战力:修复创建武将bug
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+16
-16
@@ -281,22 +281,22 @@ export default class Hero extends BaseModel {
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return update
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}
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public static async createHero(heroInfo: HeroUpdate, lean = true) {
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const seqId = await CounterModel.getNewCounter(COUNTER.HID) || -1;
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const update = this.getInitInfo(heroInfo.hid, { ...heroInfo, seqId });
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const hero: HeroType = await HeroModel.findOneAndUpdate({ roleId: heroInfo.roleId, hid: heroInfo.hid }, update, { upsert: true, new: true }).lean(lean);
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return hero;
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}
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// public static async createHero(heroInfo: HeroUpdate, lean = true) {
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// const seqId = await CounterModel.getNewCounter(COUNTER.HID) || -1;
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// const update = this.getInitInfo(heroInfo.hid, { ...heroInfo, seqId });
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// const hero: HeroType = await HeroModel.findOneAndUpdate({ roleId: heroInfo.roleId, hid: heroInfo.hid }, update, { upsert: true, new: true }).lean(lean);
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// return hero;
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// }
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public static async insertHeroes(roleId: string, roleName: string, serverId: number, heroInfos: HeroUpdate[]) {
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let insertInfos: HeroUpdate[] = [];
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for(let hero of heroInfos) {
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const seqId = await CounterModel.getNewCounter(COUNTER.HID) || -1;
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insertInfos.push({ ...hero, seqId, roleId, roleName, serverId })
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}
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await HeroModel.insertMany(insertInfos);
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return <HeroType[]>insertInfos;
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}
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// public static async insertHeroes(roleId: string, roleName: string, serverId: number, heroInfos: HeroUpdate[]) {
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// let insertInfos: HeroUpdate[] = [];
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// for(let hero of heroInfos) {
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// const seqId = await CounterModel.getNewCounter(COUNTER.HID) || -1;
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// insertInfos.push({ ...hero, seqId, roleId, roleName, serverId })
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// }
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// await HeroModel.insertMany(insertInfos);
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// return <HeroType[]>insertInfos;
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// }
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public static async sumHeroCe(roleId: string) {
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let ce: Array<{ ce: number }> = await HeroModel.aggregate([
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@@ -323,7 +323,7 @@ export default class Hero extends BaseModel {
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public static async updateHeroInfo(roleId: string, hid: number, heroUpdate: HeroUpdate, select?: string, getters = false) {
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delete heroUpdate._id;
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let result: HeroType = await HeroModel.findOneAndUpdate({ roleId, hid }, { $set: heroUpdate }, { new: true }).select(select).lean({ getters });
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let result: HeroType = await HeroModel.findOneAndUpdate({ roleId, hid }, { $set: heroUpdate }, { new: true, upsert: true }).select(select).lean({ getters });
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return result;
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}
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+4
-4
@@ -5,7 +5,7 @@ import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoos
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export class AttrCell {
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@prop({ required: true })
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attrId: number; // 属性id
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@prop({ required: true })
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@prop({ required: true, type: Number })
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values: number[]; // 战力公式中的全局加成的数据,查表后的结果
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}
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@@ -35,7 +35,7 @@ export class EquipAttr {
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}
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// 百家学宫加成
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class SchoolAttr {
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export class SchoolAttr {
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@prop({ required: true })
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hid: number; // 武将id
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@prop({ required: true })
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@@ -76,13 +76,13 @@ export default class RoleCe extends BaseModel {
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equipAttrs: EquipAttr[]
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@prop({ required: true, type: SchoolAttr, _id: false })
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schoolAttr: SchoolAttr[];
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schoolAttrs: SchoolAttr[];
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@prop({ required: true, type: ScrollAttr, _id: false })
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scrollAttrs: ScrollAttr[];
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public static async findByRoleId(roleId: string) {
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let result: RoleCeType = await RoleCeModel.findOneAndUpdate({ roleId }).lean();
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let result: RoleCeType = await RoleCeModel.findOne({ roleId }).lean();
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return result;
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}
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