关卡:星级记录

This commit is contained in:
luying
2021-11-03 11:22:55 +08:00
parent 8afe9150f2
commit 158ded6501
6 changed files with 51 additions and 38 deletions
@@ -12,7 +12,7 @@ import { STATUS } from '../../../consts/statusCode';
import { resResult } from '../../../pubUtils/util'; import { resResult } from '../../../pubUtils/util';
import { RoleModel } from '../../../db/Role'; import { RoleModel } from '../../../db/Role';
import { RScriptRecordModel } from '../../../db/RScriptRecord'; import { RScriptRecordModel } from '../../../db/RScriptRecord';
import { updateWarStar, checkBattleHeroes, roleLevelup, getBattleList } from '../../../services/normalBattleService'; import { checkBattleHeroes, roleLevelup, getBattleList, calculateWarStar } from '../../../services/normalBattleService';
import { checkDungeonNum, checkDungeonAndIncrease, saveDungeonFirst } from '../../../services/dungeonService'; import { checkDungeonNum, checkDungeonAndIncrease, saveDungeonFirst } from '../../../services/dungeonService';
// import { switchOnFunc } from '../../../services/funcSwitchService'; // import { switchOnFunc } from '../../../services/funcSwitchService';
import { gameData } from '../../../pubUtils/data'; import { gameData } from '../../../pubUtils/data';
@@ -123,8 +123,8 @@ export class NormalBattleHandler {
} }
// 关卡结算,记录使用的武将,获得奖励 // 关卡结算,记录使用的武将,获得奖励
async battleEnd(msg: { battleCode: string, battleId: number, isSuccess: boolean, star: number, heroes: Array<any>, activityId: number, pageIndex: number }, session: BackendSession) { async battleEnd(msg: { battleCode: string, battleId: number, isSuccess: boolean, stars: number[], heroes: Array<any>, activityId: number, pageIndex: number }, session: BackendSession) {
const { battleCode, battleId, isSuccess, heroes = [], star, activityId, pageIndex } = msg; const { battleCode, battleId, isSuccess, heroes = [], stars = [], activityId, pageIndex } = msg;
let roleId = session.get('roleId'); let roleId = session.get('roleId');
let roleName = session.get('roleName'); let roleName = session.get('roleName');
let sid = session.get('sid'); let sid = session.get('sid');
@@ -169,7 +169,7 @@ export class NormalBattleHandler {
let dungeonNum = {}; let dungeonNum = {};
if (warInfo.warType == WAR_TYPE.DAILY) { if (warInfo.warType == WAR_TYPE.DAILY) {
let checkResult = await checkDailyAndIncrease(roleId, [{ id: battleId, star, warType: warInfo.warType }, ...warStar], battleId, 1, false); let checkResult = await checkDailyAndIncrease(roleId, warStar, battleId, 1, false, stars);
if (checkResult.status == -1) { if (checkResult.status == -1) {
return checkResult.resResult; return checkResult.resResult;
} }
@@ -228,6 +228,8 @@ export class NormalBattleHandler {
skipReward = !isFirst; skipReward = !isFirst;
} }
} }
let curWarStar = warStar.find(cur => cur.id == battleId);
let { newWarStars, newStar } = calculateWarStar(warStar, battleId, stars);
if (isSuccess) { // 挑战胜利 if (isSuccess) { // 挑战胜利
// 是否首通 // 是否首通
@@ -239,11 +241,13 @@ export class NormalBattleHandler {
pushVestigeFirstMsg(roleId, roleName, serverId, warInfo.warType, warInfo.war_id); pushVestigeFirstMsg(roleId, roleName, serverId, warInfo.warType, warInfo.war_id);
} }
// 是否首次3星 // 是否首次3星
if (star == 3 && (!condition1 || condition1.star != 3)) { if (newStar == 3 && (!condition1 || condition1.star != 3)) {
warReward.setCondition(1, true); warReward.setCondition(1, true);
} }
await updateWarStar(roleId, battleId, warInfo.warType, star); if (newStar > (curWarStar?.star||0)) {
await RoleModel.updateRoleInfo(roleId, { warStar: newWarStars });
}
} }
let reward = null; let reward = null;
@@ -252,13 +256,13 @@ export class NormalBattleHandler {
} }
const updateResult = await BattleRecordModel.updateBattleRecordByCode(battleCode, { const updateResult = await BattleRecordModel.updateBattleRecordByCode(battleCode, {
$set: { status: isSuccess ? 1 : 2, star, record: { heroes } } $set: { status: isSuccess ? 1 : 2, star: newStar, stars, record: { heroes } }
