关卡:星级记录

This commit is contained in:
luying
2021-11-03 11:22:55 +08:00
parent 8afe9150f2
commit 158ded6501
6 changed files with 51 additions and 38 deletions

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@@ -12,7 +12,7 @@ import { STATUS } from '../../../consts/statusCode';
import { resResult } from '../../../pubUtils/util';
import { RoleModel } from '../../../db/Role';
import { RScriptRecordModel } from '../../../db/RScriptRecord';
import { updateWarStar, checkBattleHeroes, roleLevelup, getBattleList } from '../../../services/normalBattleService';
import { checkBattleHeroes, roleLevelup, getBattleList, calculateWarStar } from '../../../services/normalBattleService';
import { checkDungeonNum, checkDungeonAndIncrease, saveDungeonFirst } from '../../../services/dungeonService';
// import { switchOnFunc } from '../../../services/funcSwitchService';
import { gameData } from '../../../pubUtils/data';
@@ -123,8 +123,8 @@ export class NormalBattleHandler {
}
// 关卡结算,记录使用的武将,获得奖励
async battleEnd(msg: { battleCode: string, battleId: number, isSuccess: boolean, star: number, heroes: Array<any>, activityId: number, pageIndex: number }, session: BackendSession) {
const { battleCode, battleId, isSuccess, heroes = [], star, activityId, pageIndex } = msg;
async battleEnd(msg: { battleCode: string, battleId: number, isSuccess: boolean, stars: number[], heroes: Array<any>, activityId: number, pageIndex: number }, session: BackendSession) {
const { battleCode, battleId, isSuccess, heroes = [], stars = [], activityId, pageIndex } = msg;
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let sid = session.get('sid');
@@ -169,7 +169,7 @@ export class NormalBattleHandler {
let dungeonNum = {};
if (warInfo.warType == WAR_TYPE.DAILY) {
let checkResult = await checkDailyAndIncrease(roleId, [{ id: battleId, star, warType: warInfo.warType }, ...warStar], battleId, 1, false);
let checkResult = await checkDailyAndIncrease(roleId, warStar, battleId, 1, false, stars);
if (checkResult.status == -1) {
return checkResult.resResult;
}
@@ -228,6 +228,8 @@ export class NormalBattleHandler {
skipReward = !isFirst;
}
}
let curWarStar = warStar.find(cur => cur.id == battleId);
let { newWarStars, newStar } = calculateWarStar(warStar, battleId, stars);
if (isSuccess) { // 挑战胜利
// 是否首通
@@ -239,11 +241,13 @@ export class NormalBattleHandler {
pushVestigeFirstMsg(roleId, roleName, serverId, warInfo.warType, warInfo.war_id);
}
// 是否首次3星
if (star == 3 && (!condition1 || condition1.star != 3)) {
if (newStar == 3 && (!condition1 || condition1.star != 3)) {
warReward.setCondition(1, true);
}
await updateWarStar(roleId, battleId, warInfo.warType, star);
if (newStar > (curWarStar?.star||0)) {
await RoleModel.updateRoleInfo(roleId, { warStar: newWarStars });
}
}
let reward = null;
@@ -252,13 +256,13 @@ export class NormalBattleHandler {
}
const updateResult = await BattleRecordModel.updateBattleRecordByCode(battleCode, {
$set: { status: isSuccess ? 1 : 2, star, record: { heroes } }
$set: { status: isSuccess ? 1 : 2, star: newStar, stars, record: { heroes } }
}, true);
let { status } = updateResult;
let actordata = await roleLevelup(KING_EXP_RATIO_TYPE.BATTLE, roleId, isSuccess ? warInfo.kingExp : 0, session);// 主公升级经验
await checkTaskInBattleEnd(serverId, roleId, sid, battleId, dbHeroes, star);
await checkTaskInBattleEnd(serverId, roleId, sid, battleId, dbHeroes, newStar);
// 返回值:
// towerStatus: false-本层未通过, true-本层已通过
return resResult(STATUS.SUCCESS, {

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@@ -10,6 +10,7 @@ import { gameData } from '../pubUtils/data';
import { DicWar } from '../pubUtils/dictionary/DicWar';
import { WarStar } from '../domain/dbGeneral';
import * as dicParam from '../pubUtils/dicParam';
import { calculateWarStar } from './normalBattleService';
/**
* 获取全部每日关卡列表
@@ -86,11 +87,13 @@ export async function checkDaily(roleId: string, battleId: number, inc: number)
* @param isRef 在计算之前是否检查每日的刷新
*/
export async function checkDailyAndIncrease(roleId: string, warStar: WarStar[], battleId: number, inc: number, isRef: boolean) {
export async function checkDailyAndIncrease(roleId: string, warStar: WarStar[], battleId: number, inc: number, isRef: boolean, stars = []) {
let { newWarStars } = calculateWarStar(warStar, battleId, stars);
let dailyWar = gameData.war.get(battleId);
if(!dailyWar) return { status: -1, resResult: resResult(STATUS.DAILY_WAR_NOT_FOUND) };
let type = dailyWar.dailyType;
let war = getDailyWarStatus(dailyWar, warStar);
let war = getDailyWarStatus(dailyWar, newWarStars);
let curDaily = gameData.daily.find(cur => cur.dailyType == type);
if(!curDaily) return { status: -1, resResult: resResult(STATUS.DAILY_TYPE_NOT_FOUND) };

