军团活动:修改粮草先行道具分配

This commit is contained in:
luying
2022-03-01 10:10:11 +08:00
parent c5e5ca4b51
commit 153633b9f1
4 changed files with 131 additions and 34 deletions
@@ -1,7 +1,7 @@
// 军团活动蛮夷入侵城门血量等数据存储
import { Member, GateMembersRec, WoodenHorse, Event } from "../../domain/battleField/guildActivity";
import { Member, GateMembersRec, WoodenHorse, Event, WoodenHorseMember } from "../../domain/battleField/guildActivity";
import { RewardInter } from "../../pubUtils/interface";
import { getRaceEventItems, gameData } from "../../pubUtils/data";
import { GuildModel } from "../../db/Guild";
@@ -9,7 +9,7 @@ import { sendSingleRaceActEndMsg } from "./guildActivityService";
import { REDIS_KEY, RACE_EVENT_TYPE, RACE_EVENT_EFFECT_TYPE, RACE_EVENT, STATUS, RACE_ACTIVITY_STATUS } from "../../consts";
import { getGuildChannelSid } from "../chatService";
import { pinus } from "pinus";
import { getRandEelm, sortArrRandom, resResult } from "../../pubUtils/util";
import { getRandEelm, sortArrRandom, resResult, getRandResultByMember } from "../../pubUtils/util";
import { Rank } from "../rankService";
import { getTimeFun } from "../../pubUtils/timeUtil";
@@ -52,12 +52,11 @@ export class RaceActivityObject {
public async joinWoodenHorse(guildCode: string, roleId: string, roleName: string, serverId: number, sid: string, job: number, code: string) {
let woodenHorse = await this.getWoodenHorse(guildCode, serverId);
if(!woodenHorse) return false;
woodenHorse.joinMember(roleId, roleName, sid, code)
let member = woodenHorse.joinMember(roleId, roleName, sid, code)
this.pushMember(guildCode, roleId, job, code);
if(this.status == RACE_ACTIVITY_STATUS.START) {
let item = getRaceEventItems();
this.handleItems(roleId, sid, item);
this.sendRandItemsToMembers([member], woodenHorse, woodenHorse.remainItems);
this.woodenHorseStartRace(woodenHorse);
}
return await this.getWoodenHorse(guildCode, serverId);
@@ -126,9 +125,31 @@ export class RaceActivityObject {
woodenHorse.time = Date.now();
woodenHorse.startTime = Date.now();
let members = woodenHorse.members;
for(let { roleId, sid } of members) {
let item = getRaceEventItems();
this.handleItems(roleId, sid, item);
let normalItems = getRaceEventItems();
this.sendRandItemsToMembers(members, woodenHorse, normalItems);
}
private sendRandItemsToMembers(members: WoodenHorseMember[], woodenHorse: WoodenHorse, items: Map<number, { total: number, max: number}>) {
let notReceiveMembers = members.filter(member => !member.isReceived());
let memberCnt = notReceiveMembers.length;
let addItems: Map<string, { member: WoodenHorseMember, items: {id: number, count: number}[] }> = new Map();
for(let [id, {total, max}] of items) {
let randResult = getRandResultByMember(total, max, memberCnt);
for(let i = 0; i < memberCnt; i++) {
let member = notReceiveMembers[i];
let count = randResult.arr[i]||0;
if(count > 0) {
if(!addItems.has(member.roleId)) {
addItems.set(member.roleId, { member: member, items: [] });
}
addItems.get(member.roleId).items.push({ id, count });
}
}
woodenHorse.setRemainItem(id, randResult.remain, max);
}
for(let [_roleId, {member, items}] of addItems) {
member.setReceived(true);
this.handleItems(member.roleId, member.sid, items);
}
}
+60 -11
View File
@@ -3,7 +3,7 @@ import { SimpleGuildRankParam, SimpleRoleRankParam } from '../rank'
import { prop } from "@typegoose/typegoose";
import { CITY_STATUS, RACE_ACTIVITY_STATUS, RACE_EVENT } from "../../consts";
