关卡:星级记录
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@@ -12,7 +12,7 @@ import { STATUS } from '../../../consts/statusCode';
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import { resResult } from '../../../pubUtils/util';
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import { RoleModel } from '../../../db/Role';
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import { RScriptRecordModel } from '../../../db/RScriptRecord';
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import { updateWarStar, checkBattleHeroes, roleLevelup, getBattleList } from '../../../services/normalBattleService';
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import { checkBattleHeroes, roleLevelup, getBattleList, calculateWarStar } from '../../../services/normalBattleService';
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import { checkDungeonNum, checkDungeonAndIncrease, saveDungeonFirst } from '../../../services/dungeonService';
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// import { switchOnFunc } from '../../../services/funcSwitchService';
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import { gameData } from '../../../pubUtils/data';
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@@ -123,8 +123,8 @@ export class NormalBattleHandler {
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}
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// 关卡结算,记录使用的武将,获得奖励
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async battleEnd(msg: { battleCode: string, battleId: number, isSuccess: boolean, star: number, heroes: Array<any>, activityId: number, pageIndex: number }, session: BackendSession) {
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const { battleCode, battleId, isSuccess, heroes = [], star, activityId, pageIndex } = msg;
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async battleEnd(msg: { battleCode: string, battleId: number, isSuccess: boolean, stars: number[], heroes: Array<any>, activityId: number, pageIndex: number }, session: BackendSession) {
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const { battleCode, battleId, isSuccess, heroes = [], stars = [], activityId, pageIndex } = msg;
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let sid = session.get('sid');
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@@ -169,7 +169,7 @@ export class NormalBattleHandler {
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let dungeonNum = {};
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if (warInfo.warType == WAR_TYPE.DAILY) {
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let checkResult = await checkDailyAndIncrease(roleId, [{ id: battleId, star, warType: warInfo.warType }, ...warStar], battleId, 1, false);
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let checkResult = await checkDailyAndIncrease(roleId, warStar, battleId, 1, false, stars);
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if (checkResult.status == -1) {
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return checkResult.resResult;
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}
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@@ -228,6 +228,8 @@ export class NormalBattleHandler {
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skipReward = !isFirst;
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}
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}
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let curWarStar = warStar.find(cur => cur.id == battleId);
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let { newWarStars, newStar } = calculateWarStar(warStar, battleId, stars);
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if (isSuccess) { // 挑战胜利
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// 是否首通
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@@ -239,11 +241,13 @@ export class NormalBattleHandler {
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pushVestigeFirstMsg(roleId, roleName, serverId, warInfo.warType, warInfo.war_id);
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}
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// 是否首次3星
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if (star == 3 && (!condition1 || condition1.star != 3)) {
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if (newStar == 3 && (!condition1 || condition1.star != 3)) {
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warReward.setCondition(1, true);
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}
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await updateWarStar(roleId, battleId, warInfo.warType, star);
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if (newStar > (curWarStar?.star||0)) {
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await RoleModel.updateRoleInfo(roleId, { warStar: newWarStars });
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}
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}
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let reward = null;
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@@ -252,13 +256,13 @@ export class NormalBattleHandler {
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}
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const updateResult = await BattleRecordModel.updateBattleRecordByCode(battleCode, {
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$set: { status: isSuccess ? 1 : 2, star, record: { heroes } }
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$set: { status: isSuccess ? 1 : 2, star: newStar, stars, record: { heroes } }
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}, true);
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let { status } = updateResult;
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let actordata = await roleLevelup(KING_EXP_RATIO_TYPE.BATTLE, roleId, isSuccess ? warInfo.kingExp : 0, session);// 主公升级经验
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await checkTaskInBattleEnd(serverId, roleId, sid, battleId, dbHeroes, star);
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await checkTaskInBattleEnd(serverId, roleId, sid, battleId, dbHeroes, newStar);
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// 返回值:
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// towerStatus: false-本层未通过, true-本层已通过
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return resResult(STATUS.SUCCESS, {
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@@ -10,6 +10,7 @@ import { gameData } from '../pubUtils/data';
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import { DicWar } from '../pubUtils/dictionary/DicWar';
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import { WarStar } from '../domain/dbGeneral';
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import * as dicParam from '../pubUtils/dicParam';
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import { calculateWarStar } from './normalBattleService';
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/**
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* 获取全部每日关卡列表
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@@ -86,11 +87,13 @@ export async function checkDaily(roleId: string, battleId: number, inc: number)
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* @param isRef 在计算之前是否检查每日的刷新
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*/
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export async function checkDailyAndIncrease(roleId: string, warStar: WarStar[], battleId: number, inc: number, isRef: boolean) {
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export async function checkDailyAndIncrease(roleId: string, warStar: WarStar[], battleId: number, inc: number, isRef: boolean, stars = []) {
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let { newWarStars } = calculateWarStar(warStar, battleId, stars);
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let dailyWar = gameData.war.get(battleId);
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if(!dailyWar) return { status: -1, resResult: resResult(STATUS.DAILY_WAR_NOT_FOUND) };
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let type = dailyWar.dailyType;
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let war = getDailyWarStatus(dailyWar, warStar);
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let war = getDailyWarStatus(dailyWar, newWarStars);
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let curDaily = gameData.daily.find(cur => cur.dailyType == type);
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if(!curDaily) return { status: -1, resResult: resResult(STATUS.DAILY_TYPE_NOT_FOUND) };
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@@ -14,6 +14,7 @@ import { RScriptRecordModel } from '../db/RScriptRecord';
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import { setAp } from './actionPointService';
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import { resResult } from '../pubUtils/util';
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import { LineupParam } from '../domain/rank';
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import { WarStar } from '../domain/dbGeneral';
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export async function roleLevelup(type: KING_EXP_RATIO_TYPE, roleId: string, kingExp: number = 0, session: BackendSession) {
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const serverId = session.get('serverId');
