关卡添加消耗品结算,奇遇的坐标改为点id

This commit is contained in:
luying
2020-10-20 11:38:13 +08:00
parent a96c4c4182
commit 16085ca55d
13 changed files with 8230 additions and 929 deletions

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@@ -11,6 +11,7 @@ import { getAp, setAp } from '../../../services/actionPointService';
import { setBattleStatus, startEvent } from '../../../services/eventSercive';
import { STATUS } from '../../../consts/statusCode';
import { resResult } from '../../../pubUtils/util';
import { HeroModel } from '../../../db/Hero';
export default function(app: Application) {
return new NormalBattleHandler(app);
@@ -101,7 +102,6 @@ export class NormalBattleHandler {
// 关卡结算,记录使用的武将,获得奖励
async battleEnd(msg: {battleCode: string, battleId: number, isSuccess: boolean, star: number, heroes: Array<any>, }, session: BackendSession) {
const { battleCode, battleId, isSuccess, heroes, star } = msg;
let roleId = session.get('roleId');
let roleName = session.get('roleName');
@@ -181,6 +181,12 @@ export class NormalBattleHandler {
}, true);
let { status } = updateResult;
let curHeroes = [];
for(let hid of heroes) {
let hero = await HeroModel.findByHidAndRole(hid, roleId);
curHeroes.push(hero);
}
// 主线关卡某个关卡触发事件开启
let eventStatus = session.get('eventStatus')||0;
if(battleId == EVENT_START_BATTLE && eventStatus == 0) {
@@ -194,7 +200,29 @@ export class NormalBattleHandler {
battleCode, battleId, status, towerStatus,
goods: reward, towerBonus, towerReward,
apJson,
dailyNum
dailyNum,
kingExp: warInfo.kingExp,
heroes: curHeroes,
actordata: [
{
lv : 20,
exp : 700,
getExp : 1300,
mostExp : 2000
},
{
lv : 21,
exp : 0,
getExp : 3000,
mostExp : 3000
},
{
lv : 22,
exp : 0,
getExp : 700,
mostExp : 4000,
}
]
});
}

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@@ -129,14 +129,14 @@ export async function refreshEvent(num: number, roleId: string, roleName: string
let index = Math.floor(Math.random() * randomList.length);
let dic = randomList[index];
let position = randomPosition(dic.position);
let point = randomPosition(dic.movePointArray);
let question = dic.eventType == EVENT_TYPE.QUIZ?randomQuestion(EVENT_QUIZ_NUM): undefined;
let eventCode = genCode(8);
let data = await EventRecordModel.saveEventRecord(eventCode, {
roleId, refTime: t, eventId: dic.eventID,
roleName, turn, type: dic.eventType, battleId: dic.warId||0, quality: dic.quality,
status: EVENT_RECORD_STATUS.WAITING,
position, question
point, question
});
event.push(data);
randomList.splice(index, 1);
@@ -148,14 +148,14 @@ export async function refreshEvent(num: number, roleId: string, roleName: string
let {dic} = getRandomWithWeight(randomList);
console.log(JSON.stringify(dic))
// if(!dic) break;
let position = randomPosition(dic.position);
let point = randomPosition(dic.movePointArray);
let eventCode = genCode(8);
let question = dic.eventType == EVENT_TYPE.QUIZ?randomQuestion(EVENT_QUIZ_NUM): [];
let data = await EventRecordModel.saveEventRecord(eventCode, {
roleId, refTime: t, eventId: dic.eventID,
roleName, type: dic.eventType, battleId: dic.warId||0, quality: dic.quality,
status: EVENT_RECORD_STATUS.WAITING,
position, question
point, question
});
event.push(data)
}
@@ -165,7 +165,7 @@ export async function refreshEvent(num: number, roleId: string, roleName: string
}
function randomPosition(positionStr: string) {
let positionArr = decodeStr('position', positionStr);
let positionArr = decodeStr('point', positionStr, '&');
let index = Math.floor(Math.random() * positionArr.length);
return positionArr[index]
}