import { gameData, getRaceEventItems } from "../../pubUtils/data";
import { getRandEelm } from "../../pubUtils/util";
import { getRandEelm, getRandResultByMember, getRandValueByMinMax, sortArrRandom } from "../../pubUtils/util";
import { RewardInter } from "../../pubUtils/interface";
export class GateMembersRec {
@@ -15,13 +15,46 @@ export class GateMembersRec {
}
}
class WoodenHorseMember {
export class WoodenHorseMember {
roleId: string;
roleName: string;
sid: string;
items?: RewardInter[];
items: RewardInter[] = [];
code?: string;
hasReceiveInitItems: boolean = false;
constructor(roleId: string, roleName: string, sid: string, code: string) {
this.roleId = roleId;
this.roleName = roleName;
this.sid = sid;
this.code = code;
}
addTempItem(item: RewardInter) {
this.items.push(item);
}
addTempItems(items: RewardInter[]) {
this.items.push(...items);
}
getTempItems() {
return this.items;
}
receiveTempItems() {
let items = [...this.items];
this.items = [];
return items;
}
isReceived() {
return this.hasReceiveInitItems;
}
setReceived(hasReceiveInitItems: boolean) {
this.hasReceiveInitItems = hasReceiveInitItems;
}
}
// 木牛流马
@@ -57,6 +90,8 @@ export class WoodenHorse {
@prop({required: true})
stopContinueTime: number = 0; // 鬼手阴符
remainItems: Map<number, { total: number, max: number }> = new Map();
constructor(guildCode: string, guildName: string, guildCe: number, serverId: number) {
this.guildCode = guildCode;
this.guildName = guildName;
@@ -178,13 +213,20 @@ export class WoodenHorse {
case RACE_EVENT.ITEM:
let ranMember: WoodenHorseMember[] = getRandEelm(this.members, GUILDACTIVITY.RACEACTIVITY_EVENT_MEMBERCNT);
if(ranMember.length <= 0) ranMember = this.members;
for(let obj of ranMember) {
for(let member of ranMember) {
let item = gameData.raceEventItems;
obj.items = (obj.items||[]).concat(item);
member.addTempItems(item);
}
for(let obj of this.members) {
let item = getRaceEventItems();
obj.items = (obj.items||[]).concat(item);
let normalItems = getRaceEventItems();
for(let [id, {total, max}] of normalItems) {
let randResult = getRandResultByMember(total, max, this.members.length);
for(let i = 0; i < this.members.length; i++) {
let count = randResult.arr[i]||0;
if(count > 0) {
this.members[i].addTempItem({ id, count });
normalItems.get(id).total -= count;
}
}
}
break;
}
@@ -192,14 +234,21 @@ export class WoodenHorse {
public joinMember(roleId: string, roleName: string, sid: string, code: string) {
if(this.members.findIndex(cur => cur.roleId == roleId) == -1) {
this.members.push({ roleId, roleName, sid, code });
let index = this.members.findIndex(cur => cur.roleId == roleId)
if(index == -1) {
let member = new WoodenHorseMember(roleId, roleName, sid, code);
this.members.push(member);
this.speed++;
this.memberCnt++;
return member;
} else {
return this.members[index];
}
return this;
}
public setRemainItem(id: number, remain: number, max: number) {
this.remainItems.set(id, { total: remain, max });
}
}
export class Event {
+19 -12
View File
@@ -60,7 +60,7 @@ import { dicCityActivityReward, loadCityActivityReward } from "./dictionary/DicC
import { dicRaceActivity, dicRaceTypes, loadRaceActivity } from './dictionary/DicRaceActivity';
import { GUILDACTIVITY, RECRUIT } from "./dicParam";
import * as param from "./dicParam";
import { decodeIdCntArrayStr, parseGoodStr, decodeArrayListStr, getRandValueByMinMax, getRandEelm, readTsFile, getRandEelmWithWeight } from "./util";
