关卡添加消耗品结算,奇遇的坐标改为点id
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@@ -27,7 +27,9 @@ export const BATTLE_REWARD_TYPE = {
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export const GOOD_TYPE = {
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EQUIP: 1,
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ITEM: 2
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ITEM: 2,
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SCRIPT_ITEM: 3,
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HERO_SOUL: 4
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};
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export const WAR_TYPE = {
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@@ -41,13 +41,13 @@ export default class EventRecord extends BaseModel {
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@prop({ required: true, default: 0 })
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turn: number; // 随机的轮数,保证每个event_id都能随机到一次再进行下一轮
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@prop({ required: true })
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position: {x:number, y: number}; // 位置
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point: number; // 位置
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@prop({ required: true, type: Question, default: [] })
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question: Array<Question>; // 题库id
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public static async getEventRecordByTime(roleId: string, refTime: number, lean=true ) {
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let data = await EventRecordModel.find({roleId, refTime}).select('eventCode eventId type quality status battleId position question').lean(lean);
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let data = await EventRecordModel.find({roleId, refTime}).select('eventCode eventId type quality status battleId point question').lean(lean);
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return data;
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}
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@@ -68,10 +68,10 @@ export default class EventRecord extends BaseModel {
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return data;
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}
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public static async saveEventRecord(eventCode: string, params: {roleId: string, refTime: number, eventId: number, roleName:string, turn?: number, type: number, quality: number, battleId?: number, status: number, position: {x:number, y:number}, question: Array<any> } , lean=true ) {
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public static async saveEventRecord(eventCode: string, params: {roleId: string, refTime: number, eventId: number, roleName:string, turn?: number, type: number, quality: number, battleId?: number, status: number, point: number, question: Array<any> } , lean=true ) {
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let doc = new EventRecordModel();
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let update = Object.assign(doc.toJSON(), params, {eventCode});
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let data = await EventRecordModel.findOneAndUpdate({eventCode}, { $set: update }, {upsert: true, new: true}).select('eventCode eventId type quality status battleId position question').lean(lean);
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let data = await EventRecordModel.findOneAndUpdate({eventCode}, { $set: update }, {upsert: true, new: true}).select('eventCode eventId type quality status battleId point question').lean(lean);
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return data;
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}
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51
shared/db/HeroSoul.ts
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51
shared/db/HeroSoul.ts
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@@ -0,0 +1,51 @@
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop } from '@typegoose/typegoose';
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@index({ roleId: 1, hid: 1 })
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@index({ seqId: 1 })
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export default class HeroSoul extends BaseModel {
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@prop({ required: true })
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roleId: string; // 角色 id
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@prop({ required: true })
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roleName: string; // 角色名称
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@prop({ required: true })
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itemid: number; // 道具 id
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@prop({ required: true })
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itemName: string; // 道具名称
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@prop({ required: true })
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hid: number; // 武将 id
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@prop({ required: true })
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hName: string; // 武将名称
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@prop({ required: true })
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seqId: number; // 将魂表自增 id
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@prop({ required: true, default: 0 })
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count: number; // 道具数量
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public static async findbyRole(roleId: string, lean = true) {
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const items = await HeroSoulModel.find({ roleId }).lean(lean);
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return items;
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}
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public static async findbyItemid(itemid: number, roleId: string, lean = true) {
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const equips = await HeroSoulModel.findOne({ itemid, roleId }).lean(lean);
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return equips;
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}
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public static async changeItemCount(seqId: number, count: number, lean = true) {
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const equips = await HeroSoulModel.findOneAndUpdate({ seqId }, {$inc:{count}}).lean(lean);
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return equips;
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}
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public static async createItem(itemInfo: {roleId: string, roleName: string, itemid: number, seqId: number, itemName: string, count: number}, lean = true) {
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const doc = new HeroSoulModel();
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const update = Object.assign(doc.toJSON(), itemInfo);
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const item = await HeroSoulModel.findOneAndUpdate({ seqId: itemInfo.seqId }, update, {upsert: true, new: true}).lean(lean);
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return item;
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}
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}
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export const HeroSoulModel = getModelForClass(HeroSoul);
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@@ -2,7 +2,7 @@ import BaseModel from './BaseModel';
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import { index, getModelForClass, prop } from '@typegoose/typegoose';
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@index({ roleId: 1, hid: 1, itemid: 1 })
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@index({ roleId: 1, itemid: 1 })
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@index({ seqId: 1 })
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export default class Item extends BaseModel {
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@prop({ required: true })
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@@ -13,6 +13,8 @@ export default class Item extends BaseModel {
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@prop({ required: true })
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itemid: number; // 道具 id
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@prop({ required: true })
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type: number; // 装备类型
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@prop({ required: true })
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itemName: string; // 道具名称
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@prop({ required: true })