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@@ -1,5 +1,7 @@
import { GOOD_TYPE } from './../consts/consts';
import { EquipModel } from './../db/Equip';
import { ItemModel } from './../db/Item';
import { ScriptItemModel } from './../db/ScriptItem';
import { CounterModel } from './../db/Counter';
import { decodeStr } from '../pubUtils/util';
import { getGoodById } from '../pubUtils/gamedata';
@@ -18,11 +20,20 @@ export async function handleReward(roleId: string, roleName: string, rewards: Ar
let returnGoods = new Array();
for(let goods of rewards) {
let goodInfo = getGoodById(goods.gid);
let result = new Array<any>()
if(goodInfo.goodType == GOOD_TYPE.EQUIP) { // 装备
let result = await rewardWeapons(roleId, roleName, goodInfo, {id: goods.gid, cnt: goods.count });
for(let obj of result) {
returnGoods.push({dropType: goods.type, times: goods.times, ...obj})
}
result = await rewardWeapons(roleId, roleName, goodInfo, {id: goods.gid, cnt: goods.count });
} else if(goodInfo.goodType == GOOD_TYPE.ITEM) { // 消耗品
result = await rewardItems(roleId, roleName, goodInfo, {id: goods.gid, cnt: goods.count });
} else if(goodInfo.goodType == GOOD_TYPE.SCRIPT_ITEM) { // 剧情物品
result = await rewardScriptItems(roleId, roleName, goodInfo, {id: goods.gid, cnt: goods.count });
} else if (goodInfo.goodType == GOOD_TYPE.HERO_SOUL) { // 武将碎片
} else { // 货币
}
for(let obj of result) {
returnGoods.push({dropType: goods.type, times: goods.times, ...obj})
}
}
return returnGoods;
@@ -48,4 +59,62 @@ async function rewardWeapons (roleId: string, roleName: string, dicGood: any, w
weaponsData.push(equip);
}
return weaponsData;
}
// 消耗品
async function rewardItems (roleId: string, roleName: string, dicGood: any, data: {id:number,cnt:number }) {
let goods = new Array();
let itemcount = data.cnt;
let itemid = data.id;
let item = await ItemModel.findbyItemid(itemid, roleId);
if(item) {
let result = await ItemModel.changeItemCount(item.seqId, itemcount);
goods.push(result);
} else {
const seqId = await CounterModel.getNewCounter('itemid')||-1;
const itemInfo = {
roleId,
roleName: roleName,
itemid,
itemName: dicGood.name,
seqId,
count: itemcount,
type: dicGood.goodType
}
let result = await ItemModel.createItem(itemInfo);
goods.push(result);
}
return goods;
}
// 剧情道具
async function rewardScriptItems (roleId: string, roleName: string, dicGood: any, data: {id:number,cnt:number }) {
let goods = [];
let itemcount = data.cnt;
let itemid = data.id;
let item = await ScriptItemModel.findbyItemid(itemid, roleId);
if(item) {
let result = await ScriptItemModel.changeItemCount(item.seqId, itemcount);
goods.push(result);
} else {
const seqId = await CounterModel.getNewCounter('scriptitemid')||-1;
const itemInfo = {
roleId,
roleName: roleName,
itemid,
itemName: dicGood.name,
seqId,
count: itemcount,
type: dicGood.goodType
}
let result = await ScriptItemModel.createItem(itemInfo);
goods.push(result);
}
return goods;
}

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@@ -97,7 +97,6 @@ export class WarReward {
this.handleConditionReward(num);
await this.handleRandomReward(num);
console.log(this.rewards)
let returnGoods = await handleReward(this.roleId, this.roleName, this.rewards);
return returnGoods;
}

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@@ -27,7 +27,9 @@ export const BATTLE_REWARD_TYPE = {
export const GOOD_TYPE = {
EQUIP: 1,
ITEM: 2
ITEM: 2,
SCRIPT_ITEM: 3,
HERO_SOUL: 4
};
export const WAR_TYPE = {

