战力:修复创建武将bug

This commit is contained in:
luying
2022-03-28 17:44:14 +08:00
parent f35af70adc
commit 14b28921af
13 changed files with 379 additions and 393 deletions
@@ -22,11 +22,9 @@ import { reportTAEvent, reportTAUserSet } from '../sdkService';
import { saveCoinChangeLog, saveFigureInfoLog, saveGoldChangeLog, saveItemChangeLog } from '../../pubUtils/logUtil';
import { JewelModel, JewelType, jewelUpdate, RandSe } from '../../db/Jewel';
import { updateEplaces } from '../equipService';
import { checkPopUpConditionInCreateHero } from '../activity/popUpShopService';
import { CreateHeroes } from './createHero';
import { combineItems, getCoinEventProperties, getGoldEventProperties, sortItems } from './util';
import { nowSeconds } from '../../pubUtils/timeUtil';
import { calculateCe } from '../playerCeService';
import { calculateCeWithHero } from '../playerCeService';
@@ -71,7 +69,7 @@ export async function handleCost(roleId: string, sid: string, goods: Array<ItemI
heroMap.get(jewel.hid).jewels.push(jewel);
}
}
for(let [_hid, {hero, jewels} ] of heroMap) {
for(let [hid, {hero, jewels} ] of heroMap) {
// 脱下天晶石
let update = new Map<number, Partial<EPlace>>();
for(let jewel of jewels) {
@@ -82,7 +80,7 @@ export async function handleCost(roleId: string, sid: string, goods: Array<ItemI
}
}
let { newEplace } = updateEplaces(hero.ePlace, update);
await calculateCe(HERO_SYSTEM_TYPE.EQUIP_STRENGTH, roleId, role.serverId, sid, { ePlace: newEplace }, {}, { ePlaceIds: [...update.keys()] });
await calculateCeWithHero(HERO_SYSTEM_TYPE.EQUIP_STRENGTH, roleId, role.serverId, sid, hid, { ePlace: newEplace }, { ePlaceIds: [...update.keys()] });
}
@@ -360,7 +358,7 @@ export async function addSkin(roleId: string, roleName: string, sid: string, ski
if(skin.hid && !hero) hero = await HeroModel.findByHidAndRole(skin.hid, roleId);
let condition = { type: FIGURE_UNLOCK_CONDITION.GET_SKIN, paramSkinId: skinId };
await unlockFigure(sid, roleId, [condition]); // 解锁头像
await calculateCe(HERO_SYSTEM_TYPE.ADD_SKIN, roleId, hero.serverId, sid, {}, {}, { skinId }); // 全局加成
await calculateCeWithHero(HERO_SYSTEM_TYPE.ADD_SKIN, roleId, hero.serverId, sid, skin.hid, {}, { skinId }); // 全局加成
if (hero) { // 有武将的,将皮肤链接到武将上
let curSkin = hero.skins.find(cur => cur.id == skinId);