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this.heroObjectId.set(hero.hid, hero._id);
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}
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@@ -267,7 +295,6 @@ export class CalCe {
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let heroAttr = this.getHeroAttrByHidAndId(hid, attrId);
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heroAttr.starUp = value;
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};
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}
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// 职业基础
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@@ -313,6 +340,23 @@ export class CalCe {
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}
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}
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// 百家学宫
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public setSchool(isPutOn: boolean, hid: number, schoolId: number, star: number, colorStar: number, quality: number) {
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let dicSchool = gameData.school.get(schoolId);
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let dicSchoolRate = getSchoolRateByStar(star, colorStar, quality);
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console.log('#### setSchool', star, colorStar, quality, dicSchoolRate)
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for (let attrId of dicSchool.upAttribute) {
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if(ABI_TYPE_MAIN.includes(attrId)) { // 主属性
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this.setSchoolRate(hid, attrId, isPutOn?dicSchoolRate.mainAttrAPerent: 0);
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} else {
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this.setSchoolRate(hid, attrId, isPutOn?dicSchoolRate.assiAttrAddValue: 0);
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}
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this.calSchoolAttrsToGlobal(attrId);
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}
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}
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// 添加技能增加的被动属性
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private addSeidEffect(seidList: number[]) {
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let fixUp = new Map<number, number>(), ratioUp = new Map<number, number>();
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@@ -383,9 +427,10 @@ abstract class GlobalAllAttr {
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abstract getValues(): number[];
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public getGlobalAttr() {
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let values = this.getValues().map(cur => (cur||0));
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return {
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attrId: this.attrId,
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values: this.getValues()
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values
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}
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}
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}
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@@ -417,19 +462,19 @@ class GlobalMainAttr extends GlobalAllAttr {
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for(let i = GLOBAL_MAIN_ATTR_INDEX.START; i < GLOBAL_MAIN_ATTR_INDEX.END; i++) {
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switch(i) {
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case GLOBAL_MAIN_ATTR_INDEX.SCHOOL:
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if(this.school) values[i] = this.school;
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values.push(this.school);
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break;
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case GLOBAL_MAIN_ATTR_INDEX.TERAPH:
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if(this.teraph) values[i] = this.teraph;
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values.push(this.teraph);
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break;
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case GLOBAL_MAIN_ATTR_INDEX.TITLE:
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if(this.title) values[i] = this.title;
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values.push(this.title);
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break;
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case GLOBAL_MAIN_ATTR_INDEX.SCROLL:
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if(this.scroll) values[i] = this.scroll;
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values.push(this.scroll);
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break;
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case GLOBAL_MAIN_ATTR_INDEX.SKIN:
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if(this.skin) values[i] = this.skin;
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values.push(this.skin);
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break;
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}
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}
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@@ -462,16 +507,16 @@ class GlobalSubAttr extends GlobalAllAttr {
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for(let i = GLOBAL_MAIN_ATTR_INDEX.START; i < GLOBAL_MAIN_ATTR_INDEX.END; i++) {
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switch(i) {
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case GLOBAL_MAIN_ATTR_INDEX.SCHOOL:
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if(this.school) values[i] = this.school;
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values.push(this.school);
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break;
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case GLOBAL_MAIN_ATTR_INDEX.TERAPH:
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if(this.teraph) values[i] = this.teraph;
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values.push(this.teraph);
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break;
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case GLOBAL_MAIN_ATTR_INDEX.TITLE:
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if(this.title) values[i] = this.title;
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values.push(this.title);
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break;
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case GLOBAL_MAIN_ATTR_INDEX.SKIN:
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if(this.skin) values[i] = this.skin;
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values.push(this.skin);
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break;
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}
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}
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@@ -543,31 +588,31 @@ class HeroMainAttr extends HeroAllAttr {
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for(let i = HERO_MAIN_ATTR_INDEX.START; i < HERO_MAIN_ATTR_INDEX.END; i++) {
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switch(i) {
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case HERO_MAIN_ATTR_INDEX.BASE:
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if(this.base) values[i] = this.base;
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values.push(this.base);
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break;
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case HERO_MAIN_ATTR_INDEX.JOB:
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if(this.job) values[i] = this.job;