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@@ -41,13 +41,13 @@ export default class EventRecord extends BaseModel {
@prop({ required: true, default: 0 })
turn: number; // 随机的轮数保证每个event_id都能随机到一次再进行下一轮
@prop({ required: true })
position: {x:number, y: number}; // 位置
point: number; // 位置
@prop({ required: true, type: Question, default: [] })
question: Array<Question>; // 题库id
public static async getEventRecordByTime(roleId: string, refTime: number, lean=true ) {
let data = await EventRecordModel.find({roleId, refTime}).select('eventCode eventId type quality status battleId position question').lean(lean);
let data = await EventRecordModel.find({roleId, refTime}).select('eventCode eventId type quality status battleId point question').lean(lean);
return data;
}
@@ -68,10 +68,10 @@ export default class EventRecord extends BaseModel {
return data;
}
public static async saveEventRecord(eventCode: string, params: {roleId: string, refTime: number, eventId: number, roleName:string, turn?: number, type: number, quality: number, battleId?: number, status: number, position: {x:number, y:number}, question: Array<any> } , lean=true ) {
public static async saveEventRecord(eventCode: string, params: {roleId: string, refTime: number, eventId: number, roleName:string, turn?: number, type: number, quality: number, battleId?: number, status: number, point: number, question: Array<any> } , lean=true ) {
let doc = new EventRecordModel();
let update = Object.assign(doc.toJSON(), params, {eventCode});
let data = await EventRecordModel.findOneAndUpdate({eventCode}, { $set: update }, {upsert: true, new: true}).select('eventCode eventId type quality status battleId position question').lean(lean);
let data = await EventRecordModel.findOneAndUpdate({eventCode}, { $set: update }, {upsert: true, new: true}).select('eventCode eventId type quality status battleId point question').lean(lean);
return data;
}

51
shared/db/HeroSoul.ts Normal file
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@@ -0,0 +1,51 @@
import BaseModel from './BaseModel';
import { index, getModelForClass, prop } from '@typegoose/typegoose';
@index({ roleId: 1, hid: 1 })
@index({ seqId: 1 })
export default class HeroSoul extends BaseModel {
@prop({ required: true })
roleId: string; // 角色 id
@prop({ required: true })
roleName: string; // 角色名称
@prop({ required: true })
itemid: number; // 道具 id
@prop({ required: true })
itemName: string; // 道具名称
@prop({ required: true })
hid: number; // 武将 id
@prop({ required: true })
hName: string; // 武将名称
@prop({ required: true })
seqId: number; // 将魂表自增 id
@prop({ required: true, default: 0 })
count: number; // 道具数量
public static async findbyRole(roleId: string, lean = true) {
const items = await HeroSoulModel.find({ roleId }).lean(lean);
return items;
}
public static async findbyItemid(itemid: number, roleId: string, lean = true) {
const equips = await HeroSoulModel.findOne({ itemid, roleId }).lean(lean);
return equips;
}
public static async changeItemCount(seqId: number, count: number, lean = true) {
const equips = await HeroSoulModel.findOneAndUpdate({ seqId }, {$inc:{count}}).lean(lean);
return equips;
}
public static async createItem(itemInfo: {roleId: string, roleName: string, itemid: number, seqId: number, itemName: string, count: number}, lean = true) {
const doc = new HeroSoulModel();
const update = Object.assign(doc.toJSON(), itemInfo);
const item = await HeroSoulModel.findOneAndUpdate({ seqId: itemInfo.seqId }, update, {upsert: true, new: true}).lean(lean);
return item;
}
}
export const HeroSoulModel = getModelForClass(HeroSoul);

