军团活动:修改粮草先行道具分配
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@@ -1,7 +1,7 @@
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// 军团活动蛮夷入侵城门血量等数据存储
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import { Member, GateMembersRec, WoodenHorse, Event } from "../../domain/battleField/guildActivity";
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import { Member, GateMembersRec, WoodenHorse, Event, WoodenHorseMember } from "../../domain/battleField/guildActivity";
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import { RewardInter } from "../../pubUtils/interface";
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import { getRaceEventItems, gameData } from "../../pubUtils/data";
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import { GuildModel } from "../../db/Guild";
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@@ -9,7 +9,7 @@ import { sendSingleRaceActEndMsg } from "./guildActivityService";
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import { REDIS_KEY, RACE_EVENT_TYPE, RACE_EVENT_EFFECT_TYPE, RACE_EVENT, STATUS, RACE_ACTIVITY_STATUS } from "../../consts";
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import { getGuildChannelSid } from "../chatService";
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import { pinus } from "pinus";
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import { getRandEelm, sortArrRandom, resResult } from "../../pubUtils/util";
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import { getRandEelm, sortArrRandom, resResult, getRandResultByMember } from "../../pubUtils/util";
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import { Rank } from "../rankService";
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import { getTimeFun } from "../../pubUtils/timeUtil";
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@@ -52,12 +52,11 @@ export class RaceActivityObject {
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public async joinWoodenHorse(guildCode: string, roleId: string, roleName: string, serverId: number, sid: string, job: number, code: string) {
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let woodenHorse = await this.getWoodenHorse(guildCode, serverId);
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if(!woodenHorse) return false;
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woodenHorse.joinMember(roleId, roleName, sid, code)
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let member = woodenHorse.joinMember(roleId, roleName, sid, code)
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this.pushMember(guildCode, roleId, job, code);
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if(this.status == RACE_ACTIVITY_STATUS.START) {
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let item = getRaceEventItems();
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this.handleItems(roleId, sid, item);
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this.sendRandItemsToMembers([member], woodenHorse, woodenHorse.remainItems);
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this.woodenHorseStartRace(woodenHorse);
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}
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return await this.getWoodenHorse(guildCode, serverId);
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@@ -126,9 +125,31 @@ export class RaceActivityObject {
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woodenHorse.time = Date.now();
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woodenHorse.startTime = Date.now();
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let members = woodenHorse.members;
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for(let { roleId, sid } of members) {
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let item = getRaceEventItems();
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this.handleItems(roleId, sid, item);
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let normalItems = getRaceEventItems();
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this.sendRandItemsToMembers(members, woodenHorse, normalItems);
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}
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private sendRandItemsToMembers(members: WoodenHorseMember[], woodenHorse: WoodenHorse, items: Map<number, { total: number, max: number}>) {
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let notReceiveMembers = members.filter(member => !member.isReceived());
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let memberCnt = notReceiveMembers.length;
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let addItems: Map<string, { member: WoodenHorseMember, items: {id: number, count: number}[] }> = new Map();
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for(let [id, {total, max}] of items) {
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let randResult = getRandResultByMember(total, max, memberCnt);
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for(let i = 0; i < memberCnt; i++) {
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let member = notReceiveMembers[i];
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let count = randResult.arr[i]||0;
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if(count > 0) {
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if(!addItems.has(member.roleId)) {
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addItems.set(member.roleId, { member: member, items: [] });
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}
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addItems.get(member.roleId).items.push({ id, count });
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}
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}
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woodenHorse.setRemainItem(id, randResult.remain, max);
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}
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for(let [_roleId, {member, items}] of addItems) {
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member.setReceived(true);
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this.handleItems(member.roleId, member.sid, items);
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}
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}
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@@ -3,7 +3,7 @@ import { SimpleGuildRankParam, SimpleRoleRankParam } from '../rank'
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import { prop } from "@typegoose/typegoose";
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import { CITY_STATUS, RACE_ACTIVITY_STATUS, RACE_EVENT } from "../../consts";
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import { gameData, getRaceEventItems } from "../../pubUtils/data";
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import { getRandEelm } from "../../pubUtils/util";
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import { getRandEelm, getRandResultByMember, getRandValueByMinMax, sortArrRandom } from "../../pubUtils/util";
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import { RewardInter } from "../../pubUtils/interface";
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export class GateMembersRec {
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@@ -15,13 +15,46 @@ export class GateMembersRec {
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}
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}
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class WoodenHorseMember {
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export class WoodenHorseMember {
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roleId: string;
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roleName: string;
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sid: string;
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items?: RewardInter[];
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items: RewardInter[] = [];
