军团活动:修改粮草先行道具分配

This commit is contained in:
luying
2022-02-25 14:13:23 +08:00
parent c5e5ca4b51
commit 153633b9f1
4 changed files with 131 additions and 34 deletions

View File

@@ -1,7 +1,7 @@
// 军团活动蛮夷入侵城门血量等数据存储
import { Member, GateMembersRec, WoodenHorse, Event } from "../../domain/battleField/guildActivity";
import { Member, GateMembersRec, WoodenHorse, Event, WoodenHorseMember } from "../../domain/battleField/guildActivity";
import { RewardInter } from "../../pubUtils/interface";
import { getRaceEventItems, gameData } from "../../pubUtils/data";
import { GuildModel } from "../../db/Guild";
@@ -9,7 +9,7 @@ import { sendSingleRaceActEndMsg } from "./guildActivityService";
import { REDIS_KEY, RACE_EVENT_TYPE, RACE_EVENT_EFFECT_TYPE, RACE_EVENT, STATUS, RACE_ACTIVITY_STATUS } from "../../consts";
import { getGuildChannelSid } from "../chatService";
import { pinus } from "pinus";
import { getRandEelm, sortArrRandom, resResult } from "../../pubUtils/util";
import { getRandEelm, sortArrRandom, resResult, getRandResultByMember } from "../../pubUtils/util";
import { Rank } from "../rankService";
import { getTimeFun } from "../../pubUtils/timeUtil";
@@ -52,12 +52,11 @@ export class RaceActivityObject {
public async joinWoodenHorse(guildCode: string, roleId: string, roleName: string, serverId: number, sid: string, job: number, code: string) {
let woodenHorse = await this.getWoodenHorse(guildCode, serverId);
if(!woodenHorse) return false;
woodenHorse.joinMember(roleId, roleName, sid, code)
let member = woodenHorse.joinMember(roleId, roleName, sid, code)
this.pushMember(guildCode, roleId, job, code);
if(this.status == RACE_ACTIVITY_STATUS.START) {
let item = getRaceEventItems();
this.handleItems(roleId, sid, item);
this.sendRandItemsToMembers([member], woodenHorse, woodenHorse.remainItems);
this.woodenHorseStartRace(woodenHorse);
}
return await this.getWoodenHorse(guildCode, serverId);
@@ -126,9 +125,31 @@ export class RaceActivityObject {
woodenHorse.time = Date.now();
woodenHorse.startTime = Date.now();
let members = woodenHorse.members;
for(let { roleId, sid } of members) {
let item = getRaceEventItems();
this.handleItems(roleId, sid, item);
let normalItems = getRaceEventItems();
this.sendRandItemsToMembers(members, woodenHorse, normalItems);
}
private sendRandItemsToMembers(members: WoodenHorseMember[], woodenHorse: WoodenHorse, items: Map<number, { total: number, max: number}>) {
let notReceiveMembers = members.filter(member => !member.isReceived());
let memberCnt = notReceiveMembers.length;
let addItems: Map<string, { member: WoodenHorseMember, items: {id: number, count: number}[] }> = new Map();
for(let [id, {total, max}] of items) {
let randResult = getRandResultByMember(total, max, memberCnt);
for(let i = 0; i < memberCnt; i++) {
let member = notReceiveMembers[i];
let count = randResult.arr[i]||0;
if(count > 0) {
if(!addItems.has(member.roleId)) {
addItems.set(member.roleId, { member: member, items: [] });
}
addItems.get(member.roleId).items.push({ id, count });
}
}
woodenHorse.setRemainItem(id, randResult.remain, max);
}
for(let [_roleId, {member, items}] of addItems) {
member.setReceived(true);
this.handleItems(member.roleId, member.sid, items);
}
}