import { decodeIdCntArrayStr, parseGoodStr, decodeArrayListStr, getRandEelm, readTsFile, getRandEelmWithWeight } from "./util";
import { RACE_EVENT_TYPE } from "../consts";
import { dicShop, dicShopItem, loadShop } from "./dictionary/DicShop";
import { dicShopList, loadShopList } from "./dictionary/DicShopList";
@@ -187,7 +187,7 @@ export const gameData = {
raceActivityEvents: dicRaceActivity,
raceTypes: dicRaceTypes,
raceActivityEncounter: { events: new Map<number, number>(), eventNum: 0 },
raceNormalItems: new Array<{id: number, min: number, max: number}>(),
raceNormalItems: new Array<{id: number, total: number, max: number}>(),
raceEventItems: new Array<{id: number, count: number}>(),
shop: dicShop,
shopItem: dicShopItem,
@@ -617,14 +617,14 @@ function decodeRaceActivityEncounter() {
function decodeRaceNormalItems() {
let str = GUILDACTIVITY.RACEACTIVITY_NORMAL_ITEMS;
let result = new Array<{ id: number, min: number, max: number }>();
let result = new Array<{ id: number, total: number, max: number }>();
if (!str) return result;
let decodeArr = decodeArrayListStr(str);
for (let [id, min, max] of decodeArr) {
if (isNaN(parseInt(id)) || isNaN(parseInt(min)) || isNaN(parseInt(max))) {
for (let [id, total, max] of decodeArr) {
if (isNaN(parseInt(id)) || isNaN(parseInt(total)) || isNaN(parseInt(max))) {
throw new Error('data table format wrong');
}
result.push({ id: parseInt(id), min: parseInt(min), max: parseInt(max) });
result.push({ id: parseInt(id), total: parseInt(total), max: parseInt(max) });
}
gameData.raceNormalItems = result;
}
@@ -635,15 +635,22 @@ function decodeRaceEventItems() {
}
export function getRaceEventItems() {
let items = gameData.raceNormalItems;
let result = new Array<RewardInter>();
for (let { id, min, max } of items) {
let count = getRandValueByMinMax(min, max, 0);
result.push({ id, count });
let items = new Map<number, { total: number, max: number }>();
for(let {id, total, max} of gameData.raceNormalItems) {
items.set(id, { total, max });
}
return result;
return items;
}
// export function getRaceEventItems(members: WoodenHorseMember[], items: { id: number, total: number, max: number }[]) {
// let result = new Array<RewardInter>();
// for (let { id, min, max } of items) {
// let count = getRandValueByMinMax(min, max, 0);
// result.push({ id, count });
// }
// return result;
// }
// 根据保底类型获得保底数量
export function getDicGachaFloor(id: number) {
let map = decodeIdCntArrayStr(RECRUIT.RECRUIT_MUST, 1);
+23 -3
View File
@@ -237,8 +237,8 @@ export function getRandEelmWithWeight<T extends { weight: number }>(randomList:
* 不改变原数组长度,将内部元素打乱
* @param source
*/
export function sortArrRandom(source = []) {
let arr = deepCopy(source);
export function sortArrRandom<T>(source: T[] = []): T[] {
let arr: T[] = deepCopy(source);
return arr.sort(() => { return Math.random() - 0.5; });
}
@@ -752,4 +752,24 @@ export function getWarTypeName(warType: number) {
case WAR_TYPE.TRY: return '试用关卡';
case WAR_TYPE.BOSS: return '演武台';
}
}
}
/**
* 一群人分总数固定的东西
* @param total 总数
* @param max 每个人能拿到的最大数量
* @param memberCnt 人数
*/
export function getRandResultByMember(total: number, max: number, memberCnt: number) {
let arr: number[] = [];
for(let i = 1; i <= memberCnt; i++) {
let randMax = total > max? max: total;
let randMin = total - (memberCnt - i) * max;
if(randMin < 0) randMin = 0;
if(randMin > max) randMin = max;
let rand = getRandValueByMinMax(randMin, randMax + 1, 0);
arr.push(rand);
total -= rand;
}
return { arr, remain: total }
}