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values.push(this.job);
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break;
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case HERO_MAIN_ATTR_INDEX.STAR_UP:
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if(this.starUp) values[i] = this.starUp;
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values.push(this.starUp);
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break;
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case HERO_MAIN_ATTR_INDEX.CONNECT:
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if(this.connect) values[i] = this.connect;
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values.push(this.connect);
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break;
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case HERO_MAIN_ATTR_INDEX.FAVOUR:
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if(this.favour) values[i] = this.favour;
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values.push(this.favour);
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break;
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case HERO_MAIN_ATTR_INDEX.TALENT:
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if(this.talent) values[i] = this.talent;
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values.push(this.talent);
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break;
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case HERO_MAIN_ATTR_INDEX.EQUIP:
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if(this.equip) values[i] = this.equip;
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values.push(this.equip);
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break;
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case HERO_MAIN_ATTR_INDEX.EQUIP_UP:
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if(this.equipUp) values[i] = this.equipUp;
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values.push(this.equipUp);
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break;
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case HERO_MAIN_ATTR_INDEX.EQUIP_STONE:
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if(this.equipStone) values[i] = this.equipStone;
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values.push(this.equipStone);
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break;
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}
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}
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@@ -599,16 +644,16 @@ class HeroSubAttr extends HeroAllAttr {
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for(let i = HERO_SUB_ATTR_INDEX.START; i < HERO_SUB_ATTR_INDEX.END; i++) {
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switch(i) {
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case HERO_SUB_ATTR_INDEX.BASE:
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if(this.base) values[i] = this.base;
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values.push(this.base);
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break;
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case HERO_SUB_ATTR_INDEX.JOB:
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if(this.job) values[i] = this.job;
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values.push(this.job);
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break;
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case HERO_SUB_ATTR_INDEX.TALENT:
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if(this.talent) values[i] = this.talent;
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values.push(this.talent);
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break;
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case HERO_SUB_ATTR_INDEX.EQUIP:
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if(this.equip) values[i] = this.equip;
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values.push(this.equip);
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break;
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}
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}
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@@ -672,22 +717,22 @@ class EquipMainAttr extends EquipAllAttr {
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for(let i = EQUIP_MAIN_ATTR_INDEX.START; i < EQUIP_MAIN_ATTR_INDEX.END; i++) {
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switch(i) {
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case EQUIP_MAIN_ATTR_INDEX.EQUIP_QUALITY:
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if(this.equipQuality) values[i] = this.equipQuality;
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values.push(this.equipQuality);
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break;
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case EQUIP_MAIN_ATTR_INDEX.EQUIP_STRENGTH:
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if(this.equipStrengthen) values[i] = this.equipStrengthen;
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values.push(this.equipStrengthen);
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break;
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case EQUIP_MAIN_ATTR_INDEX.EQUIP_STAR:
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if(this.equipStar) values[i] = this.equipStar;
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values.push(this.equipStar);
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break;
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case EQUIP_MAIN_ATTR_INDEX.EQUIP_SUIT:
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if(this.equipSuit) values[i] = this.equipSuit;
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values.push(this.equipSuit);
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break;
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case EQUIP_MAIN_ATTR_INDEX.JEWEL:
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if(this.jewel) values[i] = this.jewel;
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values.push(this.jewel);
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break;
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case EQUIP_MAIN_ATTR_INDEX.STONE:
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if(this.stone) values[i] = this.stone;
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values.push(this.stone);
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break;
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}
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}
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@@ -715,10 +760,10 @@ class EquipSubAttr extends EquipAllAttr {
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for(let i = EQUIP_SUB_ATTR_INDEX.START; i < EQUIP_SUB_ATTR_INDEX.END; i++) {
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switch(i) {
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case EQUIP_SUB_ATTR_INDEX.EQUIP_STAR:
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if(this.equipStar) values[i] = this.equipStar;
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values.push(this.equipStar);
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break;
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case EQUIP_SUB_ATTR_INDEX.JEWEL:
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if(this.jewel) values[i] = this.jewel;
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values.push(this.jewel);
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break;
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}
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}
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