🐞 fix(通用丹): 修改通用丹消耗
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@@ -86,11 +86,13 @@ export class CheckMeterial {
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this.pushToNotEnoughItems(id, count - this.itemsIndb.get(id));
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this.consumes.push({ id, count: this.itemsIndb.get(id) });
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this.itemsIndb.set(id, 0);
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return count - this.itemsIndb.get(id);
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} else {
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this.itemsIndb.set(id, this.itemsIndb.get(id) - count);
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this.consumes.push({ id, count });
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return 0
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}
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this.itemsIndb.set(id, this.itemsIndb.get(id) - count);
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this.consumes.push({ id, count });
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return 0
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}
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private async checkReplaceItem(id: number, count: number) {
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@@ -120,6 +122,7 @@ export class CheckMeterial {
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if(this.itemsIndb.get(this.goldId) < goldCost) {
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this.pushToNotEnoughItems(this.goldId, goldCost - this.itemsIndb.get(this.goldId));
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this.consumes.push({ id: this.goldId, count: this.itemsIndb.get(this.goldId) });
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this.itemsIndb.set(this.goldId, 0);
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return false;
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}
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this.itemsIndb.set(this.goldId, this.itemsIndb.get(this.goldId) - goldCost);
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@@ -138,6 +141,7 @@ export class CheckMeterial {
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if(this.itemsIndb.get(this.coinId) < coinCost) {
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this.pushToNotEnoughItems(this.coinId, coinCost - this.itemsIndb.get(this.coinId));
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this.consumes.push({ id: this.coinId, count: this.itemsIndb.get(this.coinId) });
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this.itemsIndb.set(this.coinId, 0);
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return false;
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}
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this.itemsIndb.set(this.coinId, this.itemsIndb.get(this.coinId) - coinCost);
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