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@@ -2,7 +2,7 @@ import BaseModel from './BaseModel';
import { index, getModelForClass, prop } from '@typegoose/typegoose';
@index({ roleId: 1, hid: 1, itemid: 1 })
@index({ roleId: 1, itemid: 1 })
@index({ seqId: 1 })
export default class Item extends BaseModel {
@prop({ required: true })
@@ -13,6 +13,8 @@ export default class Item extends BaseModel {
@prop({ required: true })
itemid: number; // 道具 id
@prop({ required: true })
type: number; // 装备类型
@prop({ required: true })
itemName: string; // 道具名称
@prop({ required: true })
seqId: number; // 道具表自增 id
@@ -31,11 +33,11 @@ export default class Item extends BaseModel {
}
public static async changeItemCount(seqId: number, count: number, lean = true) {
const equips = await ItemModel.findOneAndUpdate({ seqId }, {$inc:{count}}).lean(lean);
const equips = await ItemModel.findOneAndUpdate({ seqId }, {$inc:{count}}, {upsert: true, new: true}).lean(lean);
return equips;
}
public static async createItem(itemInfo: {roleId: string, roleName: string, itemid: number, seqId: number, itemName: string, count: number}, lean = true) {
public static async createItem(itemInfo: {roleId: string, roleName: string, itemid: number, seqId: number, itemName: string, count: number, type: number}, lean = true) {
const doc = new ItemModel();
const update = Object.assign(doc.toJSON(), itemInfo);
const item = await ItemModel.findOneAndUpdate({ seqId: itemInfo.seqId }, update, {upsert: true, new: true}).lean(lean);

49
shared/db/ScriptItem.ts Normal file
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@@ -0,0 +1,49 @@
import BaseModel from './BaseModel';
import { index, getModelForClass, prop } from '@typegoose/typegoose';
@index({ roleId: 1, itemid: 1 })
@index({ seqId: 1 })
export default class ScriptItem extends BaseModel {
@prop({ required: true })
roleId: string; // 角色 id
@prop({ required: true })
roleName: string; // 角色名称
@prop({ required: true })
itemid: number; // 道具 id
@prop({ required: true })
type: number; // 装备类型
@prop({ required: true })
itemName: string; // 道具名称
@prop({ required: true })
seqId: number; // 道具表自增 id
@prop({ required: true, default: 0 })
count: number; // 道具数量
public static async findbyRole(roleId: string, lean = true) {
const items = await ScriptItemModel.find({ roleId }).lean(lean);
return items;
}
public static async findbyItemid(itemid: number, roleId: string, lean = true) {
const equips = await ScriptItemModel.findOne({ itemid, roleId }).lean(lean);
return equips;
}
public static async changeItemCount(seqId: number, count: number, lean = true) {
const equips = await ScriptItemModel.findOneAndUpdate({ seqId }, {$inc:{count}}, {upsert: true, new: true}).lean(lean);
return equips;
}
public static async createItem(itemInfo: {roleId: string, roleName: string, itemid: number, seqId: number, itemName: string, count: number, type: number}, lean = true) {
const doc = new ScriptItemModel();
const update = Object.assign(doc.toJSON(), itemInfo);
const item = await ScriptItemModel.findOneAndUpdate({ seqId: itemInfo.seqId }, update, {upsert: true, new: true}).lean(lean);
return item;
}
}
export const ScriptItemModel = getModelForClass(ScriptItem);

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@@ -14,11 +14,11 @@ const moment = require('moment');
return code;
}
export function decodeStr(type, str) {
export function decodeStr(type, str, splitForm='|') {
if(str == '&'|| !str) {
return []
} else {
return str.split('|').map(cur => {
return str.split(splitForm).map(cur => {
return decodeStrSingle(type,cur);
});
};
@@ -29,7 +29,7 @@ const moment = require('moment');
return {}
} else {
let arr = str.split('&');
let result = {};
let result: any;
switch (type) {
case 'fixReward': {
let [gid, count] = arr;
@@ -61,10 +61,10 @@ const moment = require('moment');
result = { id: parseInt(id), value: parseInt(value) };
break;
}
case 'position': {
let [x, y] = arr;
if(isNaN(x) || isNaN(y)) throw new Error('data table format wrong');
result = { x: parseInt(x), y: parseInt(y) };
case 'point': {
let [x] = arr;
if(isNaN(x)) throw new Error('data table format wrong');
result = x;
break;
}
}

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@@ -4,7 +4,7 @@
"dispatchJsonId": 101,
"bg_img_id": 101,
"script_id": 101,
"fixReward": "1&2",
"fixReward": "1&2|10001&3",
"conditionReward": "2&1&1|1&1&0",
"randomReward": "3&1&5",
"warType": 1,