}, true); }, true);
let { status } = updateResult; let { status } = updateResult;
let actordata = await roleLevelup(KING_EXP_RATIO_TYPE.BATTLE, roleId, isSuccess ? warInfo.kingExp : 0, session);// 主公升级经验 let actordata = await roleLevelup(KING_EXP_RATIO_TYPE.BATTLE, roleId, isSuccess ? warInfo.kingExp : 0, session);// 主公升级经验
await checkTaskInBattleEnd(serverId, roleId, sid, battleId, dbHeroes, star); await checkTaskInBattleEnd(serverId, roleId, sid, battleId, dbHeroes, newStar);
// 返回值: // 返回值:
// towerStatus: false-本层未通过, true-本层已通过 // towerStatus: false-本层未通过, true-本层已通过
return resResult(STATUS.SUCCESS, { return resResult(STATUS.SUCCESS, {
@@ -10,6 +10,7 @@ import { gameData } from '../pubUtils/data';
import { DicWar } from '../pubUtils/dictionary/DicWar'; import { DicWar } from '../pubUtils/dictionary/DicWar';
import { WarStar } from '../domain/dbGeneral'; import { WarStar } from '../domain/dbGeneral';
import * as dicParam from '../pubUtils/dicParam'; import * as dicParam from '../pubUtils/dicParam';
import { calculateWarStar } from './normalBattleService';
/** /**
* 获取全部每日关卡列表 * 获取全部每日关卡列表
@@ -86,11 +87,13 @@ export async function checkDaily(roleId: string, battleId: number, inc: number)
* @param isRef 在计算之前是否检查每日的刷新 * @param isRef 在计算之前是否检查每日的刷新
*/ */
export async function checkDailyAndIncrease(roleId: string, warStar: WarStar[], battleId: number, inc: number, isRef: boolean) { export async function checkDailyAndIncrease(roleId: string, warStar: WarStar[], battleId: number, inc: number, isRef: boolean, stars = []) {
let { newWarStars } = calculateWarStar(warStar, battleId, stars);
let dailyWar = gameData.war.get(battleId); let dailyWar = gameData.war.get(battleId);
if(!dailyWar) return { status: -1, resResult: resResult(STATUS.DAILY_WAR_NOT_FOUND) }; if(!dailyWar) return { status: -1, resResult: resResult(STATUS.DAILY_WAR_NOT_FOUND) };
let type = dailyWar.dailyType; let type = dailyWar.dailyType;
let war = getDailyWarStatus(dailyWar, warStar); let war = getDailyWarStatus(dailyWar, newWarStars);
let curDaily = gameData.daily.find(cur => cur.dailyType == type); let curDaily = gameData.daily.find(cur => cur.dailyType == type);
if(!curDaily) return { status: -1, resResult: resResult(STATUS.DAILY_TYPE_NOT_FOUND) }; if(!curDaily) return { status: -1, resResult: resResult(STATUS.DAILY_TYPE_NOT_FOUND) };
+27 -12
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@@ -14,6 +14,7 @@ import { RScriptRecordModel } from '../db/RScriptRecord';
import { setAp } from './actionPointService'; import { setAp } from './actionPointService';
import { resResult } from '../pubUtils/util'; import { resResult } from '../pubUtils/util';
import { LineupParam } from '../domain/rank'; import { LineupParam } from '../domain/rank';
import { WarStar } from '../domain/dbGeneral';
export async function roleLevelup(type: KING_EXP_RATIO_TYPE, roleId: string, kingExp: number = 0, session: BackendSession) { export async function roleLevelup(type: KING_EXP_RATIO_TYPE, roleId: string, kingExp: number = 0, session: BackendSession) {
const serverId = session.get('serverId'); const serverId = session.get('serverId');
@@ -114,19 +115,30 @@ export async function checkBattleHeroesByHid(roleId: string, heroes: Array<numbe
return { isOK: flag, heroes: findHeroes }; return { isOK: flag, heroes: findHeroes };
} }
export async function updateWarStar(roleId: string, battleId: number, warType: number, star: number) { export function calculateWarStar(warStar: WarStar[], battleId: number, stars: number[]) {
let role = await RoleModel.findByRoleId(roleId); let newWarStars: WarStar[] = [];
let { warStar = new Array<{ id: number, warType: number, star: number }>() } = role; let newStars: number[] = [], newStar = 0;
let curStar = warStar.find(cur => cur.id == battleId); let hasFound = false;
let result: Role; for(let curWarStar of warStar) {