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code?: string;
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hasReceiveInitItems: boolean = false;
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constructor(roleId: string, roleName: string, sid: string, code: string) {
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this.roleId = roleId;
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this.roleName = roleName;
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this.sid = sid;
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this.code = code;
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}
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addTempItem(item: RewardInter) {
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this.items.push(item);
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}
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addTempItems(items: RewardInter[]) {
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this.items.push(...items);
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}
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getTempItems() {
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return this.items;
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}
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receiveTempItems() {
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let items = [...this.items];
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this.items = [];
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return items;
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}
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isReceived() {
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return this.hasReceiveInitItems;
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}
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setReceived(hasReceiveInitItems: boolean) {
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this.hasReceiveInitItems = hasReceiveInitItems;
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}
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}
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// 木牛流马
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@@ -57,6 +90,8 @@ export class WoodenHorse {
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@prop({required: true})
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stopContinueTime: number = 0; // 鬼手阴符
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remainItems: Map<number, { total: number, max: number }> = new Map();
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constructor(guildCode: string, guildName: string, guildCe: number, serverId: number) {
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this.guildCode = guildCode;
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this.guildName = guildName;
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@@ -178,13 +213,20 @@ export class WoodenHorse {
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case RACE_EVENT.ITEM:
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let ranMember: WoodenHorseMember[] = getRandEelm(this.members, GUILDACTIVITY.RACEACTIVITY_EVENT_MEMBERCNT);
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if(ranMember.length <= 0) ranMember = this.members;
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for(let obj of ranMember) {
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for(let member of ranMember) {
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let item = gameData.raceEventItems;
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obj.items = (obj.items||[]).concat(item);
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member.addTempItems(item);
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}
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for(let obj of this.members) {
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let item = getRaceEventItems();
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obj.items = (obj.items||[]).concat(item);
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let normalItems = getRaceEventItems();
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for(let [id, {total, max}] of normalItems) {
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let randResult = getRandResultByMember(total, max, this.members.length);
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for(let i = 0; i < this.members.length; i++) {
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let count = randResult.arr[i]||0;
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if(count > 0) {
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this.members[i].addTempItem({ id, count });
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normalItems.get(id).total -= count;
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}
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}
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}
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break;
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}
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@@ -192,14 +234,21 @@ export class WoodenHorse {
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public joinMember(roleId: string, roleName: string, sid: string, code: string) {
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if(this.members.findIndex(cur => cur.roleId == roleId) == -1) {
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this.members.push({ roleId, roleName, sid, code });
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let index = this.members.findIndex(cur => cur.roleId == roleId)
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if(index == -1) {
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let member = new WoodenHorseMember(roleId, roleName, sid, code);
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this.members.push(member);
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this.speed++;
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this.memberCnt++;
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return member;
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} else {
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return this.members[index];
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}
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return this;
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}
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public setRemainItem(id: number, remain: number, max: number) {
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this.remainItems.set(id, { total: remain, max });
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}
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}
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export class Event {
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+19
-12
@@ -60,7 +60,7 @@ import { dicCityActivityReward, loadCityActivityReward } from "./dictionary/DicC
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import { dicRaceActivity, dicRaceTypes, loadRaceActivity } from './dictionary/DicRaceActivity';
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import { GUILDACTIVITY, RECRUIT } from "./dicParam";
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import * as param from "./dicParam";
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import { decodeIdCntArrayStr, parseGoodStr, decodeArrayListStr, getRandValueByMinMax, getRandEelm, readTsFile, getRandEelmWithWeight } from "./util";
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import { decodeIdCntArrayStr, parseGoodStr, decodeArrayListStr, getRandEelm, readTsFile, getRandEelmWithWeight } from "./util";
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import { RACE_EVENT_TYPE } from "../consts";
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import { dicShop, dicShopItem, loadShop } from "./dictionary/DicShop";