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@@ -114,19 +115,30 @@ export async function checkBattleHeroesByHid(roleId: string, heroes: Array<numbe
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return { isOK: flag, heroes: findHeroes };
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}
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export async function updateWarStar(roleId: string, battleId: number, warType: number, star: number) {
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let role = await RoleModel.findByRoleId(roleId);
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let { warStar = new Array<{ id: number, warType: number, star: number }>() } = role;
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let curStar = warStar.find(cur => cur.id == battleId);
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let result: Role;
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if (curStar) {
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if (star > curStar.star) {
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result = await Role.updateWarStar(roleId, battleId, star);
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export function calculateWarStar(warStar: WarStar[], battleId: number, stars: number[]) {
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let newWarStars: WarStar[] = [];
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let newStars: number[] = [], newStar = 0;
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let hasFound = false;
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for(let curWarStar of warStar) {
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if(curWarStar.id == battleId) {
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for(let i = 0; i < 3; i++) {
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let isOn = (curWarStar.stars[i] == 1)||(stars[i] == 1);
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newStars.push(isOn? 1: 0);
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if(isOn) newStar++;
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}
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newWarStars.push({...curWarStar, star: newStar, stars: newStars});
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hasFound = true;
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} else {
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newWarStars.push(curWarStar);
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}
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} else {
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result = await RoleModel.pushWarStar(roleId, battleId, warType, star);
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}
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return result
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if(!hasFound) {
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newStar = stars.filter(cur => cur == 1).length;
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newStars = stars;
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let dicWar = gameData.war.get(battleId);
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newWarStars.push({ id: battleId, warType: dicWar.warType, star: newStar, stars: newStars});
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}
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return { newWarStars, newStars, newStar };
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}
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export async function getBattleListOfMain(role: RoleType) {
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@@ -151,21 +163,24 @@ export async function getBattleList(role: RoleType, type: number) {
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battleId,
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status: 0,
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star: 0,
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stars: [],
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scriptBefore,
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scriptAfter
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});
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}
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for (let { id, star, warType } of warStar) {
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for (let { id, star, stars = [], warType } of warStar) {
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if (warType == type) {
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let curResult = result.find(cur => cur.battleId == id);
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if (curResult) {
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curResult.status = 1;
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curResult.star = star;
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curResult.stars = stars;
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} else {
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result.push({
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battleId: id,
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status: 1,
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star,
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stars,
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scriptBefore: '',
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scriptAfter: ''
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});
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@@ -55,7 +55,9 @@ export default class BattleRecord extends BaseModel {
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@prop({ required: true, default: 0 })
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status: number; // 关卡状态 0-挑战中 1-挑战成功 2-挑战失败
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@prop({ required: true, default: 0 })
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star: number; // 关卡状态 0-挑战中 1-挑战成功 2-挑战失败
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star: number; // 星级
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@prop({ required: true, default: 0 })
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stars: number[]; // 达成星星
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@prop({ required: true, _id: false })
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record: Record; // 使用的武将等记录
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@@ -67,6 +67,8 @@ export class WarStar {
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warType: number; // 关卡类型
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@prop({ required: true })
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star: number; // 星级
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@prop({ required: true, type: Number })
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stars: number[]; // 星级
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}
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export class Teraph {
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@@ -460,21 +462,6 @@ export default class Role extends BaseModel {
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}
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return result;
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}
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public static async pushWarStar(roleId: string, battleId: number, warType: number, star: number, lean = true) {
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let result: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { $addToSet: { warStar: { id: battleId, warType, star } } }, { "new": true, "upsert": true }).lean(lean);
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return result;
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}
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public static async updateWarStar(roleId: string, battleId: number, star: number, lean = true) {
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let result: RoleType = await RoleModel.findOneAndUpdate(
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{ roleId, 'warStar.id': battleId },
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{ $set: { 'warStar.$.star': star } },
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{ "new": true, "upsert": true }
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).lean(lean);
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return result;
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}
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public static async hangUpSpdUp(roleId: string, cnt: number, curTime: Date) {
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if (cnt < 0) return null;
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@@ -188,6 +188,8 @@ export class WarStar {
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warType: number; // 关卡类型
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@prop({ required: true })
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star: number; // 星级
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@prop({ required: true, type: Number })
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stars: number[]; // 星级
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}
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export class Teraph {
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