任务:修复远征和pvp任务达成
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@@ -14,7 +14,7 @@ import { getAp, setAp } from '../../../services/actionPointService';
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import { STATUS } from '../../../consts/statusCode';
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import { resResult } from '../../../pubUtils/util';
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import { checkBattleHeroes, roleLevelup } from '../../../services/normalBattleService';
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import { checkTaskWithWar, checkTask } from '../../../services/taskService';
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import { checkTask, checkTaskInBattleEnd } from '../../../services/taskService';
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export default function(app: Application) {
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return new ExpeditionBattleHandler(app);
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@@ -270,7 +270,7 @@ export class ExpeditionBattleHandler {
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// 更新下一关状态
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await ExpeditionWarRecordModel.updateStatus(expeditionCode, expeditionId + 1, EXPEDITION_WAR_RECORD_STATUS.WAITING);
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}
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await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_WITH_HERO, battleId, dbHeroes, 1, star);
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await checkTaskInBattleEnd(roleId, sid, funcs, battleId, dbHeroes, star);
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return resResult(STATUS.SUCCESS, {
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expeditionCode, expeditionId,
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@@ -116,7 +116,7 @@ export async function checkTaskInPvpEnd(roleId: string, sid: string, funcs: numb
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await checkTask(roleId, sid, funcs, TASK_TYPE.PVP_WIN_SERIES, 0, false, {});
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}
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await checkTask(roleId, sid, funcs, TASK_TYPE.PVP, 0, false, { heroScores });
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await checkTask(roleId, sid, funcs, TASK_TYPE.PVP_HERO_SCORE, 0, false, { heroScores });
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}
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