if (curStar) { if(curWarStar.id == battleId) {
if (star > curStar.star) { for(let i = 0; i < 3; i++) {
result = await Role.updateWarStar(roleId, battleId, star); let isOn = (curWarStar.stars[i] == 1)||(stars[i] == 1);
newStars.push(isOn? 1: 0);
if(isOn) newStar++;
}
newWarStars.push({...curWarStar, star: newStar, stars: newStars});
hasFound = true;
} else {
newWarStars.push(curWarStar);
} }
} else {
result = await RoleModel.pushWarStar(roleId, battleId, warType, star);
} }
return result if(!hasFound) {
newStar = stars.filter(cur => cur == 1).length;
newStars = stars;
let dicWar = gameData.war.get(battleId);
newWarStars.push({ id: battleId, warType: dicWar.warType, star: newStar, stars: newStars});
}
return { newWarStars, newStars, newStar };
} }
export async function getBattleListOfMain(role: RoleType) { export async function getBattleListOfMain(role: RoleType) {
@@ -151,21 +163,24 @@ export async function getBattleList(role: RoleType, type: number) {
battleId, battleId,
status: 0, status: 0,
star: 0, star: 0,
stars: [],
scriptBefore, scriptBefore,
scriptAfter scriptAfter
}); });
} }
for (let { id, star, warType } of warStar) { for (let { id, star, stars = [], warType } of warStar) {
if (warType == type) { if (warType == type) {
let curResult = result.find(cur => cur.battleId == id); let curResult = result.find(cur => cur.battleId == id);
if (curResult) { if (curResult) {
curResult.status = 1; curResult.status = 1;
curResult.star = star; curResult.star = star;
curResult.stars = stars;
} else { } else {
result.push({ result.push({
battleId: id, battleId: id,
status: 1, status: 1,
star, star,
stars,
scriptBefore: '', scriptBefore: '',
scriptAfter: '' scriptAfter: ''
}); });
+3 -1
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@@ -55,7 +55,9 @@ export default class BattleRecord extends BaseModel {
@prop({ required: true, default: 0 }) @prop({ required: true, default: 0 })
status: number; // 关卡状态 0-挑战中 1-挑战成功 2-挑战失败 status: number; // 关卡状态 0-挑战中 1-挑战成功 2-挑战失败
@prop({ required: true, default: 0 }) @prop({ required: true, default: 0 })
star: number; // 关卡状态 0-挑战中 1-挑战成功 2-挑战失败 star: number; // 星级
@prop({ required: true, default: 0 })
stars: number[]; // 达成星星
@prop({ required: true, _id: false }) @prop({ required: true, _id: false })
record: Record; // 使用的武将等记录 record: Record; // 使用的武将等记录
+2 -15
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@@ -67,6 +67,8 @@ export class WarStar {
warType: number; // 关卡类型 warType: number; // 关卡类型
@prop({ required: true }) @prop({ required: true })
star: number; // 星级 star: number; // 星级
@prop({ required: true, type: Number })
stars: number[]; // 星级
} }
export class Teraph { export class Teraph {
@@ -461,21 +463,6 @@ export default class Role extends BaseModel {
return result; return result;
} }
public static async pushWarStar(roleId: string, battleId: number, warType: number, star: number, lean = true) {
let result: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { $addToSet: { warStar: { id: battleId, warType, star } } }, { "new": true, "upsert": true }).lean(lean);
return result;
}
public static async updateWarStar(roleId: string, battleId: number, star: number, lean = true) {
let result: RoleType = await RoleModel.findOneAndUpdate(
{ roleId, 'warStar.id': battleId },
{ $set: { 'warStar.$.star': star } },
{ "new": true, "upsert": true }
).lean(lean);
return result;
}
public static async hangUpSpdUp(roleId: string, cnt: number, curTime: Date) { public static async hangUpSpdUp(roleId: string, cnt: number, curTime: Date) {
if (cnt < 0) return null; if (cnt < 0) return null;
+2
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@@ -188,6 +188,8 @@ export class WarStar {
warType: number; // 关卡类型 warType: number; // 关卡类型
@prop({ required: true }) @prop({ required: true })
star: number; // 星级 star: number; // 星级
@prop({ required: true, type: Number })
stars: number[]; // 星级
} }
export class Teraph { export class Teraph {