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import { dicShopList, loadShopList } from "./dictionary/DicShopList";
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@@ -187,7 +187,7 @@ export const gameData = {
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raceActivityEvents: dicRaceActivity,
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raceTypes: dicRaceTypes,
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raceActivityEncounter: { events: new Map<number, number>(), eventNum: 0 },
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raceNormalItems: new Array<{id: number, min: number, max: number}>(),
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raceNormalItems: new Array<{id: number, total: number, max: number}>(),
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raceEventItems: new Array<{id: number, count: number}>(),
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shop: dicShop,
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shopItem: dicShopItem,
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@@ -617,14 +617,14 @@ function decodeRaceActivityEncounter() {
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function decodeRaceNormalItems() {
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let str = GUILDACTIVITY.RACEACTIVITY_NORMAL_ITEMS;
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let result = new Array<{ id: number, min: number, max: number }>();
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let result = new Array<{ id: number, total: number, max: number }>();
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if (!str) return result;
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let decodeArr = decodeArrayListStr(str);
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for (let [id, min, max] of decodeArr) {
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if (isNaN(parseInt(id)) || isNaN(parseInt(min)) || isNaN(parseInt(max))) {
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for (let [id, total, max] of decodeArr) {
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if (isNaN(parseInt(id)) || isNaN(parseInt(total)) || isNaN(parseInt(max))) {
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throw new Error('data table format wrong');
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}
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result.push({ id: parseInt(id), min: parseInt(min), max: parseInt(max) });
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result.push({ id: parseInt(id), total: parseInt(total), max: parseInt(max) });
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}
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gameData.raceNormalItems = result;
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}
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@@ -635,15 +635,22 @@ function decodeRaceEventItems() {
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}
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export function getRaceEventItems() {
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let items = gameData.raceNormalItems;
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let result = new Array<RewardInter>();
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for (let { id, min, max } of items) {
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let count = getRandValueByMinMax(min, max, 0);
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result.push({ id, count });
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let items = new Map<number, { total: number, max: number }>();
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for(let {id, total, max} of gameData.raceNormalItems) {
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items.set(id, { total, max });
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}
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return result;
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return items;
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}
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// export function getRaceEventItems(members: WoodenHorseMember[], items: { id: number, total: number, max: number }[]) {
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// let result = new Array<RewardInter>();
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// for (let { id, min, max } of items) {
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// let count = getRandValueByMinMax(min, max, 0);
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// result.push({ id, count });
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// }
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// return result;
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// }
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// 根据保底类型获得保底数量
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export function getDicGachaFloor(id: number) {
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let map = decodeIdCntArrayStr(RECRUIT.RECRUIT_MUST, 1);
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+23
-3
@@ -237,8 +237,8 @@ export function getRandEelmWithWeight<T extends { weight: number }>(randomList:
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* 不改变原数组长度,将内部元素打乱
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* @param source
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*/
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export function sortArrRandom(source = []) {
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let arr = deepCopy(source);
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export function sortArrRandom<T>(source: T[] = []): T[] {
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let arr: T[] = deepCopy(source);
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return arr.sort(() => { return Math.random() - 0.5; });
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}
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@@ -752,4 +752,24 @@ export function getWarTypeName(warType: number) {
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case WAR_TYPE.TRY: return '试用关卡';
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case WAR_TYPE.BOSS: return '演武台';
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}
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}
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}
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/**
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* 一群人分总数固定的东西
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* @param total 总数
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* @param max 每个人能拿到的最大数量
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* @param memberCnt 人数
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*/
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export function getRandResultByMember(total: number, max: number, memberCnt: number) {
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let arr: number[] = [];
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for(let i = 1; i <= memberCnt; i++) {
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let randMax = total > max? max: total;
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let randMin = total - (memberCnt - i) * max;
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if(randMin < 0) randMin = 0;
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if(randMin > max) randMin = max;
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let rand = getRandValueByMinMax(randMin, randMax + 1, 0);
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arr.push(rand);
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total -= rand;
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}
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return { arr, remain: total }
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}
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