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@@ -14,6 +14,7 @@ import { RScriptRecordModel } from '../db/RScriptRecord';
import { setAp } from './actionPointService';
import { resResult } from '../pubUtils/util';
import { LineupParam } from '../domain/rank';
import { WarStar } from '../domain/dbGeneral';
export async function roleLevelup(type: KING_EXP_RATIO_TYPE, roleId: string, kingExp: number = 0, session: BackendSession) {
const serverId = session.get('serverId');
@@ -114,19 +115,30 @@ export async function checkBattleHeroesByHid(roleId: string, heroes: Array<numbe
return { isOK: flag, heroes: findHeroes };
}
export async function updateWarStar(roleId: string, battleId: number, warType: number, star: number) {
let role = await RoleModel.findByRoleId(roleId);
let { warStar = new Array<{ id: number, warType: number, star: number }>() } = role;
let curStar = warStar.find(cur => cur.id == battleId);
let result: Role;
if (curStar) {
if (star > curStar.star) {
result = await Role.updateWarStar(roleId, battleId, star);
export function calculateWarStar(warStar: WarStar[], battleId: number, stars: number[]) {
let newWarStars: WarStar[] = [];
let newStars: number[] = [], newStar = 0;
let hasFound = false;
for(let curWarStar of warStar) {
if(curWarStar.id == battleId) {
for(let i = 0; i < 3; i++) {
let isOn = (curWarStar.stars[i] == 1)||(stars[i] == 1);
newStars.push(isOn? 1: 0);
if(isOn) newStar++;
}
newWarStars.push({...curWarStar, star: newStar, stars: newStars});
hasFound = true;
} else {
newWarStars.push(curWarStar);
}
} else {
result = await RoleModel.pushWarStar(roleId, battleId, warType, star);
}
return result
if(!hasFound) {
newStar = stars.filter(cur => cur == 1).length;
newStars = stars;
let dicWar = gameData.war.get(battleId);
newWarStars.push({ id: battleId, warType: dicWar.warType, star: newStar, stars: newStars});
}
return { newWarStars, newStars, newStar };
}
export async function getBattleListOfMain(role: RoleType) {
@@ -151,21 +163,24 @@ export async function getBattleList(role: RoleType, type: number) {
battleId,
status: 0,
star: 0,
stars: [],
scriptBefore,
scriptAfter
});
}
for (let { id, star, warType } of warStar) {
for (let { id, star, stars = [], warType } of warStar) {
if (warType == type) {
let curResult = result.find(cur => cur.battleId == id);
if (curResult) {
curResult.status = 1;
curResult.star = star;
curResult.stars = stars;
} else {
result.push({
battleId: id,
status: 1,
star,
stars,
scriptBefore: '',
scriptAfter: ''
});

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@@ -55,7 +55,9 @@ export default class BattleRecord extends BaseModel {
@prop({ required: true, default: 0 })
status: number; // 关卡状态 0-挑战中 1-挑战成功 2-挑战失败
@prop({ required: true, default: 0 })
star: number; // 关卡状态 0-挑战中 1-挑战成功 2-挑战失败
star: number; // 星级
@prop({ required: true, default: 0 })
stars: number[]; // 达成星星
@prop({ required: true, _id: false })
record: Record; // 使用的武将等记录

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@@ -67,6 +67,8 @@ export class WarStar {
warType: number; // 关卡类型
@prop({ required: true })
star: number; // 星级
@prop({ required: true, type: Number })
stars: number[]; // 星级
}
export class Teraph {
@@ -460,21 +462,6 @@ export default class Role extends BaseModel {
}
return result;
}
public static async pushWarStar(roleId: string, battleId: number, warType: number, star: number, lean = true) {
let result: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { $addToSet: { warStar: { id: battleId, warType, star } } }, { "new": true, "upsert": true }).lean(lean);
return result;
}
public static async updateWarStar(roleId: string, battleId: number, star: number, lean = true) {
let result: RoleType = await RoleModel.findOneAndUpdate(
{ roleId, 'warStar.id': battleId },
{ $set: { 'warStar.$.star': star } },
{ "new": true, "upsert": true }
).lean(lean);
return result;
}
public static async hangUpSpdUp(roleId: string, cnt: number, curTime: Date) {
if (cnt < 0) return null;

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@@ -188,6 +188,8 @@ export class WarStar {
warType: number; // 关卡类型
@prop({ required: true })
star: number; // 星级
@prop({ required: true, type: Number })
stars: number[]; // 星级
}
export class Teraph {