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seqId: number; // 道具表自增 id
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@@ -31,11 +33,11 @@ export default class Item extends BaseModel {
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}
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public static async changeItemCount(seqId: number, count: number, lean = true) {
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const equips = await ItemModel.findOneAndUpdate({ seqId }, {$inc:{count}}).lean(lean);
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const equips = await ItemModel.findOneAndUpdate({ seqId }, {$inc:{count}}, {upsert: true, new: true}).lean(lean);
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return equips;
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}
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public static async createItem(itemInfo: {roleId: string, roleName: string, itemid: number, seqId: number, itemName: string, count: number}, lean = true) {
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public static async createItem(itemInfo: {roleId: string, roleName: string, itemid: number, seqId: number, itemName: string, count: number, type: number}, lean = true) {
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const doc = new ItemModel();
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const update = Object.assign(doc.toJSON(), itemInfo);
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const item = await ItemModel.findOneAndUpdate({ seqId: itemInfo.seqId }, update, {upsert: true, new: true}).lean(lean);
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49
shared/db/ScriptItem.ts
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49
shared/db/ScriptItem.ts
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@@ -0,0 +1,49 @@
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop } from '@typegoose/typegoose';
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@index({ roleId: 1, itemid: 1 })
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@index({ seqId: 1 })
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export default class ScriptItem extends BaseModel {
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@prop({ required: true })
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roleId: string; // 角色 id
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@prop({ required: true })
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roleName: string; // 角色名称
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@prop({ required: true })
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itemid: number; // 道具 id
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@prop({ required: true })
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type: number; // 装备类型
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@prop({ required: true })
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itemName: string; // 道具名称
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@prop({ required: true })
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seqId: number; // 道具表自增 id
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@prop({ required: true, default: 0 })
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count: number; // 道具数量
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public static async findbyRole(roleId: string, lean = true) {
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const items = await ScriptItemModel.find({ roleId }).lean(lean);
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return items;
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}
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public static async findbyItemid(itemid: number, roleId: string, lean = true) {
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const equips = await ScriptItemModel.findOne({ itemid, roleId }).lean(lean);
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return equips;
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}
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public static async changeItemCount(seqId: number, count: number, lean = true) {
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const equips = await ScriptItemModel.findOneAndUpdate({ seqId }, {$inc:{count}}, {upsert: true, new: true}).lean(lean);
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return equips;
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}
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public static async createItem(itemInfo: {roleId: string, roleName: string, itemid: number, seqId: number, itemName: string, count: number, type: number}, lean = true) {
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const doc = new ScriptItemModel();
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const update = Object.assign(doc.toJSON(), itemInfo);
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const item = await ScriptItemModel.findOneAndUpdate({ seqId: itemInfo.seqId }, update, {upsert: true, new: true}).lean(lean);
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return item;
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}
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}
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export const ScriptItemModel = getModelForClass(ScriptItem);
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@@ -14,11 +14,11 @@ const moment = require('moment');
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return code;
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}
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export function decodeStr(type, str) {
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export function decodeStr(type, str, splitForm='|') {
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if(str == '&'|| !str) {
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return []
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} else {
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return str.split('|').map(cur => {
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return str.split(splitForm).map(cur => {
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return decodeStrSingle(type,cur);
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});
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};
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@@ -29,7 +29,7 @@ const moment = require('moment');
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return {}
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} else {
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let arr = str.split('&');
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let result = {};
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let result: any;
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switch (type) {
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case 'fixReward': {
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let [gid, count] = arr;
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@@ -61,10 +61,10 @@ const moment = require('moment');
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result = { id: parseInt(id), value: parseInt(value) };
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break;
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}
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case 'position': {
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let [x, y] = arr;
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if(isNaN(x) || isNaN(y)) throw new Error('data table format wrong');
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result = { x: parseInt(x), y: parseInt(y) };
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case 'point': {
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let [x] = arr;
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if(isNaN(x)) throw new Error('data table format wrong');
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result = x;
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break;
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}
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}
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Load Diff
@@ -4,7 +4,7 @@
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"dispatchJsonId": 101,
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"bg_img_id": 101,
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"script_id": 101,
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"fixReward": "1&2",
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"fixReward": "1&2|10001&3",
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"conditionReward": "2&1&1|1&1&0",
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"randomReward": "3&1&5",
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"warType": 1,
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